KR20020017872A - The Method And System Of Advertisement For A High Degree Of Advertisement-Recognition - Google Patents

The Method And System Of Advertisement For A High Degree Of Advertisement-Recognition Download PDF

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KR20020017872A
KR20020017872A KR1020000051400A KR20000051400A KR20020017872A KR 20020017872 A KR20020017872 A KR 20020017872A KR 1020000051400 A KR1020000051400 A KR 1020000051400A KR 20000051400 A KR20000051400 A KR 20000051400A KR 20020017872 A KR20020017872 A KR 20020017872A
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advertisement
cyber
advertisements
advertising
general
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KR1020000051400A
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Korean (ko)
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이현윤
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이현윤
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Abstract

PURPOSE: An advertisement method on the web and a system thereof are provided to promote the effectiveness of advertisement by having the netizens experience advertisements via the cyber lotteries and premium coupons on the web. CONSTITUTION: The method comprises steps of netizens inputting the list of articles to purchase and selecting the sort of advertisements(S300), an advertiser contracting and producing a program for entry into a cyber lottery or a premium coupon(S600), sending e-mail containing a target advertisement by searching member information depending on the sort of an advertisement(S700), the netizen members producing or applying for the cyber lottery or the premium coupon(S800), and an advertisement site operator selecting a winner of the cyber lottery or premium coupon(S900). Therefore, the effect of advertisement is promoted by enhancing the degree of recognition on the advertisement without rejection.

Description

웹상에서 광고인지도를 높이기 위한 광고방법 및 그 시스템 {The Method And System Of Advertisement For A High Degree Of Advertisement-Recognition}Advertising method and system for enhancing advertisement awareness on the web {The Method And System Of Advertisement For A High Degree Of Advertisement-Recognition}

본 발명은 웹상에서 광고인지도를 높이기 위한 광고방법 및 그 시스템에 관한 것으로, 웹상에서 싸이버 복권과 경품권이 담긴 타겟광고전자메일을 일반네티즌들에게 보내고 일반네티즌들이 타겟광고속에 담긴 싸이버복권과 경품권을 직접 제작 및 응모하는 과정 과 할인권을 수령하는 과정에서 거부감없이 광고를 체험하게 함으로써 광고인지도를 높여 광고효과를 증대시키는 광고방법 및 그 시스템에 관한 것이다.The present invention relates to an advertisement method and system for enhancing advertisement awareness on the web, and sends a target advertisement e-mail containing the cyber lottery and a prize ticket to general netizens and directly sends the cyber lottery and the prize ticket contained in the target advertisement. The present invention relates to an advertisement method and system for increasing advertisement awareness by increasing advertisement awareness by allowing users to experience advertisement without rejection in the process of production and application and receiving a discount ticket.

최근, 웹상에서 사용되는 광고방법으로 배너광고, 동영상광고 등의 광고를 보면 무료통화서비스를 제공하거나, 포인트를 적립시켜 현금으로 교환해 주거나, 회원들에게 원하는 정보와 함께 광고를 이메일로 보내는 방법 등이 있는데, 이러한 기존의 광고방법들은 네티즌들이 광고보는 것은 기피하고 그 대가에만 관심이 있기 때문에 광고인지도가 매우 낮아 광고효과가 떨어지는 단점이 있다. 또한 기존의 광고방법들은 반복적으로 특정 광고싸이트에 네티즌들을 유인하여 광고체험을 하도록 해야 하기 때문에 광고싸이트 운영자는 그 반복적인 잠재고객 유인에 따르는 비용이 많이 들며, 정보와 함께 이메일 광고를 보내는 방법도 원하는 정보를 지속적으로 네티즌들에게 제공하는데는 한계가 있고 정보에 딸린 광고는 관심이 적기 때문에 광고효과가 적다는 단점이 있다. 이러한 단점 때문에 네티즌들이 원치않는 스팸메일을 강제로 보내는 광고방법도 쓰이는 폐단이 지속되고 있다.Recently, the advertising method used on the web, such as banner advertising, video advertising, advertising, such as providing a free call service, earn points and exchange for cash, or send an email with the desired information to members, etc. There is such a conventional advertising method has a disadvantage that the advertising effect is low because the netizens are avoiding seeing the advertisement and interested only in return, because the advertising recognition is very low. In addition, because existing advertising methods have to repeatedly attract netizens to a specific advertising site, the advertising site operator is expensive to follow the repeated audience attraction, and also wants to send an email advertisement with information. There is a limitation in providing information to netizens continuously, and the advertising effect is low because the advertising is less interested. Because of these drawbacks, netizens continue to use advertising methods to force unwanted spam.

본 발명은 상기한 문제점을 해결하기 위해 안출한 것으로, 따라서, 본 발명의 목적은 싸이버 복권과 경품권, 할인권 및 향후 구매를 희망하는 상품종류에 해당하는 타겟광고전자메일을 일반네티즌들에게 보내고 일반네티즌들이 타겟광고속에 담긴 싸이버복권과 경품권을 직접 제작 및 응모하는 과정과 할인권을 수령하는 과정에서 거부감없이 광고를 체험하게 함으로써 광고인지도를 높여 광고효과를 증대시키는 광고방법 및 그시스템을 제공하는데 그 목적이 있다.SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and therefore, an object of the present invention is to send a general advertisement to a general netizen and send a target advertisement e-mail corresponding to a cyber lottery, a gift certificate, a discount ticket, and a product type desired for future purchase The purpose of the present invention is to provide an advertising method and system for enhancing advertisement awareness by increasing the awareness of advertising by allowing users to experience advertising without reluctance in the process of directly making and applying the cyber lottery and prize tickets contained in the target advertisement and receiving the discount coupon. have.

도 1은 본 발명에 따른 광고시스템 개략도이다.1 is a schematic diagram of an advertising system according to the present invention.

도 2는 본 발명에 따른 광고시스템의 개괄적인 순서도이다.2 is a schematic flowchart of an advertisement system according to the present invention.

도 3은 도2의 회원가입 과정을 나타내는 순서도이다.FIG. 3 is a flowchart illustrating a membership registration process of FIG. 2.

도 4는 도2의 광고제작 과정을 나타내는 순서도이다.4 is a flowchart illustrating an advertisement production process of FIG. 2.

도 5는 도2의 타겟광고전자메일을 전송하는 과정을 나타내는 순서도이다.FIG. 5 is a flowchart illustrating a process of transmitting the target advertisement e-mail of FIG. 2.

도 6은 도2의 싸이버복권 및 경품권의 응모과정과 할인권의 수령과정을 나타내는 순서도이다.FIG. 6 is a flowchart illustrating a process of applying the cyber lottery and the sweepstakes of FIG. 2 and receiving the discount coupon.

도 7a는 도6의 타겟광고전자메일의 광고화면 출력상태를 나타내는 일 실시예로서 광고화면 내에 시선을 집중하는 직접적인 방법이고,FIG. 7A is an embodiment illustrating an output state of an advertisement screen of the target advertisement e-mail of FIG. 6, and is a direct method of focusing an eye on an advertisement screen.

도 7b는 도6의 타겟광고전자메일의 광고화면 출력상태를 나타내는 일 실시예로서, 타겟광고화면 내에 시선을 집중하는 간접적인 방법이다.FIG. 7B is an embodiment illustrating an output state of an advertisement screen of the target advertisement e-mail of FIG. 6, and is an indirect method of focusing the eyes on the target advertisement screen.

도 8은 도2의 싸이버복권 및 경품권 당첨자를 선정하는 과정을 나타내는 순서도이다.FIG. 8 is a flowchart illustrating a process of selecting the cyber lottery and the prize winners of FIG. 2.

* 도면의 주요부분에 대한 부호의 설명 *Explanation of symbols on the main parts of the drawings

10 : 일반 네티즌 클라이언트 20 : 통신망10: general netizen client 20: communication network

30 : 광고주 클라이언트 40 : 광고싸이트 서버30: Advertiser Client 40: Ad Site Server

DB40 : 광고싸이트 데이터베이스DB40: Ad Site Database

상기한 본 발명의 목적을 달성하기 위한 기술적인 처리수단으로써, 본 발명의 방법은 광고싸이트에서 회원,광고,싸이버복권,경품정보,할인권정보를 포함하여 광고와 관련된 정보를 저장하는 광고싸이트 데이터베이스(DB40)를 포함하고, 이 데이터베이스를 참조하여 광고싸이트 서버(40)가 일반네티즌회원들에게 통신망(20)을 통해서 광고주의 주문광고를 제공하며, 이러한 광고와 관련된 정보를 상기 광고싸이트 데이터베이스(DB40)에 저장하는 광고방법에 있어서, 일반네티즌들이 광고싸이트에 접속하여 회원가입을 하면서 향후 구매를 희망하는 상품종류들을 입력하고 원하는 광고종류를 선택하는 제1단계(S300∼S390); 광고주가 상기 광고싸이트에 접속하여 광고계약을 체결하고 주문한 광고와 함께 싸이버복권과 경품권에 응모할 수 있는 프로그램을 제작하는 제2단계(S600∼S660); 광고종류별로 회원정보를 검색하여 타겟광고가 담긴 전자메일을 전송하는 제3단계(S700∼S740); 타겟광고전자메일을 수신한 일반네티즌회원들이 광고속에 담긴 번호, 상호 및 로고들을 추출 및 배열하여 싸이버복권 및 경품권을 제작 및 응모하거나 할인권을 수령하는 제4단계 (S800∼S858); 광고싸이트 운영자가 싸이버복권 및 경품권의 당첨자를 선정하는 제5단계(S900∼S947)를 포함하며, 상기 2단계부터 5단계까지는 광고계약 체결시마다 반복하며, 광고싸이트DB(DB40)내 회원DB를 이용한 타겟광고속에 싸이버복권과 경품권이 담긴 전자메일을 일반네티즌회원들에게 발송하여 그 응모 및 수령과정에서 거부감없이 광고인지도를 높여 광고효과를 극대화하는 것을 특징으로 한다.As a technical processing means for achieving the above object of the present invention, the method of the present invention is an advertisement site database for storing information related to advertisements including members, advertisements, cyber lottery, prize information, discount rights information ( DB 40), and the advertisement server 40 provides the general netizen members' order advertisements through the communication network 20 with reference to this database, and provides information related to such advertisements. In the advertising method for storing in the first step, the general netizens access to the advertising site, the first step (S300 ~ S390) to enter the product types that you want to purchase in the future, and select the desired advertising type while registering; A second step (S600 to S660) in which an advertiser connects to the advertisement site, enters into an advertisement contract, and prepares a program for applying for cyber lottery and prize tickets together with the advertisements ordered; A third step (S700 to S740) of searching for member information by advertisement type and transmitting an e-mail containing the target advertisement; A fourth step (S800-S858) in which general netizens members who receive the target advertisement e-mail extract and arrange the numbers, trade names, and logos contained in the advertisement to produce and apply a cyber lottery and a sweepstakes or receive a discount ticket; The advertisement site operator includes a fifth step (S900 to S947) in which the winners of the cyber lottery and the sweepstakes are selected, and the steps 2 to 5 are repeated every time the advertisement contract is concluded, and the member DB in the advertisement site DB (DB40) is used. It is characterized by maximizing the advertisement effect by sending the e-mail containing the cyber lottery and the prize vouchers in the target advertisement to general netizen members by increasing the recognition of the advertisement without objection in the application and receipt process.

이하, 본 발명에 따른 웹상에서 광고인지도를 높이기 위한 광고방법을 수행하기 위한 광고시스템에 대해서 첨부한 도면을 참조하여 상세하게 설명한다.Hereinafter, with reference to the accompanying drawings, an advertising system for performing the advertising method for increasing the advertising awareness on the web according to the present invention will be described in detail.

도 1은 본 발명에 따른 광고시스템의 개략도로서, 도 1을 참조하면, 본 발명의 방법을 수행하기 위한 광고시스템은 일반네티즌들이 통신망(20)을 이용하여 광고이벤트에 참여하기 위한 일반네티즌 클라이언트(10)와, 광고주가 통신망(20)을 이용하여 광고주문을 하기 위한 광고주 클라이언트(30)와, 광고싸이트에서 회원,광고,싸이버복권,경품정보를 포함하여 광고와 관련된 정보를 저장하는 광고싸이트 데이터베이스(DB40)를 포함하고, 이 데이터베이스를 참조하여 상기 통신망(20)을 이용하여 일반네티즌회원들에게 광고주의 주문광고를 타겟광고전자메일로 보내어 싸이버복권과 경품권을 제작 및 응모하게 하고 당첨자를 선정하며, 이러한 광고와 관련된 정보를 상기 데이터베이스(DB40)에 저장하는 등, 광고와 관련된 모든 행위를 총괄제어하는 광고싸이트 서버(40)를 포함하고 있다.1 is a schematic diagram of an advertising system according to the present invention. Referring to FIG. 1, an advertisement system for performing the method of the present invention includes a general netizen client for participating in an advertisement event by general netizens using a communication network 20. 10), the advertiser's client 30 for the advertiser to place orders using the communication network 20, and the advertisement site database storing information related to the advertisement, including members, advertisements, cyber lotteries, and prize information, at the advertisement site. (DB40), by using the communication network 20 to refer to the general netizen members by sending the advertiser's order advertisement to the target advertising e-mail to create and enter the cyber lottery and sweepstakes, and to select the winners Advertisement sites that collectively control all actions related to advertisements, such as storing information related to such advertisements in the database DB40. The server 40 is included.

도 2는 본 발명에 따른 광고시스템의 개괄적인 순서도로서, 도 2를 참조하면, 처음 단계(S100∼S300)에서는 광고싸이트에 참여하기 위해서 로그인하는 단계인데, 여기서 회원이 아닐 경우에는 회원가입을 해야되며, 네티즌이 회원가입을 선택하면, 상기 광고싸이트 서버(40)가 회원가입을 위한 웹페이지를 네티즌에게 제공하고, 이 웹페이지에 회원종류 선택, 신상정보, 기업정보 등을 기입한 후 등록하면, 상기 광고싸이트 서버(40)가 네티즌이 회원정보를 광고싸이트 데이터베이스 (DB40)에 저장하여 회원등록을 처리한다.Figure 2 is a schematic flow chart of the advertising system according to the present invention, referring to Figure 2, the first step (S100 ~ S300) in the step to log in to participate in the advertising site, if you are not a member here to register If the netizens select membership registration, the advertisement site server 40 provides the web page for membership registration to the netizens, registers the member type selection, personal information, company information, etc. on the web page and registers. In addition, the advertisement site server 40 stores the member information in the advertisement site database DB40 by the netizen to process member registration.

이와같이, 회원등록이 처리된후에는 로그인이 가능하며 로그인한후에는, 도 2의 단계(S400)에서 회원은 일반네티즌회원과 광고주회원으로 구분된 회원메뉴를 선택하고, 도 2의 단계(S600∼S625)에서 광고주회원인 경우에는 광고를 의뢰하면 (S610) 광고싸이트 운영자가 광고를 제작하여(S625) 일반네티즌회원이 타겟광고전자메일 수신에 동의한다면(S500∼S550) 1일 수신희망 횟수만큼 향후 구매를 희망하는 상품종류와 관계있는 타겟광고전자메일을 전송한다(S700). 그 다음으로 일반네티즌회원들은 전송받은 타겟광고전자메일을 클릭하면 광고속에 담긴 싸이버복권과 경품권을 제작 및 응모하는 과정에서 거부감없이 광고를 인지할 수 있으며(S800), 광고싸이트 운영자는 당첨자를 선정하여 당첨금 및 경품을 지급함으로써 응모자들에게 흥미와 수익성 및 상품정보를 제공한다(S900).As such, after the member registration is processed, it is possible to log in. After logging in, in step S400 of FIG. 2, the member selects a member menu divided into general netizen members and advertiser members, and steps S600 to S625 of FIG. 2. ) If you are an advertiser member, if you request an advertisement (S610), the advertisement site operator creates an advertisement (S625) and if the general netizen member agrees to receive the target advertisement email (S500 ~ S550) Send a target advertising e-mail related to the desired product type (S700). Then, general netizen members can click on the target advertisement e-mail that is sent and can recognize the advertisement without any reluctance in the process of making and applying the cyber lottery and prize vouchers included in the advertisement (S800). By providing the winnings and prizes, the applicants are provided with interest and profitability and product information (S900).

도 3은 도2의 회원가입 과정을 나타내는 순서도로서, 도 2를 참조하면, 제1단계(S300∼S390)에서는 일반네티즌들이 광고싸이트에 접속하면(S310) 회원가입 의사를 묻는 메시지가 뜨고(S320), 회원에 가입을 희망하면 일반네티즌회원과 광고주회원중에서 해당 회원메뉴를 선택하고(S325) 회원의 상세한 신상정보를 입력한다 (S330).3 is a flowchart illustrating the membership registration process of FIG. 2. Referring to FIG. 2, in the first step (S300 to S390), when general netizens access the advertisement site (S310), a message asking for intention to register is displayed (S320). ), If you want to join the member, select the member menu from the general netizens and advertisers member (S325) and enter the detailed personal information of the member (S330).

그 다음으로 향후 구입을 희망하는 상품종류를 입력하고(S340), 원하는 광고종류로서 향후 구입을 희망하는 상품종류와 동일하게 선택하든지 또는 이와 관계없이 모든 광고종류 등을 선택하여 자신이 원하지 않는 유형의 광고는 수신하지 않을 수 있다(S350). 그 다음으로는 1일 광고전자메일의 수신횟수의 최대량을 선택하여 불필요하게 많은 양의 광고메일을 수신하지 않을 수 있다(S360). 그 다음으로 입력했던 회원정보를 변경할 경우에(S370) 회원정보를 변경하고(S380), 입력한 회원정보는 데이터베이스화되어 광고싸이트 서버(40)의 데이터베이스(DB40)로 저장된다 (S390).Next, enter the product type that you want to purchase in the future (S340), and select the same as the product type that you want to purchase in the future as the desired advertisement type, or select all the advertisement types regardless of the type that you do not want. The advertisement may not be received (S350). Next, by selecting the maximum number of times of reception of the advertisement e-mail per day, an unnecessary amount of advertisement mail may not be received (S360). Next, in the case of changing the inputted member information (S370), the member information is changed (S380), and the inputted member information is made into a database (DB40) of the advertisement site server 40 (S390).

도 4는 도2의 광고제작 과정을 나타내는 순서도로서, 도 4를 참조하면, 제2단계(S600∼S660)에서는 광고주가 광고웹싸이트에 접속하여(S605) 광고를 의뢰하고 (S610) 광고계약이 체결되면(S615), 광고주는 도 7a 또는 도 7b 등과 같은 다양한 광고유형을 선택한다(S620). 도 7a는 광고를 인지하게 하는 직접적인 방법을 도입한 유형의 일 실시예이며, 도 7b는 광고를 인지하게 하는 간접적인 방법을 도입한 유형의 일 실시예이다. 그 다음으로 광고주가 원하는 유형의 광고를 제작하고 (S625) 제작된 광고속에 싸이버복권에 응모할 수 있는 프로그램을 부가시키고 (S630), 광고주가 경품이벤트도 한다면(S640) 광고속에 경품권 응모프로그램을 부가시킨다(S650). 그 다음으로 광고와 관련되어 입력된 모든 정보는 데이터베이스화되어 광고싸이트 서버(40)의 데이터베이스(DB40)로 저장된다(S660).FIG. 4 is a flowchart illustrating an advertisement production process of FIG. 2. Referring to FIG. 4, in a second step (S600 to S660), an advertiser connects to an advertisement website (S605) and requests an advertisement (S610). Once concluded (S615), the advertiser selects a variety of advertising types, such as Figure 7a or 7b (S620). FIG. 7A is an embodiment of a type that introduces a direct method for recognizing an advertisement, and FIG. 7B is an embodiment of a type that introduces an indirect method for recognizing an advertisement. Next, the advertiser creates a desired type of advertisement (S625) and adds a program to apply for the cyber lottery in the produced advertisement (S630), and if the advertiser also has a sweepstakes event (S640), add a prize entry program to the advertisement. Let (S650). Next, all the information input in relation to the advertisement is made into a database and stored in the database DB40 of the advertisement site server 40 (S660).

도 5는 도2의 타겟광고전자메일을 전송하는 과정을 나타내는 순서도로서, 도 5를 참조하면, 제3단계(S700∼S740)에서는 의뢰 및 제작된 광고의 타겟이 되는 수요층을 규정하고(S710), 광고싸이트 서버(40)의 데이터베이스(DB40)에 저장되어 있는 일반네티즌 회원정보를 검색하여(S720) 타겟 수요층이 되는 특정회원들의 정보를 추출한(S730) 후 이들에게 타겟광고전자메일을 전송한다(S740). 이 단계에서의 타겟 수요층에는 일반네티즌회원들이 향후 구매를 희망하는 상품종류에 직접적으로 해당하는 광고상품의 수요층을 기본적으로 포함된다.FIG. 5 is a flowchart illustrating a process of transmitting the target advertisement e-mail of FIG. 2. Referring to FIG. 5, in step 3 (S700 ˜ S740), a demand layer that is a target of a requested and produced advertisement is defined (S710). After searching the general netizen member information stored in the database (DB40) of the advertisement site server 40 (S720), extracting the information of the specific members serving as target demand groups (S730) and transmitting the target advertisement e-mails to them ( S740). At this stage, the target demand group basically includes the demand group of the advertisement product that directly corresponds to the product type that general netizens want to purchase in the future.

도 6은 도2의 싸이버복권 및 경품권의 응모과정을 나타내는 순서도로서, 도 6을 참조하면, 제4단계(S800∼S858)에서는 일반네티즌회원들이 수신된 타겟광고전자메일을 클릭하면(S810) 광고를 체험하고(S820), 싸이버복권에 응모할 의사가 있으면(S830) 도7a 또는 도7b 등과 같은 광고속에 담긴 번호를 마우스로 추출하고 (S832) 확률에 따라 정해진 자리수만큼 순서대로 배열하여(S834) 광고를 보면서 싸이버복권 제작을 완료한 후 (S836) 전송버튼을 눌러 응모하게 된다(S838). 이 단계에서 일반네티즌들회원들에게 복권 제작과 응모를 통해 흥미와 수익성을 제공하면서 거부감없이 광고를 인지하게 된다. 이 단계에서 본 발명의 단순화된 실시예로는 이미 제작된 싸이버복권을 광고화면 중앙에 위치시킴으로써 광고인지도를 높이면서 일반네티즌회원들의 싸이버복권 제작 및 응모시간을 단축시키는 방법이 있다.FIG. 6 is a flowchart illustrating a process of applying the cyber lottery and the sweepstakes of FIG. 2. Referring to FIG. 6, in the fourth step (S800 to S858), when general netizen members click the received target advertisement e-mail (S810) Experience (S820), if you are willing to apply for the cyber lottery (S830) and extract the number contained in the advertisement, such as Fig. 7a or 7b with a mouse (S832) and arranged in order by a predetermined number of digits according to the probability (S834) After completing the cyber lottery while watching the advertisement (S836) by pressing the transmission button (S838). At this stage, the general netizens members will recognize the advertisement without objection while providing interest and profitability through lottery production and application. In this step, a simplified embodiment of the present invention is a method for shortening the cyber lottery production and application time of general netizen members by increasing the advertisement awareness by placing the already produced cyber lottery in the center of the advertisement screen.

그 다음으로 만약 일반네티즌회원이 수신한 타겟광고전자메일에 경품권이 제공되어 경품권에 응모할 의사가 있다면(S840) 도7a 또는 도7b 등과 같은 광고속에 담긴 색상별 로고(상호)와 상표를 마우스로 추출하고(S842) 색상별 로고(상호)와상표를 확률에 따라 정해진 자릿수만큼 순서대로 배열하여(S844) 광고를 보면서 경품권 제작을 완료한 후(S846) 전송버튼을 눌러 응모하게 된다(S848). 이 단계에서 일반네티즌들회원들에게 경품권 제작과 응모를 통해 흥미와 수익성을 제공하면서 거부감없이 광고컨덴츠를 보면서 광고의 핵심내용이 되는 상호와 상표를 반복적으로 인지하게 된다. 또한 본발명에 의하면, 제4단계에서 도7a 또는 도7b 등과 같이 광고와 함께 할인권을 발송한 경우에(S850) 일반네티즌회원들은 이를 수령하고 (S852)할인업체를 온라인 또는 오프라인상 방문하여(S854) 할인권을 제시하면 (S856), 할인업체로부터 할인혜택을 제공받을 수 있다(S858).Next, if a prize ticket is provided in the target advertisement e-mail received by the general netizen member and is willing to enter the prize (S840), the logo and the trademark for each color contained in the advertisement, such as FIG. 7A or 7B, are moved with the mouse. After extracting (S842) and arranging the logo for each color (trade name) and the trademark in the order of a predetermined number of digits according to the probability (S844), after completing the production of the gift certificate while watching the advertisement (S846), the applicant presses the transmission button (S848). At this stage, the general netizens members are provided with interest and profitability through the production and application of prizes, and without reluctance, they see the ad content and recognize the trade name and brand that are the core contents of the advertisement. In addition, according to the present invention, when a discount ticket is sent with an advertisement as shown in FIG. 7A or 7B in step 4 (S850), general netizen members receive it (S852) and visit a discount company online or offline (S854). If you present a discount ticket (S856), you can receive a discount from the discounter (S858).

도 7a는 도6의 타겟광고전자메일의 광고화면 출력상태를 나타내는 일 실시예로서 광고화면 내에 시선을 집중하는 직접적인 방법이고,FIG. 7A is an embodiment illustrating an output state of an advertisement screen of the target advertisement e-mail of FIG. 6, and is a direct method of focusing an eye on an advertisement screen.

도 7b는 도6의 타겟광고전자메일의 광고화면 출력상태를 나타내는 일 실시예로서, 타겟광고화면 내에 시선을 집중하는 간접적인 방법인데,FIG. 7B is an embodiment illustrating an output state of an advertisement screen of the target advertisement e-mail of FIG. 6.

도 7a를 참조하면, 직접형은 광고를 보는데 방해가 되지 않는 방법으로 명도, 색도, 크기 등을 조절하여 광고컨덴츠 안에 번호 및 로고(상호)와 상표, 할인권을 적절하게 위치시킴으로써 일반네티즌회원들의 시선을 직접적으로 광고 내부에 위치시켜 광고인지도를 높이는 방법이다. 도 7b를 참조하면, 간접형도 광고를 보는데 방해가 되지 않는 방법으로 명도, 색도, 크기 등을 조절하여 광고화면 외부에 번호 및 로고(상호)와 상표, 할인권을 적절하게 위치시킴으로써 일반네티즌회원들의 시선을 직접적으로 광고화면 외부에 위치시켜 광고인지도를 높이는 방법이다.Referring to FIG. 7A, the direct type adjusts brightness, chromaticity, size, etc. in a manner that does not interfere with viewing an advertisement, thereby properly placing numbers, logos, trademarks, and discount coupons in advertisement contents so that general members of the netizens can see. This is a way to increase the map of advertising by placing directly inside the ad. Referring to FIG. 7B, the general netizen members' eyes by properly adjusting the number, logo (trade name), trademark, and discount coupon outside the advertisement screen by adjusting the brightness, chromaticity, size, etc. in a way that does not interfere with the indirect view advertisement. It is a way to increase the advertisement map by placing directly outside the advertisement screen.

도 8은 도2의 싸이버복권 및 경품권 당첨자를 선정하는 과정을 나타내는 순서도로서, 도 8을 참조하면, 제5단계(S900∼S947)에서는 광고싸이트 운영자는 일반네티즌회원들로부터 응모된 싸이버복권 및 경품권을 분류하고(S910) 추첨행사를 선택하여 각각 진행한다(S920). 먼저 싸이버복권 추첨행사를 진행하는 경우에는 (S930) 랜덤방식으로 번호를 임의로 추출하고(S931) 추출된 추첨번호를 순서대로 배열하여(S932) 당첨순위를 선정하고(S933) 순위별 당첨자가 있는가 판별하여 (S934), 만약 당첨자가 없다면 차기 추첨행사 당첨금에 더하고(S935), 당첨자가 있으면 순위별 당첨자에게 통보하여(S936) 해당 당첨금을 지급한다(S937). 그 다음으로 경품권 추첨행사를 진행하는 경우에는(S940) 램던방식으로 색상별 로고(상호) 및 상표를 임의로 추출하고(S941) 추출된 로고(상호) 및 상표를 순서대로 배열하여 (S942) 당첨순위를 선정하고(S943) 순위별 당첨자자 있는가 판별하여(S944), 만약 당첨자가 없다면 해당 광고주에게 경품을 반환하고(S945), 당첨자가 있으면 순위별 당첨자에게 통보하여(S946) 해당 경품을 지급한다(S947).FIG. 8 is a flowchart illustrating a process of selecting the winners of the cyber lottery and the sweepstakes of FIG. 2. Referring to FIG. 8, in the fifth step (S900 to S947), the advertisement operator is a cyber lottery and a prize ticket applied from general netizen members. To classify (S910) select a lottery event and proceed respectively (S920). First, in the case of the cyber lottery lottery, (S930) randomly extracts the numbers by random method (S931), arranges the extracted lottery numbers in order (S932), selects the winning ranking (S933), and determines whether there are winners by ranking. (S934), if there is no winner, the winner is added to the next prize draw (S935), and if there are winners, the winner is notified by ranking (S936) and the corresponding prize is paid (S937). Then, in the event of a sweepstakes lottery (S940) randomly extracting the logo (trade name) and trademark for each color by the Lambdon method (S941) and arranging the extracted logo (trade name) and trademark in order (S942) Select (S943) and determine whether there are winners by ranking (S944), if there are no winners, return prizes to the advertiser (S945), and if there are winners, notify winners by ranking (S946) and pay the prizes (S946). S947).

상기 2단계부터 5단계까지는 광고계약 체결시마다 반복하며, 광고싸이트DB (DB40)내 회원DB를 이용한 타겟광고속에 싸이버복권과 경품권 및 할인권이 담긴 전자메일을 일반네티즌회원들에게 발송하여 그 응모과정 및 수령과정에서 거부감없이 광고인지도를 높임으로써 광고효과를 증대시킨다.Steps 2 through 5 are repeated every time the advertising contract is concluded, and the e-mail containing the cyber lottery, sweepstakes, and discount coupons is sent to the general netizens members in the target advertisement using the member DB in the advertisement site DB (DB40). Increasing the advertisement awareness without objection in the receiving process increases the advertising effect.

상술한 바와같은 본 발명에 따르면, 웹상에서 잠재고객에게 수익성 및 오락성과 함께 향후 구매를 희망하는 상품종류에 해당하는 타겟광고전자메일을 제공하고 그 광고속에 담긴 싸이버복권과 경품권에 응모하는 과정과 할인권을 수령하는과정에서 거부감없이 광고를 체험하게 함으로써 광고인지도를 높여 광고효과를 증대시키는 특별한 효과가 있다. 또한 일반네티즌회원들 입장에서도 상기 발명의 광고싸이트에 한번의 회원가입 절차만 밟으면 자신이 원하는 상품정보와 함께 싸이버복권, 경품권, 할인권 등을 지속적으로 여러 웹싸이트에 방문하지 않더라도 얻을 수 있기 때문에 편리성과 유익성을 얻을 수 있는 특별한 효과가 있다.According to the present invention as described above, the process and discount voucher for providing prospective customers with targeted profit e-mail corresponding to the type of product they wish to purchase in the future along with profitability and entertainment on the web, and applying to the cyber lottery and prize tickets contained in the advertisement There is a special effect to increase the advertising awareness by increasing the advertising awareness by letting the user experience the advertising in the process of receiving the. In addition, the general netizen members, even if you only need to sign up once in the advertising site of the invention, you can obtain the lottery, sweepstakes, discount coupons, etc. along with the product information you want, even if you do not continuously visit multiple websites. There is a special effect that can benefit.

이상의 설명은 본 발명의 일실시예에 대한 설명에 불과하며, 본 발명은 그 구성의 범위내에서 다양한 변경 및 개조가 가능하다.The above description is only a description of one embodiment of the present invention, the present invention is capable of various changes and modifications within the scope of the configuration.

Claims (4)

광고싸이트에서 회원,광고,싸이버복권,경품정보,할인권정보를 포함하여 광고와 관련된 정보를 저장하는 광고싸이트 데이터베이스(DB40)를 포함하고, 이 데이터베이스를 참조하여 광고싸이트 서버(40)가 일반네티즌회원들에게 통신망(20)을 통해서 광고주의 주문광고를 제공하며, 이러한 광고와 관련된 정보를 상기 광고싸이트 데이터베이스(DB40)에 저장하는 광고방법에 있어서,The advertisement site includes an advertisement site database (DB40) that stores information related to advertisements, including members, advertisements, cyber lotteries, prize information, and discount rights information. The advertisement site server 40 is a general netizen member. In the advertisement method for providing the advertiser's order advertisement through the communication network 20, and stores the information related to the advertisement in the advertisement site database (DB40), 일반네티즌들이 광고싸이트에 접속하여 회원가입을 하면서 향후 구매를 희망하는 상품종류들을 입력하고 원하는 광고종류를 선택하는 제1단계(S300∼S390); 광고주가 상기 광고싸이트에 접속하여 광고계약을 체결하고 주문한 광고와 함께 싸이버복권과 경품권에 응모할 수 있는 프로그램을 제작하는 제2단계(S600∼S660); 광고종류별로 회원정보를 검색하여 타겟광고가 담긴 전자메일을 전송하는 제3단계 (S700∼S740); 타겟광고전자메일을 수신한 일반네티즌회원들이 광고속에 담긴 번호, 상호 및 로고들을 추출 및 배열하여 싸이버복권 및 경품권을 제작 및 응모하거나 할인권을 수령하는 제4단계(S800∼S858); 광고싸이트 운영자가 싸이버복권 및 경품권의 당첨자를 선정하는 제5단계(S900∼S947)를 포함하며, 상기 2단계부터 5단계까지는 광고계약 체결시마다 반복하며, 광고싸이트DB(DB40)내 회원DB를 이용한 타겟광고속에 싸이버복권과 경품권 및 할인권이 담긴 전자메일을 일반네티즌회원들에게 발송하여 그 응모 및 수령과정에서 거부감없이 광고인지도를 높임으로써, 광고효과를 증대시키는 것을 특징으로 하는 광고방법The first step (S300 to S390) of general netizens accessing the advertisement site and signing up for membership, inputting product types desired for future purchase and selecting a desired advertisement type; A second step (S600 to S660) in which an advertiser connects to the advertisement site, enters into an advertisement contract, and prepares a program for applying for cyber lottery and prize tickets together with the advertisements ordered; A third step (S700 to S740) of searching for member information by advertisement type and transmitting an e-mail containing the target advertisement; A fourth step (S800-S858) in which general netizen members receiving the target advertisement e-mail extract and arrange the numbers, trade names, and logos contained in the advertisement to produce and apply a cyber lottery and a sweepstakes or receive a discount ticket; The advertisement site operator includes a fifth step (S900 to S947) in which the winners of the cyber lottery and the sweepstakes are selected, and the steps 2 to 5 are repeated every time the advertisement contract is concluded, and the member DB in the advertisement site DB (DB40) is used. Advertising method characterized by increasing the effectiveness of advertising by sending e-mails containing cyber lottery tickets, sweepstakes, and discount coupons in the target advertisements to general netizen members to increase the recognition of advertisements without objection in the application and receipt process. 제1항의 방법으로 제작되는 광고시스템Advertising system produced by the method of claim 1 제1항에 있어서, 상기 제3단계(S700∼S740)는The method of claim 1, wherein the third steps S700 to S740 are performed. 일반네티즌회원들이 향후 구입을 희망하는 상품종류와 관계있는 광고를 1일 수신 희망횟수만큼 싸이버복권, 경품 및 할인권 등과 함께 전자메일로 적극적으로 제공하는 것을 특징으로 하는 광고방법Advertisement method that the general netizens actively provide advertisements related to the type of product they wish to purchase in the future by e-mail with cyber lotteries, prizes, and discount tickets as many times as desired. 제1항에 있어서, 상기 제4단계(S800∼S858)는The method of claim 1, wherein the fourth steps S800 to S858 are performed. 광고전자메일을 수신한 일반네티즌회원들이 광고속에 담긴 번호, 상호 및 로고들을 추출 및 배열하여 싸이버복권 및 경품권을 직접적으로 제작 및 응모하거나 할인권을 수령하면서 광고를 인지하는 것을 특징으로 하는 광고방법Advertisement method characterized in that the general netizens members receiving the advertisement e-mail extracts and arranges the numbers, trade names and logos contained in the advertisement to directly produce and apply the cyber lottery and prize tickets or recognize the advertisement while receiving a discount ticket.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20040022130A (en) * 2002-09-06 2004-03-11 정재천 Corporate publicity and marketing method on the Internet of infant-related companies using the issue of baby ID as a medium.

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20040022130A (en) * 2002-09-06 2004-03-11 정재천 Corporate publicity and marketing method on the Internet of infant-related companies using the issue of baby ID as a medium.

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