KR102786198B1 - 가상 캐릭터 선택 순서 조정 방법 및 장치, 디바이스, 저장 매체 및 제품 - Google Patents

가상 캐릭터 선택 순서 조정 방법 및 장치, 디바이스, 저장 매체 및 제품 Download PDF

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KR102786198B1
KR102786198B1 KR1020227027906A KR20227027906A KR102786198B1 KR 102786198 B1 KR102786198 B1 KR 102786198B1 KR 1020227027906 A KR1020227027906 A KR 1020227027906A KR 20227027906 A KR20227027906 A KR 20227027906A KR 102786198 B1 KR102786198 B1 KR 102786198B1
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user
display
target user
adjustment control
state
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Korean (ko)
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KR20220163938A (ko
Inventor
페이위안 쩡
야오원 장
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텐센트 테크놀로지(센젠) 컴퍼니 리미티드
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Priority claimed from CN202110610813.2A external-priority patent/CN113274731B/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020227027906A 2021-06-01 2021-10-20 가상 캐릭터 선택 순서 조정 방법 및 장치, 디바이스, 저장 매체 및 제품 Active KR102786198B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202110610813.2A CN113274731B (zh) 2021-06-01 2021-06-01 虚拟角色选择顺序调整方法、装置、设备及存储介质
CN202110610813.2 2021-06-01
PCT/CN2021/124968 WO2022252473A1 (zh) 2021-06-01 2021-10-20 虚拟角色选择顺序调整方法、设备、存储介质及产品

Publications (2)

Publication Number Publication Date
KR20220163938A KR20220163938A (ko) 2022-12-12
KR102786198B1 true KR102786198B1 (ko) 2025-03-26

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Country Status (3)

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US (2) US12179105B2 (https=)
JP (2) JP7472309B2 (https=)
KR (1) KR102786198B1 (https=)

Families Citing this family (2)

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Publication number Priority date Publication date Assignee Title
CN117531198A (zh) * 2019-07-19 2024-02-09 腾讯科技(深圳)有限公司 多人在线对战程序中的提醒信息发送方法、装置及终端
KR102903531B1 (ko) * 2021-03-30 2025-12-22 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 캐릭터 선택 방법, 디바이스, 및 저장 매체

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107224720A (zh) 2016-03-25 2017-10-03 网易(杭州)网络有限公司 拖拽式管理队伍的方法、装置及触控设备

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JP4922259B2 (ja) 2008-07-16 2012-04-25 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US9498711B2 (en) * 2008-11-04 2016-11-22 Quado Media Inc. Multi-player, multi-screens, electronic gaming platform and system
CN101867654A (zh) 2010-06-17 2010-10-20 惠州Tcl移动通信有限公司 一种移动终端的角色分配方法和系统
US10807007B2 (en) * 2015-09-23 2020-10-20 Michael John Nuell Multiplayer partisan Sudoku (Sudoku Chess)
CN108057247A (zh) 2016-11-07 2018-05-22 卢宏昌 一种游戏玩家角色互换的方法
CN109107155B (zh) 2018-08-08 2019-12-10 腾讯科技(深圳)有限公司 虚拟物品的调整方法、装置、终端及存储介质
CN111861598A (zh) * 2019-04-24 2020-10-30 北京京东尚科信息技术有限公司 对象展示方法、装置、电子设备及可读介质
CN110536006B (zh) * 2019-08-16 2021-03-02 维沃移动通信有限公司 一种对象位置调整方法及电子设备
JP7482612B2 (ja) 2019-08-28 2024-05-14 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバシステム、端末装置及びプログラム
JP7084901B2 (ja) * 2019-10-30 2022-06-15 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、及びビデオゲーム処理システム
CN113274731B (zh) 2021-06-01 2023-05-16 腾讯科技(深圳)有限公司 虚拟角色选择顺序调整方法、装置、设备及存储介质

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107224720A (zh) 2016-03-25 2017-10-03 网易(杭州)网络有限公司 拖拽式管理队伍的方法、装置及触控设备

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JP7472309B2 (ja) 2024-04-22
JP7776203B2 (ja) 2025-11-26
KR20220163938A (ko) 2022-12-12
JP2023533409A (ja) 2023-08-03
US12179105B2 (en) 2024-12-31
US20250065231A1 (en) 2025-02-27
US20220379215A1 (en) 2022-12-01
JP2024096847A (ja) 2024-07-17

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