JP7472309B2 - 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム - Google Patents

仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム Download PDF

Info

Publication number
JP7472309B2
JP7472309B2 JP2022559712A JP2022559712A JP7472309B2 JP 7472309 B2 JP7472309 B2 JP 7472309B2 JP 2022559712 A JP2022559712 A JP 2022559712A JP 2022559712 A JP2022559712 A JP 2022559712A JP 7472309 B2 JP7472309 B2 JP 7472309B2
Authority
JP
Japan
Prior art keywords
user
display
adjustment control
target user
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022559712A
Other languages
English (en)
Japanese (ja)
Other versions
JP2023533409A (ja
Inventor
沛源 曾
耀文 ▲張▼
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from CN202110610813.2A external-priority patent/CN113274731B/zh
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Publication of JP2023533409A publication Critical patent/JP2023533409A/ja
Priority to JP2024063337A priority Critical patent/JP7776203B2/ja
Application granted granted Critical
Publication of JP7472309B2 publication Critical patent/JP7472309B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022559712A 2021-06-01 2021-10-20 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム Active JP7472309B2 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2024063337A JP7776203B2 (ja) 2021-06-01 2024-04-10 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202110610813.2A CN113274731B (zh) 2021-06-01 2021-06-01 虚拟角色选择顺序调整方法、装置、设备及存储介质
CN202110610813.2 2021-06-01
PCT/CN2021/124968 WO2022252473A1 (zh) 2021-06-01 2021-10-20 虚拟角色选择顺序调整方法、设备、存储介质及产品

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2024063337A Division JP7776203B2 (ja) 2021-06-01 2024-04-10 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム

Publications (2)

Publication Number Publication Date
JP2023533409A JP2023533409A (ja) 2023-08-03
JP7472309B2 true JP7472309B2 (ja) 2024-04-22

Family

ID=84195281

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2022559712A Active JP7472309B2 (ja) 2021-06-01 2021-10-20 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム
JP2024063337A Active JP7776203B2 (ja) 2021-06-01 2024-04-10 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2024063337A Active JP7776203B2 (ja) 2021-06-01 2024-04-10 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム

Country Status (3)

Country Link
US (2) US12179105B2 (https=)
JP (2) JP7472309B2 (https=)
KR (1) KR102786198B1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117531198A (zh) * 2019-07-19 2024-02-09 腾讯科技(深圳)有限公司 多人在线对战程序中的提醒信息发送方法、装置及终端
KR102903531B1 (ko) * 2021-03-30 2025-12-22 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 캐릭터 선택 방법, 디바이스, 및 저장 매체

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107224720A (zh) 2016-03-25 2017-10-03 网易(杭州)网络有限公司 拖拽式管理队伍的方法、装置及触控设备
CN110536006A (zh) 2019-08-16 2019-12-03 维沃移动通信有限公司 一种对象位置调整方法及电子设备
CN111861598A (zh) 2019-04-24 2020-10-30 北京京东尚科信息技术有限公司 对象展示方法、装置、电子设备及可读介质
JP2021069646A (ja) 2019-10-30 2021-05-06 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、及びビデオゲーム処理システム
JP2021517836A (ja) 2018-08-08 2021-07-29 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想アイテムの調整方法並びにその装置、端末及びコンピュータープログラム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4922259B2 (ja) 2008-07-16 2012-04-25 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US9498711B2 (en) * 2008-11-04 2016-11-22 Quado Media Inc. Multi-player, multi-screens, electronic gaming platform and system
CN101867654A (zh) 2010-06-17 2010-10-20 惠州Tcl移动通信有限公司 一种移动终端的角色分配方法和系统
US10807007B2 (en) * 2015-09-23 2020-10-20 Michael John Nuell Multiplayer partisan Sudoku (Sudoku Chess)
CN108057247A (zh) 2016-11-07 2018-05-22 卢宏昌 一种游戏玩家角色互换的方法
JP7482612B2 (ja) 2019-08-28 2024-05-14 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバシステム、端末装置及びプログラム
CN113274731B (zh) 2021-06-01 2023-05-16 腾讯科技(深圳)有限公司 虚拟角色选择顺序调整方法、装置、设备及存储介质

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107224720A (zh) 2016-03-25 2017-10-03 网易(杭州)网络有限公司 拖拽式管理队伍的方法、装置及触控设备
JP2021517836A (ja) 2018-08-08 2021-07-29 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想アイテムの調整方法並びにその装置、端末及びコンピュータープログラム
CN111861598A (zh) 2019-04-24 2020-10-30 北京京东尚科信息技术有限公司 对象展示方法、装置、电子设备及可读介质
CN110536006A (zh) 2019-08-16 2019-12-03 维沃移动通信有限公司 一种对象位置调整方法及电子设备
JP2021069646A (ja) 2019-10-30 2021-05-06 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、及びビデオゲーム処理システム

Also Published As

Publication number Publication date
JP7776203B2 (ja) 2025-11-26
KR20220163938A (ko) 2022-12-12
JP2023533409A (ja) 2023-08-03
US12179105B2 (en) 2024-12-31
US20250065231A1 (en) 2025-02-27
KR102786198B1 (ko) 2025-03-26
US20220379215A1 (en) 2022-12-01
JP2024096847A (ja) 2024-07-17

Similar Documents

Publication Publication Date Title
TWI789087B (zh) 虛擬角色的選擇方法與裝置、電腦設備、電腦可讀存儲介質及電腦程式產品
TWI786912B (zh) 虛擬角色選擇順序調整方法、設備、儲存媒體及產品
JP7492611B2 (ja) バーチャルシーンにおけるデータ処理方法、装置、コンピュータデバイス、及びコンピュータプログラム
JP7776203B2 (ja) 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム
US12186661B2 (en) Method and apparatus for selecting ability of virtual object, device, medium, and program product
TWI872306B (zh) 虛擬場景中畫面展示方法及裝置、電腦設備、電腦可讀存儲介質及電腦程式產品
US12029977B2 (en) Method and apparatus for generating special effect in virtual environment, device, and storage medium
US11681428B2 (en) Location adjustment method and apparatus for control in application, device, and storage medium
US12186664B2 (en) Virtual character selection method and apparatus, device, storage medium, and program product
US20240216814A1 (en) Virtual object copy
US20220266137A1 (en) Processing Device, Program, And Method
HK40052723B (en) Virtual character selection sequence adjustment method, device, equipment and storage medium
HK40052723A (en) Virtual character selection sequence adjustment method, device, equipment and storage medium
US20250269280A1 (en) Virtual game reservation
JP2025515445A (ja) 仮想消耗品の要求廃棄方法並びに、その装置、端末及びコンピュータプログラム
JP2025532340A (ja) 親密関係に基づくアバター処理の方法及び装置、デバイス、並びにコンピュータプログラム
CN121944519A (zh) 游戏交互方法、装置、电子设备和可读存储介质
WO2024255391A1 (zh) 虚拟棋子的装备装配方法、装置、设备及介质
CN121081910A (zh) 信息显示方法、装置、终端及存储介质
CN118543102A (zh) 虚拟对象的状态显示方法、装置、设备、介质及产品
KR20240149954A (ko) 메시지 디스플레이 방법, 장치, 기기, 매체 및 프로그램 제품
CN117046113A (zh) 游戏技能释放方法、装置、电子设备和可读存储介质
CN121081915A (zh) 虚拟球员的控制方法、装置、设备、存储介质及程序产品
HK40028588B (zh) 基於虚拟环境的视野数据包发送方法、装置、设备及介质

Legal Events

Date Code Title Description
A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20220929

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20220929

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20231010

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20240105

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20240311

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20240410

R150 Certificate of patent or registration of utility model

Ref document number: 7472309

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150