JP7472309B2 - 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム - Google Patents
仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム Download PDFInfo
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- JP7472309B2 JP7472309B2 JP2022559712A JP2022559712A JP7472309B2 JP 7472309 B2 JP7472309 B2 JP 7472309B2 JP 2022559712 A JP2022559712 A JP 2022559712A JP 2022559712 A JP2022559712 A JP 2022559712A JP 7472309 B2 JP7472309 B2 JP 7472309B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024063337A JP7776203B2 (ja) | 2021-06-01 | 2024-04-10 | 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110610813.2A CN113274731B (zh) | 2021-06-01 | 2021-06-01 | 虚拟角色选择顺序调整方法、装置、设备及存储介质 |
| CN202110610813.2 | 2021-06-01 | ||
| PCT/CN2021/124968 WO2022252473A1 (zh) | 2021-06-01 | 2021-10-20 | 虚拟角色选择顺序调整方法、设备、存储介质及产品 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024063337A Division JP7776203B2 (ja) | 2021-06-01 | 2024-04-10 | 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023533409A JP2023533409A (ja) | 2023-08-03 |
| JP7472309B2 true JP7472309B2 (ja) | 2024-04-22 |
Family
ID=84195281
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022559712A Active JP7472309B2 (ja) | 2021-06-01 | 2021-10-20 | 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム |
| JP2024063337A Active JP7776203B2 (ja) | 2021-06-01 | 2024-04-10 | 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024063337A Active JP7776203B2 (ja) | 2021-06-01 | 2024-04-10 | 仮想キャラクター選択順序の調整方法、機器、及びコンピュータプログラム |
Country Status (3)
| Country | Link |
|---|---|
| US (2) | US12179105B2 (https=) |
| JP (2) | JP7472309B2 (https=) |
| KR (1) | KR102786198B1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN117531198A (zh) * | 2019-07-19 | 2024-02-09 | 腾讯科技(深圳)有限公司 | 多人在线对战程序中的提醒信息发送方法、装置及终端 |
| KR102903531B1 (ko) * | 2021-03-30 | 2025-12-22 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 캐릭터 선택 방법, 디바이스, 및 저장 매체 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN107224720A (zh) | 2016-03-25 | 2017-10-03 | 网易(杭州)网络有限公司 | 拖拽式管理队伍的方法、装置及触控设备 |
| CN110536006A (zh) | 2019-08-16 | 2019-12-03 | 维沃移动通信有限公司 | 一种对象位置调整方法及电子设备 |
| CN111861598A (zh) | 2019-04-24 | 2020-10-30 | 北京京东尚科信息技术有限公司 | 对象展示方法、装置、电子设备及可读介质 |
| JP2021069646A (ja) | 2019-10-30 | 2021-05-06 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム、及びビデオゲーム処理システム |
| JP2021517836A (ja) | 2018-08-08 | 2021-07-29 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想アイテムの調整方法並びにその装置、端末及びコンピュータープログラム |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4922259B2 (ja) | 2008-07-16 | 2012-04-25 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| US9498711B2 (en) * | 2008-11-04 | 2016-11-22 | Quado Media Inc. | Multi-player, multi-screens, electronic gaming platform and system |
| CN101867654A (zh) | 2010-06-17 | 2010-10-20 | 惠州Tcl移动通信有限公司 | 一种移动终端的角色分配方法和系统 |
| US10807007B2 (en) * | 2015-09-23 | 2020-10-20 | Michael John Nuell | Multiplayer partisan Sudoku (Sudoku Chess) |
| CN108057247A (zh) | 2016-11-07 | 2018-05-22 | 卢宏昌 | 一种游戏玩家角色互换的方法 |
| JP7482612B2 (ja) | 2019-08-28 | 2024-05-14 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム、端末装置及びプログラム |
| CN113274731B (zh) | 2021-06-01 | 2023-05-16 | 腾讯科技(深圳)有限公司 | 虚拟角色选择顺序调整方法、装置、设备及存储介质 |
-
2021
- 2021-10-20 JP JP2022559712A patent/JP7472309B2/ja active Active
- 2021-10-20 KR KR1020227027906A patent/KR102786198B1/ko active Active
-
2022
- 2022-05-05 US US17/737,885 patent/US12179105B2/en active Active
-
2024
- 2024-04-10 JP JP2024063337A patent/JP7776203B2/ja active Active
- 2024-11-14 US US18/947,786 patent/US20250065231A1/en active Pending
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN107224720A (zh) | 2016-03-25 | 2017-10-03 | 网易(杭州)网络有限公司 | 拖拽式管理队伍的方法、装置及触控设备 |
| JP2021517836A (ja) | 2018-08-08 | 2021-07-29 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想アイテムの調整方法並びにその装置、端末及びコンピュータープログラム |
| CN111861598A (zh) | 2019-04-24 | 2020-10-30 | 北京京东尚科信息技术有限公司 | 对象展示方法、装置、电子设备及可读介质 |
| CN110536006A (zh) | 2019-08-16 | 2019-12-03 | 维沃移动通信有限公司 | 一种对象位置调整方法及电子设备 |
| JP2021069646A (ja) | 2019-10-30 | 2021-05-06 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム、及びビデオゲーム処理システム |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7776203B2 (ja) | 2025-11-26 |
| KR20220163938A (ko) | 2022-12-12 |
| JP2023533409A (ja) | 2023-08-03 |
| US12179105B2 (en) | 2024-12-31 |
| US20250065231A1 (en) | 2025-02-27 |
| KR102786198B1 (ko) | 2025-03-26 |
| US20220379215A1 (en) | 2022-12-01 |
| JP2024096847A (ja) | 2024-07-17 |
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