KR102419065B1 - 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 - Google Patents
혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 Download PDFInfo
- Publication number
- KR102419065B1 KR102419065B1 KR1020217031142A KR20217031142A KR102419065B1 KR 102419065 B1 KR102419065 B1 KR 102419065B1 KR 1020217031142 A KR1020217031142 A KR 1020217031142A KR 20217031142 A KR20217031142 A KR 20217031142A KR 102419065 B1 KR102419065 B1 KR 102419065B1
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- South Korea
- Prior art keywords
- augmented reality
- user
- audio
- data
- virtual
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/165—Management of the audio stream, e.g. setting of volume, audio stream path
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
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- G06T19/006—Mixed reality
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- H—ELECTRICITY
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- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/10—Earpieces; Attachments therefor ; Earphones; Monophonic headphones
- H04R1/1058—Manufacture or assembly
- H04R1/1075—Mountings of transducers in earphones or headphones
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- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/20—Arrangements for obtaining desired frequency or directional characteristics
- H04R1/32—Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only
- H04R1/40—Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only by combining a number of identical transducers
- H04R1/403—Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only by combining a number of identical transducers loud-speakers
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- H04R5/02—Spatial or constructional arrangements of loudspeakers
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- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/11—Positioning of individual sound objects, e.g. moving airplane, within a sound field
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Health & Medical Sciences (AREA)
- Optics & Photonics (AREA)
- Otolaryngology (AREA)
- Signal Processing (AREA)
- General Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Computer Graphics (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Manufacturing & Machinery (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Stereophonic System (AREA)
- Holo Graphy (AREA)
- Closed-Circuit Television Systems (AREA)
- Circuit For Audible Band Transducer (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020227023026A KR102616220B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201762464757P | 2017-02-28 | 2017-02-28 | |
| US62/464,757 | 2017-02-28 | ||
| KR1020197028175A KR102308937B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
| PCT/US2018/020020 WO2018160593A1 (en) | 2017-02-28 | 2018-02-27 | Virtual and real object recording in mixed reality device |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020197028175A Division KR102308937B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020227023026A Division KR102616220B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20210119589A KR20210119589A (ko) | 2021-10-05 |
| KR102419065B1 true KR102419065B1 (ko) | 2022-07-07 |
Family
ID=63246339
Family Applications (4)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217031142A Active KR102419065B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
| KR1020237043530A Active KR102819340B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
| KR1020227023026A Active KR102616220B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
| KR1020197028175A Active KR102308937B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
Family Applications After (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237043530A Active KR102819340B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
| KR1020227023026A Active KR102616220B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
| KR1020197028175A Active KR102308937B1 (ko) | 2017-02-28 | 2018-02-27 | 혼합 현실 디바이스에서의 가상 및 실제 객체 레코딩 |
Country Status (9)
| Country | Link |
|---|---|
| US (5) | US10725729B2 (enExample) |
| EP (2) | EP3590097B1 (enExample) |
| JP (3) | JP6961007B2 (enExample) |
| KR (4) | KR102419065B1 (enExample) |
| CN (2) | CN118873933B (enExample) |
| AU (2) | AU2018227710B2 (enExample) |
| CA (1) | CA3052834A1 (enExample) |
| IL (4) | IL301932B2 (enExample) |
| WO (1) | WO2018160593A1 (enExample) |
Families Citing this family (47)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US11445305B2 (en) | 2016-02-04 | 2022-09-13 | Magic Leap, Inc. | Technique for directing audio in augmented reality system |
| EP3590097B1 (en) | 2017-02-28 | 2023-09-13 | Magic Leap, Inc. | Virtual and real object recording in mixed reality device |
| US11023109B2 (en) * | 2017-06-30 | 2021-06-01 | Microsoft Techniogy Licensing, LLC | Annotation using a multi-device mixed interactivity system |
| US11019389B2 (en) * | 2017-12-04 | 2021-05-25 | Comcast Cable Communications, Llc | Determination of enhanced viewing experiences based on viewer engagement |
| US10937240B2 (en) * | 2018-01-04 | 2021-03-02 | Intel Corporation | Augmented reality bindings of physical objects and virtual objects |
| US10504274B2 (en) * | 2018-01-05 | 2019-12-10 | Microsoft Technology Licensing, Llc | Fusing, texturing, and rendering views of dynamic three-dimensional models |
| GB2571572A (en) * | 2018-03-02 | 2019-09-04 | Nokia Technologies Oy | Audio processing |
| US10497161B1 (en) | 2018-06-08 | 2019-12-03 | Curious Company, LLC | Information display by overlay on an object |
| US10818088B2 (en) | 2018-07-10 | 2020-10-27 | Curious Company, LLC | Virtual barrier objects |
| US10902678B2 (en) | 2018-09-06 | 2021-01-26 | Curious Company, LLC | Display of hidden information |
| US11068668B2 (en) * | 2018-10-25 | 2021-07-20 | Facebook Technologies, Llc | Natural language translation in augmented reality(AR) |
| US12495262B2 (en) * | 2018-11-09 | 2025-12-09 | Whoborn Inc. | Method and apparatus for generating sound for mixed reality environments |
| US11055913B2 (en) | 2018-12-04 | 2021-07-06 | Curious Company, LLC | Directional instructions in an hybrid reality system |
| US10970935B2 (en) | 2018-12-21 | 2021-04-06 | Curious Company, LLC | Body pose message system |
| CN113439447A (zh) | 2018-12-24 | 2021-09-24 | Dts公司 | 使用深度学习图像分析的房间声学仿真 |
| US20200285056A1 (en) * | 2019-03-05 | 2020-09-10 | Facebook Technologies, Llc | Apparatus, systems, and methods for wearable head-mounted displays |
| US10872584B2 (en) | 2019-03-14 | 2020-12-22 | Curious Company, LLC | Providing positional information using beacon devices |
| DK201970533A1 (en) | 2019-05-31 | 2021-02-15 | Apple Inc | Methods and user interfaces for sharing audio |
| US10798292B1 (en) * | 2019-05-31 | 2020-10-06 | Microsoft Technology Licensing, Llc | Techniques to set focus in camera in a mixed-reality environment with hand gesture interaction |
| US11533468B2 (en) * | 2019-06-27 | 2022-12-20 | Samsung Electronics Co., Ltd. | System and method for generating a mixed reality experience |
| KR102784317B1 (ko) | 2019-07-30 | 2025-03-24 | 삼성디스플레이 주식회사 | 표시장치 |
| US10726631B1 (en) * | 2019-08-03 | 2020-07-28 | VIRNECT inc. | Augmented reality system and method with frame region recording and reproduction technology based on object tracking |
| US11638111B2 (en) * | 2019-11-01 | 2023-04-25 | Meta Platforms Technologies, Llc | Systems and methods for classifying beamformed signals for binaural audio playback |
| CN110944270A (zh) * | 2019-12-29 | 2020-03-31 | 歌尔科技有限公司 | 一种头戴设备 |
| CN111273775A (zh) * | 2020-01-16 | 2020-06-12 | Oppo广东移动通信有限公司 | 增强现实眼镜、基于增强现实眼镜的ktv实现方法与介质 |
| CN113452896B (zh) * | 2020-03-26 | 2022-07-22 | 华为技术有限公司 | 一种图像显示方法和电子设备 |
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