KR102054542B1 - 신체 활동 모니터링 디바이스에 의한 게임 플레이 확장 - Google Patents
신체 활동 모니터링 디바이스에 의한 게임 플레이 확장 Download PDFInfo
- Publication number
- KR102054542B1 KR102054542B1 KR1020157026554A KR20157026554A KR102054542B1 KR 102054542 B1 KR102054542 B1 KR 102054542B1 KR 1020157026554 A KR1020157026554 A KR 1020157026554A KR 20157026554 A KR20157026554 A KR 20157026554A KR 102054542 B1 KR102054542 B1 KR 102054542B1
- Authority
- KR
- South Korea
- Prior art keywords
- physical activity
- user
- monitoring device
- physical
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/40—Data acquisition and logging
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Data Mining & Analysis (AREA)
- Databases & Information Systems (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Pinball Game Machines (AREA)
- Medical Treatment And Welfare Office Work (AREA)
- Measuring And Recording Apparatus For Diagnosis (AREA)
- Measuring Pulse, Heart Rate, Blood Pressure Or Blood Flow (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/785,257 | 2013-03-05 | ||
| US13/785,257 US8951164B2 (en) | 2013-03-05 | 2013-03-05 | Extending gameplay with physical activity monitoring device |
| PCT/US2014/020194 WO2014138009A1 (en) | 2013-03-05 | 2014-03-04 | Extending gameplay with physical activity monitoring device |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20150122742A KR20150122742A (ko) | 2015-11-02 |
| KR102054542B1 true KR102054542B1 (ko) | 2019-12-10 |
Family
ID=50336565
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020157026554A Active KR102054542B1 (ko) | 2013-03-05 | 2014-03-04 | 신체 활동 모니터링 디바이스에 의한 게임 플레이 확장 |
Country Status (11)
| Country | Link |
|---|---|
| US (1) | US8951164B2 (https=) |
| EP (1) | EP2964352B1 (https=) |
| JP (1) | JP6564328B2 (https=) |
| KR (1) | KR102054542B1 (https=) |
| CN (1) | CN105142745B (https=) |
| AU (1) | AU2014226052B2 (https=) |
| BR (1) | BR112015020078B1 (https=) |
| CA (1) | CA2898755C (https=) |
| MX (1) | MX348641B (https=) |
| RU (1) | RU2658282C2 (https=) |
| WO (1) | WO2014138009A1 (https=) |
Families Citing this family (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9339691B2 (en) | 2012-01-05 | 2016-05-17 | Icon Health & Fitness, Inc. | System and method for controlling an exercise device |
| WO2014153158A1 (en) | 2013-03-14 | 2014-09-25 | Icon Health & Fitness, Inc. | Strength training apparatus with flywheel and related methods |
| JP6496996B2 (ja) * | 2013-11-05 | 2019-04-10 | セイコーエプソン株式会社 | 運動諸量算出方法、運動諸量算出装置及び携帯機器 |
| EP3086865B1 (en) | 2013-12-26 | 2020-01-22 | Icon Health & Fitness, Inc. | Magnetic resistance mechanism in a cable machine |
| WO2015138339A1 (en) | 2014-03-10 | 2015-09-17 | Icon Health & Fitness, Inc. | Pressure sensor to quantify work |
| US10426989B2 (en) | 2014-06-09 | 2019-10-01 | Icon Health & Fitness, Inc. | Cable system incorporated into a treadmill |
| WO2015195965A1 (en) | 2014-06-20 | 2015-12-23 | Icon Health & Fitness, Inc. | Post workout massage device |
| US9848825B2 (en) | 2014-09-29 | 2017-12-26 | Microsoft Technology Licensing, Llc | Wearable sensing band |
| US10694960B2 (en) | 2014-09-29 | 2020-06-30 | Microsoft Technology Licensing, Llc | Wearable pulse pressure wave sensing device |
| US10391361B2 (en) | 2015-02-27 | 2019-08-27 | Icon Health & Fitness, Inc. | Simulating real-world terrain on an exercise device |
| WO2017156161A1 (en) * | 2016-03-08 | 2017-09-14 | Fotorama Usa, Llc | Modular activity monitor system |
| US10625137B2 (en) | 2016-03-18 | 2020-04-21 | Icon Health & Fitness, Inc. | Coordinated displays in an exercise device |
| US10272317B2 (en) | 2016-03-18 | 2019-04-30 | Icon Health & Fitness, Inc. | Lighted pace feature in a treadmill |
| US10493349B2 (en) | 2016-03-18 | 2019-12-03 | Icon Health & Fitness, Inc. | Display on exercise device |
| US10671705B2 (en) | 2016-09-28 | 2020-06-02 | Icon Health & Fitness, Inc. | Customizing recipe recommendations |
| US10568570B1 (en) | 2019-02-14 | 2020-02-25 | Trungram Gyaltrul Sherpa | Methods and systems for providing a preferred fitness state of a user |
| US11344786B2 (en) * | 2019-05-15 | 2022-05-31 | Peloton Interactive, Inc. | User interface with interactive mapping and segmented timeline |
| US11620543B2 (en) | 2019-12-23 | 2023-04-04 | Google Llc | Identifying physical activities performed by a user of a computing device based on media consumption |
| CN114177605B (zh) * | 2021-12-08 | 2025-01-24 | 深圳十米网络科技有限公司 | 一种游戏手表中虚拟控制器的运用方法 |
| GB2629622A (en) * | 2023-05-04 | 2024-11-06 | Sony Interactive Entertainment Inc | Controlling game state |
| WO2025181667A1 (en) * | 2024-02-26 | 2025-09-04 | Amp Fit Israel Ltd | Systems and methods for gamification of exercise routines |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100167801A1 (en) | 2008-12-31 | 2010-07-01 | Microsoft Corporation | Kids personal health records fed into video games |
| JP2012108836A (ja) | 2010-11-19 | 2012-06-07 | Kddi Corp | 日常計測データからの対人特性推定装置、推定方法および推定プログラム |
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| JP2751977B2 (ja) * | 1992-02-26 | 1998-05-18 | 日本電気株式会社 | 動的解析情報の予測算出方式 |
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| KR100526699B1 (ko) * | 2001-01-17 | 2005-11-08 | 이종식 | 네트워크 게임방법 및 그 시스템 |
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2013
- 2013-03-05 US US13/785,257 patent/US8951164B2/en active Active
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2014
- 2014-03-04 CN CN201480011905.7A patent/CN105142745B/zh active Active
- 2014-03-04 MX MX2015011710A patent/MX348641B/es active IP Right Grant
- 2014-03-04 WO PCT/US2014/020194 patent/WO2014138009A1/en not_active Ceased
- 2014-03-04 JP JP2015561525A patent/JP6564328B2/ja active Active
- 2014-03-04 KR KR1020157026554A patent/KR102054542B1/ko active Active
- 2014-03-04 EP EP14711407.8A patent/EP2964352B1/en active Active
- 2014-03-04 BR BR112015020078-8A patent/BR112015020078B1/pt active IP Right Grant
- 2014-03-04 AU AU2014226052A patent/AU2014226052B2/en active Active
- 2014-03-04 RU RU2015137788A patent/RU2658282C2/ru active
- 2014-03-04 CA CA2898755A patent/CA2898755C/en active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100167801A1 (en) | 2008-12-31 | 2010-07-01 | Microsoft Corporation | Kids personal health records fed into video games |
| JP2012108836A (ja) | 2010-11-19 | 2012-06-07 | Kddi Corp | 日常計測データからの対人特性推定装置、推定方法および推定プログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| US20140257534A1 (en) | 2014-09-11 |
| KR20150122742A (ko) | 2015-11-02 |
| JP2016513999A (ja) | 2016-05-19 |
| BR112015020078B1 (pt) | 2022-03-15 |
| BR112015020078A8 (pt) | 2019-11-12 |
| EP2964352B1 (en) | 2020-06-10 |
| EP2964352A1 (en) | 2016-01-13 |
| MX348641B (es) | 2017-06-22 |
| BR112015020078A2 (pt) | 2017-07-18 |
| RU2658282C2 (ru) | 2018-06-19 |
| CA2898755A1 (en) | 2014-09-12 |
| AU2014226052B2 (en) | 2017-06-22 |
| JP6564328B2 (ja) | 2019-08-21 |
| AU2014226052A1 (en) | 2015-08-06 |
| RU2015137788A (ru) | 2017-03-10 |
| CN105142745B (zh) | 2018-07-03 |
| WO2014138009A1 (en) | 2014-09-12 |
| CN105142745A (zh) | 2015-12-09 |
| MX2015011710A (es) | 2016-01-15 |
| CA2898755C (en) | 2022-01-04 |
| US8951164B2 (en) | 2015-02-10 |
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