KR101578950B1 - 가상 환경에서의 통신 세션 표시 방법, 컴퓨터 프로그램 제품, 서버 컴퓨터 시스템, 시스템 동작 방법 및 컴퓨터 시스템 - Google Patents
가상 환경에서의 통신 세션 표시 방법, 컴퓨터 프로그램 제품, 서버 컴퓨터 시스템, 시스템 동작 방법 및 컴퓨터 시스템 Download PDFInfo
- Publication number
- KR101578950B1 KR101578950B1 KR1020107011321A KR20107011321A KR101578950B1 KR 101578950 B1 KR101578950 B1 KR 101578950B1 KR 1020107011321 A KR1020107011321 A KR 1020107011321A KR 20107011321 A KR20107011321 A KR 20107011321A KR 101578950 B1 KR101578950 B1 KR 101578950B1
- Authority
- KR
- South Korea
- Prior art keywords
- virtual environment
- automated
- user
- computer system
- contact
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/42136—Administration or customisation of services
- H04M3/4217—Managing service interactions
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/487—Arrangements for providing information services, e.g. recorded voice services or time announcements
- H04M3/493—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/487—Arrangements for providing information services, e.g. recorded voice services or time announcements
- H04M3/493—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
- H04M3/4938—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals comprising a voice browser which renders and interprets, e.g. VoiceXML
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/50—Centralised arrangements for answering calls; Centralised arrangements for recording messages for absent or busy subscribers ; Centralised arrangements for recording messages
- H04M3/51—Centralised call answering arrangements requiring operator intervention, e.g. call or contact centers for telemarketing
- H04M3/5183—Call or contact centers with computer-telephony arrangements
- H04M3/5191—Call or contact centers with computer-telephony arrangements interacting with the Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Marketing (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
- Computer And Data Communications (AREA)
- Telephonic Communication Services (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB0720600.6 | 2007-10-22 | ||
| GB0720600A GB2453938A (en) | 2007-10-22 | 2007-10-22 | Controlling communication session within a virtual environment |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20100087726A KR20100087726A (ko) | 2010-08-05 |
| KR101578950B1 true KR101578950B1 (ko) | 2015-12-28 |
Family
ID=38814221
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020107011321A Active KR101578950B1 (ko) | 2007-10-22 | 2008-10-20 | 가상 환경에서의 통신 세션 표시 방법, 컴퓨터 프로그램 제품, 서버 컴퓨터 시스템, 시스템 동작 방법 및 컴퓨터 시스템 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US8434004B2 (enExample) |
| EP (1) | EP2212002A2 (enExample) |
| JP (2) | JP2011502297A (enExample) |
| KR (1) | KR101578950B1 (enExample) |
| CN (1) | CN102015047B (enExample) |
| GB (1) | GB2453938A (enExample) |
| WO (1) | WO2009053015A2 (enExample) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8219616B2 (en) * | 2008-12-15 | 2012-07-10 | International Business Machines Corporation | Use of information channels to provide communications in a virtual environment |
| US20100281433A1 (en) * | 2009-04-29 | 2010-11-04 | International Business Machines Corporation | Computer Method and Apparatus Specifying Avatar Entrance and Exit |
| US10079892B2 (en) * | 2010-04-16 | 2018-09-18 | Avaya Inc. | System and method for suggesting automated assistants based on a similarity vector in a graphical user interface for managing communication sessions |
| US9105013B2 (en) | 2011-08-29 | 2015-08-11 | Avaya Inc. | Agent and customer avatar presentation in a contact center virtual reality environment |
| US9996211B2 (en) * | 2012-01-11 | 2018-06-12 | Ncr Corporation | Techniques for transacting via an animated assistant |
| US10717007B2 (en) * | 2017-01-17 | 2020-07-21 | Mz Ip Holdings, Llc | System and method for managing bonuses in a multi-player online game |
| JP7750294B2 (ja) * | 2021-09-03 | 2025-10-07 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、およびプログラム |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002041276A (ja) * | 2000-07-24 | 2002-02-08 | Sony Corp | 対話型操作支援システム及び対話型操作支援方法、並びに記憶媒体 |
| US20060111189A1 (en) * | 2004-11-22 | 2006-05-25 | Mw Holdings Lp | Systems and methods for performing online in-game inquiries |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001154966A (ja) * | 1999-11-29 | 2001-06-08 | Sony Corp | コンピュータ・ネットワーク上で構築・提供される共有仮想空間上で複数ユーザが参加可能な仮想会話を支援する会話支援システム及び会話支援方法、並びに、プログラム記憶媒体 |
| AU2001248739A1 (en) * | 2000-03-31 | 2001-10-08 | Rh System Inc. | Computer entertainment system using computer network, program for the computer entertainment system |
| JP2002109361A (ja) * | 2000-09-28 | 2002-04-12 | Sanyo Electric Co Ltd | 広告表示方法および広告表示装置 |
| JP2002140278A (ja) * | 2000-10-31 | 2002-05-17 | Sony Corp | 情報処理装置および方法、並びに記録媒体 |
| US6910186B2 (en) * | 2000-12-08 | 2005-06-21 | Kyunam Kim | Graphic chatting with organizational avatars |
| KR20010071650A (ko) * | 2001-06-23 | 2001-07-31 | 홍광석 | 스무고개게임 방법 및 장치 |
| KR100571718B1 (ko) * | 2003-07-10 | 2006-04-18 | 송덕춘 | 온라인상의 채용 지원 시스템 및 이를 이용한 방법 |
| US20060178180A1 (en) * | 2005-02-04 | 2006-08-10 | Jung Edward K | Virtual world escrow environment |
| US20070203828A1 (en) * | 2005-02-04 | 2007-08-30 | Searete Llc, A Limited Liability Corporation Of The State Of Delaware | Real-world incentives offered to virtual world participants |
| US20070087822A1 (en) * | 2005-10-14 | 2007-04-19 | Leviathan Entertainment, Llc | Financing Options in a Virtual Environment |
| EP1965876A4 (en) * | 2005-12-27 | 2012-02-01 | Massive Inc | STREAMING OF MEDIA CONTENT, e.g. IN A VIDEO GAME OR IN A MOBILE DEVICE ENVIRONMENT |
| US20080303811A1 (en) * | 2007-06-07 | 2008-12-11 | Leviathan Entertainment, Llc | Virtual Professional |
| US8078698B2 (en) * | 2007-06-26 | 2011-12-13 | At&T Intellectual Property I, L.P. | Methods, systems, and products for producing persona-based hosts |
-
2007
- 2007-10-22 GB GB0720600A patent/GB2453938A/en not_active Withdrawn
-
2008
- 2008-10-20 US US12/739,345 patent/US8434004B2/en active Active
- 2008-10-20 WO PCT/EP2008/008859 patent/WO2009053015A2/en not_active Ceased
- 2008-10-20 JP JP2010530318A patent/JP2011502297A/ja active Pending
- 2008-10-20 CN CN200880122345.7A patent/CN102015047B/zh active Active
- 2008-10-20 KR KR1020107011321A patent/KR101578950B1/ko active Active
- 2008-10-20 EP EP08841107A patent/EP2212002A2/en not_active Ceased
-
2013
- 2013-10-04 JP JP2013209210A patent/JP5841110B2/ja active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002041276A (ja) * | 2000-07-24 | 2002-02-08 | Sony Corp | 対話型操作支援システム及び対話型操作支援方法、並びに記憶媒体 |
| US20060111189A1 (en) * | 2004-11-22 | 2006-05-25 | Mw Holdings Lp | Systems and methods for performing online in-game inquiries |
Also Published As
| Publication number | Publication date |
|---|---|
| JP5841110B2 (ja) | 2016-01-13 |
| WO2009053015A2 (en) | 2009-04-30 |
| EP2212002A2 (en) | 2010-08-04 |
| WO2009053015A3 (en) | 2009-07-02 |
| GB0720600D0 (en) | 2007-11-28 |
| US8434004B2 (en) | 2013-04-30 |
| JP2011502297A (ja) | 2011-01-20 |
| KR20100087726A (ko) | 2010-08-05 |
| CN102015047A (zh) | 2011-04-13 |
| CN102015047B (zh) | 2014-12-17 |
| GB2453938A (en) | 2009-04-29 |
| US20100313147A1 (en) | 2010-12-09 |
| JP2014036874A (ja) | 2014-02-27 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP7638940B2 (ja) | マッチングシステム、プログラム、情報処理端末及びサーバ | |
| US8616970B2 (en) | System and method for managing a multiplicity of text messages in an online game | |
| US8812358B2 (en) | Method of providing a shared virtual lounge experience | |
| US7819749B1 (en) | Using a participant list to invite players to an on-line game | |
| US7647560B2 (en) | User interface for multi-sensory emoticons in a communication system | |
| US7840668B1 (en) | Method and apparatus for managing communication between participants in a virtual environment | |
| KR101578950B1 (ko) | 가상 환경에서의 통신 세션 표시 방법, 컴퓨터 프로그램 제품, 서버 컴퓨터 시스템, 시스템 동작 방법 및 컴퓨터 시스템 | |
| KR101579987B1 (ko) | 가상환경에서 콘택트 센터의 통합 | |
| US20090253512A1 (en) | System And Method For Providing Adjustable Attenuation Of Location-Based Communication In An Online Game | |
| JP7689510B2 (ja) | マッチングシステム、プログラム及びサーバ | |
| EP3996365A1 (en) | Information processing device and program | |
| JP2021194229A (ja) | コンピュータシステム、および音声情報の生成方法 | |
| KR20090086473A (ko) | 게임 플레이어에 대한 콘택 센터 서비스의 제공 | |
| Chesney et al. | A study of gamer experience and virtual world behaviour | |
| Gibbs et al. | Proximity-based chat in a first person shooter: using a novel voice communication system for online play | |
| JP7368770B1 (ja) | 情報処理システム、情報処理装置およびプログラム | |
| HK40090388A (zh) | 一种信息处理方法及相关设备 | |
| CN118200616A (zh) | 三维虚拟场景中进行麦位设置的方法 | |
| KR20050090528A (ko) | 네트웍 모바일 게임 방법 | |
| KR20060106382A (ko) | 온라인 플래시 게임에서의 멀티플레이 서비스 제공 방법 및이를 위한 기록 매체 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| R17-X000 | Change to representative recorded |
St.27 status event code: A-3-3-R10-R17-oth-X000 |
|
| R18-X000 | Changes to party contact information recorded |
St.27 status event code: A-3-3-R10-R18-oth-X000 |
|
| A201 | Request for examination | ||
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| P22-X000 | Classification modified |
St.27 status event code: A-2-2-P10-P22-nap-X000 |
|
| D13-X000 | Search requested |
St.27 status event code: A-1-2-D10-D13-srh-X000 |
|
| D14-X000 | Search report completed |
St.27 status event code: A-1-2-D10-D14-srh-X000 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| R18-X000 | Changes to party contact information recorded |
St.27 status event code: A-3-3-R10-R18-oth-X000 |
|
| T11-X000 | Administrative time limit extension requested |
St.27 status event code: U-3-3-T10-T11-oth-X000 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PE0701 | Decision of registration |
St.27 status event code: A-1-2-D10-D22-exm-PE0701 |
|
| PR0701 | Registration of establishment |
St.27 status event code: A-2-4-F10-F11-exm-PR0701 |
|
| PR1002 | Payment of registration fee |
St.27 status event code: A-2-2-U10-U12-oth-PR1002 Fee payment year number: 1 |
|
| PG1601 | Publication of registration |
St.27 status event code: A-4-4-Q10-Q13-nap-PG1601 |
|
| R18-X000 | Changes to party contact information recorded |
St.27 status event code: A-5-5-R10-R18-oth-X000 |
|
| FPAY | Annual fee payment |
Payment date: 20181206 Year of fee payment: 4 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 4 |
|
| FPAY | Annual fee payment |
Payment date: 20191205 Year of fee payment: 5 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 5 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 6 |
|
| R18-X000 | Changes to party contact information recorded |
St.27 status event code: A-5-5-R10-R18-oth-X000 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 7 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 8 |
|
| PN2301 | Change of applicant |
St.27 status event code: A-5-5-R10-R13-asn-PN2301 St.27 status event code: A-5-5-R10-R11-asn-PN2301 |
|
| R18-X000 | Changes to party contact information recorded |
St.27 status event code: A-5-5-R10-R18-oth-X000 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 9 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 10 |
|
| PR1001 | Payment of annual fee |
St.27 status event code: A-4-4-U10-U11-oth-PR1001 Fee payment year number: 11 |