CN102015047B - 虚拟环境中通信会话的表示法 - Google Patents

虚拟环境中通信会话的表示法 Download PDF

Info

Publication number
CN102015047B
CN102015047B CN200880122345.7A CN200880122345A CN102015047B CN 102015047 B CN102015047 B CN 102015047B CN 200880122345 A CN200880122345 A CN 200880122345A CN 102015047 B CN102015047 B CN 102015047B
Authority
CN
China
Prior art keywords
resident
virtual environment
automation
automated
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN200880122345.7A
Other languages
English (en)
Chinese (zh)
Other versions
CN102015047A (zh
Inventor
迈克尔·哈特曼
尼尔·奥'康纳
托尼·麦考马克
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Avaya Inc
Original Assignee
Avaya Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Avaya Inc filed Critical Avaya Inc
Publication of CN102015047A publication Critical patent/CN102015047A/zh
Application granted granted Critical
Publication of CN102015047B publication Critical patent/CN102015047B/zh
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M3/00Automatic or semi-automatic exchanges
    • H04M3/42Systems providing special services or facilities to subscribers
    • H04M3/42136Administration or customisation of services
    • H04M3/4217Managing service interactions
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M3/00Automatic or semi-automatic exchanges
    • H04M3/42Systems providing special services or facilities to subscribers
    • H04M3/487Arrangements for providing information services, e.g. recorded voice services or time announcements
    • H04M3/493Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M3/00Automatic or semi-automatic exchanges
    • H04M3/42Systems providing special services or facilities to subscribers
    • H04M3/487Arrangements for providing information services, e.g. recorded voice services or time announcements
    • H04M3/493Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
    • H04M3/4938Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals comprising a voice browser which renders and interprets, e.g. VoiceXML
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M3/00Automatic or semi-automatic exchanges
    • H04M3/42Systems providing special services or facilities to subscribers
    • H04M3/50Centralised arrangements for answering calls; Centralised arrangements for recording messages for absent or busy subscribers ; Centralised arrangements for recording messages
    • H04M3/51Centralised call answering arrangements requiring operator intervention, e.g. call or contact centers for telemarketing
    • H04M3/5183Call or contact centers with computer-telephony arrangements
    • H04M3/5191Call or contact centers with computer-telephony arrangements interacting with the Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
  • Computer And Data Communications (AREA)
  • Telephonic Communication Services (AREA)
CN200880122345.7A 2007-10-22 2008-10-20 虚拟环境中通信会话的表示法 Active CN102015047B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GB0720600A GB2453938A (en) 2007-10-22 2007-10-22 Controlling communication session within a virtual environment
GB0720600.6 2007-10-22
PCT/EP2008/008859 WO2009053015A2 (en) 2007-10-22 2008-10-20 Representations of communications sessions in virtual environments

Publications (2)

Publication Number Publication Date
CN102015047A CN102015047A (zh) 2011-04-13
CN102015047B true CN102015047B (zh) 2014-12-17

Family

ID=38814221

Family Applications (1)

Application Number Title Priority Date Filing Date
CN200880122345.7A Active CN102015047B (zh) 2007-10-22 2008-10-20 虚拟环境中通信会话的表示法

Country Status (7)

Country Link
US (1) US8434004B2 (enExample)
EP (1) EP2212002A2 (enExample)
JP (2) JP2011502297A (enExample)
KR (1) KR101578950B1 (enExample)
CN (1) CN102015047B (enExample)
GB (1) GB2453938A (enExample)
WO (1) WO2009053015A2 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8219616B2 (en) * 2008-12-15 2012-07-10 International Business Machines Corporation Use of information channels to provide communications in a virtual environment
US20100281433A1 (en) * 2009-04-29 2010-11-04 International Business Machines Corporation Computer Method and Apparatus Specifying Avatar Entrance and Exit
US10079892B2 (en) * 2010-04-16 2018-09-18 Avaya Inc. System and method for suggesting automated assistants based on a similarity vector in a graphical user interface for managing communication sessions
US9105013B2 (en) 2011-08-29 2015-08-11 Avaya Inc. Agent and customer avatar presentation in a contact center virtual reality environment
US9996211B2 (en) * 2012-01-11 2018-06-12 Ncr Corporation Techniques for transacting via an animated assistant
US10717007B2 (en) * 2017-01-17 2020-07-21 Mz Ip Holdings, Llc System and method for managing bonuses in a multi-player online game
US12449894B2 (en) 2021-09-03 2025-10-21 Sony Group Corporation Information processing apparatus, information processing method, and program

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001154966A (ja) * 1999-11-29 2001-06-08 Sony Corp コンピュータ・ネットワーク上で構築・提供される共有仮想空間上で複数ユーザが参加可能な仮想会話を支援する会話支援システム及び会話支援方法、並びに、プログラム記憶媒体
AU2001248739A1 (en) * 2000-03-31 2001-10-08 Rh System Inc. Computer entertainment system using computer network, program for the computer entertainment system
JP2002041276A (ja) * 2000-07-24 2002-02-08 Sony Corp 対話型操作支援システム及び対話型操作支援方法、並びに記憶媒体
JP2002109361A (ja) * 2000-09-28 2002-04-12 Sanyo Electric Co Ltd 広告表示方法および広告表示装置
JP2002140278A (ja) * 2000-10-31 2002-05-17 Sony Corp 情報処理装置および方法、並びに記録媒体
US6910186B2 (en) * 2000-12-08 2005-06-21 Kyunam Kim Graphic chatting with organizational avatars
KR20010071650A (ko) * 2001-06-23 2001-07-31 홍광석 스무고개게임 방법 및 장치
KR100571718B1 (ko) * 2003-07-10 2006-04-18 송덕춘 온라인상의 채용 지원 시스템 및 이를 이용한 방법
US20060111189A1 (en) * 2004-11-22 2006-05-25 Mw Holdings Lp Systems and methods for performing online in-game inquiries
US20060178180A1 (en) * 2005-02-04 2006-08-10 Jung Edward K Virtual world escrow environment
US20070203828A1 (en) * 2005-02-04 2007-08-30 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Real-world incentives offered to virtual world participants
US20070087822A1 (en) * 2005-10-14 2007-04-19 Leviathan Entertainment, Llc Financing Options in a Virtual Environment
EP1965876A4 (en) * 2005-12-27 2012-02-01 Massive Inc STREAMING OF MEDIA CONTENT, e.g. IN A VIDEO GAME OR IN A MOBILE DEVICE ENVIRONMENT
US20080303811A1 (en) * 2007-06-07 2008-12-11 Leviathan Entertainment, Llc Virtual Professional
US8078698B2 (en) * 2007-06-26 2011-12-13 At&T Intellectual Property I, L.P. Methods, systems, and products for producing persona-based hosts

Also Published As

Publication number Publication date
US8434004B2 (en) 2013-04-30
WO2009053015A3 (en) 2009-07-02
CN102015047A (zh) 2011-04-13
KR20100087726A (ko) 2010-08-05
JP2014036874A (ja) 2014-02-27
GB2453938A (en) 2009-04-29
WO2009053015A2 (en) 2009-04-30
EP2212002A2 (en) 2010-08-04
KR101578950B1 (ko) 2015-12-28
JP2011502297A (ja) 2011-01-20
US20100313147A1 (en) 2010-12-09
GB0720600D0 (en) 2007-11-28
JP5841110B2 (ja) 2016-01-13

Similar Documents

Publication Publication Date Title
CN102015047B (zh) 虚拟环境中通信会话的表示法
CN113521755B (zh) 组队方法、装置、计算机设备及存储介质
US7840668B1 (en) Method and apparatus for managing communication between participants in a virtual environment
US9589380B2 (en) Avatar-based unsolicited advertisements in a virtual universe
US8616970B2 (en) System and method for managing a multiplicity of text messages in an online game
US8812358B2 (en) Method of providing a shared virtual lounge experience
KR101579987B1 (ko) 가상환경에서 콘택트 센터의 통합
US7819749B1 (en) Using a participant list to invite players to an on-line game
JP2022078744A (ja) マッチングシステム、プログラム、情報処理端末及びサーバ
JP2005346705A (ja) 通信システムにおける多感覚エモティコン
WO2022201564A1 (ja) コミュニティ支援装置、サーバおよびコミュニティ支援方法
JP2022078750A (ja) マッチングシステム、プログラム及びサーバ
CN106209396B (zh) 匹配方法及相关装置
JP7212071B2 (ja) 情報処理装置、情報処理装置の制御方法、及びプログラム
Chesney et al. A study of gamer experience and virtual world behaviour
US20250061656A1 (en) Virtual object interaction method and apparatus
JP7296703B2 (ja) サーバシステム、ゲームシステム及びマッチング処理方法
WO2024099405A1 (zh) 直播互动的方法、装置、电子设备和计算机可读存储介质
JP2019048115A (ja) 情報処理装置、コミュニケーションサーバおよびゲームシステム
HK40090388A (zh) 一种信息处理方法及相关设备
Zargham et al. Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games
Szydlik 6 Layered bodily modalities
KR20050090528A (ko) 네트웍 모바일 게임 방법
CN120714232A (zh) 虚拟对象显示方法、装置、电子设备及可读存储介质
KR20060106382A (ko) 온라인 플래시 게임에서의 멀티플레이 서비스 제공 방법 및이를 위한 기록 매체

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant