KR101060779B1 - 시각, 음향, 관성, 및 혼합 데이터 중 하나 이상에 근거하여 기어링 효과들을 입력에 적용하기 위한 방법들 및장치들 - Google Patents

시각, 음향, 관성, 및 혼합 데이터 중 하나 이상에 근거하여 기어링 효과들을 입력에 적용하기 위한 방법들 및장치들 Download PDF

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Publication number
KR101060779B1
KR101060779B1 KR1020087029707A KR20087029707A KR101060779B1 KR 101060779 B1 KR101060779 B1 KR 101060779B1 KR 1020087029707 A KR1020087029707 A KR 1020087029707A KR 20087029707 A KR20087029707 A KR 20087029707A KR 101060779 B1 KR101060779 B1 KR 101060779B1
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KR
South Korea
Prior art keywords
gearing
input device
interaction
movement
game
Prior art date
Application number
KR1020087029707A
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English (en)
Korean (ko)
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KR20090025228A (ko
Inventor
게리 엠. 제일러스키
리차드 엘. 막스
샤오동 마오
Original Assignee
소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨
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Filing date
Publication date
Priority claimed from US11/381,724 external-priority patent/US8073157B2/en
Priority claimed from US11/381,729 external-priority patent/US7809145B2/en
Priority claimed from US11/381,727 external-priority patent/US7697700B2/en
Priority claimed from US11/381,725 external-priority patent/US7783061B2/en
Priority claimed from US11/381,728 external-priority patent/US7545926B2/en
Priority claimed from US11/381,721 external-priority patent/US8947347B2/en
Priority claimed from US11/382,038 external-priority patent/US7352358B2/en
Priority claimed from US11/382,036 external-priority patent/US9474968B2/en
Priority claimed from US11/382,041 external-priority patent/US7352359B2/en
Priority claimed from US11/382,040 external-priority patent/US7391409B2/en
Application filed by 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨 filed Critical 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨
Publication of KR20090025228A publication Critical patent/KR20090025228A/ko
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Publication of KR101060779B1 publication Critical patent/KR101060779B1/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
KR1020087029707A 2006-05-04 2007-05-04 시각, 음향, 관성, 및 혼합 데이터 중 하나 이상에 근거하여 기어링 효과들을 입력에 적용하기 위한 방법들 및장치들 KR101060779B1 (ko)

Applications Claiming Priority (21)

Application Number Priority Date Filing Date Title
US11/381,729 2006-05-04
US11/381,728 US7545926B2 (en) 2006-05-04 2006-05-04 Echo and noise cancellation
US11/381,721 US8947347B2 (en) 2003-08-27 2006-05-04 Controlling actions in a video game unit
US11/381,729 US7809145B2 (en) 2006-05-04 2006-05-04 Ultra small microphone array
US11/381,725 US7783061B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for the targeted sound detection
US11/381,727 2006-05-04
US11/381,724 2006-05-04
US11/381,721 2006-05-04
US11/381,728 2006-05-04
US11/381,727 US7697700B2 (en) 2006-05-04 2006-05-04 Noise removal for electronic device with far field microphone on console
US11/381,725 2006-05-04
US11/381,724 US8073157B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for targeted sound detection and characterization
US11/382,038 US7352358B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to acoustical tracking
US11/382,038 2006-05-06
US11/382,036 US9474968B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to visual tracking
US11/382,036 2006-05-06
US11/382,041 2006-05-07
US11/382,041 US7352359B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to inertial tracking
US11/382,040 US7391409B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to multi-channel mixed input
US11/382,040 2006-05-07
PCT/US2007/010852 WO2007130582A2 (en) 2006-05-04 2007-05-04 Computer imput device having gearing effects

Publications (2)

Publication Number Publication Date
KR20090025228A KR20090025228A (ko) 2009-03-10
KR101060779B1 true KR101060779B1 (ko) 2011-08-30

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Country Link
EP (1) EP2013865A4 (ja)
JP (3) JP4567805B2 (ja)
KR (1) KR101060779B1 (ja)
WO (1) WO2007130582A2 (ja)

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JP4598117B2 (ja) 2010-12-15
JP4567805B2 (ja) 2010-10-20
JP2009266241A (ja) 2009-11-12
JP2009535167A (ja) 2009-10-01
JP2009112829A (ja) 2009-05-28
EP2013865A4 (en) 2010-11-03
WO2007130582A3 (en) 2008-12-04
KR20090025228A (ko) 2009-03-10
WO2007130582A2 (en) 2007-11-15
JP5277081B2 (ja) 2013-08-28
EP2013865A2 (en) 2009-01-14

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