EP2013865A4 - METHODS AND APPARATUS FOR APPLYING ADAPTATION EFFECTS TO INPUT BASED ON ONE OR MORE VISUAL, ACOUSTICAL, INERTIAL AND MIXED DATA - Google Patents
METHODS AND APPARATUS FOR APPLYING ADAPTATION EFFECTS TO INPUT BASED ON ONE OR MORE VISUAL, ACOUSTICAL, INERTIAL AND MIXED DATAInfo
- Publication number
- EP2013865A4 EP2013865A4 EP07776747A EP07776747A EP2013865A4 EP 2013865 A4 EP2013865 A4 EP 2013865A4 EP 07776747 A EP07776747 A EP 07776747A EP 07776747 A EP07776747 A EP 07776747A EP 2013865 A4 EP2013865 A4 EP 2013865A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- inertial
- acoustic
- visual
- methods
- input based
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
Applications Claiming Priority (11)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/381,721 US8947347B2 (en) | 2003-08-27 | 2006-05-04 | Controlling actions in a video game unit |
US11/381,724 US8073157B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for targeted sound detection and characterization |
US11/381,727 US7697700B2 (en) | 2006-05-04 | 2006-05-04 | Noise removal for electronic device with far field microphone on console |
US11/381,728 US7545926B2 (en) | 2006-05-04 | 2006-05-04 | Echo and noise cancellation |
US11/381,725 US7783061B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for the targeted sound detection |
US11/381,729 US7809145B2 (en) | 2006-05-04 | 2006-05-04 | Ultra small microphone array |
US11/382,038 US7352358B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to acoustical tracking |
US11/382,036 US9474968B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to visual tracking |
US11/382,040 US7391409B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to multi-channel mixed input |
US11/382,041 US7352359B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to inertial tracking |
PCT/US2007/010852 WO2007130582A2 (en) | 2006-05-04 | 2007-05-04 | Computer imput device having gearing effects |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2013865A2 EP2013865A2 (en) | 2009-01-14 |
EP2013865A4 true EP2013865A4 (en) | 2010-11-03 |
Family
ID=38668336
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP07776747A Ceased EP2013865A4 (en) | 2006-05-04 | 2007-05-04 | METHODS AND APPARATUS FOR APPLYING ADAPTATION EFFECTS TO INPUT BASED ON ONE OR MORE VISUAL, ACOUSTICAL, INERTIAL AND MIXED DATA |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP2013865A4 (ja) |
JP (3) | JP4567805B2 (ja) |
KR (1) | KR101060779B1 (ja) |
WO (1) | WO2007130582A2 (ja) |
Families Citing this family (38)
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US8888593B2 (en) * | 2005-10-26 | 2014-11-18 | Sony Computer Entertainment Inc. | Directional input for a video game |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
EP2206540A1 (en) | 2007-06-14 | 2010-07-14 | Harmonix Music Systems, Inc. | System and method for simulating a rock band experience |
US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
JP5665752B2 (ja) * | 2008-10-27 | 2015-02-04 | 株式会社ソニー・コンピュータエンタテインメント | コンフィグレーション可能モードを備えて球形端部を有するコントローラ |
US9898675B2 (en) * | 2009-05-01 | 2018-02-20 | Microsoft Technology Licensing, Llc | User movement tracking feedback to improve tracking |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
KR20100138725A (ko) * | 2009-06-25 | 2010-12-31 | 삼성전자주식회사 | 가상 세계 처리 장치 및 방법 |
WO2011056657A2 (en) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Gesture-based user interface |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
WO2011070596A1 (en) * | 2009-12-09 | 2011-06-16 | Danilo Pasquariello | Control device for console-based videogames |
US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US20110306397A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Audio and animation blending |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
KR101441289B1 (ko) * | 2010-08-27 | 2014-09-29 | 에스케이플래닛 주식회사 | 휴대 단말의 입력 감도를 고려한 디지털 컨텐츠 제작 방법 및 장치 |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
US20120218395A1 (en) * | 2011-02-25 | 2012-08-30 | Microsoft Corporation | User interface presentation and interactions |
JP6041466B2 (ja) * | 2011-06-01 | 2016-12-07 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
US8884949B1 (en) | 2011-06-06 | 2014-11-11 | Thibault Lambert | Method and system for real time rendering of objects from a low resolution depth camera |
US20130080976A1 (en) * | 2011-09-28 | 2013-03-28 | Microsoft Corporation | Motion controlled list scrolling |
JP6027554B2 (ja) | 2014-01-21 | 2016-11-16 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、ブロックシステム、および情報処理方法 |
JP6177147B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
JP6177146B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
EP3098782B1 (en) | 2014-01-21 | 2021-06-16 | Sony Interactive Entertainment Inc. | Information processing device and information processing method |
JP6177145B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
JP6193135B2 (ja) | 2014-01-21 | 2017-09-06 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、および情報処理方法 |
BR112017001975B1 (pt) * | 2014-07-30 | 2023-02-28 | Movidius Limited | Imageamento computacional de baixa potência |
KR20170081272A (ko) * | 2014-12-18 | 2017-07-11 | 페이스북, 인크. | 가상 현실 환경에서의 내비게이션을 위한 방법, 시스템 및 장치 |
CN107454858A (zh) * | 2015-04-15 | 2017-12-08 | 汤姆逊许可公司 | 配置三维移动的转换 |
IT201700020955A1 (it) * | 2017-02-24 | 2018-08-24 | Xplored S R L | Metodo ed apparato per controllare videogiochi |
EP3392748B1 (en) * | 2017-04-21 | 2020-08-12 | HTC Corporation | System and method for position tracking in a virtual reality system |
US10653957B2 (en) * | 2017-12-06 | 2020-05-19 | Universal City Studios Llc | Interactive video game system |
EP3650988A1 (de) * | 2018-11-09 | 2020-05-13 | iXperienz GmbH & Co. KG | Eingabevorrichtung und verfahren zur eingabe von informationen sowie verfahren zur erzeugung eines virtuellen zeigers |
US10946272B2 (en) | 2019-07-26 | 2021-03-16 | Arkade, Inc. | PC blaster game console |
US10893127B1 (en) | 2019-07-26 | 2021-01-12 | Arkade, Inc. | System and method for communicating interactive data between heterogeneous devices |
US10773157B1 (en) | 2019-07-26 | 2020-09-15 | Arkade, Inc. | Interactive computing devices and accessories |
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US5633657A (en) * | 1994-10-11 | 1997-05-27 | Falcon; Fernando D. | Mouse driver arrangement for providing advanced scrolling capabilities to a conventional mouse |
WO2000067864A1 (en) * | 1999-05-11 | 2000-11-16 | Mad Catz, Inc. | System for adjusting the response characteristic of an electronic game input device |
US6157368A (en) * | 1994-09-28 | 2000-12-05 | Faeger; Jan G. | Control equipment with a movable control member |
US20010008840A1 (en) * | 2000-01-14 | 2001-07-19 | Konami Corporation | Amusement game system and a computer-readable storage medium |
WO2002052496A2 (en) * | 2000-12-22 | 2002-07-04 | Koninklijke Philips Electronics N.V. | Computer vision-based wireless pointing system |
US20040176165A1 (en) * | 2003-03-07 | 2004-09-09 | Nintendo Co., Ltd. | Game machine, game program, and information storage medium |
US20040212589A1 (en) * | 2003-04-24 | 2004-10-28 | Hall Deirdre M. | System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources |
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JPH07284166A (ja) * | 1993-03-12 | 1995-10-27 | Mitsubishi Electric Corp | 遠隔操作装置 |
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JPH10177451A (ja) * | 1996-12-16 | 1998-06-30 | Fujitsu Ltd | 指示入力装置 |
US6720949B1 (en) * | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
JP3847058B2 (ja) * | 1999-10-04 | 2006-11-15 | 任天堂株式会社 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
JP3611807B2 (ja) * | 2001-07-19 | 2005-01-19 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム |
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JP4028708B2 (ja) * | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームシステム |
JP5109221B2 (ja) * | 2002-06-27 | 2012-12-26 | 新世代株式会社 | ストロボスコープを使った入力システムを備える情報処理装置 |
CN1816792A (zh) * | 2003-07-02 | 2006-08-09 | 新世代株式会社 | 信息处理装置、信息处理系统、操作物、信息处理方法、信息处理程序以及游戏系统 |
JP2005046422A (ja) * | 2003-07-30 | 2005-02-24 | Samii Kk | ゲーム機用コントローラ |
JP4779070B2 (ja) * | 2004-05-11 | 2011-09-21 | 新世代株式会社 | エンターテインメント装置及びその動作方法 |
-
2007
- 2007-05-04 KR KR1020087029707A patent/KR101060779B1/ko active IP Right Grant
- 2007-05-04 JP JP2009509745A patent/JP4567805B2/ja active Active
- 2007-05-04 EP EP07776747A patent/EP2013865A4/en not_active Ceased
- 2007-05-04 WO PCT/US2007/010852 patent/WO2007130582A2/en active Application Filing
-
2008
- 2008-12-26 JP JP2008333907A patent/JP4598117B2/ja active Active
-
2009
- 2009-06-12 JP JP2009141043A patent/JP5277081B2/ja active Active
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6157368A (en) * | 1994-09-28 | 2000-12-05 | Faeger; Jan G. | Control equipment with a movable control member |
US5633657A (en) * | 1994-10-11 | 1997-05-27 | Falcon; Fernando D. | Mouse driver arrangement for providing advanced scrolling capabilities to a conventional mouse |
WO2000067864A1 (en) * | 1999-05-11 | 2000-11-16 | Mad Catz, Inc. | System for adjusting the response characteristic of an electronic game input device |
US20010008840A1 (en) * | 2000-01-14 | 2001-07-19 | Konami Corporation | Amusement game system and a computer-readable storage medium |
WO2002052496A2 (en) * | 2000-12-22 | 2002-07-04 | Koninklijke Philips Electronics N.V. | Computer vision-based wireless pointing system |
US20040176165A1 (en) * | 2003-03-07 | 2004-09-09 | Nintendo Co., Ltd. | Game machine, game program, and information storage medium |
US20040212589A1 (en) * | 2003-04-24 | 2004-10-28 | Hall Deirdre M. | System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources |
Also Published As
Publication number | Publication date |
---|---|
JP4598117B2 (ja) | 2010-12-15 |
KR101060779B1 (ko) | 2011-08-30 |
JP4567805B2 (ja) | 2010-10-20 |
JP2009266241A (ja) | 2009-11-12 |
JP2009535167A (ja) | 2009-10-01 |
JP2009112829A (ja) | 2009-05-28 |
WO2007130582A3 (en) | 2008-12-04 |
KR20090025228A (ko) | 2009-03-10 |
WO2007130582A2 (en) | 2007-11-15 |
JP5277081B2 (ja) | 2013-08-28 |
EP2013865A2 (en) | 2009-01-14 |
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