KR100989645B1 - 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 - Google Patents
비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 Download PDFInfo
- Publication number
- KR100989645B1 KR100989645B1 KR1020087018089A KR20087018089A KR100989645B1 KR 100989645 B1 KR100989645 B1 KR 100989645B1 KR 1020087018089 A KR1020087018089 A KR 1020087018089A KR 20087018089 A KR20087018089 A KR 20087018089A KR 100989645 B1 KR100989645 B1 KR 100989645B1
- Authority
- KR
- South Korea
- Prior art keywords
- data
- controller
- time interval
- speed
- acceleration
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Debugging And Monitoring (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005372070A JP3981389B2 (ja) | 2005-12-26 | 2005-12-26 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
| JPJP-P-2005-00372070 | 2005-12-26 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20080080659A KR20080080659A (ko) | 2008-09-04 |
| KR100989645B1 true KR100989645B1 (ko) | 2010-10-26 |
Family
ID=38217801
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020087018089A Expired - Fee Related KR100989645B1 (ko) | 2005-12-26 | 2006-10-25 | 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080248881A1 (cg-RX-API-DMAC7.html) |
| JP (1) | JP3981389B2 (cg-RX-API-DMAC7.html) |
| KR (1) | KR100989645B1 (cg-RX-API-DMAC7.html) |
| TW (1) | TW200740502A (cg-RX-API-DMAC7.html) |
| WO (1) | WO2007074575A1 (cg-RX-API-DMAC7.html) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20080268943A1 (en) * | 2007-04-26 | 2008-10-30 | Sony Computer Entertainment America Inc. | Method and apparatus for adjustment of game parameters based on measurement of user performance |
| US20100292007A1 (en) | 2007-06-26 | 2010-11-18 | Nintendo Of America Inc. | Systems and methods for control device including a movement detector |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2001170358A (ja) | 1999-10-04 | 2001-06-26 | Nintendo Co Ltd | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| JP2002210240A (ja) * | 2001-01-12 | 2002-07-30 | Japan Aviation Electronics Industry Ltd | ビデオゲーム装置 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6375572B1 (en) * | 1999-10-04 | 2002-04-23 | Nintendo Co., Ltd. | Portable game apparatus with acceleration sensor and information storage medium storing a game progam |
| JP2003325972A (ja) * | 2002-05-17 | 2003-11-18 | Nintendo Co Ltd | 傾き操作に関連して音と画像を変化させるゲーム装置およびそのゲームプログラム |
-
2005
- 2005-12-26 JP JP2005372070A patent/JP3981389B2/ja not_active Expired - Lifetime
-
2006
- 2006-10-25 KR KR1020087018089A patent/KR100989645B1/ko not_active Expired - Fee Related
- 2006-10-25 WO PCT/JP2006/321236 patent/WO2007074575A1/ja not_active Ceased
- 2006-11-07 TW TW095141186A patent/TW200740502A/zh not_active IP Right Cessation
-
2008
- 2008-06-16 US US12/139,864 patent/US20080248881A1/en not_active Abandoned
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2001170358A (ja) | 1999-10-04 | 2001-06-26 | Nintendo Co Ltd | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| JP2002210240A (ja) * | 2001-01-12 | 2002-07-30 | Japan Aviation Electronics Industry Ltd | ビデオゲーム装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2007167530A (ja) | 2007-07-05 |
| US20080248881A1 (en) | 2008-10-09 |
| TWI316416B (cg-RX-API-DMAC7.html) | 2009-11-01 |
| JP3981389B2 (ja) | 2007-09-26 |
| TW200740502A (en) | 2007-11-01 |
| WO2007074575A1 (ja) | 2007-07-05 |
| KR20080080659A (ko) | 2008-09-04 |
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