KR100724939B1 - 카메라부를 이용한 유저 인터페이스 구현 방법 및 이를위한 이동통신단말기 - Google Patents
카메라부를 이용한 유저 인터페이스 구현 방법 및 이를위한 이동통신단말기 Download PDFInfo
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- KR100724939B1 KR100724939B1 KR1020050053254A KR20050053254A KR100724939B1 KR 100724939 B1 KR100724939 B1 KR 100724939B1 KR 1020050053254 A KR1020050053254 A KR 1020050053254A KR 20050053254 A KR20050053254 A KR 20050053254A KR 100724939 B1 KR100724939 B1 KR 100724939B1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B1/00—Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
- H04B1/38—Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
- H04B1/40—Circuits
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72469—User interfaces specially adapted for cordless or mobile telephones for operating the device by selecting functions from two or more displayed items, e.g. menus or icons
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/14—Systems for two-way working
- H04N7/141—Systems for two-way working between two video terminals, e.g. videophone
- H04N7/147—Communication arrangements, e.g. identifying the communication as a video-communication, intermediate storage of the signals
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Abstract
Description
Claims (19)
- 이동통신단말기에 있어서,사용자의 모션을 입력받는 카메라부와,적어도 하나의 사용자 모션 패턴에 대응한 마우스 제어명령 및 게임 제어명령을 저장하는 메모리와,제어 명령을 입력하는 모드일 때 상기 카메라로부터 입력되는 사용자의 모션으로부터 패턴화된 상기 사용자 모션 패턴에 대응한 마우스 제어 명령 또는 게임 제어 명령을 상기 메모리로부터 독출하여 수행하는 제어부를 구비하는 것을 특징으로 하는 이동통신단말기.
- 제1 항에 있어서, 상기 이동통신단말기는 상기 카메라로부터 입력되는 사용자 모션을 패턴화하는 모션 인식부를 더 구비하는 것을 특징으로 하는 이동통신단말기.
- 제1 항 또는 제2 항에 있어서, 상기 제어부는 마우스 모드 시 상기 사용자 모션 패턴에 대응하여 상기 마우스 제어 명령을 상기 메모리로부터 독출하여 수행하는 것을 특징으로 하는 이동통신단말기.
- 제3 항에 있어서, 상기 제어부는 마우스 모드 시 커서를 표시하는 것을 특징으로 하는 이동통신단말기.
- 제3 항에 있어서, 상기 마우스 제어명령은 클릭 또는 마우스 휠의 움직임인 것을 특징으로 하는 이동통신단말기.
- 제1 항 또는 제2 항에 있어서, 상기 제어부는 게임 모드 시 상기 사용자 모션 패턴에 대응하여 상기 게임 제어 명령을 상기 메모리로부터 독출하여 수행하는 것을 특징으로 하는 이동통신단말기.
- 제1 항에 있어서, 상기 메모리는 상기 사용자 모션 패턴에 대응한 소정 궤적에 따른 문자를 저장하는 것을 특징으로 하는 이동통신단말기.
- 제1 항에 있어서, 상기 이동통신단말기는 사용자 모션의 움직임에 대응한 궤적을 생성하여 제어부에 제공하는 문자 인식부를 더 구비하는 것을 특징으로 하는 이동통신단말기.
- 제8 항에 있어서, 상기 제어부는 문자 입력 모드 시 상기 사용자 모션의 움직임에 대응한 궤적을 생성하고 궤적에 대응한 문자를 상기 메모리로부터 독출하는 것을 특징으로 하는 이동통신단말기.
- 제9 항에 있어서, 상기 제어부는 상기 메모리로부터 독출되는 상기 궤적에 대응하는 문자를 디스플레이에 표시하는 것을 특징으로 하는 이동통신단말기.
- 제9 항에 있어서, 상기 문자 입력 모드는 SMS메시지 작성 또는 스케줄러 작성인 것을 특징으로 하는 이동통신단말기.
- 적어도 하나의 사용자 모션 패턴에 대응한 제어 명령을 저장하는 메모리를 포함하는 이동통신단말기에 있어서,사용자의 모션을 입력받는 단계와,사용자로부터 모션이 입력되면, 입력된 사용자 모션을 패턴화하는 단계와,상기 사용자 모션 패턴에 대응한 마우스 제어명령 또는 게임 제어명령을 상기 메모리로부터 독출하여 수행하는 단계를 포함하는 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
- 제12 항에 있어서, 마우스 모드 시 상기 제어 명령 수행 단계는 상기 사용자 모션 패턴에 대응하여 상기 마우스 제어 명령을 상기 메모리로부터 독출하여 수행하는 단계인 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
- 제13 항에 있어서, 상기 마우스 모드 시 커서를 표시하는 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
- 제13 항에 있어서,상기 마우스 제어명령은 클릭 또는 마우스 휠의 움직임인 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
- 제12 항에 있어서, 게임 모드 시 상기 제어 명령 수행 단계는 상기 사용자 모션 패턴에 대응하여 상기 게임 제어 명령을 상기 메모리로부터 독출하여 수행하는 단계인 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
- 제12 항에 있어서, 상기 메모리가 상기 사용자 모션 패턴에 대응한 소정 궤적에 따른 문자를 저장할 때, 문자 입력 모드 시 상기 제어 명령 수행 단계는 상기 사용자 모션의 움직임에 대응한 궤적을 생성하고 궤적에 대응한 문자를 상기 메모리로부터 독출하는 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
- 제17 항에 있어서,상기 메모리로부터 독출되는 상기 궤적에 대응하는 문자를 디스플레이에 표시하는 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
- 제17 항에 있어서,상기 문자 입력 모드는 SMS 메시지 작성 또는 스케줄러 작성인 것을 특징으로 하는 카메라부를 이용한 유저 인터페이스 구현방법.
Priority Applications (10)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020050053254A KR100724939B1 (ko) | 2005-06-20 | 2005-06-20 | 카메라부를 이용한 유저 인터페이스 구현 방법 및 이를위한 이동통신단말기 |
JP2006170313A JP2007012055A (ja) | 2005-06-20 | 2006-06-20 | カメラ部を用いたユーザーインターフェース実現方法及びこのための移動通信端末機 |
CNA2006100930650A CN1885234A (zh) | 2005-06-20 | 2006-06-20 | 使用摄像机实现用户接口的方法及移动通信终端 |
PCT/KR2006/002356 WO2006137670A1 (en) | 2005-06-20 | 2006-06-20 | Method for realizing user interface using camera and mobile communication terminal for the same |
EP06012634.9A EP1737234B1 (en) | 2005-06-20 | 2006-06-20 | Method for realizing user interface using camera and mobile communication terminal for the same |
RU2007147385/09A RU2381636C2 (ru) | 2005-06-20 | 2006-06-20 | Способ реализации пользовательского интерфейса с помощью фотокамеры и мобильный терминал связи для этого способа |
US11/471,359 US8694053B2 (en) | 2005-06-20 | 2006-06-20 | Method for realizing user interface using camera and mobile communication terminal for the same |
US14/221,966 US8965452B2 (en) | 2005-06-20 | 2014-03-21 | Method for realizing user interface using camera and mobile communication terminal for the same |
US14/604,191 US9836196B2 (en) | 2005-06-20 | 2015-01-23 | Method for realizing user interface using camera and mobile communication terminal for the same |
US15/830,751 US10545645B2 (en) | 2005-06-20 | 2017-12-04 | Method for realizing user interface using camera and mobile communication terminal for the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020050053254A KR100724939B1 (ko) | 2005-06-20 | 2005-06-20 | 카메라부를 이용한 유저 인터페이스 구현 방법 및 이를위한 이동통신단말기 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020070035163A Division KR100724914B1 (ko) | 2007-04-10 | 2007-04-10 | 카메라부를 이용한 유저 인터페이스 구현 방법 및 이를위한 이동통신단말기 |
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KR20060133428A KR20060133428A (ko) | 2006-12-26 |
KR100724939B1 true KR100724939B1 (ko) | 2007-06-04 |
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KR1020050053254A KR100724939B1 (ko) | 2005-06-20 | 2005-06-20 | 카메라부를 이용한 유저 인터페이스 구현 방법 및 이를위한 이동통신단말기 |
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US (4) | US8694053B2 (ko) |
EP (1) | EP1737234B1 (ko) |
JP (1) | JP2007012055A (ko) |
KR (1) | KR100724939B1 (ko) |
CN (1) | CN1885234A (ko) |
RU (1) | RU2381636C2 (ko) |
WO (1) | WO2006137670A1 (ko) |
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KR20050095152A (ko) * | 2004-03-25 | 2005-09-29 | 주식회사 팬택 | 카메라를 이용한 메뉴선택 인터페이스를 갖는이동통신단말기 및 그 제어방법 |
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US20180088782A1 (en) | 2018-03-29 |
US8694053B2 (en) | 2014-04-08 |
EP1737234A1 (en) | 2006-12-27 |
WO2006137670A1 (en) | 2006-12-28 |
US9836196B2 (en) | 2017-12-05 |
US20060284970A1 (en) | 2006-12-21 |
JP2007012055A (ja) | 2007-01-18 |
US20140206413A1 (en) | 2014-07-24 |
US8965452B2 (en) | 2015-02-24 |
EP1737234B1 (en) | 2018-04-18 |
US20150135139A1 (en) | 2015-05-14 |
RU2381636C2 (ru) | 2010-02-10 |
CN1885234A (zh) | 2006-12-27 |
RU2007147385A (ru) | 2009-06-27 |
KR20060133428A (ko) | 2006-12-26 |
US10545645B2 (en) | 2020-01-28 |
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