JPWO2021230073A1 - - Google Patents
Info
- Publication number
- JPWO2021230073A1 JPWO2021230073A1 JP2022521822A JP2022521822A JPWO2021230073A1 JP WO2021230073 A1 JPWO2021230073 A1 JP WO2021230073A1 JP 2022521822 A JP2022521822 A JP 2022521822A JP 2022521822 A JP2022521822 A JP 2022521822A JP WO2021230073 A1 JPWO2021230073 A1 JP WO2021230073A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three-dimensional [3D] modelling for computer graphics
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/74—Image or video pattern matching; Proximity measures in feature spaces
- G06V10/761—Proximity, similarity or dissimilarity measures
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/21805—Source of audio or video content, e.g. local disk arrays enabling multiple viewpoints, e.g. using a plurality of cameras
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/65—Transmission of management data between client and server
- H04N21/658—Transmission by the client directed to the server
- H04N21/6587—Control parameters, e.g. trick play commands, viewpoint selection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/816—Monomedia components thereof involving special video data, e.g 3D video
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/21—Collision detection, intersection
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Signal Processing (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Databases & Information Systems (AREA)
- General Engineering & Computer Science (AREA)
- Computer Graphics (AREA)
- Artificial Intelligence (AREA)
- Human Computer Interaction (AREA)
- Geometry (AREA)
- Health & Medical Sciences (AREA)
- Computing Systems (AREA)
- Evolutionary Computation (AREA)
- General Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Computer Hardware Design (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020084404 | 2020-05-13 | ||
| PCT/JP2021/016797 WO2021230073A1 (ja) | 2020-05-13 | 2021-04-27 | 情報処理装置、情報処理方法、及び表示装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPWO2021230073A1 true JPWO2021230073A1 (https=) | 2021-11-18 |
Family
ID=78525865
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022521822A Pending JPWO2021230073A1 (https=) | 2020-05-13 | 2021-04-27 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12293453B2 (https=) |
| EP (1) | EP4152267A4 (https=) |
| JP (1) | JPWO2021230073A1 (https=) |
| CN (1) | CN115516515A (https=) |
| WO (1) | WO2021230073A1 (https=) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2021246183A1 (ja) * | 2020-06-03 | 2021-12-09 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、及び、プログラム |
| WO2022158255A1 (ja) * | 2021-01-21 | 2022-07-28 | ソニーグループ株式会社 | 情報処理装置、および移動装置、並びに情報処理システム |
| US12240181B2 (en) * | 2021-06-28 | 2025-03-04 | International Business Machines Corporation | 3D printing with virtual reality integration |
| KR20240126499A (ko) * | 2023-02-13 | 2024-08-21 | 한국전자통신연구원 | 공연 콘텐츠를 제공하기 위한 방법 및 장치 |
| JP7521039B1 (ja) * | 2023-03-15 | 2024-07-23 | カバー株式会社 | 仮想空間コンテンツ配信システム、仮想空間コンテンツ配信プログラム、および仮想空間コンテンツ配信方法 |
| JP7521038B1 (ja) | 2023-03-15 | 2024-07-23 | カバー株式会社 | 仮想空間コンテンツ配信システム、仮想空間コンテンツ配信プログラム、および仮想空間コンテンツ配信方法 |
| US12366914B2 (en) * | 2023-05-31 | 2025-07-22 | Apple Inc. | Dynamic proximity boundary for detecting proximate objects |
| CN116764208A (zh) * | 2023-06-29 | 2023-09-19 | 不鸣科技(杭州)有限公司 | 一种虚拟场景中虚拟相机的控制方法、装置及电子设备 |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2004329463A (ja) * | 2003-05-06 | 2004-11-25 | Nintendo Co Ltd | ゲーム装置および仮想カメラの制御プログラム |
| JP2007195091A (ja) * | 2006-01-23 | 2007-08-02 | Sharp Corp | 合成映像生成システム |
| JP2017211912A (ja) * | 2016-05-27 | 2017-11-30 | 株式会社コロプラ | 表示制御方法および当該表示制御方法をコンピュータに実行させるためのプログラム |
| JP6276882B1 (ja) * | 2017-05-19 | 2018-02-07 | 株式会社コロプラ | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム |
| JP2018171309A (ja) * | 2017-03-31 | 2018-11-08 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びプログラム |
| JP6556301B1 (ja) * | 2018-07-25 | 2019-08-07 | 株式会社バーチャルキャスト | コンテンツ配信サーバ、仮想キャラクタ提供サーバ、コンテンツ配信システム、コンテンツ配信方法及びプログラム |
| JP2020024619A (ja) * | 2018-08-08 | 2020-02-13 | キヤノン株式会社 | 情報処理装置、情報処理方法、及びプログラム |
Family Cites Families (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS59115808A (ja) | 1982-12-23 | 1984-07-04 | 旭硝子株式会社 | 水硬性材料用補強材 |
| US6226008B1 (en) * | 1997-09-04 | 2001-05-01 | Kabushiki Kaisha Sega Enterprises | Image processing device |
| JP2004537082A (ja) * | 2001-01-26 | 2004-12-09 | ザクセル システムズ インコーポレイテッド | 仮想現実環境における実時間バーチャル・ビューポイント |
| JP4459993B2 (ja) * | 2007-10-03 | 2010-04-28 | 株式会社スクウェア・エニックス | 画像生成装置、画像生成プログラム及び画像生成プログラム記録媒体 |
| GB0805924D0 (en) * | 2008-04-02 | 2008-05-07 | Hibbert Ralph Animation | Storyboard creation system |
| US8619080B2 (en) * | 2008-09-08 | 2013-12-31 | Disney Enterprises, Inc. | Physically present game camera |
| JP5614211B2 (ja) * | 2010-09-30 | 2014-10-29 | 株式会社セガ | 画像処理プログラム及びコンピュータ読み取り可能な記録媒体 |
| DE202011110906U1 (de) * | 2010-11-24 | 2017-02-27 | Google Inc. | Bahnplanung für die Navigation auf Strassenniveau in einer dreidimensionalen Umgebung und Anwendungen davon |
| US9786097B2 (en) * | 2012-06-22 | 2017-10-10 | Matterport, Inc. | Multi-modal method for interacting with 3D models |
| JP2014235596A (ja) * | 2013-06-03 | 2014-12-15 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置、および情報処理方法 |
| JP6649742B2 (ja) * | 2015-10-27 | 2020-02-19 | 株式会社コーエーテクモゲームス | 情報処理装置、動作制御方法及び動作制御プログラム |
| JP6429829B2 (ja) * | 2016-05-25 | 2018-11-28 | キヤノン株式会社 | 画像処理システム、画像処理装置、制御方法、及び、プログラム |
| JP6681352B2 (ja) * | 2017-01-06 | 2020-04-15 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、情報処理方法、ゲームシステム、ゲームプログラム、ゲーム装置、及びゲーム方法 |
| CA3056269C (en) * | 2017-03-17 | 2021-07-13 | Unity IPR ApS | Method and system for automated camera collision and composition preservation |
| US10751621B2 (en) * | 2017-09-01 | 2020-08-25 | Square Enix Limited | Method and system for rendering video game images |
| US10902676B2 (en) * | 2018-03-13 | 2021-01-26 | Canon Kabushiki Kaisha | System and method of controlling a virtual camera |
| WO2020132784A1 (en) * | 2018-12-24 | 2020-07-02 | Intel Corporation | Methods and apparatus to detect collision of virtual camera with objects in three-dimensional volumetric model |
| US20220295034A1 (en) * | 2021-03-10 | 2022-09-15 | Qualcomm Incorporated | Camera control data for virtual camera in virtual interactive scene defined by streamed media data |
-
2021
- 2021-04-27 JP JP2022521822A patent/JPWO2021230073A1/ja active Pending
- 2021-04-27 EP EP21803163.1A patent/EP4152267A4/en not_active Withdrawn
- 2021-04-27 WO PCT/JP2021/016797 patent/WO2021230073A1/ja not_active Ceased
- 2021-04-27 US US17/916,397 patent/US12293453B2/en active Active
- 2021-04-27 CN CN202180033238.2A patent/CN115516515A/zh not_active Withdrawn
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2004329463A (ja) * | 2003-05-06 | 2004-11-25 | Nintendo Co Ltd | ゲーム装置および仮想カメラの制御プログラム |
| JP2007195091A (ja) * | 2006-01-23 | 2007-08-02 | Sharp Corp | 合成映像生成システム |
| JP2017211912A (ja) * | 2016-05-27 | 2017-11-30 | 株式会社コロプラ | 表示制御方法および当該表示制御方法をコンピュータに実行させるためのプログラム |
| JP2018171309A (ja) * | 2017-03-31 | 2018-11-08 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びプログラム |
| JP6276882B1 (ja) * | 2017-05-19 | 2018-02-07 | 株式会社コロプラ | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム |
| JP6556301B1 (ja) * | 2018-07-25 | 2019-08-07 | 株式会社バーチャルキャスト | コンテンツ配信サーバ、仮想キャラクタ提供サーバ、コンテンツ配信システム、コンテンツ配信方法及びプログラム |
| JP2020024619A (ja) * | 2018-08-08 | 2020-02-13 | キヤノン株式会社 | 情報処理装置、情報処理方法、及びプログラム |
Non-Patent Citations (1)
| Title |
|---|
| ミル☆吉村 編集部: "カメラを止めろ! ピー音を入れろ! ニュース番組のスイッチャーと して全国生放送を破綻させないよう奮闘", ファミ通.COM [ONLINE], JPN6025016218, 13 November 2019 (2019-11-13), ISSN: 0005692607 * |
Also Published As
| Publication number | Publication date |
|---|---|
| US12293453B2 (en) | 2025-05-06 |
| US20230154106A1 (en) | 2023-05-18 |
| EP4152267A4 (en) | 2023-07-05 |
| WO2021230073A1 (ja) | 2021-11-18 |
| CN115516515A (zh) | 2022-12-23 |
| EP4152267A1 (en) | 2023-03-22 |
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