JPS62192189A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JPS62192189A
JPS62192189A JP3433486A JP3433486A JPS62192189A JP S62192189 A JPS62192189 A JP S62192189A JP 3433486 A JP3433486 A JP 3433486A JP 3433486 A JP3433486 A JP 3433486A JP S62192189 A JPS62192189 A JP S62192189A
Authority
JP
Japan
Prior art keywords
prize
winning
ball
display device
variable display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP3433486A
Other languages
Japanese (ja)
Other versions
JPH0632678B2 (en
Inventor
勇夫 岸
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MARUHON KOGYO KK
Original Assignee
MARUHON KOGYO KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by MARUHON KOGYO KK filed Critical MARUHON KOGYO KK
Priority to JP61034334A priority Critical patent/JPH0632678B2/en
Publication of JPS62192189A publication Critical patent/JPS62192189A/en
Publication of JPH0632678B2 publication Critical patent/JPH0632678B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 [産業上の利用分野コ 本発明は遊技盤上に可変表示装置を設け、この可変表示
装置の表示状態に基いて遊技者に多くの景品玉がV!得
できる有利な特賞遊技状態を与えるようなパチンコ遊技
機の改良に関するものである。
DETAILED DESCRIPTION OF THE INVENTION [Industrial Field of Application] The present invention provides a variable display device on a game board, and based on the display state of the variable display device, a large number of prize balls are awarded to the player. This invention relates to an improvement of a pachinko game machine that provides an advantageous special prize game state.

[発明の技術的背景及びその問題点コ 従来1例えばフィバ−と称される機種で代表されるよう
に、遊技盤上に可変表示装置、始動入賞口及び可変表示
装置を設け、始動入賞口へ打玉が入賞すると可変表示装
置の表示状態の変化を開始させるとともに、一定時間後
に停止させ、その停止した表示装置の表示状態に基いて
可変入賞装置を著しく打玉の入賞し易い特賞遊技状態に
変化させるようにしたパチンコ遊技機は多く知られてい
る。
[Technical background of the invention and its problems] Conventional 1 For example, as typified by a model called Fiber, a variable display device, a starting prize opening, and a variable display device are provided on the game board, and a starting prize opening is connected to the starting prize opening. When a hit ball wins, the display state of the variable display device starts to change and is stopped after a certain period of time, and based on the stopped display state of the display device, the variable winning device is set to a special prize game state in which it is extremely easy to win a hit ball. There are many known pachinko gaming machines that change the number of characters.

ところで、この種のパチンコ遊技機は打玉が始動入賞口
へ入賞して可変表示装置の表示状態が変化しない限り特
賞遊技状態になる機会に恵まれない。このため、打玉が
始動入賞口へなかなか入らず表示状態の変化回数が少な
いと遊技者の遊技意欲が失われるばかりでなく、遊技の
興趣が著しく減退して人気の低下につながる。一方、始
動入賞口へ打玉を入り易いようにして表示状態の変化回
数を多くすると、その入賞ごとに一定数(例えば13個
)の景品玉が排出されることになり、遊技店が多大な損
失を受けて経営が成り立たなくなる。
By the way, this type of pachinko game machine does not have an opportunity to enter the special prize game state unless a hit ball enters the starting prize hole and the display state of the variable display device changes. For this reason, if the hit ball does not easily enter the starting prize opening and the number of changes in the display state is small, not only will players lose their desire to play, but the game will also become less interesting and less popular. On the other hand, if the number of times the display state changes is increased by making it easier for balls to enter the starting prize opening, a certain number of prize balls (for example, 13) will be ejected each time a prize is won. Business becomes unsustainable due to losses.

そこで、遊技店では毎日の釘調整により始動入賞口への
入賞確率を2整することによって上述の間厘点に対処し
ているが、遊技者に充分な満足を与えるに至っていない
のが現状である。
Therefore, game parlors are dealing with the above-mentioned problem by adjusting the nails every day to reduce the probability of winning a prize in the starting prize hole, but the current situation is that this does not provide sufficient satisfaction to the players. be.

[発明の目的] したがって、本発明の目的は、可変表示装置の表示状態
の変化回数を格段に多くして遊技者の遊技意欲を高める
ことができ、かつ遊技店が多大な損失を受けることのな
いような、パチンコ遊技機を提供することである。
[Object of the Invention] Therefore, an object of the present invention is to significantly increase the number of times the display state of the variable display device changes, thereby increasing the player's desire to play, and preventing the game arcade from suffering a large loss. Our goal is to provide a pachinko game machine like no other.

[目的を達成するための手段] 本発明は、複数種類の識別記号を順次的に可変表示し得
る可変表示装置と、この可変表示装置の表示状態の変化
を開始させるための複数の始動入賞口と、前記可変表示
装置が予かじめ定める特定の識別記号の組合せになった
とき著しく打玉の入賞を容易にする可変入賞装置を遊技
盤上に設けたパチンコ遊技機において、前記始動入賞口
へ打玉が入賞するごとに、景品玉としてその入賞した打
玉のみを打玉供給皿へ排出するようにしたものである。
[Means for Achieving the Object] The present invention provides a variable display device that can sequentially variably display a plurality of types of identification symbols, and a plurality of starting winning holes for starting a change in the display state of the variable display device. and, in a pachinko gaming machine in which a variable winning device is provided on the gaming board, which makes winning a winning ball significantly easier when the variable display device matches a predetermined specific identification symbol combination, Each time a hit ball wins a prize, only the winning hit ball is discharged to the hit ball supply tray as a prize ball.

[実施例コ 以下本発明を図面について説明する。第1図は本発明の
一実施例のパチンコ遊技機の正面図である。パチンコ遊
技機1は、前面下方に景品玉を貯留して打玉発射部へ導
く打玉供給皿2.該打玉供給皿2に貯留される景品玉が
溢れたときに溢出した景品玉を貯留する貯留皿3.打玉
操作ハンドル4、停止スイッチ30が配設され、遊技盤
5には多数の障害釘6.天人賞ロア、チューリップ等の
可変入賞口8が設けられる。また、遊技盤5のほぼ中央
部には可変表示装!19.複数の始動入賞口10a〜l
Ocが設けられるとともに、遊技盤5の下方部には可変
入賞装置11が配設される。
[Example] The present invention will be described below with reference to the drawings. FIG. 1 is a front view of a pachinko game machine according to an embodiment of the present invention. The pachinko game machine 1 includes a ball supply tray 2 which stores prize balls in the lower part of the front surface and guides them to a ball firing section. A storage tray 3 for storing overflowing prize balls when the prize balls stored in the hit ball supply tray 2 overflow. A ball-hitting operation handle 4 and a stop switch 30 are provided, and the game board 5 has a large number of obstacle nails 6. Variable prize openings 8 such as Tenjin Sho Roa and Tulip are provided. In addition, there is a variable display device almost in the center of the game board 5! 19. Multiple starting prize openings 10a-l
A variable winning device 11 is provided below the game board 5.

第5図は可変表示装置9の一例を示す正面図である。こ
の可変表示装置9は遊技盤5に装着するための基板9a
を有する。基板9aには円径部が設けられ、その内周縁
部には識別記号として0゜1・・・・・・9の数字が等
間隔に付されている。また、円径部の中央にはデジタル
表示器9bが設けられ、この表示器9bの周囲には2重
環状に内周ランプ表示部9c及び外周ランプ表示部9d
が設けられている。そして、各ランプ表示部9c及び9
dには前記0.1・・・・・・9の各数字の径方向に向
う中心線上に点灯ランプ9c’及び9d’が設けられて
いる。前記デジタン表示器9dは、1から0までの数字
を電気的に変換表示するものである。この可変表示装@
9は打玉が始動入賞口10のいづれかに入賞すると、そ
の入賞上が後述の検出スイッチ12で検出され、この検
出出力によりデジタル表示器9bによって電気的に表示
される識別記号(数字)を順次的に変化させるとともに
、内周ランプ表示部9c及び外周ランプ表示部9dの各
点灯ランプ90′、及び9d’ を右回り又は左回りに
順次点灯させる。そして、タイマで設定された一定時間
後、又はその一定時間内に遊技者によって停止スイッチ
30が操作されるとデジタル表示器9bの可変表示を停
止させるとともに、各点灯ランプ9c’及び9d’の点
灯位置を固定する。このときのデジタル表示器9bの表
示並びに点灯ランプ9c’及び9d’の点灯位置の組合
せが判定回路により特賞遊技状態を付与するように定め
られたものか否かを判定し、その判定結果によって可変
入賞装置11の変化開成態様が定められる。
FIG. 5 is a front view showing an example of the variable display device 9. FIG. This variable display device 9 is a board 9a for mounting on the game board 5.
has. The substrate 9a is provided with a circular diameter portion, and the numbers 0°1, . Further, a digital display 9b is provided at the center of the circular portion, and around this display 9b are formed an inner lamp display portion 9c and an outer lamp display portion 9d.
is provided. And each lamp display part 9c and 9
At d, lighting lamps 9c' and 9d' are provided on the center line in the radial direction of each of the numbers 0.1...9. The digital display 9d electrically converts and displays numbers from 1 to 0. This variable display @
9, when the hit ball enters any of the starting winning openings 10, the winning position is detected by a detection switch 12 (to be described later), and the detection output sequentially displays identification symbols (numbers) electrically displayed by the digital display 9b. At the same time, the lamps 90' and 9d' of the inner lamp display section 9c and the outer lamp display section 9d are sequentially turned on clockwise or counterclockwise. Then, when the stop switch 30 is operated by the player after a certain period of time set by the timer or within the certain period of time, the variable display on the digital display 9b is stopped, and the lighting lamps 9c' and 9d' are turned on. Fix the position. At this time, a determination circuit determines whether or not the combination of the display on the digital display 9b and the lighting positions of the lighting lamps 9c' and 9d' is determined to give a special prize game state, and the combination can be changed depending on the determination result. The manner in which the winning device 11 changes is determined.

第6図は可変入賞装置i!11の一例を示す斜視図であ
る。この可変入賞装置11は遊技盤5に装着する取付基
板11aを有し、その中央部分には玉の入賞可能な透孔
Llbが形成される。透孔11bの前面には開閉板11
cが前面側に開閉自在に設けられる。
Figure 6 shows the variable winning device i! FIG. 11 is a perspective view showing an example of the device. This variable prize winning device 11 has a mounting board 11a that is attached to the game board 5, and a through hole Llb through which a ball can be won is formed in the center portion of the mounting board 11a. An opening/closing plate 11 is provided in front of the through hole 11b.
c is provided on the front side so that it can be opened and closed.

開閉板11cは下辺が軸lidで軸支され、また開閉板
11cの裏面の一側下端には係合片lieが一体に形成
される。この係合片lieの上方には一端を軸11fで
軸支したレバー11gの他端が連係され、該レバー11
gの上部位置にはソレノイドllbのプランジャlli
が接触状に臨む。動作において、開閉板11cはソレノ
イドllhが消磁した状態においてはプランジャlli
に巻装したコイルばねIljによりレバー11gを介し
て係合片lieが押し下げられて透孔11bを閉じ、ソ
レノイドllhが励磁してプランジャlliが上方へ吸
引されることにより図示のように前面側に開いて透孔1
1b八打玉を受入れ可能として構成されるものである。
The lower side of the opening/closing plate 11c is supported by a shaft lid, and an engaging piece lie is integrally formed at the lower end of one side of the back surface of the opening/closing plate 11c. A lever 11g whose one end is pivotally supported by a shaft 11f is connected to the upper side of this engagement piece lie.
At the upper position of g is the plunger lli of solenoid llb.
will contact you. In operation, the opening/closing plate 11c is connected to the plunger lli when the solenoid llh is demagnetized.
The engaging piece lie is pushed down by the coil spring Ilj wound around the lever 11g to close the through hole 11b, and the solenoid llh is energized and the plunger lli is sucked upward, so that it moves to the front side as shown in the figure. Open through hole 1
It is configured to be able to accept 1b eight-hit balls.

第2図は本発明の一実施例のパチンコ遊技機の裏面図、
第3図は遊技盤の裏面の要部図解図、第4図はパチンコ
遊技機の要部断面図である。遊技盤5の裏面には第3図
に示すようにカバ一部材13が装着される。このカバ一
部材13には始動入賞口10a〜locへ入賞した打玉
を合流して集める集合通路14が形成され、その下流端
には屈曲誘導通路15が形成される。この屈曲誘導通路
15の上流端には始動入賞口10a〜10cに入賞した
打玉を検出するための検出スイッチ12が設けられる。
FIG. 2 is a back view of a pachinko game machine according to an embodiment of the present invention;
FIG. 3 is an illustrative view of the main parts of the back side of the game board, and FIG. 4 is a sectional view of the main parts of the pachinko game machine. A cover member 13 is attached to the back surface of the game board 5 as shown in FIG. A collecting passage 14 is formed in this cover member 13, and a collecting passage 14 is formed to merge and collect the balls won into the starting winning openings 10a to loc, and a bending guiding passage 15 is formed at the downstream end thereof. A detection switch 12 is provided at the upstream end of this bending guidance passage 15 to detect the hit ball that has won the starting prize openings 10a to 10c.

この検出スイッチ12は始動入賞口10a〜10cへの
入賞上を検出することによって前述の可変表示装置9の
表示状態を変化させるのに用いられる。また、カバ一部
材13には天人賞ロアへ入賞した打玉の通路16゜可変
入賞口8へ入賞した打玉の通路17及び可変入賞装置1
1へ入賞した打玉の通路18がそれぞれ形成される。
This detection switch 12 is used to change the display state of the above-mentioned variable display device 9 by detecting winnings in the starting winning openings 10a to 10c. In addition, the cover member 13 includes a passage 16 for balls won into the Tenjin Sho Lower, a passage 17 for balls won into the variable winning opening 8, and a variable winning device 1.
A path 18 is formed for each ball hit to the number 1.

パチンコ遊技機lの機枠裏面には機構Fi19がカバ一
部材13に密着して開閉自在に設けられる。機構板19
の内面下方にはカバ一部材13の通路16〜18から落
下する入賞上が転動される斜状の入賞上集合通路20が
形成される。また、第2図に示すようにV&構板抜19
外表面上端には景品玉タンク21が配設されるとともに
、中央部右側には景品玉タンク21からの景品玉が誘導
樋22を介して送られる景品玉放出装置23が配設され
る。景品玉放出装置23の下方には景品玉排出樋24が
形成され、この景品玉排出樋24の下端において機構板
19には打玉供給皿2の導入部25と対応する景品玉送
出口26が透設される。また、i品玉送出口26の近く
には前記入賞上集合通路20と連通状に入賞上処理装置
27が設けられる。入賞上処理装置27は入賞上集合通
路20に集められた入賞上を1個づつ受けて景品玉放出
装置23を作動し、一定数(例えば13個)の景品玉を
景品玉排出樋24へ放出させる。また、機構板19には
前記カバ一部材13の屈曲誘導通路15に連通して入賞
上を景品玉排出樋24へ導く透孔28が形成される。尚
、景品玉排出@24の下方部分には打玉供給皿2の景品
玉が溢れたとき貯留皿3へ導(分流樋29が形成される
A mechanism Fi 19 is provided on the back side of the machine frame of the pachinko game machine 1 in close contact with the cover member 13 so as to be openable and closable. Mechanism plate 19
A diagonal winning prize gathering passage 20 is formed below the inner surface of the cover member 13, in which the winning prize falling from the passages 16 to 18 of the cover member 13 rolls. In addition, as shown in Figure 2, V & structure plate removal 19
A prize ball tank 21 is disposed at the upper end of the outer surface, and a prize ball discharging device 23 through which prize balls from the prize ball tank 21 are sent via a guide gutter 22 is disposed on the right side of the center portion. A prize ball discharge gutter 24 is formed below the prize ball discharge device 23, and at the lower end of this prize ball discharge gutter 24, a prize ball outlet 26 corresponding to the introduction part 25 of the hit ball supply tray 2 is formed on the mechanism plate 19. It is installed transparently. Further, near the i-product ball delivery port 26, a prize processing device 27 is provided in communication with the prize collecting passage 20. The prize processing device 27 receives the prizes collected in the prize collecting passageway 20 one by one, operates the prize ball discharging device 23, and releases a certain number (for example, 13) of prize balls to the prize ball discharging gutter 24. let Further, a through hole 28 is formed in the mechanism plate 19 to communicate with the bend guide passage 15 of the cover member 13 and guide the winning prize to the prize ball discharge gutter 24. A diversion gutter 29 is formed in the lower part of the prize ball discharge @ 24 to guide the prize balls from the hit ball supply tray 2 to the storage tray 3 when the prize balls overflow.

このように構成された本発明のパチンコ遊技機によれば
、遊技盤5へ打込まれた打玉が天人賞ロア、可変入賞口
8のいづれかへ入賞した場合は、カバ一部材13の通路
16及び17から機構板19の入賞上集合通路20へ落
下して入賞上処理装置27へ導かれ、この入賞上処理装
置27が入賞上を1個づつ順次排出処理すると同時に景
品玉放出装置23を作動し、これによって従来のパチン
コ遊技機と同じように一定数(例えば13個)の景品玉
が景品玉排出樋24へ放出される。
According to the pachinko game machine of the present invention configured as described above, when a ball hit into the game board 5 wins a prize in either the Tenjin Sho lower or the variable prize opening 8, the passage of the cover member 13 16 and 17 to the winning collecting path 20 of the mechanism plate 19 and guided to the winning processing device 27, which sequentially discharges the winning balls one by one and at the same time releases the prize balls discharging device 23. As a result, a fixed number (for example, 13) of prize balls are discharged into the prize ball discharge gutter 24 in the same way as in a conventional pachinko game machine.

一方、打玉が始動入賞口10a〜10cのいづれかへ入
賞した場合は、カバ一部材13の集合通路14から屈曲
誘導通路15を流下し、検出スイッチ12で検出されな
がら機構板19の透孔28から景品玉排出樋24に導か
れ、景品玉放出装置23を作動させることなくそのまN
景品玉として上部の玉受皿2へ排出される。検出スイッ
チ12が打玉を検出すると、前記可変表示装置9の各点
灯ランプ9c′及び9d’を連続的に高速で変換移動さ
せるとともに、デジタル表示器9bの0,1・・・・・
・9までの数字を変換表示させる。そして、デジタル表
示器9b、各点灯ランプ9c’及び9d’ が停止した
状態において1例えばデジタル表示器9b、点灯ランプ
90′及び9d’ が予かじめ設定した組合せを表示す
るとその組合せに応じた出力が制御回路に送られ、可変
入賞装置11のソレノイドllhを励磁して開閉板11
cを打玉の受入れが可能なように開成させる。この数字
の組合せは例えばデジタル表示器9b、各点灯ランプ9
0′及び9d’が「7」。
On the other hand, when the hit ball enters any of the starting prize openings 10a to 10c, it flows down from the gathering passage 14 of the cover member 13 through the bending guidance passage 15, and is detected by the detection switch 12, while the ball enters the through hole 28 of the mechanism plate 19. is guided to the prize ball discharge gutter 24, and the prize ball discharge device 23 is guided to N without operating the prize ball discharge device 23.
The balls are discharged to the upper ball tray 2 as prize balls. When the detection switch 12 detects a hit ball, the lighting lamps 9c' and 9d' of the variable display device 9 are continuously converted and moved at high speed, and the digital display 9b is changed to 0, 1, . . .
・Convert and display numbers up to 9. When the digital display 9b and the lighting lamps 9c' and 9d' are stopped, for example, the digital display 9b and the lighting lamps 90' and 9d' display a preset combination, and an output corresponding to the combination is output. is sent to the control circuit, energizes the solenoid llh of the variable winning device 11, and activates the opening/closing plate 11.
c is opened so as to be able to receive a hit ball. This combination of numbers is, for example, digital display 9b, each lighting lamp 9
0' and 9d' are "7".

r7J 、’  r7Jの数字を表示した場合、特賞遊
技状態となって開閉板11cを一定時間(例えば30秒
)開き続け、閉じた後再び開成する動作が繰り返えし行
われ遊技者にとって多大な利益が付与される。この可変
入賞装置1(のU8成状態のとき入賞した打玉は前述の
天人賞ロア、可変入賞口8へ入賞した打玉と同じように
カバ一部材13の通路18から機構板19の入賞上集合
通路20へ落下して入賞玉処埋装ホ27へ導かれ、一定
数の景品玉が排出される。
When the numbers r7J and 'r7J are displayed, the player enters the special prize game state and keeps the opening/closing plate 11c open for a certain period of time (for example, 30 seconds), then closes it and then opens it again. Profit is granted. The winning ball when the variable winning device 1 is in the U8 state enters the mechanism board 19 from the passage 18 of the cover member 13 in the same way as the ball winning the Tenjin Sho lower and the variable winning opening 8. The prize balls fall into the upper collection passage 20 and are guided to the prize ball disposal hole 27, where a certain number of prize balls are discharged.

上述のように、本発明のパチンコ遊技機は始動入賞口1
.0 a −10cへ打玉が入賞した場合には、従来の
パチンコ遊技機のように景品玉放出装置23を作動して
一定数の景品玉を放出させることな(、その入賞した打
玉のみを景品玉として打玉供給皿2へ排出させるように
しているので、始動入賞口10a〜lOcへの入賞確率
を格段に高くしても遊技店が多大な損失を受けろことが
ない。一方、遊技者にとっては始動入賞口10a−10
cへの入賞確率が高ければ、可変表示装置9の表示状態
を変化させる機会が非常に多くなり、特賞遊技状態にな
る期待感が常に与えられて遊技意欲を著しく高めること
ができる。
As mentioned above, the pachinko game machine of the present invention has a starting prize opening 1.
.. When a ball hits 0a-10c, the system does not operate the prize ball release device 23 to release a certain number of prize balls as in conventional pachinko machines (it only releases the winning balls). Since the balls are discharged as prize balls into the hit ball supply tray 2, even if the probability of winning a prize in the starting winning slots 10a to 10c is greatly increased, the game parlor will not suffer a large loss. For starting prize opening 10a-10
If the probability of winning the prize c is high, there will be many opportunities to change the display state of the variable display device 9, and the player will always be given a sense of expectation of entering the special prize game state, which can significantly increase the player's desire to play.

[発明の効果コ 以上のように1本発明によれば、可変表示装置の表示状
態を変化させる始動入賞口への打玉の入賞確率を格段に
高くしたゲージ構成が可能となるので、遊技者の興味を
引きやすく、シかも遊技の面白さを著しく向上できる等
の特有の効果を有するものである。
[Effects of the Invention] As described above, according to the present invention, it is possible to construct a gauge that significantly increases the winning probability of balls hitting the starting winning hole that changes the display state of the variable display device, so that the player It has unique effects such as attracting the interest of players and significantly improving the fun of the game.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明の実施例を示すもので、第1図はパチンコ
遊技機の正面図、第2図はパチンコ遊技機の裏面図、第
3図は遊技盤の裏面の要部図解図、第4図はパチンコ遊
技機の要部断面図、第5図は可変表示装置の正面図、第
6図は可変入賞装置の斜視図である。 ■・・・・パチンコ遊技機、2・・・・打玉供給皿、5
・・・・遊技盤、9・・・・可変表示装置、10a〜1
0r、・・・・始動入賞0.11・・・・可変入賞装置
。 特 許 出 願 人   マルホン工業株式会社第 1
 図 第 a 図 第 8 箇 第 4121 第6 m 1g 5 図
The drawings show an embodiment of the present invention, and FIG. 1 is a front view of a pachinko game machine, FIG. 2 is a back view of the pachinko game machine, FIG. 5 is a front view of the variable display device, and FIG. 6 is a perspective view of the variable winning device. ■...Pachinko machine, 2...Battered ball supply tray, 5
...Game board, 9...Variable display device, 10a-1
0r...Start winning prize 0.11...Variable winning device. Patent applicant: Maruhon Industries Co., Ltd. No. 1
Fig. a Fig. 8 Section 4121 Section 6 m 1g 5 Fig.

Claims (1)

【特許請求の範囲】[Claims] 複数種類の識別記号を順次的に可変表示し得る可変表示
装置と、この可変表示装置の表示状態の変化を開始させ
るための複数の始動入賞口と、前記可変表示装置が予か
じめ定める特定の識別記号の組合せになつたとき著しく
打玉の入賞を容易にする可変入賞装置を遊技盤上に設け
たパチンコ遊技機において、前記始動入賞口へ打玉が入
賞するごとに、景品玉としてその入賞した打玉のみを打
玉供給皿へ排出するようにしたことを特徴とするパチン
コ遊技機。
A variable display device capable of sequentially variably displaying multiple types of identification symbols, a plurality of starting prize openings for starting a change in the display state of the variable display device, and a specific number of winning holes predetermined by the variable display device. In a pachinko game machine that is equipped with a variable winning device on the game board that makes winning a prize significantly easier when a combination of identification symbols is used, each time a ball enters the starting prize opening, it is awarded as a prize ball. A pachinko game machine characterized in that only the balls that have been hit are discharged to a ball supply tray.
JP61034334A 1986-02-18 1986-02-18 Pachinko machine Expired - Lifetime JPH0632678B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP61034334A JPH0632678B2 (en) 1986-02-18 1986-02-18 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP61034334A JPH0632678B2 (en) 1986-02-18 1986-02-18 Pachinko machine

Publications (2)

Publication Number Publication Date
JPS62192189A true JPS62192189A (en) 1987-08-22
JPH0632678B2 JPH0632678B2 (en) 1994-05-02

Family

ID=12411239

Family Applications (1)

Application Number Title Priority Date Filing Date
JP61034334A Expired - Lifetime JPH0632678B2 (en) 1986-02-18 1986-02-18 Pachinko machine

Country Status (1)

Country Link
JP (1) JPH0632678B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6315977A (en) * 1986-07-07 1988-01-23 株式会社三洋物産 Pinball game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5412853A (en) * 1977-06-30 1979-01-30 Ricoh Co Ltd Laser beam modulating system
JPS574273A (en) * 1980-06-11 1982-01-09 Asahi Denka Kogyo Kk Formation of matte paint film
JPS60113085U (en) * 1984-01-09 1985-07-31 株式会社瑞穂製作所 pachinko machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5412853A (en) * 1977-06-30 1979-01-30 Ricoh Co Ltd Laser beam modulating system
JPS574273A (en) * 1980-06-11 1982-01-09 Asahi Denka Kogyo Kk Formation of matte paint film
JPS60113085U (en) * 1984-01-09 1985-07-31 株式会社瑞穂製作所 pachinko machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6315977A (en) * 1986-07-07 1988-01-23 株式会社三洋物産 Pinball game machine

Also Published As

Publication number Publication date
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