JPS588273B2 - Pachinko game machine play deterrent device - Google Patents
Pachinko game machine play deterrent deviceInfo
- Publication number
- JPS588273B2 JPS588273B2 JP54136792A JP13679279A JPS588273B2 JP S588273 B2 JPS588273 B2 JP S588273B2 JP 54136792 A JP54136792 A JP 54136792A JP 13679279 A JP13679279 A JP 13679279A JP S588273 B2 JPS588273 B2 JP S588273B2
- Authority
- JP
- Japan
- Prior art keywords
- pachinko
- balls
- game
- gutter
- machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
Landscapes
- Pinball Game Machines (AREA)
Description
【発明の詳細な説明】 本発明はパチンコ遊戯機の遊戯抑止装置に関する。[Detailed description of the invention] The present invention relates to a play inhibiting device for a pachinko game machine.
従前より、パチンコ遊戯店の過大の損失を防止するため
、パチンコ機械と遊戯客との間のパチンコ球の授受関係
が所定の設定状態よりもパチンコ店にとって不利益にな
ると,パチンコ球の補給を抑止したシ、賞球の供給を停
止するなどの遊戯抑止手段が講じられていた。In order to prevent pachinko parlors from incurring excessive losses, a system has been in place to prevent the replenishment of pachinko balls when the relationship between pachinko machines and players becomes more disadvantageous to the pachinko parlor than in a predetermined setting. Measures were taken to discourage play, such as stopping the supply of prize balls.
この所定の設定状態として、従来から2通りの.方式が
あり、その一つは、パチンコ機械から遊戯客へ供給され
る賞球の個数を計数し、その計数値が所定の設定値、例
えば600個に達するとその機械での遊戯を抑止する方
式であり、他の一つけ、パチンコ機械から回収樋を経て
店に回収されるパチンコ球数Aと店から配給樋を経てパ
チンコ機械へ補給されるパチンコ球数Bとをそれぞれ計
数し、その差数A−Bが正のときけパチンコ店側にとっ
て利益であり、負のときは損失であるとし、その差数が
所定値に達するとその機械での遊戯を抑止する方式であ
る。Conventionally, there are two ways to set this predetermined setting state. There are several methods, one of which is a method that counts the number of prize balls supplied from a pachinko machine to a player, and when the counted value reaches a predetermined set value, for example 600, playing with that machine is inhibited. Then, the other thing is to count the number A of pachinko balls collected from the pachinko machine to the parlor via the collection gutter and the number B of pachinko balls supplied from the parlor to the pachinko machine via the distribution gutter, and calculate the difference between them. When A-B is positive, it is a profit for the pachinko parlor, and when it is negative, it is a loss, and when the difference between them reaches a predetermined value, playing at the machine is inhibited.
ところが上述したいずれの方式であっても、パチンコ機
械ごとに状態を判断しているため、例えば抑止直前状態
になっているパチンコ機械で遊戯を始めた客が僅かしか
遊戯を行っていないのに突如として遊戯が抑止され、客
を不愉快にさせる欠点があった。However, in any of the above methods, the status is determined for each pachinko machine, so for example, a customer who has started playing on a pachinko machine that is about to be inhibited may suddenly be stopped even though he has only been playing for a short time. This had the disadvantage of discouraging play and making customers uncomfortable.
本発明は上記に鑑み為されたもので、遊戯者が交代する
ごとに収支勘定に関する状態、例えば賞球の計数値、排
出球数と補給球数の差数などをクリヤして遊戯者単位の
収支勘定を行い、その状態が所定値に達したとき遊戯を
抑止する装置を提供することを目的としている。The present invention has been made in view of the above, and each time a player changes, the status related to the income and expenditure account, such as the counted value of prize balls, the difference between the number of ejected balls and the number of supplied balls, etc. The object of the present invention is to provide a device that performs balance accounting and inhibits play when the balance reaches a predetermined value.
本発明における遊戯の中断を検出する手段は、例えば,
パチンコ機械の排出タンクから補球タンク又は捕球樋へ
パチンコ球を戻って循環させている還元器にパチンコ球
検出装置を設け、この還元器で運ばれるパチンコ球がし
ばらく途切れたことの検出により実現することができる
。The means for detecting interruption of play in the present invention includes, for example,
This is achieved by installing a pachinko ball detection device in the reducer that circulates the pachinko balls from the discharge tank of the pachinko machine back to the supplementary ball tank or ball catching gutter, and detecting when the pachinko balls being conveyed by the reducer have stopped for a while. can do.
また例えば遊戯者が腰掛ける椅子に感知装置を予め設け
ておき、しばらくの間空席になったことの検出により実
現することができる。Alternatively, for example, a sensing device may be provided in advance on the chair on which the player sits, and this can be realized by detecting that the seat has been vacant for a while.
また、遊戯球の検出、弾発レバーの作動検出等により実
現することができる。Further, it can be realized by detecting a game ball, detecting the operation of a triggering lever, etc.
本発明の遊戯を抑止する手段は、例えば、電動式弾発装
置において電動モータの電源を断つ方法、パチンコ機前
面の打球装填口を塞ぐ方法、補球タンクから賞球タンク
へのパチンコ球の供給を断つ方法、手動式弾発装置にお
いて遊戯客が操作する弾発レバーと機械内部の打球棒と
の係合関係を断つ方法など直ちに遊戯の続行を不能にす
る手段のほか、パチンコ機上部に設けられている補球タ
ンクへのパチンコ機の補給を断つなど、なおしばらくの
間だけ遊戯の続行を許す手段により実施することもでき
る。The means for inhibiting play according to the present invention includes, for example, a method of cutting off power to the electric motor in an electric triggering device, a method of blocking a ball loading port on the front of a pachinko machine, and a method of supplying pachinko balls from a supplementary ball tank to a prize ball tank. In addition to methods for immediately disabling the continuation of the game, such as methods for immediately disabling the continuation of the game, such as methods for cutting off the engagement between the triggering lever operated by the player in a manual triggering device and the batting rod inside the machine, This can also be carried out by means of allowing the game to continue for a while, such as by cutting off the supply of pachinko machines to the supplementary ball tank.
以下、本発明の実施例を説明する。Examples of the present invention will be described below.
第1図に本発明実施例のパチンコ機械の背面図と電気回
路ブロック図を組合せた構成図を示す。FIG. 1 shows a configuration diagram combining a rear view and an electric circuit block diagram of a pachinko machine according to an embodiment of the present invention.
パチンコ機械1の上方には各パチンコ機毎にパチンコ球
を補給する配給樋2が設けられ、パチンコ機械1の下方
には各パチンコ機からの引玉を回収する回収樋3が設け
られている。A distribution gutter 2 for replenishing pachinko balls for each pachinko machine is provided above the pachinko machine 1, and a collection gutter 3 for collecting balls from each pachinko machine is provided below the pachinko machine 1.
配給樋2から各パチンコ機に対してパチンコ球を補給す
る枝樋4が分岐し、その枝樋は補給樋5に連通し、補給
樋5の下端は補給タンク6の上方に開口している。A branch gutter 4 for supplying pachinko balls to each pachinko machine branches from the distribution gutter 2, and the branch gutter communicates with a supply gutter 5, and the lower end of the supply gutter 5 opens above a supply tank 6.
補給タンク6の出口は切換装置7を経て賞球タンク8に
連通し、切換装置7の排出口には残球排出樋9に連通し
ている。The outlet of the supply tank 6 communicates with a prize ball tank 8 via a switching device 7, and the outlet of the switching device 7 communicates with a remaining ball discharge gutter 9.
一方、遊戯客が弾発した球のうち、セーフ球はセーフ球
集合樋10に導かれ、アウト球はアウト球通過樋11に
導かれる。On the other hand, among the balls fired by the players, safe balls are guided to a safe ball collecting gutter 10, and out balls are guided to an out ball passing gutter 11.
残球排出樋9、セーフ球集合樋10及びアウト球通過樋
11の下端はいずれも排出球タンク12の上方に開口し
ている。The lower ends of the remaining ball discharge gutter 9, the safe ball collection gutter 10, and the out ball passage gutter 11 are all open above the discharge ball tank 12.
還元機13は排出球タンク12の球を絶えず補給タンク
6へ戻す装置であって、通常、エンドレスのチェーン又
はベルトにパチンコ球を1個づつ載せる爪が連続的に設
けられた構造になっている。The return machine 13 is a device that constantly returns the balls from the discharge ball tank 12 to the supply tank 6, and usually has a structure in which an endless chain or belt is continuously provided with claws for placing pachinko balls one by one. .
また排出球タンク12の溢れ玉を排出する溢れ玉排出樋
14と、切換装置15の排出口はともに排出樋16に連
通し、排出樋16の下端は回収樋3の上方に開口してい
る。Further, an overflow ball discharge gutter 14 for discharging overflowing balls from the discharge ball tank 12 and a discharge port of the switching device 15 both communicate with a discharge gutter 16, and the lower end of the discharge gutter 16 opens above the collection gutter 3.
また、パチンコ遊戯店と遊戯客との間のパチンコ球の授
受に関する状態を算出するため、補球樋5及び排出樋1
6にそれぜれパチンコ球検出装置31及び32が設けら
れ、集中管理装置200入力バツファ部21に導入され
ている。In addition, in order to calculate the status regarding the transfer of pachinko balls between the pachinko game parlor and the players, the supplementary ball gutter 5 and the discharge gutter 1 are used.
6 are provided with pachinko ball detection devices 31 and 32, respectively, and are introduced into the input buffer section 21 of the central management device 200.
還元機13のベルトの適宜位置又は還元機上端の流出樋
にパチンコ球検出装置17が設けられている。A pachinko ball detection device 17 is provided at an appropriate position on the belt of the reducing machine 13 or in an outflow gutter at the upper end of the reducing machine.
このパチンコ球検出装置17は、従来から広く用いられ
てしる、パチンコ球の落下運動によ.り回動ずる駆動輪
によシ接点を開閉させる接点式のもののほか、例えば、
発光器と光電変換素子の組合せによる光学式検出装置,
コイルの中をパチンコ球が通過するときのインダクタン
スの変化ヲ検出する電磁式検出装置など各種原理のもの
を用いることができる。This pachinko ball detection device 17 detects the falling movement of pachinko balls, which has been widely used in the past. In addition to the contact type, which opens and closes contacts using a rotating drive wheel, for example,
Optical detection device using a combination of a light emitter and a photoelectric conversion element,
Devices based on various principles can be used, such as an electromagnetic detection device that detects changes in inductance when a pachinko ball passes through a coil.
なお還元機に係るパチンコ球検出装置17はパチンコ球
の通過数を正確に計数する必要はなく、通過球の有無の
判別が出来さえすればよい。Note that the pachinko ball detection device 17 related to the return machine does not need to accurately count the number of passing pachinko balls, but only needs to be able to determine the presence or absence of passing balls.
パチンコ球検出装置17の出力信号はタイマー18に入
力される。The output signal of the pachinko ball detection device 17 is input to a timer 18.
このタイマーはOFFデレイ型タイマーであって、入力
信号があったのち一定時間、例えば1分間以内に次の入
力信号が到来しないときに出力信号を発する。This timer is an OFF delay type timer, and outputs an output signal when the next input signal does not arrive within a certain period of time, for example, one minute after an input signal is received.
通常、パチンコ機械が遊戯中であるときは、セーフ球又
はアウト球が絶えず投入されそれらが還元機13によシ
補給タンク6に還元されているから、タイマー18へ入
力信号が断続的に到来するが、遊戯が中断すると排出球
タンク12が空になってタイマー18への入力信号が途
絶えるから遊戯の中断を検知することができる。Normally, when a pachinko machine is playing, safe balls or out balls are constantly thrown in and returned to the replenishment tank 6 by the return machine 13, so an input signal to the timer 18 is intermittently received. However, when the game is interrupted, the discharge ball tank 12 becomes empty and the input signal to the timer 18 is interrupted, so that the interruption of the game can be detected.
この実施例において、上述した還元機に係るパチンコ球
検出装置17及びタイマー18が遊戯中断検出装置19
を構成している。In this embodiment, the pachinko ball detection device 17 and timer 18 related to the above-mentioned return machine are replaced by a play interruption detection device 19.
It consists of
パチンコ遊戯店内の全機械を集中管理する集中管理装置
20は、第2図に示すように、各パチンコ機械ごとにパ
チンコ遊戯店と遊戯客との間のパチンコ球の授受に関す
る状態を演算処理するため原始データとして、各パチン
コ機械から伝送されてくる入力信号、すなわち、実施例
において補球樋に係る球検出装置31の出力信号、及び
排出樋に係る球検出装置32の出力信号をマイクロプロ
セッサが処理しうる信号に変換する入カバツファ部21
各パチンコ機械ごとに、管理者によりクリヤされる迄の
累計数値を記憶する累計エリアと、遊戯中断検出信号が
発せられるごとに内容がクリャされる一時記憶エリアと
を備えたデジタルメモリ22、集中管理装置全体を制御
し、且つ、四則演算、メモリの入出力、演算結果の出力
、操作部からの割込み等の情報処理を所定のプログラム
に従って制御するマイクロプロセッサ23、このマイク
ロプロセッサに割込み命令を入力するためのキーボード
及び設定スイッチ等を備えた操作部24、マイクロプロ
セッサによる演算処理結果及びメモリの内容を表示する
ため数字デスプレイを備えた表示部25、及び一日の累
計値等を各パチンコ機械別に記録用紙上に印刷するプリ
ンタ26から構成されている。As shown in FIG. 2, the central control device 20 that centrally manages all the machines in the pachinko parlor calculates and processes the status regarding the exchange of pachinko balls between the pachinko parlor and the players for each pachinko machine. As original data, a microprocessor processes the input signals transmitted from each pachinko machine, that is, the output signal of the ball detection device 31 related to the supplementary ball gutter and the output signal of the ball detection device 32 related to the discharge gutter in the embodiment. input buffer section 21 that converts the signal into a
For each pachinko machine, a digital memory 22 is provided with a cumulative area that stores the cumulative value until it is cleared by the administrator, and a temporary storage area whose contents are cleared each time a play interruption detection signal is issued, and a centrally managed digital memory 22 A microprocessor 23 that controls the entire device and controls information processing such as four arithmetic operations, memory input/output, output of operation results, and interrupts from the operation unit according to a predetermined program; an interrupt instruction is input to this microprocessor. an operating section 24 equipped with a keyboard and setting switches, etc., a display section 25 equipped with a numeric display for displaying the results of arithmetic processing by a microprocessor and the contents of the memory, and recording daily cumulative values, etc. for each pachinko machine. It consists of a printer 26 that prints on paper.
更に、表示パネル上には、遊戯の抑止を遊戯者単位で行
うか否かを機械ごとに設定するスイッチ群とその設定状
態を表示する発光ダイオード群から成る抑止モード表示
器27が配設されている。Further, on the display panel, there is disposed a suppression mode indicator 27 consisting of a group of switches for setting whether or not to suppress play for each player on a machine-by-machine basis and a group of light emitting diodes for displaying the setting status. There is.
第3図にメモリ22の形式を示す。FIG. 3 shows the format of the memory 22.
各パチンコ機械No.ごとに補給球数の累計値nAを記
憶するエリア22A、排出球数の累計値nBを記憶する
エリア22B、遊戯中断後の補給球数ncを記憶するエ
リア22C、及び遊戯中断後の排出球数npを記憶する
エリア22Dを有し、補給樋5に係るパチンコ球検出装
置31が補給球を検出すると、nA+1→nA,nc+
1→ncの加算とメモリ内容の書きかえが実行され、排
出樋14に係るパチンコ球検出装置32が排出球を検出
すると、nB+1→nB,nD+1→nDの加算とメモ
リ内容の書きかえが実行され、遊戯中断検出信号が出力
されるとO−+nc,0→nDが実行されて内容が0に
戻される。Each pachinko machine No. Area 22A for storing the cumulative value nA of the number of supplied balls, area 22B for storing the cumulative value nB of the number of discharged balls, area 22C for storing the number nc of supplied balls after the game is interrupted, and the number of discharged balls after the game is suspended. It has an area 22D for storing np, and when the pachinko ball detection device 31 related to the supply gutter 5 detects a supply ball, nA+1→nA, nc+
When the pachinko ball detection device 32 associated with the ejection gutter 14 detects an ejected ball, the addition of nB+1→nB, nD+1→nD is performed and the memory content is rewritten. , when the play interruption detection signal is output, O-+nc, 0→nD is executed and the contents are returned to 0.
また、上記加算nc+1→n(+,又はnD+1→nD
が実行されたのち、遊戯中断後の補給球数ncから排出
球数nDを減算した差(nc nD)があらかじめ設
定された値を超えると、すなわち、パチンコ店側の損失
が設定限度を超えると、そのパチンコ機械に対する遊戯
抑止命令がマイクロプロセッサ23から出力され、デマ
ルチブレクサ28を介して当該パチンコ機械の遊戯抑止
手段29が作動する。Also, the above addition nc+1→n(+, or nD+1→nD
is executed, and if the difference (nc nD) obtained by subtracting the number of balls discharged nD from the number nc of balls supplied after the game is interrupted (nc nD) exceeds a preset value, that is, if the loss on the pachinko parlor side exceeds the set limit. , a play inhibiting command for the pachinko machine is output from the microprocessor 23, and the play inhibiting means 29 of the pachinko machine is activated via the demultiplexer 28.
また、抑止モード表示器27はスイッチ設定によりその
スイッチに係る発光ダロオードが発光し、そのスイッチ
の選択状態がマイクロプロセッサ23に入力されて制御
モードを切換えている。Further, in the inhibition mode indicator 27, the light emitting diode associated with the switch emits light according to the switch setting, and the selected state of the switch is input to the microprocessor 23 to switch the control mode.
本発明によれば、遊戯が中断したことを検出してメモリ
内の一時記憶エリアの内容をクリャすることにより遊戯
客単位でパチンコ球の収支状態を判別し、その収支状態
が所定値をこえたとき遊戯の続行が抑止されるので、遊
戯者はその機械の過去の履歴に関係なく遊戯を楽しむこ
とができる。According to the present invention, the balance status of pachinko balls is determined for each player by detecting that the game is interrupted and clearing the contents of the temporary storage area in the memory, and when the balance status exceeds a predetermined value. Since the continuation of the game is inhibited, the player can enjoy the game regardless of the past history of the machine.
第1図は本発明の実施例のパチンコ機械の背面図、第2
図は本発明の電気的部分を示すブロック構成図、第3図
は第2図のメモリのフオートマットを示す図である。
18・・・・・・タイマー、19・・・・・・遊戯中断
検出装置、21・・・・・・入カバツファ部、22・・
・・・・メモリ、23・・・・・・マイクロプロセッサ
、24・・・・・・操作部、25・・・・・・表示部、
26・・・・・・プリンタ、27・・・・・・抑止モー
ド表示器、33・・・・・・遊戯抑止手段。FIG. 1 is a rear view of a pachinko machine according to an embodiment of the present invention, and FIG.
3 is a block diagram showing the electrical part of the present invention, and FIG. 3 is a diagram showing the format of the memory shown in FIG. 2. 18... Timer, 19... Play interruption detection device, 21... Input buffer section, 22...
... Memory, 23 ... Microprocessor, 24 ... Operation section, 25 ... Display section,
26...Printer, 27...Inhibition mode indicator, 33...Play suppression means.
Claims (1)
に関する状態をデジタル量で各パチンコ機械ごとに記憶
するメモリと、遊戯が中断したことを検出して遊戯中断
信号を発する装置と、その遊戯中断信号により上記メモ
リの当該パチンコ機械に係る記憶内容をクリャする回路
手段と、上記メモリの記憶内容が所定値に達したとき遊
戯を抑止する抑止手段とを有するパチンコ遊戯機の遊戯
抑止装置。1. A memory that stores the status regarding the exchange of pachinko balls between a pachinko game parlor and a player in a digital format for each pachinko machine, a device that detects when a game is interrupted and issues a game interruption signal, and A play inhibiting device for a pachinko game machine, comprising circuit means for clearing the stored contents of the memory related to the pachinko machine in response to an interruption signal, and inhibiting means for suppressing the game when the stored contents of the memory reach a predetermined value.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP54136792A JPS588273B2 (en) | 1979-10-22 | 1979-10-22 | Pachinko game machine play deterrent device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP54136792A JPS588273B2 (en) | 1979-10-22 | 1979-10-22 | Pachinko game machine play deterrent device |
Publications (2)
Publication Number | Publication Date |
---|---|
JPS5660586A JPS5660586A (en) | 1981-05-25 |
JPS588273B2 true JPS588273B2 (en) | 1983-02-15 |
Family
ID=15183616
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP54136792A Expired JPS588273B2 (en) | 1979-10-22 | 1979-10-22 | Pachinko game machine play deterrent device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS588273B2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6358447U (en) * | 1986-10-01 | 1988-04-19 | ||
JPH0344397B2 (en) * | 1983-07-19 | 1991-07-05 | Sanyo Electric Co |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5925776A (en) * | 1982-08-02 | 1984-02-09 | ユ−・エス・エス方式自動補球工事有限会社 | Apparatus for controlling stoppage of winning ball in pinball game machine |
JPH0520391Y2 (en) * | 1986-04-30 | 1993-05-27 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5044216U (en) * | 1973-08-23 | 1975-05-06 | ||
JPS51148529A (en) * | 1975-06-13 | 1976-12-20 | Ace Denken:Kk | A device displaying and printing the number of players for playing mac hine |
JPS527769B2 (en) * | 1972-11-28 | 1977-03-04 | ||
JPS5514375U (en) * | 1978-07-08 | 1980-01-29 | ||
JPS5519582U (en) * | 1978-07-27 | 1980-02-07 |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5514375Y2 (en) * | 1975-07-03 | 1980-04-01 |
-
1979
- 1979-10-22 JP JP54136792A patent/JPS588273B2/en not_active Expired
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS527769B2 (en) * | 1972-11-28 | 1977-03-04 | ||
JPS5044216U (en) * | 1973-08-23 | 1975-05-06 | ||
JPS51148529A (en) * | 1975-06-13 | 1976-12-20 | Ace Denken:Kk | A device displaying and printing the number of players for playing mac hine |
JPS5514375U (en) * | 1978-07-08 | 1980-01-29 | ||
JPS5519582U (en) * | 1978-07-27 | 1980-02-07 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0344397B2 (en) * | 1983-07-19 | 1991-07-05 | Sanyo Electric Co | |
JPS6358447U (en) * | 1986-10-01 | 1988-04-19 |
Also Published As
Publication number | Publication date |
---|---|
JPS5660586A (en) | 1981-05-25 |
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