JPH119837A - Video game device - Google Patents

Video game device

Info

Publication number
JPH119837A
JPH119837A JP9170587A JP17058797A JPH119837A JP H119837 A JPH119837 A JP H119837A JP 9170587 A JP9170587 A JP 9170587A JP 17058797 A JP17058797 A JP 17058797A JP H119837 A JPH119837 A JP H119837A
Authority
JP
Japan
Prior art keywords
viewpoint
demonstration
image
attract
displayed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9170587A
Other languages
Japanese (ja)
Inventor
Hiroyuki Sako
弘幸 酒匂
Takashi Seguchi
隆士 瀬口
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP9170587A priority Critical patent/JPH119837A/en
Publication of JPH119837A publication Critical patent/JPH119837A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Abstract

PROBLEM TO BE SOLVED: To enable character images to be examined in advance before a coin is thrown in by providing an operation unit and a viewpoint switch- processing circuit, which switch the viewpoint of an image for an attract demonstration in response to the operation of player. SOLUTION: When power is turned on for this video game device, on the screen of a monitor 6, a series of images for an attract demonstration which are previously determined, are displayed. For example, in the case of a racing game, a state wherein an automobile is running on a road surface is displayed from a viewpoint such as seeing the automobile from behind. Then, under the state, if a patron wants to know the shape, etc., of the automobile more in details, by pressing a viewpoint switching button provided on an operation unit, its switching input signal is provided to a viewpoint switch-processing circuit 8 through an I/O port 5, and after being viewpoint switch-processed into an image data for demonstration which is obtained from a ROM 3, an image composition is performed by a three dimensional image processing device 4, and the image for attract demonstration under a state seen from another viewpoint, is displayed on the monitor 6.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、アトラクトデモン
ストレーション用画像を表示するビデオゲーム装置の改
良に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an improvement in a video game device for displaying an image for attract demonstration.

【0002】[0002]

【従来の技術】業務用のビデオゲーム装置では、通常、
コインの投入されていないゲーム開始前の状態において
は、そのモニター画面に客の興味を喚起するためのいわ
ゆるアトラクトデモンストレーション用の画像が表示さ
れるようになっており、客はこれを見てそのゲーム装置
でプレイするか否かを決定する。このアトラクトデモン
ストレーション用画像は、従来、客の操作によって変更
することはできず、あらかじめ定められた一連の画像が
一定のプログラムに従って一方的に表示されるだけであ
った。従って、例えば対戦型のレーシングゲーム等で、
アトラクトデモンストレーションで走っている車を様々
な角度から観察した上でゲームをやるか否かを決定しよ
うとする客は、その要求をかなえることができなかっ
た。特に、昨今は、ビデオゲーム装置がハード面でもソ
フト面でも大きく進歩し、立体的でリアルな映像が表示
できるようになっているため、客がそのゲーム機でプレ
イするか否かを決定する場合にも、表示されるキャラク
ター画像のリアリティの有無が大きな選択要素となって
おり、従来の如くあらかじめ定められた一連の画像が一
定のプログラムに従って一方的に表示されるだけのデモ
ンストレーションでは満足されなくなってきている。
2. Description of the Related Art In an arcade video game device, usually,
Before the start of the game with no coins inserted, a so-called attract demonstration image is displayed on the monitor screen to arouse the customer's interest. Determines whether to play on the device. Conventionally, the image for attract demonstration cannot be changed by a customer's operation, and a series of predetermined images is only displayed unilaterally according to a predetermined program. Therefore, for example, in a competitive racing game, etc.,
Customers trying to decide whether or not to play the game after observing the car running in the attract demonstration from various angles could not meet the demand. Particularly, in recent years, video game devices have made great progress in both hardware and software, and it is now possible to display three-dimensional and realistic images, so when customers decide whether to play with the game machine In addition, the presence or absence of the reality of the displayed character image is a big selection factor, and it is no longer satisfied with a demonstration in which a series of predetermined images is unilaterally displayed according to a certain program as in the past. ing.

【0003】[0003]

【発明が解決しようとする課題】本発明は上記の問題点
を解決するためなされたものであり、その目的とすると
ころは、客の操作によりアトラクトデモンストレーショ
ン用画像の視点を切り替えることが可能で、例えばレー
シングゲームの場合、客が運転する車を複数の視点から
充分に観察、検討した上で、そのゲーム装置でプレイす
るか否かを決定できるようなビデオゲーム装置を提供す
ることにある。
SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and it is an object of the present invention to switch the viewpoint of an attract demonstration image by a customer operation. For example, in the case of a racing game, it is an object of the present invention to provide a video game device capable of deciding whether or not to play with a game device after sufficiently observing and examining a car driven by a customer from a plurality of viewpoints.

【0004】[0004]

【課題を解決するための手段】上記の目的は、ゲーム開
始前にモニター画面にアトラクトデモンストレーション
用画像を表示するビデオゲーム装置において、プレイヤ
ーの操作に応じてアトラクトデモンストレーション用画
像の視点を切り替える操作部と、視点切替え処理回路と
を設けたことを特徴とする上記のビデオゲーム装置によ
って達成できる。
An object of the present invention is to provide a video game device which displays an attract demonstration image on a monitor screen before the start of a game, and an operation unit for switching a viewpoint of the attract demonstration image in accordance with an operation of a player. And a viewpoint switching processing circuit.

【0005】[0005]

【発明の実施の形態】以下、図面を参照しつゝ本発明を
具体的に説明する。図1は、本発明に係るビデオゲーム
装置の回路構成を示すブロック図、図2は、本発明に係
るビデオゲーム装置の動作を示すフローチャート、図3
は、アトラクトデモンストレーション用画像の一例を示
す説明図、図4は、図3に示す画像を視点を切り替えて
表示した画像を示す説明図である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be specifically described below with reference to the drawings. FIG. 1 is a block diagram illustrating a circuit configuration of a video game device according to the present invention. FIG. 2 is a flowchart illustrating an operation of the video game device according to the present invention.
Is an explanatory diagram showing an example of an image for attract demonstration, and FIG. 4 is an explanatory diagram showing an image in which the viewpoint shown in FIG. 3 is switched.

【0006】図1中、1はビデオゲーム装置全体を統括
制御するCPUであり、ゲーム進行のため必要な主要な
演算処理を行なう。2は、CPU1の作動に必要なデー
タの授受を行なうRAMである。3は、ゲームに必要な
すべてのデータを記録したROMであり、通常のビデオ
ゲームに必要なプログラムや画像要素のデータ等が記録
されている。4は、RAM2やROM3からの画像デー
タをもとにゲーム画面の映像を編成する3次元画像処理
装置である。5は、プレイヤーが操作するスイッチやジ
ョイスティックのほか、本発明において客がアトラクト
デモンストレーション用画像の視点を切り替えるための
操作ボタンや、各種表示ランプ等に接続されているI/
Oポートである。6は、ゲーム画面のディスプレイを行
なうモニター、7は、効果音やプレイヤーへの音声指示
等を発生するサウンド回路である。8は、客の操作によ
りアトラクトデモンストレーション用画像の視点を切り
替える視点切替え処理回路である。9は、ゲーム開始前
にアトラクトデモンストレーションとして表示された車
の画像である。
In FIG. 1, reference numeral 1 denotes a CPU for controlling the entire video game apparatus, and performs main arithmetic processing necessary for the progress of the game. Reference numeral 2 denotes a RAM for transmitting and receiving data necessary for the operation of the CPU 1. Reference numeral 3 denotes a ROM in which all data required for the game are recorded, in which programs and image element data necessary for a normal video game are recorded. Reference numeral 4 denotes a three-dimensional image processing device that organizes video of a game screen based on image data from the RAM 2 and the ROM 3. Reference numeral 5 denotes switches / joysticks operated by the player, operation buttons for the customer to switch the viewpoint of the image for attract demonstration in the present invention, and I / O connected to various display lamps.
O port. Reference numeral 6 denotes a monitor for displaying a game screen, and reference numeral 7 denotes a sound circuit for generating a sound effect, a voice instruction to a player, and the like. Reference numeral 8 denotes a viewpoint switching processing circuit that switches the viewpoint of the attract demonstration image according to the operation of the customer. 9 is a car image displayed as an attract demonstration before the game starts.

【0007】以下、図2ないし図4を併せて参照しつ
ゝ、本発明のビデオゲーム装置の作動について説明す
る。ビデオゲーム装置の電源が入れられ、装置の作動が
開始すると、モニター6の画面には、あらかじめ定めら
れた一連のアトラクトデモンストレーション用画像が表
示される。例えばレーシングゲームの場合、図3に示す
ようにプレイヤーが運転すべき車9が路面を走っている
状態が、車9を背後から見るような視点で表示される。
その状態で、客がこのゲームに何らかの興味を覚え、車
9の形状等を更に詳しく知りたい場合には、操作部に設
けた視点切替えボタン(図では省略)を押す。然るとき
は、その切替え入力信号はI/Oポート5を通じて視点
切替え処理回路8にもたらされ、ROM3から得られる
デモンストレーション用画像データに視点切替え処理が
なされた上で、3次元画像処理装置4により映像編成が
なされ、視点切替えボタンを押す前とは別の視点から見
た状態のアトラクトデモンストレーション用画像がモニ
ター6に表示される。即ち、図4に示すように、車9を
斜め前から見るような視点で表示される。客は、これら
の画像により車9を充分に観察、検討した上で、ゲーム
を行なうことを決定した場合には、その時点で初めてコ
インを投入してゲームを開始すればよい。
Hereinafter, the operation of the video game apparatus of the present invention will be described with reference to FIGS. 2 to 4. When the power of the video game apparatus is turned on and the operation of the apparatus is started, a series of predetermined images for attract demonstration are displayed on the screen of the monitor 6. For example, in the case of a racing game, as shown in FIG. 3, the state in which the car 9 to be driven by the player is running on the road surface is displayed from the viewpoint of looking at the car 9 from behind.
In this state, if the customer is interested in this game and wants to know the shape of the car 9 in more detail, he or she presses a viewpoint switching button (not shown) provided on the operation unit. In that case, the switching input signal is supplied to the viewpoint switching processing circuit 8 through the I / O port 5, the viewpoint switching process is performed on the demonstration image data obtained from the ROM 3, and then the three-dimensional image processing device 4. Thus, an image for attract demonstration viewed from a different viewpoint from before pressing the viewpoint switching button is displayed on the monitor 6. That is, as shown in FIG. 4, the vehicle 9 is displayed from a viewpoint as viewed obliquely from the front. When the customer decides to play the game after sufficiently observing and examining the car 9 based on these images, he or she only has to insert coins and start the game at that time.

【0008】なお、上記では主に車によるレーシングゲ
ームを例にとって説明したが、本発明はこれに限定され
るものでなく、競馬、競輪、競艇等々のレーシングゲー
ムや、各種コンバットゲーム、サバイバルゲーム等にも
広く利用できるものであって、本発明はそれらすべての
変更実施例を包摂するものである。
Although the above description has been made mainly with reference to a racing game using a car, the present invention is not limited to this. For example, racing games such as horse racing, wheel racing, boat racing, various combat games, survival games, etc. The present invention encompasses all of these alternative embodiments.

【0009】[0009]

【発明の効果】本発明は上記の如く構成されるから、本
発明によるときは、客はコインを投入する前のアトラク
トデモンストレーションの画像によって、あらかじめ充
分にキャラクター画像を吟味することができるので、ゲ
ームの楽しみを充分に満喫できるビデオゲーム装置が提
供されるものである。
Since the present invention is configured as described above, according to the present invention, the customer can sufficiently examine the character image in advance by using the image of the attract demonstration before inserting coins. A video game device that can fully enjoy the enjoyment of the game is provided.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るビデオゲーム装置の回路構成を示
すブロック図である。
FIG. 1 is a block diagram showing a circuit configuration of a video game device according to the present invention.

【図2】本発明に係るビデオゲーム装置の動作を示すフ
ローチャートである。
FIG. 2 is a flowchart showing the operation of the video game device according to the present invention.

【図3】本発明におけるアトラクトデモンストレーショ
ン用画像の一例を示す説明図である。
FIG. 3 is an explanatory diagram showing an example of an image for attract demonstration in the present invention.

【図4】図3に示す画像を視点を切り替えて表示した画
像を示す説明図である。
FIG. 4 is an explanatory diagram showing an image in which the viewpoint shown in FIG. 3 is switched and displayed.

【符号の説明】[Explanation of symbols]

1 CPU 2 RAM 3 ROM 4 3次元画像処理装置 5 I/Oポート 6 モニター 7 サウンド回路 8 視点切替え処理回路 9 車の画像 DESCRIPTION OF SYMBOLS 1 CPU 2 RAM 3 ROM 4 3D image processing apparatus 5 I / O port 6 Monitor 7 Sound circuit 8 Viewpoint switching processing circuit 9 Car image

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】ゲーム開始前にモニター画面にアトラクト
デモンストレーション用画像を表示するビデオゲーム装
置において、プレイヤーの操作に応じてアトラクトデモ
ンストレーション用画像の視点を切り替える操作部と、
視点切替え処理回路(8)とを設けたことを特徴とする
上記のビデオゲーム装置。
An operation unit for switching a viewpoint of an attract demonstration image according to an operation of a player, in a video game device for displaying an image for attract demonstration on a monitor screen before a game starts.
The video game device described above, further comprising a viewpoint switching processing circuit (8).
【請求項2】レーシングゲームである請求項1に記載の
ビデオゲーム装置。
2. The video game device according to claim 1, wherein the video game device is a racing game.
JP9170587A 1997-06-26 1997-06-26 Video game device Pending JPH119837A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9170587A JPH119837A (en) 1997-06-26 1997-06-26 Video game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9170587A JPH119837A (en) 1997-06-26 1997-06-26 Video game device

Publications (1)

Publication Number Publication Date
JPH119837A true JPH119837A (en) 1999-01-19

Family

ID=15907609

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9170587A Pending JPH119837A (en) 1997-06-26 1997-06-26 Video game device

Country Status (1)

Country Link
JP (1) JPH119837A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001051148A3 (en) * 2000-01-14 2002-02-07 Sony Computer Entertainment Inc Method for changing viewpoints using pressure-sensitive means, recording medium providing software program therefor, and entertainment system
FR2828754A1 (en) * 2001-08-14 2003-02-21 Koninkl Philips Electronics Nv VISUALIZATION OF A PANORAMIC VIDEO EDITION BY APPLYING NAVIGATION COMMANDS TO THE SAME
US9081426B2 (en) 1992-03-05 2015-07-14 Anascape, Ltd. Image controller

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9081426B2 (en) 1992-03-05 2015-07-14 Anascape, Ltd. Image controller
WO2001051148A3 (en) * 2000-01-14 2002-02-07 Sony Computer Entertainment Inc Method for changing viewpoints using pressure-sensitive means, recording medium providing software program therefor, and entertainment system
US6726566B2 (en) 2000-01-14 2004-04-27 Sony Computer Entertainment Inc. Method for changing viewpoints using pressure-sensitive means, recording medium providing software program therefor, and entertainment system
US6749506B2 (en) 2000-01-14 2004-06-15 Sony Computer Entertainment Inc. Method for changing viewpoints using pressure-sensitive means, recording medium providing software program therefor, and entertainment system
FR2828754A1 (en) * 2001-08-14 2003-02-21 Koninkl Philips Electronics Nv VISUALIZATION OF A PANORAMIC VIDEO EDITION BY APPLYING NAVIGATION COMMANDS TO THE SAME
EP1286308A1 (en) * 2001-08-14 2003-02-26 Koninklijke Philips Electronics N.V. Panoramic video editing visualisation by application of navigation control to said panoramic video
KR100916958B1 (en) * 2001-08-14 2009-09-14 코닌클리케 필립스 일렉트로닉스 엔.브이. Display of an arrangement of a panoramic video by applying navigation commands to said panoramic video

Similar Documents

Publication Publication Date Title
US6238291B1 (en) Cartridge, game machine and bi-directional communication type game system
KR101590559B1 (en) Game machine, game information displaying method and computer readable media having stored game program thereon
JP2004223110A (en) Game apparatus, game system and game program
JPH10295935A (en) Video game system and storage medium for video game
JP2000262738A (en) Game device and information storing medium
JP2004041645A (en) Game program, game control method and game device
JPH10113466A (en) Game device, image synthesizing method, and information memory medium
JP3741285B1 (en) GAME DEVICE, PROGRAM, AND GAME MACHINE CONTROL METHOD
JPH09164253A (en) Game machine
JPH119837A (en) Video game device
JP4338121B2 (en) Game machine, control program, and information storage medium
JP4738494B2 (en) Game machine, control program, and information storage medium
JP2000084181A (en) Game device
JP3818769B2 (en) Information storage medium, game device, and game system
JP2000245963A (en) Game system and information storage medium
JP2004174125A (en) Game device, game program, backup writing control method, and information recording medium for game
JPH11244531A (en) Game device, game system and information storage medium
JP2001009162A (en) Game system and information storage medium
JP3712065B2 (en) GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP2000237453A (en) Problem solution type vehicle game device
JP3198660B2 (en) Video game device with privilege giving function
JP3519281B2 (en) Image capturing device and information storage medium
JPH0975541A (en) Game device, game playing and game system
JPH09168668A (en) Game system
JP2000135376A (en) Game system, information recording medium and method for switching indication