JPH10290886A - 画像処理装置および画像処理方法 - Google Patents

画像処理装置および画像処理方法

Info

Publication number
JPH10290886A
JPH10290886A JP10036173A JP3617398A JPH10290886A JP H10290886 A JPH10290886 A JP H10290886A JP 10036173 A JP10036173 A JP 10036173A JP 3617398 A JP3617398 A JP 3617398A JP H10290886 A JPH10290886 A JP H10290886A
Authority
JP
Japan
Prior art keywords
game
character
image processing
virtual
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10036173A
Other languages
English (en)
Japanese (ja)
Other versions
JPH10290886A5 (enExample
Inventor
Norio Haga
憲夫 芳賀
Masanori Yamashita
昌紀 山下
Tadanobu Numata
忠信 沼田
Makoto Yamamoto
信 山本
Kaori Yamamoto
花織 山本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP10036173A priority Critical patent/JPH10290886A/ja
Publication of JPH10290886A publication Critical patent/JPH10290886A/ja
Publication of JPH10290886A5 publication Critical patent/JPH10290886A5/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
JP10036173A 1997-02-18 1998-02-18 画像処理装置および画像処理方法 Pending JPH10290886A (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10036173A JPH10290886A (ja) 1997-02-18 1998-02-18 画像処理装置および画像処理方法

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP3408997 1997-02-18
JP9-34089 1997-02-18
JP10036173A JPH10290886A (ja) 1997-02-18 1998-02-18 画像処理装置および画像処理方法

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP10159011A Division JP3052933B2 (ja) 1997-02-18 1998-06-08 画像処理装置および画像処理方法
JP2006318414A Division JP2007054656A (ja) 1997-02-18 2006-11-27 画像処理装置および画像処理方法

Publications (2)

Publication Number Publication Date
JPH10290886A true JPH10290886A (ja) 1998-11-04
JPH10290886A5 JPH10290886A5 (enExample) 2005-08-25

Family

ID=26372889

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10036173A Pending JPH10290886A (ja) 1997-02-18 1998-02-18 画像処理装置および画像処理方法

Country Status (1)

Country Link
JP (1) JPH10290886A (enExample)

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002200340A (ja) * 2000-12-28 2002-07-16 Sega Corp ゲーム装置,ゲーム方法,およびゲームプログラム
WO2007001050A1 (ja) * 2005-06-29 2007-01-04 Konami Digital Entertainment Co., Ltd. ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体
JP2007037973A (ja) * 2005-06-29 2007-02-15 Konami Digital Entertainment:Kk ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
WO2007060770A1 (ja) * 2005-11-25 2007-05-31 Konami Digital Entertainment Co., Ltd. ゲーム装置、ゲーム用画像処理方法及び情報記憶媒体
JP2007156853A (ja) * 2005-12-06 2007-06-21 Sega Corp 画像生成プログラム、画像処理装置
JP2007222413A (ja) * 2006-02-23 2007-09-06 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2008027173A (ja) * 2006-07-20 2008-02-07 Konami Digital Entertainment:Kk 画像処理装置、画像処理装置の制御方法及びプログラム
JP2009112405A (ja) * 2007-11-02 2009-05-28 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2009261920A (ja) * 2008-03-31 2009-11-12 Copcom Co Ltd ゲームプログラム、記憶媒体およびコンピュータ装置
US7667705B2 (en) 2001-05-15 2010-02-23 Nintendo Of America Inc. System and method for controlling animation by tagging objects within a game environment
US7762893B2 (en) 2005-04-26 2010-07-27 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US7828660B2 (en) 2005-05-09 2010-11-09 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
JP2010279460A (ja) * 2009-06-03 2010-12-16 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2011142959A (ja) * 2010-01-12 2011-07-28 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
US8062110B2 (en) 2006-02-22 2011-11-22 Nintendo Co., Ltd. Storage medium storing game program and game apparatus
US8619025B2 (en) 2004-10-19 2013-12-31 Nintendo Co., Ltd. Storage medium having input processing program stored thereon and input processing device
CN113546407A (zh) * 2021-07-30 2021-10-26 网易(杭州)网络有限公司 游戏画面处理方法、装置、计算机设备及存储介质

Cited By (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002200340A (ja) * 2000-12-28 2002-07-16 Sega Corp ゲーム装置,ゲーム方法,およびゲームプログラム
US8593464B2 (en) 2001-05-15 2013-11-26 Nintendo Co., Ltd. System and method for controlling animation by tagging objects within a game environment
US8319779B2 (en) 2001-05-15 2012-11-27 Nintendo Of America, Inc. System and method for controlling animation by tagging objects within a game environment
US7928986B2 (en) 2001-05-15 2011-04-19 Nintendo Of America System and method for controlling animation by tagging objects within a game environment
US7667705B2 (en) 2001-05-15 2010-02-23 Nintendo Of America Inc. System and method for controlling animation by tagging objects within a game environment
US8976184B2 (en) 2001-05-15 2015-03-10 Nintendo Co., Ltd. System and method for controlling animation by tagging objects within a game environment
US8907896B2 (en) 2004-10-19 2014-12-09 Nintendo Co. Ltd. Storage medium having input processing program stored thereon and input processing device
US8619025B2 (en) 2004-10-19 2013-12-31 Nintendo Co., Ltd. Storage medium having input processing program stored thereon and input processing device
EP3300779A1 (en) 2005-04-26 2018-04-04 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US7762893B2 (en) 2005-04-26 2010-07-27 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US7828660B2 (en) 2005-05-09 2010-11-09 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US8690674B2 (en) 2005-05-09 2014-04-08 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US8419540B2 (en) 2005-05-09 2013-04-16 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
JP2007037973A (ja) * 2005-06-29 2007-02-15 Konami Digital Entertainment:Kk ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
WO2007001050A1 (ja) * 2005-06-29 2007-01-04 Konami Digital Entertainment Co., Ltd. ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体
WO2007060770A1 (ja) * 2005-11-25 2007-05-31 Konami Digital Entertainment Co., Ltd. ゲーム装置、ゲーム用画像処理方法及び情報記憶媒体
JP2007156853A (ja) * 2005-12-06 2007-06-21 Sega Corp 画像生成プログラム、画像処理装置
US8062110B2 (en) 2006-02-22 2011-11-22 Nintendo Co., Ltd. Storage medium storing game program and game apparatus
JP2007222413A (ja) * 2006-02-23 2007-09-06 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2008027173A (ja) * 2006-07-20 2008-02-07 Konami Digital Entertainment:Kk 画像処理装置、画像処理装置の制御方法及びプログラム
US8597094B2 (en) 2007-11-02 2013-12-03 Konami Digital Entertainment Co., Ltd. Game machine, controlling method, program and information storage medium of the game machine for improving operability for a user when a player character of an opponent team holds a moving object
JP2009112405A (ja) * 2007-11-02 2009-05-28 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2009261920A (ja) * 2008-03-31 2009-11-12 Copcom Co Ltd ゲームプログラム、記憶媒体およびコンピュータ装置
JP2010279460A (ja) * 2009-06-03 2010-12-16 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2011142959A (ja) * 2010-01-12 2011-07-28 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
CN113546407A (zh) * 2021-07-30 2021-10-26 网易(杭州)网络有限公司 游戏画面处理方法、装置、计算机设备及存储介质

Similar Documents

Publication Publication Date Title
CN1640519B (zh) 图像处理装置和图像处理方法
US8172678B2 (en) Image processing for a game
US6746331B1 (en) Assisting a player to contact an object by adjusting timing
US6603479B1 (en) Picture processing device, picture processing method, and game device and storage medium using the same
JPH10290886A (ja) 画像処理装置および画像処理方法
EP1587034A2 (en) Image generating device and image generating method
JP4776831B2 (ja) プログラム、情報記憶媒体、ゲーム装置及びホスト装置
JP2003062326A (ja) 画像生成システム、プログラム及び情報記憶媒体
JP2001087543A (ja) モーション再生制御方法、記録媒体およびゲーム装置
JP3052933B2 (ja) 画像処理装置および画像処理方法
JP3453111B2 (ja) ゲーム装置および情報記憶媒体
JP5220350B2 (ja) プログラム、情報記憶媒体及び画像生成システム
JP4600793B2 (ja) 画像処理装置
JP2007054656A (ja) 画像処理装置および画像処理方法
JP5220349B2 (ja) プログラム、情報記憶媒体及び画像生成システム
JP2009045273A (ja) プログラム、情報記憶媒体、およびゲームシステム
JP4659606B2 (ja) プログラム、情報記憶媒体及びゲーム装置
JP2003067773A (ja) 画像生成システム、プログラム及び情報記憶媒体
JP2001104634A (ja) ゲーム機
HK1081135B (en) Image processing device and image processing method
HK1018888A (en) Device and method for image processing

Legal Events

Date Code Title Description
A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20050217

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20050217

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20060217

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20060411

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20060530

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20060727

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20060929

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20061127

A911 Transfer of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20061205

A912 Removal of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A912

Effective date: 20070126

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20091113