JPH09248372A - Pachinko machine - Google Patents
Pachinko machineInfo
- Publication number
- JPH09248372A JPH09248372A JP8058742A JP5874296A JPH09248372A JP H09248372 A JPH09248372 A JP H09248372A JP 8058742 A JP8058742 A JP 8058742A JP 5874296 A JP5874296 A JP 5874296A JP H09248372 A JPH09248372 A JP H09248372A
- Authority
- JP
- Japan
- Prior art keywords
- value
- lottery
- added state
- winning
- display means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、遊技盤面上に設け
た各種図柄の表示が可能な可変表示手段と、遊技者に有
利な付加価値状態を発生させ得る可変入賞口と、始動入
賞口とを具備し、該始動入賞口へのパチンコ球の入賞に
基づき抽選を行い、該抽選の結果が当たりの場合に前記
可変入賞口による前記付加価値状態が発生するパチンコ
機に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a variable display means capable of displaying various symbols provided on a game board surface, a variable winning opening capable of generating a value-added state advantageous to a player, and a starting winning opening. The present invention relates to a pachinko machine in which a lottery is performed based on a winning of a pachinko ball to the starting winning opening, and the value-added state by the variable winning opening occurs when the result of the drawing is a hit.
【0002】[0002]
【従来の技術】従来この種のパチンコ機は、第1種遊技
機いわゆるセブン機と呼ばれる機種で始動入賞口へのパ
チンコ球の入賞に基づいて抽選が行われ、抽選結果が所
定の「当たり」となると、可変表示部が「当たり」に相
当する表示をし、可変入賞口が「当たり」に対応する動
作を所定の時間継続し、遊技者に有利な付加価値状態を
齎すものである。2. Description of the Related Art Conventionally, this type of pachinko machine is a type 1 game machine, a so-called seven machine, and a lottery is conducted based on a winning of a pachinko ball to a starting winning opening, and the lottery result is a predetermined "win". In this case, the variable display unit displays a display corresponding to "winning", and the variable winning a prize opening continues the operation corresponding to "winning" for a predetermined time, resulting in a value-added state advantageous to the player.
【0003】[0003]
【発明が解決しようとする課題】しかしながら、このよ
うな従来のパチンコ機では、始動入賞口へのパチンコ球
の入賞に基づいて行った抽選の結果に応じた表示動作を
可変表示部が行っている間に再度始動入賞口にパチンコ
球の入賞があると抽選が保留され、前の抽選結果がハズ
レの場合には可変表示部の動作が終了した後に保留した
抽選を行うが、当たりの場合には抽選の保留はリセット
されるので付加価値状態終了後は再度始動入賞口へのパ
チンコ球の入賞があるまで抽選が行われないので、「当
たり」によって最高潮に達した遊技客の興奮が付加価値
状態終了とともに冷め、抽選の保留がリセットされたこ
とがさらに興奮状態を冷ましてしまうという問題点があ
った。However, in such a conventional pachinko machine, the variable display section performs the display operation according to the result of the lottery performed based on the winning of the pachinko ball into the starting winning opening. If there is a winning of a pachinko ball in the starting winning slot again in the meantime, the lottery will be suspended, and if the previous lottery result is a loss, the suspended lottery will be held after the operation of the variable display part is finished, but in the case of a win Since the lottery hold will be reset, after the value-added state ends, the lottery will not start until there is a pachinko ball prize at the winning opening, so the excitement of the player who reached the climax with a "win" is the added value There was a problem that the state was cooled down with the end of the state, and the fact that the lottery hold was reset further cooled the excitement state.
【0004】本発明は、このような従来の問題点に着目
してなされたもので、当たりによる付加価値状態の発生
中であっても、抽選を行ってその抽選結果を可変表示部
に表示させるとともに、抽選結果が「当たり」の場合に
は前の付加価値状態の終了後に続いて付加価値状態を発
生させることで、遊技客の遊技への興趣を増大させるこ
とのできるパチンコ機を提供することを目的としてい
る。The present invention has been made by paying attention to such a conventional problem, and even if a value-added state due to a win occurs, a lottery is conducted and the result of the lottery is displayed on the variable display section. At the same time, if the lottery result is “win”, by providing a value-added state after the end of the previous value-added state, it is possible to provide a pachinko machine that can increase the interest of the player in the game. It is an object.
【0005】[0005]
【課題を解決するための手段】かかる目的を達成するた
めの要旨とするところは、次の各項に存する。Means for achieving the object are as follows.
【0006】1 遊技盤面(12)上に設けた各種図柄
の表示が可能な可変表示手段(20)と、遊技者に有利
な付加価値状態を発生させ得る可変入賞口(30)と、
始動入賞口(13)とを具備し、該始動入賞口(13)
へのパチンコ球の入賞に基づき抽選を行い、該抽選の結
果が当たりの場合に前記可変入賞口(30)による前記
付加価値状態が発生するパチンコ機(10)において、
前記付加価値状態が発生中においても前記始動入賞口
(13)にパチンコ球の入賞が有ったときには抽選を行
い、前記可変表示手段(20)による抽選結果の表示を
行い、前記抽選の結果が当たりの場合には前記可変入賞
口(30)による前記付加価値状態が発生することを特
徴とするパチンコ機(10)。1 Variable display means (20) provided on the game board surface (12) capable of displaying various symbols, a variable winning opening (30) capable of generating a value-added state advantageous to the player,
A starting winning opening (13), the starting winning opening (13)
In a pachinko machine (10), a lottery is performed based on the winning of a pachinko ball to the
Even when the value-added state is occurring, a lottery is carried out when there is a pachinko ball winning at the starting winning opening (13), and the lottery result is displayed by the variable display means (20). A pachinko machine (10) characterized in that, in the case of a win, the value-added state is generated by the variable winning port (30).
【0007】2 遊技盤面(12)上に設けた各種図柄
の表示が可能な可変表示手段(20)と、遊技者に有利
な付加価値状態を発生させ得る可変入賞口(30)と、
始動入賞口(13)と、該始動入賞口(13)へのパチ
ンコ球の入賞に基づき抽選を行い、該抽選の結果が当た
りに相当する場合に前記可変表示手段(20)に前記当
たりに対応する図柄の表示をさせ、前記可変入賞口(3
0)には前記付加価値状態を発生させる制御手段(5
0)とを具備するパチンコ機(10)において、前記制
御手段(50)は前記付加価値状態が発生中に前記始動
入賞口(13)へのパチンコ球の入賞が有ったときには
前記抽選を行って、前記可変表示手段(20)に前記抽
選の結果に対応する図柄の表示をさせ、前記抽選の結果
が当たりの場合には発生中の前記付加価値状態が終了し
た後に続けて付加価値状態を発生させることが可能に設
定したことを特徴とするパチンコ機(10)。2 A variable display means (20) provided on the game board surface (12) capable of displaying various symbols, a variable winning opening (30) capable of generating a value-added state advantageous to the player,
A lottery is performed based on the starting winning opening (13) and a winning of a pachinko ball to the starting winning opening (13), and when the result of the lottery corresponds to the winning, the variable display means (20) corresponds to the winning. Display the symbol to be
0) is a control means (5) for generating the value-added state.
0) and the pachinko machine (10), the control means (50) performs the lottery when there is a winning of a pachinko ball to the starting winning hole (13) while the value-added state is occurring. Then, the variable display means (20) is caused to display a symbol corresponding to the result of the lottery, and if the result of the lottery is a hit, the value-added state is continuously displayed after the value-added state in progress is finished. A pachinko machine (10) characterized by being set to be able to generate.
【0008】3 前記制御手段(50)は、前記付加価
値状態の発生中における前記始動入賞口(13)への複
数のパチンコ球の入賞に基づく複数回の抽選結果が複数
の「当たり」を発生した場合に、該複数の「当たり」に
基づいて発生する複数の付加価値状態を累積保留可能に
設定したこと特徴とする請求項2に記載のパチンコ機
(10)。3 The control means (50) generates a plurality of “wins” as a result of a plurality of lottery results based on winning of a plurality of pachinko balls to the starting winning opening (13) during the occurrence of the value-added state. The pachinko machine (10) according to claim 2, wherein a plurality of value-added states that are generated based on the plurality of "winnings" are set to be cumulatively held.
【0009】パチンコ機(10)の遊技盤面(12)内
にパチンコ球が打ち出されると遊技盤面に打たれたクギ
や風車にぶつかりながら様々に方向を変えて落下して行
く。アウト口に至る前に入賞口に入賞すると賞球の排出
等が行われる。When a pachinko ball is launched into the game board surface (12) of the pachinko machine (10), the pachinko machine hits the nail or the windmill hit on the game board surface and changes in various directions and falls. If a prize is won in the prize hole before reaching the outlet, prize balls are discharged.
【0010】パチンコ球が始動入賞口(13)へ入賞す
るとパチンコ機(10)が具備する制御手段(50)が
抽選を行う。抽選結果は遊技者に有利な付加価値状態を
発生する「当たり」と遊技者に何ら有利な状態をもたら
さない「ハズレ」とがあるが、何れの場合であっても抽
選後制御手段(50)は可変表示手段(20)に表示の
変化を所定時間継続させた後、抽選結果を示す図柄を表
示するように停止させる。When the pachinko ball wins the starting winning opening (13), the control means (50) of the pachinko machine (10) carries out a lottery. The lottery result has a "hit" that produces a value-added state that is advantageous to the player and a "miss" that does not bring a state that is advantageous to the player. In either case, the control means (50) after the lottery After changing the display on the variable display means (20) for a predetermined time, the display is stopped so as to display the symbol indicating the lottery result.
【0011】前記付加価値状態が発生中に前記始動入賞
口(13)へのパチンコ球の入賞が有ると、前記制御手
段(50)は抽選を行う。抽選結果は「当たり」であっ
てもハズレであっても可変表示手段(20)により表示
される。「当たり」の場合、先の付加価値状態が終了し
ていれば直ちに可変入賞口(30)による付加価値状態
を発生させる。先の付加価値状態が終了していないとき
は、終了後に引き続いて付加価値状態を発生させる。When there is a winning of a pachinko ball to the starting winning port (13) while the value-added state is occurring, the control means (50) carries out a lottery. The lottery result is displayed by the variable display means (20) whether it is a "winning" or a loss. In the case of "winning", if the previous value-added state has ended, the value-added state by the variable winning a prize mouth (30) is immediately generated. If the previous value-added state has not ended, the value-added state is subsequently generated after the end.
【0012】さらに、先の付加価値状態の終了後に引き
続いて付加価値状態が発生している間に前記始動入賞口
(13)へのパチンコ球の入賞が有ったときは、抽選が
行われる。Further, when a pachinko ball is won at the starting winning port (13) while the value-added state continues to occur after the end of the value-added state, a lottery is performed.
【0013】このように、付加価値状態が発生している
間に前記始動入賞口(13)へのパチンコ球の入賞が有
ったときは、連続して抽選が行われ、抽選結果が何れも
「当たり」であるならば付加価値状態も当たりの出た数
だけ繰り返される。As described above, when there is a winning of a pachinko ball to the starting winning port (13) while the value-added state is occurring, the lottery is continuously performed, and any lottery result is obtained. If it is “win”, the value-added state is repeated by the number of hits.
【0014】[0014]
【発明の実施の形態】以下、図面に基づき本発明の一形
態を説明する。DESCRIPTION OF THE PREFERRED EMBODIMENTS One embodiment of the present invention will be described below with reference to the drawings.
【0015】図1から図3は本発明の一形態を示してい
る。1 to 3 show an embodiment of the present invention.
【0016】図1に示すように、本発明の実施の形態に
係るパチンコ機10は、遊技者がハンドル11を回転操
作することにより遊技盤面12上にパチンコ球を打ち出
し、かかる打球の各入賞口C、C、13、30、E…へ
の入賞により払い出される賞球の獲得数を楽しむもので
ある。As shown in FIG. 1, in a pachinko machine 10 according to an embodiment of the present invention, a player rotates a handle 11 to shoot a pachinko ball on a game board surface 12, and each winning hole of the hit ball. You will enjoy the number of prize balls that are paid out by winning C, C, 13, 30, E ...
【0017】遊技盤面12にはパチンコ球が所定の入賞
口に入ると遊技者に有利な付加価値状態を発生させ得る
役物装置と、パチンコ球の入賞により役物装置を始動さ
せる始動入賞口13とを具備している。また、パチンコ
球を弾く多数の釘、各種入賞口C、C、13、30、E
…やアウト口15等が配置されている。遊技盤面12の
下側には、遊技に供するパチンコ球を入れ且つ入賞があ
ったときに賞球が払い出される前皿18や、その前皿1
8の下方に配設して前皿18が満杯となったときにパチ
ンコ球を移して貯留するための下皿19が設けられてい
る。遊技盤面12の裏側等の機体内には役物装置の制御
をはじめパチンコ機10の諸々の制御を行うための制御
手段50(図2参照)が取り付けられている。On the game board surface 12, an accessory device that can generate a value-added state advantageous to the player when a pachinko ball enters a predetermined winning opening, and a start winning opening 13 for starting the accessory device by winning the pachinko ball. It has and. Also, a large number of nails that play pachinko balls, various winning holes C, C, 13, 30, E
..., the outlet 15, and the like are arranged. Below the game board surface 12, there is a front plate 18 into which pachinko balls used for games are put and prize balls are paid out when a prize is won, and the front plate 1
A lower plate 19 is provided below the plate 8 to transfer and store the pachinko balls when the front plate 18 is full. A control means 50 (see FIG. 2) for controlling various parts of the pachinko machine 10 including the control of the accessory device is attached to the inside of the machine body such as the back side of the game board surface 12.
【0018】役物装置はパチンコ機10の遊技盤面12
上のほぼ中央に設けた可変表示手段20、保留表示手段
40、可変表示手段20の下方に配設した付加価値状態
が実現される可変入賞口30等を有している。The accessory device is the game board surface 12 of the pachinko machine 10.
It has a variable display means 20, a hold display means 40, which is provided substantially in the upper center, and a variable winning a prize opening 30 arranged below the variable display means 20 for realizing a value-added state.
【0019】可変表示手段20は後に説明する制御手段
50の行う抽選結果と抽選結果が「当たり」の場合で、
その「当たり」によってもたらされる付加価値状態が保
留されたときの保留状態とを表示する表示手段であり、
個別に表示変化の可能な3つの変更表示部D1、D2、
D3等を有している。The variable display means 20 is used when the lottery result performed by the control means 50 described later and the lottery result are “win”.
It is a display means for displaying the holding state when the value-added state brought by the "hit" is held,
Three change display sections D1, D2, which can change the display individually,
It has D3 etc.
【0020】可変表示手段20はカラー液晶ディスプレ
イから成り、その種類としては、代表的なものにSTN
(単純マトリクス)方式やTFT(アクティブマトリク
ス)方式が挙げられる。STN方式は、TFT方式に比
して安価だが、コントラストが弱く真正面からでないと
見えにくく、一方、TFT方式はシャープな画像を得ら
れる上に応答性にも優れているが、高価である。The variable display means 20 is composed of a color liquid crystal display, and the typical type thereof is STN.
(Simple matrix) type and TFT (active matrix) type. The STN method is cheaper than the TFT method, but it is difficult to see unless it is directly in front because the contrast is weak. On the other hand, the TFT method can obtain a sharp image and is excellent in responsiveness, but is expensive.
【0021】本実施の態様における可変表示手段20に
は前述の何れの方式を用いてもよい。また、可変表示手
段20はカラー液晶ディスプレイに限定されるものでは
なく、モノクロ液晶ディスプレイはもちろんのこと、そ
の他、蛍光表示管やブラウン管(CRT)等を用いて構
成してもよい。Any of the above-described methods may be used for the variable display means 20 in this embodiment. Further, the variable display means 20 is not limited to the color liquid crystal display, and may be constituted by using a fluorescent display tube, a cathode ray tube (CRT) or the like in addition to the monochrome liquid crystal display.
【0022】可変入賞口30は、抽選の結果が当たりの
場合、遊技者に有利な付加価値状態を発生させるもので
ある。具体的には図1に示すように、所定時間内に一定
回数だけ開閉を繰り返すアタッカー31とその駆動手段
たるソレノイド32(図2参照)を備える。可変入賞口
30は、制御手段50からの付加価値状態発生信号に基
づき、アタッカー31が所定時間(例えば29秒)にわ
たって開いた後、短時間(例えば2〜3秒)だけ閉じる
ような付加価値状態の発生動作を所定ラウンド回数(例
えば16回)まで続ける。The variable winning a prize opening 30 is for generating a value-added state advantageous to the player when the result of the lottery is a hit. Specifically, as shown in FIG. 1, an attacker 31 that repeats opening and closing a predetermined number of times within a predetermined time and a solenoid 32 (see FIG. 2) as a driving means thereof are provided. The variable winning opening 30 is a value-added state in which the attacker 31 is opened for a predetermined time (for example, 29 seconds) and then closed for a short time (for example, 2-3 seconds) based on a value-added state generation signal from the control means 50. Is continued until a predetermined number of rounds (for example, 16 times).
【0023】また、可変入賞口30内には各種センサ等
からなる入賞球計数器33が設けられている。かかる入
賞球計数器33は、各ラウンド毎に可変入賞口30へ入
賞した球数表示(図示せず)が可変表示手段20に表示
されるようになっている。尚、付加価値状態の発生して
いるラウンド中において、その所定時間が経過する前で
あっても、入賞球計数器33により所定数(例えば10
個)の入賞球が計数された時点でアタッカー31は閉じ
るよう設定されている。A prize winning ball counter 33 including various sensors is provided in the variable winning opening 30. The prize-winning ball counter 33 is configured such that the variable display means 20 displays the number of balls won in the variable winning port 30 (not shown) for each round. In the round in which the value-added state is generated, even if the predetermined time has not elapsed, the winning ball counter 33 determines a predetermined number (for example, 10
The attacker 31 is set to close when the number of individual winning balls is counted.
【0024】また、遊技盤面12上には保留表示手段4
0も設けられている。この保留表示手段40は、可変表
示手段20による抽選結果が終了する前に、新たに始動
入賞口13にパチンコ球が入賞した際、未実行となる抽
選を行う権利保留回数を表示するものである。かかる保
留表示手段40は、制御手段50からの保留表示信号に
基づき、制御手段50に記憶された権利保留回数を表示
するように設定されている。Also, on the game board surface 12, the holding display means 4
0 is also provided. This hold display means 40 displays the number of times of holding the right to carry out a lottery that is not executed when a pachinko ball is newly won in the starting winning opening 13 before the result of the lottery by the variable display means 20 is completed. . The suspension display means 40 is set to display the number of times of suspension of rights stored in the control means 50 based on the suspension display signal from the control means 50.
【0025】図1に示すように、保留表示手段40は始
動入賞口13にパチンコ球の入賞があり、その入賞に基
づいて制御手段50が抽選を行った後、可変表示手段2
0が抽選結果を表示する前に始動入賞口13にパチンコ
球の入賞が有ったときに、制御手段50による抽選が保
留されている状態を示すものである。具体的には4個の
表示ランプ41、41…を有し、未実行の中央役物の動
作の権利は4つまで保留可能となっている。すなわち、
権利保留回数に相当する数の表示ランプ41が点灯すべ
く制御されるものである。なお、保留されてい中央役物
の動作が実行された場合、その実行回数が権利保留回数
から減算されて制御手段50に更新記憶され、その回数
が保留表示手段40に新たに表示されるようになってい
る。また、権利が最高4つまで保留されている状態で
は、再度、始動入賞口13に球が入っても、この入賞に
より発生すべき権利は破棄されるように設定されてい
る。As shown in FIG. 1, the hold display means 40 has a winning of a pachinko ball in the starting winning opening 13, and the variable display means 2 after the control means 50 performs a lottery based on the winning.
0 indicates a state in which the lottery by the control means 50 is suspended when there is a winning of a pachinko ball in the starting winning opening 13 before displaying the lottery result. Specifically, it has four display lamps 41, 41 ... And it is possible to hold up to four unexecuted central accessory operation rights. That is,
The number of display lamps 41 corresponding to the number of times the rights are reserved is controlled to turn on. In addition, when the operation of the central role object that has been suspended is executed, the execution frequency is subtracted from the right suspension frequency and updated and stored in the control means 50, and the frequency is newly displayed in the suspension display means 40. Has become. Further, in the state where up to four rights are reserved, even if a ball enters the starting winning opening 13 again, the rights that should be generated by this winning are set to be abandoned.
【0026】図2に示す制御手段50は、主として可変
表示手段20等の表示内容を制御する表示制御部50a
と、主として抽選、抽選結果に基づく可変入賞口30の
アタッカー31の動作等を制御する遊技制御部50bと
から成る。遊技制御部50bは、CPU61,ROM6
2,RAM63等を少なくとも含むマイクロコンピュー
ターから構成されている。可変入賞口30のソレノイド
32及び入賞球計数器33はCPU61に接続されてい
る。また、始動入賞口13の入賞検知スイッチ14もC
PU61に接続されている。さらに、保留表示手段40
もCPU61に接続されている。The control means 50 shown in FIG. 2 is a display control section 50a which mainly controls the display contents of the variable display means 20 and the like.
And mainly consists of a lottery and a game controller 50b for controlling the operation of the attacker 31 of the variable winning a prize mouth 30 based on the lottery result. The game control unit 50b has a CPU 61 and a ROM 6
2, a microcomputer including at least the RAM 63 and the like. The solenoid 32 of the variable winning port 30 and the winning ball counter 33 are connected to the CPU 61. Also, the winning detection switch 14 of the starting winning opening 13 is also C
It is connected to the PU 61. Further, the hold display means 40
Is also connected to the CPU 61.
【0027】一方、表示制御部50aも、CPU51,
ROM52,RAM53等を少なくとも含むマイクロコ
ンピューターから構成されている。CPU51には可変
表示手段20が接続されている。On the other hand, the display controller 50a also includes the CPU 51,
It is composed of a microcomputer including at least a ROM 52, a RAM 53 and the like. The variable display means 20 is connected to the CPU 51.
【0028】表示制御部50aと遊技制御部50bと
は、データ・バス等を介して互いに連結されている。The display controller 50a and the game controller 50b are connected to each other via a data bus or the like.
【0029】次に作用を説明する。Next, the operation will be described.
【0030】図1において、ハンドル11の操作によっ
て遊技盤面12内に打ち出されたパチンコ球は遊技盤面
12に打たれたクギや風車にぶつかりながら様々に方向
を変えながらて落下して行く。遊技盤面12中央の最下
部に設けられたアウト口15に至る前に入賞口C、C、
13、E…の何れかに入賞すると賞球の排出が行われ
る。In FIG. 1, a pachinko ball that has been launched into the game board surface 12 by the operation of the handle 11 drops while changing its direction in various ways while hitting a nail or a windmill hit on the game board surface 12. Before reaching the outlet 15 provided at the bottom of the center of the game board surface 12, the winning openings C, C,
When any one of the prizes 13, E ... is won, prize balls are discharged.
【0031】パチンコ球が始動入賞口13へ入賞すると
始動入賞口13の入賞検知スイッチ14がパチンコ球を
検知して制御手段50の遊技制御部50bのCPU61
に検知信号が送信される。検知信号を受信したCPU6
1は抽選を行う。抽選結果は遊技者に有利な付加価値状
態を発生する「当たり」と遊技者に何ら有利な状態をも
たらさない「ハズレ」とがあるが、何れの場合であって
も抽選結果の情報は表示制御部50aのCPU51に送
られる。表示制御部50aは可変表示手段20に表示の
変化を所定時間継続させた後、抽選結果を示す図柄を表
示するように停止させる。When the pachinko ball wins the starting winning opening 13, the winning detection switch 14 of the starting winning opening 13 detects the pachinko ball and the CPU 61 of the game control section 50b of the control means 50.
A detection signal is transmitted to. CPU6 that received the detection signal
1 draws lots. There are two types of lottery results: "win" that creates a value-added state that is advantageous to the player, and "miss" that does not bring any advantageous state to the player, but in any case, the lottery result information is displayed and controlled. It is sent to the CPU 51 of the section 50a. The display control unit 50a causes the variable display means 20 to continue the display change for a predetermined time, and then stops so as to display the symbol indicating the lottery result.
【0032】可変表示手段20の表示の変化が終了する
前に始動入賞口13にパチンコ球の入賞があると、それ
を検知した入賞検知スイッチ14から検知信号が遊技制
御部50bのCPU61に送られるとともに、CPU6
1による抽選の権利が保留されてRAM63に記憶され
るとともに保留表示手段40に表示される。If there is a winning of a pachinko ball in the starting winning opening 13 before the change of the display of the variable display means 20 is completed, a detection signal is sent from the winning detection switch 14 which detects it to the CPU 61 of the game control section 50b. Along with CPU6
The right of the lottery by 1 is reserved and stored in the RAM 63 and displayed on the reservation display means 40.
【0033】可変表示手段20の表示変化が停止して抽
選結果が表示されると、抽選結果が「当たり」の場合に
は、CPU61から可変入賞口30のソレノイド32に
駆動信号が送信されてソレノイド32が所定の動作をし
てアタッカー31が付加価値状態を発生させる。付加価
値状態発生中に可変入賞口30に入賞したパチンコ球は
入賞球計数器33によって計数され、その情報はCPU
61に送られる。When the display change of the variable display means 20 is stopped and the lottery result is displayed, if the lottery result is “win”, a drive signal is transmitted from the CPU 61 to the solenoid 32 of the variable winning port 30 to cause the solenoid. 32 performs a predetermined operation, and the attacker 31 generates a value-added state. Pachinko balls that have won the variable winning port 30 while the value-added state is occurring are counted by the winning ball counter 33, and the information is stored in the CPU.
It is sent to 61.
【0034】以下、図3を参照して本実施の態様に特徴
的な作用を説明する。The characteristic operation of this embodiment will be described below with reference to FIG.
【0035】付加価値状態の発生中に始動入賞口13へ
パチンコ球の入賞があると(ステップ1)、遊技制御部
50bのCPU61による抽選が行われ(ステップ
2)、ハズレの場合(ステップ3)は可変表示手段20
に「ハズレ」の表示をさせ(ステップ4)、発生中の付
加価値状態が終了する。If a pachinko ball is won in the starting winning port 13 while the value-added state is occurring (step 1), the CPU 61 of the game control section 50b carries out a lottery (step 2), and if it is lost (step 3). Is a variable display means 20
Is displayed as "Loss" (step 4), and the value-added state in progress is terminated.
【0036】抽選結果が「当たり」の場合(ステップ
3)は可変表示手段20に「当たり」の表示をさせ(ス
テップ5)、付加価値状態の発生を保留する(ステップ
6)。このとき、表示制御部50aが可変表示手段20
に付加価値状態の保留を表示させる。先の付加価値状態
が終了したときは(ステップ7)、CPU61は保留分
の付加価値状態を発生させるべく可変入賞口30に付加
価値状態を発生させる(ステップ8)。When the lottery result is "winning" (step 3), "winning" is displayed on the variable display means 20 (step 5), and the generation of the added value state is suspended (step 6). At this time, the display control unit 50a causes the variable display means 20 to
Display the value-added status hold on. When the previous value-added state ends (step 7), the CPU 61 causes the variable winning a prize port 30 to generate the value-added state in order to generate the value-added state for the reserved amount (step 8).
【0037】本形態では、付加価値状態の発生中に始動
入賞口13にパチンコ球の入賞が有ったときは付加価値
状態が終了していない状態でも抽選を行い、抽選結果の
表示をして、抽選結果が「当たり」であれば先の付加価
値状態に引き続いて付加価値状態を発生させるようにし
たものである。In this embodiment, when there is a winning of a pachinko ball in the starting winning port 13 during the occurrence of the value-added state, the lottery is performed even if the value-added state is not finished, and the lottery result is displayed. If the lottery result is “win”, the added value state is generated subsequent to the previous added value state.
【0038】それにより、遊技者は付加価値状態発生中
にも可変表示手段20により表示される当たりハズレを
楽しむことができる。As a result, the player can enjoy the hit loss displayed by the variable display means 20 even while the value-added state is occurring.
【0039】なお、先の付加価値状態が終了する前に更
に始動入賞口13にパチンコ球の入賞があったときは、
CPU61が抽選を行ってその結果が再び「当たり」で
あれば保留し、また、先の付加価値状態が終了し、保留
分の付加価値状態が発生中に始動入賞口13にパチンコ
球の入賞があったときも同様に抽選結果が「当たり」で
あれば付加価値状態が保留し、このようにして付加価値
状態が発生中に始動入賞口13へパチンコ球の入賞があ
り、抽選結果が「当たり」であれば、「当たり」によっ
てもたらされる付加価値状態を累積して保留するように
してもよい。If there is a pachinko ball winning at the starting winning port 13 before the above-mentioned value-added state ends,
If the CPU 61 performs a lottery and the result is "win" again, it is withheld, and when the previous value-added state is finished and the value-added state for the hold is generated, the winning of the pachinko ball to the start winning port 13 is won. Similarly, if the lottery result is "win", the value-added state is suspended, and when the value-added state occurs in this way, there is a winning of a pachinko ball to the start winning hole 13, and the lottery result is "win". ", The value-added state brought about by" winning "may be accumulated and held.
【0040】それによって、遊技者の興趣は著しく増大
される。As a result, the interest of the player is significantly increased.
【0041】[0041]
【発明の効果】本発明にかかるパチンコ機によれば、
「当たり」に基づく付加価値状態が連続して発生する可
能性があるので、遊技者は「当たり」によって最高潮に
達した楽しさを更に長く継続することができる。According to the pachinko machine of the present invention,
Since the value-added state based on the “win” may occur continuously, the player can continue the enjoyment that reached the climax of the “win” for a long time.
【図1】本発明の一形態にかかるパチンコ機を示す正面
図である。FIG. 1 is a front view showing a pachinko machine according to one embodiment of the present invention.
【図2】本発明の一形態にかかるパチンコ機の機能を示
すブロック図である。FIG. 2 is a block diagram illustrating functions of a pachinko machine according to one embodiment of the present invention.
【図3】本発明の一形態にかかるパチンコ機の作用を示
すフローチャートである。FIG. 3 is a flowchart showing an operation of the pachinko machine according to one embodiment of the present invention.
10…パチンコ機 12…遊技盤面 13…始動入賞口 20…可変表示手段 30…可変入賞口 50…制御手段 10 ... Pachinko machine 12 ... Game board surface 13 ... Starting winning opening 20 ... Variable display means 30 ... Variable winning opening 50 ... Control means
Claims (3)
な可変表示手段と、遊技者に有利な付加価値状態を発生
させ得る可変入賞口と、始動入賞口とを具備し、該始動
入賞口へのパチンコ球の入賞に基づき抽選を行い、該抽
選の結果が当たりの場合に前記可変入賞口による前記付
加価値状態が発生するパチンコ機において、 前記付加価値状態が発生中においても前記始動入賞口に
パチンコ球の入賞が有ったときには抽選を行い、前記可
変表示手段による抽選結果の表示を行い、前記抽選の結
果が当たりの場合には前記可変入賞口による前記付加価
値状態が発生することを特徴とするパチンコ機。1. A variable display means capable of displaying various symbols provided on a game board surface, a variable winning opening capable of generating a value-added state advantageous to a player, and a starting winning opening. In a pachinko machine that performs a lottery based on the winning of a pachinko ball to a winning hole, and the value-added state due to the variable winning a prize occurs when the result of the lottery is a win, the start even while the value-added state is occurring When there is a winning of a pachinko ball in the winning hole, the lottery is performed, and the result of the lottery is displayed by the variable display means. When the result of the lottery is successful, the value added state by the variable winning hole is generated. A pachinko machine characterized by that.
な可変表示手段と、遊技者に有利な付加価値状態を発生
させ得る可変入賞口と、始動入賞口と、該始動入賞口へ
のパチンコ球の入賞に基づき抽選を行い、該抽選の結果
が当たりに相当する場合に前記可変表示手段に前記当た
りに対応する図柄の表示をさせ、前記可変入賞口には前
記付加価値状態を発生させる制御手段とを具備するパチ
ンコ機において、 前記制御手段は前記付加価値状態が発生中に前記始動入
賞口へのパチンコ球の入賞が有ったときには前記抽選を
行って、前記可変表示手段に前記抽選の結果に対応する
図柄の表示をさせ、前記抽選の結果が当たりの場合には
発生中の前記付加価値状態が終了した後に続けて付加価
値状態を発生させることが可能に設定したことを特徴と
するパチンコ機。2. A variable display means capable of displaying various symbols provided on a game board surface, a variable winning opening capable of generating a value-added state advantageous to a player, a starting winning opening, and the starting winning opening. Lottery based on the winning of the pachinko ball, and when the result of the lottery corresponds to a win, the variable display means displays a symbol corresponding to the win, and the variable winning port generates the value-added state. In a pachinko machine having a control means for controlling the control means, the control means performs the lottery when there is a winning of a pachinko ball to the starting winning opening during the occurrence of the value-added state, and the variable display means Characters corresponding to the result of the lottery are displayed, and if the result of the lottery is a hit, it is set to be able to continuously generate the value-added state after the value-added state in progress has ended. When A pachinko machine that does.
中における前記始動入賞口への複数のパチンコ球の入賞
に基づく複数回の抽選結果が複数の当たりを発生した場
合に、該複数の当たりに基づいて発生する複数の付加価
値状態を累積保留可能に設定したこと特徴とする請求項
2に記載のパチンコ機。3. The control means, when a plurality of lottery results based on the winning of a plurality of pachinko balls to the starting winning opening during the occurrence of the value-added state generate a plurality of wins, The pachinko machine according to claim 2, wherein a plurality of value-added states that are generated based on a hit are set to be capable of being accumulated and held.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8058742A JPH09248372A (en) | 1996-03-15 | 1996-03-15 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8058742A JPH09248372A (en) | 1996-03-15 | 1996-03-15 | Pachinko machine |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH09248372A true JPH09248372A (en) | 1997-09-22 |
Family
ID=13092992
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP8058742A Pending JPH09248372A (en) | 1996-03-15 | 1996-03-15 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH09248372A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008178757A (en) * | 2008-04-24 | 2008-08-07 | Sanyo Product Co Ltd | Game machine |
JP2008178759A (en) * | 2008-04-24 | 2008-08-07 | Sanyo Product Co Ltd | Game machine |
JP2008296053A (en) * | 2008-09-17 | 2008-12-11 | Sanyo Product Co Ltd | Game machine |
JP2009011853A (en) * | 2008-09-17 | 2009-01-22 | Sanyo Product Co Ltd | Game machine |
-
1996
- 1996-03-15 JP JP8058742A patent/JPH09248372A/en active Pending
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008178757A (en) * | 2008-04-24 | 2008-08-07 | Sanyo Product Co Ltd | Game machine |
JP2008178759A (en) * | 2008-04-24 | 2008-08-07 | Sanyo Product Co Ltd | Game machine |
JP4600512B2 (en) * | 2008-04-24 | 2010-12-15 | 株式会社三洋物産 | Game machine |
JP2008296053A (en) * | 2008-09-17 | 2008-12-11 | Sanyo Product Co Ltd | Game machine |
JP2009011853A (en) * | 2008-09-17 | 2009-01-22 | Sanyo Product Co Ltd | Game machine |
JP4661926B2 (en) * | 2008-09-17 | 2011-03-30 | 株式会社三洋物産 | Game machine |
JP4661925B2 (en) * | 2008-09-17 | 2011-03-30 | 株式会社三洋物産 | Game machine |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JPH08224341A (en) | Game machine | |
JPH09248372A (en) | Pachinko machine | |
JPH10295900A (en) | Pachinko machine | |
JP2000288185A (en) | Game machine | |
JP4056576B2 (en) | Pachinko machine | |
JPH09173554A (en) | Pachinko machine | |
US5913515A (en) | Game machine with display device and special condition generation | |
JPH09327555A (en) | Pachinko machine | |
JP4219425B2 (en) | Pachinko machine | |
JP2000210420A (en) | Game machine | |
JP4002310B2 (en) | Pachinko machine | |
JP3894990B2 (en) | Pachinko machine | |
JP3980513B2 (en) | Pachinko machine | |
JP3894989B2 (en) | Pachinko machine | |
JP4156694B2 (en) | Game device with lottery function | |
JPH1052538A (en) | Pachinko machine | |
JP2000217990A (en) | Game machine | |
JP2000225238A (en) | Pachinko machine | |
JP2001087485A (en) | Pachinko game machine | |
JPH09173552A (en) | Pachinko machine | |
JP3980512B2 (en) | Pachinko machine | |
JPH09239110A (en) | Pachinko machine | |
JP2000342787A (en) | Game machine | |
JP2003305199A (en) | Pachinko machine | |
JP2001087490A (en) | Game machine |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A977 | Report on retrieval |
Free format text: JAPANESE INTERMEDIATE CODE: A971007 Effective date: 20070227 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20070417 |
|
A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20071002 |