JPH08191938A - Image display device for game machine - Google Patents

Image display device for game machine

Info

Publication number
JPH08191938A
JPH08191938A JP7006754A JP675495A JPH08191938A JP H08191938 A JPH08191938 A JP H08191938A JP 7006754 A JP7006754 A JP 7006754A JP 675495 A JP675495 A JP 675495A JP H08191938 A JPH08191938 A JP H08191938A
Authority
JP
Japan
Prior art keywords
digit selection
winning
display
digit
winning area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP7006754A
Other languages
Japanese (ja)
Other versions
JP3754100B2 (en
Inventor
Makoto Kudo
允 工藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP00675495A priority Critical patent/JP3754100B2/en
Publication of JPH08191938A publication Critical patent/JPH08191938A/en
Application granted granted Critical
Publication of JP3754100B2 publication Critical patent/JP3754100B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PURPOSE: To heighten game enjoyability by deciding relation between split display planes on which the variable display of a pattern is stopped and a winning port irregularly. CONSTITUTION: When a digit selection switch 5 outputs a signal detecting the winning of a game ball to a digit selection winning area 4 to a stopping digit selection means 9a, the stopping digit selection means 9a outputs a signal selecting the split display plane on which the pattern is stopped out of plural split display planes 2a-2c on a display panel 1 to the display panel 1 and a pattern fluctuation means 9b, and puts on a light emitting source corresponding to a selection result in the stopping digit selection means out of the light emitting sources 3a-3c of the display panel 1. While, when a fluctuation switch 7 detects the winning of another game ball to a fluctuation winning area 6 and outputs it to the pattern fluctuation means 9b, the pattern fluctuation means 9b displays variably the pattern on the split display planes selected by the stopping digit selection means 9a, then stops it irregularly.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】この発明はパチンコ機、アレパチ
機、アレンジボールなどの遊技機に用いられ、停止した
複数の図柄が揃うと、遊技者に有利な遊技状況を発生す
る画像表示装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an image display device which is used in a game machine such as a pachinko machine, an arepachi machine, an arrange ball, etc., and when a plurality of stopped symbols are aligned, a game situation advantageous to a player is generated.

【0002】[0002]

【従来の技術】上記のような遊技機では音や光による表
示に加えて、表示パネルの複数の分割表示面に複数の図
柄を可変表示して停止し、その停止した図柄が揃うと、
遊技者に有利な遊技状況を発生するというように、遊技
者の視覚に訴える表示機能を有する画像表示装置を設け
て、その遊技性を高めるようにしている。
2. Description of the Related Art In a gaming machine as described above, in addition to displaying by sound and light, a plurality of symbols are variably displayed and stopped on a plurality of divided display surfaces of a display panel, and when the stopped symbols are aligned,
An image display device having a display function that appeals to the visual sense of the player, such as generating a game situation that is advantageous to the player, is provided to enhance the playability.

【0003】[0003]

【発明が解決しようとする課題】しかし、従来の遊技機
における画像表示装置は、始動口または第1種始動口と
呼ばれている特定の入賞領域に遊技球が入ることによっ
て、複数の分割表示面に複数の図柄を縦方向または横方
向にあたかも回転しているよう可変表示するとともに、
乱数などを用いて不規則に停止図柄を決定し、この決定
にもとづき可変表示の開始から所定の経過時間後に、各
分割表示面間に数秒程度の時間差を以て順に停止すると
いうように、一つの遊技球の入賞に起因して複数の分割
表示面の全部を可変表示していたために、遊技性に欠け
ることが指摘されている。
However, the image display device in the conventional game machine has a plurality of divided displays by the game ball entering a specific winning area called a starting opening or a first-class starting opening. In addition to variably displaying multiple patterns on the surface as if they are rotating vertically or horizontally,
A random stop symbol is determined using random numbers, etc., and based on this determination, after a predetermined elapsed time from the start of variable display, it is sequentially stopped with a time difference of about several seconds between each divided display surface, such as one game It has been pointed out that it lacks in playability because all of the plurality of divided display surfaces are variably displayed due to the winning of a ball.

【0004】このようなことから、例えば特公平6−1
02100号公報には、複数の分割表示面のうちの対応
する一つの分割表示面の図柄の可変表示を停止する対応
停止入賞口と、複数の分割表示面のうちの対応する複数
の分割表示面の図柄の可変表示を停止する複合停止入賞
口とを設けたものが開示されているが、このものにあっ
ても、図柄の可変表示が停止する分割表示面と入賞口と
の関係が対に決められていることから、複数の分割表示
面のうちのどの分割表示面が可変表示して停止するかと
いう意外性が少なく、遊技性に欠ける問題を内在する。
From the above, for example, Japanese Patent Publication No. 6-1
No. 02100 discloses a corresponding stop winning port for stopping variable display of a symbol on a corresponding one of the plurality of divided display surfaces and a plurality of corresponding divided display surfaces of the plurality of divided display surfaces. The thing which provided the compound stop winning a prize opening which stops the variable display of the symbol of this is disclosed, but even in this thing, the relationship between the split display surface and the winning a prize where the variable display of the symbol stops is paired. Since it is determined, it is less surprising which of the plurality of divided display surfaces variably displays and stops, and there is an inherent problem of lack of playability.

【0005】そこで、この発明は図柄の可変表示が停止
する分割表示面と入賞口との関係を不規則に決めること
によって、遊技性が高められる遊技機の画像表示装置を
提供しようとするものである。
Therefore, the present invention intends to provide an image display device for a gaming machine which enhances game playability by irregularly determining the relationship between the split display surface where variable display of symbols is stopped and the winning opening. is there.

【0006】[0006]

【課題を解決するための手段】この発明における遊技機
の画像表示装置は、複数の分割表示面に複数の図柄を可
変表示可能な表示パネル、桁選定入賞領域、変動入賞領
域、桁選定スイッチ、変動スイッチ、停止桁選定手段お
よび図柄変動手段を備え、桁選定スイッチが桁選定入賞
領域への遊技球の入賞を検出し、変動スイッチが変動入
賞領域への遊技球の入賞を検出し、停止桁選定手段が桁
選定スイッチからの検出出力により複数の分割表示面の
うちで停止する分割表示面を不規則に選定し、図柄変動
手段が停止桁選定手段で選定された分割表示面に変動ス
イッチからの検出出力により図柄を可変表示して不規則
に停止する構成としている。画像表示装置の表示パネル
に、停止桁選定手段による選定結果を表示する発光源
を、表示パネルの複数の分割表示面に対応して設けても
よい。
An image display device for a gaming machine according to the present invention is a display panel capable of variably displaying a plurality of symbols on a plurality of divided display surfaces, a digit selection winning area, a variable winning area, a digit selecting switch, Equipped with a variable switch, stop digit selection means and symbol variation means, the digit selection switch detects the winning of the game ball in the digit selection winning area, the variable switch detects the winning of the game ball in the variable winning area, and the stop digit The selection means randomly selects the division display surface that stops among the plurality of division display surfaces according to the detection output from the digit selection switch, and the pattern variation means changes the division display surface to the division display surface selected by the stop digit selection means from the variation switch. The pattern is variably displayed according to the detection output of and is irregularly stopped. The display panel of the image display device may be provided with a light emitting source for displaying the selection result by the stop digit selecting means, corresponding to a plurality of divided display surfaces of the display panel.

【0007】[0007]

【作用】この発明の遊技機の画像表示装置によれば、遊
技領域に弾かれた遊技球が桁選定入賞領域に入ると、表
示パネルにおける分割表示面のうちの一つを乱数などを
用いて不規則に選定し、その後に上記とは別に遊技領域
に弾かれた遊技球が変動入賞領域に入ると、上記選定さ
れた分割表示面が複数の図柄をあたかも回転しているよ
うに可変表示して所定時間後に可変表示された複数の図
柄のうちの一つの図柄を停止表示する。表示パネルに複
数の分割表示面に対応する発光源を設ければ、複数の発
光源のうちで不規則に選定された分割表示面に対応する
発光源の一つを点灯し、桁選定入賞領域への遊技球の入
賞ならびにその後に発生するであろう図柄可変表示の分
割表示面を遊技者に知らせられる。
According to the image display device of the gaming machine of the present invention, when the game ball played in the game area enters the digit selection winning area, one of the divided display surfaces of the display panel is selected by using a random number or the like. When irregularly selected, and then the game balls played in the game area separately from the above enter the variable winning area, the above-mentioned divided display surface variably displays a plurality of symbols as if they were rotating. Then, after a predetermined time, one of the plurality of symbols variably displayed is stopped and displayed. If the display panel is provided with light emission sources corresponding to a plurality of divided display surfaces, one of the light emission sources corresponding to the divided display surfaces randomly selected from the plurality of light emission sources is turned on, and the digit selection winning area is selected. The player is informed of the winning of the game ball to the player and the divided display surface of the variable display of symbols which will be generated thereafter.

【0008】[0008]

【実施例】以下、この発明の実施例を図面とともに詳述
する。図1は実施例としての遊技機の画像表示装置を示
す構成図である。
Embodiments of the present invention will be described below in detail with reference to the drawings. FIG. 1 is a block diagram showing an image display device of a gaming machine as an example.

【0009】図1において、1は表示パネルを示し、こ
れは図外のデザイン図の描かれた前面を有する遊技板の
前面に木ねじのようなねじ釘で取り付けられ、表示パネ
ル1の前面には図柄表示部2と発光表示部3とを上下に
配置し、図柄表示部2は複数の分割表示面として横方向
に並べられた3つの分割表示面2a,2b,2cを有
し、各分割表示面2a〜2cとしては例えば7セグメン
トを日字形に配置したセグメントタイプ、多数のドット
セグメントを格子状に配置したドットマトリクスタイ
プ、および液晶タイプなどのエレクトロニクス構成、ま
たはドラムを用いたメカニック構成のものを使用し、発
光表示部3は各分割表示面2a〜2cと対応して設けら
れた3つの発光源3a,3b,3cを有し、各発光源3
a〜3cとしては例えばLEDやランプあるいは導光素
子などを使用し、導光素子の場合は導光素子のそれぞれ
の後部にLEDやランプを設置する。
In FIG. 1, reference numeral 1 denotes a display panel, which is attached to the front surface of a game board having a front surface on which a design drawing (not shown) is drawn by a nail such as a wood screw, and the front surface of the display panel 1 is provided. The symbol display portion 2 and the light emitting display portion 3 are arranged vertically, and the symbol display portion 2 has three divided display surfaces 2a, 2b, 2c arranged in the horizontal direction as a plurality of divided display surfaces, and each divided display. As the surfaces 2a to 2c, for example, a segment type in which 7 segments are arranged in a letter shape, a dot matrix type in which a large number of dot segments are arranged in a grid, and an electronic structure such as a liquid crystal type, or a mechanical structure using a drum is used. The light emitting display unit 3 has three light emitting sources 3a, 3b, 3c provided corresponding to the divided display surfaces 2a to 2c.
As a to 3c, for example, an LED, a lamp, a light guide element, or the like is used, and in the case of a light guide element, an LED or a lamp is installed at the rear part of each light guide element.

【0010】4は桁選定入賞領域を示し、これは合成樹
脂にて遊技球を受け取って遊技板の裏面に導出する入賞
口タイプまたは遊技球を単に通過させる通過口タイプの
いずれかに構成されて、表示パネル1の下に位置して遊
技板の前面にねじ釘で取り付けられ、桁選定入賞領域4
の内部には桁選定入賞領域4への遊技球の入賞を検出す
る桁選定スイッチ5を備えている。
Numeral 4 indicates a digit selection winning area, which is constituted by either a winning opening type in which a game ball is received by a synthetic resin and led out to the back surface of the game board or a passage opening type in which the game ball is simply passed. Positioned below the display panel 1 and attached to the front of the game board with screws, the digit selection winning area 4
Inside, there is provided a digit selection switch 5 for detecting the winning of a game ball in the digit selection winning area 4.

【0011】6は複数の変動入賞領域を示し、これらは
合成樹脂にて遊技球を受け取って遊技板の裏面に導出す
る入賞口タイプまたは遊技球を単に通過させる通過口タ
イプのいずれかに構成されて、表示パネル1の左右に位
置して遊技板の前面にねじ釘で取り付けられ、各変動入
賞領域6の内部にはそれぞれの変動入賞領域6への遊技
球の入賞を検出する変動スイッチ7を備えており、これ
らの変動入賞領域6および上記桁選定入賞領域4のそれ
ぞれの上方の小さな丸印は遊技板の前面に設置された遊
技釘8を示している。
Reference numeral 6 denotes a plurality of variable winning areas, which are either a winning opening type that receives a game ball with a synthetic resin and leads it to the back surface of the game board or a passage opening type that simply allows the game ball to pass. , Which are located on the left and right of the display panel 1 and are attached to the front surface of the game board with screw nails, and inside each of the variable winning regions 6, there are variable switches 7 for detecting the winning of the game balls in the respective variable winning regions 6. The small circles above the variable winning area 6 and the digit selecting winning area 4 indicate the game nails 8 installed on the front surface of the game board.

【0012】9は表示パネル1の表示動作を遊技状況に
応じて制御するための制御部を示し、これは例えばパチ
ンコ機では遊技制御装置と称呼される場合が一般的であ
り、予め設定されたプログラムで動作するマイクロコン
ピュータにより構成され、停止桁選定手段9aと図柄変
動手段9bとを有する。
Reference numeral 9 denotes a control unit for controlling the display operation of the display panel 1 according to the game situation, which is generally called a game control device in a pachinko machine, for example, and is preset. It is composed of a microcomputer operated by a program, and has stop digit selection means 9a and symbol variation means 9b.

【0013】停止桁選定手段9aは桁選定スイッチ5か
らの検出出力を受信することによって、発光表示部3に
おける発光源3a〜3cの全部を例えば左側から右側へ
と移動するように点滅するとともに、複数の分割表示面
2a〜2cのうちで停止する分割表示面を、乱数などを
用いて不規則に選定し、その選定出力を図柄変動手段9
bおよび発光表示部3に出力して、発光表示部3におけ
る発光源3a〜3cのうちの一つを点灯し、残りの二つ
を消灯する。
Upon receiving the detection output from the digit selection switch 5, the stop digit selection means 9a blinks all of the light emission sources 3a to 3c in the light emission display section 3 so as to move from left to right, for example. Of the plurality of divided display surfaces 2a to 2c, the divided display surface to be stopped is randomly selected by using a random number or the like, and the selected output is the symbol varying means 9.
b, and outputs to the light emitting display unit 3, one of the light emitting sources 3a to 3c in the light emitting display unit 3 is turned on, and the other two are turned off.

【0014】図柄変動手段9bは変動スイッチ7からの
検出出力を受信することによって、停止桁選定手段9a
で選定された分割表示面2a〜2cのうちの一つに、例
えば「0」〜「9」や英文字などのような予め設定され
た複数の図柄を可変表示するとともに、その停止図柄の
組み合わせを乱数などを用いて不規則に決定し、この決
定された停止図柄の組み合わせの結果を図柄表示部2に
出力して、停止桁選定手段9aで選定された分割表示面
2a〜2cのうちの一つの図柄の可変表示を停止し、そ
の停止図柄を当該選定された分割表示面2a〜2cのう
ちの一つに表示する。
The symbol variation means 9b receives the detection output from the variation switch 7 to determine the stop digit selection means 9a.
A plurality of preset symbols such as "0" to "9" and English characters are variably displayed on one of the divided display surfaces 2a to 2c selected in step 1, and a combination of the stop symbols is displayed. Is randomly determined by using a random number or the like, the result of the determined combination of the stop symbols is output to the symbol display portion 2, and among the divided display surfaces 2a to 2c selected by the stop digit selecting means 9a. The variable display of one symbol is stopped, and the stopped symbol is displayed on one of the selected divided display surfaces 2a to 2c.

【0015】この実施例によれば、図外の電源を投入す
ることにより、制御部9が起動して遊技の可能な状態に
なり、その状態において、遊技者が発射装置を操作し、
遊技球を表示パネル1、桁選定入賞領域4および変動入
賞領域6などの周囲における遊技領域に弾き、その弾か
れた遊技球が遊技領域を下方に転がり、その転がる途中
で表示パネル1、桁選定入賞領域4、変動入賞領域6お
よび遊技釘8などに当たりながら桁選定入賞領域4に入
ると、発光源3a〜3cの全部が所定時間点滅して遊技
者に桁選定入賞領域4への遊技球の入賞を知らせた後
に、停止桁選定手段9aで選定された分割表示面2a〜
2cのうちの一つに対応する発光源3a〜3cのうちの
一つ例えば発光源3bが点灯するとともに残りの二つの
発光源3a,3cが消灯し、これらの点灯および消灯状
態はその後に桁選定入賞領域4への遊技球の入賞が生じ
るまで継続する。
According to this embodiment, by turning on a power source (not shown), the control section 9 is activated to enter a state in which the player can play a game. In this state, the player operates the launcher,
The game ball is played in the surrounding game areas such as the display panel 1, the digit selection prize area 4 and the variable prize area 6, the played game ball rolls downward in the game area, and the display panel 1 and the digit are selected in the middle of the rolling. When the digit selection winning area 4 is hit while hitting the winning area 4, the variable winning area 6, the game nail 8, etc., all of the light emitting sources 3a to 3c blink for a predetermined time and the player is informed of the gaming ball to the digit selecting winning area 4. After notifying the winning, the divided display surfaces 2a selected by the stop digit selecting means 9a.
One of the light emitting sources 3a to 3c corresponding to one of the two 2c, for example, the light emitting source 3b is turned on and the remaining two light emitting sources 3a and 3c are turned off. The process continues until a winning game ball is won in the selected winning area 4.

【0016】その後に、遊技領域に発射された遊技球が
変動入賞領域6に入ると、上記点灯した発光源3bに対
応する分割表示面2bにおいて、例えば「0」〜「9」
などの複数の図柄があたかも回転しているように可変表
示され、その可変表示の開始から所定時間後に、複数の
図柄のうちの一つの図柄が停止表示される。
After that, when the game balls shot in the game area enter the variable winning area 6, for example, "0" to "9" are displayed on the divided display surface 2b corresponding to the light emitting source 3b.
A plurality of symbols such as are variably displayed as if they are rotating, and after a predetermined time from the start of the variable display, one of the plurality of symbols is stopped and displayed.

【0017】上記分割表示面2bの図柄の可変表示の開
始後において発光源3bが消灯する一方、分割表示面2
bの図柄の可変表示の停止によって、三つの分割表示面
2a〜2cに停止表示された図柄が「3」や「7」など
のように予め設定された特定図柄で揃うと、制御部9は
出玉を多く出すなど遊技者に有利な大当たりの遊技状況
を作る。
After the variable display of the symbols on the divided display surface 2b is started, the light emitting source 3b is turned off while the divided display surface 2 is displayed.
When the variable display of the symbol b is stopped, the symbols stopped and displayed on the three divided display surfaces 2a to 2c are aligned with the preset specific symbol such as "3" or "7", and the control unit 9 Make a jackpot game situation that is advantageous to the player, such as putting out a lot of balls.

【0018】大当たりは、例えばパチンコ機では遊技板
に設置したアタッカを動作し、アレンジボールやアレパ
チ機などでは基本出玉数を整数倍するなどである。
The big hit is, for example, in a pachinko machine, an attacker installed on a game board is operated, and in an arrangement ball or an arepachi machine, the basic payout number is multiplied by an integer.

【0019】[0019]

【発明の効果】以上、この発明は次のような効果を奏す
る。請求項1によれば、遊技球の桁選定入賞領域への入
賞により、表示パネルにおける分割表示面のうちの一つ
を不規則に選定し、その後に上記とは別の遊技球の変動
入賞領域への入賞により、上記選定された分割表示面が
複数の図柄をあたかも回転しているように可変表示して
所定時間後に可変表示された複数の図柄のうちの一つの
図柄を停止表示して、意外性を持たせて、遊技性を高め
ることができる。請求項2によれば、複数の発光源のう
ちで不規則に選定された分割表示面に対応する発光源の
一つを点灯して、桁選定入賞領域への遊技球の入賞なら
びにその後に発生するであろう図柄可変表示の分割表示
面を遊技者に知らせることができる。
As described above, the present invention has the following effects. According to claim 1, one of the divided display surfaces of the display panel is randomly selected by winning in the digit selection winning area of the game ball, and then the variable winning area of the game ball different from the above. By winning the prize, the selected divided display surface variably displays a plurality of symbols as if they are rotating, and after a predetermined time, one of the symbols variably displayed is stopped and displayed, It is possible to improve the game playability by giving a surprise. According to claim 2, one of the light emitting sources corresponding to the divided display surface randomly selected from the plurality of light emitting sources is turned on, and the gaming ball is won in the digit selection winning area and then generated. It is possible to inform the player of the divided display surface of the variable display of symbols that will be performed.

【図面の簡単な説明】[Brief description of drawings]

【図1】 実施例を示す構成図。FIG. 1 is a configuration diagram showing an embodiment.

【符号の説明】[Explanation of symbols]

1 表示パネル 2 図柄表示部 2a〜2c 分割表示面 3 発光表示部 3a〜3c 発光源 4 桁選定入賞領域 5 桁選定スイッチ 6 変動入賞領域 7 変動スイッチ 9a 停止桁選定手段 9b 図柄変動手段 DESCRIPTION OF SYMBOLS 1 Display panel 2 Design display part 2a-2c Divided display surface 3 Light-emitting display part 3a-3c Light-emitting source 4 Digit selection winning area 5 Digit selection switch 6 Variable winning area 7 Variable switch 9a Stop digit selecting means 9b Symbol varying means

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 表示パネルの複数の分割表示面に複数の
図柄を可変表示して停止し、その停止した図柄が揃う
と、遊技者に有利な遊技状況を発生する遊技機の画像表
示装置において、桁選定入賞領域と、変動入賞領域と、
桁選定入賞領域への遊技球の入賞を検出する桁選定スイ
ッチと、変動入賞領域への遊技球の入賞を検出する変動
スイッチと、桁選定スイッチからの検出出力により複数
の分割表示面のうちで停止する分割表示面を不規則に選
定する停止桁選定手段と、この停止桁選定手段で選定さ
れた分割表示面に上記変動スイッチからの検出出力によ
り図柄を可変表示して不規則に停止する図柄変動手段と
を備えたことを特徴とする遊技機の画像表示装置。
1. An image display device of a gaming machine, in which a plurality of symbols are variably displayed and stopped on a plurality of divided display surfaces of a display panel, and when the stopped symbols are aligned, a gaming situation advantageous to a player is generated. , Digit selection winning area, variable winning area,
Digit selection A digit selection switch that detects the winning of a game ball in the winning area, a variable switch that detects the winning of a gaming ball in the variable winning area, and a detection output from the digit selecting switch among multiple divided display surfaces. A stop digit selection means for randomly selecting the division display surface to be stopped, and a pattern for variably displaying the design by the detection output from the variable switch on the division display surface selected by this stop digit selection means and randomly stopping the design An image display device for a game machine, comprising: a changing unit.
【請求項2】 表示パネルに停止桁選定手段による選定
結果を表示する発光源を複数の分割表示面に対応して設
けたことを特徴とする請求項1記載の遊技機の画像表示
装置。
2. The image display device for a gaming machine according to claim 1, wherein a light emitting source for displaying a selection result by the stop digit selecting means is provided on the display panel so as to correspond to the plurality of divided display surfaces.
JP00675495A 1995-01-19 1995-01-19 Image display device for gaming machine Expired - Fee Related JP3754100B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP00675495A JP3754100B2 (en) 1995-01-19 1995-01-19 Image display device for gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP00675495A JP3754100B2 (en) 1995-01-19 1995-01-19 Image display device for gaming machine

Publications (2)

Publication Number Publication Date
JPH08191938A true JPH08191938A (en) 1996-07-30
JP3754100B2 JP3754100B2 (en) 2006-03-08

Family

ID=11646983

Family Applications (1)

Application Number Title Priority Date Filing Date
JP00675495A Expired - Fee Related JP3754100B2 (en) 1995-01-19 1995-01-19 Image display device for gaming machine

Country Status (1)

Country Link
JP (1) JP3754100B2 (en)

Also Published As

Publication number Publication date
JP3754100B2 (en) 2006-03-08

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