JPH08173632A - Tv game machine - Google Patents

Tv game machine

Info

Publication number
JPH08173632A
JPH08173632A JP6324546A JP32454694A JPH08173632A JP H08173632 A JPH08173632 A JP H08173632A JP 6324546 A JP6324546 A JP 6324546A JP 32454694 A JP32454694 A JP 32454694A JP H08173632 A JPH08173632 A JP H08173632A
Authority
JP
Japan
Prior art keywords
angular velocity
velocity data
game
data
direction sensor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP6324546A
Other languages
Japanese (ja)
Inventor
Toru Uchimura
徹 内村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Home Electronics Ltd
NEC Corp
Original Assignee
NEC Home Electronics Ltd
Nippon Electric Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Home Electronics Ltd, Nippon Electric Co Ltd filed Critical NEC Home Electronics Ltd
Priority to JP6324546A priority Critical patent/JPH08173632A/en
Publication of JPH08173632A publication Critical patent/JPH08173632A/en
Pending legal-status Critical Current

Links

Landscapes

  • Input From Keyboards Or The Like (AREA)
  • Position Input By Displaying (AREA)

Abstract

PURPOSE: To provide a compact, inexpensive TV game displaying three- dimensional images data. CONSTITUTION: When detected by Ωx, Ωy and Ωz direction sensors 1X, 1Y and 1Z, angular speed data are processed by a data processing means 3, based on a game program stored in a memory 2. The processed angular speed data are compared with a preset parameter 4 to control the game program by a control means 5, and displayed on a displaying means 6 as three-dimensional image data.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、TVゲーム装置に係
り、3次元画像データの入力を実現したTVゲーム装置
に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a TV game device, and more particularly to a TV game device which realizes input of three-dimensional image data.

【0002】[0002]

【従来の技術】従来(図示せず)のゲーム装置は、例え
ばゴルフシミュレータ等の3次元画像データを入力する
場合、実際にゴルフクラブでボールを打ってボールにか
かる力や方向でボールの行方をシミュレーションをして
いるので、装置が大がかりとなって広い場所が必要であ
り、かつ価格が高いものであった。
2. Description of the Related Art In a conventional (not shown) game device, when inputting three-dimensional image data of a golf simulator or the like, the ball is actually hit by a golf club to determine the whereabouts of the ball depending on the force and direction applied to the ball. Since the simulation is performed, the device becomes large in scale, a large space is required, and the price is high.

【0003】[0003]

【発明が解決しようとする課題】上述のように、従来の
TVゲーム装置で3次元画像データを入力する場合、装
置が大がかりとなって広い場所が必要となり、かつ価格
が高くなるため一般家庭用のTVゲーム装置への導入は
困難であった。
As described above, in the case of inputting three-dimensional image data in the conventional TV game device, the device becomes large in size, a large space is required, and the price becomes high, so that it can be used for general household use. It was difficult to introduce the above into the TV game device.

【0004】そこで、本発明の目的は、小型で安価な3
次元画像データの入力を実現したTVゲーム装置を提供
することにある。
Therefore, an object of the present invention is to provide a compact and inexpensive 3
It is to provide a TV game device that realizes input of three-dimensional image data.

【0005】[0005]

【課題を解決するための手段】上述の課題を解決するた
めに、本発明のTVゲーム装置は、ゲームプログラムを
格納したメモリと、このメモリに格納されたゲームプロ
グラムを表示する表示手段と、Ωx方向の角速度データ
を検知するΩx方向センサと、Ωy方向の角速度データ
を検知するΩy方向センサと、Ωz方向の角速度データ
を検知するΩz方向センサと、上記Ωx,Ωy,Ωz方
向センサで検知された角速度データを処理するデータ処
理手段と、このデータ処理手段で処理された角速度デー
タを予め設定されたパラメータと比較することにより、
上記ゲームプログラムを制御して3次元画像データを上
記表示手段に表示するよう制御する制御手段とを具備し
たことを特徴とする。
In order to solve the above-mentioned problems, the TV game apparatus of the present invention has a memory storing a game program, a display means for displaying the game program stored in this memory, and Ωx. Detected by the Ωx direction sensor that detects angular velocity data in the direction, the Ωy direction sensor that detects angular velocity data in the Ωy direction, the Ωz direction sensor that detects angular velocity data in the Ωz direction, and the Ωx, Ωy, and Ωz direction sensors described above. By comparing data processing means for processing the angular velocity data and the angular velocity data processed by the data processing means with preset parameters,
A control means for controlling the game program to display the three-dimensional image data on the display means.

【0006】また、上述の課題を解決するために、本発
明のTVゲーム装置は、圧電振動ジャイロで構成された
上記Ωx,Ωy,Ωz方向センサを具備したことを特徴
とする。
Further, in order to solve the above-mentioned problems, the TV game apparatus of the present invention is characterized by including the above-mentioned Ωx, Ωy, Ωz direction sensors constituted by a piezoelectric vibration gyro.

【0007】[0007]

【実施例】次に、本発明の一実施例によるゲーム装置を
図面を参照して説明する。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, a game machine according to an embodiment of the present invention will be described with reference to the drawings.

【0008】図1は、本発明の一実施例によるゲーム装
置のブロック構成図である。
FIG. 1 is a block diagram of a game device according to an embodiment of the present invention.

【0009】図2は、本発明の一実施例によるゲーム装
置のΩx,Ωy,Ωz方向センサの斜視図である。
FIG. 2 is a perspective view of the Ωx, Ωy, Ωz direction sensors of the game device according to the embodiment of the present invention.

【0010】本発明の一実施例によるゲーム装置は、図
1に示すように、ゲームプログラムを格納したメモリ2
と、このメモリ2に格納されたゲームプログラムを表示
する表示手段6と、Ωx方向の角速度データを検知する
Ωx方向センサ1Xと、Ωy方向の角速度データを検知
するΩy方向センサ1Yと、Ωz方向の角速度データを
検知するΩz方向センサ1Zと、Ωx,Ωy,Ωz方向
センサ1X,1Y,1Zで検知された角速度データを処
理するデータ処理手段3と、このデータ処理手段3で処
理された角速度データを予め設定されたパラメータ4と
比較することにより、ゲームプログラムを制御して3次
元画像データを表示手段6に表示するよう制御する制御
手段5とで構成される。
As shown in FIG. 1, a game device according to an embodiment of the present invention has a memory 2 storing a game program.
A display means 6 for displaying the game program stored in the memory 2, an Ωx direction sensor 1X for detecting angular velocity data in the Ωx direction, an Ωy direction sensor 1Y for detecting angular velocity data in the Ωy direction, and an Ωz direction sensor. The Ωz direction sensor 1Z for detecting angular velocity data, the data processing means 3 for processing the angular velocity data detected by the Ωx, Ωy, Ωz direction sensors 1X, 1Y, 1Z, and the angular velocity data processed by the data processing means 3 are provided. The control means 5 controls the game program by displaying the three-dimensional image data on the display means 6 by comparing with the preset parameter 4.

【0011】また、Ωx,Ωy,Ωz方向センサ1X,
1Y,1Zは、圧電振動ジャイロで構成される。
Further, Ωx, Ωy, Ωz direction sensors 1X,
1Y and 1Z are composed of piezoelectric vibrating gyros.

【0012】次に、本発明の一実施例によるゲーム装置
の動作を図面を用いて説明する。
Next, the operation of the game device according to the embodiment of the present invention will be described with reference to the drawings.

【0013】本発明の一実施例によるゲーム装置の動作
は、図1及び図2に示すように、例えばゴルフクラブの
グリップにΩx,Ωy,Ωz方向センサ1X,1Y,1
Zを組み込み、X軸に垂直な方向にスイングするとX軸
の回転によってスイングのスピード、Y軸の回転によっ
てゴルフクラブとボールの当たる位置(トップ・ダフリ
の検知)、Z軸の回転によってゴルフクラブのフェース
の開き具合をΩx,Ωy,Ωz方向センサ1X,1Y,
1Zが角速度データとして検知すると、この検知された
角速度データをメモリ2に格納されたゲームプログラム
に基づいてデータ処理手段3が処理し、このデータ処理
手段3で処理された角速度データと予め設定されたパラ
メータ4とを比較することにより、ゲームプログラムを
制御手段5が制御し、3次元画像データとして表示手段
6に表示する。
As shown in FIGS. 1 and 2, the operation of the game apparatus according to one embodiment of the present invention is performed, for example, on a grip of a golf club by Ωx, Ωy, Ωz direction sensors 1X, 1Y, 1.
When Z is incorporated and swings in the direction perpendicular to the X-axis, the rotation of the X-axis causes the swing speed, the rotation of the Y-axis causes the golf club to hit the ball (top duff detection), and the rotation of the Z-axis causes the golf club to move. The degree of opening of the face is determined by Ωx, Ωy, Ωz direction sensors 1X, 1Y,
When 1Z is detected as the angular velocity data, the detected angular velocity data is processed by the data processing means 3 based on the game program stored in the memory 2, and the angular velocity data processed by the data processing means 3 and preset. By comparing with the parameter 4, the control means 5 controls the game program and displays it on the display means 6 as three-dimensional image data.

【0014】従って、本発明の一実施例によるゲーム装
置で処理された3次元画像データを基に、ゴルフクラブ
とボールの当たり具合のシミュレーションを行なうこと
ができる。
Therefore, it is possible to perform a simulation of the hit condition between the golf club and the ball based on the three-dimensional image data processed by the game device according to the embodiment of the present invention.

【0015】[0015]

【発明の効果】以上説明したように、本発明のゲーム装
置によれば、X,Y,Z各軸に垂直な面の回転を検出で
きる手段を設けてシミュレーションを行なうため、小型
で安価な3次元画像データの入力が行える効果がある。
As described above, according to the game device of the present invention, since the simulation is performed by providing the means for detecting the rotation of the plane perpendicular to each of the X, Y, and Z axes, the simulation is small and inexpensive. There is an effect that three-dimensional image data can be input.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の一実施例によるゲーム装置のブロック
構成図である。
FIG. 1 is a block configuration diagram of a game device according to an embodiment of the present invention.

【図2】本発明の一実施例によるゲーム装置のΩx,Ω
y,Ωz方向センサの斜視図である。
2] Ωx, Ω of a game device according to an embodiment of the present invention
It is a perspective view of a y, Ωz direction sensor.

【符号の説明】 2 メモリ 3 データ処理手段 4 パラメータ 5 制御手段 6 表示手段 1X Ωx方向センサ 1Y Ωy方向センサ 1Z Ωz方向センサ[Explanation of Codes] 2 Memory 3 Data Processing Means 4 Parameter 5 Control Means 6 Display Means 1X Ωx Direction Sensor 1Y Ωy Direction Sensor 1Z Ωz Direction Sensor

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 ゲームプログラムを格納したメモリと、
このメモリに格納されたゲームプログラムを表示する表
示手段と、Ωx方向の角速度データを検知するΩx方向
センサと、Ωy方向の角速度データを検知するΩy方向
センサと、Ωz方向の角速度データを検知するΩz方向
センサと、上記Ωx,Ωy,Ωz方向センサで検知され
た角速度データを処理するデータ処理手段と、このデー
タ処理手段で処理された角速度データを予め設定された
パラメータと比較することにより、上記ゲームプログラ
ムを制御して3次元画像データを上記表示手段に表示す
るよう制御する制御手段とを具備したことを特徴とする
TVゲーム装置。
1. A memory storing a game program,
Display means for displaying the game program stored in this memory, Ωx direction sensor for detecting Ωx direction angular velocity data, Ωy direction sensor for detecting Ωy direction angular velocity data, and Ωz for detecting Ωz direction angular velocity data. By comparing the angular velocity data processed by the direction sensor, the angular velocity data detected by the Ωx, Ωy, and Ωz directional sensors with the preset angular velocity data, the above-mentioned game is performed. A TV game apparatus comprising: a control unit that controls a program to display three-dimensional image data on the display unit.
【請求項2】 圧電振動ジャイロで構成された上記Ω
x,Ωy,Ωz方向センサを具備したことを特徴とする
請求項1記載のTVゲーム装置。
2. The Ω constituted by a piezoelectric vibrating gyro.
The TV game apparatus according to claim 1, further comprising an x, Ωy, Ωz direction sensor.
JP6324546A 1994-12-27 1994-12-27 Tv game machine Pending JPH08173632A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP6324546A JPH08173632A (en) 1994-12-27 1994-12-27 Tv game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP6324546A JPH08173632A (en) 1994-12-27 1994-12-27 Tv game machine

Publications (1)

Publication Number Publication Date
JPH08173632A true JPH08173632A (en) 1996-07-09

Family

ID=18167019

Family Applications (1)

Application Number Title Priority Date Filing Date
JP6324546A Pending JPH08173632A (en) 1994-12-27 1994-12-27 Tv game machine

Country Status (1)

Country Link
JP (1) JPH08173632A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6589117B1 (en) 1997-12-09 2003-07-08 Konami Co., Ltd. Fishing game system and input device therefor
US8956229B2 (en) 2009-03-30 2015-02-17 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8974301B2 (en) 2009-03-30 2015-03-10 Nintentdo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8979653B2 (en) 2009-03-30 2015-03-17 Nintendo Co., Ltd. Computer readable storage medium having information processing program stored thereon and information processing apparatus
US9427657B2 (en) 2009-03-30 2016-08-30 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6589117B1 (en) 1997-12-09 2003-07-08 Konami Co., Ltd. Fishing game system and input device therefor
US8956229B2 (en) 2009-03-30 2015-02-17 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8974301B2 (en) 2009-03-30 2015-03-10 Nintentdo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8979653B2 (en) 2009-03-30 2015-03-17 Nintendo Co., Ltd. Computer readable storage medium having information processing program stored thereon and information processing apparatus
US9427657B2 (en) 2009-03-30 2016-08-30 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US9724604B2 (en) 2009-03-30 2017-08-08 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus

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