US20030092496A1 - Acceleration simulator - Google Patents

Acceleration simulator Download PDF

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Publication number
US20030092496A1
US20030092496A1 US10/004,225 US422501A US2003092496A1 US 20030092496 A1 US20030092496 A1 US 20030092496A1 US 422501 A US422501 A US 422501A US 2003092496 A1 US2003092496 A1 US 2003092496A1
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United States
Prior art keywords
rotating
centrifugal force
changing
magnitude
subject
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/004,225
Inventor
Richard Alsenz
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Altech Controls Corp
Original Assignee
Altech Controls Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Altech Controls Corp filed Critical Altech Controls Corp
Priority to US10/004,225 priority Critical patent/US20030092496A1/en
Assigned to ALTECH CONTROLS CORPORATION reassignment ALTECH CONTROLS CORPORATION ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: ALSENZ, RICHARD H.
Publication of US20030092496A1 publication Critical patent/US20030092496A1/en
Priority to US10/788,828 priority patent/US6910971B2/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G1/00Roundabouts
    • A63G1/24Roundabouts with seats performing movements in a horizontal plane, other than circular movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/16Amusement arrangements creating illusions of travel
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes

Definitions

  • the invention pertains to the field of acceleration affect and effect and applies to those areas which utilize this effect for creating a human sensation of such an affect and the use of the actual effect on masses to produce varying processes in manufacturing and entertainment, product evaluation simulation such as a flight simulator, automobile, fun ride, space craft, or space station. Numerous other uses will become known for the effects and affects which are described here.
  • FIG. 1 is an embodiment of the invention which includes a simulated scene inside a room.
  • FIG. 2 is a side view of a simulator room.
  • FIG. 3 is a coordinate system relative to the simulator room.
  • FIG. 4 is a coordinate system rotated relative to the platform.
  • the current invention is a method of producing a virtual reality effect of changing acceleration direction and magnitude by rotating a subject relative to a center axis to produce a centrifugal force, rotating the subject relative to a second axis perpendicular to centrifugal force and rotating the subject relative to a third axis perpendicular to the axis perpendicular to centrifugal force, and changing the magnitude of the centrifugal force.
  • the subject will perceive the acceleration upon his center of mass as changing in magnitude and angle. It is further enhanced by projecting a simulated image on a screen which is rotating in the same frame of reference as the subject.
  • an acceleration on a mass located in simulator room 70 is represented by net simulator acceleration vector 180 , which varies in magnitude and varies in direction relative to simulator room 70 .
  • the variation in magnitude is produced as a consequence of the varying angular rotation w of the rotating base 40 .
  • the variation in direction r 2 is produced by rotating simulator room support platform 90 relative to rotating base by causing simulator 1 st angular orientation motor 50 .
  • the variation in direction r 1 relative to simulator room 70 is produced by causing simulator 2 nd angular orientation motor 80 to rotate simulator room 70 around room rotating axis arms 100 a and 100 b.
  • the variation in magnitude of the simulator vector can also be accomplished by varying the distance d which is distance that the simulator is from the center of rotation around platform motor 20 and the simulator room's center of mass 70 . This is accomplished by room screw adjust drive 150 .
  • an acceleration seat 170 is secured to simulator room 70 .
  • the simulation video screen 190 projects a simulated event which has an associated simulated acceleration vector S associated with it in time.
  • the simulated event may be a prerecorded on video tape, an animated film or a computer program etc..
  • FIG. 3 a reference frame XYZ is displayed which is rotating relative to some other reference frame.
  • FIG. 4 illustrates the resultant transformation S to S′ if one angle of orientation is changed by angle r 1 , i.e., the x axis of XYZ is rotated an angle r 1 about the z axis.
  • the simulated acceleration vector appears to change directions in the frame XYZ. If a rotation is then produced by rotating an angle r 2 around the Z axis of the XYZ frame then an orientation of any angle can be obtained.
  • Computer 140 interfaces to the motors and video screens through inputs 120 and outputs 130 .
  • a joy stick (not shown) could be interfaced to the computer through inputs 120 and an existing video game could be modified to produce an acceleration vector parameter to be used by the computer to control the simulation acceleration vector S.
  • An acceleration sensor could be interfaced as an input device to provide feed back as to the actual acceleration produced on a mass within the simulator room.

Abstract

The current invention is an apparatus for and a method of producing a virtual reality effect of changing acceleration direction and magnitude by rotating a subject relative to a center axis to produce a centrifugal force, rotating the subject relative to a second axis perpendicular to centrifugal force and rotating the subject relative to a third axis perpendicular to the axis perpendicular to centrifugal force, and changing the magnitude of the centrifugal force. As a consequence the subject will perceive the acceleration upon his center of mass as changing in magnitude and angle. It is further enhanced by projecting a simulated image on a screen which is rotating in the same frame of reference as the subject.

Description

    BACKGROUND OF THE INVENTION
  • 1. Field of the Invention [0001]
  • The invention pertains to the field of acceleration affect and effect and applies to those areas which utilize this effect for creating a human sensation of such an affect and the use of the actual effect on masses to produce varying processes in manufacturing and entertainment, product evaluation simulation such as a flight simulator, automobile, fun ride, space craft, or space station. Numerous other uses will become known for the effects and affects which are described here. [0002]
  • 2. Description of the Related Art [0003]
  • The Inventor is not aware of any relevant art. The other known uses of similar principals are in the simulator used at NASA and centrifuges used in various manufacturing process. Another possible Art may be in Thrill rides such as roller costars and merry-go-rounds. [0004]
  • OBJECTIVES AND ADVANTAGES OF THE INVENTION:
    BRIEF DESCRIPTION OF THE DRAWING FIGURES
  • FIG. 1 is an embodiment of the invention which includes a simulated scene inside a room. [0005]
  • FIG. 2 is a side view of a simulator room. [0006]
  • FIG. 3 is a coordinate system relative to the simulator room. [0007]
  • FIG. 4 is a coordinate system rotated relative to the platform.[0008]
  • SUMMARY OF THE INVENTION
  • The current invention is a method of producing a virtual reality effect of changing acceleration direction and magnitude by rotating a subject relative to a center axis to produce a centrifugal force, rotating the subject relative to a second axis perpendicular to centrifugal force and rotating the subject relative to a third axis perpendicular to the axis perpendicular to centrifugal force, and changing the magnitude of the centrifugal force. As a consequence the subject will perceive the acceleration upon his center of mass as changing in magnitude and angle. It is further enhanced by projecting a simulated image on a screen which is rotating in the same frame of reference as the subject. [0009]
  • Elements and Functions [0010]
    Table of Element and Numbers
    # Element Description
    a Angle made by Simulation Vector S an Z axis
    A Simulation Centrifugal Acceleration Vector
    A Second Simulation Centrifugal Acceleration Vector
    d Distance Between Simulator Room Center of Mass and
    Room Counter Mass Center of Mass
    G Gravitational Force Vector
    r 1 Angle of Simulator Room Rotation
    r 2 Angle of X Axis Rotation
    S Simulator Acceleration Vector
    w 1 Angular Rotation Frequency of Platform
    X X axis of Simulation Seat
    Y Y axis of Simulation Seat
    Z Z axis of Simulation Seat
     10 Anchor Base
     20 Motor
     30 Motor Shaft
     40 Rotating Base
     50 Simulator 1st Angular Orientation Motor
     60 Simulator Room Motor Shaft
     70 Simulator Room
     80 Simulator 2nd Angular Orientation Motor
     90 a Room Rotating Support Platform Arm
     90 b Room Rotating Support Platform Arm
     95 Room Rotating Support Platform
    100 a Room Rotating Axis Arm
    100 b Room Rotating Axis Arm
    110 Room Counter Balance Mass
    120 Inputs to Computer
    130 Outputs From Computer
    140 Computer (micro-processor)
    150 Counter Mass / Room Screw Adjust
    160 Mass / Room Adjust Motor
    170 Acceleration Seat
    180 Net Simulator Acceleration Vector
    190 Video Screen
    200 Video Screen
    210 Simulator room vertical extender
  • [0011]
    Table of Functions, purposes, objectives,
    goals, advantages, tasks
    Objective, goal,
    result or purpose Solution, operation or function
    Produce an acceleration on a Produce a reference frame relative to
    mass within a room which will rotating frame which will rotate about 2
    vary in direction. curvilinear coordinates
    Produce an acceleration on a Change the angular frequency of
    mass within a room which will rotating base 40 or the center of mass
    vary in amplitude. distance d from the center of the rotat-
    ing base or the distance
    Change the angular frequency of the
    rotating frame or the distance from
    the center of the rotating reference
    frame.
    Produce an acceleration on a Produce a reference frame relative to
    mass which will vary in rotating frame which will rotate about 2
    amplitude and direction. curvilinear coordinates
    Relative to a reference object
    40 or the center of mass distance d from
    the center of the rotating base or the
    distance
    Change the angular frequency of the
    rotating frame or the distance from the
    center of the rotating reference frame.
    Produce an acceleration on a
    mass within a room which will
    vary in amplitude and direction
    relative to the room.
  • DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • In FIG. 1 an acceleration on a mass located in [0012] simulator room 70, such as a person setting in acceleration seat 140, is represented by net simulator acceleration vector 180, which varies in magnitude and varies in direction relative to simulator room 70. The variation in magnitude is produced as a consequence of the varying angular rotation w of the rotating base 40. The variation in direction r2 is produced by rotating simulator room support platform 90 relative to rotating base by causing simulator 1st angular orientation motor 50. The variation in direction r1 relative to simulator room 70 is produced by causing simulator 2nd angular orientation motor 80 to rotate simulator room 70 around room rotating axis arms 100 a and 100 b.
  • The variation in magnitude of the simulator vector can also be accomplished by varying the distance d which is distance that the simulator is from the center of rotation around [0013] platform motor 20 and the simulator room's center of mass 70. This is accomplished by room screw adjust drive 150.
  • In FIG. 2 an [0014] acceleration seat 170 is secured to simulator room 70. The simulation video screen 190 projects a simulated event which has an associated simulated acceleration vector S associated with it in time. The simulated event may be a prerecorded on video tape, an animated film or a computer program etc..
  • In FIG. 3 a reference frame XYZ is displayed which is rotating relative to some other reference frame. A simulated acceleration vector S is the composite of the gravitational vector G and the centrifugal force vector A i.e., S=A+G. [0015]
  • FIG. 4 illustrates the resultant transformation S to S′ if one angle of orientation is changed by angle r[0016] 1, i.e., the x axis of XYZ is rotated an angle r1 about the z axis. The simulated acceleration vector appears to change directions in the frame XYZ. If a rotation is then produced by rotating an angle r2 around the Z axis of the XYZ frame then an orientation of any angle can be obtained.
  • [0017] Computer 140 interfaces to the motors and video screens through inputs 120 and outputs 130. A joy stick (not shown) could be interfaced to the computer through inputs 120 and an existing video game could be modified to produce an acceleration vector parameter to be used by the computer to control the simulation acceleration vector S. An acceleration sensor could be interfaced as an input device to provide feed back as to the actual acceleration produced on a mass within the simulator room.
  • While my above description contains many specificities, these should not be construed as limitations on the scope of the invention, but rather as an exemplification of one preferred embodiment thereof. Many other variations are possible. The scope of the invention should be determined not by the embodiment(s) illustrated, but by the appended claims and their legal equivalents. [0018]

Claims (6)

What is claimed is:
1. A method of producing an acceleration on a mass which has changing magnitude and direction comprising,
rotating a mass relative to a center axis to produce a centrifugal force,
rotating the mass relative to a second axis perpendicular to centrifugal force,
rotating the mass relative to a third axis perpendicular to the axis perpendicular to centrifugal force,
and changing the magnitude of the centrifugal force on the mass.
2. A method of producing a virtual reality effect of changing acceleration direction comprising,
rotating a subject relative to a center axis,
rotating the subject relative to a second axis perpendicular to centrifugal force,
and rotating the subject relative to a third axis perpendicular to the axis perpendicular to centrifugal force.
3. A method of producing a effect of changing acceleration magnitude on a subject comprising, creating a centrifugal force on a subject by rotating the subject relative to a center axis and, changing the magnitude of the centrifugal force sensed by the subject.
4: A machine for creating a changing force direction and magnitude sensed by an object over time comprising:
a positioning containment for an object,
a centrifugal rotating means for rotating the positioning containment and producing a centrifugal force at the object positioning containment as a function of the rotating and,
a rotating orientating positioning means for orientating the positioning containment at a varying angles to the centrifugal force.
5: A machine for creating a changing force magnitude sensed by an object over time comprising:
a positioning containment for an object,
a means for rotating the positioning containment and producing a centrifugal force at the object positioning containment as a function of the rotating.
6: A machine for creating a changing force direction and magnitude sensed by an object over time comprising:
a positioning containment for an object,
a means for rotating the positioning containment and producing a centrifugal force at the object positioning containment as a function of the rotation and,
a rotating positioning means for orientating the positioning containment at a varying angles to the centrifugal force.
US10/004,225 2001-11-02 2001-11-02 Acceleration simulator Abandoned US20030092496A1 (en)

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US10/004,225 US20030092496A1 (en) 2001-11-02 2001-11-02 Acceleration simulator
US10/788,828 US6910971B2 (en) 2001-11-02 2004-02-27 Acceleration simulator

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