JPH07116303A - Electrically driven prize winning device - Google Patents

Electrically driven prize winning device

Info

Publication number
JPH07116303A
JPH07116303A JP28723793A JP28723793A JPH07116303A JP H07116303 A JPH07116303 A JP H07116303A JP 28723793 A JP28723793 A JP 28723793A JP 28723793 A JP28723793 A JP 28723793A JP H07116303 A JPH07116303 A JP H07116303A
Authority
JP
Japan
Prior art keywords
pair
winning
movable members
movable member
prize winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP28723793A
Other languages
Japanese (ja)
Other versions
JP3549223B2 (en
Inventor
Kenkichi Nakajima
健吉 中島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP28723793A priority Critical patent/JP3549223B2/en
Publication of JPH07116303A publication Critical patent/JPH07116303A/en
Application granted granted Critical
Publication of JP3549223B2 publication Critical patent/JP3549223B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

PURPOSE:To provide an electrically driven prize winning device which is compact in its size and has good efficiency of prize winning by forming an electrically driven honor capable of conducting different actions on one base plate. CONSTITUTION:A base plate 3 fitted to a game board 2 includes a pair of guide walls 4, a pair of movable members 5a, 5b, a pair of prize winning spaces formed between the paired movable members 5a, 5b and the paired guide walls 4, and a pair of electrically driving sources corresponding to the movable members 5a, 5b. In an ordinary condition, a hit ball flows down between a pair of movable members 5a, 5b to be put in a first condition where the ball will not go into the prize winning spaces 6a, 6b, and when designated conditions are established, the driving sources are driven so that one of the paired movable members 5a, 5b opens a space between the guide wall 4 and the movable member 5a, 5b for designated time to enable the ball to go into the prize winning space 6a, 6b corresponding to one of the movable member 5a, 5b.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】この発明は、パチンコ機に用いる
電動入賞装置に関し、特に、コンパクトに形成すると共
に遊技盤上への配置を考慮し、打球の入賞効率の良いパ
チンコ機を提供可能な電動入賞装置に関するものであ
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an electric prize winning device used in a pachinko machine, and more particularly, an electric prize winning device which can be compactly formed and has a good hitting ball winning efficiency in consideration of its arrangement on a game board. It relates to a winning device.

【0002】[0002]

【従来の技術】一般に、パチンコ機には種々の規制があ
り、一般遊技機においても、電動役物とか電動チューリ
ップと呼ばれる電動入賞装置の数は現状では4個までに
制限されている。そこで、従来のパチンコ機にあって
は、最大限に電動役物を設けて、最大限の入賞を得よう
としている。しかし、遊技盤には、当該電動役物の他
に、表示装置や始動口、風車、入賞口等の他の部品が多
数配設されており、その配置に苦慮しているのが現状で
ある。例えば、盤面の右側に電動役物を3個配置すると
共に、左側に1個配設したものがある。このような配置
によると、所定の条件が成立して上記電動役物が開放し
た場合には、右打ちをしなければならないので、無駄打
ちが多くなると共に、左側の電動役物は無意味なものと
なってしまう。また、盤面の配置を左右対称に構成でき
ないので設計等に時間が掛かる。一方、特開平4−31
4475号公報にみられるように、電動役物を左右に配
置したものにあっては、打球の方向を定め難い。そし
て、左右2つの電動入賞装置が必要であり、そのための
釘配列も必要になる。
2. Description of the Related Art Generally, there are various restrictions on pachinko machines, and even in general game machines, the number of electric prize winning devices called electric prizes or electric tulips is currently limited to four. Therefore, in the conventional pachinko machine, electric equipment is provided to the maximum to obtain the maximum prize. However, on the game board, in addition to the electric accessory, a large number of other parts such as a display device, a starting port, a windmill, and a winning port are arranged, and it is the current situation that the arrangement is difficult. . For example, there is one in which three electric accessories are arranged on the right side of the board and one electric accessory is arranged on the left side. According to such an arrangement, when a predetermined condition is satisfied and the electric accessory is opened, right-handed driving is required, so that wasteful driving is increased and the left electric accessory is meaningless. It becomes a thing. In addition, since the layout of the board surface cannot be configured symmetrically, it takes time to design. On the other hand, JP-A-4-31
As seen in Japanese Patent No. 4475, it is difficult to determine the direction of a hit ball in the case where the electric accessory is arranged on the left and right. Also, two electric winning devices on the left and right are required, and a nail arrangement for that is also required.

【0003】[0003]

【発明が解決しようとする課題】即ち、従来の電動入賞
装置にあっては、遊技部の場所を占有してしまうし、出
玉を多くするためには、電動入賞装置の数を増す必要が
あり、このため、遊技部の片側に電動入賞装置を複数配
置している。従って、電動入賞装置が開放した場合に
は、電動入賞装置が偏在する側へ打球を集中する必要が
あるので、例えば右打ちをしなければならず、無駄打ち
が多くなる。しかも、左側に配置した電動入賞装置は、
意味のないものとなってしまう。また、遊技盤面の設計
が左右対称にならないので、設計に時間が掛かってしま
う。しかも、特開平4−314475号公報にみられる
ような場合には、電動入賞装置が左右に分れて配置して
あるので、打球の方向を定め難い。しかも、左右の電動
入賞装置のための釘配列も必要である。本発明は上記に
鑑み提案されたもので、一つの基板上に異る動作が可能
な複数の電動役物を形成し、コンパクトで入賞効率のよ
い電動入賞装置を提供することを目的とする。
That is, in the conventional electric prize winning device, it occupies the place of the game part and it is necessary to increase the number of electric prize winning devices in order to increase the number of balls. Therefore, for this reason, a plurality of electric winning devices are arranged on one side of the game section. Therefore, when the electric prize winning device is opened, it is necessary to concentrate the hit balls on the side where the electric prize winning device is unevenly distributed, and therefore, for example, right-handed hitting is required, resulting in many waste hits. Moreover, the electric winning device arranged on the left side,
It becomes meaningless. In addition, since the design of the game board surface is not symmetrical, it takes time to design. In addition, in the case of Japanese Patent Application Laid-Open No. 4-314475, since the electric prize winning devices are separately arranged on the left and right, it is difficult to determine the direction of the hit ball. Moreover, a nail arrangement for the left and right electric winning devices is also required. The present invention has been proposed in view of the above, and an object thereof is to provide a plurality of electric winning devices capable of different operations on one substrate, and to provide a compact electric winning device with high winning efficiency.

【0004】[0004]

【課題を解決するための手段】上記目的を達成するため
本発明は、遊技盤に取り付けるための基板に、一対のガ
イド壁と、一対の可動部材と、該可動部材と前記ガイド
壁との間に形成した一対の入賞空間と、前記可動部材に
対応する一対の電気的駆動源を備え、常態では、打球は
前記一対の可動部材間を流下して前記入賞空間に飛入し
ない第1の状態となり、所定の条件が成立すると駆動源
が駆動されて、前記一対の可動部材の何れか一方が前記
ガイド壁と可動部材との間を所定時間開放し、上記一方
の可動部材に対応する入賞空間に飛入可能とした。
In order to achieve the above object, the present invention provides a substrate for mounting on a game board, a pair of guide walls, a pair of movable members, and a space between the movable members and the guide walls. A pair of winning spaces formed in the above, and a pair of electric drive sources corresponding to the movable members, and in a normal state, a hit ball flows between the pair of movable members and does not jump into the winning space. When a predetermined condition is satisfied, the drive source is driven, and one of the pair of movable members opens the space between the guide wall and the movable member for a predetermined time, and the winning space corresponding to the one movable member. It was possible to jump into.

【0005】[0005]

【作用】一つの基板に設けた一対の可動部材の何れか一
方を駆動して、該可動部材に対応する入賞空間を開放す
ることにより、異る動作が可能な電動役物を構成するこ
とができ、コンパクトで入賞効率の良い電動入賞装置を
提供する。
By operating one of the pair of movable members provided on one substrate to open the winning space corresponding to the movable member, an electric accessory capable of different operations can be constructed. It is possible to provide an electric prize winning device that is compact and has a high winning efficiency.

【0006】[0006]

【実施例】以下、本発明を図示の一実施例について説明
すると、図1は本発明に係る電動入賞装置を配設した遊
技盤の正面図である。
BEST MODE FOR CARRYING OUT THE INVENTION The present invention will now be described with reference to an illustrated embodiment. FIG. 1 is a front view of a game board provided with an electric winning device according to the present invention.

【0007】本発明に係る電動入賞装置1は、図1ない
し図3に示すように、遊技盤2に取り付けるための基板
3に、左右一対のガイド壁4,4と、一対の可動部材
5,5と、該可動部材5と前記ガイド壁4との間に形成
した一対の入賞空間6,6と、前記可動部材5に各々対
応する電気的駆動源7、例えばソレノイドを備えてい
る。尚、図2では、一方のソレノイドの図示を省略して
いる。また、可動部材5とソレノイドとはリンク機構8
を介して連絡してある。更に、各図において、ガイド壁
4等の前面を覆う前飾り板を省略している。
As shown in FIGS. 1 to 3, the electric prize winning device 1 according to the present invention has a base plate 3 to be mounted on a game board 2, a pair of left and right guide walls 4, 4 and a pair of movable members 5, 5. 5, a pair of winning spaces 6 and 6 formed between the movable member 5 and the guide wall 4, and an electric drive source 7 corresponding to the movable member 5, for example, a solenoid. In FIG. 2, one solenoid is not shown. Further, the movable member 5 and the solenoid are linked by a link mechanism 8
You are contacted via. Further, in each drawing, a front decorative plate that covers the front surface of the guide wall 4 and the like is omitted.

【0008】上記電動入賞装置1の基板3の前面側に
は、左右一対のガイド壁4,4を突設する。このガイド
壁4は、後述する入賞空間6の上方及び側方並びに下方
を覆うように形成されている。そして、左右のガイド壁
4は、適宜な間隔をおいて開放側が対向している。
A pair of left and right guide walls 4 and 4 are provided on the front side of the substrate 3 of the electric prize winning apparatus 1 so as to project therefrom. The guide wall 4 is formed so as to cover an upper part, a side part, and a lower part of a prize space 6 described later. The open sides of the left and right guide walls 4 face each other at appropriate intervals.

【0009】上記ガイド壁4の開口側には、リンク機構
8を介して電気的駆動源7としてのソレノイドと連絡し
た可動部材5を臨ませる。この可動部材5は、図示の実
施例によれば、下端側を支軸9により回動自在に軸着さ
れている。また、この可動部材5の上端面10は、対向
間隔内に向く下り傾斜が設けてある。そして、起立状態
にある可動部材5の上端は、ガイド壁4の上縁に臨んで
いる。従って、可動部材5が起立状態にあるとき、入賞
空間6は可動部材5及びガイド壁4によって囲繞される
ことになるので、遊技部11を流下する打球が入賞空間
6へ飛入することはできない。
On the opening side of the guide wall 4, a movable member 5 connected to a solenoid as an electric drive source 7 is exposed via a link mechanism 8. According to the illustrated embodiment, the movable member 5 is rotatably attached to the lower end side by a support shaft 9. In addition, the upper end surface 10 of the movable member 5 is provided with a downward slope that faces the facing interval. The upper end of the movable member 5 in the upright state faces the upper edge of the guide wall 4. Therefore, when the movable member 5 is in the upright state, the winning space 6 is surrounded by the movable member 5 and the guide wall 4, so that the hit ball flowing down the game portion 11 cannot jump into the winning space 6. .

【0010】一方、何れか一方のソレノイドを駆動する
と、可動部材5が傾動してガイド壁4の対向側を開放す
る。この開放状態では、可動部材5の案内面12によっ
て、遊技部11を流下する球が入賞空間6に取り込まれ
る。
On the other hand, when one of the solenoids is driven, the movable member 5 tilts to open the opposite side of the guide wall 4. In this open state, the guide surface 12 of the movable member 5 allows the ball flowing down the game portion 11 to be taken into the winning space 6.

【0011】尚、図示の実施例では、可動部材5の長さ
を、傾動状態のときに中心線を若干越える程度に設定す
ると共に、駆動源7を同時に駆動しないように設定して
あるので、両可動部材5が同時に傾動することができな
い。また、可動部材5の長さを、一方が傾動し、他方が
起立している状態で、傾動した可動部材5の先端と、起
立した可動部材5の側面との間隔を、球が通過できない
間隔とすれば、両ガイド壁4の間をフルに入賞領域とす
ることができるし、反対に、上記両可動部材5の間隔を
球が落下する間隔に設定すれば、可動部材5が届く範囲
が入賞領域となる。図3においては、可動部材5bの案
内面12の延長lは可動部材5aの上端面10の下端よ
り下方に位置し、可動部材5a,5bの間隔はほゞ球1
個分の長さを有しているので、勢いよく流れ込む球は前
記間隔を通り越して入賞空間6bに入賞する可能性が大
きくなる。よって、出玉の調整が可能である。
In the illustrated embodiment, the length of the movable member 5 is set so as to slightly exceed the center line in the tilted state, and the driving source 7 is not driven simultaneously. Both movable members 5 cannot tilt simultaneously. Further, the length of the movable member 5 is such that one end is tilted and the other is upright, and the distance between the tip of the tilted movable member 5 and the side surface of the upright movable member 5 is such that a ball cannot pass through. In this case, the space between the guide walls 4 can be fully set as the winning area, and conversely, if the distance between the movable members 5 is set to the distance at which the balls fall, the range in which the movable members 5 reach can be increased. It will be the winning area. In FIG. 3, the extension 1 of the guide surface 12 of the movable member 5b is located below the lower end of the upper end surface 10 of the movable member 5a, and the distance between the movable members 5a and 5b is approximately 1 mm.
Since the ball has a length corresponding to that of the individual balls, there is a high possibility that the balls flowing in vigorously will pass through the interval and win the winning space 6b. Therefore, the payout can be adjusted.

【0012】更に、図示の実施例では、基板3の左右に
表示装置が設けてある。この表示装置は、3桁のデジタ
ル表示器からなる普通図柄表示装置13,14及び4ヶ
のLED表示器からなる始動記憶表示灯15,16を構
成している。これらの普通図柄表示装置13,14及び
始動記憶表示灯15,16の機能は後述する。
Further, in the illustrated embodiment, display devices are provided on the left and right sides of the substrate 3. This display device comprises normal symbol display devices 13 and 14 consisting of a three-digit digital display and start memory indicator lights 15 and 16 consisting of four LED displays. The functions of these normal symbol display devices 13 and 14 and start memory indicator lights 15 and 16 will be described later.

【0013】次に、上記のような構成の電動入賞装置1
を配置したパチンコ機及びそのゲームについて簡単に説
明する。
Next, the electric prize winning apparatus 1 having the above-mentioned structure
A brief explanation will be given of a pachinko machine in which is arranged and the game thereof.

【0014】パチンコ機に設ける遊技盤2の表面には、
ほゞ円形にガイドレール17を配設して遊技部11を形
成する。そして、この遊技部11の中央部に上から、普
通図柄表示装置として機能する可変表示装置18、普通
図柄表示装置作動ゲート19、電動チューリップ20、
電動入賞装置1を配置する。また、上記中央配列の左右
には風車21、入賞ゲート22、入賞具23を配置し、
更に外側には表示ランプ24を配置する。そして、遊技
部11の最下位置にはアウト口25を配設して左右対称
な遊技部11を形成する。
On the surface of the game board 2 provided on the pachinko machine,
The game rails 11 are formed by arranging the guide rails 17 in a substantially circular shape. Then, from the top to the center of the game section 11, a variable display device 18 that functions as a normal symbol display device, a normal symbol display device operation gate 19, an electric tulip 20,
The electric winning device 1 is arranged. In addition, a windmill 21, a winning gate 22, and a winning tool 23 are arranged on the left and right of the central array,
Further, a display lamp 24 is arranged outside. Then, the outlet 25 is provided at the lowest position of the game section 11 to form the left-right symmetrical game section 11.

【0015】可変表示装置18は、どのような構成でも
よいが、この実施例では、LEDからなるドッドマトリ
クス表示器で構成し、横方向に並べて3桁の図柄が表示
可能である。例えば、「0〜9」及び「A〜D」の14
種類の数字及び英字図柄が変動表示されるようになって
いる。そして、全ての図柄の停止時の組合せが、ゾロ目
の組合せであるときに、「当り」と判定されて電動チュ
ーリップ20が6秒間開放される。また、この可変表示
装置18は、LEDからなる始動記憶表示灯26を備え
ている。更に、この可変表示装置18は後述するレベル
メータ27を備えており、該レベルメータ27は列設し
たLEDにより構成してある。一方、普通図柄表示装置
13,14は、各々横方向に3個の図柄が表示可能であ
り、例えば「0〜9」の数字が変動表示されるようにな
っている。そして、全ての図柄の停止時の組合せが、
「000」を除く組合せであるときに、「当り」と判定
されて可動部材5を6秒間開放する。
The variable display device 18 may have any structure, but in this embodiment, it is composed of a dod matrix display device composed of LEDs, and three-digit symbols can be displayed side by side in the horizontal direction. For example, 14 of "0-9" and "A-D"
The numbers and alphabetic symbols of the types are displayed in a variable manner. Then, when the combination of all the symbols at the time of stop is a combination of doublet, it is determined as “hit” and the electric tulip 20 is opened for 6 seconds. Further, the variable display device 18 is provided with a start memory display lamp 26 composed of an LED. Further, the variable display device 18 is provided with a level meter 27 which will be described later, and the level meter 27 is composed of LEDs arranged in a row. On the other hand, the normal symbol display devices 13 and 14 can each display three symbols in the lateral direction, and for example, the numbers "0-9" are variably displayed. And the combination of all symbols when stopped,
When there is a combination other than "000", it is determined as "hit" and the movable member 5 is opened for 6 seconds.

【0016】普通図柄表示装置作動ゲート19は球の通
過を検知する図柄始動スイッチ(図示せず)を備え、該
図柄始動スイッチがオンすると、上記普通図柄表示装置
としての可変表示装置18が変動表示を開始する。そし
て、図柄が変動表示を開始してから約6秒以上経過する
と、左図柄、中図柄、右図柄の順で変動が停止する。
The normal symbol display device operating gate 19 is provided with a symbol start switch (not shown) for detecting passage of a ball, and when the symbol start switch is turned on, the variable display device 18 as the ordinary symbol display device is variably displayed. To start. Then, when about 6 seconds or more has elapsed from the start of variable display of the symbols, the variation stops in the order of the left symbol, the middle symbol, and the right symbol.

【0017】レベルメータ27は、図柄始動スイッチが
オンすると当該レベルメータ27が上方に移動点灯し、
可変表示装置18における当り確率の目安を遊技者に報
知して、遊技者に期待感を与え、ゲ−ム性を高めるため
のものである。即ち、レベルメータ27が上段で停止し
たときは、当りの確率が極めて高く、中段で停止したと
きは、当り確率が中位で、下段で停止したときは、当り
確率が低い状態を示して、遊技者の期待感を高める。
尚、上記レベルメータ27は、3色LEDにより構成さ
れ、下部は緑色、中央部は黄色、上部は赤色等に点灯す
るようになっている。
The level meter 27 moves and lights up when the symbol start switch is turned on,
This is for notifying the player of the standard of the winning probability in the variable display device 18, giving the player a sense of expectation, and enhancing the game property. That is, when the level meter 27 stops at the upper stage, the probability of hit is extremely high, when stopped at the middle stage, the probability of hit is medium, and when stopped at the lower stage, the probability of hit is low. Increase player expectations.
The level meter 27 is composed of LEDs of three colors, and the lower part is illuminated in green, the central part is illuminated in yellow, and the upper part is illuminated in red.

【0018】一方、レベルメータ27は、図柄始動スイ
ッチがオンして、可変表示装置18の左図柄が停止した
ときに、レベルメータ27を所定の位置で停止表示し、
上段で停止したときは、図柄停止までの時間を延長する
所謂ロングリーチに設定して期待感を更に高揚させ、中
段で停止したときは図柄の停止を滑りリーチとし、下段
で停止したときは直ぐに停止させることもでき、変化に
富んだ設定が可能である。
On the other hand, the level meter 27 stops and displays the level meter 27 at a predetermined position when the symbol starting switch is turned on and the left symbol of the variable display device 18 is stopped,
When stopped in the upper stage, it is set to a so-called long reach that extends the time until the symbol stops to further enhance the sense of expectation, when it stops in the middle stage it makes the stop of the symbol a sliding reach, and immediately when it stops in the lower stage It can be stopped and various settings can be set.

【0019】そして、停止した図柄の組合せにより、電
動チューリップ20が約6秒間開放する。即ち、停止し
た図柄の組合せが当りの場合には、インターバル時間
(例えば10秒)が経過した後、電動チューリップ20
を例えば6秒間開放するのである。
The electric tulip 20 is opened for about 6 seconds by the combination of the stopped symbols. That is, when the combination of the stopped symbols is a hit, the electric tulip 20 is passed after an interval time (for example, 10 seconds) has elapsed.
Is opened for 6 seconds, for example.

【0020】上記普通図柄表示装置における当りと外れ
は、打球が普通図柄表示装置作動ゲート19を通過した
際に決定される。例えば、「0」ないし「13」に変化
する当り決定用乱数を用意し、この乱数を電源の投
入から約4m秒毎及びプログラムの残り時間に「1」づ
つ加算して更新する。また、「0」ないし「2」に変化
する当り数値選択乱数を用意し、当り決定用乱数が一
巡する毎に「1」づつ加算する。更に、「0」ないし
「13」に変化する当り決定用乱数を用意し、当り決
定用乱数が一巡する毎に「1」づつ加算する。
The hit and miss in the normal symbol display device are determined when the hit ball passes through the normal symbol display device operating gate 19. For example, a random number for hit determination that changes from “0” to “13” is prepared, and this random number is updated by adding “1” to the remaining time of the program about every 4 ms after the power is turned on. In addition, a hit numerical value selection random number that changes from “0” to “2” is prepared, and “1” is incremented by one each time the hit determination random number makes one round. Furthermore, a hit determination random number that changes from “0” to “13” is prepared, and “1” is added to each hit determination random number.

【0021】一方、左図柄用乱数は、プログラムの残り
時間に「1」づつ加算する。中図柄用乱数は、電源投入
時より約4m秒毎及びプログラムの残り時間に「1」づ
つ加算する。
On the other hand, the random number for the left symbol adds "1" to the remaining time of the program. Random numbers for medium symbols are added by "1" every 4 msec and the remaining time of the program after the power is turned on.

【0022】打球が普通図柄表示装置作動ゲート19を
通過すると、普通図柄表示装置の図柄が変動表示を開始
し、一定時間後に停止する。当りの決定は、打球が普通
図柄表示装置作動ゲート19を通過した時点での、当り
決定用乱数の数値を記憶し、図柄が変動表示を開始
してから約5秒とランダム時間(図柄が変動表示を開
始した時点での左図柄用乱数「0〜13」と、同時点で
の普通図柄表示装置当り決定用乱数「0〜99」を合計
した数値「0〜112」に対応した時間0〜約460ミ
リ秒を合計した時間が経過したときに、当り数値と比較
して、当りまたは外れの決定をする。
When the hit ball passes through the normal symbol display device operation gate 19, the symbol of the normal symbol display device starts the variable display and stops after a certain time. The hit is determined by storing the numerical value of the random number for hit determination when the hit ball normally passes through the symbol display device operation gate 19, and the random time (the symbol fluctuates) about 5 seconds after starting the variable display of the symbol. Time 0 corresponding to the numerical value "0-112" that is the sum of the random number "0-13" for the left symbol at the time of starting the display and the random number for determination per ordinary symbol display device at the same time point "0-112" When the total time of about 460 milliseconds elapses, the hit value or the miss value is compared with the hit value.

【0023】上記普通図柄表示装置が変動中に、普通図
柄表示装置作動ゲート19への入賞があった場合、この
入賞を記憶して始動記憶表示灯26により遊技者に可視
表示すると共に、記憶となる通過があった時点の決定用
乱数の数値を夫々最高4個迄、順次記憶する。
When the normal symbol display device is fluctuating, if there is a winning in the normal symbol display device operating gate 19, the winning symbol is stored and visually displayed to the player by the start memory display lamp 26, and the memory is also stored. Up to four numbers of random numbers for determination at the time of passing are sequentially stored.

【0024】上記のようにして開放した電動チューリッ
プ20に球が入賞すると、電動入賞装置1の基板3に並
設した第2の普通図柄表示装置13の図柄が変動を開始
し、約5秒後に図柄の変動が停止する。このとき表示す
る図柄が「000」以外の場合には、電動入賞装置1の
第1の可動部材5aが約6秒間開放する。尚、この開放
は、後述する第2の可動部材5bの開放動作を含めて5
回行われる。
When the ball wins the electric tulip 20 opened as described above, the pattern of the second ordinary symbol display device 13 arranged in parallel on the substrate 3 of the electric winning device 1 starts to change, and after about 5 seconds. The fluctuation of the design stops. When the symbol displayed at this time is other than "000", the first movable member 5a of the electric winning device 1 is opened for about 6 seconds. In addition, this opening includes the opening operation of the second movable member 5b described later.
Is done once.

【0025】電動チューリップ20への入賞記憶は最高
4個迄で、電動入賞装置1の基板3に設けた始動記憶表
示灯15に記憶される。そして、この始動記憶に基づい
て図柄の変動停止後または第1の可動部材5aの動作終
了後、再び第2の普通図柄表示装置13における図柄の
変動表示を開始する。
Up to four prize winning memories can be stored in the electric tulip 20, which are stored in the start memory indicator lamp 15 provided on the substrate 3 of the electric prize winning apparatus 1. Then, based on the start memory, after the fluctuation of the symbol is stopped or after the operation of the first movable member 5a is completed, the variable display of the symbol on the second ordinary symbol display device 13 is started again.

【0026】第1の可動部材5が開放中に、球が第1の
入賞空間6aに入賞し、始動検出スイッチ28が作動す
ると、第3の普通図柄表示装置14が図柄の変動表示を
開始し、約5秒後に停止する。このときの図柄が「00
0」以外の図柄のときは、第2の可動部材5bを約6秒
間可動させて、第2の入賞空間6bを開放する。上記第
1の入賞空間6aに対する入賞記憶は最高4個迄で、電
動入賞装置1の基板3に設けた始動記憶表示灯16に記
憶される。そして、この始動記憶に基づいて図柄の変動
停止後または第1の可動部材5aの動作終了後、再び第
2の普通図柄表示装置14における図柄の変動表示を開
始する。第2の入賞空間6bへ入球した球は、球検出ス
イッチ29に作用して所定数の賞球を排出する。
While the first movable member 5 is open, the ball enters the first winning space 6a, and the start detection switch 28 is actuated, the third ordinary symbol display device 14 starts the variable display of symbols. , Stop after about 5 seconds. The pattern at this time is "00
For symbols other than "0", the second movable member 5b is moved for about 6 seconds to open the second winning space 6b. A maximum of four prize memories are stored in the first prize space 6a, which are stored in the start memory indicator lamp 16 provided on the substrate 3 of the electric prize device 1. Then, based on this starting memory, after the fluctuation of the symbol is stopped or after the operation of the first movable member 5a is completed, the variable display of the symbol on the second ordinary symbol display device 14 is started again. The balls that have entered the second winning space 6b act on the ball detection switch 29 to eject a predetermined number of prize balls.

【0027】図4は、上記の関係を示すタイムチャート
であって、第3の普通図柄表示装置14の図柄始動記憶
がある場合には、図柄の変動及びその結果による可動部
材5bの開放を繰り返すと共に、第2の普通図柄表示装
置13の図柄始動記憶がある場合には、第1の可動部材
5a及びその結果による、第2の可動部材5bの開放を
繰り返す。
FIG. 4 is a time chart showing the above relationship, and when the symbol starting memory of the third ordinary symbol display device 14 is present, the variation of the symbol and the opening of the movable member 5b due to the result are repeated. Together with the second normal symbol display device 13, if there is a symbol starting memory, the first movable member 5a and the result, the second movable member 5b is repeatedly opened.

【0028】上記のような電動入賞装置1を配設したパ
チンコ機によれば、遊技盤2の盤面を左右対称に構成で
きるので、打球を遊技部11のほゞ中央に集めれば、縦
方向に配設した普通図柄表示装置始動ゲート19、電動
チューリップ20、一対の普通電動役物として機能する
電動入賞装置1等に入賞可能であるので、遊技者は打球
の狙いを定め易い。一方、遊技盤2の盤面が左右対称で
あるので、釘の配置設計や穴明け工程等の簡略化が可能
であって、製造上のメリットも大きい。
According to the pachinko machine provided with the electric winning device 1 as described above, since the board surface of the game board 2 can be constructed symmetrically, if the hit balls are gathered in the approximate center of the game section 11, they will be in the vertical direction. Since it is possible to win the arranged normal symbol display device starting gate 19, the electric tulip 20, the electric winning device 1 functioning as a pair of ordinary electric auditors, and the like, the player can easily aim the hit ball. On the other hand, since the board surface of the game board 2 is bilaterally symmetric, it is possible to simplify the arrangement design of the nails, the drilling process, and the like, which is a great manufacturing advantage.

【0029】図5は、本発明に係る電動入賞装置1の他
の実施例を示す正面図であって、この実施例では、一対
の可動部材5a,5bを設けた基板3の中央、即ちガイ
ド壁4,4の間に、普通図柄表示装置30及び始動記憶
表示灯31を設けたものである。
FIG. 5 is a front view showing another embodiment of the electric winning apparatus 1 according to the present invention. In this embodiment, the center of the substrate 3 provided with the pair of movable members 5a and 5b, that is, the guide. Between the walls 4 and 4, a normal symbol display device 30 and a start memory display lamp 31 are provided.

【0030】そして、例えば、前記実施例と同様にして
第1の入賞空間6aへ入球した入賞球の記憶数に基づい
た数だけ他方の入賞空間6bを繰り返し所定時間開放す
るように設定する。
Then, for example, similar to the above-described embodiment, the other winning space 6b is repeatedly opened for a predetermined time by a number based on the number of stored winning balls that have entered the first winning space 6a.

【0031】この実施例によれば、より一層コンパクト
な電動入賞装置1の提供が可能になるばかりではなく、
遊技者の注意をより集中させて、興趣の高い遊技が可能
になる。
According to this embodiment, not only is it possible to provide a more compact electric prize winning device 1, but also
It enables more entertaining games by focusing more attention on the players.

【0032】以上本発明を図面の実施例について説明し
たが、本発明は上記した各実施例に限定されるものでは
なく、特許請求の範囲に記載した構成を変更しない限り
適宜に実施できる。例えば、ガイド壁や可動部材の形状
はどのような構造であってもよい。また、図示の実施例
では、左右の可動部材を関連させて駆動しているが、独
立して駆動するようにしてもよい。
Although the present invention has been described above with reference to the embodiments shown in the drawings, the present invention is not limited to the above-described embodiments, but can be appropriately implemented without changing the configuration described in the claims. For example, the guide wall and the movable member may have any shape. Further, in the illustrated embodiment, the left and right movable members are driven in association with each other, but they may be driven independently.

【0033】[0033]

【発明の効果】以上要するに本発明は、遊技盤に取り付
けるための基板に、一対のガイド壁と、一対の可動部材
と、該可動部材と前記ガイド壁との間に形成した一対の
入賞空間と、前記可動部材に対応する一対の電気的駆動
源を備え、常態では、打球は前記一対の可動部材間を流
下して前記入賞空間に飛入しない第1の状態となり、所
定の条件が成立すると駆動源が駆動されて、前記一対の
可動部材の何れか一方が前記ガイド壁と可動部材との間
を所定時間開放し、上記一方の可動部材に対応する入賞
空間に飛入可能としたので、一つの基板上に作動の異る
複数の電動役物を構成することができ、コンパクト且つ
左右対称に形成することができる。また、打球の方向を
一ヶ所に絞り込むことができ、無駄球が無くなり、入賞
効率の良いパチンコ機を提供する。
In summary, according to the present invention, a pair of guide walls, a pair of movable members, and a pair of winning spaces formed between the movable members and the guide walls are provided on a board for mounting on a game board. , A pair of electric drive sources corresponding to the movable member is provided, and in a normal state, a hit ball flows into a first state in which the ball does not flow into the winning space and flows into between the pair of movable members, and a predetermined condition is satisfied. Since the drive source is driven, any one of the pair of movable members opens the space between the guide wall and the movable member for a predetermined time, and it is possible to jump into the winning space corresponding to the one movable member. A plurality of electric accessories having different operations can be formed on one substrate, and can be made compact and bilaterally symmetrical. Further, the direction of the hit ball can be narrowed down to one place, the useless ball is eliminated, and a pachinko machine with high winning efficiency is provided.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る電動入賞装置を配設した遊技盤の
正面図である。
FIG. 1 is a front view of a game board provided with an electric winning device according to the present invention.

【図2】第1の可動部材が傾動すると共に第2の可動部
材が起立した状態を示す電動入賞装置の要部正面図であ
る。
FIG. 2 is a front view of the main part of the electric winning device, showing a state in which the first movable member tilts and the second movable member stands up.

【図3】第1の可動部材が起立すると共に第2の可動部
材が傾動した状態を示す電動入賞装置の要部正面図であ
る。
FIG. 3 is a front view of the main part of the electric winning device, showing a state in which the first movable member stands up and the second movable member tilts.

【図4】タイムチャートである。FIG. 4 is a time chart.

【図5】本発明に係る電動入賞装置の他の実施例の正面
図である。
FIG. 5 is a front view of another example of the electric winning device according to the present invention.

【符号の説明】[Explanation of symbols]

1 電動入賞装置 2 遊技盤 3 基板 4 ガイド壁 5 可動部材 6 入賞空間 7 電気的駆動源 1 Electric prize winning device 2 Game board 3 Board 4 Guide wall 5 Movable member 6 Prize winning space 7 Electric drive source

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤に取り付けるための基板に、一対
のガイド壁と、一対の可動部材と、該可動部材と前記ガ
イド壁との間に形成した一対の入賞空間と、前記可動部
材に対応する一対の電気的駆動源を備え、 常態では、打球は前記一対の可動部材間を流下して前記
入賞空間に飛入しない第1の状態となり、 所定の条件が成立すると駆動源が駆動されて、前記一対
の可動部材の何れか一方が前記ガイド壁と可動部材との
間を所定時間開放し、上記一方の可動部材に対応する入
賞空間に飛入可能とした電動入賞装置。
1. A board for mounting on a game board, a pair of guide walls, a pair of movable members, a pair of winning spaces formed between the movable members and the guide walls, and the movable members. In a normal state, the hitting ball flows down between the pair of movable members into a first state in which the hit ball does not jump into the winning space, and the driving source is driven when a predetermined condition is satisfied. An electric prize winning apparatus in which any one of the pair of movable members opens a space between the guide wall and the movable member for a predetermined time and can jump into a winning space corresponding to the one movable member.
【請求項2】 前記何れか一方の入賞空間への入賞球の
記憶数に基づいた数だけ他方の入賞空間を繰り返し所定
時間開放するようにした請求項1記載の電動入賞装置。
2. The electric winning apparatus according to claim 1, wherein the other winning space is repeatedly opened for a predetermined time by a number based on the number of stored winning balls in one of the winning spaces.
JP28723793A 1993-10-25 1993-10-25 Electric winning device Expired - Fee Related JP3549223B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP28723793A JP3549223B2 (en) 1993-10-25 1993-10-25 Electric winning device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP28723793A JP3549223B2 (en) 1993-10-25 1993-10-25 Electric winning device

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2004000630A Division JP2004160244A (en) 2004-01-05 2004-01-05 Electric prize winning device

Publications (2)

Publication Number Publication Date
JPH07116303A true JPH07116303A (en) 1995-05-09
JP3549223B2 JP3549223B2 (en) 2004-08-04

Family

ID=17714813

Family Applications (1)

Application Number Title Priority Date Filing Date
JP28723793A Expired - Fee Related JP3549223B2 (en) 1993-10-25 1993-10-25 Electric winning device

Country Status (1)

Country Link
JP (1) JP3549223B2 (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001190772A (en) * 1999-10-28 2001-07-17 Maruhon Ind Co Ltd Game machine
US6265356B1 (en) 1997-11-04 2001-07-24 Akebono Brake Industry, Co., Ltd Granules of raw material for friction material and method of manufacturing the same
EP1160481A1 (en) 2000-06-02 2001-12-05 Nisshinbo Industries Inc. Process for producing friction material and friction material obtained by the process
JP2003126405A (en) * 2001-11-29 2003-05-07 Toyomaru Industry Co Ltd Game machine
JP2003126419A (en) * 2001-11-29 2003-05-07 Toyomaru Industry Co Ltd Game machine
JP2019000427A (en) * 2017-06-16 2019-01-10 株式会社三洋物産 Game machine
JP2019000426A (en) * 2017-06-16 2019-01-10 株式会社三洋物産 Game machine
JP2020203188A (en) * 2020-09-30 2020-12-24 株式会社三洋物産 Game machine
JP2021106951A (en) * 2019-10-30 2021-07-29 株式会社三洋物産 Game machine

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6265356B1 (en) 1997-11-04 2001-07-24 Akebono Brake Industry, Co., Ltd Granules of raw material for friction material and method of manufacturing the same
JP2001190772A (en) * 1999-10-28 2001-07-17 Maruhon Ind Co Ltd Game machine
EP1160481A1 (en) 2000-06-02 2001-12-05 Nisshinbo Industries Inc. Process for producing friction material and friction material obtained by the process
JP2003126405A (en) * 2001-11-29 2003-05-07 Toyomaru Industry Co Ltd Game machine
JP2003126419A (en) * 2001-11-29 2003-05-07 Toyomaru Industry Co Ltd Game machine
JP2019000427A (en) * 2017-06-16 2019-01-10 株式会社三洋物産 Game machine
JP2019000426A (en) * 2017-06-16 2019-01-10 株式会社三洋物産 Game machine
JP2021106951A (en) * 2019-10-30 2021-07-29 株式会社三洋物産 Game machine
JP2020203188A (en) * 2020-09-30 2020-12-24 株式会社三洋物産 Game machine

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