JPH06134093A - Game machine - Google Patents

Game machine

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Publication number
JPH06134093A
JPH06134093A JP28470492A JP28470492A JPH06134093A JP H06134093 A JPH06134093 A JP H06134093A JP 28470492 A JP28470492 A JP 28470492A JP 28470492 A JP28470492 A JP 28470492A JP H06134093 A JPH06134093 A JP H06134093A
Authority
JP
Japan
Prior art keywords
game board
accessory
winning
gaming machine
winning device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP28470492A
Other languages
Japanese (ja)
Other versions
JP2821492B2 (en
Inventor
Takatoshi Takemoto
孝俊 武本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP28470492A priority Critical patent/JP2821492B2/en
Publication of JPH06134093A publication Critical patent/JPH06134093A/en
Application granted granted Critical
Publication of JP2821492B2 publication Critical patent/JP2821492B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

PURPOSE:To provide a game machine giving variation to a game board to improve an interest in a game while winning player's favor and thus giving a high commodity value. CONSTITUTION:A prize winning device 20 has different kinds of accessories 30, 40 and 50 attached to the outer peripheral part 22 of a rotor 21 at every predetermined interval. The rotor 21 is rotatably disposed on the rear side 11b of a game board 11 so that the respective accessories 30, 40 and 50 on the outer peripheral part 22 of the rotor selectively come in and out of a window part 12 formed in the game board 11.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、遊技盤上に玉を打出
し、該玉の入賞を競う遊技機であって、入賞確率を変化
させ得る入賞装置を前記遊技盤に備えた遊技機に関し、
特にパチンコ機として応用されるものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine which launches a ball on a gaming board and competes for the prize of the ball, the gaming machine having a winning device capable of changing the winning probability. ,
Especially, it is applied as a pachinko machine.

【0002】[0002]

【従来の技術】従来、この種の遊技機としては、例え
ば、次のようなパチンコ機がある。すなわち、機本体の
正面側に遊技盤が立設されており、この遊技盤の略中央
部に、当該パチンコ機の種類を定めるとともに、ゲーム
性を高める入賞装置が装着されている。この入賞装置
は、パチンコ機における入賞確率を変化させ得る最も大
がかりな仕掛から成る役物から構成されており、このよ
うな入賞装置は、一台のパチンコ機に対して、通常は一
種類のみ装着されている。
2. Description of the Related Art Heretofore, as a gaming machine of this type, for example, there are the following pachinko machines. That is, a game board is erected on the front side of the main body of the machine, and a prize winning device for enhancing the game property is attached to the center of the game board to determine the type of the pachinko machine. This winning device is made up of the components that consist of the most large-scale devices that can change the winning probability of a pachinko machine, and such a winning device is usually only one type for one pachinko machine. Has been done.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、このよ
うな従来の遊技機では、入賞装置は各パチンコ機毎に特
定されており、遊技客がゲームの最中に途中で変えよう
がないから、かかる特定の入賞装置に遊技客が飽きた場
合には、異なる種類の入賞装置を備えたパチンコ機に移
らなければならない。従って、一つ一つの遊技機として
は単調となり易く、興趣に欠けるという問題点があっ
た。
However, in such a conventional gaming machine, since the winning device is specified for each pachinko machine, the player cannot change during the game. When a player gets tired of a specific winning device, he or she has to move to a pachinko machine equipped with a different type of winning device. Therefore, each gaming machine tends to be monotonous and lacks interest.

【0004】本発明は、このような従来技術が有する問
題点に着目してなされたもので、遊技盤に変化を持たせ
て遊技の興趣を高めるとともに、遊技客の歓心を買い、
ひいては商品価値が高い遊技機を提供することを目的と
している。
The present invention has been made by paying attention to the problems of the prior art as described above. By changing the game board to enhance the interest of the game, the player's cheerfulness is bought,
As a result, it aims to provide gaming machines with high commercial value.

【0005】[0005]

【課題を解決するための手段】かかる目的を達成するた
めの本発明の要旨とするところは、 1 遊技盤(11)上に玉を打出し該玉の入賞を競う遊
技機(10)であって、入賞率を変化させ得る入賞装置
(20)を前記遊技盤(11)に備えた遊技機(10)
において、前記入賞装置(20)は、回転体(21)の
外周部(22)に所定間隔毎に、異なる種類の仕掛から
それぞれ構成され、入賞率を変化させ得る役物(30,
40,50)を装着して成り、該回転体(21)を、そ
の外周部(22)上の各役物(30,40,50)が前
記遊技盤(11)に開設した窓部(12)から選択的に
出没すべく、前記遊技盤(11)面の裏側(11b)に
回転自在に配設したことを特徴とする遊技機(10)。
Means for Solving the Problems The gist of the present invention for achieving such an object is: 1 a game machine (10) which strikes a ball on a game board (11) and competes for winning the ball. A gaming machine (10) provided with a winning device (20) capable of changing the winning rate on the gaming board (11).
In the prize winning device (20), an accessory (30, 30) that can change the winning rate is formed on the outer peripheral portion (22) of the rotating body (21) at predetermined intervals by different types of work in process.
40, 50) is mounted, and the rotating body (21) has a window portion (12) in which each accessory (30, 40, 50) on the outer peripheral portion (22) is opened in the game board (11). ), The game machine (10) is rotatably disposed on the back side (11b) of the game board (11) so as to appear and disappear selectively.

【0006】2 前記入賞装置(20)の回転体(2
1)を正三角柱状の部材から構成し、該正三角柱状の部
材の外周部(22)を成す3つの面壁に、それぞれ異な
る種類の役物(30,40,50)を装着したことを特
徴とする1記載の遊技機(10)。
2 Rotating body (2) of the winning device (20)
1) is composed of a regular triangular columnar member, and different types of accessory parts (30, 40, 50) are attached to the three surface walls forming the outer peripheral portion (22) of the regular triangular columnar member. The game machine (10) according to 1.

【0007】3 前記入賞装置(20)を、二以上備え
たことを特徴とする1または2記載の遊技機(10a)
に存する。
3 The gaming machine (10a) according to 1 or 2, further comprising two or more winning devices (20).
Exist in.

【0008】[0008]

【作用】遊技盤(11)面の裏側に配設した入賞装置
(20)の回転体(21)を回転させると、遊技盤(1
1)に形成した窓部(12)から出没する回転体(2
1)の外周部(22)上の役物(30,40,50)が
次々と変化する。従って、遊技客は、自己の好みの役物
(30,40,50)が遊技盤(11)上に現われるよ
う回転体(21)を回転操作して遊技を行なうことがで
きるため、遊技の興趣を高めることができる。
Operation: When the rotating body (21) of the winning device (20) arranged on the back side of the game board (11) is rotated, the game board (1)
Rotating body (2) protruding and retracting through the window (12) formed in (1)
Characters (30, 40, 50) on the outer peripheral portion (22) of 1) change one after another. Therefore, the player can play the game by rotating the rotating body (21) so that his / her favorite accessory (30, 40, 50) appears on the game board (11). Can be increased.

【0009】また、遊技客が遊技の最中に、入賞装置
(20)の一の種類の役物(30,40,50)に途中
で飽きた場合には、他の遊技機(10)に移ることな
く、再度、回転体(21)を回転操作することにより、
他の種類の役物(30,40,50)を遊技盤(11)
上に現わさせて遊技を行なうことができる。このように
遊技盤(11)に変化を持たせて、遊技客の歓心を買
い、ひいては遊技機(10)の商品価値を高めることが
できる。
Further, if the player gets tired of the prize (30, 40, 50) of one type of winning device (20) in the middle of the game, the other game machine (10) is selected. By rotating the rotating body (21) again without moving,
Other types of accessory (30, 40, 50) game board (11)
You can play the game by showing it above. In this way, the game board (11) can be changed, the player's joy can be bought, and the commercial value of the game machine (10) can be increased.

【0010】[0010]

【実施例】以下、図面に基づき本発明の各種実施例を説
明する。図1〜図6は本発明の第1実施例を示してい
る。図1及び図2に示すように、遊技機であるパチンコ
機10は、その機本体10aの正面側に、遊技盤11が
形成されている。遊技盤11の適所には、図示省略した
が多数の釘や入賞口,チューリップ等の役物、及びアウ
ト口等が多数設けられており、また、遊技盤11の略中
央には、後述する入賞装置20の各役物30,40,5
0が出没するための矩形状の窓部12が開設されてい
る。なお、遊技盤11の表面側11aは保護ガラス13
で覆われている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Various embodiments of the present invention will be described below with reference to the drawings. 1 to 6 show a first embodiment of the present invention. As shown in FIGS. 1 and 2, the pachinko machine 10, which is a gaming machine, has a gaming board 11 formed on the front side of the machine body 10a. Although not shown, a large number of nails, prize holes, tulip and other accessories, and out holes are provided in appropriate places on the game board 11. Also, in the approximate center of the game board 11, a prize to be described later is provided. Each accessory 30, 40, 5 of the device 20
A rectangular window portion 12 for opening / closing 0 is opened. The front side 11a of the game board 11 is a protective glass 13
Is covered with.

【0011】入賞装置20は、回転体21の外周部22
に所定間隔毎に、異なる種類の仕掛からそれぞれ構成さ
れ、入賞率を変化させ得る役物30,40,50を装着
して成る。回転体21は、その外周部22上の各役物3
0,40,50が遊技盤11に開設した窓部12から選
択的に出没すべく、遊技盤11の裏側11bに回転自在
に配設されている。
The winning device 20 includes an outer peripheral portion 22 of a rotating body 21.
In addition, at a predetermined interval, different types of work-in-progress are provided, and accessory parts 30, 40, 50 that can change the winning rate are attached. The rotating body 21 has each accessory 3 on its outer peripheral portion 22.
0, 40, 50 are rotatably arranged on the back side 11b of the game board 11 so as to selectively appear and disappear from the window portion 12 opened in the game board 11.

【0012】さらに詳しく言えば、図1に示すように、
回転体21は正三角柱状の部材から構成されており、該
正三角柱状の部材の外周部22を成す3つの面壁22
a,22,22aに、それぞれ異なる種類の役物30,
40,50が装着されている。回転体21は、駆動手段
62(図6にのみ示す)により回転駆動され、また、所
定位置で停止するように構成されている。この駆動手段
62は例えば、一般の電動モータと歯車機構等から成る
ものである。駆動手段62の作動は制御手段61により
制御される。
More specifically, as shown in FIG.
The rotating body 21 is composed of a member having a regular triangular prism shape, and three surface walls 22 forming an outer peripheral portion 22 of the regular triangular prism member.
a, 22, 22a, different types of accessory 30,
40 and 50 are attached. The rotating body 21 is rotationally driven by a driving means 62 (only shown in FIG. 6) and is configured to stop at a predetermined position. The drive means 62 is composed of, for example, a general electric motor and a gear mechanism. The operation of the drive means 62 is controlled by the control means 61.

【0013】回転体21の外周部22上に設けられた役
物30,40,50は、構造としては周知であり説明す
るまでもないが、種類として、フィーバー30と俗称さ
れるものと、ハネモノ40と俗称されるものと、ケンリ
モノ50と俗称されるものとに別れる。さらに詳しく言
えば、図3に示すように、フィーバー30とは、7セグ
メントLEDや、映像や記号表示装置31から構成さ
れ、電気的に動作するものであり、所定の入賞を果たす
とデジタルが回転し、数字等が3つ揃うと出玉率を一時
的に高めるように構成されたものである。
The accessories 30, 40, 50 provided on the outer peripheral portion 22 of the rotating body 21 are well known in structure and need not be described. It is divided into what is commonly called 40 and what is commonly called Kenrimono 50. More specifically, as shown in FIG. 3, the fever 30 is composed of a 7-segment LED and an image / symbol display device 31 and electrically operates, and when a predetermined winning is achieved, the digital image is rotated. However, when three numbers and the like are gathered, the payout rate is temporarily increased.

【0014】図1及び図4に示すように、ハネモノ40
とは、飛行機をかたどった仕掛けから構成されたもので
あり、所定の入賞を果たすと、翼41,41が開閉した
り、プロペラ42が回転するものである。また、図5に
示すように、ケンリモノ50とは、入賞口を開閉する一
対のアタッカー51,51を有しており、所定の入賞を
果たすと、アタッカー51,51が開くように構成され
たものである。
As shown in FIG. 1 and FIG.
Is a device that is shaped like an airplane. When a predetermined winning is achieved, the wings 41, 41 are opened and closed, and the propeller 42 is rotated. Further, as shown in FIG. 5, the Kenrimono 50 has a pair of attackers 51, 51 for opening and closing a winning opening, and the attackers 51, 51 are configured to open when a predetermined winning is achieved. Is.

【0015】回転体21の底部には、各役物30,4
0,50から取込まれた入賞玉を緩やかに下方に導く傾
斜面部23,23,23が設けられており、その中央に
は入賞玉の取込口24が下方に開口している。図2に示
すように、遊技盤11の裏側には、回転体21の取込口
24から落下したパチンコ玉を整列せた状態で流下させ
るシュート部材25が配設されている。かかるシュート
部材25の下流端にはパチンコ玉計数機26が取付けら
れている。
At the bottom of the rotating body 21, each accessory 30, 4 is provided.
The inclined surface portions 23, 23, 23 for gently guiding the prize balls taken in from 0, 50 downward are provided, and the prize hole intake 24 is opened downward in the center thereof. As shown in FIG. 2, on the back side of the game board 11, there is provided a chute member 25 that causes the pachinko balls dropped from the intake port 24 of the rotating body 21 to flow down in an aligned state. A pachinko ball counter 26 is attached to the downstream end of the chute member 25.

【0016】図2に示すように、機本体10aの正面側
の下半部には、遊技に供すパチンコ玉を入れる前皿15
と、前皿15からオーバーフローしたパチンコ玉を受入
れる下皿16とが、上下に設けられている。また、機本
体10aの正面側の右下端には、遊技盤11上にパチン
コ玉を打出すためのハンドル17が設けられている。ハ
ンドル17は、その操作によりパチンコ機10の下方内
部に設けられた玉発射装置(図示せず)からパチンコ玉
を打ち出すように設定されている。
As shown in FIG. 2, in the lower half of the front side of the machine body 10a, a front plate 15 into which pachinko balls for games are put.
And a lower plate 16 for receiving the pachinko balls overflowing from the front plate 15 are provided above and below. Further, at the lower right end on the front side of the machine body 10a, a handle 17 for launching a pachinko ball on the game board 11 is provided. The handle 17 is set so as to shoot a pachinko ball from a ball launching device (not shown) provided inside the pachinko machine 10 by its operation.

【0017】ハンドル17の近傍には、遊技客が遊技盤
11の窓部12から現われる役物30,40,50を任
意に選択し得る役物選択スイッチ60が設けられてい
る。役物選択スイッチ60は、図6に示すように、スイ
ッチAと、スイッチBと、スイッチCとから成る。スイ
ッチAは、窓部12から役物(フィーバー)30が現わ
れるように、制御手段61を介して駆動手段62に信号
を送り、回転体21を回転駆動させるものである。
In the vicinity of the handle 17, there is provided an accessory selection switch 60 which allows the player to arbitrarily select an accessory 30, 40, 50 appearing through the window 12 of the game board 11. The accessory selection switch 60 includes a switch A, a switch B, and a switch C, as shown in FIG. The switch A sends a signal to the drive means 62 via the control means 61 so that the accessory (fever) 30 appears from the window portion 12 to rotate the rotary body 21.

【0018】同様に、スイッチBは、窓部12から役物
(ハネモノ)40が現われるように、制御手段61を介
して駆動手段62に信号を送り、回転体21を回転駆動
させるものでり、スイッチCは、窓部12から役物(ケ
ンリモノ)50が現われるように、制御手段61を介し
て駆動手段62に信号を送り、回転体21を回転駆動さ
せるものである。制御手段61は、選んだ役物30,4
0,50に応じて、機本体10aの打止個数を自動的に
設定する機能も有している。
Similarly, the switch B sends a signal to the drive means 62 via the control means 61 so that the accessory (honeycomb) 40 appears from the window portion 12 and drives the rotary body 21 to rotate. The switch C sends a signal to the driving unit 62 via the control unit 61 so that the accessory (Kenrimono) 50 appears from the window portion 12 to rotate the rotating body 21. The control means 61 uses the selected accessory 30,4.
It also has a function of automatically setting the number of hits of the machine body 10a according to 0 or 50.

【0019】図6に示すように、前述の制御手段61に
は、役物選択スイッチ60や駆動手段62の他に停止手
段63と音発生手段64とが接続されている。停止手段
63は、役物選択スイッチ60の操作により回転体21
が回転している際に、パチンコ玉の打ち出しを停止すべ
く、ハンドル17の回転を機械的又は電気的に規制する
ものである。音発生手段64は、役物選択スイッチ60
の操作により回転体21が回転している際に、選択され
た役物30,40,50に合った音楽・音声を発して、
スピーカー65を介して遊技客に聞かせるものである。
As shown in FIG. 6, the control means 61 is connected to a stop means 63 and a sound generating means 64 in addition to the accessory selection switch 60 and the driving means 62. The stop means 63 is operated by operating the accessory selection switch 60 to rotate the rotor 21.
The rotation of the handle 17 is mechanically or electrically restricted so as to stop the launch of the pachinko balls when the is rotating. The sound generating means 64 is the accessory selection switch 60.
When the rotating body 21 is rotating by the operation of, the music / sound suitable for the selected accessory 30, 40, 50 is emitted,
It is intended for the player to hear through the speaker 65.

【0020】次に作用を説明する。遊技客は、ハンドル
17を握り遊技を開始する前に、役物選択スイッチ60
によって自己の好みの役物30,40,50が遊技盤1
1上に現われるように、入賞装置20の回転体21を回
転させることができる。すなわち、回転体21が回転す
ると、遊技盤11に形成した窓部12から出没する回転
体21の外周部22上の役物30,40,50が次々と
変化する。図1中の破線Lは、三角柱状の回転体21の
角部分の軌跡を示している。
Next, the operation will be described. Before the player holds the handle 17 and starts the game, the player selects the accessory selection switch 60.
Depending on your own favorite character 30, 40, 50 game board 1
The rotating body 21 of the winning device 20 can be rotated so as to appear on 1. That is, when the rotating body 21 rotates, the accessory items 30, 40, 50 on the outer peripheral portion 22 of the rotating body 21 protruding and retracting from the window portion 12 formed in the game board 11 change one after another. A broken line L in FIG. 1 indicates a locus of a corner portion of the triangular prism-shaped rotating body 21.

【0021】遊技客が、例えば役物選択スイッチ60の
スイッチAを押すと、その信号が制御手段61を介して
駆動手段62に送られ、回転体21が所定回数した後停
止し、窓部12から役物(フィーバー)30が現われ
る。同様にして、スイッチBを押すと役物(ハネモノ)
40が選択され、スイッチCを押すと役物(ケンリモ
ノ)50が選択されて遊技盤11の窓部12から現われ
る。
When the player presses, for example, the switch A of the accessory selection switch 60, the signal is sent to the driving means 62 through the control means 61, and the rotating body 21 stops after a predetermined number of times, and the window 12 A character (fever) 30 appears from. Similarly, if you press switch B, you will see a character
When 40 is selected and the switch C is pressed, the accessory (Kenrimono) 50 is selected and appears from the window 12 of the game board 11.

【0022】役物選択スイッチ60の操作により回転体
21が回転している際、音発生手段64は制御手段61
からの信号を受けて、選択された役物30,40,50
に合った音楽・音声を発して、スピーカー65を介して
遊技客に聞かせる。また、回転体21が回転している
際、停止手段63も制御手段61からの信号を受けて、
パチンコ玉の打ち出しを停止すべくハンドル17の回転
を機械的又は電気的に規制する。なお、制御手段61
は、選んだ役物30,40,50に応じて、機本体10
aの打止個数を自動的に設定する。
When the rotary body 21 is rotated by operating the accessory selection switch 60, the sound generating means 64 is controlled by the control means 61.
Upon receiving a signal from the selected accessory 30, 40, 50
A music / sound suitable for is emitted to the player through the speaker 65. Further, when the rotating body 21 is rotating, the stopping means 63 also receives a signal from the control means 61,
The rotation of the handle 17 is mechanically or electrically restricted to stop the launch of the pachinko balls. The control means 61
Depending on the selected accessory 30, 40, 50
Automatically set the number to be stopped in a.

【0023】このように遊技客は、自己の好みの役物3
0,40,50が遊技盤11上に現われるよう回転体2
1を回転させてから遊技を行なうことができるため、遊
技客の興趣を高めることができる。遊技客がハンドル1
7を握って所定角度以上回すと遊技が開始され、制御信
号が玉発射装置(図示せず)に送信され、前皿15に持
玉がある限りパチンコ玉は遊技盤11上に周期的に打ち
出される。
As described above, the game player has his own favorite accessory 3
Rotating body 2 so that 0, 40, 50 appear on the game board 11.
Since the game can be performed after rotating 1, the interest of the player can be increased. A player handles 1
When 7 is gripped and turned over a predetermined angle, the game is started, a control signal is transmitted to a ball launching device (not shown), and pachinko balls are periodically launched onto the game board 11 as long as there are balls on the front plate 15. Be done.

【0024】また、遊技客が遊技の最中に、入賞装置2
0の一の種類の役物30,40,50に途中で飽きた場
合には、他のパチンコ機10に移ることなく、再度、役
物選択スイッチ60によって回転体21を回転操作する
ことにより、他の種類の役物30,40,50を遊技盤
11上に現わさせて遊技を行なうことができる。このよ
うに遊技盤11に多様な変化を持たせて、遊技客の歓心
を買い、ひいてはパチンコ機10の商品価値を高めるこ
とができる。
In addition, during the game, the player wins the winning device 2
If the user gets tired of one type 0 of the accessory 30, 40, 50 on the way, by rotating the rotator 21 again by using the accessory selection switch 60 without moving to another pachinko machine 10. It is possible to play the game by causing the other types of accessory items 30, 40, 50 to appear on the game board 11. In this way, the game board 11 can be provided with various changes, the cheer of the player can be bought, and the product value of the pachinko machine 10 can be increased.

【0025】図7は、本発明の第2実施例を示してい
る。本実施例に係るパチンコ機10aは、二つの入賞装
置20,20を備えたものである。二つの入賞装置2
0,20は、遊技盤11の略中央部に左右並設されてい
る。他の構成は第1実施例の同種の部位と同様であり、
重複した説明は省略する。それにより、パチンコ機10
aの遊技盤11の興趣をさらに高めることができ、パチ
ンコ機10aの商品価値を高めることができる。
FIG. 7 shows a second embodiment of the present invention. The pachinko machine 10a according to the present embodiment includes two winning devices 20 and 20. Two winning devices 2
0 and 20 are arranged side by side in the approximate center of the game board 11. The other structure is the same as that of the same type portion of the first embodiment,
A duplicate description will be omitted. As a result, the pachinko machine 10
The amusement board 11 of a can be further enhanced in interest, and the commercial value of the pachinko machine 10a can be enhanced.

【0026】なお、前記各種実施例では、遊技機をパチ
ンコ機とし説明したが、遊技機はこれに限るものではな
く、遊技盤上に玉を打出し該玉の入賞を競う遊技機であ
れば、ビンボール等その種類は問わない。また、入賞装
置の回転体は、前記各種実施例では正三角柱状の部材か
ら構成されているが、回転体の構成はこれに限るもので
はなく、例えば回転ドラムやベルト等で構成することも
できる。
In the various embodiments described above, the gaming machine is described as a pachinko machine, but the gaming machine is not limited to this, and any gaming machine that hits a ball on the gaming board and competes for winning the ball. The type does not matter, such as binball. Further, although the rotating body of the winning device is composed of a regular triangular columnar member in the above-mentioned various embodiments, the structure of the rotating body is not limited to this, and may be composed of, for example, a rotating drum or a belt. .

【0027】[0027]

【発明の効果】本発明に係る遊技機によれば、入賞装置
は、回転体の外周部に所定間隔毎に、異なる種類の役物
を装着して成り、該回転体を、その外周部上の各役物が
遊技盤に形成した窓部から選択的に出没すべく、前記遊
技盤の裏側に回転自在に配設したから、遊技盤に変化を
持たせて遊技の興趣を高めるとともに、遊技客の歓心を
買い、ひいては遊技機自体の商品価値をも高めることが
できる。
According to the gaming machine of the present invention, the winning device is configured such that different kinds of accessory are mounted on the outer peripheral portion of the rotating body at predetermined intervals. In order to selectively appear and disappear each of the acupuncture objects from the window formed on the game board, it is rotatably arranged on the back side of the game board. It is possible to buy the joy of customers, and eventually to enhance the commercial value of the gaming machine itself.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の第1実施例に係る遊技機の入賞装置を
示す平面図である。
FIG. 1 is a plan view showing a winning device for a gaming machine according to a first embodiment of the present invention.

【図2】本発明の第1実施例に係る遊技機を示す斜視図
である。
FIG. 2 is a perspective view showing a gaming machine according to the first embodiment of the present invention.

【図3】本発明の第1実施例に係る遊技機の入賞装置を
構成する役物の一つを示す正面図である。
FIG. 3 is a front view showing one of the winning components constituting the winning device of the gaming machine according to the first embodiment of the present invention.

【図4】本発明の第1実施例に係る遊技機の入賞装置を
構成する役物の一つを示す正面図である。
FIG. 4 is a front view showing one of the winning components constituting the winning device of the gaming machine according to the first embodiment of the present invention.

【図5】本発明の第1実施例に係る遊技機の入賞装置を
構成する役物の一つを示す正面図である。
FIG. 5 is a front view showing one of the winning components constituting the winning device of the gaming machine according to the first embodiment of the present invention.

【図6】本発明の第1実施例に係る遊技機を示すブロッ
ク図である。
FIG. 6 is a block diagram showing a gaming machine according to the first embodiment of the present invention.

【図7】本発明の第2実施例に係る遊技機を示す正面図
である。
FIG. 7 is a front view showing the gaming machine according to the second embodiment of the present invention.

【符号の説明】[Explanation of symbols]

10…遊技機 10a…機本体 20…入賞装置 21…回転体 22…外周部 30…役物(フィーバー) 40…役物(ハネモノ) 50…役物(ケンリモノ) 10 ... Gaming machine 10a ... Machine main body 20 ... Winning device 21 ... Rotating body 22 ... Outer peripheral portion 30 ... Accessory (fever) 40 ... Accessory (honeycomb) 50 ... Accessory (kenrimono)

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】遊技盤上に玉を打出し該玉の入賞を競う遊
技機であって、入賞率を変化させ得る入賞装置を前記遊
技盤に備えた遊技機において、 前記入賞装置は、回転体の外周部に所定間隔毎に、異な
る種類の仕掛からそれぞれ構成され、入賞率を変化させ
得る役物を装着して成り、各役物が前記遊技盤に開設し
た窓部から選択的に出没すべく、前記回転体を前記遊技
盤の裏側に回転自在に配設したことを特徴とする遊技
機。
1. A gaming machine, in which a ball is struck on a game board to compete for a prize of the ball, and the winning machine is equipped with a winning device capable of changing a winning rate, wherein the winning device is a rotating device. It is composed of different types of devices on the outer periphery of the body at predetermined intervals, each of which is equipped with an accessory that can change the winning rate, and each accessory selectively appears and disappears from the window part opened on the game board. In order to do so, the gaming machine is characterized in that the rotating body is rotatably arranged on the back side of the game board.
【請求項2】前記入賞装置の回転体を正三角柱状の部材
から構成し、該正三角柱状の部材の外周部を成す3つの
面壁に、それぞれ異なる種類の役物を装着したことを特
徴とする請求項1記載の遊技機。
2. The rotating body of the prize winning device is composed of a regular triangular prism-shaped member, and three kinds of surface walls forming an outer peripheral portion of the regular triangular prism-shaped member are provided with different types of accessory. The gaming machine according to claim 1.
【請求項3】前記入賞装置を、二以上備えたことを特徴
とする請求項1または2記載の遊技機。
3. The gaming machine according to claim 1, wherein the winning device comprises two or more winning devices.
JP28470492A 1992-10-22 1992-10-22 Gaming machine Expired - Fee Related JP2821492B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP28470492A JP2821492B2 (en) 1992-10-22 1992-10-22 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP28470492A JP2821492B2 (en) 1992-10-22 1992-10-22 Gaming machine

Publications (2)

Publication Number Publication Date
JPH06134093A true JPH06134093A (en) 1994-05-17
JP2821492B2 JP2821492B2 (en) 1998-11-05

Family

ID=17681899

Family Applications (1)

Application Number Title Priority Date Filing Date
JP28470492A Expired - Fee Related JP2821492B2 (en) 1992-10-22 1992-10-22 Gaming machine

Country Status (1)

Country Link
JP (1) JP2821492B2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005342148A (en) * 2004-06-02 2005-12-15 Mrd:Kk Game machine
JP2006061428A (en) * 2004-08-27 2006-03-09 Mrd:Kk Game machine
JP2007289322A (en) * 2006-04-24 2007-11-08 Daiichi Shokai Co Ltd Game machine
JP2012091026A (en) * 2012-01-10 2012-05-17 Daiichi Shokai Co Ltd Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005342148A (en) * 2004-06-02 2005-12-15 Mrd:Kk Game machine
JP2006061428A (en) * 2004-08-27 2006-03-09 Mrd:Kk Game machine
JP2007289322A (en) * 2006-04-24 2007-11-08 Daiichi Shokai Co Ltd Game machine
JP2012091026A (en) * 2012-01-10 2012-05-17 Daiichi Shokai Co Ltd Game machine

Also Published As

Publication number Publication date
JP2821492B2 (en) 1998-11-05

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