JPH0510864Y2 - - Google Patents

Info

Publication number
JPH0510864Y2
JPH0510864Y2 JP1986137063U JP13706386U JPH0510864Y2 JP H0510864 Y2 JPH0510864 Y2 JP H0510864Y2 JP 1986137063 U JP1986137063 U JP 1986137063U JP 13706386 U JP13706386 U JP 13706386U JP H0510864 Y2 JPH0510864 Y2 JP H0510864Y2
Authority
JP
Japan
Prior art keywords
rotary disk
shooting
target
annular rotary
targets
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP1986137063U
Other languages
Japanese (ja)
Other versions
JPS6343583U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP1986137063U priority Critical patent/JPH0510864Y2/ja
Publication of JPS6343583U publication Critical patent/JPS6343583U/ja
Application granted granted Critical
Publication of JPH0510864Y2 publication Critical patent/JPH0510864Y2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Description

【考案の詳細な説明】 〔産業上の利用分野〕 本考案は、遊戯施設に関する。[Detailed explanation of the idea] [Industrial application field] The present invention relates to an amusement facility.

〔従来の技術とその問題点〕[Conventional technology and its problems]

従来、静止した場所に設けられた発射銃から発
射させた光線等を標的に命中させて、その命中率
等の成果を競う遊戯施設は公知である。例えば、
特公昭57−2998号公報に記載の射的競技装置があ
る。これらは標的に命中したか或いは外れたかの
比率を具体的数字によつて、或いは単にその結果
を知ることができるだけにすぎず、単調で面白味
がないという問題点があつた。
2. Description of the Related Art Conventionally, amusement facilities are known in which players compete for results such as hit rate by hitting a target with a beam of light emitted from a shooting gun installed at a stationary location. for example,
There is a shooting competition device described in Japanese Patent Publication No. 57-2998. These methods have the problem that they are monotonous and uninteresting because they only allow you to know the ratio of hitting or missing the target using specific numbers or simply the results.

本考案は、上記問題点を解決した遊戯施設を提
供することを目的としている。
The object of the present invention is to provide an amusement facility that solves the above problems.

〔問題点を解決するための手段〕 本考案は、光線発射銃と、標的と、上記発射銃
からの発射光線が上記標的に命中した回数を表示
する点数表示器と、を備えた遊戯施設に於て、上
記発射銃及び上記点数表示器を射撃席部に夫々付
設し、該射撃席部を円環状回転盤の全周に複数配
設し、複数の上記標的を上記円環状回転盤の内径
側に配設し、上記円環状回転盤を回転自在とし
て、上記射撃席部への乗降り場を有する建物の内
部に、設けたものである。
[Means for Solving the Problems] The present invention provides an amusement facility equipped with a beam firing gun, a target, and a score display that displays the number of times the beam of light from the firing gun hits the target. The firing gun and the point display are each attached to a shooting seat, a plurality of the shooting seats are arranged around the entire circumference of the annular rotary disk, and a plurality of targets are set on the inner diameter of the annular rotary disk. The annular rotary disk is rotatable and is installed inside a building having a place for getting on and off the shooting seat.

〔作用〕[Effect]

円環状回転盤の回転により、標的と射撃席部と
の相対位置が変化し、また、次々と別の標的が現
れては消え、各射撃席部から一斉に射撃すること
ができ、さらに自分自身が実際に移動してゆくの
で、射手はあたかも実際の場面に臨んでいるよう
な感覚を味わう。
As the annular rotary disk rotates, the relative position between the target and the shooting seat changes, and other targets appear and disappear one after another, making it possible to fire all at once from each shooting seat, and also to shoot from the shooting seat. Since the objects actually move, the shooter feels as if he or she is in the actual scene.

各射撃席部の射手は、点数表示器を見ることに
よつて命中率等を競いながら射撃を行うことがで
きる。
The shooters at each shooting seat can shoot while competing for accuracy and the like by looking at the score display.

〔実施例〕〔Example〕

本考案の実施例を図面に基づいて詳説する。 Embodiments of the present invention will be explained in detail based on the drawings.

第1図と第2図と第3図において、建物1内部
には、円環状回転盤2が設けられており、該回転
盤2には複数の射撃席部3……が全周に渡つて配
設されている。該回転盤2の内径側には、戦闘機
模型等の標的4……が床面上所定高さに多数配設
される。具体的には、上記回転盤2の内径側は、
停戦区域5,5を介して迎撃戦闘区域6と要塞攻
撃区域7とに分かれていて、該迎撃戦闘区域6に
は、中心Oに対して上記標的4……が同心円状に
配列されている。上記要塞攻撃区域7には円周状
に形成してなる壁体を有する要塞8が設けてあ
り、この要塞8からは発射銃19……によつて光
線が外径側方向へと発射されて、戦闘の雰囲気を
高めている。なお、要塞8の正面にも標的4……
が配置される。
In FIGS. 1, 2, and 3, an annular rotary disk 2 is provided inside a building 1, and a plurality of shooting seats 3 are provided around the entire circumference of the rotary disk 2. It is arranged. On the inner diameter side of the rotary disk 2, a large number of targets 4 such as fighter jet models are arranged at a predetermined height above the floor surface. Specifically, the inner diameter side of the rotary disk 2 is
It is divided into an interception combat area 6 and a fortress attack area 7 via ceasefire areas 5, 5, and in the interception combat area 6, the targets 4 are arranged concentrically with respect to the center O. A fortress 8 having a circumferential wall is provided in the fortress attack area 7, and a light beam is emitted from this fortress 8 in the direction of the outer diameter by a firing gun 19. , enhancing the atmosphere of battle. In addition, target 4 is also in front of fortress 8...
is placed.

上記射撃席部3……は、実施例では二人乗り戦
闘機の場合を示し、その所定位置には上記発射銃
9……が夫々装備されている。この発射銃9……
は具体的には光線発射銃であるが電気又は電子銃
とするも好ましい。第4図と第5図に示すよう
に、射手10……は発射銃9を上下・左右に動か
し何れの方向の標的4……でも狙うことが可能で
ある。そして、第5図の仮想線で示す矢印のよう
に乗り込むことができる。
The above-mentioned shooting seat portions 3... are shown in the case of a two-seater fighter plane in this embodiment, and the above-mentioned firing guns 9... are respectively installed at predetermined positions. This firing gun 9...
Specifically, it is a light beam gun, but it is also preferable to use an electric or electron gun. As shown in FIGS. 4 and 5, the shooter 10... can aim at the target 4... in any direction by moving the firing gun 9 vertically and horizontally. Then, you can get into the vehicle as shown by the imaginary arrow in FIG.

上記各標的4……にはセンサーが夫々取付けら
れており、射手10……の発射光線が命中する
と、所定位置に設けた音響装置(図示せず)に該
センサーより信号が送られ、爆発音や墜落音が指
向性の強い音として命中させた射手10に聞こえ
るようにするか、又は、全体の雰囲気を高めるた
めに建物1内部に鳴り響くように構成される。
A sensor is attached to each of the targets 4, and when a beam of light emitted by the shooter 10 hits, a signal is sent from the sensor to a sound device (not shown) installed at a predetermined position, causing an explosion to be heard. The crash sound is configured so that it can be heard as a highly directional sound by the shooter 10 who made the hit, or it is configured to resonate inside the building 1 in order to enhance the overall atmosphere.

11……は射撃の邪魔になるような位置に配置
された障害物であり、勿論標的4……に代えてそ
の一部をこの障害物11……に置換えてもよい。
11... is an obstacle placed in a position that obstructs shooting, and of course, a part of the target 4... may be replaced with this obstacle 11....

上記射撃席部3……には、射手10……の見易
い位置に点数表示器12……が取付けられており
(第3図参照)、この点数表示器12……には、標
的4……に夫々取付けられたセンサーから発せら
れる信号を受信して発射銃9……からの発射光線
が標的4……に命中する毎に既に表示されている
数字に加算される。勿論、これを数字以外の例え
ば図形等で表示するも好ましい。
A score display 12 is attached to the shooting seat section 3 at a position where the shooter 10 can easily see it (see Figure 3), and the score display 12 is attached to the target 4... Each time a beam of light emitted from a firing gun 9 hits a target 4, the number is added to the number already displayed. Of course, it is also preferable to display this using figures other than numbers, for example.

標的4……及び障害物11……は上からワイヤ
ー等で吊下げられた状態で空間に静止している
が、床面から支持柱で立設しておくも好ましい。
さらに、標的4……及び障害物11……は射撃席
部3……とは反対方向に回転させるようにしても
差支えない。
The targets 4 and the obstacles 11 are suspended from above by wires or the like and are stationary in the space, but it is also preferable that they are erected from the floor using support columns.
Furthermore, the targets 4 and the obstacles 11 may be rotated in the opposite direction to the shooting seat section 3.

第1図において、入口13から建物1内部の乗
場13aへ入つた入場者は、順次射撃席部3……
に着席するが遮蔽壁14,14及び前記停戦区域
5の存在により、円環状回転盤2が同図矢符号方
向に所定角度回転する迄当初は視界を遮られる。
遮蔽壁14の端部を回り切つた所で突然、爆発音
や銃声等が反響し、発射光線が無数に飛交う迎撃
戦闘区域6の場面のまのあたりにして、夫々射手
10……となり直ちに戦闘姿勢をとる。
In FIG. 1, visitors who enter the hall 13a inside the building 1 from the entrance 13 sequentially enter the shooting seat section 3...
However, due to the presence of the shielding walls 14, 14 and the ceasefire area 5, the view is initially blocked until the annular rotary disk 2 rotates by a predetermined angle in the direction of the arrow in the figure.
Suddenly, as they went around the edge of the shielding wall 14, explosion sounds and gunshots echoed, and in the midst of the scene in the interception battle area 6, where countless firing beams flew, each shooter 10... immediately began to engage in battle. Take a stance.

なお、停戦区域5,5は、射撃席部3……から
は見えないようにカバー等で被覆されていて、標
的4……及び障害物11……のみが内部を通過し
得る構造とされる。
The ceasefire areas 5, 5 are covered with a cover or the like so that they cannot be seen from the firing seat 3, and are structured so that only the targets 4 and obstacles 11 can pass through them. .

さらに回転盤2が回転して反対側の停戦区域5
に達した所で全てが視界から消えた状態となり、
次の要塞攻撃区域7に入ると再び戦闘が開始され
る。次に、別の遮蔽壁14に達すると銃声等が止
み戦闘が終了する。15は降り場で16は出口で
ある。
Furthermore, the rotary disk 2 rotates and the ceasefire area 5 on the opposite side
When it reached the point, everything disappeared from sight,
When you enter the next fortress attack area 7, the battle will start again. Next, when another shielding wall 14 is reached, the gunshots etc. stop and the battle ends. 15 is the landing area and 16 is the exit.

上記のように、射撃席部3……を取付けた回転
盤2を中心O廻りに回転し、途中2ケ所に停戦区
域5,5を設けたことにより、その都度新鮮な気
分で場面の異なる戦闘を体験することができる。
また、射撃席部3……に着いた当初は遮蔽壁14
のため何も見えないのでその間に想像力を働かせ
て期待を抱かせることができる。なお、標的4…
…の遠近に応じて点数を違うようにしたり、大き
なスコアボードを一定の場所に設けて点数を集中
的に表示するようにすれば、射撃の命中精度等を
他の者と競うことができ、面白味が倍加する。
As mentioned above, by rotating the turntable 2 to which the firing seat part 3... is attached around the center O, and by providing ceasefire zones 5, 5 at two locations along the way, the battle scene can be different with a fresh feeling each time. can be experienced.
Also, when I first arrived at the shooting seat section 3..., the shielding wall 14
Because of this, you can't see anything, so you can use your imagination and create expectations during that time. In addition, target 4...
If you give different points depending on the distance of the object, or if you set up a large scoreboard in a certain place and display the points in a concentrated manner, you can compete with others in terms of shooting accuracy, etc. Doubles the fun.

〔考案の効果〕[Effect of idea]

本考案は、次に記載するような著大な効果を奏
する。
The present invention has significant effects as described below.

円環状回転盤2が回転して射撃席部3(自分
自身)が移動するため、いろいろな標的4が
次々に現れては消え、しかも、その標的4を発
射銃9にて射撃できるので、変化があつて面白
く、あたかも実際の場面にて戦闘をしているよ
うな気分となつて、スリルのある“臨場感”を
味わうことが出来る。
As the annular rotary disk 2 rotates and the shooting seat 3 (itself) moves, various targets 4 appear and disappear one after another, and the target 4 can be shot with the firing gun 9, resulting in changes. It's exciting and interesting, and you'll feel like you're actually fighting in a real battle, giving you a thrilling sense of realism.

円環状に複数の射撃席部3……を設けてある
ので多数の射手を収容して同時に射撃でき、し
かも、射撃席部3が移動しているので、順次人
が交代して極めて大勢の人が楽しむことが出来
る。
Since a plurality of shooting seats 3 are provided in a circular shape, a large number of shooters can be accommodated and they can fire at the same time.Furthermore, since the shooting seats 3 are movable, the shooters can be rotated one after the other to accommodate a large number of shooters. can be enjoyed.

複数の標的4……を円環状回転盤2の内径側
に配設して、スペースを有効に利用してあるの
で、建物1を必要以上に大きくせずにすみ、設
置費用を抑えることが出来る。
Since a plurality of targets 4... are arranged on the inner diameter side of the annular rotary disk 2 and the space is used effectively, there is no need to make the building 1 larger than necessary, and the installation cost can be reduced. .

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本考案の一実施例を示す平面図、第2
図は円環状回転盤等が内設された建物の外観を示
す斜視図、第3図は作用を説明する斜視図、第4
図は射撃席部の側面図、第5図は同平面図であ
る。 2……円環状回転盤、3……射撃席部、4……
標的、9……発射銃、12……点数表示器。
Figure 1 is a plan view showing one embodiment of the present invention;
The figure is a perspective view showing the exterior of a building in which an annular rotary disk, etc. is installed, Figure 3 is a perspective view explaining the operation, Figure 4
The figure is a side view of the shooting seat section, and FIG. 5 is a plan view thereof. 2... Annular rotary disk, 3... Shooting seat section, 4...
Target, 9... firing gun, 12... point display.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 光線発射銃9と、標的4と、上記発射銃9から
の発射光線が上記標的4に命中した回数を表示す
る点数表示器12と、を備えた遊戯施設に於て、
上記発射銃9及び上記点数表示器12を射撃席部
3に夫々付設し、該射撃席部3を円環状回転盤2
の全周に複数配設し、複数の上記標的4……を上
記円環状回転盤2の内径側に配設し、上記円環状
回転盤2を回転自在として、上記射撃席部3への
乗降り場13a,15を有する建物1の内部に、
設けたことを特徴とする遊戯施設。
In an amusement facility equipped with a beam firing gun 9, a target 4, and a score display 12 that displays the number of times the beam fired from the firing gun 9 hits the target 4,
The above-mentioned firing gun 9 and the above-mentioned point display 12 are respectively attached to the shooting seat section 3, and the shooting seat section 3 is connected to an annular rotary disk 2.
A plurality of targets 4 are disposed on the inner diameter side of the annular rotary disk 2, and the annular rotary disk 2 is made freely rotatable so that a plurality of targets 4 are arranged around the entire circumference of the shooting seat section 3. Inside the building 1 having the landing areas 13a and 15,
A play facility characterized by the following:
JP1986137063U 1986-09-05 1986-09-05 Expired - Lifetime JPH0510864Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1986137063U JPH0510864Y2 (en) 1986-09-05 1986-09-05

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1986137063U JPH0510864Y2 (en) 1986-09-05 1986-09-05

Publications (2)

Publication Number Publication Date
JPS6343583U JPS6343583U (en) 1988-03-23
JPH0510864Y2 true JPH0510864Y2 (en) 1993-03-17

Family

ID=31040761

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1986137063U Expired - Lifetime JPH0510864Y2 (en) 1986-09-05 1986-09-05

Country Status (1)

Country Link
JP (1) JPH0510864Y2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07100085B2 (en) * 1988-07-15 1995-11-01 株式会社ナムコ Shooting game device

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS572998A (en) * 1980-06-05 1982-01-08 Sumitomo Electric Ind Ltd Heat exchanger

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS572998A (en) * 1980-06-05 1982-01-08 Sumitomo Electric Ind Ltd Heat exchanger

Also Published As

Publication number Publication date
JPS6343583U (en) 1988-03-23

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