JPH02185278A - Light beam gun shooting game device - Google Patents

Light beam gun shooting game device

Info

Publication number
JPH02185278A
JPH02185278A JP1003664A JP366489A JPH02185278A JP H02185278 A JPH02185278 A JP H02185278A JP 1003664 A JP1003664 A JP 1003664A JP 366489 A JP366489 A JP 366489A JP H02185278 A JPH02185278 A JP H02185278A
Authority
JP
Japan
Prior art keywords
light beam
gun
beam gun
potentiometer
ray gun
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1003664A
Other languages
Japanese (ja)
Inventor
Kazuji Yamada
一二 山田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP1003664A priority Critical patent/JPH02185278A/en
Publication of JPH02185278A publication Critical patent/JPH02185278A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To accurately decide a winning/losing state, to remove a flicker to occur on a display screen, and to make a player concentrate on a game by measuring the direction of a barrel by a potentiometer at shooting time, calculating the address of a screen RAM corresponding to a gunshot point on the screen, comparing the calculated address with the address of a target, and judging the winning/losing state. CONSTITUTION:The subject device is composed so that a movable base 14 can rotate around the center shaft of a light beam gun 4, and a potentiometer 18 for measuring the azimuth of the light beam gun 4 can rotate through a first gear 16 when the azimuth of the light beam gun 4 changes and so that a potentiometer 19 for measuring the elevation of the light beam gun 4 can rotate through a second gear 17 to rotate together with an arm 8 when the elevation of the light beam gun 4 changes. The direction of the light beam gun 42 is to be grasped by the outputs of the potentiometer 18 for measuring the azimuth and the potentiometer 19 for measuring the elevation. Further, when the player takes aim at the target and pulls a trigger 4b of the light beam gun 4, an oscillating shaft connected to a plunger 13 touches a chassis, an impact occurs in the light beam gun 4, and the actual feeling of the shooting is given to the player.

Description

【発明の詳細な説明】 〔産業上の利用分野〕 本発明は光線銃射撃ゲーム装置の改良に関する。[Detailed description of the invention] [Industrial application field] The present invention relates to an improvement in a ray gun shooting game device.

〔従来の技術〕[Conventional technology]

予め定められたプログラムに従って所定のビデオ信号を
形成し、標的を含む所望の画像をデスプレイ装置に映し
出すと共に、光線銃を使用して上記画像内の標的を射撃
させる光線銃射撃ゲーム装置は公知である。
A light gun shooting game device is known in which a predetermined video signal is formed according to a predetermined program, a desired image including a target is displayed on a display device, and a light gun is used to shoot the target in the image. .

従来公知の光線銃射撃ゲーム装置では、光線銃の仰角及
び方位角を自由に変更し得るよう光線銃が銃保持装置に
支承され、且つ銃身内にはレンズと受光素子が設けられ
ており、プレイヤがデスプレイ装置に映し出された標的
を含む画像の標的に狙いを定め、光線銃の引金を引くと
、デスプレイ装置の一フレームだけビデオ信号が単色一
定レベル信号に変わり、その期間中に上記受光素子が画
面を走査するスポットの像を検出したとき、それに対応
するアドレスによって着弾点を知り、これと正常なゲー
ム画面に存在する標的のアドレスとを比較することによ
り当り外れを判定するよう構成されていた。
In a conventionally known ray gun shooting game device, the ray gun is supported by a gun holding device so that the elevation angle and azimuth angle of the ray gun can be freely changed, and a lens and a light receiving element are provided in the gun barrel. When the person aims at a target in the image including the target displayed on the display device and pulls the trigger of the ray gun, the video signal changes to a monochromatic constant level signal for one frame of the display device, and during that period, the light receiving element When it detects the image of a spot scanning the screen, it learns the impact point from the corresponding address and determines whether it is a hit or miss by comparing this with the address of the target that exists on the normal game screen. Ta.

このため、従来公知の光線銃射撃ゲーム装置は、光線銃
の引金を引く都度−フレームだけ画面を単色の画面とす
るため画面がちらつき、特に複数のプレイヤによってゲ
ームが行われる場合にはその傾向が顕著に現れ、プレイ
ヤのゲームへの興味が殺がれると云う問題点があった。
For this reason, conventionally known ray gun shooting game devices change the screen to a monochrome screen for one frame each time the trigger of the ray gun is pulled, so the screen tends to flicker, especially when the game is played by multiple players. There was a problem in that this became noticeable and the player's interest in the game was lost.

〔発明が解決しようとする問題点〕[Problem that the invention seeks to solve]

本発明は叙上の問題点を解決するためになされたもので
あって、その目的とするところは、光線銃射撃ゲーム装
置に於いて、当り外れを判断する際に一フレームだけ画
面を単色の画面きすることなく当り外れを正確に判定で
きるようにして、デスプレイ画面上に生じるちらつきを
無くし、プレイヤがゲームに没頭できるようにした新規
な光線銃射撃ゲーム装置を提供することにある。
The present invention has been made to solve the above-mentioned problems, and its purpose is to display only one frame of the screen in a single color when determining success or failure in a light gun shooting game device. To provide a new ray gun shooting game device which allows players to immerse themselves in the game by making it possible to accurately determine hits and misses without screen scratches, eliminating flickering occurring on a display screen.

〔問題点を解決するための手段〕[Means for solving problems]

而して、上記の目的は、射撃時に銃身の方向をポテンシ
ョメータで計測し、スクリーン上の着弾点に対応するス
クリーンRAMのアドレスを算出し、これを標的のアド
レスと比較して当り外れを判断するよう構成した光線銃
射撃ゲーム装置によって達成される。
Therefore, the above purpose is to measure the direction of the gun barrel with a potentiometer when shooting, calculate the address in the screen RAM that corresponds to the point of impact on the screen, and compare this with the address of the target to determine if it is a hit or miss. This is accomplished by a ray gun shooting game device configured as such.

(作  用] 叙上の如く、本発明に於いては、光線銃の引金を引いた
際に、画面の一フレーム中の標的の位置と、上記画面に
向けられた光線銃の仰角及び方位角に基づき算出された
画面の一フレーム中に於ける銃口の位置とを比較するこ
とにより当り外れが判定されるので、従来の光線銃射撃
ゲーム装置の如く光線銃の引金を引く都度化じるデスプ
レイ画面上のららつきを無くすことができ、プレイヤの
ゲームへの興味をより一層増大させることができる。
(Function) As described above, in the present invention, when the trigger of the ray gun is pulled, the position of the target in one frame of the screen and the elevation angle and azimuth of the ray gun directed toward the screen are determined. Hits and misses are determined by comparing the position of the gun muzzle in one frame of the screen calculated based on the angle, so unlike conventional light gun shooting game devices, there is no need to worry each time you pull the trigger of the light gun. It is possible to eliminate the flickering on the display screen, and further increase the player's interest in the game.

〔実 施 例〕〔Example〕

以下、図面により本発明の詳細を具体的に説明する。 Hereinafter, the details of the present invention will be specifically explained with reference to the drawings.

第1図は、本発明にかかる光線銃射撃ゲーム装置の一実
施例を示す外観図、第2図は、その光線銃の構成を示す
外観図、第3図は、光線銃の内部機構を示す一部破断説
明図、第4図は、銃保持装置の内部機構を示す一部破断
説明図、第5図は、本発明にかかる光線銃射撃ゲーム装
置の回路構成を示すブロック図である。
Fig. 1 is an external view showing an embodiment of the ray gun shooting game device according to the present invention, Fig. 2 is an external view showing the configuration of the ray gun, and Fig. 3 is an internal mechanism of the ray gun. FIG. 4 is a partially cutaway explanatory view showing the internal mechanism of the gun holding device, and FIG. 5 is a block diagram showing the circuit configuration of the light gun shooting game device according to the present invention.

第1図乃至第4図中、1は光線銃射撃ゲーム装置であり
、2は筐体、3はビデオデスプレイ画面、4は光線銃、
4aは上記光線銃4の銃口、4bは上記光線銃4の引金
、5は料金投入孔、6はゲームスタートスイッチ、7は
料金回収扉、8はアーム、9はガンマスク、10はソレ
ノイドコイル、11はマイクロスイッチ、12はリター
ンスプリング、13はプランジャー、14は可動ヘース
、15はアンダーヘース、16は上記可動ベースI4と
共に回動する第一のギヤ、17はアーム8の傾動に応じ
て回動する第二のギヤ、18は方位角計測用のポテンシ
ョメータ、19は仰角計測用のポテンショメータ、20
は回転中心軸である。
1 to 4, 1 is a ray gun shooting game device, 2 is a housing, 3 is a video display screen, 4 is a ray gun,
4a is the muzzle of the light gun 4, 4b is the trigger of the light gun 4, 5 is the charge insertion hole, 6 is the game start switch, 7 is the charge collection door, 8 is the arm, 9 is the gun mask, 10 is the solenoid coil, 11 is a micro switch, 12 is a return spring, 13 is a plunger, 14 is a movable head, 15 is an under head, 16 is a first gear that rotates together with the movable base I4, and 17 rotates in accordance with the tilting of the arm 8. 18 is a potentiometer for measuring the azimuth angle; 19 is a potentiometer for measuring the elevation angle; 20
is the center axis of rotation.

また、第5図中、第1図乃至第4図に付した番号と同一
の番号を付したものは同一の構成要素を示しており、2
1はI10ボート、22はPROM、23はCPU、2
4はRAM、25.26はアナログ/デジタル変換器、
27は音響発生回路、28はスピーカ、29はタイミン
グパルス発生器、30はスクリーンRAM、31は判定
回路、32はビデオ信号発生回路である。
In addition, in Figure 5, the same numbers as those in Figures 1 to 4 indicate the same components;
1 is I10 boat, 22 is PROM, 23 is CPU, 2
4 is RAM, 25.26 is analog/digital converter,
27 is a sound generation circuit, 28 is a speaker, 29 is a timing pulse generator, 30 is a screen RAM, 31 is a determination circuit, and 32 is a video signal generation circuit.

先ず、第1図乃至第4図について説明する。First, FIGS. 1 to 4 will be explained.

本発明にかかる光線銃射撃ゲーム装置lは、筐体2にビ
デオデスプレイ画面3と上記ビデオデスプレイ画面3に
相対向して二つの光線銃4.4が設けられている。
The ray gun shooting game device 1 according to the present invention includes a video display screen 3 and two ray guns 4.4 facing the video display screen 3 in a housing 2.

また、光線銃4を支承するアーム8は、可動ベース14
と共に可動ベース14に垂直な中心軸の回りに回転し得
るよう構成されており、又第二のギヤ17の回転中心軸
20の回りに一定角度内で傾動できるよう構成されてい
る。
Further, the arm 8 that supports the ray gun 4 is attached to a movable base 14.
The second gear 17 is also configured to be able to rotate around a central axis perpendicular to the movable base 14, and can be tilted within a certain angle around a rotational central axis 20 of the second gear 17.

従って、光線銃4は仰角、方位角を所望の角度に変える
ことができるが、仰角及び方位角が一定の角度に達する
と図示されていない可動範囲ストッパケースの作用によ
り、それ以上の移動が制限されるよう構成されている。
Therefore, the ray gun 4 can change the elevation angle and azimuth angle to desired angles, but once the elevation angle and azimuth angle reach a certain angle, further movement is restricted by the action of a movable range stopper case (not shown). It is configured to be

なお、光線銃4の方位角が変わると可動ヘースI4がそ
の中心軸の回りに回動し、方位角計測用のポテンショメ
ータ18が第一のギヤ16を介して回動し、又光線銃4
の仰角が変えられるとき、アーム8と共に回動する第二
のギヤ17を介して仰角計測用のポテンショメータ19
が回動するよう構成されており、上記方位角計測用のポ
テンショメータ18及び仰角計測用のポテンショメータ
19の出力により光線銃4の方向が知られるようになっ
ている。
Note that when the azimuth of the light gun 4 changes, the movable head I4 rotates around its central axis, the potentiometer 18 for measuring the azimuth angle rotates via the first gear 16, and the azimuth angle of the light gun 4 changes.
When the elevation angle of the arm 8 is changed, a potentiometer 19 for measuring the elevation angle is connected via a second gear 17 that rotates together with the arm 8.
is configured to rotate, and the direction of the light gun 4 is known from the outputs of the potentiometer 18 for measuring the azimuth angle and the potentiometer 19 for measuring the elevation angle.

而して、標的への狙いを定め、上記光線銃4の引金4b
を引くと、ソレノイドコイル10に電流が印加され、上
記ソレノイドコイル10がプランジャー13をリターン
スプリング12の弾性力に抗して銃身方向に前後に移動
せしめ、これより上記プランジャー13に接続された図
示されていない振動シャフトがシャーシに当たり、これ
により光線銃4に衝撃が発生し、プレイヤに射撃の実感
が与えられる。
Then, aim at the target and press the trigger 4b of the ray gun 4.
When pulled, a current is applied to the solenoid coil 10, and the solenoid coil 10 moves the plunger 13 back and forth in the direction of the gun barrel against the elastic force of the return spring 12, and is thereby connected to the plunger 13. A vibration shaft (not shown) hits the chassis, which generates an impact on the light gun 4, giving the player the feeling of shooting.

次に、第5図について説明する。Next, FIG. 5 will be explained.

110ボート21は公知の料金収納装置、ゲームスター
トスインチロ等からの入力信号を受は入れ、これらをコ
ード化しでCPU23等に送出し、又上記CPU23か
らの信号を受は上記各入出力装置の機能をコントロール
する。
The 110 boat 21 receives input signals from a well-known toll storage device, game start switch, etc., encodes them and sends them to the CPU 23, etc., and also receives signals from the CPU 23 and inputs them to each of the input/output devices mentioned above. control the functions of

PROM22はゲームに必要なプログラム及びオブジェ
クトパターン等が記憶されており、これらのデータが必
要に応じてCPU23に供給される。
The PROM 22 stores programs, object patterns, etc. necessary for the game, and these data are supplied to the CPU 23 as necessary.

CPU23はI10ボート21からの入力に応動し、音
響全回路27、スクリーンRAM30及び判定回路31
に必要な指令信号を発信し、スクリーンRAM30には
ビデオ画面上に背景、標的等を表示するための一フレー
ム分の画像データが記憶される。
The CPU 23 responds to the input from the I10 boat 21 and operates the entire audio circuit 27, screen RAM 30, and judgment circuit 31.
The screen RAM 30 stores one frame worth of image data for displaying the background, target, etc. on the video screen.

音響発生回路27はCPU23からの信号に応動しゲー
ムの進行に応じて所定の音響信号を発生し、スピーカ2
8を作動させ効果音等を発生させる。
The sound generation circuit 27 responds to signals from the CPU 23 and generates a predetermined sound signal according to the progress of the game, and outputs a predetermined sound signal to the speaker 2.
8 to generate sound effects, etc.

光線銃4の引金4bが引かれると、方位角計測用のポテ
ンショメータ18及び仰角計測用のポテンショメータ1
9により上記光線銃4の方位角及び仰角の検出信号が出
力され、その検出信号はアナログ/デジタル変換器25
.26によりデジタル信号に変換された後判定回路31
に人力される。このデジタル信号は光線銃4の方向、即
ち着弾点に対応するスクリーンRAM30のアドレスに
相当するものである。
When the trigger 4b of the ray gun 4 is pulled, the potentiometer 18 for measuring the azimuth angle and the potentiometer 1 for measuring the elevation angle are
9 outputs a detection signal of the azimuth and elevation angle of the light beam gun 4, and the detection signal is sent to the analog/digital converter 25.
.. After the signal is converted into a digital signal by 26, the judgment circuit 31
is man-powered. This digital signal corresponds to the address of the screen RAM 30 corresponding to the direction of the light gun 4, that is, the point of impact.

判定回路31は、上記アナログ/デジタル変換器25.
26の出力と標的のアドレスとを比較し、両者が一敗し
たときには命中の信号をCPU23に出力する。
The determination circuit 31 includes the analog/digital converter 25.
26 and the address of the target, and when both are defeated, a hit signal is output to the CPU 23.

而して、命中信号が出ると、CPU23からの信号によ
りスクリーンRAM30には破壊された標的を示す画像
のデータが書き込まれ、ビデオデスプレイ画面3には破
壊された標的の画像が映し出される。
When a hit signal is issued, image data showing the destroyed target is written into the screen RAM 30 in response to a signal from the CPU 23, and the image of the destroyed target is displayed on the video display screen 3.

〔発明の効果〕〔Effect of the invention〕

本発明は叙上の如く構成されるから、本発明によるとき
は、光線銃の引金を引いた際に、画面の一フレーム中の
標的のアドレスと、上記画面に向けられた光線銃の仰角
及び方位角に基づき算出された画面上の着弾点のアドレ
スとを比較することにより当り外れが判断されるので、
従来の装置の如(光線銃の引金を引く都度生じるデスプ
レイ画面上のららつきを無くすことができ、プレイヤは
よりゲームに没頭することができるようになるものであ
る。
Since the present invention is constructed as described above, when the trigger of the ray gun is pulled according to the present invention, the address of the target in one frame of the screen and the elevation angle of the ray gun directed toward the screen are determined. Hit or miss is determined by comparing the address of the impact point on the screen calculated based on the azimuth and the azimuth.
This eliminates the flicker on the display screen that occurs each time the trigger of a ray gun is pulled, as in conventional devices, and allows the player to become more immersed in the game.

なお、本発明は軟土の実施例に限定されるものではない
。即ち、例えば、本実施例に於いてはアップライト型の
射撃ゲームとしたが、他のタイプ、例えば空中戦ゲーム
等を始めとする同種のゲームにも応用できるものであり
、本発明は上記の実施例から当業者が容易に想到し得る
総ての変更実施例を包摂するものである。
Note that the present invention is not limited to the examples of soft soil. That is, for example, although this embodiment uses an upright shooting game, it can also be applied to other types of games, such as aerial combat games, etc., and the present invention is applicable to the above-mentioned The embodiments include all modifications that can be easily figured out by a person skilled in the art from the embodiments.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は、本発明にかかる光線銃射撃ゲーム装置の一実
施例を示す外観図、第2図は、その光線銃の構成を示す
外観図、第3図は、光線銃の内部機構を示す一部破断説
明図、第4図は、銃保持装置の内部機構を示す一部破断
説明図、第5図は、本発明にかかる光線銃射撃ゲーム装
置の回路構成を示すブロック図である。 !−−−−−・−−−−−−−−−一光線銃射撃ゲーム
装置2−−一−−−−−−−−−筐体 3−・−・−一−−−・−・−・−・・ビデオデスプレ
イ画面4−−−−−−−・−・・−−一−−光線銃4a
−−−−−−−−−・−−−−−−・−銃口b 6−・−一一一・−・ 13・− 14−−一−−−−−・ 15・・−−一・−・−・ 16−−・−・−−一−−−・ 18 − ・ 21−−−−m=・−・ 22−−−−・・−・−・−・・・ 23− ・ 25.26 引金 料金投入孔 ・−ゲームスタートスイッチ 料金回収扉 ・・・−アーム ソレノイドコイル リターンスプリング ブランジャー 可動ベース アンダーベース 第一のギア 第二のギア ー・一方位角計測用のポテンショメータ・・・・−仰角
計測用のポテンショメータ・−I10ボート Pr!OM PU ・RAM アナログ/デジタル変換器 音響発生回路 スピーカ ・タイミングパルス発生器 スクリーンRAM 判定回路 ビデオ信号発生回路 特許出願人 株式会社 タ イ ト
Fig. 1 is an external view showing an embodiment of the ray gun shooting game device according to the present invention, Fig. 2 is an external view showing the configuration of the ray gun, and Fig. 3 is an internal mechanism of the ray gun. FIG. 4 is a partially cutaway explanatory view showing the internal mechanism of the gun holding device, and FIG. 5 is a block diagram showing the circuit configuration of the light gun shooting game device according to the present invention. ! −−−−−・−−−−−−−−−One ray gun shooting game device 2−−1−−−−−−−−−Housing 3−・−・−1−−−・−・−・−・・Video display screen 4−−−−−−−・−・・−−1−− Ray gun 4a
−−−−−−−−−・−−−−−・−Muzzle b 6−・−111・−・ 13・− 14−−1−−−−−・ 15・・−−1・−・−・ 16−−・−・−−1−−−・ 18 − ・ 21−−−−m=・−・ 22−−−−・・−・−・−・ 23− ・ 25. 26 Trigger charge insertion hole - Game start switch Charge collection door - Arm solenoid coil return spring plunger Movable base Under base 1st gear 2nd gear - Potentiometer for unidirectional angle measurement - Potentiometer for elevation angle measurement - I10 boat Pr! OM PU/RAM Analog/digital converter Sound generation circuit Speaker/timing Pulse generator Screen RAM Judgment circuit Video signal generation circuit Patent applicant Taito Co., Ltd.

Claims (1)

【特許請求の範囲】 1)セントラル・プロセッシング・ユニット(以下CP
Uと云う。)と、上記CPUの作動をサポートするプロ
グラムロム(以下、PROMと云う。)及びRAMと、
上記CPUの指令に基づいて画像信号の書込及び読出が
行われるスクリーンRAMとから成るゲーム制御装置を
有し、予め定められたプログラムに従って所定のビデオ
信号を形成し、標的を含む所望の画像をデスプレイ装置
に映し出すと共に、光線銃を使用して上記の画像内の標
的を射撃させる光線銃射撃ゲーム装置に於いて、 下記a)項乃至f)項記載の構成要素を具備したことを
特徴とする上記の光線銃射撃ゲーム装置。 a)筐体。 b)上記筐体に設けられるビデオデスプレイ装置。 c)上記筺体にビデオデスプレイ装置と相対向して設け
られ、仰角及び方位角を自在に変え得るよう取り付けら
れる光線銃。 d)上記光線銃に取り付けられ、光線銃の仰角及び方位
角を検知するポテンショメータ。 e)上記ポテンショメータの出力をデジタル信号に変換
するアナログ/デジタル変換器。 f)上記光線銃の引金を引く都度、一フレーム中の標的
のアドレスと、上記アナログ/デジタル変換器の出力と
を比較し、標的のアドレスと銃身の方向とが一致したと
きには命中の信号を出力する判定回路。 2)上記光線銃を複数個設けた特許請求の範囲第1項記
載の光線銃射撃ゲーム装置。
[Claims] 1) Central processing unit (hereinafter referred to as CP)
It's called U. ), a program ROM (hereinafter referred to as PROM) and RAM that support the operation of the CPU;
It has a game control device consisting of a screen RAM into which image signals are written and read based on the instructions of the CPU, and forms a predetermined video signal according to a predetermined program to display a desired image including a target. A ray gun shooting game device that displays images on a display device and shoots targets in the image using a ray gun, characterized by comprising the components described in the following items a) to f). The above ray gun shooting game device. a) Housing. b) A video display device provided in the housing. c) A ray gun installed in the housing facing the video display device so as to be able to freely change the angle of elevation and azimuth. d) A potentiometer attached to the ray gun to detect the elevation angle and azimuth angle of the ray gun. e) An analog/digital converter for converting the output of the potentiometer into a digital signal. f) Each time the trigger of the ray gun is pulled, the address of the target in one frame is compared with the output of the analog/digital converter, and when the address of the target matches the direction of the gun barrel, a hit signal is sent. Judgment circuit that outputs. 2) A ray gun shooting game device according to claim 1, wherein a plurality of the ray guns are provided.
JP1003664A 1989-01-12 1989-01-12 Light beam gun shooting game device Pending JPH02185278A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1003664A JPH02185278A (en) 1989-01-12 1989-01-12 Light beam gun shooting game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1003664A JPH02185278A (en) 1989-01-12 1989-01-12 Light beam gun shooting game device

Publications (1)

Publication Number Publication Date
JPH02185278A true JPH02185278A (en) 1990-07-19

Family

ID=11563711

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1003664A Pending JPH02185278A (en) 1989-01-12 1989-01-12 Light beam gun shooting game device

Country Status (1)

Country Link
JP (1) JPH02185278A (en)

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