JP7788214B2 - ソーシャルエンゲージメントを利用するメタゲームリソースの生成 - Google Patents
ソーシャルエンゲージメントを利用するメタゲームリソースの生成Info
- Publication number
- JP7788214B2 JP7788214B2 JP2020557115A JP2020557115A JP7788214B2 JP 7788214 B2 JP7788214 B2 JP 7788214B2 JP 2020557115 A JP2020557115 A JP 2020557115A JP 2020557115 A JP2020557115 A JP 2020557115A JP 7788214 B2 JP7788214 B2 JP 7788214B2
- Authority
- JP
- Japan
- Prior art keywords
- video game
- gameplay
- game
- server
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/864,660 | 2018-01-08 | ||
| US15/864,660 US11207600B2 (en) | 2018-01-08 | 2018-01-08 | Utilizing social engagement to generate metagaming resources |
| PCT/US2018/058547 WO2019135822A1 (en) | 2018-01-08 | 2018-10-31 | Utilizing social engagement to generate metagaming resources |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2021509633A JP2021509633A (ja) | 2021-04-01 |
| JP2021509633A5 JP2021509633A5 (https=) | 2021-11-25 |
| JP7788214B2 true JP7788214B2 (ja) | 2025-12-18 |
Family
ID=67140422
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020557115A Active JP7788214B2 (ja) | 2018-01-08 | 2018-10-31 | ソーシャルエンゲージメントを利用するメタゲームリソースの生成 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11207600B2 (https=) |
| EP (1) | EP3738091B1 (https=) |
| JP (1) | JP7788214B2 (https=) |
| CN (1) | CN111936213B (https=) |
| WO (1) | WO2019135822A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10933331B2 (en) * | 2018-01-08 | 2021-03-02 | Sony Interactive Entertainment LLC | Utilizing earned gameplay resources for metagaming |
| US11207600B2 (en) | 2018-01-08 | 2021-12-28 | Sony Interactive Entertainment LLC | Utilizing social engagement to generate metagaming resources |
| US11504628B2 (en) * | 2021-04-01 | 2022-11-22 | Sony Interactive Entertainment LLC | Systems and methods for generating a meta-game from legacy games |
| US20250213990A1 (en) * | 2024-01-02 | 2025-07-03 | Tencent America LLC | Scrubbable replay for game with lockstep engine |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014140557A (ja) | 2013-01-25 | 2014-08-07 | Bndena Inc | サーバシステム |
| JP2017170200A (ja) | 2011-09-27 | 2017-09-28 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置及びプログラム |
Family Cites Families (28)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7883407B2 (en) | 2000-08-09 | 2011-02-08 | Igt | Method of awarding prizes for jackpot and gaming machines based on amount wagered during a time period |
| US6758754B1 (en) | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
| US6652378B2 (en) | 2001-06-01 | 2003-11-25 | Igt | Gaming machines and systems offering simultaneous play of multiple games and methods of gaming |
| US7740538B2 (en) * | 2004-01-08 | 2010-06-22 | Igt | Matching bonusing method using a player tracking card |
| US7500916B2 (en) | 2005-11-07 | 2009-03-10 | Microsoft Corporation | Game strategy analysis tool generating a two dimensional image overlaid with telemetry data |
| US20070294089A1 (en) | 2006-06-02 | 2007-12-20 | Garbow Zachary A | Gameplay Recording and Marketplace |
| US8075404B2 (en) | 2006-07-03 | 2011-12-13 | Microsoft Corporation | Multi-player gaming |
| US20090197681A1 (en) * | 2008-01-31 | 2009-08-06 | Microsoft Corporation | System and method for targeted recommendations using social gaming networks |
| WO2009123972A2 (en) | 2008-03-31 | 2009-10-08 | Wms Gaming, Inc. | Integrating video broadcasts into wagering games |
| US8839327B2 (en) | 2008-06-25 | 2014-09-16 | At&T Intellectual Property Ii, Lp | Method and apparatus for presenting media programs |
| EP2327052A4 (en) | 2008-07-22 | 2011-11-09 | Sony Online Entertainment Llc | SYSTEM AND METHOD FOR SELF-SUBSIDIARY MULTI-USER CONTENT |
| US8376836B2 (en) | 2008-11-07 | 2013-02-19 | Igt | Server based gaming system and method for providing deferral of bonus events |
| US8360843B2 (en) | 2009-01-15 | 2013-01-29 | Wms Gaming, Inc. | Presenting network-wide events in network wagering venue |
| US20100240461A1 (en) | 2009-03-18 | 2010-09-23 | Michael Rasmussen | Methods, systems, and computer readable media for online community-driven computer game development |
| US9005028B2 (en) | 2009-10-20 | 2015-04-14 | Sony Computer Entertainment America Llc | Video game competition notifications |
| JP5178764B2 (ja) | 2010-03-30 | 2013-04-10 | 株式会社バンダイナムコゲームス | プログラム及び電子装置 |
| US20120142429A1 (en) | 2010-12-03 | 2012-06-07 | Muller Marcus S | Collaborative electronic game play employing player classification and aggregation |
| US9715789B1 (en) | 2010-12-20 | 2017-07-25 | Zynga Inc. | Method and system of incorporating team challenges into a social game |
| US8696466B2 (en) | 2011-05-25 | 2014-04-15 | Sony Computer Entertainment America Llc | Method and apparatus for implementing nemesis matchmaking |
| US9352225B2 (en) | 2011-08-18 | 2016-05-31 | Game Nation, Inc. | System and method for providing a multi-player game experience |
| US9174128B2 (en) | 2012-04-26 | 2015-11-03 | Zynga Inc. | Dynamic quests in game |
| US8845437B2 (en) | 2012-04-30 | 2014-09-30 | Microsoft Corporation | Gaming challenges which use leaderboards that rank challenge participants |
| JP5869470B2 (ja) * | 2012-12-21 | 2016-02-24 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置及びプログラム |
| US20140274359A1 (en) | 2013-03-13 | 2014-09-18 | Big Fish Games, Inc. | Multi-player collaborative play of a game |
| JP6147535B2 (ja) | 2013-03-26 | 2017-06-14 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
| US20140364238A1 (en) | 2013-06-07 | 2014-12-11 | Kabam, Inc. | Dynamically generated in-game objectives |
| US10029177B2 (en) | 2013-11-05 | 2018-07-24 | Activision Publishing, Inc. | System and method for a videogame with a secondary metagame |
| US11207600B2 (en) | 2018-01-08 | 2021-12-28 | Sony Interactive Entertainment LLC | Utilizing social engagement to generate metagaming resources |
-
2018
- 2018-01-08 US US15/864,660 patent/US11207600B2/en active Active
- 2018-10-31 WO PCT/US2018/058547 patent/WO2019135822A1/en not_active Ceased
- 2018-10-31 EP EP18898984.2A patent/EP3738091B1/en active Active
- 2018-10-31 CN CN201880085829.2A patent/CN111936213B/zh active Active
- 2018-10-31 JP JP2020557115A patent/JP7788214B2/ja active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017170200A (ja) | 2011-09-27 | 2017-09-28 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置及びプログラム |
| JP2014140557A (ja) | 2013-01-25 | 2014-08-07 | Bndena Inc | サーバシステム |
Non-Patent Citations (3)
| Title |
|---|
| 100万人の戦国無双 |
| 戦国無双3 Z Special |
| 戦国無双4 Empires |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3738091B1 (en) | 2026-04-15 |
| CN111936213A (zh) | 2020-11-13 |
| US20190209927A1 (en) | 2019-07-11 |
| EP3738091A4 (en) | 2021-06-23 |
| US11207600B2 (en) | 2021-12-28 |
| EP3738091A1 (en) | 2020-11-18 |
| WO2019135822A1 (en) | 2019-07-11 |
| CN111936213B (zh) | 2025-02-11 |
| JP2021509633A (ja) | 2021-04-01 |
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