JP2021509633A5 - - Google Patents
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- Publication number
- JP2021509633A5 JP2021509633A5 JP2020557115A JP2020557115A JP2021509633A5 JP 2021509633 A5 JP2021509633 A5 JP 2021509633A5 JP 2020557115 A JP2020557115 A JP 2020557115A JP 2020557115 A JP2020557115 A JP 2020557115A JP 2021509633 A5 JP2021509633 A5 JP 2021509633A5
- Authority
- JP
- Japan
- Prior art keywords
- video game
- gameplay
- server
- conditions
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
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Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/864,660 | 2018-01-08 | ||
| US15/864,660 US11207600B2 (en) | 2018-01-08 | 2018-01-08 | Utilizing social engagement to generate metagaming resources |
| PCT/US2018/058547 WO2019135822A1 (en) | 2018-01-08 | 2018-10-31 | Utilizing social engagement to generate metagaming resources |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2021509633A JP2021509633A (ja) | 2021-04-01 |
| JP2021509633A5 true JP2021509633A5 (https=) | 2021-11-25 |
| JP7788214B2 JP7788214B2 (ja) | 2025-12-18 |
Family
ID=67140422
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020557115A Active JP7788214B2 (ja) | 2018-01-08 | 2018-10-31 | ソーシャルエンゲージメントを利用するメタゲームリソースの生成 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11207600B2 (https=) |
| EP (1) | EP3738091B1 (https=) |
| JP (1) | JP7788214B2 (https=) |
| CN (1) | CN111936213B (https=) |
| WO (1) | WO2019135822A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10933331B2 (en) * | 2018-01-08 | 2021-03-02 | Sony Interactive Entertainment LLC | Utilizing earned gameplay resources for metagaming |
| US11207600B2 (en) | 2018-01-08 | 2021-12-28 | Sony Interactive Entertainment LLC | Utilizing social engagement to generate metagaming resources |
| US11504628B2 (en) * | 2021-04-01 | 2022-11-22 | Sony Interactive Entertainment LLC | Systems and methods for generating a meta-game from legacy games |
| US20250213990A1 (en) * | 2024-01-02 | 2025-07-03 | Tencent America LLC | Scrubbable replay for game with lockstep engine |
Family Cites Families (30)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7883407B2 (en) | 2000-08-09 | 2011-02-08 | Igt | Method of awarding prizes for jackpot and gaming machines based on amount wagered during a time period |
| US6758754B1 (en) | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
| US6652378B2 (en) | 2001-06-01 | 2003-11-25 | Igt | Gaming machines and systems offering simultaneous play of multiple games and methods of gaming |
| US7740538B2 (en) * | 2004-01-08 | 2010-06-22 | Igt | Matching bonusing method using a player tracking card |
| US7500916B2 (en) | 2005-11-07 | 2009-03-10 | Microsoft Corporation | Game strategy analysis tool generating a two dimensional image overlaid with telemetry data |
| US20070294089A1 (en) | 2006-06-02 | 2007-12-20 | Garbow Zachary A | Gameplay Recording and Marketplace |
| US8075404B2 (en) | 2006-07-03 | 2011-12-13 | Microsoft Corporation | Multi-player gaming |
| US20090197681A1 (en) * | 2008-01-31 | 2009-08-06 | Microsoft Corporation | System and method for targeted recommendations using social gaming networks |
| WO2009123972A2 (en) | 2008-03-31 | 2009-10-08 | Wms Gaming, Inc. | Integrating video broadcasts into wagering games |
| US8839327B2 (en) | 2008-06-25 | 2014-09-16 | At&T Intellectual Property Ii, Lp | Method and apparatus for presenting media programs |
| EP2327052A4 (en) | 2008-07-22 | 2011-11-09 | Sony Online Entertainment Llc | SYSTEM AND METHOD FOR SELF-SUBSIDIARY MULTI-USER CONTENT |
| US8376836B2 (en) | 2008-11-07 | 2013-02-19 | Igt | Server based gaming system and method for providing deferral of bonus events |
| US8360843B2 (en) | 2009-01-15 | 2013-01-29 | Wms Gaming, Inc. | Presenting network-wide events in network wagering venue |
| US20100240461A1 (en) | 2009-03-18 | 2010-09-23 | Michael Rasmussen | Methods, systems, and computer readable media for online community-driven computer game development |
| US9005028B2 (en) | 2009-10-20 | 2015-04-14 | Sony Computer Entertainment America Llc | Video game competition notifications |
| JP5178764B2 (ja) | 2010-03-30 | 2013-04-10 | 株式会社バンダイナムコゲームス | プログラム及び電子装置 |
| US20120142429A1 (en) | 2010-12-03 | 2012-06-07 | Muller Marcus S | Collaborative electronic game play employing player classification and aggregation |
| US9715789B1 (en) | 2010-12-20 | 2017-07-25 | Zynga Inc. | Method and system of incorporating team challenges into a social game |
| US8696466B2 (en) | 2011-05-25 | 2014-04-15 | Sony Computer Entertainment America Llc | Method and apparatus for implementing nemesis matchmaking |
| US9352225B2 (en) | 2011-08-18 | 2016-05-31 | Game Nation, Inc. | System and method for providing a multi-player game experience |
| JP6172572B2 (ja) | 2011-09-27 | 2017-08-02 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム及びプログラム |
| US9174128B2 (en) | 2012-04-26 | 2015-11-03 | Zynga Inc. | Dynamic quests in game |
| US8845437B2 (en) | 2012-04-30 | 2014-09-30 | Microsoft Corporation | Gaming challenges which use leaderboards that rank challenge participants |
| JP5869470B2 (ja) * | 2012-12-21 | 2016-02-24 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置及びプログラム |
| JP6148022B2 (ja) | 2013-01-25 | 2017-06-14 | 株式会社バンダイナムコエンターテインメント | サーバシステム |
| US20140274359A1 (en) | 2013-03-13 | 2014-09-18 | Big Fish Games, Inc. | Multi-player collaborative play of a game |
| JP6147535B2 (ja) | 2013-03-26 | 2017-06-14 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
| US20140364238A1 (en) | 2013-06-07 | 2014-12-11 | Kabam, Inc. | Dynamically generated in-game objectives |
| US10029177B2 (en) | 2013-11-05 | 2018-07-24 | Activision Publishing, Inc. | System and method for a videogame with a secondary metagame |
| US11207600B2 (en) | 2018-01-08 | 2021-12-28 | Sony Interactive Entertainment LLC | Utilizing social engagement to generate metagaming resources |
-
2018
- 2018-01-08 US US15/864,660 patent/US11207600B2/en active Active
- 2018-10-31 WO PCT/US2018/058547 patent/WO2019135822A1/en not_active Ceased
- 2018-10-31 EP EP18898984.2A patent/EP3738091B1/en active Active
- 2018-10-31 CN CN201880085829.2A patent/CN111936213B/zh active Active
- 2018-10-31 JP JP2020557115A patent/JP7788214B2/ja active Active
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