JP7482192B1 - 情報処理プログラム、情報処理方法および情報処理システム - Google Patents

情報処理プログラム、情報処理方法および情報処理システム Download PDF

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Publication number
JP7482192B1
JP7482192B1 JP2022175332A JP2022175332A JP7482192B1 JP 7482192 B1 JP7482192 B1 JP 7482192B1 JP 2022175332 A JP2022175332 A JP 2022175332A JP 2022175332 A JP2022175332 A JP 2022175332A JP 7482192 B1 JP7482192 B1 JP 7482192B1
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costume
objects
character
display type
display
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JP2022175332A
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English (en)
Japanese (ja)
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JP2024068668A (ja
Inventor
由佳 岩▲崎▼
正志 可知
明香里 奥
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Cygames Inc
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Cygames Inc
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Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2022175332A priority Critical patent/JP7482192B1/ja
Priority to KR1020257008175A priority patent/KR20250050940A/ko
Priority to PCT/JP2023/027242 priority patent/WO2024095544A1/ja
Priority to JP2024072351A priority patent/JP2024097332A/ja
Application granted granted Critical
Publication of JP7482192B1 publication Critical patent/JP7482192B1/ja
Publication of JP2024068668A publication Critical patent/JP2024068668A/ja
Priority to US19/170,746 priority patent/US20250229183A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022175332A 2022-11-01 2022-11-01 情報処理プログラム、情報処理方法および情報処理システム Active JP7482192B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2022175332A JP7482192B1 (ja) 2022-11-01 2022-11-01 情報処理プログラム、情報処理方法および情報処理システム
KR1020257008175A KR20250050940A (ko) 2022-11-01 2023-07-25 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템
PCT/JP2023/027242 WO2024095544A1 (ja) 2022-11-01 2023-07-25 情報処理プログラム、情報処理方法および情報処理システム
JP2024072351A JP2024097332A (ja) 2022-11-01 2024-04-26 情報処理プログラム、情報処理方法および情報処理システム
US19/170,746 US20250229183A1 (en) 2022-11-01 2025-04-04 Non-transitory computer readable medium, information processing method, and information processing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022175332A JP7482192B1 (ja) 2022-11-01 2022-11-01 情報処理プログラム、情報処理方法および情報処理システム

Related Child Applications (1)

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JP2024072351A Division JP2024097332A (ja) 2022-11-01 2024-04-26 情報処理プログラム、情報処理方法および情報処理システム

Publications (2)

Publication Number Publication Date
JP7482192B1 true JP7482192B1 (ja) 2024-05-13
JP2024068668A JP2024068668A (ja) 2024-05-21

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JP2022175332A Active JP7482192B1 (ja) 2022-11-01 2022-11-01 情報処理プログラム、情報処理方法および情報処理システム
JP2024072351A Pending JP2024097332A (ja) 2022-11-01 2024-04-26 情報処理プログラム、情報処理方法および情報処理システム

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JP2024072351A Pending JP2024097332A (ja) 2022-11-01 2024-04-26 情報処理プログラム、情報処理方法および情報処理システム

Country Status (4)

Country Link
US (1) US20250229183A1 (https=)
JP (2) JP7482192B1 (https=)
KR (1) KR20250050940A (https=)
WO (1) WO2024095544A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117544833B (zh) * 2023-11-17 2024-12-13 北京有竹居网络技术有限公司 用于生成视频的方法、装置、设备和介质

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022128141A (ja) 2021-02-22 2022-09-01 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111282278A (zh) * 2020-02-28 2020-06-16 苏州叠纸网络科技股份有限公司 一种游戏角色的换装方法、装置、电子设备及存储介质
JP7089546B2 (ja) * 2020-04-09 2022-06-22 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理制御方法

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022128141A (ja) 2021-02-22 2022-09-01 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Non-Patent Citations (6)

* Cited by examiner, † Cited by third party
Title
[デレステ]編成アイドルの衣装をまとめて一括変更する方法 覚えておくと便利!,デレ研 [online],2022年10月13日,<URL:https://dere-ken.com/?p=11711>,[2023年3月16日検索]
[公式] 22/7 音楽の時間,[新機能の追加について],X (旧Twitter) [online],2020年07月16日,<URL:https://twitter.com/nanaon_official/status/1283696322860613633>,[2023年3月16日検索]
アニプレックス、『22/7音楽の時間』で「紅白ナナオン歌合戦」を開催!オリジナル楽曲「雷鳴のDelay」「キウイの主張」も実装,gamebiz [online],2020年12月28日,<URL:https://gamebiz.jp/news/285058>,[2023年3月16日検索]
サリック,X(旧Twitter)[online][video],2020年07月29日,<URL:https://twitter.com/saric00/status/1288486525626269701>,[検索日:2023年9月22日]
スクスタMV - Brightest Melody (Aqours -標準衣装- )[3DなめらかモードRemake],YouTube [online] [video],2022年06月26日,<URL:https://www.youtube.com/watch?v=jgJuIVZXGs8>,[検索日:2023年9月22日]
バンナム、『ミリシタ』でグループ衣装の「一括切り替え」機能や「名刺」機能などの追加を行うアップデートを実施,gamebiz [online],2018年05月17日,<URL:https://gamebiz.jp/news/210972>,[2023年3月16日検索]

Also Published As

Publication number Publication date
US20250229183A1 (en) 2025-07-17
JP2024097332A (ja) 2024-07-18
KR20250050940A (ko) 2025-04-15
WO2024095544A1 (ja) 2024-05-10
JP2024068668A (ja) 2024-05-21

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