JP7195465B1 - プログラム、方法、およびシステム - Google Patents

プログラム、方法、およびシステム Download PDF

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Publication number
JP7195465B1
JP7195465B1 JP2022020503A JP2022020503A JP7195465B1 JP 7195465 B1 JP7195465 B1 JP 7195465B1 JP 2022020503 A JP2022020503 A JP 2022020503A JP 2022020503 A JP2022020503 A JP 2022020503A JP 7195465 B1 JP7195465 B1 JP 7195465B1
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JP
Japan
Prior art keywords
deck
game
attributes
user
attribute
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022020503A
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English (en)
Japanese (ja)
Other versions
JP2023117764A (ja
Inventor
有一郎 佐藤
崇文 後藤
優紀 岡部
純也 熊田
英楠 劉
高史 上野
有輝 柴田
信虎 森
嵩 藤田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2022020503A priority Critical patent/JP7195465B1/ja
Priority to JP2022198488A priority patent/JP2023118062A/ja
Application granted granted Critical
Publication of JP7195465B1 publication Critical patent/JP7195465B1/ja
Priority to CN202380021510.4A priority patent/CN118695893A/zh
Priority to PCT/JP2023/004372 priority patent/WO2023153475A1/ja
Publication of JP2023117764A publication Critical patent/JP2023117764A/ja
Priority to US18/802,829 priority patent/US20240399251A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022020503A 2022-02-14 2022-02-14 プログラム、方法、およびシステム Active JP7195465B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2022020503A JP7195465B1 (ja) 2022-02-14 2022-02-14 プログラム、方法、およびシステム
JP2022198488A JP2023118062A (ja) 2022-02-14 2022-12-13 プログラム、方法、およびシステム
CN202380021510.4A CN118695893A (zh) 2022-02-14 2023-02-09 程序、方法以及系统
PCT/JP2023/004372 WO2023153475A1 (ja) 2022-02-14 2023-02-09 プログラム、方法、およびシステム
US18/802,829 US20240399251A1 (en) 2022-02-14 2024-08-13 Program, method, and system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022020503A JP7195465B1 (ja) 2022-02-14 2022-02-14 プログラム、方法、およびシステム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022198488A Division JP2023118062A (ja) 2022-02-14 2022-12-13 プログラム、方法、およびシステム

Publications (2)

Publication Number Publication Date
JP7195465B1 true JP7195465B1 (ja) 2022-12-23
JP2023117764A JP2023117764A (ja) 2023-08-24

Family

ID=84536970

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2022020503A Active JP7195465B1 (ja) 2022-02-14 2022-02-14 プログラム、方法、およびシステム
JP2022198488A Pending JP2023118062A (ja) 2022-02-14 2022-12-13 プログラム、方法、およびシステム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022198488A Pending JP2023118062A (ja) 2022-02-14 2022-12-13 プログラム、方法、およびシステム

Country Status (4)

Country Link
US (1) US20240399251A1 (enExample)
JP (2) JP7195465B1 (enExample)
CN (1) CN118695893A (enExample)
WO (1) WO2023153475A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7675489B1 (ja) 2025-01-31 2025-05-13 株式会社セガ プログラム、情報処理装置、及び情報処理方法

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017185369A (ja) 2017-07-20 2017-10-12 株式会社セガゲームス 情報処理装置及びプログラム
JP2018202183A (ja) 2018-07-24 2018-12-27 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017185369A (ja) 2017-07-20 2017-10-12 株式会社セガゲームス 情報処理装置及びプログラム
JP2018202183A (ja) 2018-07-24 2018-12-27 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
『レジェンド・オブ・ルーンテラ』LoLの対戦カードゲーム - 面白いゲーム情報,YouTube [online][video],2020年05月01日,https://www.youtube.com/watch?v=eBRSQATH5KM,[検索日:2022年7月15日]
Prismatic,MTG WIKI [online],2021年04月29日,https://web.archive.org/web/20210429134116/https://mtg.fandom.com/wiki/Prismatic?oldid=359437,[検索日:2022/07/15]
シャドウバース 公式タクティクスガイド ,第2版,株式会社KADOKAWA,2016年12月13日,20頁
レジェンド・オブ・ルーンテラ,GameWith [online],2020年05月15日,https://gamewith.jp/gamedb/article/game/show/5511/8479?from=ios,[検索日:2022年7月15日]

Also Published As

Publication number Publication date
JP2023117764A (ja) 2023-08-24
US20240399251A1 (en) 2024-12-05
CN118695893A (zh) 2024-09-24
WO2023153475A1 (ja) 2023-08-17
JP2023118062A (ja) 2023-08-24

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