JP7193608B1 - 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム - Google Patents

情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム Download PDF

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Publication number
JP7193608B1
JP7193608B1 JP2021215172A JP2021215172A JP7193608B1 JP 7193608 B1 JP7193608 B1 JP 7193608B1 JP 2021215172 A JP2021215172 A JP 2021215172A JP 2021215172 A JP2021215172 A JP 2021215172A JP 7193608 B1 JP7193608 B1 JP 7193608B1
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character
game
race
player
screen
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JP2021215172A
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English (en)
Japanese (ja)
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JP2023098428A (ja
Inventor
篤志 佐藤
洋平 山岸
祐貴 西
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Cygames Inc
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Cygames Inc
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Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2021215172A priority Critical patent/JP7193608B1/ja
Priority to JP2022196629A priority patent/JP2023098647A/ja
Priority to KR1020247021347A priority patent/KR20240108543A/ko
Priority to PCT/JP2022/046695 priority patent/WO2023127578A1/ja
Priority to CN202280092049.7A priority patent/CN118715046A/zh
Application granted granted Critical
Publication of JP7193608B1 publication Critical patent/JP7193608B1/ja
Publication of JP2023098428A publication Critical patent/JP2023098428A/ja
Priority to US18/752,230 priority patent/US20240342602A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
JP2021215172A 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム Active JP7193608B1 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2021215172A JP7193608B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム
JP2022196629A JP2023098647A (ja) 2021-12-28 2022-12-08 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム
KR1020247021347A KR20240108543A (ko) 2021-12-28 2022-12-19 정보 처리 프로그램, 정보 처리 방법, 게임 장치 및 정보 처리 시스템
PCT/JP2022/046695 WO2023127578A1 (ja) 2021-12-28 2022-12-19 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム
CN202280092049.7A CN118715046A (zh) 2021-12-28 2022-12-19 信息处理程序、信息处理方法、游戏装置和信息处理系统
US18/752,230 US20240342602A1 (en) 2021-12-28 2024-06-24 Non-transitory computer readable medium, information processing method, game device, and information processing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021215172A JP7193608B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム

Related Child Applications (1)

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JP2022196629A Division JP2023098647A (ja) 2021-12-28 2022-12-08 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム

Publications (2)

Publication Number Publication Date
JP7193608B1 true JP7193608B1 (ja) 2022-12-20
JP2023098428A JP2023098428A (ja) 2023-07-10

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JP2021215172A Active JP7193608B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム
JP2022196629A Pending JP2023098647A (ja) 2021-12-28 2022-12-08 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム

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JP2022196629A Pending JP2023098647A (ja) 2021-12-28 2022-12-08 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム

Country Status (5)

Country Link
US (1) US20240342602A1 (enExample)
JP (2) JP7193608B1 (enExample)
KR (1) KR20240108543A (enExample)
CN (1) CN118715046A (enExample)
WO (1) WO2023127578A1 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7574989B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7574988B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7448718B1 (ja) * 2023-08-21 2024-03-12 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7518259B1 (ja) * 2023-08-21 2024-07-17 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7673281B1 (ja) 2024-03-22 2025-05-08 株式会社バンダイ プログラム、及びゲーム装置
JP2025154647A (ja) * 2024-03-29 2025-10-10 株式会社バンダイ プログラム、及びゲーム装置
JP2025167954A (ja) * 2024-04-26 2025-11-07 株式会社Cygames 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008212741A (ja) 2002-05-17 2008-09-18 Sega Corp ゲーム装置の制御方法
JP2021164729A (ja) 2021-01-22 2021-10-14 株式会社コナミデジタルエンタテインメント ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002126349A (ja) 2001-08-28 2002-05-08 Konami Co Ltd ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
CN110019918B (zh) * 2018-08-30 2021-03-30 腾讯科技(深圳)有限公司 虚拟宠物的信息展示方法、装置、设备及存储介质
JP6732178B1 (ja) * 2019-03-18 2020-07-29 株式会社コナミデジタルエンタテインメント ゲームシステム、プログラム及びゲーム制御方法
KR102286433B1 (ko) * 2019-06-03 2021-08-06 주식회사 게임빌 스포츠 게임의 스킬 승계를 이용한 게임 방법 및 시스템
JP7231508B2 (ja) * 2019-07-11 2023-03-01 株式会社Cygames 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置
JP2020195877A (ja) * 2020-09-11 2020-12-10 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム処理方法、及びゲーム装置

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008212741A (ja) 2002-05-17 2008-09-18 Sega Corp ゲーム装置の制御方法
JP2021164729A (ja) 2021-01-22 2021-10-14 株式会社コナミデジタルエンタテインメント ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
ウマ娘攻略wiki「継承の相性と因子継承の仕組み」[online],2021年05月18日,https://web.archive.org/web/20210518104649/https:/altema.jp/umamusume/keisyou,[検索日:2022年7月26日]

Also Published As

Publication number Publication date
WO2023127578A1 (ja) 2023-07-06
KR20240108543A (ko) 2024-07-09
JP2023098647A (ja) 2023-07-10
US20240342602A1 (en) 2024-10-17
JP2023098428A (ja) 2023-07-10
CN118715046A (zh) 2024-09-27

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