CN118715046A - 信息处理程序、信息处理方法、游戏装置和信息处理系统 - Google Patents

信息处理程序、信息处理方法、游戏装置和信息处理系统 Download PDF

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Publication number
CN118715046A
CN118715046A CN202280092049.7A CN202280092049A CN118715046A CN 118715046 A CN118715046 A CN 118715046A CN 202280092049 A CN202280092049 A CN 202280092049A CN 118715046 A CN118715046 A CN 118715046A
Authority
CN
China
Prior art keywords
character
game
screen
player
training
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202280092049.7A
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English (en)
Chinese (zh)
Inventor
佐藤笃志
山岸洋平
西祐贵
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Publication of CN118715046A publication Critical patent/CN118715046A/zh
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
CN202280092049.7A 2021-12-28 2022-12-19 信息处理程序、信息处理方法、游戏装置和信息处理系统 Pending CN118715046A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021-215172 2021-12-28
JP2021215172A JP7193608B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム
PCT/JP2022/046695 WO2023127578A1 (ja) 2021-12-28 2022-12-19 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム

Publications (1)

Publication Number Publication Date
CN118715046A true CN118715046A (zh) 2024-09-27

Family

ID=84534626

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202280092049.7A Pending CN118715046A (zh) 2021-12-28 2022-12-19 信息处理程序、信息处理方法、游戏装置和信息处理系统

Country Status (5)

Country Link
US (1) US20240342602A1 (enExample)
JP (2) JP7193608B1 (enExample)
KR (1) KR20240108543A (enExample)
CN (1) CN118715046A (enExample)
WO (1) WO2023127578A1 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7574989B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7574988B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7448718B1 (ja) * 2023-08-21 2024-03-12 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7518259B1 (ja) * 2023-08-21 2024-07-17 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7673281B1 (ja) 2024-03-22 2025-05-08 株式会社バンダイ プログラム、及びゲーム装置
JP2025154647A (ja) * 2024-03-29 2025-10-10 株式会社バンダイ プログラム、及びゲーム装置
JP2025167954A (ja) * 2024-04-26 2025-11-07 株式会社Cygames 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002126349A (ja) 2001-08-28 2002-05-08 Konami Co Ltd ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP2008212741A (ja) * 2002-05-17 2008-09-18 Sega Corp ゲーム装置の制御方法
CN110019918B (zh) * 2018-08-30 2021-03-30 腾讯科技(深圳)有限公司 虚拟宠物的信息展示方法、装置、设备及存储介质
JP6732178B1 (ja) * 2019-03-18 2020-07-29 株式会社コナミデジタルエンタテインメント ゲームシステム、プログラム及びゲーム制御方法
KR102286433B1 (ko) * 2019-06-03 2021-08-06 주식회사 게임빌 스포츠 게임의 스킬 승계를 이용한 게임 방법 및 시스템
JP7231508B2 (ja) * 2019-07-11 2023-03-01 株式会社Cygames 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置
JP7161786B2 (ja) * 2019-12-13 2022-10-27 株式会社コナミデジタルエンタテインメント ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム
JP2020195877A (ja) * 2020-09-11 2020-12-10 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム処理方法、及びゲーム装置

Also Published As

Publication number Publication date
WO2023127578A1 (ja) 2023-07-06
JP7193608B1 (ja) 2022-12-20
KR20240108543A (ko) 2024-07-09
JP2023098647A (ja) 2023-07-10
US20240342602A1 (en) 2024-10-17
JP2023098428A (ja) 2023-07-10

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