KR20240108543A - 정보 처리 프로그램, 정보 처리 방법, 게임 장치 및 정보 처리 시스템 - Google Patents
정보 처리 프로그램, 정보 처리 방법, 게임 장치 및 정보 처리 시스템 Download PDFInfo
- Publication number
- KR20240108543A KR20240108543A KR1020247021347A KR20247021347A KR20240108543A KR 20240108543 A KR20240108543 A KR 20240108543A KR 1020247021347 A KR1020247021347 A KR 1020247021347A KR 20247021347 A KR20247021347 A KR 20247021347A KR 20240108543 A KR20240108543 A KR 20240108543A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- training
- game
- race
- screen
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2021-215172 | 2021-12-28 | ||
| JP2021215172A JP7193608B1 (ja) | 2021-12-28 | 2021-12-28 | 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム |
| PCT/JP2022/046695 WO2023127578A1 (ja) | 2021-12-28 | 2022-12-19 | 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20240108543A true KR20240108543A (ko) | 2024-07-09 |
Family
ID=84534626
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247021347A Pending KR20240108543A (ko) | 2021-12-28 | 2022-12-19 | 정보 처리 프로그램, 정보 처리 방법, 게임 장치 및 정보 처리 시스템 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240342602A1 (enExample) |
| JP (2) | JP7193608B1 (enExample) |
| KR (1) | KR20240108543A (enExample) |
| CN (1) | CN118715046A (enExample) |
| WO (1) | WO2023127578A1 (enExample) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7574989B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
| JP7574988B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
| JP7448718B1 (ja) * | 2023-08-21 | 2024-03-12 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
| JP7518259B1 (ja) * | 2023-08-21 | 2024-07-17 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
| JP7673281B1 (ja) | 2024-03-22 | 2025-05-08 | 株式会社バンダイ | プログラム、及びゲーム装置 |
| JP2025154647A (ja) * | 2024-03-29 | 2025-10-10 | 株式会社バンダイ | プログラム、及びゲーム装置 |
| JP2025167954A (ja) * | 2024-04-26 | 2025-11-07 | 株式会社Cygames | 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002126349A (ja) | 2001-08-28 | 2002-05-08 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008212741A (ja) * | 2002-05-17 | 2008-09-18 | Sega Corp | ゲーム装置の制御方法 |
| CN110019918B (zh) * | 2018-08-30 | 2021-03-30 | 腾讯科技(深圳)有限公司 | 虚拟宠物的信息展示方法、装置、设备及存储介质 |
| JP6732178B1 (ja) * | 2019-03-18 | 2020-07-29 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、プログラム及びゲーム制御方法 |
| KR102286433B1 (ko) * | 2019-06-03 | 2021-08-06 | 주식회사 게임빌 | 스포츠 게임의 스킬 승계를 이용한 게임 방법 및 시스템 |
| JP7231508B2 (ja) * | 2019-07-11 | 2023-03-01 | 株式会社Cygames | 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置 |
| JP7161786B2 (ja) * | 2019-12-13 | 2022-10-27 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム |
| JP2020195877A (ja) * | 2020-09-11 | 2020-12-10 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム処理方法、及びゲーム装置 |
-
2021
- 2021-12-28 JP JP2021215172A patent/JP7193608B1/ja active Active
-
2022
- 2022-12-08 JP JP2022196629A patent/JP2023098647A/ja active Pending
- 2022-12-19 KR KR1020247021347A patent/KR20240108543A/ko active Pending
- 2022-12-19 WO PCT/JP2022/046695 patent/WO2023127578A1/ja not_active Ceased
- 2022-12-19 CN CN202280092049.7A patent/CN118715046A/zh active Pending
-
2024
- 2024-06-24 US US18/752,230 patent/US20240342602A1/en active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002126349A (ja) | 2001-08-28 | 2002-05-08 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2023127578A1 (ja) | 2023-07-06 |
| JP7193608B1 (ja) | 2022-12-20 |
| JP2023098647A (ja) | 2023-07-10 |
| US20240342602A1 (en) | 2024-10-17 |
| JP2023098428A (ja) | 2023-07-10 |
| CN118715046A (zh) | 2024-09-27 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
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| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
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| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
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| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
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| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |