JP7177731B2 - 情報処理装置、情報処理方法およびコンピュータプログラム - Google Patents
情報処理装置、情報処理方法およびコンピュータプログラム Download PDFInfo
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- JP7177731B2 JP7177731B2 JP2019044815A JP2019044815A JP7177731B2 JP 7177731 B2 JP7177731 B2 JP 7177731B2 JP 2019044815 A JP2019044815 A JP 2019044815A JP 2019044815 A JP2019044815 A JP 2019044815A JP 7177731 B2 JP7177731 B2 JP 7177731B2
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/482—End-user interface for program selection
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Databases & Information Systems (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019044815A JP7177731B2 (ja) | 2019-03-12 | 2019-03-12 | 情報処理装置、情報処理方法およびコンピュータプログラム |
| US17/437,924 US11714525B2 (en) | 2019-03-12 | 2020-03-05 | Information processing device, information processing method, and computer program |
| PCT/JP2020/009404 WO2020184375A1 (ja) | 2019-03-12 | 2020-03-05 | 情報処理装置、情報処理方法およびコンピュータプログラム |
| US18/209,158 US12282647B2 (en) | 2019-03-12 | 2023-06-13 | Information processing device, information processing method, and computer program |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019044815A JP7177731B2 (ja) | 2019-03-12 | 2019-03-12 | 情報処理装置、情報処理方法およびコンピュータプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2020149210A JP2020149210A (ja) | 2020-09-17 |
| JP2020149210A5 JP2020149210A5 (enExample) | 2021-07-26 |
| JP7177731B2 true JP7177731B2 (ja) | 2022-11-24 |
Family
ID=72427359
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2019044815A Active JP7177731B2 (ja) | 2019-03-12 | 2019-03-12 | 情報処理装置、情報処理方法およびコンピュータプログラム |
Country Status (3)
| Country | Link |
|---|---|
| US (2) | US11714525B2 (enExample) |
| JP (1) | JP7177731B2 (enExample) |
| WO (1) | WO2020184375A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112035202B (zh) * | 2020-08-25 | 2021-11-23 | 北京字节跳动网络技术有限公司 | 好友活跃信息的显示方法、装置、电子设备和存储介质 |
| JP2022181877A (ja) * | 2021-05-27 | 2022-12-08 | セイコーエプソン株式会社 | 複合機、複合機の表示制御方法、及び表示制御プログラム |
| CN114610431A (zh) * | 2022-03-15 | 2022-06-10 | 北京字跳网络技术有限公司 | 作品的显示方法、装置、电子设备、存储介质和程序产品 |
| US12318690B2 (en) | 2022-08-11 | 2025-06-03 | Sony Interactive Entertainment LLC | Systems and methods for game assistance and presenting game guides |
Citations (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006158956A (ja) | 2004-12-08 | 2006-06-22 | Microsoft Corp | オンラインゲームプレイヤーのソーシャルマッチを行う方法およびシステム |
| JP2011217803A (ja) | 2010-04-05 | 2011-11-04 | Sony Computer Entertainment Inc | ゲーム装置 |
| JP2012155506A (ja) | 2011-01-26 | 2012-08-16 | Panasonic Corp | 情報端末、及び画面部品選択方法 |
| WO2013111245A1 (ja) | 2012-01-24 | 2013-08-01 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
| JP2013248292A (ja) | 2012-06-01 | 2013-12-12 | Nintendo Co Ltd | 情報処理プログラム、情報処理装置、情報処理システムおよび表示方法 |
| JP2014132425A (ja) | 2013-01-07 | 2014-07-17 | Dna:Kk | 電子コンテンツを推奨するサーバ装置 |
| JP2015016104A (ja) | 2013-07-10 | 2015-01-29 | 株式会社ソニー・コンピュータエンタテインメント | コンテンツ提供方法、コンテンツ提供サーバ、およびコンテンツ提供システム |
| JP2016504644A (ja) | 2013-02-19 | 2016-02-12 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理方法 |
| JP2016504646A (ja) | 2012-11-02 | 2016-02-12 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理方法 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4938733B2 (ja) * | 2008-06-30 | 2012-05-23 | 株式会社ソニー・コンピュータエンタテインメント | メニュー画面表示方法およびメニュー画面表示装置 |
| KR101541804B1 (ko) * | 2008-09-24 | 2015-08-05 | 삼성전자주식회사 | 디지털 디바이스 및 그의 ui 제어방법 |
| US9364743B2 (en) * | 2012-12-21 | 2016-06-14 | Sony Interactive Entertainment America Llc | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
-
2019
- 2019-03-12 JP JP2019044815A patent/JP7177731B2/ja active Active
-
2020
- 2020-03-05 WO PCT/JP2020/009404 patent/WO2020184375A1/ja not_active Ceased
- 2020-03-05 US US17/437,924 patent/US11714525B2/en active Active
-
2023
- 2023-06-13 US US18/209,158 patent/US12282647B2/en active Active
Patent Citations (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006158956A (ja) | 2004-12-08 | 2006-06-22 | Microsoft Corp | オンラインゲームプレイヤーのソーシャルマッチを行う方法およびシステム |
| JP2011217803A (ja) | 2010-04-05 | 2011-11-04 | Sony Computer Entertainment Inc | ゲーム装置 |
| JP2012155506A (ja) | 2011-01-26 | 2012-08-16 | Panasonic Corp | 情報端末、及び画面部品選択方法 |
| WO2013111245A1 (ja) | 2012-01-24 | 2013-08-01 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
| JP2013248292A (ja) | 2012-06-01 | 2013-12-12 | Nintendo Co Ltd | 情報処理プログラム、情報処理装置、情報処理システムおよび表示方法 |
| JP2016504646A (ja) | 2012-11-02 | 2016-02-12 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理方法 |
| JP2014132425A (ja) | 2013-01-07 | 2014-07-17 | Dna:Kk | 電子コンテンツを推奨するサーバ装置 |
| JP2016504644A (ja) | 2013-02-19 | 2016-02-12 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理方法 |
| JP2015016104A (ja) | 2013-07-10 | 2015-01-29 | 株式会社ソニー・コンピュータエンタテインメント | コンテンツ提供方法、コンテンツ提供サーバ、およびコンテンツ提供システム |
Also Published As
| Publication number | Publication date |
|---|---|
| US12282647B2 (en) | 2025-04-22 |
| JP2020149210A (ja) | 2020-09-17 |
| US20220129120A1 (en) | 2022-04-28 |
| WO2020184375A1 (ja) | 2020-09-17 |
| US11714525B2 (en) | 2023-08-01 |
| US20230325051A1 (en) | 2023-10-12 |
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