JP7176587B2 - プログラム及び情報処理装置 - Google Patents
プログラム及び情報処理装置 Download PDFInfo
- Publication number
- JP7176587B2 JP7176587B2 JP2021052727A JP2021052727A JP7176587B2 JP 7176587 B2 JP7176587 B2 JP 7176587B2 JP 2021052727 A JP2021052727 A JP 2021052727A JP 2021052727 A JP2021052727 A JP 2021052727A JP 7176587 B2 JP7176587 B2 JP 7176587B2
- Authority
- JP
- Japan
- Prior art keywords
- content
- owned
- player
- request
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021052727A JP7176587B2 (ja) | 2021-03-26 | 2021-03-26 | プログラム及び情報処理装置 |
| PCT/JP2022/012377 WO2022202624A1 (ja) | 2021-03-26 | 2022-03-17 | プログラム及び情報処理装置 |
| JP2022165919A JP2022179774A (ja) | 2021-03-26 | 2022-10-15 | プログラム及び情報処理装置 |
| US18/471,653 US12558621B2 (en) | 2021-03-26 | 2023-09-21 | Recording medium and information processing device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021052727A JP7176587B2 (ja) | 2021-03-26 | 2021-03-26 | プログラム及び情報処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022165919A Division JP2022179774A (ja) | 2021-03-26 | 2022-10-15 | プログラム及び情報処理装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2022150225A JP2022150225A (ja) | 2022-10-07 |
| JP7176587B2 true JP7176587B2 (ja) | 2022-11-22 |
Family
ID=83395737
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021052727A Active JP7176587B2 (ja) | 2021-03-26 | 2021-03-26 | プログラム及び情報処理装置 |
| JP2022165919A Pending JP2022179774A (ja) | 2021-03-26 | 2022-10-15 | プログラム及び情報処理装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022165919A Pending JP2022179774A (ja) | 2021-03-26 | 2022-10-15 | プログラム及び情報処理装置 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US12558621B2 (https=) |
| JP (2) | JP7176587B2 (https=) |
| WO (1) | WO2022202624A1 (https=) |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2015188598A (ja) | 2014-03-28 | 2015-11-02 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバ |
| JP2020121006A (ja) | 2019-01-31 | 2020-08-13 | 株式会社ミクシィ | 情報処理装置、およびプログラム |
| JP2022032398A (ja) | 2020-08-12 | 2022-02-25 | 株式会社あかつき | 情報処理システム、ゲームプログラム、情報処理方法 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8018462B2 (en) * | 2008-02-11 | 2011-09-13 | International Business Machines Corporation | Pack avatar for shared inventory in a virtual universe |
| JP7454157B2 (ja) * | 2017-03-31 | 2024-03-22 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム及びゲームシステム |
| JP7250463B2 (ja) * | 2018-09-19 | 2023-04-03 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、ゲーム提供方法及びプログラム |
| JP6544474B1 (ja) | 2018-10-08 | 2019-07-17 | 株式会社セガゲームス | プログラム及び情報処理装置 |
| US10765946B2 (en) * | 2018-11-02 | 2020-09-08 | Activision Publishing, Inc. | Video game dynamic game play support options |
| JP7277333B2 (ja) * | 2019-10-02 | 2023-05-18 | 株式会社クボタ | 草刈機 |
| US11497997B2 (en) * | 2019-12-27 | 2022-11-15 | Bandai Namco Entertainment Inc. | Server system, game system, and game execution method |
-
2021
- 2021-03-26 JP JP2021052727A patent/JP7176587B2/ja active Active
-
2022
- 2022-03-17 WO PCT/JP2022/012377 patent/WO2022202624A1/ja not_active Ceased
- 2022-10-15 JP JP2022165919A patent/JP2022179774A/ja active Pending
-
2023
- 2023-09-21 US US18/471,653 patent/US12558621B2/en active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2015188598A (ja) | 2014-03-28 | 2015-11-02 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバ |
| JP2020121006A (ja) | 2019-01-31 | 2020-08-13 | 株式会社ミクシィ | 情報処理装置、およびプログラム |
| JP2022032398A (ja) | 2020-08-12 | 2022-02-25 | 株式会社あかつき | 情報処理システム、ゲームプログラム、情報処理方法 |
Non-Patent Citations (3)
| Title |
|---|
| [追記:1/29]Ver.10.3アップデート情報を公開!,モンスターストライク公式サイト [online],2018年01月29日,https://www.monster-strike.com/news/20180125_3.html,[2022年5月9日検索] |
| 「モンスト」ギミックの上手な使い方とは?[攻略日記],アキバ総研 [online],2018年08月30日,https://akiba-souken.com/article/35794/,[2022年5月9日検索] |
| これは便利! アップデートで細かく「絞り込み」や「並び替え」が可能に!,モンスト獣神日和 [online],2016年02月08日,http://juushinbiyori.livedoor.blog/archives/54316126.html,[2022年7月1日検索] |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2022202624A1 (ja) | 2022-09-29 |
| JP2022150225A (ja) | 2022-10-07 |
| US12558621B2 (en) | 2026-02-24 |
| US20240009562A1 (en) | 2024-01-11 |
| JP2022179774A (ja) | 2022-12-02 |
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