JP7084069B1 - 動画生成システム、コンピュータプログラム及び制御方法 - Google Patents
動画生成システム、コンピュータプログラム及び制御方法 Download PDFInfo
- Publication number
- JP7084069B1 JP7084069B1 JP2021167168A JP2021167168A JP7084069B1 JP 7084069 B1 JP7084069 B1 JP 7084069B1 JP 2021167168 A JP2021167168 A JP 2021167168A JP 2021167168 A JP2021167168 A JP 2021167168A JP 7084069 B1 JP7084069 B1 JP 7084069B1
- Authority
- JP
- Japan
- Prior art keywords
- game
- player
- video
- information
- moving image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/239—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021167168A JP7084069B1 (ja) | 2021-10-12 | 2021-10-12 | 動画生成システム、コンピュータプログラム及び制御方法 |
| JP2022084971A JP2023057994A (ja) | 2021-10-12 | 2022-05-25 | 動画生成システム、コンピュータプログラム及び制御方法 |
| PCT/JP2022/036905 WO2023063133A1 (ja) | 2021-10-12 | 2022-10-03 | 動画生成システム、コンピュータプログラム及び制御方法 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021167168A JP7084069B1 (ja) | 2021-10-12 | 2021-10-12 | 動画生成システム、コンピュータプログラム及び制御方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022084971A Division JP2023057994A (ja) | 2021-10-12 | 2022-05-25 | 動画生成システム、コンピュータプログラム及び制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7084069B1 true JP7084069B1 (ja) | 2022-06-14 |
| JP2023057608A JP2023057608A (ja) | 2023-04-24 |
Family
ID=82016053
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021167168A Active JP7084069B1 (ja) | 2021-10-12 | 2021-10-12 | 動画生成システム、コンピュータプログラム及び制御方法 |
| JP2022084971A Pending JP2023057994A (ja) | 2021-10-12 | 2022-05-25 | 動画生成システム、コンピュータプログラム及び制御方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022084971A Pending JP2023057994A (ja) | 2021-10-12 | 2022-05-25 | 動画生成システム、コンピュータプログラム及び制御方法 |
Country Status (2)
| Country | Link |
|---|---|
| JP (2) | JP7084069B1 (enExample) |
| WO (1) | WO2023063133A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7535151B1 (ja) | 2023-03-31 | 2024-08-15 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014023745A (ja) | 2012-07-27 | 2014-02-06 | Seek Japan Corp | ダンス教習装置 |
| JP2016052368A (ja) | 2014-09-02 | 2016-04-14 | 株式会社インターネットレボリューション | サーバ装置、動画配信システム、それに用いられる制御方法及びコンピュータプログラム |
| JP2020116127A (ja) | 2019-01-23 | 2020-08-06 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP2020162882A (ja) | 2019-03-29 | 2020-10-08 | 株式会社バンダイナムコエンターテインメント | サーバシステムおよびプレイデータコミュニティシステム |
| JP2020162880A (ja) | 2019-03-29 | 2020-10-08 | 株式会社バンダイナムコエンターテインメント | プログラムおよびコンピュータシステム |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2007316842A (ja) * | 2006-05-24 | 2007-12-06 | Daiwa Tsusho:Kk | モーション画像生成プログラム |
| JP6776425B1 (ja) * | 2019-09-30 | 2020-10-28 | 株式会社コロプラ | プログラム、方法、および配信端末 |
-
2021
- 2021-10-12 JP JP2021167168A patent/JP7084069B1/ja active Active
-
2022
- 2022-05-25 JP JP2022084971A patent/JP2023057994A/ja active Pending
- 2022-10-03 WO PCT/JP2022/036905 patent/WO2023063133A1/ja not_active Ceased
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014023745A (ja) | 2012-07-27 | 2014-02-06 | Seek Japan Corp | ダンス教習装置 |
| JP2016052368A (ja) | 2014-09-02 | 2016-04-14 | 株式会社インターネットレボリューション | サーバ装置、動画配信システム、それに用いられる制御方法及びコンピュータプログラム |
| JP2020116127A (ja) | 2019-01-23 | 2020-08-06 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP2020162882A (ja) | 2019-03-29 | 2020-10-08 | 株式会社バンダイナムコエンターテインメント | サーバシステムおよびプレイデータコミュニティシステム |
| JP2020162880A (ja) | 2019-03-29 | 2020-10-08 | 株式会社バンダイナムコエンターテインメント | プログラムおよびコンピュータシステム |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7535151B1 (ja) | 2023-03-31 | 2024-08-15 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023057994A (ja) | 2023-04-24 |
| WO2023063133A1 (ja) | 2023-04-20 |
| JP2023057608A (ja) | 2023-04-24 |
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