JP6908242B6 - ハプティック出力デバイスに関連するユーザ入力エレメントのフィードバック減少 - Google Patents
ハプティック出力デバイスに関連するユーザ入力エレメントのフィードバック減少 Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/015—Force feedback applied to a joystick
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- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
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Description
本出願は、参照により全体として本明細書に組み込まれる2014年12月23日に出願の米国特許仮出願第62/096,251号の利益を主張する。
Claims (21)
- ハプティック出力デバイスでユーザ入力信号を分離する方法であって、
前記ハプティック出力デバイスに関連するユーザ入力エレメントから信号を受信するステップと、
前記ユーザ入力信号を分離するために、前記受信された信号と期待される信号とを比較するステップであって、前記期待される信号は、前記ユーザ入力エレメントの位置または前記ユーザ入力エレメントに適用される圧力のうちの少なくとも1つに基づいて生成される、比較するステップと、
前記比較に基づいて、前記受信された信号を、前記ユーザ入力信号を含む第一成分とハプティックフィードバック信号に関連する第二成分とに分けるステップと、
前記ユーザ入力信号にしたがって命令を実行するために前記第一成分を処理するステップと
を含む、方法。 - 前記ハプティックフィードバック信号は、前記ハプティック出力デバイスに関連する前記ユーザ入力エレメントでハプティック効果を生成することにより引き起こされる、請求項1記載の方法。
- 前記受信された信号を前記第一成分と前記第二成分とに分けるステップは、前記受信された信号に周波数フィルタを適用するステップをさらに含む、請求項1記載の方法。
- 前記ハプティックフィードバック信号は、前記ユーザ入力信号と比較して高周波数の信号である、請求項1記載の方法。
- 前記ハプティック出力デバイスは、コントローラまたはゲームパッドを含む周辺デバイスに位置する、請求項1記載の方法。
- 前記ハプティックフィードバック信号は、前記周辺デバイスのトリガまたはジョイスティックエレメントで生み出される、請求項5記載の方法。
- 前記第一成分は、ホストデバイスに前記ユーザ入力信号に基づいて命令を実行させるために処理される、請求項1記載の方法。
- プロセッサと、
前記プロセッサによる実行のためのプログラムを記憶するメモリと、を備え、前記プログラムは、
ハプティック出力デバイスに関連するユーザ入力エレメントから信号を受信し、
ユーザ入力信号を分離するために、前記受信された信号と期待される信号とを比較し、前記期待される信号は、前記ユーザ入力エレメントの位置または前記ユーザ入力エレメントに適用される圧力のうちの少なくとも1つに基づいて生成され、
前記比較に基づいて、前記受信された信号を、ユーザ入力信号を含む第一成分とハプティックフィードバック信号に関連する第二成分とに分け、
前記ユーザ入力信号にしたがって命令を実行するために前記第一成分を処理するための命令を含む、
デバイス。 - 前記ハプティックフィードバック信号は、前記ハプティック出力デバイスに関連する前記ユーザ入力エレメントでハプティック効果を生成することにより引き起こされる、請求項8記載のデバイス。
- 前記受信された信号を前記第一成分と前記第二成分とに分けることは、前記受信された信号に周波数フィルタを適用することをさらに含む、請求項8記載のデバイス。
- 前記ハプティックフィードバック信号は、前記ユーザ入力信号と比較して高周波数の信号である、請求項8記載のデバイス。
- 前記ハプティック出力デバイスは、コントローラまたはゲームパッドを含む周辺デバイスに位置する、請求項8記載のデバイス。
- 前記ハプティックフィードバック信号は、前記周辺デバイスのトリガまたはジョイスティックエレメントで生み出される、請求項12記載のデバイス。
- 前記第一成分は、ホストデバイスに前記ユーザ入力信号に基づいて命令を実行させるために処理される、請求項8記載のデバイス。
- プロセッサによって実行されるように構成されたプログラムを記憶する非一時的コンピュータ可読記憶媒体であって、前記プログラムは、
ハプティック出力デバイスに関連するユーザ入力エレメントから信号を受信するステップと、
ユーザ入力信号を分離するために、前記受信された信号と期待される信号とを比較するステップであって、前記期待される信号は、前記ユーザ入力エレメントの位置または前記ユーザ入力エレメントに適用される圧力のうちの少なくとも1つに基づいて生成される、比較するステップと、
前記比較に基づいて、前記受信された信号を、ユーザ入力信号を含む第一成分とハプティックフィードバック信号に関連する第二成分とに分けるステップと、
前記ユーザ入力信号にしたがって命令を実行するために前記第一成分を処理するステップと
のための命令を含む、コンピュータ可読記憶媒体。 - 前記ハプティックフィードバック信号は、前記ハプティック出力デバイスに関連する前記ユーザ入力エレメントでハプティック効果を生成することにより引き起こされる、請求項15記載のコンピュータ可読記憶媒体。
- 前記受信された信号を前記第一成分と前記第二成分とに分けるステップは、前記受信された信号に周波数フィルタを適用するステップをさらに含む、請求項15記載のコンピュータ可読記憶媒体。
- 前記ハプティックフィードバック信号は、前記ユーザ入力信号と比較して高周波数の信号である、請求項15記載のコンピュータ可読記憶媒体。
- 前記ハプティック出力デバイスは、コントローラまたはゲームパッドを含む周辺デバイスに位置する、請求項15記載のコンピュータ可読記憶媒体。
- 前記ハプティックフィードバック信号は、前記周辺デバイスのトリガまたはジョイスティックエレメントで生み出される、請求項19記載のコンピュータ可読記憶媒体。
- 前記第一成分は、ホストデバイスに前記ユーザ入力信号に基づいて命令を実行させるために処理される、請求項15記載のコンピュータ可読記憶媒体。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201462096251P | 2014-12-23 | 2014-12-23 | |
US62/096,251 | 2014-12-23 | ||
PCT/US2015/000226 WO2016105496A1 (en) | 2014-12-23 | 2015-12-23 | Feedback reduction for a user input element associated with a haptic output device |
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JP2020082475A Division JP2020126685A (ja) | 2014-12-23 | 2020-05-08 | ハプティック出力デバイスに関連するユーザ入力エレメントのフィードバック減少 |
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JP2018501552A JP2018501552A (ja) | 2018-01-18 |
JP6908242B2 JP6908242B2 (ja) | 2021-07-21 |
JP6908242B6 true JP6908242B6 (ja) | 2021-08-25 |
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JP2017526501A Ceased JP2018500960A (ja) | 2014-12-23 | 2015-12-23 | ハプティック出力デバイスのアーキテクチャおよび通信プロトコル |
JP2017526503A Active JP6908242B6 (ja) | 2014-12-23 | 2015-12-23 | ハプティック出力デバイスに関連するユーザ入力エレメントのフィードバック減少 |
JP2017522604A Active JP6781697B2 (ja) | 2014-12-23 | 2015-12-23 | メディアにより駆動されるハプティクス |
JP2017526640A Active JP6735747B2 (ja) | 2014-12-23 | 2015-12-23 | ハプティック出力装置に対応付けられたユーザ入力要素の位置制御 |
JP2020082475A Pending JP2020126685A (ja) | 2014-12-23 | 2020-05-08 | ハプティック出力デバイスに関連するユーザ入力エレメントのフィードバック減少 |
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JP2017526501A Ceased JP2018500960A (ja) | 2014-12-23 | 2015-12-23 | ハプティック出力デバイスのアーキテクチャおよび通信プロトコル |
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JP2017522604A Active JP6781697B2 (ja) | 2014-12-23 | 2015-12-23 | メディアにより駆動されるハプティクス |
JP2017526640A Active JP6735747B2 (ja) | 2014-12-23 | 2015-12-23 | ハプティック出力装置に対応付けられたユーザ入力要素の位置制御 |
JP2020082475A Pending JP2020126685A (ja) | 2014-12-23 | 2020-05-08 | ハプティック出力デバイスに関連するユーザ入力エレメントのフィードバック減少 |
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US (7) | US10613628B2 (ja) |
EP (4) | EP3197575A4 (ja) |
JP (5) | JP2018500960A (ja) |
KR (3) | KR20170095830A (ja) |
CN (4) | CN106999766A (ja) |
WO (4) | WO2016105494A1 (ja) |
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