JP6782173B2 - 情報処理装置および音声データ通信管理方法 - Google Patents
情報処理装置および音声データ通信管理方法 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/165—Management of the audio stream, e.g. setting of volume, audio stream path
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/167—Audio in a user interface, e.g. using voice commands for navigating, audio feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- General Health & Medical Sciences (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Description
図9は、マイクアイコンの表示例を示す。
図9(a)は、マイク204の消音解除状態を示すマイクアイコンを示す。マイク204の消音解除状態は、マイク204で変換された音声信号を利用可能な状態である。
図9(b)は、マイク204の消音状態を示すマイクアイコンを示す。マイク204の消音状態は、マイク204の音声変換機能を停止した状態、またはマイク204で変換された音声信号を利用不能な状態である。
図9(c)は、マイク204に一定音量以上の入力があることを示すマイクアイコンおよびアニメーションを示す。図9(c)では、消音解除状態を示すマイクアイコンに、音量に応じてアニメーションを付加された演出表示が示されている。
ユーザは、ツールバー300のマイクアイコン302を見ることで、マイクアイコン302の状態を確認できる。
Claims (3)
- ユーザが操作する端末装置と接続する情報処理装置であって、
前記端末装置から送信されるユーザによる操作情報を反映したゲームの画像データおよび音声データを生成する実行部と、
ゲーム画像データおよびゲーム音声データを前記端末装置に送信する送信処理部と、
前記端末装置のマイクから出力されたマイク音声データを取得するマイク音声取得部と、
前記端末装置のマイクに対して、前記マイク音声取得部を割り当てるマイクリソース割当部と、
当該情報処理装置と前記端末装置の間で送信される音声データの音声品質を管理する音声品質管理部と、を備え、
前記マイクリソース割当部は、ユーザのゲームプレイが終了するまで、前記マイク音声取得部の割当を解除せず、
前記音声品質管理部は、ゲーム音声データの音声品質を、マイク音声データの音声品質よりも高く設定する、
ことを特徴とする情報処理装置。 - ユーザが操作する端末装置と、情報処理装置の間の音声データの通信を管理する方法であって、
前記端末装置から送信されるユーザによる操作情報を反映したゲームの画像データおよび音声データを生成するステップと、
ゲーム画像データおよびゲーム音声データを前記端末装置に送信するステップと、
前記端末装置のマイクから出力されたマイク音声データを取得するステップと、
前記端末装置のマイクに対して、マイクリソースを割り当てるステップと、
当該情報処理装置と前記端末装置の間で送信される音声データの音声品質を管理するステップと、を備え、
前記マイクリソースを割り当てるステップは、ユーザのゲームプレイが終了するまで、前記マイクリソースの割当を解除せず、
前記音声品質を管理するステップは、ゲーム音声データの音声品質を、マイク音声データの音声品質よりも高く設定する、
ことを特徴とする音声データ通信管理方法。 - ユーザが操作する端末装置と接続するコンピュータに、
前記端末装置から送信されるユーザによる操作情報を反映したゲームの画像データおよび音声データを生成する機能と、
ゲーム画像データおよびゲーム音声データを前記端末装置に送信する機能と、
前記端末装置のマイクから出力されたマイク音声データを取得する機能と、
前記端末装置のマイクに対して、マイクリソースを割り当てる機能と、
当該コンピュータと前記端末装置の間で送信される音声データの音声品質を管理する機能と、を実現させるためのプログラムであって、
前記マイクリソースを割り当てる機能は、ユーザのゲームプレイが終了するまで、前記マイクリソースの割当を解除しない機能を含み、
前記音声品質を管理する機能は、ゲーム音声データの音声品質を、マイク音声データの音声品質よりも高く設定する機能を含む、
プログラム。
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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JP2017002912A JP6782173B2 (ja) | 2017-01-11 | 2017-01-11 | 情報処理装置および音声データ通信管理方法 |
PCT/JP2018/000032 WO2018131528A1 (ja) | 2017-01-11 | 2018-01-04 | 端末装置、情報処理装置およびマイク音声送信方法 |
US16/473,857 US10918936B2 (en) | 2017-01-11 | 2018-01-04 | Terminal apparatus, information processing apparatus, and microphone voice transmission method |
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JP2017002912A JP6782173B2 (ja) | 2017-01-11 | 2017-01-11 | 情報処理装置および音声データ通信管理方法 |
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JP2018110699A JP2018110699A (ja) | 2018-07-19 |
JP2018110699A5 JP2018110699A5 (ja) | 2019-03-28 |
JP6782173B2 true JP6782173B2 (ja) | 2020-11-11 |
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US11695722B2 (en) | 2019-07-30 | 2023-07-04 | Sling Media L.L.C. | Devices, systems and processes for providing geo-located and content-to-comment synchronized user circles |
US11838450B2 (en) | 2020-02-26 | 2023-12-05 | Dish Network L.L.C. | Devices, systems and processes for facilitating watch parties |
US11606597B2 (en) | 2020-09-03 | 2023-03-14 | Dish Network Technologies India Private Limited | Devices, systems, and processes for facilitating live and recorded content watch parties |
US20220394328A1 (en) * | 2021-06-02 | 2022-12-08 | Dish Network L.L.C. | Consolidated Watch Parties |
CN113350802B (zh) * | 2021-06-16 | 2024-07-02 | 网易(杭州)网络有限公司 | 游戏中的语音交流方法、装置、终端及存储介质 |
US11758245B2 (en) | 2021-07-15 | 2023-09-12 | Dish Network L.L.C. | Interactive media events |
US11849171B2 (en) | 2021-12-07 | 2023-12-19 | Dish Network L.L.C. | Deepfake content watch parties |
US11974005B2 (en) | 2021-12-07 | 2024-04-30 | Dish Network L.L.C. | Cell phone content watch parties |
US11973999B2 (en) | 2022-08-19 | 2024-04-30 | Dish Network L.L.C. | User chosen watch parties |
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- 2018-01-04 WO PCT/JP2018/000032 patent/WO2018131528A1/ja active Application Filing
- 2018-01-04 US US16/473,857 patent/US10918936B2/en active Active
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US20190321720A1 (en) | 2019-10-24 |
US10918936B2 (en) | 2021-02-16 |
JP2018110699A (ja) | 2018-07-19 |
WO2018131528A1 (ja) | 2018-07-19 |
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