JP6712423B2 - シミュレーションシステム - Google Patents

シミュレーションシステム Download PDF

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Publication number
JP6712423B2
JP6712423B2 JP2016091767A JP2016091767A JP6712423B2 JP 6712423 B2 JP6712423 B2 JP 6712423B2 JP 2016091767 A JP2016091767 A JP 2016091767A JP 2016091767 A JP2016091767 A JP 2016091767A JP 6712423 B2 JP6712423 B2 JP 6712423B2
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JP
Japan
Prior art keywords
user
hmd
unit
processing
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2016091767A
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English (en)
Japanese (ja)
Other versions
JP2017196312A5 (enrdf_load_stackoverflow
JP2017196312A (ja
Inventor
高弘 柿沢
高弘 柿沢
修介 三浦
修介 三浦
直樹 榎戸
直樹 榎戸
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Namco Amusement Inc
Original Assignee
Bandai Namco Amusement Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Namco Amusement Inc filed Critical Bandai Namco Amusement Inc
Priority to JP2016091767A priority Critical patent/JP6712423B2/ja
Priority to PCT/JP2017/016303 priority patent/WO2017188224A1/ja
Publication of JP2017196312A publication Critical patent/JP2017196312A/ja
Publication of JP2017196312A5 publication Critical patent/JP2017196312A5/ja
Application granted granted Critical
Publication of JP6712423B2 publication Critical patent/JP6712423B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Computer Graphics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2016091767A 2016-04-28 2016-04-28 シミュレーションシステム Active JP6712423B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2016091767A JP6712423B2 (ja) 2016-04-28 2016-04-28 シミュレーションシステム
PCT/JP2017/016303 WO2017188224A1 (ja) 2016-04-28 2017-04-25 シミュレーションシステム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016091767A JP6712423B2 (ja) 2016-04-28 2016-04-28 シミュレーションシステム

Publications (3)

Publication Number Publication Date
JP2017196312A JP2017196312A (ja) 2017-11-02
JP2017196312A5 JP2017196312A5 (enrdf_load_stackoverflow) 2019-06-13
JP6712423B2 true JP6712423B2 (ja) 2020-06-24

Family

ID=60161545

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016091767A Active JP6712423B2 (ja) 2016-04-28 2016-04-28 シミュレーションシステム

Country Status (2)

Country Link
JP (1) JP6712423B2 (enrdf_load_stackoverflow)
WO (1) WO2017188224A1 (enrdf_load_stackoverflow)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6964142B2 (ja) * 2017-11-10 2021-11-10 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理方法、及びプログラム
CN112313042B (zh) * 2018-06-29 2024-05-10 国立研究开发法人科学技术振兴机构 远程操作系统
JP7519754B2 (ja) * 2018-07-18 2024-07-22 三菱プレシジョン株式会社 シミュレータ用映像表示システム
JP7443750B2 (ja) * 2019-12-19 2024-03-06 株式会社Jvcケンウッド バーチャル・リアリティ画像表示システム及びバーチャル・リアリティ画像表示システムの制御方法
JP2021189841A (ja) * 2020-06-01 2021-12-13 独立行政法人国立高等専門学校機構 システム、情報処理装置、及びプログラム
CN111803910B (zh) * 2020-07-21 2025-02-07 纳恩博(北京)科技有限公司 车辆以及射击操纵模块
JP7286113B2 (ja) * 2021-03-30 2023-06-05 三菱プレシジョン株式会社 画像生成装置及び画像生成方法
JP2023104535A (ja) * 2022-01-18 2023-07-28 株式会社カプコン プログラム及び情報処理装置

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001175883A (ja) * 1999-12-16 2001-06-29 Sony Corp バーチャルリアリティ装置
JP4504728B2 (ja) * 2003-11-21 2010-07-14 健爾 西 画像表示装置及びシミュレーション装置
US8730156B2 (en) * 2010-03-05 2014-05-20 Sony Computer Entertainment America Llc Maintaining multiple views on a shared stable virtual space
JP4656017B2 (ja) * 2006-07-25 2011-03-23 株式会社島津製作所 ヘッドモーショントラッカ装置
JP6396027B2 (ja) * 2014-02-12 2018-09-26 株式会社バンダイナムコエンターテインメント プログラムおよびゲーム装置

Also Published As

Publication number Publication date
WO2017188224A1 (ja) 2017-11-02
JP2017196312A (ja) 2017-11-02

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