JP6712423B2 - シミュレーションシステム - Google Patents
シミュレーションシステム Download PDFInfo
- Publication number
- JP6712423B2 JP6712423B2 JP2016091767A JP2016091767A JP6712423B2 JP 6712423 B2 JP6712423 B2 JP 6712423B2 JP 2016091767 A JP2016091767 A JP 2016091767A JP 2016091767 A JP2016091767 A JP 2016091767A JP 6712423 B2 JP6712423 B2 JP 6712423B2
- Authority
- JP
- Japan
- Prior art keywords
- user
- hmd
- unit
- processing
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Acoustics & Sound (AREA)
- Computer Graphics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016091767A JP6712423B2 (ja) | 2016-04-28 | 2016-04-28 | シミュレーションシステム |
PCT/JP2017/016303 WO2017188224A1 (ja) | 2016-04-28 | 2017-04-25 | シミュレーションシステム |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016091767A JP6712423B2 (ja) | 2016-04-28 | 2016-04-28 | シミュレーションシステム |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017196312A JP2017196312A (ja) | 2017-11-02 |
JP2017196312A5 JP2017196312A5 (enrdf_load_stackoverflow) | 2019-06-13 |
JP6712423B2 true JP6712423B2 (ja) | 2020-06-24 |
Family
ID=60161545
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016091767A Active JP6712423B2 (ja) | 2016-04-28 | 2016-04-28 | シミュレーションシステム |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP6712423B2 (enrdf_load_stackoverflow) |
WO (1) | WO2017188224A1 (enrdf_load_stackoverflow) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6964142B2 (ja) * | 2017-11-10 | 2021-11-10 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理方法、及びプログラム |
CN112313042B (zh) * | 2018-06-29 | 2024-05-10 | 国立研究开发法人科学技术振兴机构 | 远程操作系统 |
JP7519754B2 (ja) * | 2018-07-18 | 2024-07-22 | 三菱プレシジョン株式会社 | シミュレータ用映像表示システム |
JP7443750B2 (ja) * | 2019-12-19 | 2024-03-06 | 株式会社Jvcケンウッド | バーチャル・リアリティ画像表示システム及びバーチャル・リアリティ画像表示システムの制御方法 |
JP2021189841A (ja) * | 2020-06-01 | 2021-12-13 | 独立行政法人国立高等専門学校機構 | システム、情報処理装置、及びプログラム |
CN111803910B (zh) * | 2020-07-21 | 2025-02-07 | 纳恩博(北京)科技有限公司 | 车辆以及射击操纵模块 |
JP7286113B2 (ja) * | 2021-03-30 | 2023-06-05 | 三菱プレシジョン株式会社 | 画像生成装置及び画像生成方法 |
JP2023104535A (ja) * | 2022-01-18 | 2023-07-28 | 株式会社カプコン | プログラム及び情報処理装置 |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001175883A (ja) * | 1999-12-16 | 2001-06-29 | Sony Corp | バーチャルリアリティ装置 |
JP4504728B2 (ja) * | 2003-11-21 | 2010-07-14 | 健爾 西 | 画像表示装置及びシミュレーション装置 |
US8730156B2 (en) * | 2010-03-05 | 2014-05-20 | Sony Computer Entertainment America Llc | Maintaining multiple views on a shared stable virtual space |
JP4656017B2 (ja) * | 2006-07-25 | 2011-03-23 | 株式会社島津製作所 | ヘッドモーショントラッカ装置 |
JP6396027B2 (ja) * | 2014-02-12 | 2018-09-26 | 株式会社バンダイナムコエンターテインメント | プログラムおよびゲーム装置 |
-
2016
- 2016-04-28 JP JP2016091767A patent/JP6712423B2/ja active Active
-
2017
- 2017-04-25 WO PCT/JP2017/016303 patent/WO2017188224A1/ja active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2017188224A1 (ja) | 2017-11-02 |
JP2017196312A (ja) | 2017-11-02 |
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