JP6702353B2 - Amusement machine - Google Patents

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JP6702353B2
JP6702353B2 JP2018092939A JP2018092939A JP6702353B2 JP 6702353 B2 JP6702353 B2 JP 6702353B2 JP 2018092939 A JP2018092939 A JP 2018092939A JP 2018092939 A JP2018092939 A JP 2018092939A JP 6702353 B2 JP6702353 B2 JP 6702353B2
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game
game area
light
game ball
light guide
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JP2018118168A (en
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亮太 柳沢
亮太 柳沢
勝貴 早川
勝貴 早川
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Sanyo Bussan Co Ltd
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この発明は、パチンコ機等の遊技機に関する。 The present invention relates to a gaming machine such as a pachinko machine.

従来、遊技機の代表例として例えばパチンコ機がある Conventionally, for example, there is a pachinko machine as a typical example of the game machine .

また、技領域箇所を発光装飾するパチンコ機がある(例えば、特許文献1参照)。
特開2000−354653号公報(第3頁,第2図)
Further, there is a pachinko machine that emits decorating Yu skill area locations (e.g., see Patent Document 1).
Japanese Patent Laid-Open No. 2000-354653 (page 3, FIG. 2)

しかしながら、このような構成を有する従来例の場合には、次のような問題がある。 However, the conventional example having such a configuration has the following problems.

すなわち、従来のパチンコ機では、かかる遊技領域箇所を遊技球の流下が不可な装飾専用領域とする場合には、装飾専用領域とした分だけ遊技領域が減少するという問題が生じてしまう。 That is, in the conventional pachinko machine, when such a game area portion is set as a decoration exclusive area in which the flow of the game balls is impossible, there is a problem that the game area is reduced by the decoration exclusive area.

本発明は、このような事情に鑑みてなされたものであって、技領域の減少を低減できる遊技機を提供することを目的とする。 The present invention was made in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing a decrease in Yu technique area.

この発明は、このような目的を達成するために、次のような構成をとる。 The present invention has the following configuration in order to achieve such an object.

すなわち、請求項1に記載の発明は、
遊技球が流下する遊技領域を形成する遊技部材を備えた遊技機において、
前記遊技部材は、
正面視で手前側となるよう遊技盤に設けられ、遊技球が流下する前側遊技領域を有する前側遊技領域形成用部材と、
当該前側遊技領域形成用部材の背後で表示装置の周りに備えられ、遊技球が流下する後側遊技領域を形成し非遮光性部材を備える後側遊技領域形成用部材と、
流下する過程で遊技球が接触し流下態様に変化を与え前記前側遊技領域と前記後側遊技領域との間に設けられる透過性を有した後側接触部と、
前側遊技領域において流下する過程で遊技球が接触し流下態様に変化を与える前側接触部と、
を備え、
前記前側遊技領域形成用部材は、前記後側遊技領域と正面視で重なる領域部分のうちの少なくとも一部が透過性を有しており、
前記後側遊技領域形成用部材の裏面側から前記前側遊技領域を流下する遊技球または前記後側遊技領域を流下する遊技球の少なくとも一方に光を照射する光照射手段を備え、
前記前側接触部と前記後側接触部とは少なくとも一部が正面視において重ならないよう設けられており、
前記後側遊技領域を流下する遊技球は、正面視で前記光照射手段の光照射によって生じる発光箇所の周縁部を流下する
ことを特徴とするものである。
That is, the invention according to claim 1 is
In a gaming machine provided with a gaming member that forms a gaming area in which a gaming ball flows down,
The game member is
A front game area forming member that is provided on the game board so as to be on the front side in front view and has a front game area through which game balls flow down,
A rear game area forming member that is provided around the display device behind the front game area forming member, forms a rear game area through which game balls flow down, and includes a non-light-shielding member,
In the process of flowing down, the game balls come into contact with each other to give a change in the flowing down state, and a rear contact portion having light transparency provided between the front side game area and the rear side game area,
In the process of flowing down in the front-side game area, the front-side contact portion which the game ball contacts to change the flow-down state,
Equipped with
The front-side game area forming member, at least a part of the area portion that overlaps with the rear-side game area in front view has a light- transmitting property,
A light irradiation means for irradiating light to at least one of a game ball flowing down the front side game region or a game ball flowing down the rear side game region from the back side of the rear side game region forming member,
The front contact portion and the rear contact portion are provided so that at least a part thereof does not overlap in a front view,
The game ball flowing down the rear side game area flows down the peripheral portion of the light emitting portion generated by the light irradiation of the light irradiation means in a front view.

この発明に係る遊技機によれば、技領域の減少を低減できる遊技機を提供することができる。 According to the gaming machine according to the present invention, it is possible to provide a game machine capable of reducing a decrease in Yu technique area.

本発明の実施例1のパチンコ機の概略正面図である。It is a schematic front view of the pachinko machine of Example 1 of the present invention. 遊技盤の正面図である。It is a front view of a game board. パチンコ機の裏面図である。It is a back view of a pachinko machine. パチンコ機の電気的構成を示すブロック図である。It is a block diagram which shows the electric constitution of a pachinko machine. 第3図柄表示装置の表示内容を示す説明図である。It is explanatory drawing which shows the display content of a 3rd symbol display device. 実施例1の二層遊技領域形成部品の正面図である。It is a front view of the two-layer game area forming components of Example 1. 実施例1の二層遊技領域形成部品の前方斜視図である。It is a front perspective view of the two-layer game area forming component of Example 1. 実施例1の二層遊技領域形成部品の前方分解斜視図である。It is a front exploded perspective view of the two-layer game area forming component of the first embodiment. 実施例1の二層遊技領域形成部品の後方斜視図である。It is a rear perspective view of the two-layer game area forming component of the first embodiment. 実施例1の二層遊技領域形成部品の後方分解斜視図である。It is a rear exploded perspective view of the two-layer game area forming component of the first embodiment. 図6に示したA−A線断面図である。It is the sectional view on the AA line shown in FIG. (a)は導光性棒体の側面図、(b)は導光性棒体の先端側から見た図、(c)は二層遊技領域形成部品での遊技球の流下経路を示す断面図である。(A) is a side view of the light guide rod, (b) is a view seen from the tip side of the light guide rod, and (c) is a cross section showing the flow path of the game ball in the two-layer game area forming component. It is a figure. 実施例2の遊技盤の断面図である。It is sectional drawing of the game board of Example 2. (a)は、実施例3の遊技盤の正面図であり、(b)は、(a)に示したB−B線断面図である。(A) is a front view of the game board of Example 3, (b) is a BB line sectional view shown in (a). (a)は、実施例4の遊技盤のセンターフレームを示す概略正面図であり、(b)は、(a)に示したC−C線断面図である。(A) is a schematic front view showing the center frame of the game board of Example 4, (b) is a cross-sectional view taken along the line C-C shown in (a). 変形例の遊技盤の断面図である。It is sectional drawing of the game board of a modification.

以下、パチンコ遊技機(以下、単に「パチンコ機」という)の各種の実施の形態を、図面に基づいて詳細に説明する。 Hereinafter, various embodiments of a pachinko gaming machine (hereinafter, simply referred to as "pachinko machine") will be described in detail with reference to the drawings.

実施例1のパチンコ機を、図面に基づいて詳細に説明する The pachinko machine of the first embodiment will be described in detail with reference to the drawings .

1はパチンコ機10の正面図であり、図2は、パチンコ機10の遊技盤30の正面図であり、図3は、パチンコ機10の裏面図である。図4は、パチンコ機10の電気的構成を示すブロック図である。図5は、第3図柄表示装置42の表示内容を示す説明図である。 Figure 1 is a front view of a pachinko machine 10, FIG. 2 is a front view of the game board 30 of the pachinko machine 10, FIG. 3 is a rear view of the pachinko machine 10. FIG. 4 is a block diagram showing an electrical configuration of the pachinko machine 10. FIG. 5 is an explanatory diagram showing display contents of the third symbol display device 42.

図1に示すように、パチンコ機10は、当該パチンコ機10の外殻を形成し遊技場(ホール)の遊技島に固定される外枠11と、この外枠11の一側部(例えば正面視での左側部)を開閉軸として外枠11に対して開閉可能に支持された内枠12と、この内枠12の一側部(例えば正面視での左側部)を開閉軸として内枠12に対して開閉自在に取り付けられる前面枠セット14とを備えている。 As shown in FIG. 1, a pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10 and is fixed to a game island of a game hall (hole), and one side portion (for example, front surface) of the outer frame 11. The inner frame 12 supported to the outer frame 11 so as to be openable and closable with the opening/closing axis as the opening/closing axis, and the inner frame 12 with one side (for example, the left side in front view) of the inner frame 12 as the opening/closing axis. 12 and a front frame set 14 that is attached to be openable and closable.

外枠11は、木製の板材により全体として正面視で矩形状に構成され、小ネジ等の離脱可能な締結具により各板材が組み付けられている。本実施の形態では、例えば、外枠11の上下方向の外寸は809mm(内寸771mm)、左右方向の外寸は518mm(内寸480mm)となっている。なお、外枠11は樹脂やアルミニウム等の軽金属などにより構成されていてもよい。 The outer frame 11 is made of a wooden plate material and has a rectangular shape as a whole in a front view, and the plate materials are assembled by detachable fasteners such as machine screws. In the present embodiment, for example, the outer dimension of the outer frame 11 in the vertical direction is 809 mm (inner dimension 771 mm), and the outer dimension in the left-right direction is 518 mm (inner dimension 480 mm). The outer frame 11 may be made of resin or a light metal such as aluminum.

内枠12は、大別すると、その外形を形成する主要部材としての樹脂ベース(図示省略)と、この樹脂ベース(図示省略)に取り付けられる遊技盤30(図2参照)とを備えている。また、内枠12は、図1に示すように、樹脂ベース(図示省略)の前面側で片開き自在な前面枠セット14を備えている。 The inner frame 12 roughly includes a resin base (not shown) as a main member that forms the outer shape thereof, and a game board 30 (see FIG. 2) attached to the resin base (not shown). Further, as shown in FIG. 1, the inner frame 12 includes a front frame set 14 that can be opened on the front side of a resin base (not shown).

具体的には、樹脂ベース(図示省略)は、正面視で、その外形が略矩形状で、かつ、その略中央箇所を開口中心とする開口部(後述する遊技領域30a(図2参照)と同等の大きさの開口)が形成された板状部材としている。 Specifically, the resin base (not shown) has a substantially rectangular outer shape when viewed from the front, and an opening (a game area 30a (see FIG. 2) described later) having an opening center at a substantially central portion thereof. The plate-shaped member is formed with openings of the same size.

前面枠セット14は、正面視左側で上下方向の開閉軸J1を軸心にして当該内枠12に対して開閉自在に取り付けられている。言い換えれば、前面枠セット14は、樹脂ベース(図示省略)に対して開閉自在となっている。 The front frame set 14 is attached to the inner frame 12 so as to be openable and closable with the opening/closing axis J1 in the up-down direction as an axis on the left side in front view. In other words, the front frame set 14 can be opened and closed with respect to the resin base (not shown).

遊技盤30(図2参照)は、その遊技領域30aを樹脂ベース(図示省略)の開口部に位置させるようにして当該樹脂ベースの裏面側に着脱自在に取り付けられる。 The game board 30 (see FIG. 2) is detachably attached to the back surface side of the resin base so that the game area 30a is located at the opening of the resin base (not shown).

ここで、もう少し詳細に前面枠セット14について説明する。 Here, the front frame set 14 will be described in more detail.

前面枠セット14は、図1に示すように、内枠12に対して開閉可能に取り付けられており、内枠12と同様、パチンコ機10の正面からみて左側に上下に延びる開閉軸を軸心にして前方側に開放できるようになっている。 As shown in FIG. 1, the front frame set 14 is attached to the inner frame 12 so as to be openable and closable, and, like the inner frame 12, has an opening/closing shaft extending vertically to the left when viewed from the front of the pachinko machine 10. It can be opened to the front side.

前面枠セット14は、図1に示すように、その前面視すると、最下部に位置する下皿ユニット13と、この下皿ユニット13の上側に位置する上皿ユニット21と、この上皿ユニット21の上側に位置するガラス枠部23と、に大別される。これらの下皿ユニット13と上皿ユニット21とガラス枠部23とは、図示省略のベース板体の前面側各箇所にそれぞれ取り付けられて前面枠セット14が構成されている。 As shown in FIG. 1, the front frame set 14 includes a lower plate unit 13 located at the bottom, an upper plate unit 21 located above the lower plate unit 13, and the upper plate unit 21 when viewed from the front. The glass frame portion 23 located on the upper side of the. The lower plate unit 13, the upper plate unit 21, and the glass frame portion 23 are respectively attached to respective portions on the front surface side of a base plate (not shown) to form a front frame set 14.

下皿ユニット13は、図1に示すように、前面枠セット14の最下部箇所に位置するように、ネジ等の締結具によりベース板体(図示省略)の正面視で最下部箇所に固定されている。この下皿ユニット13は、その前面側に、下皿15と球抜きレバー17と遊技球発射ハンドル18とを備えている。 As shown in FIG. 1, the lower plate unit 13 is fixed to the lowermost portion of the base plate body (not shown) by a fastener such as a screw so as to be located at the lowermost portion of the front frame set 14. ing. This lower plate unit 13 is provided with a lower plate 15, a ball removing lever 17, and a game ball launching handle 18 on the front side thereof.

球受皿としての下皿15は、下皿ユニット13のほぼ中央部に設けられており、排出口16より排出された遊技球が下皿15内に貯留可能である。球抜きレバー17は、下皿15内の遊技球を抜く(排出する)ためのものであり、この球抜きレバー17を図1で左側に移動させることにより、下皿15の底面の所定箇所が開口され、下皿15内に貯留された遊技球を下皿15の底面の開口部分を通して下方向外部に抜くことができる。 The lower plate 15 as a ball receiving plate is provided in the substantially central portion of the lower plate unit 13, and the game balls discharged from the discharge port 16 can be stored in the lower plate 15. The ball pulling lever 17 is for pulling out (discharging) the game ball in the lower plate 15, and by moving the ball pulling lever 17 to the left side in FIG. The game balls that are opened and stored in the lower plate 15 can be pulled out downward through the opening portion on the bottom surface of the lower plate 15.

遊技球発射ハンドル18は、下皿15よりも右方で手前側に突出して配設されている。遊技者による遊技球発射ハンドル18の操作に応じて、遊技球発射装置38によって遊技球が後述する遊技盤30の方へ打ち込まれる。遊技球発射装置38は、例えば、遊技球発射ハンドル18と発射装置229(図4参照)などで構成されている。音出力部24は、前面枠セット14の正面視で上部の左右2箇所で、その前面枠セット14の内部あるいは背面箇所に設けられたスピーカからの音を出力するための出力口である。 The game ball firing handle 18 is disposed so as to project to the front side on the right side of the lower plate 15. In response to the operation of the game ball launching handle 18 by the player, the game ball launching device 38 drives the game ball toward the game board 30 described later. The game ball launching device 38 includes, for example, the game ball launching handle 18 and the launching device 229 (see FIG. 4). The sound output unit 24 is an output port for outputting sound from a speaker provided inside or on the rear surface of the front frame set 14 at two positions on the left and right of the upper part in the front view of the front frame set 14.

上皿ユニット21は、図1に示すように、前面枠セット14の下部箇所(前述の下皿15の上方位置)に位置するように、ネジ等の締結具によりベース板体(図示省略)の正面視で下部箇所に固定されており、遊技球の受皿としての上皿19を備えている。ここで、上皿19は、遊技球を一旦貯留し、一列に整列させながら遊技球発射装置38の方へ導出するための球受皿である。 As shown in FIG. 1, the upper plate unit 21 is attached to a base plate (not shown) by a fastener such as a screw so that it is located at a lower portion of the front frame set 14 (above the lower plate 15). It is fixed to the lower part in a front view, and is provided with an upper plate 19 as a tray for playing game balls. Here, the upper plate 19 is a ball receiving plate for temporarily storing the game balls and guiding them toward the game ball launching device 38 while aligning them in a line.

ガラス枠部23は、図1に示すように、上皿ユニット21の上側に形成された窓部101と、この窓部101の周囲に設けられた各種の電飾部とを備えている。 As shown in FIG. 1, the glass frame portion 23 includes a window portion 101 formed on the upper side of the upper plate unit 21 and various electric decoration portions provided around the window portion 101.

つまり、前面枠セット14には、図1に示すように、上皿ユニット21の上側に位置するガラス枠部23の中央箇所に、遊技盤30の遊技領域30a(図2参照)のほとんどを外部から視認することができるよう略縦長楕円形状の窓部101が形成されている。詳しくは、窓部101は、略縦長楕円形状で中央が空洞となっており、その空洞部分を略縦長楕円形状等のガラス板137で覆うように、図示省略のガラスユニットが前面枠セット14の裏面側に取り付けられたものである。図示省略のガラスユニットは、二枚のガラス板137を前後方向に近設させて並べた二重ガラス構造としている。なお、窓部101の前記略中央部が直線状になるようにし、ガラス板137もその形状に合わせるようにしてもよい。また、ガラス板137は、ガラスに限定されず、所定の強度がある透明板であればその材質などは問わない。 That is, in the front frame set 14, as shown in FIG. 1, most of the game area 30a (see FIG. 2) of the game board 30 is externally provided at the center of the glass frame portion 23 located above the upper plate unit 21. A window portion 101 having a substantially vertically elongated elliptical shape is formed so that the window portion 101 can be visually recognized from above. Specifically, the window portion 101 has a substantially vertical elliptical shape and a hollow center, and a glass unit (not shown) of the front frame set 14 covers the hollow portion with a glass plate 137 having a substantially vertical elliptical shape or the like. It is attached to the back side. The glass unit (not shown) has a double glass structure in which two glass plates 137 are arranged close to each other in the front-rear direction. The substantially central portion of the window portion 101 may be linear, and the glass plate 137 may be matched with the shape. Further, the glass plate 137 is not limited to glass, and any material may be used as long as it is a transparent plate having a predetermined strength.

さらに、ガラス枠部23は、図1に示すように、窓部101の周囲に各種の電飾部(第1電飾部300、第2電飾部302および第3電飾部304)を備えている。つまり、前面枠セット14は、図1に示すように、その前面視した状態で窓部101の周囲で左箇所に、LED等を内蔵した第1電飾部300(左側電飾部)を、窓部101の周囲で右箇所に、LED等を内蔵した第2電飾部302(右側電飾部)を、窓部101の周囲で上箇所に、LED等を内蔵した第3電飾部304(上側電飾部)を備えている。これらの電飾部は、大当たり時や所定のリーチ時等における遊技状態の変化に応じて点灯、点滅のように発光態様が変更制御され遊技中の演出効果を高める役割を果たすものである。 Further, as shown in FIG. 1, the glass frame portion 23 is provided with various kinds of illumination parts (first illumination part 300, second illumination part 302, and third illumination part 304) around the window 101. ing. That is, as shown in FIG. 1, the front frame set 14 includes a first illuminated portion 300 (left illuminated portion) having LEDs and the like built in at a left portion around the window 101 in a front view state. A second electric decoration section 302 (right side electric decoration section) having LEDs or the like built therein is provided at the right side around the window section 101, and a third electric decoration section 304 having LEDs or the like is provided at an upper section around the window section 101. (Upper illuminated portion). These illumination parts play a role of enhancing the effect during the game by changing and controlling the light emission mode such as lighting and blinking according to the change of the game state at the time of a big hit or a predetermined reach.

本パチンコ機10では、第1電飾部300、第2電飾部302および第3電飾部304は、大当たりランプとして機能し、大当たり時に点灯や点滅を行うことにより、大当たり中であることを報知する。その他、本パチンコ機10の第1電飾部300および第2電飾部302には、賞球払出し中に点灯する賞球ランプ105と、所定のエラー時に点灯するエラー表示ランプ106とが備えられている。また、窓部101の周縁で右斜め下箇所には、内枠12表面や遊技盤30表面等の一部を視認できるよう透明樹脂からなる小窓107が設けられている。この小窓107の所定箇所を平面状としているので、遊技盤30の右下隅部に貼り付けられた証紙などを、小窓107の当該平面状箇所から機械で好適に読み取ることができる。 In the pachinko machine 10, the first illumination part 300, the second illumination part 302, and the third illumination part 304 function as a jackpot lamp, and by turning on or blinking at the time of a jackpot, it means that the jackpot is in the jackpot. Notify me. In addition, the first electric decoration section 300 and the second electric decoration section 302 of the pachinko machine 10 are provided with a prize ball lamp 105 that lights up during payout of a prize ball and an error display lamp 106 that lights up when a predetermined error occurs. ing. In addition, a small window 107 made of transparent resin is provided at a diagonally lower right position on the periphery of the window portion 101 so that a part of the surface of the inner frame 12 or the surface of the game board 30 can be visually recognized. Since the predetermined portion of the small window 107 is flat, a certificate stamp or the like attached to the lower right corner of the game board 30 can be suitably read by a machine from the flat portion of the small window 107.

また、窓部101の下方には貸球操作部120が配設されており、貸球操作部120には球貸しボタン121と返却ボタン122とが設けられている。パチンコ機10の側方に配置された図示しないカードユニット(球貸しユニット)に紙幣やカード(例えばプリペイドカード)等を投入した状態で貸球操作部120が操作されると、その操作に応じて遊技球の貸出が行われる。球貸しボタン121は、カード等(記録媒体)に記録された情報に基づいて貸出球を得るために操作されるものであり、カード等に残額が存在する限りにおいて貸出球が上皿19に供給される。返却ボタン122は、カードユニットに挿入されたカード等の返却を求める際に操作される。なお、貸球操作部120にさらに度数表示部(図示省略)を設けるようにしてもよい。この度数表示部(図示省略)は、カード等の残額情報を表示するものである。なお、カードユニットを介さずに球貸し装置等から上皿に遊技球が直接貸し出されるパチンコ機、いわゆる現金機では貸球操作部120が不要となる。故に、貸球操作部120の設置部分に、飾りシール等が付されるようになっている。これにより、カードユニットを用いたパチンコ機と現金機との貸球操作部の共通化が図れる。 A ball rental operation unit 120 is arranged below the window 101, and a ball lending button 121 and a return button 122 are provided on the ball rental operation unit 120. When the ball rental operation unit 120 is operated in the state where a bill or a card (for example, a prepaid card) is inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, depending on the operation. Game balls are rented out. The ball lending button 121 is operated to obtain a lending ball based on information recorded on a card or the like (recording medium), and the lending ball is supplied to the upper plate 19 as long as there is a balance on the card or the like. To be done. The return button 122 is operated when requesting return of a card or the like inserted in the card unit. A frequency display unit (not shown) may be further provided in the ball rental operation unit 120. The frequency display unit (not shown) displays the balance information of the card or the like. It should be noted that the ball rental operation section 120 is not necessary in a so-called cash machine, which is a pachinko machine in which game balls are lent directly to the upper plate from a ball lending device or the like without using a card unit. Therefore, a decorative sticker or the like is attached to the installation portion of the ball rental operation unit 120. As a result, the ball rental operation unit can be shared between the pachinko machine using the card unit and the cash machine.

遊技盤30は、図2に示すように、正面視で四角形状の合板でその左側の両角部が取れたような形状としており、その周縁部(後述するレール51,52の外側部分)が内枠12の樹脂ベース(図示省略)の裏側に当接した状態で取着されており、この遊技盤30の前面側の略中央部分たる遊技領域30aが樹脂ベースの略楕円形状の図1に示した窓部101(ガラス板137)を通じて前面枠セット14の前方外側から視認可能な状態である。 As shown in FIG. 2, the game board 30 is a square plywood in a front view and has a shape such that both left and right corners are removed, and its peripheral portion (outer portion of rails 51 and 52 described later) is inside. The frame 12 is attached in contact with the back side of a resin base (not shown) of the frame 12, and a game area 30a, which is a substantially central portion on the front side of the game board 30, is shown in FIG. The front window frame 14 is visible through the window 101 (glass plate 137).

次に、図2を用いて遊技盤30の構成を説明する。遊技盤30は、一般入賞口31、可変入賞装置32、始動入賞装置33(例えば作動チャッカ)、第3の始動口34(例えばスルーゲート)および可変表示装置ユニット35を備えている。これらの一般入賞口31、可変入賞装置32、始動入賞装置33、第3の始動口34および可変表示装置ユニット35は、遊技盤30における、ルータ加工によって形成された各貫通穴にそれぞれに配設され、遊技盤30前面側から木ネジ等により取り付けられている。一般入賞口31、可変入賞装置32、始動入賞装置33に遊技球が入球し、当該入球が後述する図示省略の検出スイッチ(入賞口スイッチ、カウントスイッチ、作動口スイッチ)で検出され、この検出スイッチの出力に基づいて、上皿19(または下皿15)へ所定数の賞品球が払い出される。 Next, the configuration of the game board 30 will be described with reference to FIG. The game board 30 includes a general winning opening 31, a variable winning device 32, a starting winning device 33 (for example, an operation chucker), a third starting port 34 (for example, a through gate), and a variable display device unit 35. The general winning opening 31, the variable winning device 32, the starting winning device 33, the third starting opening 34 and the variable display device unit 35 are respectively arranged in the through holes formed by the router processing in the game board 30. The game board 30 is attached from the front side with wood screws or the like. A game ball enters the general winning opening 31, the variable winning device 32, and the starting winning device 33, and the winning is detected by a detection switch (a winning opening switch, a count switch, an operating opening switch) (not shown) described later. Based on the output of the detection switch, a predetermined number of prize balls are paid out to the upper plate 19 (or the lower plate 15).

また、始動入賞装置33は、図2に示すように、上から順に、第1の始動口33a(例えば作動チャッカ)と第2の始動口33b(例えば作動チャッカ)とが上下に配設された単一の入賞装置で構成されている。そして、上部側の第1の始動口33aには図示省略の第1の始動口33a用の作動口スイッチ(通過検出スイッチ)が設けられ、この第1の始動口33aへの入球をその第1の始動口33a用の作動口スイッチ(図示省略)により検出される。また、下部側の第2の始動口33bには図示省略の第2の始動口33b用の作動口スイッチ(通過検出スイッチ)が設けられ、この第2の始動口33bへの入球をその第2の始動口33b用の作動口スイッチ(図示省略)により検出される。すなわち、上部側の第1の始動口33aへの遊技球の入球または下部側の第2の始動口33bへの遊技球の入球のどちらの場合にも、それが始動入賞であることに変わりは無く、それらの入球を個別に検出できる。 As shown in FIG. 2, the starting winning device 33 has a first starting port 33a (for example, an operating chucker) and a second starting port 33b (for example, an operating chucker) arranged vertically from top to bottom. It consists of a single winning device. An operation port switch (passage detection switch) for the first starting port 33a (not shown) is provided on the first starting port 33a on the upper side. It is detected by the operating port switch (not shown) for the first starting port 33a. Further, an operating port switch (passage detection switch) for the second starting port 33b (not shown) is provided on the second starting port 33b on the lower side. It is detected by an operating port switch (not shown) for the second starting port 33b. That is, in either case of entering the game ball into the first starting opening 33a on the upper side or entering the game ball into the second starting opening 33b on the lower side, that is the start winning. There is no change, and those incoming balls can be detected individually.

その他に、図2に示すように、遊技盤30にはアウト口36が設けられており、各種入賞装置等に入球しなかった遊技球はこのアウト口36を通って図示しない球排出路の方へと案内される。遊技盤30には、遊技球の落下方向を適宜分散、調整等するために多数の釘が植設されているとともに、風車37等の各種部材(役物)が配設されている。 In addition, as shown in FIG. 2, the game board 30 is provided with an out port 36, and game balls which have not entered the various winning devices or the like pass through the out port 36 in a ball discharge path (not shown). Will be guided to you. On the game board 30, a large number of nails are planted in order to appropriately disperse and adjust the falling direction of the game balls, and various members (features) such as a wind turbine 37 are arranged.

可変表示装置ユニット35は、第1の始動口33a,第2の始動口33bへの入賞をトリガとして、識別情報としての第1図柄(例えば特別図柄)を変動表示する第1図柄表示装置40と、第3の始動口34の通過をトリガとして、第2図柄(例えば普通図柄)を変動表示する第2図柄表示装置41と、第1の始動口33a,第2の始動口33bへの入賞をトリガとして、第3図柄(例えば装飾図柄)を変動表示する第3図柄表示装置42とを備えている。 The variable display device unit 35 is a first symbol display device 40 that variably displays a first symbol (for example, a special symbol) as identification information, triggered by winning in the first starting opening 33a and the second starting opening 33b. , Triggering the passage of the third starting port 34, the second symbol display device 41 for variably displaying the second symbol (for example, a normal symbol), and the winning to the first starting port 33a and the second starting port 33b. As a trigger, a third symbol display device 42 that variably displays a third symbol (for example, a decorative symbol) is provided.

第1図柄表示装置40は、例えば、第1の始動口33aへの入球に基づいて変動発光等する複数個(本実施例では2個)の2色発光タイプのLED(発光ダイオード)40a,40bと、このLED40a,40bでの変動表示の保留数を示す保留ランプ40cと、第2の始動口33bへの入球に基づいて変動発光等する複数個(本実施例では2個)の2色発光タイプのLED(発光ダイオード)40d,40eと、このLED40d,40eでの変動表示の保留数を示す保留ランプ40fとを備えている。 The first symbol display device 40 is, for example, a plurality of (two in the present embodiment) two-color light emitting type LEDs (light emitting diodes) 40a, which emit variable light based on a ball entering the first starting opening 33a. 40b, a holding lamp 40c indicating the number of variable displays held by the LEDs 40a and 40b, and a plurality (two in the present embodiment) of a plurality of two (two in the present embodiment) that emit light in a variable manner based on a ball entering the second starting opening 33b. It is provided with color light emitting type LEDs (light emitting diodes) 40d and 40e, and a holding lamp 40f that indicates the number of variable displays held by the LEDs 40d and 40e.

第1の始動口33aへの入球に基づいて変動発光等するLED40a,40bは、例えば、赤色と青色に発光可能なものである。第1図柄表示装置40は、各LED40a,40bの発光色を交互に変更させることで、第1図柄(本実施例では各LED40a,40bの発光色態様)の変動表示状態を発生させ、例えば、両方のLED40a,40bが赤色発光状態で停止すると確変大当り(特定当り)を示し、両方のLED40a,40bが青色発光状態で停止すると通常大当り(非特定当り)を示し、両方のLED40a,40bが互いに異なる色の発光状態で停止すると外れを示す。 The LEDs 40a and 40b, which emit light in a variable manner based on the ball entering the first starting opening 33a, can emit light in red and blue, for example. The first symbol display device 40 generates a variable display state of the first symbol (in this embodiment, the light emitting color mode of each LED 40a, 40b) by alternately changing the light emitting color of each LED 40a, 40b, for example, When both LEDs 40a, 40b stop in the red light emission state, they show a probability variation big hit (specific hit), when both LEDs 40a, 40b stop in the blue light emission state, they usually show a big hit (non-specific hit), and both LEDs 40a, 40b show each other. When stopped in the light emission state of different colors, it shows disconnection.

上記と同様に、第2の始動口33bへの入球に基づいて変動発光等するLED40d,40eは、例えば、赤色と青色に発光可能なものである。第1図柄表示装置40は、各LED40d,40eの発光色を交互に変更させることで、第1図柄(本実施例では各LED40d,40eの発光色態様)の変動表示状態を発生させ、例えば、両方のLED40d,40eが赤色発光状態で停止すると確変大当り(特定当り)を示し、両方のLED40d,40eが青色発光状態で停止すると通常大当り(非特定当り)を示し、両方のLED40d,40eが互いに異なる色の発光状態で停止すると外れを示す。 Similarly to the above, the LEDs 40d and 40e, which emit light in a variable manner based on the ball entering the second starting opening 33b, are capable of emitting light in red and blue, for example. The first symbol display device 40 generates a variable display state of the first symbol (in this embodiment, the light emission color mode of each LED 40d, 40e) by alternately changing the light emission color of each LED 40d, 40e, for example, When both LEDs 40d and 40e stop in the red light emission state, they show a probability variation big hit (specific hit), when both LEDs 40d and 40e stop in the blue light emission state, they usually show big hit (non-specific hit), and both LEDs 40d and 40e show each other. When stopped in the light emission state of different colors, it shows disconnection.

なお、この第1図柄表示装置40として、少なくとも3色以上の発光が可能なタイプの単一のLEDを採用してもよく、各色の発光を交互などに行うようにすることで、第1図柄の変動表示状態を発生させ、LEDが第1の色の発光状態で停止すると確変大当り(特定当り)を示し、LEDが第2の色の発光状態で停止すると通常大当り(非特定当り)を示し、LEDが第3の色の発光状態で停止すると外れを示すようにしてもよい。なお、上述した第1図柄表示装置40が本発明における識別情報変動表示手段に相当する。 As the first symbol display device 40, a single LED of a type capable of emitting light of at least three colors or more may be adopted, and by alternately emitting light of each color, the first symbol When the LED stops in the light emitting state of the first color, it shows the probability variable big hit (specific hit), and when the LED stops in the light emitting state of the second color, it shows the normal big hit (non-specific hit). , The LED may indicate disengagement when stopped in the light emitting state of the third color. The first symbol display device 40 described above corresponds to the identification information variation display means in the present invention.

第2図柄表示装置41は、第2図柄用としての例えば「○」が描かれた表示部41aと、第2図柄用としての例えば「×」が描かれた表示部41bと、保留ランプ41cとを有し、遊技球が第2の始動口34を通過する毎に例えば表示部41a,41bによる表示図柄(普通図柄)が変動し、その変動表示が所定図柄で停止した場合に下部側の第2の始動口33bが所定時間だけ作動状態となる(開放される)よう構成されている。遊技球が第2の始動口34を通過した回数は最大4回まで保留され、その保留回数が保留ランプ41cにて点灯表示される。なお、表示部41a,41bは、その内部にLED(発光ダイオード)を有しており、このLEDの発光(あるいはランプの点灯)を切り換えることにより変動表示される構成としている。なお、上述した第2図柄表示装置41が本発明における普通識別情報変動表示手段に相当する。 The second symbol display device 41 is, for example, a display portion 41a for which a symbol "○" is drawn for the second symbol, a display portion 41b for which a symbol "x" is drawn for the second symbol, and a hold lamp 41c. Each time the game ball passes through the second starting opening 34, the display symbol (normal symbol) by the display units 41a and 41b, for example, changes, and when the variable display stops at a predetermined symbol, the lower side first The second starting port 33b is configured to be activated (open) for a predetermined time. The number of times the game ball has passed through the second starting port 34 is reserved up to a maximum of four times, and the number of reservations is lit and displayed by the holding lamp 41c. Each of the display units 41a and 41b has an LED (light emitting diode) therein, and is configured to be variably displayed by switching light emission of the LED (or lighting of a lamp). The second symbol display device 41 described above corresponds to the ordinary identification information variation display means in the present invention.

第3図柄表示装置42は、例えば液晶表示装置で構成されており、後述する表示制御装置45により表示内容が制御される。第3図柄表示装置42には、例えば後述する図5に示すように、左、中及び右の3つの装飾図柄列L,M,Rが表示される。各装飾図柄列L,M,Rは複数の装飾図柄によって構成されており、これら装飾図柄が装飾図柄列L,M,R毎にスクロールされるようにして第3図柄表示装置42に可変表示される。なお本実施の形態では、第3図柄表示装置42(液晶表示装置)は、例えば、11インチサイズの大型の液晶ディスプレイを備える。可変表示装置ユニット35には、正面視した状態で第3図柄表示装置42の表示画面をほぼ囲むようにしてこの第3図柄表示装置42の前方側にセンターフレーム47が配設されている。本実施形態では第3図柄表示装置42としてLCDを採用するが他の種類の画像表示装置(例えば、PDP:プラズマ・ディスプレイ・パネルや、EL:エレクトロ・ルミネッセンス・ディスプレイや、有機ELなど)でもよい。なお、上述した第3図柄表示装置42が本発明における装飾識別情報(図柄)変動表示手段に相当し、上述した表示制御装置45が本発明における表示制御手段に相当する。 The third symbol display device 42 is composed of, for example, a liquid crystal display device, and the display content is controlled by a display control device 45 described later. On the third symbol display device 42, for example, as shown in FIG. 5, which will be described later, three decorative symbol rows L, M, and R on the left, middle, and right are displayed. Each decorative symbol row L, M, R is composed of a plurality of decorative symbols, and these decorative symbols are variably displayed on the third symbol display device 42 so as to be scrolled for each of the decorative symbol rows L, M, R. It In the present embodiment, the third symbol display device 42 (liquid crystal display device) includes, for example, a large 11-inch liquid crystal display. The variable display device unit 35 is provided with a center frame 47 on the front side of the third symbol display device 42 so as to substantially surround the display screen of the third symbol display device 42 in a front view. In the present embodiment, an LCD is adopted as the third symbol display device 42, but another type of image display device (for example, PDP: plasma display panel, EL: electro luminescence display, organic EL, etc.) may be used. .. The third symbol display device 42 described above corresponds to the decoration identification information (design) variable display means in the present invention, and the display control device 45 described above corresponds to the display control means in the present invention.

図2に示すように、可変入賞装置32は、通常は遊技球が入賞できない又は入賞し難い閉状態になっており、大当りの際に遊技球が入賞しやすい開状態と通常の閉状態とに繰り返し作動されるものである。このように、大当りの際に可変入賞装置32が開状態と通常の閉状態とに繰り返し作動される状態は、特定遊技状態(例えば、大当り状態)と呼ばれ、可変入賞装置32に多数の遊技球が入球(入賞)し、その入賞に対して大量の遊技球が賞球払い出しされることから、遊技者にとって有利な遊技状態となっている。つまり、本実施例のパチンコ機10は、遊技球の投入数(遊技球発射装置38による遊技球の遊技領域30aへの発射数)の方が、遊技球の賞球払出数(一般入賞口31、可変入賞装置32、始動入賞装置33、第3の始動口34などへの遊技球の入球に基づく賞球払出数)よりも多い通常遊技状態(遊技球消費状態)と、遊技球の賞球払出数の方が遊技球の投入数よりも多い特定遊技状態(例えば、大当り状態)とに状態変移可能なものである。 As shown in FIG. 2, the variable winning device 32 is normally in a closed state in which the game balls cannot be won or is hard to win, and in the open state and the normal closed state where the game balls are likely to win in the case of a big hit. It is operated repeatedly. In this way, the state in which the variable winning device 32 is repeatedly operated in the open state and the normally closed state at the time of a big hit is called a specific game state (for example, a big hit state), and the variable winning device 32 has a large number of games. Since a ball enters (wins) and a large amount of game balls are paid out for the win, the game state is advantageous for the player. That is, in the pachinko machine 10 of the present embodiment, the number of game balls thrown (the number of game balls shot by the game ball launching device 38 to the game area 30a) is greater than the number of game ball prize balls paid out (general winning hole 31). , The variable winning device 32, the starting winning device 33, the third starting opening 34, etc., the normal game state (game ball consumption state), which is larger than the number of prize balls paid out based on the entering of the game ball into the third starting opening 34, and the prize for the game ball. It is possible to change the state to a specific game state (for example, a big hit state) in which the number of balls paid out is larger than the number of inserted game balls.

より詳しくは、第1の始動口33aに対し遊技球が入賞すると第1図柄表示装置40の2個のLED40a,40bが変動表示され、その変動停止後のLED40a,40bの表示が予め設定した発光態様の組合せとなった場合に特定遊技状態が発生する。例えば、両方のLED40a,40bが赤色発光状態で停止するという発光態様の場合には、確変大当り(特定当り)の特定遊技状態に当選したことを示し、両方のLED40a,40bが青色発光状態で停止するという発光態様の場合には、通常大当り(非特定当り)の特定遊技状態に当選したことを示し、両方のLED40a,40bが互いに異なる色の発光状態で停止するという発光態様の場合には外れ(特定遊技状態に落選したこと)を示す。 More specifically, when the game ball wins the first start opening 33a, the two LEDs 40a and 40b of the first symbol display device 40 are variably displayed, and the display of the LEDs 40a and 40b after the variation is stopped emits light set in advance. A specific game state occurs when a combination of modes is achieved. For example, in the case of a light emitting mode in which both LEDs 40a, 40b stop in a red light emitting state, it indicates that a certain gaming state of a probability variation big hit (specific hit) has been won, and both LEDs 40a, 40b stop in a blue light emitting state. In the case of the light emitting mode, it indicates that the player normally wins the special game state of the big hit (non-specific win), and in the case of the light emitting mode that both LEDs 40a and 40b stop in the light emitting state of mutually different colors It shows that the player has failed to enter the specific game state.

上記と同様に、第2の始動口33bに対し遊技球が入賞すると第1図柄表示装置40の2個のLED40d,40eが変動表示され、その変動停止後のLED40d,40eの表示が予め設定した発光態様の組合せとなった場合に特定遊技状態が発生する。例えば、両方のLED40d,40eが赤色発光状態で停止するという発光態様の場合には、確変大当り(特定当り)の特定遊技状態に当選したことを示し、両方のLED40d,40eが青色発光状態で停止するという発光態様の場合には、通常大当り(非特定当り)の特定遊技状態に当選したことを示し、両方のLED40d,40eが互いに異なる色の発光状態で停止するという発光態様の場合には外れ(特定遊技状態に落選したこと)を示す。 Similarly to the above, when the game ball wins the second starting opening 33b, the two LEDs 40d and 40e of the first symbol display device 40 are variably displayed, and the display of the LEDs 40d and 40e after the variation stop is preset. A specific game state occurs when a combination of light emission modes is set. For example, in the case of a light emission mode in which both LEDs 40d and 40e stop in a red light emission state, it indicates that a certain game state of probability variation big hit (specific hit) has been won, and both LEDs 40d and 40e stop in a blue light emission state. In the case of the light emitting mode, it indicates that the player normally wins the specific game state of the big hit (non-specific win), and in the case of the light emitting mode that both LEDs 40d and 40e stop in the light emitting state of mutually different colors, it is removed. It shows that the player has failed to enter the specific game state.

そして、可変入賞装置32は、その大入賞口32aが所定の開放状態となり、遊技球が入賞しやすい状態(大当たり状態)になるよう構成されている。具体的には、当該開放状態についての所定時間の経過又は所定個数の入賞を1ラウンドとして、可変入賞装置32の大入賞口32aが所定回数(ラウンド数)繰り返し開放される。また、遊技球が第1の始動口33aを通過した回数は最大4回まで保留され、その保留回数が保留ランプ40cにて表示される。また、遊技球が第2の始動口33bを通過した回数も最大4回まで保留され、その保留回数が保留ランプ40fにて表示される。なお、保留ランプ40c,40fは、第3図柄表示装置42の表示画面の一部で保留表示等される構成等であっても良い。 Then, the variable winning device 32 is configured such that the special winning opening 32a is in a predetermined open state and the gaming ball is in a state where it is easy to win a game (big hit state). Specifically, with the passage of a predetermined time or a predetermined number of winnings in the open state as one round, the special winning opening 32a of the variable winning device 32 is repeatedly opened a predetermined number of times (the number of rounds). Further, the number of times the game ball has passed through the first starting opening 33a is reserved up to 4 times, and the reserved number is displayed on the reservation lamp 40c. Further, the number of times the game ball has passed through the second starting opening 33b is also held up to 4 times, and the number of times of holding is displayed by the holding lamp 40f. The holding lamps 40c and 40f may have a configuration in which a holding display or the like is performed on a part of the display screen of the third symbol display device 42.

また、遊技盤30には、図2に示すように、遊技球発射装置38(図3参照)から発射された遊技球を遊技盤30上部へ案内するための複数本のレール51,52が取り付けられており、遊技球発射ハンドル18の回動操作に伴い発射された遊技球は複数本のレール51,52の後述する球案内通路49を通じて所定の遊技領域30aに案内されるようになっている。複数本のレール51,52は長尺状をなすステンレス製の金属帯状部材であり、内外二重に遊技盤30に取り付けられている。内レール51は上方の約1/4ほどを除いて略縦楕円環状に形成されている。外レール52は、一部(主に左側部)が内レール51に向かい合うようにして形成されている。かかる場合、内レール51と外レール52とにより誘導レールが構成され、これら各レール51,52が所定間隔を隔てて並行する部分(向かって左側の部分)により球案内通路49が形成されている。なお、球案内通路49は、遊技盤30との当接面を有した溝状、すなわち手前側を開放した溝状に形成されている。 In addition, as shown in FIG. 2, a plurality of rails 51 and 52 for guiding the game balls launched from the game ball launching device 38 (see FIG. 3) to the upper part of the game board 30 are attached to the game board 30. The game ball launched along with the turning operation of the game ball launching handle 18 is guided to a predetermined game area 30a through a ball guide passage 49, which will be described later, of a plurality of rails 51, 52. .. The plurality of rails 51, 52 are elongated metal strips made of stainless steel, and are attached to the game board 30 in a dual manner inside and outside. The inner rail 51 is formed in a substantially vertical elliptical ring except about 1/4 above. The outer rail 52 is formed such that a part (mainly the left side portion) faces the inner rail 51. In this case, the inner rail 51 and the outer rail 52 form a guide rail, and the ball guide passage 49 is formed by a portion (the left portion when viewed from the left side) where the rails 51 and 52 are parallel to each other at a predetermined interval. .. The ball guide passage 49 is formed in a groove shape having a contact surface with the game board 30, that is, a groove shape with the front side open.

内レール51の先端部分(図2の左上部)には戻り球防止部材53が取着されている。これにより、一旦、内レール51及び外レール52間の球案内通路49から遊技盤30の上部へと案内された遊技球が再度球案内通路49内に戻ってしまうといった事態が防止されるようになっている。また、遊技盤30が内枠12に取り付けられた状態において、外レール52における、遊技球の最大飛翔部分に対応する位置(図2の右上部:外レール52の先端部に相当する部位)には、内枠12に設けられた返しゴム54(図2に二点鎖線で示す部材)が位置している。従って、所定以上の勢いで発射された遊技球は、返しゴム54に当たって跳ね返されるようになっている。外レール52は、長尺状をなすステンレス製の金属帯としているので、遊技球の飛翔をより滑らかなものとする、つまり遊技球の摩擦抵抗を少なくすることができる。なお、図2に破線で示すように、外レール52の先端部から内レール51の右側先端部までは、内枠12に形成された壁部60(図2に破線で示す)が位置することにより、遊技領域30aが仕切られている。 A return ball prevention member 53 is attached to the tip portion (upper left portion in FIG. 2) of the inner rail 51. As a result, it is possible to prevent the situation where the game ball once guided from the ball guide passage 49 between the inner rail 51 and the outer rail 52 to the upper portion of the game board 30 returns to the ball guide passage 49 again. Is becoming Further, in a state in which the game board 30 is attached to the inner frame 12, the outer rail 52 is positioned at a position corresponding to the maximum flight portion of the game ball (upper right part of FIG. 2: a portion corresponding to the tip of the outer rail 52). Has a return rubber 54 (a member indicated by a chain double-dashed line in FIG. 2) provided on the inner frame 12. Therefore, the game ball that is launched with a momentum higher than a predetermined value hits the return rubber 54 and is repelled. Since the outer rail 52 is a long metal strip made of stainless steel, the flight of the game ball can be made smoother, that is, the frictional resistance of the game ball can be reduced. As shown by the broken line in FIG. 2, the wall portion 60 (shown by the broken line in FIG. 2) formed on the inner frame 12 must be located from the tip of the outer rail 52 to the right end of the inner rail 51. Thus, the game area 30a is partitioned.

なお、遊技盤30の右下隅部は、証紙(例えば製造番号が記載されている)等のシール(図2のS1)やプレートを貼着するためのスペースとなっている。遊技盤30の右下隅部に、証紙等のシール(図2のS1)を貼着することで、遊技盤30と証紙との一義性を持たせることができる。 The lower right corner of the game board 30 is a space for sticking a seal (S1 in FIG. 2) such as a certificate (for example, a serial number is described) or a plate. By sticking a seal such as a certificate stamp (S1 in FIG. 2) on the lower right corner of the game board 30, it is possible to give the game board 30 and certificate a uniqueness.

次に、遊技盤30の遊技領域30aについて説明する。遊技領域30aは、図2に示すように、内レール51と外レール52との内周部(内外レール)により略縦長円形状に区画形成されており、特に本実施の形態では、遊技盤30の盤面上に区画される当該遊技領域30aが大きく構成されている。 Next, the game area 30a of the game board 30 will be described. As shown in FIG. 2, the game area 30a is defined by an inner peripheral portion (inner and outer rails) of the inner rail 51 and the outer rail 52 to have a substantially vertical and elliptical shape. Particularly, in the present embodiment, the game board 30 is formed. The game area 30a partitioned on the board surface is large.

本実施の形態では、遊技領域30aを、パチンコ機10の正面から見て、内レール51及び外レール52によって囲まれる領域のうち、内外レール51,52の並行部分である誘導レールの領域を除いた領域としている。従って、遊技領域30aと言った場合には誘導レール部分は含まないため、遊技領域30aの向かって左側限界位置は外レール52によってではなく内レール51によって特定される。同様に、遊技領域30aの向かって右側限界位置は内レール51によって特定される。また、遊技領域30aの下側限界位置は遊技盤30の下端位置によって特定される。また、遊技領域30aの上側限界位置は外レール52によって特定される。 In the present embodiment, when the game area 30a is viewed from the front of the pachinko machine 10, of the area surrounded by the inner rail 51 and the outer rail 52, the area of the guide rail that is a parallel portion of the inner and outer rails 51 and 52 is excluded. The area is Therefore, when the game area 30a is referred to, the guide rail portion is not included, and therefore the left limit position toward the game area 30a is specified by the inner rail 51, not by the outer rail 52. Similarly, the right side limit position toward the game area 30a is specified by the inner rail 51. The lower limit position of the game area 30a is specified by the lower end position of the game board 30. The upper limit position of the game area 30a is specified by the outer rail 52.

なお、詳しい図面の開示は省略するが、遊技球発射装置38には、前面枠セット14の図示省略の球出口(上皿19の最下流部より通じる球出口)から遊技球が1つずつ供給される。 Although detailed disclosure is omitted, the game ball launching device 38 is supplied with game balls one by one from a ball outlet (a ball outlet communicating from the most downstream portion of the upper plate 19) of the front frame set 14 (not shown). To be done.

次に、パチンコ機10の背面の構成について説明する。図3に示すように、パチンコ機10は、その背面(実際には内枠12及び遊技盤30の背面)において、各種制御基板が上下左右に並べられるようにして又は前後に重ねられるようにして配置されており、さらに、遊技球を供給するための遊技球供給装置(払出機構部352)や樹脂製の保護カバー等が取り付けられている。本実施の形態では、各種制御基板を2つの取付台(図示省略)に分けて搭載して2つの制御基板ユニットを構成し、それら制御基板ユニットを個別に内枠12又は遊技盤30の裏面に装着するようにしている。この場合、後述する図4に示した主制御装置261とサブ制御装置262とを、遊技盤30に取り付けられる別々の取付台(図示省略)に搭載してそれぞれユニット化すると共に、後述する図4に示した払出制御装置311、発射制御装置312及び電源装置313を別の取付台(図示省略)に搭載してユニット化している。ここでは便宜上、前者のユニットを「第1制御基板ユニット201」と称し、後者のユニットを「第2制御基板ユニット202」と称することとする。 Next, the configuration of the back surface of the pachinko machine 10 will be described. As shown in FIG. 3, the pachinko machine 10 has a rear surface (actually, the inner frame 12 and the rear surface of the game board 30) on which various control boards are arranged vertically or horizontally or stacked one on the other. The game ball supply device (payout mechanism 352) for supplying game balls, a resin protective cover, and the like are attached. In the present embodiment, various control boards are separately mounted on two mounting bases (not shown) to form two control board units, and the control board units are individually mounted on the inner frame 12 or the back surface of the game board 30. I am trying to wear it. In this case, the main control device 261 and the sub control device 262 shown in FIG. 4, which will be described later, are mounted on separate mounting bases (not shown) that are mounted on the game board 30 to be unitized, respectively, and also to be described later in FIG. The payout control device 311, the firing control device 312, and the power supply device 313 shown in (1) are mounted on another mount (not shown) to form a unit. Here, for convenience, the former unit will be referred to as a "first control board unit 201", and the latter unit will be referred to as a "second control board unit 202".

また、払出機構部352及び保護カバーも1ユニットとして一体化されており、一般に樹脂部分を裏パックと称することもあるため、ここではそのユニットを「裏パックユニット203」と称する。各ユニット201〜203の詳細な構成については後述する。 Further, the payout mechanism 352 and the protective cover are integrated as one unit, and the resin portion may be generally referred to as a back pack. Therefore, the unit is referred to as a "back pack unit 203" here. Detailed configurations of the units 201 to 203 will be described later.

第1制御基板ユニット201、第2制御基板ユニット202及び裏パックユニット203は、ユニット単位で何ら工具等を用いずに着脱できるよう構成されており、さらにこれに加え、一部に支軸部を設けて内枠12又は遊技盤30の裏面に対して開閉できる構成としている。これは、各ユニット201〜203やその他構成が前後に重ねて配置されても、隠れた構成等を容易に確認することを可能とするための工夫でもある。 The first control board unit 201, the second control board unit 202, and the back pack unit 203 are configured to be attachable/detachable without using any tools or the like in unit units. It is provided so that it can be opened and closed with respect to the inner frame 12 or the back surface of the game board 30. This is also a device for making it possible to easily check the hidden configuration and the like even when the units 201 to 203 and other configurations are arranged one on top of the other.

また、遊技盤30の裏面には、各種入賞口などの遊技球の通過を検出するための入賞感知機構などが設けられている。具体的には、遊技盤30表側の一般入賞口31に対応する位置には入賞口スイッチが設けられ、可変入賞装置32にはカウントスイッチが設けられている。カウントスイッチは入賞球をカウントするスイッチである。また、第1の始動口33a,第2の始動口33bに対応する位置には第1の始動口33a用の作動口スイッチと第2の始動口33b用の作動口スイッチとがそれぞれ設けられ、第1の始動口33a,第2の始動口33bへの遊技球の入球を当該作動口スイッチで検出される。第3の始動口34に対応する位置にはゲートスイッチが設けられ、第3の始動口34への遊技球の通過を当該ゲートスイッチで検出される。 Further, on the back surface of the game board 30, there is provided a winning detection mechanism for detecting passage of game balls such as various winning openings. Specifically, a winning opening switch is provided at a position corresponding to the general winning opening 31 on the front side of the game board 30, and a variable winning device 32 is provided with a count switch. The count switch is a switch for counting winning balls. Further, an operating port switch for the first starting port 33a and an operating port switch for the second starting port 33b are provided at positions corresponding to the first starting port 33a and the second starting port 33b, respectively. The entry of the game ball into the first starting port 33a and the second starting port 33b is detected by the operating port switch. A gate switch is provided at a position corresponding to the third starting port 34, and the passage of the game ball to the third starting port 34 is detected by the gate switch.

入賞口スイッチ及びゲートスイッチは、図示しない電気配線を通じて盤面接続基板(図示省略)に接続され、さらにこの盤面接続基板が後述する主制御装置261内の主制御基板261a(図4参照)に接続されている。また、カウントスイッチは大入賞口中継端子基板(図示省略)に接続され、さらにこの大入賞口中継端子基板(図示省略)がやはり主制御基板261aに接続されている。これに対し、作動口スイッチは中継基板を介さずに直接に主制御基板261aに接続されている。 The winning opening switch and the gate switch are connected to a board surface connecting board (not shown) through electric wiring (not shown), and this board surface connecting board is connected to a main control board 261a (see FIG. 4) in a main controller 261 described later. ing. The count switch is connected to a special winning opening relay terminal board (not shown), and this special winning opening relay terminal board (not shown) is also connected to the main control board 261a. On the other hand, the operating port switch is directly connected to the main control board 261a without the relay board.

その他図示は省略するが、可変入賞装置32には、大入賞口32aを開放するための大入賞口ソレノイドが設けられ、下部側の第2の始動口33bには、電動役物を開放するための作動口ソレノイドが設けられている。 Although not shown in the drawings, the variable winning a prize device 32 is provided with a special winning opening solenoid for opening the special winning opening 32a, and the second starting opening 33b on the lower side is for opening an electric accessory. The operating port solenoid is provided.

上記入賞感知機構にて各々検出された検出結果は、後述する主制御装置261内の主制御基板261aに取り込まれ、該主制御基板261aよりその都度の入賞状況に応じた払出指令(遊技球の払出個数)が払出制御基板311aに送信される。そして、該払出制御基板311aの出力により所定数の遊技球の払出が実施される。 The detection result detected by each of the above-mentioned winning detection mechanism is taken into a main control board 261a in a main control device 261 described later, and the main control board 261a issues a payout command (a game ball The payout number) is transmitted to the payout control board 311a. Then, a predetermined number of game balls are paid out by the output of the payout control board 311a.

第1制御基板ユニット201は、例えば略矩形状の取付台(図示省略)を上下2つ有し、遊技盤30の裏面側から見た状態での下側の取付台に主制御装置261が搭載され、上側の取付台にサブ制御装置262が搭載されている。ここで、主制御装置261は、図4に示すように、主たる制御を司るCPU501と、遊技プログラムを記憶したROM502と、遊技の進行に応じた必要なデータを記憶するRAM503と、各種機器との連絡をとる入出力ポート505と、各種抽選の際に用いられる乱数発生器(図示省略)と、時間計数や同期を図る場合などに使用されるクロックパルス発生回路(図示省略)などを含む主制御基板261aを具備しており、この主制御基板261aが透明樹脂材料等よりなる基板ボックス263(被包手段)に収容されて構成されている。なお、基板ボックス263は、略直方体形状のボックスベース(図示省略)と該ボックスベースの開口部を覆うボックスカバー(図示省略)とを備えている。これらボックスベースとボックスカバーとは、封印ユニット(図示省略)によって開封不能に連結され、これにより基板ボックス(図示省略)が封印されている。 The first control board unit 201 has, for example, two upper and lower substantially rectangular mounting bases (not shown), and the main control device 261 is mounted on the lower mounting base when viewed from the back side of the game board 30. The sub controller 262 is mounted on the upper mount. Here, as shown in FIG. 4, the main control device 261 includes a CPU 501 that controls main control, a ROM 502 that stores a game program, a RAM 503 that stores necessary data according to the progress of the game, and various devices. Main control including input/output port 505 for communication, random number generator (not shown) used in various lottery, and clock pulse generator (not shown) used for time counting and synchronization A main board 261a is provided, and the main control board 261a is housed in a board box 263 (encapsulation means) made of a transparent resin material or the like. The board box 263 includes a box base (not shown) having a substantially rectangular parallelepiped shape and a box cover (not shown) that covers an opening of the box base. The box base and the box cover are connected in an unopenable manner by a sealing unit (not shown), so that the substrate box (not shown) is sealed.

また、サブ制御装置262は、例えば主制御装置261内の主制御基板261aからの指示に従い音声やランプ表示の制御や表示制御装置45の制御を司るCPU551や、その他ROM552、RAM553、バスライン554及び入出力ポート555等を含むサブ制御基板262aを具備しており、このサブ制御基板262aが透明樹脂材料等よりなる基板ボックス(図示省略)に収容されて構成されている。サブ制御装置262上には電源中継基板(図示省略)が搭載されており、後述する電源基板より供給される電源がこの電源中継基板(図示省略)を介してサブ制御装置262および表示制御装置45に出力されるようになっている。 Further, the sub control device 262, for example, in accordance with an instruction from the main control board 261a in the main control device 261, a CPU 551 that controls voice and lamp display and a control of the display control device 45, other ROM 552, RAM 553, bus line 554, and The sub control board 262a including the input/output port 555 and the like is provided, and the sub control board 262a is housed in a board box (not shown) made of a transparent resin material or the like. A power relay board (not shown) is mounted on the sub control device 262, and power supplied from a power supply substrate described later is supplied to the sub control device 262 and the display control device 45 via the power relay board (not shown). It is designed to be output to.

第2制御基板ユニット202は横長形状をなす取付台(図示省略)を有し、この取付台に払出制御装置311、発射制御装置312、電源装置313及びカードユニット接続基板314が搭載されている。払出制御装置311は制御の中枢をなすCPUや、その他ROM、RAM、各種ポート等を含む制御基板を具備しており、発射制御装置312は発射制御基板を具備しており、電源装置313は電源制御基板を具備している。払出制御装置311の払出制御基板311aは、賞品球や貸出球の払出を制御する。また、発射制御装置312の発射制御基板により、遊技者による遊技球発射ハンドル18の操作に従い発射装置229(図4参照)の制御が行われ、電源装置313の電源基板により、各種制御装置等で要する所定の電源電圧が生成され出力される。本実施例の発射装置229は、発射ソレノイド(図示省略)への通電/非通電に従って進退自在な発射槌部(図示省略)で遊技球を打ちつけて発射させるソレノイド式発射部品を採用しているが、それ以外の発射装置229としては、発射モータの駆動に従って動作する発射杵で遊技球を打ちつけて発射させる機械式発射部品や、電磁場を発生させることで遊技球を発射させる電磁式発射部品など種々のタイプのものが採用できる。カードユニット接続基板314は、パチンコ機前面の貸球操作部120(図1参照)及び図示しないカードユニットに電気的に接続され、遊技者による球貸し操作の指令を取り込んでそれを払出制御装置311に出力するものである。なお、カードユニットを介さずに球貸し装置等から上皿19に遊技球が直接貸し出される現金機では、カードユニット接続基板314は不要である。 The second control board unit 202 has a horizontally long mounting base (not shown), and the payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection board 314 are mounted on this mounting base. The payout control device 311 is provided with a CPU which is the center of control, and a control board including ROM, RAM, various ports, etc., the firing control device 312 is provided with a firing control board, and the power supply device 313 is a power source. It is equipped with a control board. The payout control board 311a of the payout control device 311 controls the payout of prize balls and rental balls. Further, the launch control board of the launch control device 312 controls the launch device 229 (see FIG. 4) in accordance with the operation of the game ball launch handle 18 by the player, and the power supply board of the power supply device 313 controls various control devices and the like. The required predetermined power supply voltage is generated and output. The launching device 229 of the present embodiment employs a solenoid-based launching component that strikes and shoots a game ball with a launching mallet (not shown) that can advance and retreat according to energization/de-energization of a launch solenoid (not shown). Other than that, as the launching device 229, various types such as a mechanical launching component that strikes and launches a game ball with a launching punch that operates according to the drive of a launching motor, and an electromagnetic launching component that launches a game ball by generating an electromagnetic field Type can be adopted. The card unit connection board 314 is electrically connected to the ball rental operation unit 120 (see FIG. 1) on the front surface of the pachinko machine and a card unit (not shown), and takes in a command of a ball lending operation by the player and pays it out. Is output to. It should be noted that the card unit connection board 314 is not necessary in the cash machine in which the game balls are directly lent out from the ball lending device or the like to the upper plate 19 without going through the card unit.

上記払出制御装置311、発射制御装置312、電源装置313及びカードユニット接続基板314は、透明樹脂材料等よりなる基板ボックスにそれぞれ収容されて構成されている。特に、払出制御装置311では、前述した主制御装置261と同様、基板ボックス(被包手段)を構成するボックスベース(図示省略)とボックスカバー(図示省略)とが封印ユニット(封印手段)によって開封不能に連結され、これにより基板ボックス263が封印されている。 The payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection board 314 are respectively housed in a board box made of a transparent resin material or the like. Particularly, in the payout control device 311, like the main control device 261, the box base (not shown) and the box cover (not shown) forming the substrate box (encapsulation means) are opened by the sealing unit (sealing means). Inseparably connected, whereby the substrate box 263 is sealed.

払出制御装置311には状態復帰スイッチ(図示省略)が設けられている。例えば、払出モータ部の球詰まり等、払出エラーの発生時において状態復帰スイッチ(図示省略)が押下されると、払出モータ358a(図4参照)がゆっくり正回転され、球詰まりの解消(正常状態への復帰)が図られるようになっている。 The payout control device 311 is provided with a state return switch (not shown). For example, when a state return switch (not shown) is pressed when a payout error occurs such as a ball clogging of the payout motor unit, the payout motor 358a (see FIG. 4) is slowly rotated forward to eliminate the ball clogging (normal state). Return to) is planned.

また、電源監視基板261bにはRAM消去スイッチ323が設けられている。本パチンコ機10はバックアップ機能を有しており、万一停電が発生した際でも停電時の状態を保持し、停電からの復帰(復電)の際には停電時の状態に復帰できる。従って、通常手順で(例えばホールの営業終了時に)電源遮断すると電源遮断前の状態が記憶保持されることから、電源投入時に初期状態に戻したい場合には、RAM消去スイッチ323を押しながら電源を投入することとしている。 A RAM erase switch 323 is provided on the power monitoring board 261b. The pachinko machine 10 has a backup function, and retains the state at the time of power failure even if a power failure occurs, and can be restored to the state at the time of power failure at the time of recovery from the power failure (power recovery). Therefore, when the power is shut off in the normal procedure (for example, when the hall is closed), the state before the power shutdown is stored and retained. Therefore, when the user wants to return to the initial state when the power is turned on, the power is turned on while pressing the RAM erase switch 323. It is planned to throw it in.

次に、裏パックユニット203の構成を説明する。裏パックユニット203は、図3に示すように、樹脂成形された裏パック351と遊技球の払出機構部352とを一体化したものである。 Next, the configuration of the back pack unit 203 will be described. As shown in FIG. 3, the back pack unit 203 is a unit in which a resin-molded back pack 351 and a game ball payout mechanism 352 are integrated.

裏パックユニット203は、その最上部に上方に開口したタンク355が設けられており、このタンク355には遊技ホールの島設備(遊技島設備)から供給される遊技球が逐次補給される。タンク355の下方には、例えば横方向2列の球通路を有し下流側に向けて緩やかに下り傾斜するタンクレール356が連結され、さらにタンクレール356の下流側には縦向きにケースレール357が連結されている。ケースレール357の最下流部には、払出装置358が設けられ、払出モータ358a等の所定の電気的構成により必要個数の遊技球の払出が適宜行われる。そして、払出装置358より払い出された遊技球は払出通路(図示省略)等を通じて前記上皿19に供給される。 The back pack unit 203 is provided with a tank 355 that opens upward at the top thereof, and the tank 355 is sequentially replenished with game balls supplied from the island facility (game island facility) of the game hall. Below the tank 355, a tank rail 356 having, for example, two rows of ball passages in the horizontal direction and gently sloping downward toward the downstream side is connected. Further, on the downstream side of the tank rail 356, a case rail 357 is provided vertically. Are connected. A payout device 358 is provided at the most downstream part of the case rail 357, and a required number of game balls are paid out appropriately by a predetermined electric configuration of the payout motor 358a and the like. Then, the game balls paid out from the payout device 358 are supplied to the upper plate 19 through a payout passage (not shown) or the like.

また、タンクレール356には、当該タンクレール356に振動を付加するためのバイブレータ360が設けられている。例えば、バイブレータ360が例えば2本のネジでタンクレール356に締結されて取り付けられる。さらに、バイブレータ360は、タンクレール356に面接触するのではなく、当該2本のネジの部分で接触しており、バイブレータ360による振動がより効果的にタンクレール356に伝わる。従って、仮にタンクレール356付近で球詰まりが生じた際、バイブレータ360が駆動されることで球詰まりが解消される。 Further, the tank rail 356 is provided with a vibrator 360 for applying vibration to the tank rail 356. For example, the vibrator 360 is fastened and attached to the tank rail 356 with, for example, two screws. Further, the vibrator 360 is not in surface contact with the tank rail 356, but is in contact with the two screw portions, so that the vibration by the vibrator 360 is transmitted to the tank rail 356 more effectively. Therefore, if the ball clogging occurs near the tank rail 356, the vibrator 360 is driven to eliminate the ball clogging.

払出機構部352には、払出制御装置311から払出装置358への払出指令の信号を中継する払出中継基板(図示省略)が設置されると共に、外部より主電源を取り込むための電源スイッチ基板382が設置されている。電源スイッチ基板382には、電圧変換器を介して例えば交流24Vの主電源が供給され、電源スイッチ382aの切替操作により電源ON又は電源OFFとされる。 In the payout mechanism unit 352, a payout relay board (not shown) that relays a signal of a payout command from the payout control device 311 to the payout device 358 is installed, and a power switch board 382 for taking in a main power source from the outside. is set up. Main power of 24 V AC, for example, is supplied to the power switch substrate 382 via a voltage converter, and is turned on or off by switching the power switch 382a.

タンク355から払出通路(図示省略)に至るまでの払出機構部352は何れも導電性を有する樹脂材料(例えば導電性ポリカーボネート樹脂)にて成形され、その一部にてアースされている。これにより、遊技球の帯電によるノイズの発生が抑制される。 The dispensing mechanism portion 352 from the tank 355 to the dispensing passage (not shown) is formed of a conductive resin material (for example, a conductive polycarbonate resin), and is partially grounded. Thereby, generation of noise due to charging of the game ball is suppressed.

なお、図3に示すように、内枠12の右上側には、内枠12が外枠11に対して開かれたことを検出する内枠開検出スイッチ388が設けられている。内枠12が開かれると、内枠開検出スイッチ388からホール内(パチンコ店内)用コンピュータへ出力される。 As shown in FIG. 3, an inner frame open detection switch 388 for detecting that the inner frame 12 is opened with respect to the outer frame 11 is provided on the upper right side of the inner frame 12. When the inner frame 12 is opened, it is output from the inner frame open detection switch 388 to the computer for inside the hall (in the pachinko parlor).

次に、本パチンコ機10の電気的構成について、図4を用いて説明する。本パチンコ機10は、主制御装置261と、払出制御装置311と、発射制御装置312と、サブ制御装置262と、表示制御装置45と、電源装置313などを備えている。以下に、これらの装置を個別に詳細に説明する。 Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. The pachinko machine 10 includes a main control device 261, a payout control device 311, a launch control device 312, a sub control device 262, a display control device 45, a power supply device 313, and the like. Each of these devices will be described in detail below.

パチンコ機10の主制御装置261には、演算装置である1チップマイコンとしてのCPU501が搭載されている。CPU501には、該CPU501により実行される各種の制御プログラムや固定値データを記憶したROM502と、そのROM502内に記憶される制御プログラムの実行に際して各種のデータ等を一時的に記憶するためのメモリであるRAM503と、割込回路やタイマ回路、データ送受信回路などの各種回路が内蔵されている。 The main controller 261 of the pachinko machine 10 is equipped with a CPU 501 as a one-chip microcomputer that is an arithmetic unit. The CPU 501 includes a ROM 502 storing various control programs executed by the CPU 501 and fixed value data, and a memory for temporarily storing various data and the like when executing the control programs stored in the ROM 502. A RAM 503 and various circuits such as an interrupt circuit, a timer circuit, and a data transmission/reception circuit are incorporated.

RAM503は、パチンコ機10の電源のオフ後においても電源装置313からバックアップ電圧が供給されてデータが保持(バックアップ)できる構成としており、RAM503には、各種のデータ等を一時的に記憶するためのメモリやエリアを備えている。 The RAM 503 has a configuration in which a backup voltage is supplied from the power supply device 313 and data can be retained (backed up) even after the power of the pachinko machine 10 is turned off. The RAM 503 is for temporarily storing various data and the like. Equipped with memory and area.

つまり、停電などの発生により電源が切断された場合において、主制御装置261のCPU501は、通常処理を最後までを実行するので、RAM503は、電源切断時(停電発生時を含む。以下同様)のカウンタ用バッファや保留球格納エリアの内容を記憶保持するだけでよく、電源の再入時にパチンコ機10の状態を電源切断前の状態に復帰させることができる。具体的には、電源切断時(停電発生時を含む。以下同様)における通常処理の途中の遊技情報についての各レジスタやI/O等の値を記憶しておくための専用のバックアップエリアをRAM503に設ける必要がない。なお、CPU501のNMI端子(ノンマスカブル割込端子)には、停電等の発生による電源断時に、後述する停電監視回路542から出力される停電信号S1が入力されるように構成されており、停電の発生により、停電処理(NMI割込み処理)が即座に実行される。 That is, when the power is cut off due to the occurrence of a power failure or the like, the CPU 501 of the main control device 261 executes the normal processing until the end, so that the RAM 503 is in a power-off state (including a power failure. The same applies hereinafter). Only the contents of the counter buffer and the reserved ball storage area need be stored and held, and the state of the pachinko machine 10 can be restored to the state before the power was turned off when the power was turned on again. Specifically, the RAM 503 has a dedicated backup area for storing the values of registers and I/O for game information during normal processing when the power is cut off (including the occurrence of a power failure. The same applies hereinafter). There is no need to provide it. The NMI terminal (non-maskable interrupt terminal) of the CPU 501 is configured to receive a power failure signal S1 output from a power failure monitoring circuit 542, which will be described later, when the power is cut off due to a power failure or the like. Upon occurrence, a power failure process (NMI interrupt process) is immediately executed.

かかるROM502及びRAM503を内蔵したCPU501には、アドレスバス及びデータバスで構成されるバスライン504を介して入出力ポート505が接続されている。入出力ポート505には、後述するRAM消去スイッチ回路543、払出制御装置311、発射制御装置312、サブ制御装置262、第1図柄表示装置40、第2図柄表示装置41や、その他図示しないスイッチ群などが接続されている。また、主制御装置261は、第1図柄表示装置40における第1図柄の変動表示と、第2図柄表示装置41における第2図柄の変動表示とを制御する機能を備えている。 An input/output port 505 is connected to the CPU 501 having the ROM 502 and the RAM 503 built therein through a bus line 504 including an address bus and a data bus. In the input/output port 505, a RAM erasing switch circuit 543, a payout control device 311, a launch control device 312, a sub control device 262, a first symbol display device 40, a second symbol display device 41, and other switch groups (not shown), which will be described later. Etc. are connected. Further, the main control device 261 has a function of controlling the variable display of the first symbol on the first symbol display device 40 and the variable display of the second symbol on the second symbol display device 41.

払出制御装置311のRAM513は、前述した主制御装置261のRAM503と同様に、パチンコ機10の電源のオフ後においても電源装置313からバックアップ電圧が供給されてデータが保持(バックアップ)できる構成としており、RAM513には、各種のデータ等を一時的に記憶するためのメモリやエリアを備えている。 Similar to the RAM 503 of the main control device 261, the RAM 513 of the payout control device 311 has a configuration in which a backup voltage is supplied from the power supply device 313 and data can be retained (backup) even after the power of the pachinko machine 10 is turned off. The RAM 513 includes a memory and an area for temporarily storing various data and the like.

RAM513は、停電などの発生により電源が切断された場合において、電源の再入時にパチンコ機10の状態を電源切断前の状態に復帰させるべく、電源切断時の状態に関する情報を記憶保持する。つまり、このRAM513の記憶保持は、NMI割込み処理と払出制御処理の後半部分のステップとによって電源切断時に実行され、逆にRAM513の記憶情報の復帰は、電源入時の復電処理において実行される。 The RAM 513 stores and holds information regarding the state at the time of power-off in order to restore the state of the pachinko machine 10 to the state before the power-off when the power is turned on again when the power is turned off due to the occurrence of a power failure or the like. That is, the storage retention of the RAM 513 is executed when the power is turned off by the NMI interrupt processing and the latter half step of the payout control processing, and conversely, the restoration of the storage information of the RAM 513 is executed in the power recovery processing when the power is turned on. ..

RAM513は、停電などの発生により電源が切断された場合において、電源の再入時にパチンコ機10の状態を電源切断前の状態に復帰させるべく、電源切断時の状態に関する情報を記憶保持する。つまり、このRAM513の記憶保持は、NMI割込み処理と払出制御処理の後半部分のステップとによって電源切断時に実行され、逆にRAM513の記憶情報の復帰は、電源入時の復電処理において実行される。 The RAM 513 stores and holds information regarding the state at the time of power-off in order to restore the state of the pachinko machine 10 to the state before the power-off when the power is turned on again when the power is turned off due to the occurrence of a power failure or the like. That is, the storage retention of the RAM 513 is executed when the power is turned off by the NMI interrupt processing and the latter half step of the payout control processing, and conversely, the restoration of the storage information of the RAM 513 is executed in the power recovery processing when the power is turned on. ..

かかるROM512及びRAM513を内蔵したCPU511には、アドレスバス及びデータバスで構成されるバスライン514を介して入出力ポート515が接続されている。入出力ポート515には、主制御装置261、発射制御装置312、払出モータ358aなどがそれぞれ接続されている。 An input/output port 515 is connected to the CPU 511 incorporating the ROM 512 and the RAM 513 via a bus line 514 including an address bus and a data bus. A main controller 261, a firing controller 312, a payout motor 358a, and the like are connected to the input/output port 515, respectively.

図4に示すように、発射制御装置312は、発射装置229による遊技球の発射を許可又は禁止するものであり、発射装置229は、所定条件が整っている場合に駆動が許可される。具体的には、発射制御装置312は、払出制御装置311からのカードユニット接続信号S4(前述したカードユニットがパチンコ機10に接続されている場合に出力される信号である)と、遊技者が遊技球発射ハンドル18をタッチしている場合に出力されるタッチ検出信号S5と、遊技球発射ハンドル18に設けられている、発射を停止させるための発射停止スイッチ18aが操作されていない場合に出力される発射維持信号S6との全てが入力されていることを条件に、発射許可信号S7を主制御装置261に出力する。 As shown in FIG. 4, the firing control device 312 permits or prohibits the firing of the game ball by the firing device 229, and the firing device 229 is permitted to be driven when a predetermined condition is satisfied. Specifically, the launch control device 312 sends the card unit connection signal S4 from the payout control device 311 (which is a signal output when the above-mentioned card unit is connected to the pachinko machine 10), and the player Touch detection signal S5 output when the game ball launching handle 18 is touched, and output when the launch stop switch 18a provided on the game ball launching handle 18 for stopping the launch is not operated. The firing permission signal S7 is output to the main control device 261 on condition that all of the firing maintenance signal S6 to be performed are input.

すなわち、発射許可信号S7がON(ハイレベル)である期間は発射許可状態であり、発射許可信号S7がOFF(ローレベル)である期間は発射不許可状態である。つまり、主制御装置261は、入力される発射許可信号S7がON(ハイレベル)である期間において、遊技球を発射する発射ソレノイド(図示省略)の制御を行う発射制御信号S8(パルス信号)と、発射レール401に遊技球を送る球送りソレノイドの制御を行う球送り制御信号S9(パルス信号)とを、発射制御装置312に所定の繰り返し周期で繰り返し出力する。発射制御装置312は、発射制御信号S8及び球送り制御信号S9に基づいて発射装置229を駆動制御し、遊技球発射ハンドル18の操作量に応じた強度で遊技球が発射される。逆に、主制御装置261は、入力される発射許可信号S7がOFF(ローレベル)である期間においては、発射制御信号S8及び球送り制御信号S9を発射制御装置312に出力せず、発射装置229によって遊技球が発射されることはない。 That is, the firing permission signal S7 is ON (high level) during the firing permission state, and the firing permission signal S7 is OFF (low level) during the firing non-permission state. That is, the main control device 261 has a firing control signal S8 (pulse signal) for controlling a firing solenoid (not shown) that fires a game ball in a period when the input firing permission signal S7 is ON (high level). The ball feed control signal S9 (pulse signal) for controlling the ball feed solenoid that sends the game ball to the launch rail 401 is repeatedly output to the launch control device 312 at a predetermined repeating cycle. The firing control device 312 drives and controls the firing device 229 based on the firing control signal S8 and the ball feed control signal S9, and the game ball is fired at a strength according to the operation amount of the game ball firing handle 18. On the contrary, the main control device 261 does not output the firing control signal S8 and the ball feed control signal S9 to the firing control device 312 while the input firing permission signal S7 is OFF (low level), and the firing device No game ball is fired by 229.

表示制御装置45は、第3図柄表示装置42における第3図柄(装飾図柄)の変動表示を制御するものである。この表示制御装置45は、CPU521と、ROM(プログラムROM)522と、ワークRAM523と、ビデオRAM524と、キャラクタROM525と、画像コントローラ526と、入力ポート527と、出力ポート529と、バスライン530,531とを備えている。入力ポート527の入力にはサブ制御装置262の出力が接続され、入力ポート527には、CPU521、ROM522、ワークRAM523、画像コントローラ526が接続されている。また、画像コントローラ526にはバスライン531を介して出力ポート529が接続されており、その出力ポート529の出力には液晶表示装置である第3図柄表示装置42が接続されている。 The display control device 45 controls the variable display of the third symbol (decorative symbol) on the third symbol display device 42. The display control device 45 includes a CPU 521, a ROM (program ROM) 522, a work RAM 523, a video RAM 524, a character ROM 525, an image controller 526, an input port 527, an output port 529, and bus lines 530 and 531. It has and. The input of the input port 527 is connected to the output of the sub controller 262, and the input port 527 is connected to the CPU 521, the ROM 522, the work RAM 523, and the image controller 526. An output port 529 is connected to the image controller 526 via a bus line 531 and a third symbol display device 42 which is a liquid crystal display device is connected to the output of the output port 529.

表示制御装置45のCPU521は、主制御装置261からの各種コマンドがサブ制御装置262で編集等されて送信される各種コマンドに基づいて、第3図柄表示装置42での装飾図柄表示を制御する。ROM522は、そのCPU521により実行される各種の制御プログラムや固定値データを記憶するためのメモリであり、ワークRAM523は、CPU521による各種プログラムの実行時に使用されるワークデータやフラグを一時的に記憶するためのメモリである。 The CPU 521 of the display control device 45 controls the decorative symbol display on the third symbol display device 42 based on various commands transmitted from the main control device 261 by editing various commands from the sub control device 262. The ROM 522 is a memory for storing various control programs executed by the CPU 521 and fixed value data, and the work RAM 523 temporarily stores work data and flags used when the CPU 521 executes various programs. Is a memory for.

ビデオRAM524は、第3図柄表示装置42に表示される表示データを記憶するためのメモリであり、このビデオRAM524の内容を書き替えることにより、第3図柄表示装置42の表示内容が変更される。キャラクタROM525は、第3図柄表示装置42に表示される装飾図柄などのキャラクタデータを記憶するためのメモリである。画像コントローラ526は、CPU521、ビデオRAM524、出力ポート529のそれぞれのタイミングを調整してデータの読み書きに介在すると共に、ビデオRAM524に記憶される表示データを、キャラクタROM525から所定のタイミングで読み出して第3図柄表示装置42に表示させるものである。 The video RAM 524 is a memory for storing the display data displayed on the third symbol display device 42, and by rewriting the contents of the video RAM 524, the display content of the third symbol display device 42 is changed. The character ROM 525 is a memory for storing character data such as a decorative pattern displayed on the third symbol display device 42. The image controller 526 adjusts the timings of the CPU 521, the video RAM 524, and the output port 529 to intervene in the reading and writing of data, and at the same time, reads the display data stored in the video RAM 524 from the character ROM 525 at a predetermined timing. It is displayed on the symbol display device 42.

また、電源装置313は、パチンコ機10の各部に電力を供給するための電源部541とを備えている。電源部541は、図示しない電源経路を通じて、主制御装置261や払出制御装置311等に対して各々に必要な動作電源を供給する。その概要としては、電源部541は、外部より供給される交流24ボルト電源を取り込み、各種スイッチやモータ等を駆動するための+12V電源、ロジック用の+5V電源、RAMバックアップ用のバックアップ電源などを生成し、これら+12V電源、+5V電源及びバックアップ電源を主制御装置261や払出制御装置311等に対して供給する。なお、発射制御装置312に対しては払出制御装置311を介して動作電源(+12V電源、+5V電源等)が供給される。 Further, the power supply device 313 includes a power supply unit 541 for supplying electric power to each unit of the pachinko machine 10. The power supply unit 541 supplies necessary operation power to each of the main control device 261 and the payout control device 311 through a power supply path (not shown). As its outline, the power supply unit 541 takes in an AC 24 volt power supply supplied from the outside and generates +12V power supply for driving various switches and motors, +5V power supply for logic, backup power supply for RAM backup, and the like. Then, the +12V power source, the +5V power source, and the backup power source are supplied to the main control device 261, the payout control device 311 and the like. The firing control device 312 is supplied with operating power (+12V power supply, +5V power supply, etc.) via the payout control device 311.

図4に示すように、主制御装置261は、透明樹脂材料等よりなる基板ボックス263内に、主制御基板261aと、この主制御基板261aとは別体の電源監視基板261bとを備えている。電源監視基板261bは、停電等による電源遮断を監視する停電監視回路542と、RAM消去スイッチ323に接続されてなるRAM消去スイッチ回路543とを備えている。 As shown in FIG. 4, the main control device 261 includes a main control board 261a and a power supply monitoring board 261b which is a separate body from the main control board 261a in a board box 263 made of a transparent resin material or the like. .. The power supply monitoring board 261b includes a power failure monitoring circuit 542 that monitors power interruption due to power failure and the like, and a RAM erase switch circuit 543 connected to the RAM erase switch 323.

停電監視回路542は、停電等の発生による電源断時に、主制御装置261のCPU501及び払出制御装置311のCPU511の各NMI端子へ停電信号S1を出力するための回路である。停電監視回路542は、電源部541で交流24ボルトの電圧を監視し、この電圧が24ボルト未満になった時間が例えば20ミリ秒を超えた場合に停電(電源断)の発生と判断して、停電信号S1を主制御装置261及び払出制御装置311へ出力する。この停電信号S1の出力によって、主制御装置261及び払出制御装置311は、停電の発生を認識し、停電時処理(NMI割込み処理)を実行する。 The power failure monitoring circuit 542 is a circuit for outputting a power failure signal S1 to each NMI terminal of the CPU 501 of the main control device 261 and the CPU 511 of the payout control device 311 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the voltage of AC 24V in the power supply unit 541, and determines that a power failure (power interruption) occurs when the time when this voltage is less than 24V exceeds 20 milliseconds, for example. , And outputs the power failure signal S1 to the main controller 261 and the payout controller 311. By the output of the power failure signal S1, the main control device 261 and the payout control device 311 recognize the occurrence of the power failure and execute the power failure processing (NMI interrupt processing).

なお、電源部541は、電源部541で監視している交流24ボルトが24ボルト未満となった時間が20ミリ秒を越えた後においても、かかる停電時処理の実行に充分な時間の間、制御系の駆動電圧である5ボルトの出力を正常値に維持するように構成されている。よって、主制御装置261及び払出制御装置311は、停電時処理を正常に実行し完了することができる。 The power supply unit 541 has a sufficient time for executing the power failure process even after the time when the AC 24 V monitored by the power supply unit 541 becomes less than 24 V exceeds 20 ms. It is configured to maintain the output of 5 V which is the drive voltage of the control system at a normal value. Therefore, the main controller 261 and the payout controller 311 can normally execute and complete the power failure process.

RAM消去スイッチ回路543は、RAM消去スイッチ323のスイッチ信号を取り込み、そのスイッチ323の状態に応じて主制御装置261のRAM503及び払出制御装置311のRAM513のバックアップデータをクリアするための回路である。RAM消去スイッチ323が押下された際、RAM消去スイッチ回路543は、RAM消去信号S2を主制御基板261aに出力する。RAM消去スイッチ323が押下された状態でパチンコ機10の電源が投入されると(停電解消による電源入を含む)、主制御装置261においてRAM503のデータがクリアされ、払出制御装置311は主制御装置261からの初期化コマンドを受けるとRAM513のデータがクリアされる。 The RAM erase switch circuit 543 is a circuit for taking in the switch signal of the RAM erase switch 323 and clearing the backup data of the RAM 503 of the main controller 261 and the RAM 513 of the payout controller 311 according to the state of the switch 323. When the RAM erase switch 323 is pressed, the RAM erase switch circuit 543 outputs the RAM erase signal S2 to the main control board 261a. When the power of the pachinko machine 10 is turned on with the RAM erasing switch 323 being pressed down (including turning on the power by eliminating the power failure), the data of the RAM 503 is cleared in the main control device 261 and the payout control device 311 is controlled by the main control device. Upon receiving the initialization command from 261 the data in RAM 513 is cleared.

ところで、第3図柄表示装置42(液晶表示装置)には、図5に示すように、左・中・右の3つの装飾図柄列L,M,Rが設定されており、装飾図柄列L,M,R毎に上装飾図柄、中装飾図柄、下装飾図柄の3個ずつの装飾図柄が変動表示される。本実施の形態では、一連の図柄は、「0」〜「9」の数字を各々付した主装飾図柄SZと、菱形状の絵図柄からなる副装飾図柄FZとにより構成されており、数字の昇順又は降順に主装飾図柄SZが表示されると共に各主装飾図柄SZの間に副装飾図柄FZが配されて一連の装飾図柄列L,M,Rが構成されている。そして、周期性を持って主装飾図柄SZと副装飾図柄FZが上から下へと変動表示されるようになっている。 By the way, in the third symbol display device 42 (liquid crystal display device), as shown in FIG. 5, three decorative symbol columns L, M, R of left, middle and right are set, and the decorative symbol column L, Three decorative patterns, that is, an upper decorative pattern, a middle decorative pattern, and a lower decorative pattern, are variably displayed for each M and R. In the present embodiment, a series of symbols is composed of a main decorative symbol SZ with numbers “0” to “9” and a sub-decorative symbol FZ consisting of diamond-shaped symbols, The main decorative design SZ is displayed in ascending or descending order, and the sub decorative design FZ is arranged between each main decorative design SZ to form a series of decorative design rows L, M, R. Then, the main decorative symbol SZ and the sub decorative symbol FZ are variably displayed from top to bottom with periodicity.

かかる場合、左装飾図柄列Lにおいては、上記一連の装飾図柄が降順(すなわち、主装飾図柄SZの番号が減る順)に表示され、中装飾図柄列M及び右装飾図柄列Rにおいては、同じく上記一連の装飾図柄が昇順(すなわち、主装飾図柄SZの番号が増える順)に表示される。そして、左装飾図柄列L→右装飾図柄列R→中装飾図柄列Mの順に変動表示が停止し、その停止時に第3図柄表示装置42上の5つの有効ライン、すなわち上ラインL1、中ラインL2、下ラインL3、右上がりラインL4、左上がりラインL5の何れかで主装飾図柄SZが大当たり図柄の組合せ(本実施の形態では、同一の主装飾図柄SZの組合せ)で揃えば大当たりとして特別遊技動画が表示される。 In such a case, in the left decorative symbol row L, the series of decorative symbols are displayed in descending order (that is, in the order of decreasing the number of the main decorative symbol SZ), and in the middle decorative symbol row M and the right decorative symbol row R, the same. The above series of decorative symbols are displayed in ascending order (that is, in the order in which the number of the main decorative symbol SZ increases). Then, the variable display is stopped in the order of the left decorative symbol row L→the right decorative symbol row R→the middle decorative symbol row M, and at that time, five effective lines on the third symbol display device 42, that is, the upper line L1 and the middle line. L2, lower line L3, rightward rising line L4, leftward rising line L5 in any of the main decorative design SZ is a combination of jackpot designs (in the present embodiment, the same main decorative design SZ combination) special as a jackpot The game video is displayed.

続いて、本実施例のパチンコ機10のさらなる特徴部分について図6〜図12を用いて説明する。 Next, further characteristic parts of the pachinko machine 10 of the present embodiment will be described with reference to FIGS. 6 to 12.

図6は、実施例1の二層遊技領域形成部品60の正面図である。図7は、実施例1の二層遊技領域形成部品60の前方斜視図である。図8は、実施例1の二層遊技領域形成部品60の前方分解斜視図である。図9は、実施例1の二層遊技領域形成部品60の後方斜視図である。図10は、実施例1の二層遊技領域形成部品60の後方分解斜視図である。図11は、図6に示したA−A線断面図である。図12(a)は導光性棒体74の側面図、図12(b)は導光性棒体74の先端側から見た図、図12(c)は二層遊技領域形成部品60での遊技球Bの流下経路を示す断面図である。 FIG. 6 is a front view of the two-layer game area forming component 60 of the first embodiment. FIG. 7 is a front perspective view of the two-layer game area forming component 60 of the first embodiment. FIG. 8 is a front exploded perspective view of the two-layer game area forming component 60 of the first embodiment. FIG. 9 is a rear perspective view of the two-layer game area forming component 60 of the first embodiment. FIG. 10 is a rear exploded perspective view of the two-layer game area forming component 60 of the first embodiment. FIG. 11 is a cross-sectional view taken along the line AA shown in FIG. 12A is a side view of the light guiding rod 74, FIG. 12B is a view seen from the tip side of the light guiding rod 74, and FIG. 12C is a two-layer game area forming component 60. It is sectional drawing which shows the downflow path of the game ball B of FIG.

遊技盤30は、図2に示すように、遊技領域30aを有するとともに、遊技球Bの流下経路を形成する複数本の釘が当該遊技領域30aに立設されたものである。なお、遊技領域30aのうちで後述する透明樹脂製の透明板62に立設された釘63はその先端にネジ山部63aが形成されたものであり、透明板62以外での釘は遊技盤30(木材)に打ち込まれる釘であるため、先端にネジ山部63aを有しない通常の釘である。 As shown in FIG. 2, the game board 30 has a game area 30a, and a plurality of nails forming a downflow path of the game ball B are erected in the game area 30a. In the game area 30a, a nail 63 erected on a transparent plate 62 made of a transparent resin, which will be described later, has a threaded portion 63a formed at its tip, and nails other than the transparent plate 62 are game boards. Since it is a nail that is driven into 30 (wood), it is a normal nail that does not have the thread portion 63a at the tip.

さらに、遊技盤30は、図2に示すように、遊技領域30aの左端中央箇所に、正面視でホームベース状(略五角形状)の二層遊技領域形成部品60を備えている。この二層遊技領域形成部品60は、図示しないネジまたはビス等で遊技盤30の裏面側から取り付けられている。またそれ以外の方法で取り付けてもよい。また、図2には、図6,図7に示す二層遊技領域形成部品60を模式的に示している。この二層遊技領域形成部品60は、図12(c)に示すように、その前側領域(遊技領域30aの左端中央箇所)のみならず、その奥側領域にも遊技球Bが流下可能な奥側遊技領域71a(遊技領域30aの背後に形成された別の奥側遊技領域71a)を備えたものである。 Further, as shown in FIG. 2, the game board 30 is provided with a two-layer game area forming component 60 having a home base shape (substantially pentagonal shape) in a front view at the left end center portion of the game area 30a. The two-layer game area forming component 60 is attached from the back surface side of the game board 30 with screws or screws (not shown). It may be attached by other methods. Further, FIG. 2 schematically shows the two-layer game area forming component 60 shown in FIGS. 6 and 7. As shown in FIG. 12(c), the two-layer game area forming component 60 is not only the front area (the center of the left end of the game area 30a) but also the back area where the game ball B can flow down. It is provided with a side game area 71a (another back side game area 71a formed behind the game area 30a).

また、遊技盤30での二層遊技領域形成部品60の上側には、図2に示すように、所定の通過条件成立に基づいて、後述する遊技球通路272への遊技球Bの通過を許容する開閉扉58が設けられている。この開閉扉58は、図12(c)に一点鎖線で示すように、前側遊技領域30aと奥側遊技領域71aとを遊技球Bが通過可能に連通した遊技球通路272の上流側の開口を開閉するものである。また、開閉扉58は、図12に示すように、ソレノイドと開閉伝達部材などからなる開閉機構部としての駆動部270により開閉駆動される。この開閉扉58の開状態時に遊技球Bが入球すると、図12(c)に二点鎖線で示すように、遊技球通路272を通って後述する奥側遊技領域71aに遊技球Bが案内される。また、開閉扉58の閉状態時には、遊技球Bが入球不可であり、図12(c)に実線で示すように遊技球Bが開閉扉58上をそのまま流下する。 Further, on the upper side of the two-layer game area forming component 60 in the game board 30, as shown in FIG. 2, the passage of the game ball B to the game ball passage 272, which will be described later, is allowed based on the establishment of a predetermined passage condition. An opening/closing door 58 is provided. This open/close door 58, as shown by the alternate long and short dash line in FIG. 12(c), has an opening on the upstream side of the game ball passage 272 that allows the game ball B to pass through the front game area 30a and the back game area 71a. It opens and closes. Further, as shown in FIG. 12, the open/close door 58 is driven to open/close by a drive unit 270 as an open/close mechanism unit including a solenoid and an open/close transmission member. When the game ball B enters when the opening/closing door 58 is open, the game ball B is guided to the back side game area 71a described later through the game ball passage 272 as shown by the two-dot chain line in FIG. 12(c). To be done. Further, when the opening/closing door 58 is in the closed state, the game ball B cannot enter, and the game ball B flows down on the opening/closing door 58 as it is as shown by a solid line in FIG.

遊技球通路272は、図12(c)に二点鎖線で示すように、入賞球センサ85(例えば、近接センサなど)が設けられており、遊技球通路272を通過する遊技球Bが検出される。 As shown by the chain double-dashed line in FIG. 12C, the game ball passage 272 is provided with a winning ball sensor 85 (for example, a proximity sensor), and the game ball B passing through the game ball passage 272 is detected. It

奥側遊技領域71aは、遊技球Bが入ってきたときだけ、後述する複数本の導光性棒体74から有色光が照射されて、この奥側遊技領域71aが明るくなり、奥側遊技領域71aから遊技球Bが出た後または所定時間(遊技球Bが排出されるに十分な時間)経過後に、後述する複数本の導光性棒体74からの有色光の照射が停止されて、この奥側遊技領域71aが暗くなるようにしてもよい。 The back side game area 71a is illuminated with colored light from a plurality of light guide rods 74 described later only when the game ball B comes in, and the back side game area 71a becomes bright, and the back side game area is formed. After the game ball B is ejected from 71a or after a predetermined time (a time sufficient for the game ball B to be discharged), the irradiation of colored light from a plurality of light guide rods 74 described later is stopped, This back side game area 71a may be darkened.

なお、主制御基板261aは、図12(c)に示すように、第1の始動口33a,第2の始動口33bへの遊技球Bの入球に基づいて抽選を行う抽選部271を備え、この抽選部271で当選した場合に開閉扉58を開状態(所定時間(例えば、3秒)の間連続して開状態となることや、それを複数回数繰り返す状態を含む)となるように開閉扉58の開閉を制御している。例えば、主制御基板261aの抽選部271は、第1の始動口33a,第2の始動口33bへの遊技球Bの入球に基づいて、当該抽選部271を構成する乱数発生器(図示省略)で取得された乱数の値が、当り値であった場合に、開閉扉58の開閉を行い、外れ値であった場合に開閉を行わない。 As shown in FIG. 12C, the main control board 261a includes a lottery section 271 that performs a lottery based on the entry of the game ball B into the first start opening 33a and the second start opening 33b. When the lottery section 271 is won, the opening/closing door 58 is opened (including a state in which the door 58 is continuously opened for a predetermined time (for example, 3 seconds) and a state in which it is repeated a plurality of times). The opening/closing of the opening/closing door 58 is controlled. For example, the lottery unit 271 of the main control board 261a is a random number generator (not shown) that configures the lottery unit 271 based on the entry of the game ball B into the first start opening 33a and the second start opening 33b. If the value of the random number acquired in () is a hit value, the opening/closing door 58 is opened/closed, and if it is an outlier, it is not opened/closed.

具体的には、抽選部3271は、主制御基板261aのCPU501がROM502に記憶された所定のプログラム(開閉扉58の開閉抽選にかかるプログラム)をRAM503を使用しつつ実行することで実現されている。例えば、CPU501は、上記のプログラムを実行することで、抽選部271を構成する乱数発生器(図示省略)での乱数値を順次に更新継続し、第1の始動口33a,第2の始動口33bへの遊技球Bの入球検出タイミング時の乱数値をRAM503に一時的に記憶し(取得乱数値)、その取得乱数値が、ROM503に予め記憶された当り値と一致する場合には、開閉扉58の開閉を行うし、その取得乱数値が、ROM503に予め記憶された当り値と不一致である場合(つまり、外れ値であった場合)には、開閉扉58の開閉を行わない。 Specifically, the lottery section 3271 is realized by the CPU 501 of the main control board 261a executing a predetermined program (a program related to the open/close lottery of the opening/closing door 58) stored in the ROM 502 while using the RAM 503. .. For example, the CPU 501 sequentially updates the random number value in the random number generator (not shown) included in the lottery unit 271 by executing the above program, and continuously updates the first start port 33a and the second start port. The random number value at the time of detecting the entrance of the game ball B to 33b is temporarily stored in the RAM 503 (acquired random number value), and when the acquired random number value matches the hit value previously stored in the ROM 503, The opening/closing door 58 is opened/closed, and when the acquired random number value does not match the hit value stored in the ROM 503 in advance (that is, when it is an outlier), the opening/closing door 58 is not opened/closed.

また、遊技盤30に設けられた他の入賞口(図示省略)への入球に基づいて抽選部271で抽選して、当選した場合に開閉扉58が開閉するようにしてもよい。 Alternatively, the lottery section 271 may be used to perform a lottery based on the entry into another winning opening (not shown) provided on the game board 30, and the opening/closing door 58 may be opened/closed when the prize is won.

ここで、二層遊技領域形成部品60の構成等について以下に詳細に説明する。 Here, the configuration and the like of the two-layer game area forming component 60 will be described in detail below.

二層遊技領域形成部品60は、図8,図12(c)に示すように、遊技領域30aの左端中央箇所を形成する前側遊技領域形成部品61と、この前側遊技領域形成部品61の奥側(背後側)に設けられた、遊技球Bが流下する別の奥側遊技領域71aを当該遊技領域を介して視認可能に形成する奥側遊技領域形成部品71と、を備えている。 As shown in FIG. 8 and FIG. 12(c), the two-layer game area forming component 60 is a front game area forming component 61 that forms the left end center portion of the game area 30a, and the back side of this front game area forming component 61. Provided on the (rear side), another back side game area 71a through which the game ball B flows down is formed so as to be visible through the game area, and a back side game area forming component 71.

ここでまず、前側遊技領域形成部品61について説明する。 Here, first, the front game area forming component 61 will be described.

前側遊技領域形成部品61は、図6〜図8,図10に示すように、例えば、ホームベース状(略五角形状)の透明樹脂製の透明板62と、この透明板62の前面側に立設された複数本の釘63と、遊技球Bの接触などで回転軸64a周りに回転可能で遊技球Bの流下に影響を与える風車64と、奥側遊技領域71aからの遊技球Bを前側の遊技領域30aに再び排出する遊技球排出口65と、を備えている。 As shown in FIGS. 6 to 8 and 10, the front game area forming component 61 is, for example, a transparent plate 62 made of transparent resin in a home base shape (substantially pentagonal shape) and a front side of the transparent plate 62. A plurality of nails 63 provided, a windmill 64 that can rotate around a rotation axis 64a due to contact with the game ball B, and affects the flow of the game ball B, and the game ball B from the back side game area 71a to the front side. And the game ball discharge port 65 for discharging again to the game area 30a.

透明板62の前面側に立設された複数本の釘63は、図11に示すように、やや上向き傾斜(例えば、3度上向き)で立設されている。これらの釘63は、その先端部分にネジ山部63aが形成されたものである。 As shown in FIG. 11, the plurality of nails 63 erected on the front surface side of the transparent plate 62 are erected with a slight upward inclination (for example, upward by 3 degrees). Each of these nails 63 has a threaded portion 63a formed at the tip thereof.

透明板62は、前面側での所定複数箇所(本実施例では透明板62の右半分箇所)に、釘63の先端部の径よりも小さい下穴62a(図10参照)が予め形成されており、この下穴62a(図10参照)に釘63のネジ山部63aを螺入することで釘63が立設されている。 In the transparent plate 62, prepared holes 62a (see FIG. 10) smaller than the diameter of the tip of the nail 63 are formed in advance in a predetermined plurality of positions on the front surface side (in the present embodiment, the right half position of the transparent plate 62). The nail 63 is erected by screwing the thread portion 63a of the nail 63 into the prepared hole 62a (see FIG. 10).

なお、透明板62は、本実施例では、その裏面側全体に奥側遊技領域71aを存しているため、全体を透明としたものを採用しているが、前側遊技領域形成部品61としての基材を、例えば、奥側遊技領域71aの存する箇所である特定箇所が少なくとも光透過性樹脂で成型されたものとしてもよい。 In the present embodiment, since the transparent plate 62 has the back side game area 71a on the entire back side thereof, the transparent board 62 is entirely transparent, but as the front side game area forming component 61. The base material may be formed, for example, by molding at least a specific portion, which is a portion where the back side game area 71a exists, with a light-transmitting resin.

なお、図8,図10では、透明板62は、ホームベース状(略五角形状)とし、図2に示す形状の遊技盤30の一部箇所である略五角形状の嵌合孔に嵌合させたものとしているが、透明板62を図2の遊技盤30自体としてもよい。つまり、遊技盤30を透明板としてもよい。
次に、奥側遊技領域形成部品71について説明する。
8 and 10, the transparent plate 62 has a home base shape (substantially pentagonal shape) and is fitted into a substantially pentagonal fitting hole which is a part of the game board 30 having the shape shown in FIG. However, the transparent plate 62 may be the game board 30 itself of FIG. That is, the game board 30 may be a transparent plate.
Next, the back side game area forming component 71 will be described.

奥側遊技領域形成部品71は、図8,図10,図11に示すように、奥側遊技領域71aの前面境界をつけるとともに当該奥側遊技領域71aを含む大きさの前面部を有する前側部品72と、この前側部品72との間を遊技球Bが流下可能な間隔を開けて配設された後側部品73と、を備えている。 As shown in FIG. 8, FIG. 10, and FIG. 11, the back side game area forming part 71 is provided with a front surface boundary of the back side game area 71a and has a front part having a size including the back side game area 71a. 72, and a rear part 73 provided with an interval between the front part 72 and the game ball B allowed to flow down, and a rear part 73.

前側部品72は、透明板62と同様に、正面視でホームベース状(略五角形状)で透明板62と同じ大きさの透明部材としている(例えば、透明樹脂成型品)。 Like the transparent plate 62, the front part 72 is a transparent member having a home base shape (substantially pentagonal shape) in front view and the same size as the transparent plate 62 (for example, a transparent resin molded product).

なお、前側部品72を、透明板62と同様に、正面視でホームベース状(略五角形状)で透明板62と同じ大きさとし、且つ、透明板62よりも光透過性が劣る光透過性(すりガラス性)の樹脂成型部品としてもよい。例えば、前側部品72の前面または裏面の少なくとも一方に細かい凹凸をつけて当該前側部品72を不透明(すりガラス性)としてもよい。 Like the transparent plate 62, the front part 72 has a home base shape (substantially pentagonal shape) in front view and has the same size as the transparent plate 62, and has a light transmissive property that is inferior to the transparent plate 62. It may be a resin molded part of frosted glass). For example, at least one of the front surface and the back surface of the front part 72 may be provided with fine irregularities to make the front part 72 opaque (frosted glass).

また、前側部品72は、図8,図10に示すように、上面側に遊技球Bに入球が可能な切欠き開口部72aが形成され、且つ、横断面視(横方向に断面して上から見た状態)でコノ字形状としている。 In addition, as shown in FIGS. 8 and 10, the front part 72 has a notched opening 72a formed on the upper surface side for allowing the game ball B to enter the ball, and a cross-sectional view (cross-sectional view in the lateral direction). It is shaped like a square bracket when viewed from above.

奥側遊技領域形成部品71は、図10〜図12に示すように、その奥側遊技領域71aの少なくとも一部に立設された、遊技球Bが衝突または接触することで遊技球Bの流下経路を形成する棒状で導光性のある複数本の導光性棒体74を備えている。 As shown in FIGS. 10 to 12, the back side game area forming component 71 is provided upright on at least a part of the back side game area 71a, and the flow down of the game ball B by the collision or contact of the game ball B. A plurality of light guide rods 74 each having a rod shape and forming a path and having a light guide property are provided.

具体的には、この複数本の導光性棒体74は、図10,図11に示すように、前側部品72の奥側遊技領域71a側(背面側)に一体的に立設されており、前側部品72と同じ透明樹脂材料で形成されている。 Specifically, as shown in FIGS. 10 and 11, the plurality of light guide rods 74 are integrally erected on the rear side game area 71a side (back side) of the front side component 72. The front part 72 is made of the same transparent resin material.

後側部品73は、図8,図10に示すように、前側に、前側部品72と透明板62とをその順に入れられる収納窪み部73aを備えた樹脂成型部品であり、上面側に遊技球Bが入球可能な横長孔73bが形成されている。また、この後側部品73の奥面には、前側部品72の複数本の導光性棒体74の先端がそれぞれに嵌合される複数個の嵌合孔75を備えている。この嵌合孔75は、その孔方向視で円形の孔となっている。後側部品73は、図12(c)に示すように、複数本の導光性棒体74の先端が複数個の嵌合孔75に嵌合された状態で前側部品72との間隔を遊技球Bが流下可能な間隔として対向配置したものである。つまり、前側部品72と後側部品73との間には、奥側遊技領域71aが形成されている。 As shown in FIGS. 8 and 10, the rear part 73 is a resin molded part having a storage recess 73a in which the front part 72 and the transparent plate 62 are inserted in that order on the front side, and a game ball on the upper surface side. A laterally long hole 73b is formed so that B can enter the ball. Further, the rear surface of the rear part 73 is provided with a plurality of fitting holes 75 into which the tips of the plurality of light guiding rods 74 of the front part 72 are respectively fitted. The fitting hole 75 is a circular hole as viewed in the hole direction. As shown in FIG. 12C, the rear part 73 has a gap between the front part 72 and the front part 72 in the state where the tips of the plurality of light guide rods 74 are fitted into the plurality of fitting holes 75. The balls B are arranged so as to face each other so that they can flow down. That is, the back side game area 71a is formed between the front side component 72 and the rear side component 73.

また、後側部品73は遮光性部材としている。つまり、図8に示すように、後側部品73の複数個の嵌合孔75以外の部分は遮光性部材となっているため、嵌合孔75以外の部分からの光(後述するLED81からの有色光)の透過がないようになっている。 The rear part 73 is a light-shielding member. That is, as shown in FIG. 8, since the portion of the rear part 73 other than the plurality of fitting holes 75 is a light-shielding member, the light from the portion other than the fitting holes 75 (from the LED 81 described later) There is no transmission of colored light).

導光性棒体74は、図12(a),図12(b)に示すように、後端部(導光性棒体74にとって見れば図11に示すように先端部)の径に比べて当該パチンコ機前面側(導光性棒体74にとって見れば図11に示すように基端部)の径の方が大きくなるように側面視でテーパー形状としている。 As shown in FIGS. 12(a) and 12(b), the light guide rod 74 has a diameter larger than that of the rear end (the tip of the light guide rod 74 as shown in FIG. 11). The side surface is tapered so that the diameter of the front side of the pachinko machine (the base end as shown in FIG. 11 for the light guide rod 74) becomes larger.

また、導光性棒体74は、図12(b)に示すように、当該パチンコ機前面側である前側部品72に対する付け根部分が少なくとも断面視で縦長の長円形とするとともに、後端部(先端部)が長円形の長径よりも小さい直径の円形としており、側面視でその上側および下側が当該後端部(先端部)に進むにつれて先細りとしたテーパー形状としている。 Further, as shown in FIG. 12B, in the light guide rod 74, the base portion of the front part 72 on the front side of the pachinko machine is at least a vertically long oval in a sectional view, and the rear end portion ( The tip end portion) is a circle having a diameter smaller than the major diameter of the ellipse, and the upper side and the lower side thereof in the side view are tapered so as to advance to the rear end portion (tip end portion).

また、後側部品73の奥面前側には、図8に示すように、遊技球Bが入球可能な入賞部品76を備えている。入賞部品76は、図10,図11に示すように、縦方向に遊技球Bを案内して前側に排出する案内通路77と、この案内通路77の上流側位置に設けられた入球検出センサ78(通過検出センサとしての近接センサ)とを備えており、入賞部品76への遊技球Bの入球を検出可能である。そして、図12(c)に示すように、奥側遊技領域71a内でこの入賞部品76に入球した遊技球Bは、入球検出センサ78で入球検出され、案内通路77の下流位置で前側に排出され、前側部品72に形成された貫通孔72b(図8,図10参照)を通じて前側部品72の遊技球排出口65から遊技領域30aに再び排出される。 Further, on the front side of the rear surface of the rear part 73, as shown in FIG. 8, a prize part 76 into which the game ball B can enter is provided. As shown in FIG. 10 and FIG. 11, the winning component 76 is a guide passage 77 for guiding the game ball B in the vertical direction and discharging it to the front side, and a ball detection sensor provided upstream of this guide passage 77. 78 (proximity sensor as a passage detection sensor) is provided, and it is possible to detect the entry of the game ball B into the winning component 76. Then, as shown in FIG. 12( c ), the game ball B that has entered the winning part 76 in the back side game area 71 a is detected by the ball detection sensor 78 and is detected at the downstream position of the guide passage 77. It is discharged to the front side and is again discharged to the game area 30a from the game ball discharge port 65 of the front part 72 through the through hole 72b (see FIGS. 8 and 10) formed in the front part 72.

主制御基板261aは、入球検出センサ78での入球検出に基づいて、賞球払い出しをするために払出指令(遊技球Bの払出個数)が払出制御基板311aに送信される。なお、賞球払い出し以外の遊技者にとって有利な遊技状態や特典などを遊技者に付与するようにしてもよいし、入球検出センサ78での入球検出に基づいて抽選を行い、かかる抽選にて当選した場合に前記の賞球払い出しや有利な遊技状態や特典などを付与するようにしてもよい。 The main control board 261a transmits a payout command (the number of game balls B to be paid out) to the payout control board 311a for paying out a prize ball, based on the detection of a ball received by the ball detection sensor 78. It should be noted that the player may be provided with a game state, a privilege, or the like, which is advantageous to the player other than the prize ball payout, or a lottery may be performed based on the detection of the ball entered by the ball entry detection sensor 78. When the player wins the prize, the above-mentioned prize ball payout, advantageous game state, privilege, etc. may be given.

なお、図6〜図8に示すように、後側部品73の下部中央箇所は、奥側遊技領域71aを流下して入賞部品76に入賞しなかった遊技球Bを遊技領域30aに再び排出するための下側排出口79を備えている。 In addition, as shown in FIGS. 6 to 8, the central portion of the lower part of the rear part 73 drains the game ball B which has not flown into the winning part 76 and flows down to the game region 30a. A lower discharge port 79 for

さらに、二層遊技領域形成部品60は、図8,図10に示すように、奥側遊技領域71aを流下する遊技球Bに有色光を照射する有色光照射部品280を備えている。 Further, the two-layer game area forming component 60, as shown in FIG. 8 and FIG. 10, is provided with a colored light irradiation component 280 for irradiating the game ball B flowing down the back side game area 71a with colored light.

具体的には、有色光照射部品280は、導光性棒体74の当該遊技機裏面側より有色光を入射する光入射部材80を備えている。 Specifically, the colored light irradiation component 280 includes a light incident member 80 that allows colored light to enter from the back surface side of the gaming machine of the light guiding rod 74.

より詳細に言えば、後側部品73の背面側には、図8〜図12に示すように、導光性棒体74の後端部(導光性棒体74にとって見れば図11に示すように先端部)に有色光を入射する光入射部材80を備えている。 More specifically, on the back side of the rear part 73, as shown in FIGS. 8 to 12, the rear end portion of the light guide rod 74 (shown in FIG. 11 for the light guide rod 74) is shown. As described above, the light incident member 80 that makes colored light incident on the front end portion is provided.

光入射部材80は、図8,図10,図11に示すように、前面側に複数個の発光ダイオード(LED81)を実装したLED実装基板82と、このLED実装基板82が内側に取り付けられたケース部品83とを備え、このケース部品83が後側部品73の裏面側に取り付けられた状態では、LED実装基板82での各LED81が裏側部品の各嵌合孔75にそれぞれに対向している。つまり、嵌合孔75の正面視でその中心位置にLED81が配設されている。 As shown in FIGS. 8, 10, and 11, the light incident member 80 includes an LED mounting board 82 on which a plurality of light emitting diodes (LEDs 81) are mounted on the front side, and the LED mounting board 82 is mounted inside. In the state in which the case component 83 is attached to the rear surface of the rear component 73, the LEDs 81 on the LED mounting board 82 face the fitting holes 75 of the rear component. .. That is, the LED 81 is arranged at the center position of the fitting hole 75 as viewed from the front.

導光性棒体74は、その後端部(導光性棒体74にとって見れば図11に示すように先端部)に光入射部材80から入射された有色光の少なくとも一部を、その周面部から棒長手方向視で放射状に出射する。つまり、導光性棒体74の周面部全体が、光入射部材80からの有色光で発光する。このような導光性棒体74としては、その表面に凹凸形状を形成したものとすることや、微小光拡散粒子を含有する透明樹脂材料で成型されることなどが挙げられる。また、導光性棒体74はその表面で遊技球Bが当たる部分には凹凸を設けず平坦とし、それ以外の表面部分に凹凸形状を形成したものとしてもよい。 The light guide rod body 74 has at least a part of the colored light incident from the light incident member 80 at its rear end portion (the tip end portion as viewed from the light guide rod body 74 as shown in FIG. 11), the peripheral surface portion thereof. From the rod, the light is emitted radially when viewed in the longitudinal direction. That is, the entire peripheral surface of the light guide rod 74 emits colored light from the light incident member 80. Examples of such a light guide rod 74 include that the surface of the light guide rod 74 has an uneven shape, and that the light guide rod 74 is molded of a transparent resin material containing fine light diffusing particles. Further, the light guide rod 74 may be made flat without providing unevenness on the surface thereof against which the game ball B hits, and may have unevenness formed on the other surface portion.

また、導光性棒体74は、図11に示すように、光入射部材80から入射された有色光の少なくとも一部を当該パチンコ機前面側(導光性棒体74にとって見れば基端部)から前方外側にも出射する。二層遊技領域形成部品60を正面視すると、図6に示すように、複数本の導光性棒体74の基端部が破線長円形で示すように位置しており、複数本の導光性棒体74の先端側に有色光が入射されると、これらの導光性棒体74の基端部(図6に破線長円形で示す)も有色発光する。 In addition, as shown in FIG. 11, the light guide rod 74 has at least a part of the colored light incident from the light incident member 80 on the front side of the pachinko machine (the base end portion when viewed from the light guide rod 74). ) To the front outside. When the two-layer game area forming component 60 is viewed from the front, as shown in FIG. 6, the base end portions of the plurality of light guide rods 74 are positioned as shown by the broken line ellipse, and the plurality of light guides are provided. When colored light is incident on the distal end side of the sex rods 74, the base end portions of these light guiding rods 74 (shown by a broken ellipse in FIG. 6) also emit colored light.

また、後側遊技領域形成部品71は、図8に示すように、その奥側遊技領域71aの面の周縁箇所(後側部品73の正面視で周縁箇所)に、奥側遊技領域71aを形成するための壁部73cが立設形成されている。有色光照射部品280は、図8に示すように、後側遊技領域形成部品71の壁部73cに、奥側遊技領域71aに向けて有色光を照射するように設けられた後側用内向き照射部281を備えている。 Further, as shown in FIG. 8, the rear-side game area forming component 71 forms a rear-side game area 71a at a peripheral portion of a surface of the rear-side game area 71a (a peripheral portion in a front view of the rear-side component 73). A wall portion 73c for standing is formed upright. As shown in FIG. 8, the colored light irradiation component 280 is provided on the wall portion 73c of the rear side game region forming component 71 so as to irradiate the colored game light toward the back side game region 71a. The irradiation unit 281 is provided.

後側用内向き照射部281は、図8に示すように、後側部品73の両側壁でその縦長さにわたる長さでその壁厚み方向に貫通した縦長貫通孔281aと、この縦長貫通孔281aに嵌入された縦長導光部材281bと、光入射部材80の両側壁の内側箇所に形成された縦長窪み部に取り付けられた縦長のLED実装基板82と、このLED実装基板82の縦方向に縦長導光部材281bと対向するように配設された複数個のLED81とを備えている。 As shown in FIG. 8, the rear-side inward irradiation unit 281 has a vertically-elongated through hole 281a that penetrates in the wall thickness direction with a length extending along the vertically-long side wall of the rear-side component 73, and the vertically-elongated through hole 281a. A vertically elongated light guide member 281b, a vertically elongated LED mounting board 82 attached to vertically recessed portions formed on inner sides of both side walls of the light incident member 80, and a vertically elongated LED mounting board 82. The light guide member 281b and a plurality of LEDs 81 arranged to face each other.

なお、上述した遊技盤30が本発明における遊技部材に相当し、上述した前側遊技領域形成部品61が本発明における第1遊技領域形成部、前側遊技領域形成部材に相当し、上述した奥側遊技領域形成部品71が本発明における第2遊技領域形成部、後側遊技領域形成部材に相当し、上述したガラス板137が本発明における透明板に相当し、上述した有色光照射部品280が本発明における光照射手段、有色光照射手段に相当し、上述した導光性棒体74が本発明における棒状導光部に相当し、上述した光入射部材80が本発明における光入射手段に相当し、上述した後側用内向き照射部281が本発明における後側用内向き照射手段に相当し、上述した透明板62が本発明における透明基材に相当し、上述した後側部品73が本発明における後側用基材に相当し、上述した前側部品72が本発明における後側用透明部材に相当し、上述した嵌合孔75が本発明における嵌合部に相当し、上述したLED81が本発明における発光素子に相当し、上述した遊技球通路272が本発明における遊技球案内通路に相当し、上述した開閉扉58が本発明における許容部材に相当し、上述した第1の始動口33a,第2の始動口33bが本発明における入球手段に相当し、上述した抽選部271が本発明における抽選手段に相当し、上述した駆動部270が本発明における駆動手段に相当し、上述した主制御基板261aが本発明における主制御手段に相当する。 The game board 30 described above corresponds to the game member of the present invention, and the front game area forming component 61 described above corresponds to the first game area forming unit and the front game area forming member of the present invention, and the back side game described above. The area forming component 71 corresponds to the second game area forming portion and the rear game area forming member in the present invention, the above-mentioned glass plate 137 corresponds to the transparent plate in the present invention, and the above-described colored light irradiation component 280 is the present invention. In the above, it corresponds to the light irradiating means and the colored light irradiating means in the above, the above-mentioned light guide rod 74 corresponds to the rod-shaped light guide portion in the present invention, and the above-mentioned light incident member 80 corresponds to the light incident means in the present invention. The rear-side inward irradiation unit 281 described above corresponds to the rear-side inward irradiation unit in the present invention, the transparent plate 62 described above corresponds to the transparent base material in the present invention, and the rear-side component 73 described above is the present invention. In the above, the front side component 72 described above corresponds to the rear transparent member in the present invention, the fitting hole 75 described above corresponds to the fitting portion in the present invention, and the LED 81 described above is the present. It corresponds to the light emitting element in the invention, the above-mentioned game ball passage 272 corresponds to the game ball guide passage in the present invention, the above-mentioned opening/closing door 58 corresponds to the permitting member in the present invention, and the above-mentioned first starting opening 33a, The second starting opening 33b corresponds to the ball entering means in the present invention, the above-mentioned lottery section 271 corresponds to the lottery means in the present invention, the above-mentioned drive section 270 corresponds to the drive means in the present invention, and the above-mentioned main The control board 261a corresponds to the main control means in the present invention.

上述したように、本実施例1のパチンコ機10によれば、遊技球Bが衝突または接触することで遊技球Bの流下経路を形成する複数本の釘63が立設された遊技領域30a(第1遊技領域)を形成する前側遊技領域形成部品61と、この遊技領域30aとは別の奥側遊技領域71a(第2遊技領域)を形成する奥側遊技領域形成部品71と、遊技領域30aと奥側遊技領域71aとを遊技球Bが通過可能に連通した遊技球通路272と、所定の通過条件成立に基づいて遊技球通路272への遊技球Bの通過を許容する開閉扉58と、奥側遊技領域71aの少なくとも一部の領域に立設された、遊技球Bが衝突または接触することで遊技球Bの流下経路を形成する棒状で導光性のある複数本の導光性棒体74と、この導光性棒体74の当該遊技機裏面側より光を入射する光入射部材80と、を備え、導光性棒体74は、光入射部材80から入射された光の少なくとも一部を当該遊技機前面側へ導光する。したがって、導光性棒体74の当該遊技機前面側が発光し、当該遊技機前面側の前方箇所に奥側遊技領域71aの遊技球Bが流下することがないので、当該遊技機前面側の光が奥側遊技領域71aの流下球で遮られることがなく、奥側遊技領域71aの発光装飾を確保することができる。つまり、奥側遊技領域71aを流下する遊技球Bの有無によって発光装飾の印象が異なるというようなことがないし、発光装飾の視認が困難になるということもないし、奥側遊技領域71aの発光装飾の視認性妨害を改善できる。また、奥側遊技領域71aは、複数本の導光性棒体74によって遊技球Bの流下経路が形成されており、遊技領域としても活用でき、遊技領域の発光装飾に伴って遊技領域が減少することもない。 As described above, according to the pachinko machine 10 of the first embodiment, the game area 30a in which the plurality of nails 63 that form the downflow path of the game ball B by the collision or contact of the game ball B is erected ( A front game area forming part 61 forming a first game area), a back side game area forming part 71 forming another back side game area 71a (second game area) different from this game area 30a, and a game area 30a. A game ball passage 272 that allows the game ball B to pass through between the game ball B and the back side game area 71a, and an opening/closing door 58 that allows the game ball B to pass through the game ball passage 272 based on satisfaction of a predetermined passing condition, A plurality of rod-shaped light guide rods, which are erected in at least a part of the back side game area 71a, form a flow-down path of the game ball B when the game ball B collides or contacts with each other. The light guide member 74 is provided with a body 74 and a light incident member 80 that receives light from the back surface side of the gaming machine of the light guide rod member 74, and the light guide rod member 74 includes at least light incident from the light incident member 80. Part of the light is guided to the front side of the gaming machine. Therefore, the gaming machine front surface side of the light guide rod 74 emits light, and the game ball B of the back side gaming area 71a does not flow down to the front portion of the gaming machine front surface side, so that the light of the gaming machine front surface side. Is not blocked by the falling ball of the back side game area 71a, and the luminous decoration of the back side game area 71a can be secured. That is, the impression of the light-emitting decoration does not differ depending on the presence or absence of the game ball B flowing down the back-side game area 71a, the visibility of the light-emitting decoration does not become difficult, and the light-emitting decoration of the back-side game area 71a does not occur. The visibility hindrance of can be improved. Further, in the back side game area 71a, the flow path of the game ball B is formed by a plurality of light guide rods 74, which can also be utilized as a game area, and the game area decreases with the light emitting decoration of the game area. There is nothing to do.

また、遊技球通路272は、遊技領域30aと奥側遊技領域71aとを遊技球Bが通過可能に連通したものであり、開閉扉58は、所定の通過条件成立に基づいて遊技球通路272への遊技球Bの通過を許容するので、通過条件成立の場合に遊技領域30aと奥側遊技領域71aとを遊技球Bが通過するという遊技の興趣性を提供することができる。 Further, the game ball passage 272 connects the game area 30a and the back side game area 71a so that the game ball B can pass therethrough, and the opening/closing door 58 moves to the game ball passage 272 based on the establishment of a predetermined passing condition. Since the passage of the game ball B is allowed, it is possible to provide the enjoyment of the game in which the game ball B passes through the game area 30a and the back side game area 71a when the passing condition is satisfied.

また、遊技盤30は、正面視で手前側に設けられた、遊技球Bが流下する前側遊技領域30aを形成する前側遊技領域形成部品61と、前側遊技領域形成部品61の背後に設けられた、遊技球Bが流下する奥側遊技領域71aを形成する奥側遊技領域形成部品71と、前側遊技領域30aの面に対して、遊技球Bが流下可能な間隔を空けて対向配置されたガラス板137と、を備え、前側遊技領域形成部品61の透明板62は透明であり、奥側遊技領域71aを流下する遊技球Bに有色光を照射する有色光照射部品280を備えているので、奥側遊技領域71aを流下する遊技球Bを前側遊技領域30aを流下する遊技球Bとは異なった色で表示でき、遊技球Bがどちらの遊技領域を流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域30a,71aのどちらを流下する遊技球Bであるかを一見して把握し易いパチンコ機を提供することができる。 Further, the game board 30 is provided on the front side in front view, and is provided behind the front game area forming component 61 and the front game area forming component 61 that forms the front game area 30a where the game ball B flows down. , The back side game area forming part 71 forming the back side game area 71a where the game ball B flows down, and the glass which is arranged facing the surface of the front side game area 30a with an interval allowing the game ball B to flow down. Since the transparent plate 62 of the front side game area forming component 61 is transparent and includes the plate 137, and the colored light irradiation component 280 for irradiating the game ball B flowing down the rear side game area 71a with colored light, The game ball B flowing down the back side game area 71a can be displayed in a different color from the game ball B flowing down the front side game area 30a, and at a glance it can be seen which game area the game ball B flows down. easy. As a result, it is possible to provide a pachinko machine in which it is easy to grasp at a glance which of the game areas 30a and 71a that are flowing one after the other is the game ball B flowing down.

また、後側遊技領域形成部品71は、その奥側遊技領域71aの面の周縁箇所に、奥側遊技領域71aを形成するための壁部73cが立設形成され、有色光照射部品280の後側用内向き照射部281は、後側遊技領域形成部品71の壁部73cに、奥側遊技領域71aに向けて有色光を照射するように設けられているので、後側用内向き照射部281によって有色光が奥側遊技領域71aの面方向に照射され、その有色光の一部が遊技球Bの球面で前方に反射され、前側遊技領域30aを流下する遊技球Bとは異なる色で奥側遊技領域71aを流下する遊技球Bを表示することができ、有色光を帯びた遊技球Bは奥側遊技領域71aを流下する遊技球であることが一見して分かる。また、奥側遊技領域71aの面から前方に向けて有色光を出射するものではない、つまり、奥側遊技領域71aの面の全面が有色光で発光するものではないため、奥側遊技領域71aの全面が有色光で発光することで遊技者がまぶしく感じるという問題も低減できる。 Further, the rear side game area forming component 71 is provided with a wall portion 73c for forming the rear side game area 71a at the peripheral portion of the surface of the rear side game area 71a. The side inward irradiation unit 281 is provided on the wall portion 73c of the rear side game region forming component 71 so as to irradiate the colored light toward the rear side game region 71a. Colored light is emitted in the plane direction of the back side game area 71a by 281 and a part of the colored light is reflected forward by the spherical surface of the game ball B, and is a different color from the game ball B flowing down the front side game area 30a. The game ball B flowing down the back side game area 71a can be displayed, and it can be seen at a glance that the game ball B with colored light is a game ball flowing down the back side game area 71a. Further, the colored light is not emitted forward from the surface of the back side game area 71a, that is, the entire surface of the back side game area 71a does not emit colored light, and thus the back side game area 71a. The problem that the player feels dazzling because the entire surface of the device emits colored light can be reduced.

また、後側遊技領域形成部品71は、奥側遊技領域71aの面の所定箇所に、遊技球Bの流下経路を形成するための複数本の導光性棒体74が立設され、光入射部材80は、導光性棒体74の当該遊技機裏面側より有色光を入射し、導光性棒体74は、光入射部材80から入射された有色光の少なくとも一部を、その周面部から棒長手方向視で放射状に出射するので、導光性棒体74も棒長手方向視で放射状に有色光を出射するので、後側遊技領域形成部品71の壁部73cに設けられた後側用内向き照射部281から見た状態で有色光が届き難い、導光性棒体74で影となる箇所(死角)にも確実に有色光を照射でき、複数本の導光性棒体74の間を流下する遊技球Bに対してもそれらの導光性棒体74から有色光を照射することができ、遊技球Bに有色光が照射されない死角を低減することができる。また、後側遊技領域形成部品71の壁部73cに設けられた後側用内向き照射部281は、奥側遊技領域71aの端側領域箇所に有色光を照射する程度の光出力ものとすることができ、高強度の光出力とする必要がなく、奥側遊技領域71aの内側領域箇所(奥側遊技領域71aの端側領域箇所よりも内側の箇所)を導光性棒体74で有色光照射することができる。 Further, in the rear side game area forming component 71, a plurality of light guiding rods 74 for forming a flow-down path of the game ball B are erected at a predetermined position on the surface of the back side game area 71a, and light is incident thereon. The member 80 receives colored light from the back side of the gaming machine of the light guiding rod 74, and the light guiding rod 74 receives at least a part of the colored light incident from the light incident member 80 on its peripheral surface. Since the light is emitted radially from the rod longitudinal direction, the light guide rod body 74 also emits colored light radially in the rod longitudinal direction, and thus the rear side provided on the wall portion 73c of the rear side game area forming component 71 It is difficult for the colored light to reach from the inward irradiation section 281, and the colored light can be surely applied to the shaded area (blind spot) of the light guiding rod 74. Colored light can be emitted from the light guide rods 74 to the game sphere B flowing down between, and the blind spot where the game sphere B is not irradiated with colored light can be reduced. Further, the rear-side inward irradiation section 281 provided on the wall portion 73c of the rear-side game area forming component 71 has a light output enough to irradiate the end-side area portion of the back-side game area 71a with colored light. It is possible to output light with high intensity, and the inner area portion of the inner side gaming area 71a (the portion inside the end side area portion of the inner side gaming area 71a) is colored with the light guide rod 74. It can be irradiated with light.

また、導光性棒体74は、光入射部材80から入射された有色光の少なくとも一部を当該パチンコ機前面側へ導光するので、奥側遊技領域71aでの導光性棒体74の当該パチンコ機前面側が有色発光し、当該パチンコ機前面側の前方箇所に奥側遊技領域71aの遊技球Bが流下することがないので、当該パチンコ機前面側の有色光が奥側遊技領域71aの流下球で遮られることがなく、奥側遊技領域71aの流下球で遮られることがない分だけ奥側遊技領域71aの発光装飾を向上させることができる。つまり、奥側遊技領域71aを流下する遊技球Bに起因して発光装飾の印象が異なることや発光装飾の視認が困難になることもない。また、複数本の導光性棒体74が立設された奥側遊技領域71aは、当該複数本の導光性棒体74によって遊技球Bの流下経路が形成されており、前面の遊技領域30aとは別の奥側遊技領域71aとしても活用でき、遊技領域30aの発光装飾に伴って遊技領域30aが減少することもない。 Further, the light guide rod 74 guides at least a part of the colored light incident from the light incident member 80 to the front side of the pachinko machine, so that the light guide rod 74 in the back side game area 71a can be adjusted. The pachinko machine front surface side emits colored light, and since the game ball B of the back side game area 71a does not flow down to the front part of the pachinko machine front side side, the colored light on the pachinko machine front side side of the back side game area 71a Without being blocked by the downflow ball, the light emission decoration of the backside game region 71a can be improved by the amount not blocked by the downflow ball of the backside game region 71a. That is, the impression of the light emitting decoration is not different and the visual recognition of the light emitting decoration is not difficult due to the game ball B flowing down the back side game area 71a. Further, in the backside game area 71a in which a plurality of light guide rods 74 are erected, the flow path of the game ball B is formed by the plurality of light guide rods 74, and the front game area is formed. It can also be utilized as a back side game area 71a different from 30a, and the game area 30a does not decrease due to the light emitting decoration of the game area 30a.

また、前側遊技領域形成部品61は、一方面側に前側遊技領域30aを有する透明板62を備え、この透明板62は、その前側遊技領域30aに、遊技球Bの流下経路を形成する複数本の釘63が立設されており、奥側遊技領域形成部品71は、奥側遊技領域71aを形成する後側部品73と、この後側部品73に対して遊技球Bが流下可能な間隔を空けて対向配置された透明な前側部品72とを備え、この前側部品72は、その奥側遊技領域71aの面(この実施例1では裏面側)に、釘63とは異なる形状の複数本の導光性棒体74が立設されることで、遊技球Bの流下経路が形成されている。したがって、前側遊技領域30aの流下球Bとは異なる色で奥側遊技領域71aの流下球Bが見えるので、遊技球Bがどちらの遊技領域30a,71aを流下しているのかが一見して分かり易いのみならず、奥側遊技領域71aには前側遊技領域30aの釘63とは異なる複数本の導光性棒体74が立設されているので、この導光性棒体74での遊技球Bの挙動によっても、遊技球Bがどちらの遊技領域30a,71aを流下しているのかがより分かり易くなっている。 Further, the front-side game area forming component 61 includes a transparent plate 62 having a front-side game area 30a on one surface side, and the transparent plates 62 form a plurality of flow paths for the game balls B in the front-side game area 30a. The nail 63 is erected, and the back side game area forming part 71 has a rear side part 73 forming the back side game area 71a, and an interval allowing the game ball B to flow down to the rear side part 73. The front part 72 is provided with a transparent front part 72 that is vacantly opposed to the front part 72. The front part 72 has a plurality of shapes different from the nail 63 on the surface (the back surface side in the first embodiment) of the back side game area 71a. The light guide rod 74 is erected so that the flow path of the game ball B is formed. Therefore, since the downflow ball B of the back side game area 71a can be seen in a color different from the downflow ball B of the front side game area 30a, it can be seen at a glance which of the game areas 30a and 71a the game ball B is flowing down. Not only is it easy, but since a plurality of light guide rods 74 different from the nails 63 of the front game region 30a are erected in the back game region 71a, a game ball with this light guide rod 74 is provided. The behavior of B also makes it easier to understand which gaming area 30a, 71a the gaming ball B is flowing through.

また、前側部品72の各導光性棒体74の先端が後側部品73の各嵌合部75にそれぞれ嵌合されているので、各導光性棒体74を両持ち支持された状態とすることができ、遊技球Bの衝突によって導光性棒体74の先端が振動することが低減でき、導光性棒体74の先端が保持されていない場合に比べて導光性棒体74の基端部にかかる衝撃を低減でき、導光性棒体74の寿命を延ばすことができる。さらに、前面の遊技領域30aには複数本の釘63が立設されているので、釘調整することができる。その結果、遊技領域30aの発光装飾の視認性妨害を改善しつつ遊技領域30aの減少を低減できるとともに遊技球Bの衝突に対する耐久性に優れる導光性棒体74を備えたパチンコ機(遊技機)を提供することができる。 Further, since the tips of the light guide rods 74 of the front part 72 are fitted in the fitting parts 75 of the rear part 73, respectively, the light guide rods 74 are supported by both sides. It is possible to reduce the vibration of the tip of the light guiding rod 74 due to the collision of the game ball B, as compared with the case where the tip of the light guiding rod 74 is not held. It is possible to reduce the impact applied to the base end of the light guide rod 74 and extend the life of the light guide rod 74. Furthermore, since a plurality of nails 63 are erected in the game area 30a on the front surface, the nails can be adjusted. As a result, a pachinko machine (gaming machine) equipped with a light guide rod 74 that can reduce the reduction of the gaming area 30a while improving the visibility obstruction of the light emitting decoration of the gaming area 30a and has excellent durability against the collision of the gaming ball B (gaming machine) ) Can be provided.

また、導光性棒体74は、前側部品72での奥側遊技領域71a側に一体的に立設され、光入射部材80は、導光性棒体74の後端部に有色光を入射する。そして、導光性棒体74は、光入射部材80から入射された有色光の少なくとも一部を当該パチンコ機前面側へ導光する。したがって、複数本の釘63が立設された遊技領域30aと、この遊技領域30aよりも奥側に奥側遊技領域71aとを備え、奥側遊技領域71aにおける前側部品72での奥側遊技領域71a側に複数本の導光性棒体74が立設された構成の場合にも、導光性棒体74の周面部を有色発光させることができ、導光性棒体74近くを流下する遊技球Bに有色光を照射することができる。さらに、導光性棒体74の先端から有色光が入射するので、導光性棒体74のみに光入射でき、後側部品73での奥側遊技領域71a側に導光性棒体74を形成し当該導光性棒体74の基端部に有色光を入射する場合では当該基端部の外側への有色光の漏れが生じ得るが、そのようなことがない。また、前側部品72を透明としているので、当該前側部品72に着色やデザイン装飾する必要がなく、後側部品73の前面側などに着色やデザイン装飾すればよく、後側部品73の自由度を向上させることもできる。 Further, the light guide rod 74 is integrally erected on the back side game area 71a side of the front part 72, and the light incident member 80 makes colored light incident on the rear end of the light guide rod 74. To do. Then, the light guiding rod 74 guides at least a part of the colored light incident from the light incident member 80 to the front side of the pachinko machine. Therefore, the game area 30a in which a plurality of nails 63 are erected, and the back side game area 71a on the back side of the game area 30a are provided, and the back side game area in the front part 72 in the back side game area 71a. Even in the case where a plurality of light guide rods 74 are provided upright on the side of 71a, the peripheral surface portion of the light guide rods 74 can be made to emit colored light and flow down near the light guide rods 74. The game ball B can be illuminated with colored light. Furthermore, since colored light is incident from the tip of the light guide rod 74, light can be incident only on the light guide rod 74, and the light guide rod 74 is provided on the rear side game area 71a side of the rear side component 73. When colored light is made incident on the base end of the light guide rod 74, the colored light may leak to the outside of the base end, but this does not occur. Further, since the front part 72 is transparent, it is not necessary to color or design the front part 72, and the front side or the like of the rear part 73 may be colored or design decorated, and the flexibility of the rear part 73 can be increased. It can also be improved.

また、導光性棒体74は、後端部の径に比べて当該パチンコ機前面側の径の方が大きくなっているので、導光性棒体74の周面部の垂線方向が遊技機裏面側に向けた斜め方向となっており、奥側遊技領域71aを流下する遊技球Bに対して斜め方向に有色光を照射することができ、遊技球Bの前半球部分で反射された有色光を遊技機前面側に向かい易くでき、より有色光を帯びた遊技球Bを提供することができる。 Further, since the diameter of the light guiding rod 74 on the front side of the pachinko machine is larger than the diameter of the rear end portion, the perpendicular direction of the peripheral surface portion of the light guiding rod 74 is the back surface of the gaming machine. It is an oblique direction toward the side, and colored light can be emitted obliquely to the game ball B flowing down the back side game area 71a, and the colored light reflected by the front hemisphere part of the game ball B Can be easily directed to the front side of the gaming machine, and a gaming ball B with more colored light can be provided.

また、後端部よりも大きな当該パチンコ機前面側から有色光が出射されるので、光入射部材80からの入光面(導光性棒体74の後端部)よりも大きな出光面(導光性棒体74の当該パチンコ機前面側)で発光装飾することができ、視認性を向上させることができる。 Further, since the colored light is emitted from the front side of the pachinko machine, which is larger than the rear end portion, a light emitting surface (light guide surface) larger than the light incident surface (the rear end portion of the light guiding rod 74) from the light incident member 80. Light emission decoration can be performed on the pachinko machine front side of the optical rod 74, and the visibility can be improved.

また、導光性棒体74は、後端部の径に比べて当該パチンコ機前面側の径の方が大きくなるように側面視でテーパー形状としているので、かかる複数本の導光性棒体74による遊技球Bの流下経路(つまり、奥側遊技領域71a)では、当該遊技球Bが前側ではなく後側寄りに流下させ易くすることができる。例えば、奥側遊技領域71aを流下する遊技球Bは、側面視でテーパー形状(奥側に向けて先細りとした形状)の導光性棒体74の上側テーパー部分や下側テーパー部分に衝突して、奥側遊技領域71aにて前側ではなく奥側に跳ねて流下し易くなっており、遊技領域30aの背後への遊技球Bの衝突を低減でき、奥側遊技領域71aを流下する遊技球Bが、前側の遊技領域30aを流下する遊技球Bの挙動に影響を与えることを低減できる。また、後端部よりも大きな当該パチンコ機前面側から有色光が出射されるので、光入射部材80からの入光面(導光性棒体74の後端部)よりも大きな出光面(導光性棒体74の当該パチンコ機前面側)で発光装飾することができ、視認性を向上させることができる。 Further, since the light guide rod 74 has a tapered shape in a side view so that the diameter of the front side of the pachinko machine is larger than the diameter of the rear end portion thereof, the plurality of light guide rods are formed. In the flow path of the game ball B by 74 (that is, the back side game area 71a), it is possible to make the game ball B easily flow toward the rear side rather than the front side. For example, the game ball B flowing down the back side game area 71a collides with the upper side taper portion or the lower side taper portion of the light guiding rod 74 having a tapered shape (tapered toward the back side) in a side view. In the back side game area 71a, it is easy to bounce down to the back side rather than to the front side, the collision of the game ball B behind the game area 30a can be reduced, and the game ball flowing down the back side game area 71a. It is possible to reduce the influence of B on the behavior of the game ball B flowing down the front side game area 30a. Further, since the colored light is emitted from the front side of the pachinko machine, which is larger than the rear end portion, a light emitting surface (light guide surface) larger than the light incident surface (the rear end portion of the light guiding rod 74) from the light incident member 80. Light emission decoration can be performed on the pachinko machine front side of the optical rod 74, and the visibility can be improved.

また、導光性棒体74は、当該パチンコ機前面側である前側部品72に対する付け根部分が少なくとも断面視で縦長の長円形としている。つまり、導光性棒体74の少なくとも付け根部分(基端部)は、遊技球Bの落下方向である縦方向に長い長円形としているので、当該付け根部分を流下遊技球Bの衝突に対して強くすることができる。また、導光性棒体74は、その横幅は縦幅よりも狭くなっているので、複数本の導光性棒体74を横方向に並設し、且つ、各導光性棒体74間を遊技球Bが流下可能な間隔とした場合にも、横方向に大型化することがなく、横方向に省スペース化することができる。 In addition, the light guide rod 74 has a vertically elongated ellipse at least in a cross-sectional view at the base of the front part 72 on the front side of the pachinko machine. That is, at least the base portion (base end portion) of the light guiding rod 74 is an ellipse that is long in the vertical direction, which is the direction in which the game ball B falls, so that the base portion is against the collision of the flow-down game ball B. You can be stronger. Further, since the lateral width of the light guiding rod 74 is narrower than the vertical width thereof, a plurality of light guiding rods 74 are arranged side by side in the lateral direction, and the distance between the light guiding rods 74 is increased. Even when the game ball B is set to be an interval at which it can flow down, it is possible to save space in the horizontal direction without increasing the size in the horizontal direction.

また、導光性棒体74は、前端部(実施例1では基端部)が縦長の長円形で、且つ、後端部(先端部)が当該長円形の長径よりも小さい直径の円形とするとともに、側面視でその上側および下側が当該後端部(実施例1では先端部)に進むにつれて先細りとしたテーパー形状としている。後側部品73の嵌合孔75は、円形としている。光入射部材80は、嵌合孔75の正面視でその中心位置に配設されたLED81を備えている。したがって、LED81からの有色光を導光性棒体74の円形の後端部(先端部)に均等に入射させることができ、その周面部から棒長手方向視で放射状に出射させることができる。また、導光性棒体74に光入射部材80から入射された有色光の少なくとも一部が、その導光性棒体74の当該遊技機前面側へ導光するものである場合には、長円形の前端部(基端部)全体を好適に発光装飾することができる。また、円形の嵌合孔75とすることで、円形以外(例えば、長円形)の嵌合孔とする場合よりも容易に加工することができる。 The light guide rod 74 has a vertically elongated ellipse at the front end (base end in Example 1) and a rear end (tip) at a diameter smaller than the major diameter of the ellipse. In addition, as viewed from the side, the upper side and the lower side are tapered so as to advance to the rear end portion (the front end portion in the first embodiment). The fitting hole 75 of the rear part 73 is circular. The light incident member 80 includes an LED 81 arranged at the center position of the fitting hole 75 when viewed from the front. Therefore, the colored light from the LED 81 can be uniformly incident on the circular rear end portion (tip portion) of the light guide rod 74, and can be radially emitted from the peripheral surface portion in the rod longitudinal direction. Further, when at least a part of the colored light incident on the light guiding rod 74 from the light incident member 80 is to be guided to the front side of the gaming machine of the light guiding rod 74, it is long. The entire circular front end portion (base end portion) can be suitably illuminated and decorated. Further, the circular fitting hole 75 can be processed more easily than the case where the fitting hole is not circular (for example, oval).

また、後側部品73は遮光性部材としているので、光入射部材80からの有色光が嵌合部以外の箇所から入射されて出射されるということがなく、導光性棒体74の当該パチンコ機前面側のみを有色発光させることができる。 Further, since the rear part 73 is a light-shielding member, the colored light from the light incident member 80 does not enter and exit from a position other than the fitting portion, and the pachinko of the light guiding rod 74 is not. Only the front side of the machine can emit colored light.

また、釘63は、その先端部分にネジ山部63aが形成され、透明板62は、光透過性樹脂で成型されたものとし、特定箇所の前面側での所定複数箇所に、釘63の先端部の径よりも小さい下穴62aが形成されており、下穴62aに釘63のネジ山部63aを螺入することで釘63が立設されているので、透明板62での釘63の立設箇所が破損することを低減できるし、立設後に釘63の角度調整をしても緩みが生じ難くなっており、透明板62に好適に釘63を立設することができる。 Further, the nail 63 has a thread portion 63a formed at its tip portion, and the transparent plate 62 is made of a light-transmissive resin. The tip of the nail 63 is provided at a predetermined plurality of locations on the front side of a specific location. Since the pilot hole 62a smaller than the diameter of the portion is formed, and the nail 63 is erected by screwing the thread portion 63a of the nail 63 into the pilot hole 62a, the nail 63 of the transparent plate 62 It is possible to reduce the breakage of the standing portion, and it is difficult for the nail 63 to be loosened even if the angle of the nail 63 is adjusted after the standing. Therefore, the nail 63 can be suitably placed on the transparent plate 62.

また、遊技盤30の遊技球通路272は、前側遊技領域30aと奥側遊技領域71aとを遊技球Bが通過可能に連通した案内通路であり、開閉扉58は、所定の通過条件成立に基づいて、遊技球通路272への遊技球Bの通過を許容するので、所定の通過条件成立に基づいて、遊技球通路272への遊技球Bの通過が許容され、前側遊技領域30aから奥側遊技領域71aに遊技球Bが案内されたり、奥側遊技領域71aから前側遊技領域30aに遊技球Bが案内されたりし、前側遊技領域30aの遊技球Bと奥側遊技領域71aの遊技球Bとを異なる色で表示することができ、遊技球Bの色が遊技領域30a,71aによって切り替わるという表示上の面白味を提供することができ、遊技領域30a,71aごとに遊技球Bを識別して表示することを簡易な構成で実現できる。 The game ball passage 272 of the game board 30 is a guide passage that allows the game ball B to pass through the front side game area 30a and the back side game area 71a, and the opening/closing door 58 is based on the establishment of a predetermined passing condition. Since the passage of the game ball B to the game ball passage 272 is allowed, the passage of the game ball B to the game ball passage 272 is allowed based on the establishment of a predetermined passing condition, and the front side game area 30a is moved to the back side game area. The game ball B is guided to the area 71a, the game ball B is guided from the back side game area 71a to the front side game area 30a, and the game ball B of the front side game area 30a and the game ball B of the back side game area 71a are Can be displayed in different colors, and it is possible to provide a display fun that the color of the game ball B is switched by the game areas 30a and 71a, and the game ball B is identified and displayed for each of the game areas 30a and 71a. This can be achieved with a simple configuration.

また、遊技盤30の所定箇所に設けられた第1の始動口33a,第2の始動口33bは、遊技球Bが入球可能となっている。抽選部271は、第1の始動口33a,第2の始動口33bへの遊技球Bの入球検出に基づいて抽選し、駆動部270は、抽選部271で当選した場合に、通過条件成立として開閉扉58を駆動するので、通過条件成立に基づいて、遊技球通路272への遊技球Bの通過を許容する構成を好適に実現することができる。 In addition, the game ball B can enter the first starting opening 33a and the second starting opening 33b provided at predetermined positions of the game board 30. The lottery section 271 performs a lottery based on the detection of the game ball B entering the first start opening 33a and the second start opening 33b, and the drive section 270 establishes the passing condition when the lottery section 271 wins. As the opening/closing door 58 is driven as described above, it is possible to preferably realize a configuration that allows the game ball B to pass through the game ball passage 272 based on the passage condition being satisfied.

また、主制御基板261aは、パチンコ機10の遊技を統括制御し、抽選部271を備えているので、主制御基板261aが通過条件成立の抽選を実行し、通過条件成立に基づいて、遊技球通路272への遊技球Bの通過を許容するように開閉扉58を駆動制御する構成を好適に実現することができる。 Further, since the main control board 261a integrally controls the game of the pachinko machine 10 and includes the lottery section 271, the main control board 261a executes the lottery to meet the passage condition, and based on the passage condition being satisfied, the game ball It is possible to preferably realize a configuration in which the opening/closing door 58 is drive-controlled so as to allow the game ball B to pass through the passage 272.

また、前側部品72をガラス板137よりも透明度が低く透視可能なものとした(例えば、すりガラス状としたもの)場合には、前側遊技領域30aを流下する遊技球Bはガラス板137を介して明確に見えるのに対して、奥側遊技領域71aを流下する遊技球Bは、ガラス板137よりも透明度の低い前側部品72を介してぼかして見えるので、遊技球Bがどちらの遊技領域30a,71aを流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域30a,71aのどちらを流下する遊技球Bであるかを一見して把握し易いパチンコ機10(遊技機)を提供することができる。 Further, when the front part 72 has a lower transparency than the glass plate 137 and can be seen through (for example, frosted glass), the game ball B flowing down the front game area 30a is through the glass plate 137. While clearly visible, the game ball B flowing down the back side game area 71a looks blurred through the front part 72 having a lower transparency than the glass plate 137, so that the game ball B is in which game area 30a, It is easy to see at a glance whether it is flowing down 71a. As a result, it is possible to provide the pachinko machine 10 (gaming machine), which makes it easy to see at a glance which of the gaming areas 30a and 71a that are flowing one after the other is the gaming ball B flowing down.

次に、実施例2のパチンコ機10について図13を用いて説明する。図13は、実施例2の遊技盤30の断面図である。 Next, the pachinko machine 10 of the second embodiment will be described with reference to FIG. FIG. 13 is a cross-sectional view of the game board 30 of the second embodiment.

実施例2の遊技盤30は、その奥側遊技領域形成部品71の後側部品73の奥側遊技領域71a側(前面側)に複数本の導光性棒体74を立設し、前側部品72に複数本の導光性棒体74がそれぞれ嵌合する嵌合孔75を形成している点が、前述の実施例1と異なる。この実施例2では、前述の実施例1と異なる点を中心に以下に説明する。 In the game board 30 of the second embodiment, a plurality of light guide rods 74 are erected on the back side game area 71a side (front side) of the back side part 73 of the back side game area forming part 71, and the front side part. The difference from the above-described first embodiment is that a plurality of light guide rods 74 are formed with fitting holes 75 at 72. In the second embodiment, points different from the first embodiment will be mainly described below.

図13に示すように、奥側遊技領域形成部品71は、奥側遊技領域71aの前面境界をつけるとともに当該奥側遊技領域71aを含む大きさの前面部を有する前側部品72と、この前側部品72との間を遊技球Bが流下可能な間隔を開けて配設された後側部品73とを備え、導光性棒体74は、後側部品73での奥側遊技領域71a側に一体的に立設されており、光入射部材80は、導光性棒体74のパチンコ機裏面側に対応する後側部品73での背面箇所に有色光を入射する。 As shown in FIG. 13, the back side game area forming part 71 is provided with a front side boundary of the back side game area 71a and a front side part 72 having a front surface portion having a size including the back side game area 71a, and this front side part. The rear part 73 is provided with an interval that allows the game ball B to flow down between the rear part 72 and the light guide rod 74, and the light guiding rod 74 is integrally formed on the rear part 73 in the rear part 73. The light incident member 80 injects colored light into a rear surface portion of the rear part 73 corresponding to the back surface side of the pachinko machine of the light guide rod 74.

図13に示すように、導光性棒体74は、前端部の径に比べてパチンコ機裏面側の径の方が大きくなっている。また、導光性棒体74は、そのパチンコ機裏面側である後側部品73に対する付け根部分が少なくとも断面視で縦長の長円形としている。 As shown in FIG. 13, the diameter of the light guide rod 74 on the back side of the pachinko machine is larger than the diameter of the front end portion. In addition, the light guide rod 74 has an oval shape that is vertically long in at least a cross-sectional view at the base of the rear part 73 on the back side of the pachinko machine.

上述したように、本実施例2のパチンコ機10によれば、奥側遊技領域形成部品71は、奥側遊技領域71aの前面境界をつけるとともに当該奥側遊技領域71aを含む大きさの前面部を有する前側部品72と、この前側部品72との間を遊技球Bが流下可能な間隔を開けて配設された後側部品73とを備え、導光性棒体74は、後側部品73での奥側遊技領域71a側に一体的に立設され、光入射部材80は、導光性棒体74のパチンコ機裏面側に対応する後側部品73での背面箇所に有色光を入射する。そして、導光性棒体74は、光入射部材80から入射された有色光の少なくとも一部をその周面部から棒長手方向視で放射状に出射する。したがって、複数本の釘63が立設された遊技領域30aと、この遊技領域30aよりも奥側に奥側遊技領域71aとを備え、奥側遊技領域71aにおける後側部品73での奥側遊技領域71a側に複数本の導光性棒体74が立設された構成の場合にも、導光性棒体74の周面部を有色発光させ、奥側遊技領域71aで導光性棒体74近くを流下する遊技球Bに有色光を照射でき、奥側遊技領域71aを流下する遊技球Bを着色表示することができる。 As described above, according to the pachinko machine 10 of the second embodiment, the back side game area forming component 71 attaches the front side boundary of the back side game area 71a and has a front surface portion having a size including the back side game area 71a. A front part 72 having a front part 72 and a rear part 73 arranged with an interval allowing the game ball B to flow down between the front part 72, and the light guide rod 74 is a rear part 73. The light incident member 80 is integrally provided upright on the back side game area 71a side, and the colored light is incident on the rear surface portion of the rear part 73 corresponding to the back side of the pachinko machine of the light guiding rod 74. .. Then, the light guide rod 74 radially emits at least a part of the colored light incident from the light incident member 80 from the peripheral surface portion in the rod longitudinal direction view. Therefore, a game area 30a in which a plurality of nails 63 are erected, and a back side game area 71a on the back side of the game area 30a are provided, and a back side game with the rear part 73 in the back side game area 71a. Even in the case where a plurality of light guiding rods 74 are erected on the region 71a side, the peripheral surface portion of the light guiding rods 74 is caused to emit colored light, and the light guiding rods 74 are formed in the back side game region 71a. The colored light can be emitted to the game ball B flowing down near, and the game ball B flowing down the back side game area 71a can be displayed in a colored manner.

また、導光性棒体74は、光入射部材80から入射された有色光の少なくとも一部をその先端(前端部)からも出射するので、導光性棒体74の先端(前端部)を有色発光させることができる。 Further, since the light guide rod 74 also emits at least a part of the colored light entered from the light incident member 80 also from the tip (front end) thereof, the tip (front end) of the light guide rod 74 is removed. Colored light can be emitted.

また、後側部品73の各導光性棒体74の先端が前側部品72の各嵌合部75にそれぞれ嵌合されているので、各導光性棒体74を両持ち支持された状態とすることができ、遊技球Bの衝突によって導光性棒体74の先端が振動することが低減でき、導光性棒体74の先端が保持されていない場合に比べて導光性棒体74の基端部にかかる衝撃を低減でき、導光性棒体74の寿命を延ばすことができる。 Further, since the tip ends of the light guiding rods 74 of the rear part 73 are fitted in the fitting portions 75 of the front part 72, respectively, the light guiding rods 74 are supported by both sides. It is possible to reduce the vibration of the tip of the light guiding rod 74 due to the collision of the game ball B, as compared with the case where the tip of the light guiding rod 74 is not held. It is possible to reduce the impact applied to the base end of the light guide rod 74 and extend the life of the light guide rod 74.

また、導光性棒体74は、前端部の径に比べてパチンコ機裏面側の径の方が大きくなっているので、導光性棒体74の周面部の垂線方向が遊技機前面側に向けた斜め方向となっており、奥側遊技領域71aを流下する遊技球Bに対して斜め方向に有色光を照射することができ、遊技球Bの前半球部分で反射された有色光を遊技機前面側に向かい易くでき、より有色光を帯びた遊技球Bを提供することができる。 Further, since the diameter of the light guide rod 74 on the back side of the pachinko machine is larger than the diameter of the front end portion, the perpendicular direction of the peripheral surface of the light guide rod 74 is on the front side of the gaming machine. It is an oblique direction, and colored light can be emitted obliquely to the game ball B flowing down the back side game area 71a, and the colored light reflected by the front hemisphere of the game ball B is played. It is possible to easily face the front side of the machine, and it is possible to provide a game ball B with more colored light.

また、導光性棒体74は、そのパチンコ機裏面側の径よりも小さな前端部から有色光が出射されるので、光入射部材80からの入光面(導光性棒体74のパチンコ機裏面側)よりも小さな出光面(導光性棒体74の前端部)で発光装飾することができ、その発光輝度を高めることができる。 Further, since the light guide rod 74 emits colored light from the front end portion that is smaller than the diameter on the back side of the pachinko machine, the light incident surface from the light incident member 80 (the pachinko machine of the light guide rod 74). The light emitting surface (the front end portion of the light guiding rod 74) smaller than the rear surface) can be used for light emission decoration, and the light emission brightness can be increased.

また、導光性棒体74は、そのパチンコ機裏面側である後側部品73に対する付け根部分が少なくとも断面視で縦長の長円形としている。つまり、導光性棒体74の少なくとも付け根部分(基端部)は、遊技球Bの落下方向である縦方向に長い長円形としているので、当該付け根部分を流下遊技球Bの衝突に対して強くすることができる。また、導光性棒体74は、その横幅は縦幅よりも狭くなっているので、複数本の導光性棒体74を横方向に並設し、且つ、各導光性棒体74間を遊技球Bが流下可能な間隔とした場合にも、横方向に大型化することがなく、横方向に省スペース化することができる。 In addition, the light guide rod 74 has an oval shape that is vertically long in at least a cross-sectional view at the base of the rear part 73 on the back side of the pachinko machine. That is, at least the base portion (base end portion) of the light guiding rod 74 is an ellipse that is long in the vertical direction, which is the direction in which the game ball B falls, so that the base portion is against the collision of the flow-down game ball B. You can be stronger. Further, since the lateral width of the light guiding rod 74 is narrower than the vertical width thereof, a plurality of light guiding rods 74 are arranged side by side in the lateral direction, and the distance between the light guiding rods 74 is increased. Even when the game ball B is set to be an interval at which it can flow down, it is possible to save space in the horizontal direction without increasing the size in the horizontal direction.

次に、実施例3のパチンコ機10について図14を用いて説明する。図14(a)は、実施例3の遊技盤30の正面図であり、図14(b)は、図14(a)に示したB−B線断面図である。 Next, the pachinko machine 10 according to the third embodiment will be described with reference to FIG. FIG. 14A is a front view of the game board 30 according to the third embodiment, and FIG. 14B is a cross-sectional view taken along the line BB shown in FIG. 14A.

実施例3は、奥側遊技領域71aでの有色光とは異なる色の有色光を前面遊技領域30aに照射する点が、前述した実施例1と異なっている。この実施例3では、前述の実施例1と異なる点を中心に以下に説明する。 Example 3 is different from Example 1 described above in that the front side game area 30a is irradiated with colored light of a color different from the colored light in the back side game area 71a. In the third embodiment, points different from the first embodiment will be mainly described below.

前側遊技領域形成部品61は、図14に示すように、遊技盤30の前側遊技領域30aの周縁所定箇所に、当該前側遊技領域30aを形成するための内レール51,外レール52が立設形成されている。有色光照射部品280は、前側遊技領域形成部品61の内レール51,外レール52に、前側遊技領域30aに向けて有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)を照射するように設けられた前側用内向き照射部282を備えている。 As shown in FIG. 14, the front-side game area forming component 61 is provided with inner rails 51 and outer rails 52 for forming the front-side game area 30a in an upright manner at predetermined positions on the periphery of the front-side game area 30a of the game board 30. Has been done. The colored light irradiation component 280 is colored light toward the front game region 30a on the inner rail 51 and the outer rail 52 of the front game region forming component 61 (color light of a color different from the colored light at the rear game region 71a). The inward irradiation unit 282 for the front side is provided so as to irradiate.

具体的には、前側用内向き照射部282は、図14に示すように、内レール51での遊技盤30の左側中央から上部にかけた部分でセンターフレーム47の方に向く面側に配設された導光部材282aと、この導光部材282aの奥側面に有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)を入射する複数個のLED81(図14(b)参照)とを備えている。 Specifically, as shown in FIG. 14, the front-side inward irradiation section 282 is disposed on the surface side facing the center frame 47 in the portion from the left center of the game board 30 on the inner rail 51 to the upper part. The guided light guide member 282a and a plurality of LEDs 81 for making colored light (colored light of a color different from the colored light in the back side game area 71a) incident on the back side surface of the light guide member 282a (FIG. 14B). See) and.

図14(b)に示すように、導光部材282aの奥側面から入射され有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)は、導光部材282aのセンターフレーム47の方に向く面側から出射され、前側遊技領域30aで内レール51近くを流下する遊技球Bに有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が照射される。 As shown in FIG. 14B, the colored light (colored light of a color different from the colored light in the back side game area 71a) incident from the back side surface of the light guiding member 282a is the center frame 47 of the light guiding member 282a. The colored light (colored light different from the colored light in the back side game area 71a) is emitted to the game ball B that is emitted from the surface side facing toward and flows down near the inner rail 51 in the front side game area 30a. ..

また、図14(a)に示すように、外レール52での遊技盤30の上部部分でセンターフレーム47の方に向く面側にも導光部材282aが配設されており、この導光部材282aの奥側面にも前述と同様に複数個のLED81によって有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が入射され、前側遊技領域30aで外レール52近くを流下する遊技球Bに有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が照射される。 Further, as shown in FIG. 14A, a light guide member 282a is also disposed on the surface of the outer rail 52 facing the center frame 47 at the upper portion of the game board 30, and this light guide member is provided. Colored light (colored light of a color different from the colored light in the back side game area 71a) is made incident on the back side surface of 282a by the plurality of LEDs 81 as described above, and flows down near the outer rail 52 in the front side game area 30a. The colored light (colored light of a color different from the colored light in the back side game area 71a) is emitted to the game ball B.

また、図14(a)に示すように、内枠12に形成された壁部60(図14に破線で示す)でのセンターフレーム47の方に向く面側にも導光部材282aが配設されており、この導光部材282aの奥側面にも前述と同様に複数個のLED81によって有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が入射され、前側遊技領域30aで壁部60近くを流下する遊技球Bに有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が照射される。 Further, as shown in FIG. 14A, the light guide member 282a is also arranged on the side of the wall portion 60 (shown by the broken line in FIG. 14) formed in the inner frame 12 facing the center frame 47. The colored light (colored light of a color different from the colored light in the back side game area 71a) is also incident on the back side surface of the light guide member 282a by the plurality of LEDs 81 as described above, and the front side game area is formed. Colored light (colored light of a color different from the colored light in the back side game area 71a) is irradiated to the game ball B flowing down near the wall 60 at 30a.

なお、上述した内レール51,外レール52および壁部60が本発明における壁部に相当する。 The inner rail 51, the outer rail 52, and the wall portion 60 described above correspond to the wall portion in the present invention.

上述したように、本実施例3のパチンコ機10によれば、前側遊技領域形成部品61は、その前側遊技領域30aの周縁所定箇所に、当該前側遊技領域30aを形成するためのレール51,52および壁部60が立設形成され、有色光照射部品280の前側用内向き照射部282は、遊技盤30のレール51,52および内枠12の壁部60に、前側遊技領域30aに向けて有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)を照射するように設けられているので、前側用内向き照射部282によって有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が前側遊技領域30aの面方向に照射され、その有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)の一部が遊技球Bの球面で前方に反射され、奥側遊技領域71aを流下する遊技球Bとは異なる色で前側遊技領域30aを流下する遊技球Bを表示することができ、有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)を帯びた遊技球Bは前側遊技領域30aを流下する遊技球であることが一見して分かる。 As described above, according to the pachinko machine 10 of the third embodiment, the front-side game area forming component 61 has rails 51 and 52 for forming the front-side game area 30a at a predetermined peripheral portion of the front-side game area 30a. And the wall portion 60 is formed upright, the front inward irradiation portion 282 of the colored light irradiation component 280 is directed to the rails 51, 52 of the game board 30 and the wall portion 60 of the inner frame 12 toward the front game area 30a. Since it is provided so as to emit colored light (colored light of a color different from the colored light in the back side game area 71a), the colored light (colored in the back side game area 71a is colored by the front inward irradiation section 282). (Colored light of a color different from light) is emitted in the surface direction of the front side game area 30a, and a part of the colored light (colored light of a color different from the colored light in the back side game area 71a) of the game ball B It is possible to display the game ball B flowing down the front side game area 30a in a color different from the game ball B reflected forward on the spherical surface and flowing down the back side game area 71a, and to display colored light (in the back side game area 71a). It can be seen at a glance that the game ball B tinged with colored light of a color different from the colored light is a game ball flowing down the front side game area 30a.

次に、実施例4のパチンコ機10について図15を用いて説明する。図15(a)は、実施例4の遊技盤30のセンターフレーム47を示す概略正面図であり、図15(b)は、図15(a)に示したC−C線断面図である。 Next, the pachinko machine 10 according to the fourth embodiment will be described with reference to FIG. FIG. 15A is a schematic front view showing the center frame 47 of the game board 30 according to the fourth embodiment, and FIG. 15B is a sectional view taken along the line C-C shown in FIG. 15A.

前述した実施例3では、内レール51、外レール52および壁部60に配設されたそれぞれの導光部材282aによって、有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)を前面遊技領域30aの方に照射しているが、この実施例4では、さらに、センターフレームの正面視でその外周部分に配設された導光部材282aからも有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)を、前面遊技領域30aの方に照射する点が、前述した実施例3と異なっている。この実施例4では、前述の実施例3と異なる点を中心に以下に説明する。 In the above-described third embodiment, the colored light (colored light of a color different from the colored light in the back side game area 71a) is generated by the light guide members 282a arranged on the inner rail 51, the outer rail 52, and the wall portion 60. ) Is radiated toward the front game area 30a, but in the fourth embodiment, colored light (inner rail 51, inner rail 51, from the light guide member 282a disposed on the outer peripheral portion of the center frame in front view) is further provided. This is different from the third embodiment described above in that the colored light having the same color as the colored light from the light guide member 282a of the outer rail 52 and the wall portion 60 is applied to the front game area 30a. The fourth embodiment will be described below focusing on the points different from the third embodiment.

遊技盤30は、図15に示すように、その前側遊技領域30aの所定箇所(本実施例では前側遊技領域30aの中央箇所)に、遊技部品であるセンターフレーム47を備えている。このセンターフレーム47は、図15に示すように、正面視でその外周箇所のほぼ全体にわたって導光部材282aを備えている。なお、センターフレーム47は、図15に示すように、正面視でその外周箇所の少なくとも一部箇所に導光部材282aを備えるようにしてもよい。 As shown in FIG. 15, the game board 30 is provided with a center frame 47, which is a game component, at a predetermined position of the front game area 30a (in the present embodiment, at the center of the front game area 30a). As shown in FIG. 15, the center frame 47 is provided with a light guide member 282a over substantially the entire outer peripheral portion thereof in a front view. As shown in FIG. 15, the center frame 47 may be provided with the light guide member 282a at least at a part of the outer peripheral part thereof in a front view.

有色光照射部品280は、導光部材282aでのセンターフレーム47に対向する入射面から有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)を入射するLED81を備えている。 The colored light irradiation component 280 emits colored light from the incident surface of the light guide member 282a facing the center frame 47 (the colored light having the same color as the colored light from the light guide member 282a of the inner rail 51, the outer rail 52, and the wall portion 60). It is provided with an LED 81 for injecting (light).

センターフレーム47の導光部材282aは、LED81から入射された有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)の少なくとも一部を、その前側遊技領域30a側に露出した外面部から出射する。 The light guide member 282a of the center frame 47 collects at least a part of the colored light (colored light of the same color as the colored light from the light guide member 282a of the inner rail 51, the outer rail 52, and the wall portion 60) incident from the LED 81. , Is emitted from the outer surface portion exposed on the front side game area 30a side.

具体的には、図15(b)に示すように、導光部材282aでのセンターフレーム47に対向する入射面から入射され有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)は、導光部材282aの前側遊技領域30a側に露出した外面部から出射され、前側遊技領域30aでセンターフレーム47近くを流下する遊技球Bに有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)が照射される。 Specifically, as shown in FIG. 15B, the colored light (the inner rail 51, the outer rail 52, and the light guide member of the wall portion 60) incident from the incident surface of the light guide member 282a facing the center frame 47. (Colored light of the same color as the colored light from 282a) is emitted from the outer surface portion of the light guide member 282a exposed to the front game area 30a side, and is colored to the game ball B flowing down near the center frame 47 in the front game area 30a. Light (colored light of the same color as the colored light from the inner rail 51, the outer rail 52, and the light guide member 282a of the wall portion 60) is emitted.

なお、上述したセンターフレーム47が本発明における遊技部品に相当し、上述したセンターフレーム47の導光部材282aが本発明における導光部に相当し、上述したLED81が本発明における部品用光入射手段に相当する。 The center frame 47 described above corresponds to a game component of the present invention, the light guide member 282a of the center frame 47 described above corresponds to a light guide section of the present invention, and the LED 81 described above is a light incident means for components of the present invention. Equivalent to.

上述したように、本実施例4のパチンコ機10によれば、センターフレーム47は、正面視でその外周箇所のほぼ全体にわたって導光部材282aを備え、有色光照射部品280は、導光部材282aでのセンターフレーム47に対向する入射面から有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)を入射するLED81を備え、センターフレーム47の導光部材282aは、LED81から入射された有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)の少なくとも一部を、その前側遊技領域30a側に露出した外面部から出射するので、センターフレーム47の正面視でその外周箇所のほぼ全体にわたって設けられた導光部材282aも有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)を出射する。 As described above, according to the pachinko machine 10 of the fourth embodiment, the center frame 47 includes the light guide member 282a over substantially the entire outer peripheral portion thereof in the front view, and the colored light irradiation component 280 includes the light guide member 282a. The center frame 47 is provided with an LED 81 for making colored light (colored light of the same color as the colored light from the inner rail 51, the outer rail 52 and the light guide member 282a of the wall portion 60) incident from the center frame 47. The light guide member 282a of 47 includes at least a part of the colored light (colored light of the same color as the colored light from the light guide member 282a of the inner rail 51, the outer rail 52, and the wall portion 60) incident from the LED 81. Since the light is emitted from the outer surface portion exposed on the front game area 30a side, the light guiding member 282a provided over substantially the entire outer peripheral portion of the center frame 47 in front view also has colored light (the inner rail 51, the outer rail 52, and the wall portion). The colored light of the same color as the colored light from the light guide member 282a of 60 is emitted.

したがって、遊技盤30の内レール51、外レール52および壁部60に設けられた前側用内向き照射部282から見た状態で有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)が届き難い、複数本の釘63で影となる箇所(死角)にも有色光(内レール51、外レール52および壁部60の導光部材282aからの有色光と同じ色の有色光)を照射でき、複数本の釘63の間を流下する遊技球Bに対してもセンターフレーム47の導光部材282aから有色光を照射することができ、遊技球Bに有色光が照射されない死角を低減することができる。また、前側遊技領域形成部品61の内レール51、外レール52および壁部60に設けられた前側用内向き照射部282は、前側遊技領域30aの端側領域箇所に有色光を照射する程度の光出力ものとすることができ、高強度の光出力とする必要がない。また、センターフレーム47の導光部材282aは、前側遊技領域30aの内側領域箇所(前側遊技領域30aの端側領域箇所よりも内側の箇所)に有色光を照射することができる。 Therefore, colored light (light guiding of the inner rail 51, the outer rail 52, and the wall portion 60) when viewed from the inner rail 51, the outer rail 52, and the front side inward irradiation portion 282 provided on the wall portion 60 of the game board 30. The colored light (the colored light of the same color as the colored light from the member 282a) is difficult to reach, and the colored light (the inner rail 51, the outer rail 52, and the light guide member of the wall portion 60) is also applied to a portion (blind spot) shaded by the plurality of nails 63. The colored light from the colored light from 282a) can be irradiated, and the colored light can be irradiated from the light guide member 282a of the center frame 47 to the game ball B flowing down between the plurality of nails 63. The blind spot where the game ball B is not irradiated with colored light can be reduced. Further, the front-side inward irradiation section 282 provided on the inner rail 51, the outer rail 52, and the wall portion 60 of the front-side game area forming component 61 irradiates colored light to the end-side area portion of the front-side game area 30a. It can be of optical output and does not have to be of high intensity. Further, the light guide member 282a of the center frame 47 can irradiate colored light to the inner area portion of the front game area 30a (the inner portion of the end area portion of the front game area 30a).

また、本実施例4では、導光部材282aでのセンターフレーム47に対向する入射面から有色光を入射しているが、導光部材282aでの遊技盤30と対向する面側から有色光を入射するようにLED81を備えてもよい。 Further, in the fourth embodiment, the colored light is incident from the incident surface of the light guide member 282a facing the center frame 47, but the colored light is incident from the surface side of the light guide member 282a facing the game board 30. The LED 81 may be provided so as to be incident.

この発明は、上記実施形態に限られることはなく、同様の効果を奏する別の構成としてもよく、例えば下記のように変形実施することができる。 The present invention is not limited to the above-described embodiment, and may have another configuration having the same effect, and can be modified and implemented as follows, for example.

<1>上述した実施例3では、奥側遊技領域71aに対しては、後側用内向き照射部281と導光性棒体74とによって奥側遊技領域71aを流下する遊技球Bに有色光が照射され、前側遊技領域30aに対しては、前側用内向き照射部282によって前側遊技領域30aを流下する遊技球Bに有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が照射されているが、奥側遊技領域71aでの有色光照射を行わず、前側用内向き照射部282による前側遊技領域30aへの有色光のみを行うようにしてもよい。また、有色光は、連続的に照射してもよいし、間欠的に照射してもよい。 <1> In the third embodiment described above, for the back side game area 71a, the game ball B flowing down the back side game area 71a is colored by the rearward inward irradiation section 281 and the light guiding rod 74. Light is emitted, and for the front side game area 30a, colored light is emitted to the game ball B flowing down the front side game area 30a by the front side inward irradiation unit 282 (color different from the colored light in the back side game area 71a). Although the colored light is emitted, the colored light may not be emitted in the back side game area 71a, and only the colored light to the front side game area 30a by the front side inward irradiation section 282 may be performed. Further, the colored light may be continuously or intermittently irradiated.

<2>上述した実施例4では、奥側遊技領域71aに対しては、後側用内向き照射部281と導光性棒体74とによって奥側遊技領域71aを流下する遊技球Bに有色光が照射され、前側遊技領域30aに対しては、前側用内向き照射部282およびセンターフレーム47の導光部材282aによって前側遊技領域30aを流下する遊技球Bに有色光(奥側遊技領域71aでの有色光とは異なる色の有色光)が照射されているが、奥側遊技領域71aでの有色光照射を行わず、前側用内向き照射部282およびセンターフレーム47の導光部材282aによる前側遊技領域30aへの有色光のみを行うようにしてもよい。また、有色光は、連続的に照射してもよいし、間欠的に照射してもよい。 <2> In the fourth embodiment described above, with respect to the back side game area 71a, the game ball B flowing down the back side game area 71a is colored by the rearward inward irradiation section 281 and the light guide rod 74. Light is emitted to the front side game area 30a, and colored light is emitted to the game ball B flowing down through the front side game area 30a by the front side inward irradiation section 282 and the light guide member 282a of the center frame 47 (back side game area 71a). (Colored light of a color different from the colored light in) is irradiated, but the colored light irradiation is not performed in the back side game area 71a, and the front side inward irradiation section 282 and the light guide member 282a of the center frame 47 are used. You may make it perform only colored light to the front side game area 30a. Further, the colored light may be continuously or intermittently irradiated.

また、奥側遊技領域71aでの有色光照射を行わず、前側用内向き照射部282またはセンターフレーム47の導光部材282aの一方のみによって、前側遊技領域30aに有色光を照射するようにしてもよい。 Also, the colored light is not emitted from the back side game area 71a, and the colored light is emitted to the front side game area 30a by only one of the front side inward irradiation section 282 or the light guide member 282a of the center frame 47. Good.

<3>上述した実施例4では、センターフレーム47に導光部材282aを設けているが、遊技盤30に配設される各種部品(例えば、始動入賞装置33、一般入賞口31、第3の始動口34、可動役物など)に導光部材282aを設けるようにしてもよい。 <3> In the fourth embodiment described above, the light guide member 282a is provided on the center frame 47, but various parts (for example, the starting winning device 33, the general winning opening 31, and the third winning prize device) arranged on the game board 30. The light guide member 282a may be provided in the starting opening 34, the movable accessory, or the like.

<4>上述した各実施例では、遊技球Bに有色光を照射しているが、相前後する各遊技領域30a,71aの一方の遊技球Bに無色光を連続的または間欠的に照射し、各遊技領域30a,71aの遊技球Bの態様を異ならせるようにして、相前後する各遊技領域30a,71aのどちらを流下する遊技球Bであるかを一見して把握し易くしてもよい。 <4> In each of the above-described embodiments, the colored light is emitted to the game ball B, but colorless light is continuously or intermittently emitted to one of the game balls B in each of the adjacent game areas 30a and 71a. By making the mode of the game ball B in each of the game areas 30a and 71a different, it is possible to easily understand at a glance which of the successive game areas 30a and 71a is the game ball B flowing down. Good.

また、各遊技領域30a,71aの遊技球Bへの無色光の光量を異ならせて照射し、各遊技領域30a,71aの遊技球Bの態様を異ならせるようにしてもよい。 Further, the game balls B of the respective game areas 30a and 71a may be irradiated with different amounts of colorless light so that the modes of the game balls B of the respective game areas 30a and 71a may be different.

<5>上述した各実施例では、主制御基板261aに抽選部271を設けているが、遊技盤30に設けられた第1の始動口33a,第2の始動口33bあるいは他の入賞口(図示省略)への入球すると、駆動部270が開閉扉58を開閉するようにしてもよいし、主制御基板261aは、遊技球Bの入球検出された場合に駆動部270を制御するようにしてもよい。 <5> In each of the embodiments described above, the lottery section 271 is provided on the main control board 261a, but the first start opening 33a, the second start opening 33b, or another winning opening provided on the game board 30 ( When entering a ball (not shown), the driving unit 270 may open and close the opening/closing door 58, and the main control board 261a controls the driving unit 270 when the entering of the game ball B is detected. You can

<6>上述した各実施例では、主制御基板261aに抽選部271を設けているが、サブ制御基板262に設けてもよい。この場合には、サブ制御基板262が通過条件成立の抽選を実行し、通過条件成立に基づいて、遊技球通路272への遊技球Bの通過を許容するように開閉扉58を駆動制御する構成を好適に実現することができ、主制御基板261aの処理負担を低減することができる。また、サブ制御基板262は、第1の始動口33a,第2の始動口33bあるいは他の入賞口(図示省略)への入球すると、駆動部270が開閉扉58を開閉するように制御してもよい。 <6> In each of the embodiments described above, the lottery section 271 is provided on the main control board 261a, but it may be provided on the sub control board 262. In this case, the sub-control board 262 executes a lottery for satisfying the passage condition, and drives and controls the opening/closing door 58 so as to allow the game ball B to pass through the game ball passage 272 based on the passage condition satisfied. Can be suitably realized, and the processing load on the main control board 261a can be reduced. Further, the sub-control board 262 controls the drive unit 270 to open and close the opening/closing door 58 when a ball enters the first starting opening 33a, the second starting opening 33b, or another winning opening (not shown). May be.

<7>上述した各実施例では、図12(c)に示すように、前側遊技領域30aから奥側遊技領域71aに遊技球Bを案内する遊技球通路272を設けているが、遊技球通路272とともにあるいは遊技球通路272に替えて、奥側遊技領域71aから前側遊技領域30aに遊技球Bを案内する遊技球案内通路部を設けるようにしてもよいし、この遊技球案内通路部の奥側遊技領域71a側に開閉扉58を設けるようにしてもよい。 <7> In each of the above-described embodiments, as shown in FIG. 12C, the game ball passage 272 for guiding the game ball B from the front side game area 30a to the back side game area 71a is provided. Along with 272 or instead of the game ball passage 272, a game ball guide passage portion for guiding the game ball B from the back side game area 71a to the front side game area 30a may be provided, or the back side of the game ball guide passage portion. The opening/closing door 58 may be provided on the side game area 71a side.

<8>上述した実施例1では、図12(c)に示すように、奥側遊技領域71aを流下した遊技球Bが前側遊技領域30aに戻されるようになっているが、奥側遊技領域71aを流下した遊技球Bは前側遊技領域30aに戻されることなくアウト口36に案内されて回収されるようにしてもよい。このようにすることで、奥側遊技領域71aを流下する遊技球Bを演出球として活用することができる。 <8> In the first embodiment described above, as shown in FIG. 12C, the game ball B flowing down the back side game area 71a is returned to the front side game area 30a. The game ball B flowing down 71a may be guided to the outlet 36 and collected without being returned to the front game area 30a. By doing so, the game ball B flowing down the back side game area 71a can be utilized as an effect ball.

さらに、奥側遊技領域71aに、遊技球Bが通過可能で遊技球Bの通過検出する検出センサを備えた入賞部品(図示省略)を設け、奥側遊技領域71aに入球した遊技球Bは当該入賞部品(図示省略)に通過した遊技球Bも含めて全てアウト口36に案内されて回収される構成とし、その入賞部品(図示省略)への通過検出に基づいて、例えば大当り状態の遊技中に特定の表示演出(例えば、あるキャラクタが表示される表示演出)が行われるようにし、遊技の興趣性の向上を図るようにしてもよい。 Furthermore, a winning part (not shown) having a detection sensor capable of passing the game ball B and detecting the passage of the game ball B is provided in the back side game area 71a, and the game ball B entering the back side game area 71a is All of the winning parts (not shown) including the game balls B that have passed are guided to the outlet 36 and collected, and based on detection of passage to the winning parts (not shown), for example, a game in a big hit state. A specific display effect (for example, a display effect in which a certain character is displayed) may be performed to improve the interest of the game.

<9>上述した実施例1、2では、遊技領域として前側に位置する遊技領域30aと、その背後の奥側遊技領域71aとを採用しているが、遊技領域を正面視した状態で区分けした複数個(例えば、二つ)の遊技領域を備え、一方の遊技領域に複数本の釘63が立設され、他方の遊技領域に複数本の導光性棒体74が立設されており、両遊技領域を遊技球案内通路部(例えば、遊技球通路272)で遊技球Bが通過可能に連通するとともに、所定の通過条件成立に基づいて遊技球案内通路部への遊技球Bの通過を許容する許容部材(例えば、開閉扉58)を設けるようにしてもよい。 <9> In the first and second embodiments described above, the game area 30a located on the front side and the back side game area 71a behind the game area 30a are used as the game areas, but the game areas are divided in a front view. A plurality of (for example, two) game areas are provided, a plurality of nails 63 are erected in one game area, and a plurality of light guide rods 74 are erected in the other game area. The game ball B is allowed to pass through both the game areas in the game ball guide passage portion (for example, the game ball passage 272), and the passage of the game ball B to the game ball guide passage portion is performed based on the establishment of a predetermined passing condition. An allowable member (for example, the opening/closing door 58) that allows may be provided.

<10>図16に示すように、前側部品72を透明部材とし、この前側部品72と透明板62との間に、ガラス板137よりも透明度が低く透視可能な介装部材84を設けるようにしてもよい。この介装部材84としては、透明樹脂製の板材の前面または裏面の少なくとも一方に細かい凹凸をつけて不透明(すりガラス性)としたものや、透明樹脂製の板材中に微小の光拡散ビーズを散りばめたものなどが挙げられる。この場合でも、遊技領域30aの遊技球Bよりも奥側遊技領域71aの遊技球Bをぼかして見せることができ、両領域の遊技球Bの視認性を異ならせることができ、手前側の遊技領域30aを流下する遊技球Bと、奥側遊技領域71aを流下する遊技球Bとを混同しないように視認させることができる。つまり、遊技球Bがどちらの遊技領域30a,71aを流下しているのかが一見して分かり易い。 <10> As shown in FIG. 16, the front part 72 is a transparent member, and an interposer member 84 having a lower transparency than the glass plate 137 and being transparent is provided between the front part 72 and the transparent plate 62. May be. As the interposition member 84, a transparent resin plate material is made opaque (frosted glass) by forming fine irregularities on at least one of the front surface and the back surface, or minute light diffusing beads are scattered in the transparent resin plate material. There are things like Even in this case, the game ball B in the back side game area 71a can be made to appear more blurred than the game ball B in the game area 30a, the visibility of the game ball B in both areas can be made different, and the game on the front side can be made different. The game ball B flowing down the area 30a and the game ball B flowing down the rear side game area 71a can be visually recognized so as not to be confused with each other. That is, it is easy to see at a glance which gaming area 30a, 71a the gaming ball B is flowing down.

<11>本発明を各種(例えば第一種、第三種など)の遊技機に実施してもよいし、上記実施例とは異なるタイプのパチンコ機等に実施してもよい。例えば、一度大当たりすると、それを含めて複数回(例えば2回、3回)大当たり状態が発生するまで、大当たり期待値が高められるようなパチンコ機(通称、2回権利物、3回権利物と称される。)として実施してもよい。また、大当たり図柄が表示された後に、所定の領域に球を入賞されることを必要条件として特定遊技状態となるパチンコ機として実施してもよい。また、球が所定の入賞口に入ることで特定遊技状態となるパチンコ機として実施してもよい。さらに、パチンコ機以外にも、アレンジボール型パチンコ、雀球、いわゆるパチンコ機とスロットマシンとが融合した遊技機等の各種遊技機として実施するようにしてもよい。 <11> The present invention may be implemented in various types (for example, first type, third type, etc.) of gaming machines, or may be implemented in a pachinko machine or the like of a type different from the above-described embodiments. For example, once a big hit occurs, a pachinko machine (commonly called a 2nd right thing, a 3rd right thing, etc.) that can increase the expected value of a big hit until a big hit state occurs multiple times (for example, 2 or 3 times) including that. Referred to as)). Further, it may be implemented as a pachinko machine which is in a specific game state on condition that a ball is won in a predetermined area after the jackpot pattern is displayed. Further, it may be implemented as a pachinko machine that enters a specific game state when a ball enters a predetermined winning opening. Further, in addition to the pachinko machine, various game machines such as an arrangement ball type pachinko machine, a sparrow ball, and a game machine in which a so-called pachinko machine and a slot machine are integrated may be implemented.

なお、パチンコ機とスロットマシンとが融合した遊技機の具体例としては、複数の図柄からなる図柄列を変動表示した後に図柄を確定表示する可変表示手段を備えており、球打出用のハンドルを備えていないものが挙げられる。この場合、所定の操作(ボタン操作)に基づく所定量の遊技球の投入後、例えば操作レバーの操作に起因して図柄の変動が開始され、例えばストップボタンの操作に起因して、あるいは、所定時間経過することにより、図柄の変動が停止され、その停止時の確定図柄がいわゆる大当たり図柄であることを必要条件として遊技者に有利な大当たり状態が発生させられ、遊技者には、下部の受け皿に多量の球が払い出されるものである。 In addition, as a specific example of a gaming machine in which a pachinko machine and a slot machine are fused, a variable display means is provided for confirming and displaying the symbols after variably displaying a symbol row consisting of a plurality of symbols, and a handle for ball launching is provided. Some things we don't have. In this case, after the insertion of a predetermined amount of game balls based on a predetermined operation (button operation), the fluctuation of the symbol is started due to, for example, the operation of the operation lever, for example due to the operation of the stop button, or the predetermined By the passage of time, the fluctuation of the symbol is stopped, and a jackpot state advantageous to the player is generated on condition that the definite symbol at the time of stopping is a so-called jackpot symbol, and the player has a lower tray. A lot of balls are paid out to.

なお、本明細書は、次のような遊技機に係る発明も開示している。
従来、遊技機の代表例として例えばパチンコ機がある。このパチンコ機は、例えば、当該パチンコ機の外殻を形成し遊技場(ホール)の遊技島に固定される外枠と、この外枠の正面視での左端側を開閉軸として外枠に対して開閉可能に支持される内枠と、この内枠の略中央に形成された開口に、遊技球の流下する遊技領域が位置するように取り付けられる遊技盤と、この内枠の正面視での左端側を開閉軸として内枠に対して開閉可能に支持され、遊技領域を視認するための視認窓を有する前面扉とを備えている。
また、遊技盤を正面視した状態で遊技領域の所定箇所で、且つ、当該遊技盤の内部に装飾部品(装飾用のランプ装置)を埋設して、かかる遊技領域箇所を発光装飾するパチンコ機がある(例えば、特開2000−354653号公報(第3頁,第2図)参照)。
しかしながら、このような構成を有する従来例の場合には、次のような問題がある。
すなわち、従来のパチンコ機では、例えば、前述した遊技領域の装飾部品(装飾用のランプ装置)は、遊技領域を流下する遊技球の影になったりして、その装飾部品の光が遮られてしまい、遊技球の有無によって発光装飾の印象が異なったり、発光装飾の視認が困難になるという問題がある。
そこで、かかる遊技領域箇所を遊技球の流下が不可な装飾専用領域とすることで、装飾部品の発光装飾の視認性妨害を改善することが考えられるが、この場合には、装飾専用領域とした分だけ遊技領域が減少するという別異の問題が生じてしまう。
本発明は、このような事情に鑑みてなされたものであって、遊技領域の発光装飾の視認性妨害を改善しつつ遊技領域の減少を低減できる遊技機を提供することを目的とする。
The present specification also discloses the following inventions relating to the gaming machine.
Conventionally, for example, there is a pachinko machine as a typical example of the game machine. This pachinko machine is, for example, an outer frame that forms the outer shell of the pachinko machine and is fixed to the game island of the game hall (hall), and the left end side of this outer frame in front view as the opening and closing axis relative to the outer frame. , An inner frame that is openably and closably supported, a game board that is attached to an opening formed in the approximate center of the inner frame so that the game area where the game balls flow down is located, and a front view of this inner frame. It is provided with a front door that is supported so as to be openable and closable with respect to the inner frame with the left end side as an opening/closing axis and has a visual recognition window for visually recognizing the game area.
Further, there is a pachinko machine that embeds decorative parts (ornamental lamp devices) inside a predetermined area of the game board in a state where the game board is viewed from the front and illuminates and decorates the game area. (See, for example, Japanese Patent Laid-Open No. 2000-354653 (page 3, FIG. 2)).
However, the conventional example having such a configuration has the following problems.
That is, in the conventional pachinko machine, for example, the decorative parts (decorative lamp device) in the game area described above are shaded by a game ball flowing down in the game area, and the light of the decorative parts is blocked. However, there are problems that the impression of the light-emitting decoration differs depending on the presence or absence of the game ball, and it becomes difficult to visually recognize the light-emitting decoration.
Therefore, it is conceivable to improve the visibility obstruction of the light-emitting decoration of the decorative parts by making such a game area location a decoration-only area in which the game balls cannot flow down. In this case, it is made a decoration-only area. Another problem occurs that the game area is reduced by that much.
The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can reduce the reduction of the game area while improving the visibility obstruction of the light-emitting decoration in the game area.

(1) 遊技球が流下する遊技領域を形成する遊技部材を備えた遊技機において、
前記遊技部材は、
遊技球が衝突または接触することで遊技球の流下経路を形成する複数本の釘が立設された第1遊技領域を形成する第1遊技領域形成部材と、
前記第1遊技領域とは別の第2遊技領域を形成する第2遊技領域形成部材と、
前記第1遊技領域と前記第2遊技領域とを遊技球が通過可能に連通した遊技球案内通路部と、
所定の通過条件成立に基づいて前記遊技球案内通路部への遊技球の通過を許容する許容部材と、
前記第2遊技領域の少なくとも一部の領域に立設された、遊技球が衝突または接触することで遊技球の流下経路を形成する棒状で導光性のある複数本の棒状導光部と、
前記棒状導光部の当該遊技機裏面側より光を入射する光入射手段と、
を備え、
前記棒状導光部は、前記光入射手段から入射された光の少なくとも一部を当該遊技機前面側へ導光する
ことを特徴とする遊技機。
(1) In a gaming machine provided with a gaming member that forms a gaming area in which a gaming ball flows down,
The game member is
A first game area forming member that forms a first game area in which a plurality of nails are provided upright to form a downflow path of the game ball when the game ball collides or contacts.
A second game area forming member forming a second game area different from the first game area,
A game ball guide passage portion that allows the game balls to pass through the first game region and the second game region,
An allowance member that allows passage of the game ball into the game ball guide passage portion based on satisfaction of a predetermined passage condition,
A plurality of rod-shaped bar-shaped light guide portions having a light guide property, which are erected in at least a part of the second game area and which form a downflow path of the game balls when the game balls collide or come into contact with each other,
Light incident means for injecting light from the back side of the gaming machine of the rod-shaped light guide section,
Equipped with
The gaming machine characterized in that the rod-shaped light guiding section guides at least a part of the light entered from the light entrance means to the front side of the gaming machine.

前記(1)に記載の発明によれば、遊技機は、遊技球が流下する遊技領域を形成する遊技部材を備えている。遊技部材の第1遊技領域形成部材は、遊技球が衝突または接触することで遊技球の流下経路を形成する複数本の釘が立設された第1遊技領域を形成する。遊技部材の第2遊技領域形成部材は、第1遊技領域とは別の遊技領域であり、その第2遊技領域の少なくとも一部の領域に、遊技球が衝突または接触することで遊技球の流下経路を形成する棒状で導光性のある複数本の棒状導光部が立設されている。光入射手段は、棒状導光部の当該遊技機裏面側より光を入射する。光入射手段から入射された光の少なくとも一部は、棒状導光部の当該遊技機前面側へ導光する。したがって、棒状導光部の当該遊技機前面側が発光し、当該遊技機前面側の前方箇所に第2遊技領域の遊技球が流下することがないので、当該遊技機前面側の光が第2遊技領域の流下球で遮られることがなく、遊技領域の発光装飾を確保することができる。つまり、第2遊技領域を流下する遊技球の有無によって発光装飾の印象が異なるというようなことがないし、発光装飾の視認が困難になるということもないし、遊技領域の発光装飾の視認性妨害を改善できる。また、第2遊技領域は、複数本の棒状導光部によって遊技球の流下経路が形成されており、遊技領域としても活用でき、遊技領域の発光装飾に伴って遊技領域が減少することもない。 According to the invention described in (1) above, the gaming machine includes a gaming member that forms a gaming area in which gaming balls flow down. The first game area forming member of the game member forms a first game area in which a plurality of nails that form a flow path of the game ball due to collision or contact of the game ball are erected. The second game area forming member of the game member is a game area different from the first game area, and the game ball collides with or comes into contact with at least a part of the second game area to flow down the game ball. A plurality of rod-shaped light guide portions that form a path and have a light guide property are erected. The light entrance means enters light from the back side of the gaming machine of the rod-shaped light guide section. At least a part of the light entered from the light entrance unit is guided to the front side of the gaming machine of the rod-shaped light guide unit. Therefore, the gaming machine front surface side of the rod-shaped light guide part emits light, and the game ball in the second gaming area does not flow down to the front part of the gaming machine front surface side, so the light on the gaming machine front surface side is the second game. It is possible to secure the luminous decoration of the game area without being blocked by the falling ball of the area. That is, the impression of the light-emitting decoration does not differ depending on the presence or absence of the game ball flowing down the second game area, the visibility of the light-emitting decoration does not become difficult, and the visibility of the light-emitting decoration in the game area is obstructed. Can be improved. Further, in the second game area, the flow path of the game balls is formed by a plurality of rod-shaped light guides, which can also be utilized as a game area, and the game area does not decrease due to the light emitting decoration of the game area. ..

また、遊技球案内通路部は、第1遊技領域と第2遊技領域とを遊技球が通過可能に連通したものであり、許容部材は、所定の通過条件成立に基づいて遊技球案内通路部への遊技球の通過を許容するので、通過条件成立の場合に第1遊技領域と第2遊技領域とを遊技球が通過するという遊技の興趣性を提供することができる。 In addition, the game ball guide passage portion communicates the first game area and the second game area so that the game balls can pass, and the allowance member is moved to the game ball guide passage portion based on the establishment of a predetermined passage condition. Since the passage of the game ball is allowed, it is possible to provide the enjoyment of the game in which the game ball passes through the first game area and the second game area when the passage condition is satisfied.

(2) 遊技球が流下する遊技領域を形成する遊技部材を備えた遊技機において、
前記遊技部材は、
正面視で手前側に設けられた、遊技球が流下する前側遊技領域を形成する前側遊技領域形成部材と、
前記前側遊技領域形成部材の背後に設けられた、遊技球が流下する後側遊技領域を形成する後側遊技領域形成部材と、
を備え、
前記前側遊技領域形成部材の前面に対して、遊技球が流下可能な間隔を空けて対向配置された透明板と、
前記前側遊技領域と前記後側遊技領域との間に設けられた、前記透明板よりも透明度が低く透視可能な光透過性手段と、
を備えている
ことを特徴とする遊技機。
(2) In a gaming machine provided with a gaming member that forms a gaming area in which gaming balls flow down,
The game member is
A front side game area forming member that is provided on the front side in a front view and forms a front side game area through which a game ball flows down,
A rear game area forming member that is provided behind the front game area forming member and forms a rear game area through which game balls flow down,
Equipped with
With respect to the front surface of the front side game area forming member, a transparent plate which is arranged to face the game ball at an interval such that the game ball can flow down,
A light-transmissive means that is provided between the front game area and the rear game area and has a lower transparency than the transparent plate and is transparent.
A gaming machine characterized by being equipped with.

前記(2)に記載の発明によれば、遊技機は、遊技球が流下する遊技領域を形成する遊技部材を備えている。遊技部材は、正面視で手前側に設けられた、遊技球が流下する前側遊技領域を形成する前側遊技領域形成部材と、この前側遊技領域形成部材の背後に設けられた、遊技球が流下する後側遊技領域を形成する後側遊技領域形成部材と、を備えている。透明板は、前側遊技領域形成部材の前面に対して、遊技球が流下可能な間隔を空けて対向配置されている。光透過性手段は、前側遊技領域と後側遊技領域との間に設けられており、透明板よりも透明度が低く透視可能なものである。したがって、前側遊技領域を流下する遊技球は透明板を介して明確に見えるのに対して、後側遊技領域を流下する遊技球は、透明板よりも透明度の低い光透過性手段を介してぼかして見えるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域のどちらを流下する遊技球であるかを一見して把握し易い遊技機を提供することができる。 According to the invention described in (2) above, the gaming machine includes a gaming member that forms a gaming area in which gaming balls flow down. The game member is a front side game area forming member that is provided on the front side in front view and forms a front side game area where the game balls flow down, and a game ball that is provided behind the front side game area forming member flows down. A rear game area forming member that forms a rear game area is provided. The transparent plate is arranged so as to face the front surface of the front-side game area forming member with an interval allowing the game balls to flow down. The light transmissive means is provided between the front game area and the rear game area and has a lower transparency than that of the transparent plate and is transparent. Therefore, while the game ball flowing down the front side game area is clearly visible through the transparent plate, the game ball flowing down the rear side game area is blurred through the light transmissive means having a lower transparency than the transparent plate. Since it can be seen, it is easy to understand at a glance which gaming area the gaming ball is flowing down. As a result, it is possible to provide a gaming machine in which it is easy to grasp at a glance which of the successive game areas the game ball is flowing down.

(3) 前記(2)に記載の遊技機において、
前記光透過性手段は、前記前側遊技領域形成部材と前記後側遊技領域形成部材との間に介装された、前記透明板よりも透明度が低く透視可能な介装部材である
ことを特徴とする遊技機。
(3) In the gaming machine described in (2) above,
The light transmissive means is an interposing member interposed between the front side game area forming member and the rear side game area forming member and having a lower transparency than the transparent plate and being transparent. A gaming machine.

前記(3)に記載の発明によれば、光透過性手段としての介装部材は、前側遊技領域形成部材と後側遊技領域形成部材との間に介装され、透明板よりも透明度が低く透視可能なものである。したがって、前側遊技領域を流下する遊技球は透明板を介して明確に見えるのに対して、後側遊技領域を流下する遊技球は、透明板よりも透明度が低く透視可能な介装部材を介してぼかして見えるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域のどちらを流下する遊技球であるかを一見して把握し易い遊技機を提供することができる。 According to the invention described in (3) above, the interposition member as the light transmissive means is interposed between the front side game area forming member and the rear side game area forming member and has a lower transparency than the transparent plate. It can be seen through. Therefore, while the game sphere flowing down the front side game area is clearly visible through the transparent plate, the game sphere flowing down the rear side game area is lower in transparency than the transparent plate and through the see-through interposed member. Since it looks blurred, it is easy to see at a glance which game area the game ball is flowing down. As a result, it is possible to provide a gaming machine in which it is easy to grasp at a glance which of the successive game areas the game ball is flowing down.

(4) 前記(2)に記載の遊技機において、
前記前側遊技領域形成部材は、遊技球の流下経路を形成する複数本の釘が前面側に立設されて前記前側遊技領域を形成する透明基材を備え、
前記光透過性手段は、前記透明基材の前面側、裏面側または内部に形成された、前記透明板よりも透明度が低く透視可能な光透過部である
ことを特徴とする遊技機。
(4) In the gaming machine described in (2) above,
The front-side game area forming member includes a transparent base material that forms the front-side game area by a plurality of nails that form a flow path of the game ball being erected on the front side.
The gaming machine, wherein the light-transmitting means is a light-transmitting portion formed on the front surface side, the back surface side or the inside of the transparent base material and having a lower transparency than the transparent plate and being transparent.

前記(4)に記載の発明によれば、前側遊技領域形成部材は、遊技球の流下経路を形成する複数本の釘が前面側に立設されて前側遊技領域を形成する透明基材を備えている。光透過性手段は、透明基材の前面側、裏面側または内部に形成された、透明板よりも透明度が低く透視可能な光透過部としている。したがって、前側遊技領域を流下する遊技球は透明板を介して明確に見えるのに対して、後側遊技領域を流下する遊技球は、透明板よりも透明度が低く透視可能な、透明基材での光透過部を介してぼかして見えるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域のどちらを流下する遊技球であるかを一見して把握し易い遊技機を提供することができる。 According to the invention described in (4) above, the front-side game area forming member includes a transparent base material that forms a front-side game area by a plurality of nails forming a downward path of the game ball being erected on the front side. ing. The light transmissive means is a light transmissive portion which is formed on the front surface side, the back surface side or the inside of the transparent substrate and which has a lower transparency than the transparent plate and is transparent. Therefore, while the game ball flowing down the front side game area is clearly visible through the transparent plate, the game ball flowing down the rear side game area is a transparent base material having a lower transparency than the transparent plate and being transparent. Since it looks blurred through the light transmitting part, it is easy to see at a glance which gaming area the gaming ball is flowing down. As a result, it is possible to provide a gaming machine in which it is easy to grasp at a glance which of the successive game areas the game ball is flowing down.

(5) 前記(2)に記載の遊技機において、
前記前側遊技領域形成部材は、遊技球の流下経路を形成する複数本の釘が前面側に立設されて前記前側遊技領域を形成する透明基材を備え、
前記後側遊技領域形成部材は、前記後側遊技領域を形成する後側用基材と、前記後側用基材に対して遊技球が流下可能な間隔を空けて対向配置された光透過性部材とを備え、
前記光透過性手段は、前記光透過性部材の前面側、裏面側または内部に形成された、前記透明板よりも透明度が低く透視可能な光透過部である
ことを特徴とする遊技機。
(5) In the gaming machine described in (2) above,
The front-side game area forming member includes a transparent base material that forms the front-side game area by a plurality of nails that form a flow path of the game ball being erected on the front side.
The rear-side game area forming member is a rear-side base material that forms the rear-side game area, and a light-transmitting member that is arranged to face the rear-side base material with an interval allowing a game ball to flow down. And a member,
The game machine is characterized in that the light-transmitting means is a light-transmitting portion which is formed on the front surface side, the back surface side or the inside of the light-transmitting member and which has a lower transparency than the transparent plate and can be seen through.

前記(5)に記載の発明によれば、前側遊技領域形成部材は、遊技球の流下経路を形成する複数本の釘が前面側に立設されて前側遊技領域を形成する透明基材を備えている。後側遊技領域形成部材は、後側遊技領域を形成する後側用基材と、この後側用基材に対して遊技球が流下可能な間隔を空けて対向配置された光透過性部材とを備えている。光透過性手段は、光透過性部材の前面側、裏面側または内部に形成された、透明板よりも透明度が低く透視可能な光透過部としている。したがって、前側遊技領域を流下する遊技球は透明板を介して明確に見えるのに対して、後側遊技領域を流下する遊技球は、透明板よりも透明度が低く透視可能な、光透過性部材での光透過部を介してぼかして見えるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域のどちらを流下する遊技球であるかを一見して把握し易い遊技機を提供することができる。 According to the invention described in (5) above, the front-side game area forming member includes a transparent base material that forms a front-side game area by a plurality of nails that form a downward path of the game ball being erected on the front side. ing. The rear-side game area forming member is a rear-side base material that forms the rear-side game area, and a light-transmissive member that is arranged to face the rear-side base material with an interval that allows game balls to flow down. Is equipped with. The light transmissive means is a light transmissive portion that is formed on the front surface side, the back surface side or the inside of the light transmissive member and has a lower transparency than the transparent plate and is transparent. Therefore, while the game ball flowing down the front side game area is clearly visible through the transparent plate, the game ball flowing down the rear side game area has a lower transparency than the transparent plate and is a transparent member. Since it looks blurred through the light transmission part in, it is easy to see at a glance which game area the game ball is flowing down. As a result, it is possible to provide a gaming machine in which it is easy to grasp at a glance which of the successive game areas the game ball is flowing down.

(6) 前記(2)から(5)のいずれか一つに記載の遊技機において、
前記前側遊技領域形成部材は、遊技球の流下経路を形成する複数本の釘が前面側に立設されて前記前側遊技領域を形成する透明基材を備え、
前記後側遊技領域形成部材は、前記後側遊技領域を形成する後側用基材と、前記後側用基材に対して遊技球が流下可能な間隔を空けて対向配置された光透過性部材とを備え、
前記後側用機材または前記光透過性部材は、前記釘とは異なる形状の複数本の棒状体が立設されることで、遊技球の流下経路が形成されている
ことを特徴とする遊技機。
(6) In the gaming machine according to any one of (2) to (5) above,
The front-side game area forming member includes a transparent base material that forms the front-side game area by a plurality of nails that form a flow path of the game ball being erected on the front side.
The rear-side game area forming member is a rear-side base material that forms the rear-side game area, and a light-transmitting member that is arranged to face the rear-side base material with an interval allowing a game ball to flow down. And a member,
The rear-side equipment or the light-transmissive member is provided with a plurality of rod-shaped bodies standing upright in a shape different from the nail, thereby forming a flow-down path of a game ball. ..

前記(6)に記載の発明によれば、前側遊技領域形成部材は、遊技球の流下経路を形成する複数本の釘が前面側に立設されて前側遊技領域を形成する透明基材を備えている。後側遊技領域形成部材は、後側遊技領域を形成する後側用基材と、この後側用基材に対して遊技球が流下可能な間隔を空けて対向配置された光透過性部材とを備えている。したがって、前述したように前側遊技領域の流下球は明確に、後側遊技領域の流下球はぼかして見えるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易いのみならず、後側遊技領域には前側遊技領域の釘とは異なる棒状体が立設されているので、この棒状体での遊技球の挙動によっても、遊技球がどちらの遊技領域を流下しているのかがより分かり易くなっている。 According to the invention described in (6) above, the front-side game area forming member includes a transparent base material that forms a front-side game area by arranging a plurality of nails that form a downward path of the game ball on the front side. ing. The rear-side game area forming member is a rear-side base material that forms the rear-side game area, and a light-transmissive member that is arranged to face the rear-side base material with an interval that allows game balls to flow down. Is equipped with. Therefore, as described above, the flow-down ball in the front-side game area is clearly seen, and the flow-down ball in the rear-side game area is blurred, so it is easy to see at a glance which game area the game ball is flowing down. However, since a rod-shaped body different from the nail of the front-side game region is erected in the rear-side game region, the game ball is flowing down in which game region depending on the behavior of the game ball in this rod-shaped body. It's easier to understand.

(7) 前記(2)から(6)のいずれか一つに記載の遊技機において、
前記遊技部材は、
前記前側遊技領域と前記後側遊技領域とを遊技球が通過可能に連通した遊技球案内通路部と、
所定の通過条件成立に基づいて前記遊技球案内通路部への遊技球の通過を許容する許容部材と、
を備えている
ことを特徴とする遊技機。
(7) In the gaming machine described in any one of (2) to (6) above,
The game member is
A game ball guide passage portion that allows the game balls to pass through the front game region and the rear game region,
An allowance member that allows passage of the game ball into the game ball guide passage portion based on satisfaction of a predetermined passage condition,
A gaming machine characterized by being equipped with.

前記(7)に記載の発明によれば、遊技部材の遊技球案内通路部は、前側遊技領域と後側遊技領域とを遊技球が通過可能に連通した案内通路である。許容部材は、所定の通過条件成立に基づいて、遊技球案内通路部への遊技球の通過を許容する。したがって、所定の通過条件成立に基づいて、遊技球案内通路部への遊技球の通過が許容され、前側遊技領域から後側遊技領域に遊技球が案内されたり、後側遊技領域から前側遊技領域に遊技球が案内されたりし、前側遊技領域で明確に見えていた遊技球は遊技球案内通路部を通ることで後側遊技領域でぼかして見え、それとは逆に、後側遊技領域でぼかして見えていた遊技球は遊技球案内通路部を通ることで前側遊技領域で明確に見えることから、遊技球の表示が遊技領域によって切り替わるという表示上の面白味を提供することができ、遊技領域ごとに遊技球を識別して表示することを簡易な構成で実現できる。 According to the invention described in (7) above, the game ball guide passage portion of the game member is a guide passage that allows the game balls to pass through the front game area and the rear game area. The allowance member allows the game ball to pass through the game ball guide passage portion based on the establishment of a predetermined passage condition. Therefore, based on the establishment of a predetermined passage condition, the passage of the game ball to the game ball guide passage portion is allowed, the game ball is guided from the front side game area to the rear side game area, or the rear side game area to the front side game area. The game ball is guided to, and the game ball that was clearly visible in the front game area is blurred in the rear game area by passing through the game ball guide passage portion, and conversely, it is blurred in the rear game area. Since the game ball that was visible as a result can be clearly seen in the front side game area by passing through the game ball guide passage part, it is possible to provide a display fun that the display of the game ball is switched depending on the game area. It is possible to realize and display the game sphere with a simple configuration.

(8) 前記(1)または(7)に記載の遊技機において、
前記遊技部材は、
当該遊技部材の所定箇所に設けられた、遊技球が入球可能な入球手段と
前記入球手段への入球検出に基づいて抽選する抽選手段と、
を備え、
前記抽選手段で当選した場合に前記所定の通過条件成立として前記許容部材を駆動する駆動手段を備えている
ことを特徴とする遊技機。
(8) In the gaming machine described in (1) or (7) above,
The game member is
A game ball is provided at a predetermined location of the game member, and a game ball can enter the ball, and a lottery device that performs a lottery based on detection of the ball entering the ball,
Equipped with
A gaming machine comprising drive means for driving the permitting member when the predetermined passing condition is satisfied when the lottery means wins.

前記(8)に記載の発明によれば、遊技部材の所定箇所に設けられた入球手段は、遊技球が入球可能となっている。抽選手段は、入球手段への遊技球の入球検出に基づいて抽選する。駆動手段は、抽選手段で当選した場合に、通過条件成立として許容部材を駆動する。したがって、通過条件成立に基づいて、遊技球案内通路部への遊技球の通過を許容する構成を好適に実現することができる。 According to the invention described in (8) above, the game ball can enter the ball entering means provided at a predetermined position of the game member. The lottery means performs a lottery based on the detection of a game ball entering the ball entering means. The driving means drives the permitting member when the passing condition is satisfied when the lottery means wins. Therefore, it is possible to preferably realize a configuration that allows the game ball to pass through the game ball guide passage portion based on the passage condition being satisfied.

(9) 前記(8)に記載の遊技機において、
当該遊技機の遊技を統括制御する主制御手段を備え、
前記主制御手段は、前記抽選手段を備えている
ことを特徴とする遊技機。
(9) In the gaming machine described in (8) above,
The main control means for integrally controlling the game of the gaming machine is provided,
The main control means includes the lottery means. A gaming machine.

前記(9)に記載の発明によれば、主制御手段は、遊技機の遊技を統括制御し、抽選手段を備えている。したがって、主制御手段が通過条件成立の抽選を実行し、通過条件成立に基づいて、遊技球案内通路部への遊技球の通過を許容するように許容部材を駆動制御する構成を好適に実現することができる。 According to the invention described in (9) above, the main control means controls the game of the gaming machine as a whole, and includes a lottery means. Therefore, the main control means preferably performs a lottery for satisfaction of the passage condition, and based on the satisfaction of the passage condition, preferably realizes a configuration in which the permitting member is drive-controlled to permit passage of the game ball into the game ball guide passage portion. be able to.

(10) 前記(1)または(7)に記載の遊技機において、
前記遊技部材は、遊技球が入球可能な入球手段を備え、
前記入球手段で入球検出された場合に前記所定の通過条件成立として前記許容部材を駆動する駆動手段を備えている
ことを特徴とする遊技機。
(10) In the gaming machine described in (1) or (7) above,
The game member is provided with a ball entering means into which a game ball can enter,
A gaming machine comprising: a driving unit that drives the permitting member when the predetermined passing condition is satisfied when a ball is detected by the ball entering unit.

前記(10)に記載の発明によれば、遊技部材の入球手段は、遊技球が入球可能となっている。駆動手段は、入球手段で入球検出された場合に、通過条件成立として許容部材を駆動する。したがって、通過条件成立に基づいて、遊技球案内通路部への遊技球の通過を許容する構成を好適に実現することができる。 According to the invention described in (10) above, the game ball can be entered into the entering means of the game member. The driving means drives the permitting member as the passage condition is satisfied when the ball entering means detects the ball entering. Therefore, it is possible to preferably realize a configuration that allows the game ball to pass through the game ball guide passage portion based on the passage condition being satisfied.

(11) 前記(10)に記載の遊技機において、
当該遊技機の遊技を統括制御する主制御手段を備え、
前記主制御手段は、前記入球手段で入球検出された場合に前記駆動手段を制御する
ことを特徴とする遊技機。
(11) In the gaming machine according to (10) above,
The main control means for integrally controlling the game of the gaming machine is provided,
The gaming machine, wherein the main control means controls the driving means when a ball is detected by the ball entering means.

前記(11)に記載の発明によれば、主制御手段は、遊技機の遊技を統括制御し、入球手段で入球検出された場合に駆動手段を制御する。したがって、主制御手段が遊技球案内通路部への遊技球の通過を許容するように許容部材を駆動制御する構成を好適に実現することができる。 According to the invention described in (11) above, the main control means controls the game of the gaming machine as a whole, and controls the drive means when the ball entry means detects a ball entry. Therefore, it is possible to preferably realize a configuration in which the main control means drives and controls the allowance member so as to allow the game ball to pass through the game ball guide passage portion.

(12) 前記(1)または(7)に記載の遊技機において、
当該遊技機の遊技を統括制御する主制御手段と、
前記主制御手段からの指令に基づいて所定の制御を行う副制御手段とを備え、
前記副制御手段は、前記抽選手段を備えている
ことを特徴とする遊技機。
(12) In the gaming machine according to (1) or (7) above,
Main control means for integrally controlling the game of the gaming machine,
A sub-control means for performing a predetermined control based on a command from the main control means,
The sub-control means includes the lottery means.

前記(12)に記載の発明によれば、主制御手段は、遊技機の遊技を統括制御する。副制御手段は、主制御手段からの指令に基づいて所定の制御を行い、抽選手段を備えている。したがって、副制御手段が通過条件成立の抽選を実行し、通過条件成立に基づいて、遊技球案内通路部への遊技球の通過を許容するように許容部材を駆動制御する構成を好適に実現することができ、主制御手段の処理負担を低減することができる。 According to the invention described in (12) above, the main control means integrally controls the game of the gaming machine. The sub control means performs a predetermined control based on a command from the main control means, and includes a lottery means. Therefore, the sub-control means preferably executes a lottery for satisfaction of the passage condition, and based on the satisfaction of the passage condition, preferably realizes a configuration in which the allowance member is drive-controlled so as to allow passage of the game ball into the game ball guide passage portion. Therefore, the processing load on the main control means can be reduced.

(13) 前記(10)に記載の遊技機において、
当該遊技機の遊技を統括制御する主制御手段と、
前記主制御手段からの指令に基づいて所定の制御を行う副制御手段とを備え、
前記副制御手段は、前記入球手段で入球検出された場合に前記駆動手段を制御する
ことを特徴とする遊技機。
(13) In the gaming machine according to (10) above,
Main control means for integrally controlling the game of the gaming machine,
A sub-control means for performing a predetermined control based on a command from the main control means,
The sub-control means controls the drive means when a ball is detected by the ball entrance means.

前記(13)に記載の発明によれば、主制御手段は、遊技機の遊技を統括制御する。副制御手段は、主制御手段からの指令に基づいて所定の制御を行い、入球手段で入球検出された場合に駆動手段を制御する。したがって、副制御手段が遊技球案内通路部への遊技球の通過を許容するように許容部材を駆動制御する構成を好適に実現することができ、主制御手段の処理負担を低減することができる。 According to the invention described in (13) above, the main control means integrally controls the game of the gaming machine. The sub control means performs a predetermined control based on a command from the main control means, and controls the driving means when the ball entering means detects a ball entering. Therefore, it is possible to preferably realize a configuration in which the sub-control unit drives and controls the allowance member so as to allow the game ball to pass through the game ball guide passage portion, and the processing load of the main control unit can be reduced. ..

(14) 前記(6)に記載の遊技機において、
前記複数本の棒状体は、遊技球が衝突または接触することで遊技球の流下経路を形成する複数本の棒状導光部であり、
前記棒状導光部の当該遊技機裏面側より光を入射する光入射手段を備え、
前記棒状導光部は、前記光入射手段から入射された光の少なくとも一部を当該遊技機前面側へ導光する
ことを特徴とする遊技機。
(14) In the gaming machine described in (6) above,
The plurality of rod-shaped bodies are a plurality of rod-shaped light guide portions that form a downflow path of the game sphere by collision or contact of the game sphere,
The rod-shaped light guide section is provided with a light incident means for injecting light from the back side of the gaming machine,
The gaming machine characterized in that the rod-shaped light guiding section guides at least a part of the light entered from the light entrance means to the front side of the gaming machine.

前記(14)に記載の発明によれば、後側遊技領域形成部材の棒状体は、遊技球が衝突または接触することで遊技球の流下経路を形成する複数本の棒状導光部としている。光入射手段は、棒状導光部の当該遊技機裏面側より光を入射する。光入射手段から入射された光の少なくとも一部は、棒状導光部の当該遊技機前面側へ導光される。したがって、棒状導光部の当該遊技機前面側が発光し、この当該遊技機前面側の前方箇所に遊技球が流下することがないので、当該遊技機前面側の光が流下球で遮られることがなく、遊技領域の発光装飾を確保することができる。つまり、流下する遊技球の有無によって発光装飾の印象が異なるというようなことがないし、発光装飾の視認が困難になるということもないし、遊技領域の発光装飾の視認性妨害を改善できる。また、遊技領域での複数本の棒状導光部が立設された領域は、当該複数本の棒状導光部によって遊技球の流下経路が形成されており、遊技領域としても活用でき、遊技領域の発光装飾に伴って遊技領域が減少することもない。その結果、遊技領域の発光装飾の視認性妨害を改善しつつ遊技領域の減少を低減できる遊技機を提供することができる。 According to the invention described in (14) above, the rod-shaped body of the rear-side game area forming member is a plurality of rod-shaped light guide portions that form a downflow path of the game sphere by collision or contact of the game sphere. The light entrance means enters light from the back side of the gaming machine of the rod-shaped light guide section. At least a part of the light entered from the light entrance unit is guided to the front side of the gaming machine of the rod-shaped light guide unit. Therefore, since the gaming machine front surface side of the rod-shaped light guide part emits light and the gaming ball does not flow down to the front part of the gaming machine front surface side, the light on the gaming machine front surface side may be blocked by the falling ball. Without, it is possible to secure the luminous decoration of the game area. That is, the impression of the light emitting decoration does not differ depending on the presence or absence of the game ball flowing down, the visibility of the light emitting decoration does not become difficult, and the visibility obstruction of the light emitting decoration in the game area can be improved. Also, in the area where a plurality of rod-shaped light guides are erected in the game area, the plurality of rod-shaped light guides form the flow path of the game ball, which can also be utilized as a game area. The game area does not decrease due to the light emitting decoration. As a result, it is possible to provide a gaming machine that can reduce the reduction of the game area while improving the visibility obstruction of the light-emitting decoration of the game area.

(15) 前記(14)に記載の遊技機において、
前記後側用基材または前記光透過性部材の一方は、前記複数本の棒状導光部を備え、
前記後側用基材または前記光透過性部材の他方は、前記複数本の棒状導光部の先端がそれぞれ嵌合される複数個の嵌合部を備え、
前記後側用基材および前記光透過性部材は、前記複数本の棒状導光部の先端が前記複数個の嵌合部に嵌合された状態で、遊技球が流下可能な間隔として対向配置されたものである
ことを特徴とする遊技機。
(15) In the gaming machine described in (14) above,
One of the rear-side base material or the light transmissive member includes the plurality of rod-shaped light guide portions,
The other of the rear-side base material or the light-transmissive member includes a plurality of fitting portions into which the tips of the plurality of rod-shaped light guide portions are fitted,
The rear side base material and the light transmissive member are arranged to face each other with an interval allowing a game ball to flow down in a state where the tips of the plurality of rod-shaped light guide portions are fitted to the plurality of fitting portions. A gaming machine characterized by being played.

前記(15)に記載の発明によれば、後側用基材または光透過性部材の一方は、複数本の棒状導光部を備えている。後側用基材または光透過性部材の他方は、複数本の棒状導光部の先端がそれぞれ嵌合される複数個の嵌合部を備えている。後側用基材および光透過性部材は、複数本の棒状導光部の先端が複数個の嵌合部に嵌合された状態で、遊技球が流下可能な間隔として対向配置されたものである。したがって、各棒状導光部の先端が各嵌合部にそれぞれ嵌合されているので、各棒状導光部を両持ち支持された状態とすることができ、遊技球の衝突によって棒状導光部の先端が振動することが低減でき、棒状導光部の先端が保持されていない場合に比べて棒状導光部の基端部にかかる衝撃を低減でき、棒状導光部の寿命を延ばすことができる。その結果、遊技領域の発光装飾の視認性妨害を改善しつつ遊技領域の減少を低減できるとともに遊技球衝突に対する耐久性に優れる棒状導光部を備えた遊技機を提供することができる。 According to the invention described in (15) above, one of the rear-side base material and the light-transmissive member includes a plurality of rod-shaped light guide portions. The other of the rear-side base material and the light transmissive member includes a plurality of fitting portions into which the tips of the plurality of rod-shaped light guide portions are fitted. The rear-side base material and the light-transmissive member are arranged so as to face each other so that the game balls can flow down in the state where the tips of the plurality of rod-shaped light guide portions are fitted to the plurality of fitting portions. is there. Therefore, since the tip ends of the rod-shaped light guide portions are fitted in the fitting portions, respectively, the rod-shaped light guide portions can be supported by both sides, and the rod-shaped light guide portions are collided by the game balls. The vibration of the tip of the rod-shaped light guide can be reduced, the impact on the base end of the rod-shaped light guide can be reduced compared to the case where the tip of the rod-shaped light guide is not held, and the life of the rod-shaped light guide can be extended. it can. As a result, it is possible to provide a gaming machine provided with a rod-shaped light guide section which can reduce the reduction of the game area while improving the visibility obstruction of the light-emitting decoration of the game area and which is excellent in durability against a game ball collision.

(16) 前記(15)に記載の遊技機において、
前記棒状導光部は、前記後側用基材での前記後側遊技領域側に一体的に立設されており、
前記光入射手段は、前記棒状導光部の当該遊技機裏面側に対応する前記後側用基材での背面箇所に光を入射する
ことを特徴とする遊技機。
(16) In the gaming machine according to (15) above,
The rod-shaped light guide section is integrally erected on the rear side game area side of the rear side base material,
The game machine, wherein the light incident means makes light incident on a rear surface portion of the rear side base material corresponding to the back surface side of the gaming machine rear surface side of the rod-shaped light guide section.

前記(16)に記載の発明によれば、棒状導光部は、後側用基材での後側遊技領域側に一体的に立設されている。光入射手段は、棒状導光部の当該遊技機裏面側に対応する後側用基材での背面箇所に光を入射する。そして、棒状導光部は、光入射手段から入射された光の少なくとも一部を当該遊技機前面側へ導光する。したがって、複数本の釘が立設された前側遊技領域と、この前側遊技領域の背後に後側遊技領域とを備え、後側遊技領域における奥側位置の後側用基材での後側遊技領域側に複数本の棒状導光部が立設された構成の場合にも、棒状導光部の先端を発光させることができる。 According to the invention described in (16) above, the rod-shaped light guide portion is integrally provided upright on the rear side game area side of the rear side base material. The light incident means makes light incident on a rear surface portion of the rear side base material corresponding to the back surface side of the gaming machine of the rod-shaped light guide section. Then, the rod-shaped light guide unit guides at least a part of the light entered from the light entrance unit to the front side of the gaming machine. Therefore, a front side game area in which a plurality of nails are erected and a rear side game area behind the front side game area are provided, and a rear side game in a rear side base material in a rear side position in the rear side game area. Even in the case where a plurality of rod-shaped light guide portions are provided upright on the region side, the tip of the rod-shaped light guide portion can emit light.

(17) 前記(15)に記載の遊技機において、
前記棒状導光部は、前記光透過性部材での前記後側遊技領域側に一体的に立設されており、
前記光入射手段は、前記棒状導光部の当該遊技機裏面側より光を入射する
ことを特徴とする遊技機。
(17) In the gaming machine according to (15) above,
The rod-shaped light guide portion is integrally erected on the rear game area side of the light transmissive member,
The game machine, wherein the light incident means receives light from the back side of the game machine of the rod-shaped light guide section.

前記(17)に記載の発明によれば、棒状導光部は、光透過性部材での後側遊技領域側に一体的に立設されている。光入射手段は、棒状導光部の当該遊技機裏面側より光を入射する。そして、棒状導光部は、光入射手段から入射された光の少なくとも一部を当該遊技機前面側へ導光する。したがって、複数本の釘が立設された前側遊技領域と、この前側遊技領域の背後の後側遊技領域とを備え、後側遊技領域における前側位置の光透過性部材での後側遊技領域側に複数本の棒状導光部が立設された構成の場合にも、棒状導光部の先端を発光させることができる。さらに、棒状導光部の先端から光入射するので、棒状導光部のみに光入射でき、後側用機材での後側遊技領域側に棒状導光部を形成し当該棒状導光部の基端部に光入射する場合では当該基端部の外側への光の漏れが生じ得るが、そのようなことがない。また、光透過性部材に着色やデザイン装飾する必要がなく、後側用基材の前面側などに着色やデザイン装飾すればよく、後側用機材の自由度を向上させることもできる。 According to the invention described in (17), the rod-shaped light guide portion is integrally provided upright on the rear game area side of the light transmissive member. The light entrance means enters light from the back side of the gaming machine of the rod-shaped light guide section. Then, the rod-shaped light guide unit guides at least a part of the light entered from the light entrance unit to the front side of the gaming machine. Therefore, it is provided with a front game area in which a plurality of nails are erected and a rear game area behind the front game area, and a rear game area side with a light-transmissive member at a front position in the rear game area. Even in the case where a plurality of rod-shaped light guide portions are provided upright, the tip of the rod-shaped light guide portion can emit light. Furthermore, since the light is incident from the tip of the rod-shaped light guide portion, the light can be incident only on the rod-shaped light guide portion, and the rod-shaped light guide portion is formed on the rear side game area side of the rear equipment, and the base of the rod-shaped light guide portion is formed. When light is incident on the end portion, light may leak to the outside of the base end portion, but this does not occur. Further, it is not necessary to color or design-decorate the light transmitting member, but it is sufficient to color or design-decorate the front side of the rear side base material, thereby improving the flexibility of the rear side equipment.

(18) 前記(16)に記載の遊技機において、
前記棒状導光部は、当該遊技機前面側の径に比べて当該遊技機後面側の径の方が大きくなっている
ことを特徴とする遊技機。
(18) In the gaming machine according to (16) above,
The gaming machine characterized in that the rod-shaped light guide section has a larger diameter on the rear side of the gaming machine than on the front side of the gaming machine.

前記(18)に記載の発明によれば、棒状導光部は、当該遊技機前面側の径に比べて当該遊技機後面側の径の方が大きくなっており、当該遊技機後面側よりも小さな当該遊技機前面側から光が出射されるので、光入射手段からの入光面(棒状導光部の当該遊技機後面側)よりも小さな出光面(棒状導光部の当該遊技機前面側)で発光装飾することができ、その発光輝度を高めることができる。 According to the invention described in (18), the rod-shaped light guide portion has a larger diameter on the rear side of the gaming machine than on the front side of the gaming machine, and is larger than the rear side of the gaming machine. Since light is emitted from the front side of the gaming machine, which is small, the light emitting surface (the front side of the gaming machine of the rod-shaped light guiding section) that is smaller than the light entering surface from the light incident means (the rear side of the gaming machine of the rod-shaped light guiding section). ) Can be used for light emission decoration, and the emission brightness can be increased.

(19) 前記(17)に記載の遊技機において、
前記棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなっている
ことを特徴とする遊技機。
(19) In the gaming machine according to (17) above,
The gaming machine characterized in that the diameter of the rod-shaped light guide section on the front side of the gaming machine is larger than that on the rear side of the gaming machine.

前記(19)に記載の発明によれば、棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなっており、当該遊技機後面側よりも大きな当該遊技機前面側から光が出射されるので、光入射手段からの入光面(棒状導光部の当該遊技機後面側)よりも大きな出光面(棒状導光部の当該遊技機前面側)で発光装飾することができ、視認性を向上させることができる。 According to the invention described in (19), the rod-shaped light guide portion has a larger diameter on the front side of the gaming machine than on the rear side of the gaming machine, and is larger than the rear side of the gaming machine. Since light is emitted from the large front side of the gaming machine, a light emitting surface (the front side of the gaming machine of the rod-shaped light guiding section) that is larger than the light entering surface from the light incident means (the rear side of the gaming machine of the rod-shaped light guiding section). ) Can be used for light emission decoration, and visibility can be improved.

(20) 前記(18)に記載の遊技機において、
前記棒状導光部は、当該遊技機後面側である前記後側用基材に対する付け根部分が少なくとも断面視で縦長の長円形としている
ことを特徴とする遊技機。
(20) In the gaming machine according to (18) above,
The gaming machine characterized in that the rod-shaped light guide section has a vertically elongated ellipse at least in a cross-sectional view at the root portion with respect to the rear side base material on the rear surface side of the gaming machine.

前記(20)に記載の発明によれば、棒状導光部は、当該遊技機後面側である後側用基材に対する付け根部分が少なくとも断面視で縦長の長円形としている。つまり、棒状導光部の少なくとも付け根部分(基端部)は、遊技球の落下方向である縦方向に長い長円形としているので、当該付け根部分を流下遊技球の衝突に対して強くすることができる。また、棒状導光部は、その横幅は縦幅よりも狭くなっているので、複数本の棒状導光部を横方向に並設し、且つ、各棒状導光部間を遊技球が流下可能な間隔とした場合にも、横方向に大型化することがなく、横方向に省スペース化することができる。 According to the invention described in (20) above, in the rod-shaped light guide portion, the base portion for the rear side base material which is the rear surface side of the gaming machine is an oblong shape that is vertically long in at least a cross-sectional view. In other words, at least the root portion (base end portion) of the rod-shaped light guide portion is an ellipse that is long in the vertical direction, which is the direction in which the game balls fall, so it is possible to make the root portions strong against the collision of the falling game balls. it can. In addition, since the horizontal width of the rod-shaped light guide portion is narrower than the vertical width, a plurality of rod-shaped light guide portions can be arranged side by side in the horizontal direction, and a game ball can flow down between the rod-shaped light guide portions. Even when the intervals are set to a large value, it is possible to save space in the horizontal direction without increasing the size in the horizontal direction.

(21) 前記(19)に記載の遊技機において、
前記棒状導光部は、当該遊技機前面側である前記光透過性部材に対する付け根部分が少なくとも断面視で縦長の長円形としている
ことを特徴とする遊技機。
(21) In the game machine described in (19) above,
The gaming machine characterized in that the rod-shaped light guide section has a vertically elongated ellipse at least in a cross-sectional view at a base portion with respect to the light transmitting member on the front side of the gaming machine.

前記(21)に記載の発明によれば、棒状導光部は、当該遊技機前面側である光透過性部材に対する付け根部分が少なくとも断面視で縦長の長円形としている。つまり、棒状導光部の少なくとも付け根部分(基端部)は、遊技球の落下方向である縦方向に長い長円形としているので、当該付け根部分を流下遊技球の衝突に対して強くすることができる。また、棒状導光部は、その横幅は縦幅よりも狭くなっているので、複数本の棒状導光部を横方向に並設し、且つ、各棒状導光部間を遊技球が流下可能な間隔とした場合にも、横方向に大型化することがなく、横方向に省スペース化することができる。 According to the invention described in (21) above, in the rod-shaped light guide portion, the base portion with respect to the light transmissive member on the front side of the gaming machine is an oblong shape that is vertically long in at least a sectional view. In other words, at least the root portion (base end portion) of the rod-shaped light guide portion is an ellipse that is long in the vertical direction, which is the direction in which the game balls fall, so it is possible to make the root portions strong against the collision of the falling game balls. it can. In addition, since the horizontal width of the rod-shaped light guide portion is narrower than the vertical width, a plurality of rod-shaped light guide portions can be arranged side by side in the horizontal direction, and a game ball can flow down between the rod-shaped light guide portions. Even when the intervals are set to a large value, it is possible to save space in the horizontal direction without increasing the size in the horizontal direction.

(22) 前記(21)に記載の遊技機において、
前記棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなるように側面視でテーパー形状としている
ことを特徴とする遊技機。
(22) In the gaming machine described in (21) above,
The gaming machine characterized in that the rod-shaped light guide section is tapered in side view so that the diameter of the front side of the gaming machine is larger than the diameter of the rear side of the gaming machine.

前記(22)に記載の発明によれば、棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなるように側面視でテーパー形状としているので、かかる複数本の棒状導光部による後側遊技領域では、当該遊技球が前側ではなく後側寄りに流下させ易くすることができる。例えば、後側遊技領域を流下する遊技球は、側面視でテーパー形状(奥側に向けて先細りとした形状)の棒状導光部の上側テーパー部分や下側テーパー部分に衝突して、後側遊技領域にて前側ではなく奥側に跳ねて流下し易くなっており、遊技領域の背後への遊技球の衝突を低減でき、後側遊技領域を流下する遊技球が、前側の遊技領域を流下する遊技球の挙動に影響を与えることを低減できる。また、当該遊技機後面側よりも大きな当該遊技機前面側から光が出射されるので、光入射手段からの入光面(棒状導光部の当該遊技機後面側)よりも大きな出光面(棒状導光部の当該遊技機前面側)で発光装飾することができ、視認性を向上させることができる。 According to the invention described in (22) above, the rod-shaped light guide portion is tapered in a side view so that the diameter on the front side of the gaming machine is larger than the diameter on the rear side of the gaming machine. , In the rear game area by such a plurality of rod-shaped light guide portions, it is possible to facilitate the game ball to flow down to the rear side rather than the front side. For example, a game ball flowing down the rear side game area collides with the upper side taper part or the lower side taper part of a rod-shaped light guide part having a taper shape (tapered toward the back side) in a side view, and the rear side In the game area, it is easier to bounce to the back side rather than to the front side, reducing the collision of the game ball behind the game area, and the game ball flowing down the rear game area flows down the front game area. It is possible to reduce the influence on the behavior of the game ball. Further, since light is emitted from the front side of the gaming machine which is larger than the rear side of the gaming machine, a light emitting surface (bar shape) larger than the light incident surface from the light incident means (the rear side of the gaming machine rear surface of the rod-shaped light guide section). Light emission decoration can be performed on the light guide portion on the front side of the game machine, and the visibility can be improved.

(23) 前記(22)に記載の遊技機において、
前記棒状導光部は、当該遊技機前面側が縦長の長円形で、且つ、当該遊技機後面側が前記長円形の長径よりも小さい直径の円形とするとともに、側面視でその上側および下側が当該遊技機裏面側に進むにつれて先細りとしたテーパー形状であり、
前記嵌合部は、円形の嵌合孔であり、
前記光入射手段は、前記嵌合孔の正面視でその中心位置に配設された発光素子を備えている
ことを特徴とする遊技機。
(23) In the gaming machine according to (22) above,
The bar-shaped light guide portion has a vertically elongated oval shape on the front side of the gaming machine, and a rear surface side of the gaming machine has a circular shape having a diameter smaller than the major axis of the oval shape, and the upper and lower sides thereof in the side view are the game. It has a tapered shape that tapers off toward the back of the machine.
The fitting portion is a circular fitting hole,
The game machine is characterized in that the light incident means includes a light emitting element arranged at a center position of the fitting hole in a front view.

前記(23)に記載の発明によれば、棒状導光部は、当該遊技機前面側が縦長の長円形で、且つ、当該遊技機後面側が前記長円形の長径よりも小さい直径の円形とするとともに、側面視でその上側および下側が当該遊技機裏面側に進むにつれて先細りとしたテーパー形状としている。第2部材の嵌合部は、円形の嵌合孔としている。光入射手段は、嵌合孔の正面視でその中心位置に配設された発光素子を備えている。したがって、発光素子からの光を棒状導光部の円形の当該遊技機裏面側に均等に入射させることができ、長円形の当該遊技機前面側全体を好適に発光装飾することができる。また、円形の嵌合孔とすることで、円形以外(例えば、長円形)の嵌合孔とする場合よりも容易に加工することができる。 According to the invention described in (23), the rod-shaped light guide portion has a vertically elongated oval shape on the front side of the gaming machine, and a circular shape having a diameter smaller than the major axis of the oval on the rear side of the gaming machine. The upper side and the lower side in a side view are tapered so as to move toward the back side of the gaming machine. The fitting portion of the second member is a circular fitting hole. The light incident means includes a light emitting element arranged at the center position of the fitting hole when viewed from the front. Therefore, the light from the light emitting element can be made to uniformly enter the circular back side of the gaming machine of the rod-shaped light guide portion, and the entire oval front side of the gaming machine can be appropriately illuminated and decorated. Further, by using a circular fitting hole, it is possible to process more easily than when using a fitting hole other than a circular shape (for example, an oval shape).

(24) 前記(23)に記載の遊技機において、
前記後側用基材は遮光性部材としていることを特徴とする遊技機。
(24) In the gaming machine according to (23) above,
A game machine characterized in that the rear-side substrate is a light-shielding member.

前記(24)に記載の発明によれば、後側用基材は遮光性部材としているので、光入射手段からの光が嵌合孔以外の箇所から入射されて出射されるということがなく、棒状導光部の当該遊技機前面側のみを発光させることができる。 According to the invention described in (24), since the rear-side base material is the light-shielding member, light from the light incident means is not incident and emitted from a position other than the fitting hole. Only the front side of the gaming machine of the rod-shaped light guide can be made to emit light.

(25) 遊技球が流下する遊技領域を形成する遊技部材を備えた遊技機において、
前記遊技部材は、
正面視で手前側に設けられた、遊技球が流下する前側遊技領域面を有する前側遊技領域形成部材と、
前記前側遊技領域形成部材の背後に設けられた、遊技球が流下する後側遊技領域面を有する後側遊技領域形成部材と、
前記前側遊技領域面に対して、遊技球が流下可能な間隔を空けて対向配置された透明板と、
を備え、
前記前側遊技領域形成部材は、前記後側遊技領域面と対向する領域部分のうちの少なくとも一部が透明であり、
前記前側遊技領域を流下する遊技球と前記後側遊技領域を流下する遊技球とが異なった態様となるように、前記前側遊技領域を流下する遊技球または前記後側遊技領域を流下する遊技球の少なくとも一方に光を照射する光照射手段を備えている
ことを特徴とする遊技機。
(25) In a gaming machine provided with a gaming member that forms a gaming area in which gaming balls flow down,
The game member is
A front game area forming member having a front game area surface on which a game ball flows down, which is provided on the front side in a front view,
A rear game area forming member provided behind the front game area forming member and having a rear game area surface through which game balls flow down,
With respect to the front side game area surface, a transparent plate that is arranged to face the game ball with an interval at which the game ball can flow down,
Equipped with
The front-side game area forming member is transparent in at least a part of an area portion facing the rear-side game area surface,
A game ball flowing down the front game area or a game ball flowing down the rear game area so that the game ball flowing down the front side game area and the game ball flowing down the rear side game area are in different modes. A game machine characterized by comprising a light irradiation means for irradiating at least one of them with light.

前記(25)に記載の発明によれば、遊技機は、遊技球が流下する遊技領域を形成する遊技部材を備えている。遊技部材は、正面視で手前側に設けられた、遊技球が流下する前側遊技領域面を有する前側遊技領域形成部材と、この前側遊技領域形成部材の背後に設けられた、遊技球が流下する後側遊技領域面を有する後側遊技領域形成部材と、を備えている。透明板は、前側遊技領域面に対して、遊技球が流下可能な間隔を空けて対向配置されている。前側遊技領域形成部材は、後側遊技領域面と対向する領域部分のうちの少なくとも一部が透明なものである。光照射手段は、前側遊技領域を流下する遊技球と後側遊技領域を流下する遊技球とが異なった態様となるように、前側遊技領域を流下する遊技球または後側遊技領域を流下する遊技球の少なくとも一方に光を照射する。したがって、前側遊技領域を流下する遊技球と後側遊技領域を流下する遊技球とが異なった態様で表示されるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域のどちらを流下する遊技球であるかを一見して把握し易い遊技機を提供することができる。 According to the invention described in (25) above, the gaming machine includes a gaming member that forms a gaming area in which gaming balls flow down. As for the game member, the front side game area forming member having a front side game area surface on which the game balls flow down is provided on the front side in a front view, and the game ball flowing behind the front side game area forming member flows down. And a rear game area forming member having a rear game area surface. The transparent plate is arranged so as to face the front game area surface with an interval allowing the game balls to flow down. The front game area forming member is transparent in at least a part of the area portion facing the rear game area surface. The light irradiating means is a game ball flowing down the front side game area or a game ball flowing down the rear side game area so that the game ball flowing down the front side game area and the game ball flowing down the rear side game area are in different modes. Irradiate at least one of the spheres with light. Therefore, since the game ball flowing down the front side game area and the game ball flowing down the rear side game area are displayed in different modes, it is easy to see at a glance which game area the game ball flows down. .. As a result, it is possible to provide a gaming machine in which it is easy to grasp at a glance which of the successive game areas the game ball is flowing down.

(26) 遊技球が流下する遊技領域を形成する遊技部材を備えた遊技機において、
前記遊技部材は、
正面視で手前側に設けられた、遊技球が流下する前側遊技領域面を有する前側遊技領域形成部材と、
前記前側遊技領域形成部材の背後に設けられた、遊技球が流下する後側遊技領域面を有する後側遊技領域形成部材と、
前記前側遊技領域面に対して、遊技球が流下可能な間隔を空けて対向配置された透明板と、
を備え、
前記前側遊技領域形成部材は、前記後側遊技領域面と対向する領域部分が少なくとも透明であり、
前記前側遊技領域を流下する遊技球と前記後側遊技領域を流下する遊技球とが異なった色となるように、前記前側遊技領域を流下する遊技球または前記後側遊技領域を流下する遊技球の少なくとも一方に有色光を照射する有色光照射手段を備えている
ことを特徴とする遊技機。
(26) In a gaming machine provided with a gaming member that forms a gaming area in which gaming balls flow down,
The game member is
A front game area forming member having a front game area surface on which a game ball flows down, which is provided on the front side in a front view,
A rear game area forming member provided behind the front game area forming member and having a rear game area surface through which game balls flow down,
With respect to the front side game area surface, a transparent plate that is arranged to face the game ball with an interval at which the game ball can flow down,
Equipped with
The front side game area forming member is transparent at least in an area portion facing the rear side game area surface,
A game ball flowing down the front side game area or a game ball flowing down the rear side game area so that the game ball flowing down the front side game area and the game ball flowing down the rear side game area have different colors. A game machine characterized in that at least one of them is provided with a colored light irradiation means for emitting colored light.

前記(26)に記載の発明によれば、遊技機は、遊技球が流下する遊技領域を形成する遊技部材を備えている。遊技部材は、正面視で手前側に設けられた、遊技球が流下する前側遊技領域面を有する前側遊技領域形成部材と、この前側遊技領域形成部材の背後に設けられた、遊技球が流下する後側遊技領域面を有する後側遊技領域形成部材と、を備えている。透明板は、前側遊技領域面に対して、遊技球が流下可能な間隔を空けて対向配置されている。前側遊技領域形成部材は、後側遊技領域面と対向する領域部分が少なくとも透明なものである。有色光照射手段は、前側遊技領域を流下する遊技球と後側遊技領域を流下する遊技球とが異なった色となるように、前側遊技領域を流下する遊技球または後側遊技領域を流下する遊技球の少なくとも一方に有色光を照射する。したがって、前側遊技領域を流下する遊技球と後側遊技領域を流下する遊技球とが異なった色で表示されるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易い。その結果、相前後する各遊技領域のどちらを流下する遊技球であるかを一見して把握し易い遊技機を提供することができる。 According to the invention described in (26) above, the gaming machine includes a gaming member that forms a gaming area in which gaming balls flow down. As for the game member, the front side game area forming member having a front side game area surface on which the game balls flow down is provided on the front side in a front view, and the game ball flowing behind the front side game area forming member flows down. And a rear game area forming member having a rear game area surface. The transparent plate is arranged so as to face the front game area surface with an interval allowing the game balls to flow down. The front side game area forming member is at least transparent in the area part facing the rear side game area surface. The colored light irradiating means flows down the game ball flowing down the front side game area or the rear side game area so that the game ball flowing down the front side game area and the game ball flowing down the rear side game area have different colors. At least one of the game balls is irradiated with colored light. Therefore, since the game ball flowing down the front side game area and the game ball flowing down the rear side game area are displayed in different colors, it is easy to see at a glance which game area the game ball is flowing down. .. As a result, it is possible to provide a gaming machine in which it is easy to grasp at a glance which of the successive game areas the game ball is flowing down.

(27) 前記(26)に記載の遊技機において、
前記後側遊技領域形成部材は、その後側遊技領域面の周縁所定箇所に、前記後側遊技領域を形成するための壁部が立設形成されており、
前記有色光照射手段は、前記後側遊技領域形成部材の前記壁部に、前記後側遊技領域に向けて有色光を照射するように設けられた後側用内向き照射手段を備えている
ことを特徴とする遊技機。
(27) In the gaming machine described in (26) above,
The rear-side game area forming member has a wall portion for forming the rear-side game area, which is vertically formed at a predetermined position on the periphery of the rear-side game area surface.
The colored light irradiating means includes a rear-side inward irradiating means provided on the wall portion of the rear-side game area forming member so as to irradiate the rear-side game area with colored light. A gaming machine characterized by.

前記(27)に記載の発明によれば、後側遊技領域形成部材は、その後側遊技領域面の周縁所定箇所に、前記後側遊技領域を形成するための壁部が立設形成されている。有色光照射手段の後側用内向き照射手段は、後側遊技領域形成部材の壁部に、後側遊技領域に向けて有色光を照射するように設けられているので、後側用内向き照射手段によって有色光が後側遊技領域の面方向に照射され、その有色光の一部が遊技球の球面で前方に反射され、前側遊技領域を流下する遊技球とは異なる色で後側遊技領域を流下する遊技球を表示することができ、有色光を帯びた遊技球は後側遊技領域を流下する遊技球であることが一見して分かる。また、後側遊技領域面から前方に向けて有色光を出射するものではない、つまり、後側遊技領域面の全面が有色光で発光するものではないため、後側遊技領域面の全面が有色光で発光することで遊技者がまぶしく感じるという問題も低減できる。 According to the invention described in (27), the rear game area forming member is provided with a wall portion for forming the rear game area, which is provided upright at a predetermined peripheral portion of the rear game area surface. .. The rearward inward irradiation means of the colored light irradiation means is provided on the wall portion of the rear side game area forming member so as to emit the colored light toward the rear side game area, so that the rear side inward direction Colored light is emitted in the surface direction of the rear side game area by the irradiation means, and part of the colored light is reflected forward by the spherical surface of the game ball, and the rear side game is a color different from the game ball flowing down the front side game area. A game ball flowing down the area can be displayed, and it can be seen at a glance that the game ball having a colored light is a game ball flowing down the rear side game area. Also, colored light is not emitted forward from the rear game area surface, that is, the entire rear game area surface does not emit colored light, so the entire rear game area surface is colored. By emitting light, the problem that the player feels dazzling can be reduced.

(28) 前記(26)または(27)に記載の遊技機において、
前記後側遊技領域形成部材は、前記後側遊技領域面の所定箇所に、遊技球の流下経路を形成するための複数本の棒状導光部が立設されており、
前記有色光照射手段は、前記棒状導光部の当該遊技機裏面側より有色光を入射する光入射手段を備え、
前記棒状導光部は、前記光入射手段から入射された有色光の少なくとも一部を、その周面部から棒長手方向視で放射状に出射する
ことを特徴とする遊技機。
(28) In the gaming machine according to (26) or (27),
The rear-side game area forming member is provided with a plurality of rod-shaped light guide portions standing upright at predetermined positions on the rear-side game area surface for forming a flow path of the game balls.
The colored light irradiating means includes a light incident means for injecting colored light from the back side of the gaming machine of the rod-shaped light guide section,
The gaming machine characterized in that the rod-shaped light guide section radially emits at least a part of the colored light entered from the light entrance means from its peripheral surface section in a rod longitudinal direction view.

前記(28)に記載の発明によれば、後側遊技領域形成部材は、後側遊技領域面の所定箇所に、遊技球の流下経路を形成するための複数本の棒状導光部が立設されている。光入射手段は、棒状導光部の当該遊技機裏面側より有色光を入射する。棒状導光部は、光入射手段から入射された有色光の少なくとも一部を、その周面部から棒長手方向視で放射状に出射する。したがって、棒状導光部も棒長手方向視で放射状に有色光を出射するので、後側遊技領域形成部材の壁部に設けられた後側用内向き照射手段から見た状態で有色光が届き難い、棒状導光部で影となる箇所(死角)にも確実に有色光を照射でき、複数本の棒状導光部の間を流下する遊技球に対してもそれらの棒状導光部から有色光を照射することができ、遊技球に有色光が照射されない死角を低減することができる。また、後側遊技領域形成部材の壁部に設けられた後側用内向き照射手段は、後側遊技領域の端側領域箇所に有色光を照射する程度の光出力ものとすることができ、高強度の光出力とする必要がなく、後側遊技領域の内側領域箇所(後側遊技領域の端側領域箇所よりも内側の箇所)を棒状導光部で有色光照射することができる。 According to the invention described in (28) above, the rear-side game area forming member is provided with a plurality of rod-shaped light guide portions for forming a flow-down path of the game balls at predetermined positions on the rear-side game area surface. Has been done. The light incident means makes colored light incident from the back surface side of the gaming machine of the rod-shaped light guide section. The rod-shaped light guide section radially emits at least a part of the colored light entered from the light entrance means from the peripheral surface section in the rod longitudinal direction. Therefore, the rod-shaped light guide portion also emits colored light radially when viewed in the longitudinal direction of the rod, so that the colored light reaches as viewed from the rear-side inward irradiation means provided on the wall of the rear-side game area forming member. Difficult, colored light can be surely applied to the shaded area (blind spot) in the rod-shaped light guide, and even for game balls flowing between multiple rod-shaped light guides, the colored light is emitted from those rod-shaped light guides. It is possible to irradiate light, and it is possible to reduce the blind spot where the game ball is not irradiated with colored light. Further, the rear-side inward irradiation means provided on the wall portion of the rear-side game area forming member can be a light output that irradiates colored light to the end-side area portion of the rear-side game area, It is not necessary to provide high-intensity light output, and colored light can be emitted from the rod-shaped light guide portion to the inner area portion of the rear game area (the inner portion than the end area portion of the rear game area).

(29) 前記(27)に記載の遊技機において、
前記前側遊技領域形成部材は、その前側遊技領域面の周縁所定箇所に、前記前側遊技領域を形成するための壁部が立設形成されており、
前記有色光照射手段は、前記前側遊技領域形成部材の前記壁部に、前記前側遊技領域に向けて有色光を照射するように設けられた前側用内向き照射手段を備えている
ことを特徴とする遊技機。
(29) In the gaming machine described in (27) above,
The front-side game area forming member has a wall portion for forming the front-side game area, which is vertically formed at a predetermined position on the peripheral edge of the front-side game area surface.
The colored light irradiation means includes a front side inward irradiation means that is provided on the wall portion of the front side game area forming member so as to emit colored light toward the front side game area. A gaming machine.

前記(29)に記載の発明によれば、前側遊技領域形成部材は、その前側遊技領域面の周縁所定箇所に、前記前側遊技領域を形成するための壁部が立設形成されている。有色光照射手段の前側用内向き照射手段は、前側遊技領域形成部材の壁部に、前側遊技領域に向けて有色光を照射するように設けられているので、前側用内向き照射手段によって有色光が前側遊技領域の面方向に照射され、その有色光の一部が遊技球の球面で前方に反射され、後側遊技領域を流下する遊技球とは異なる色で前側遊技領域を流下する遊技球を表示することができ、有色光を帯びた遊技球は前側遊技領域を流下する遊技球であることが一見して分かる。 According to the invention described in (29) above, the front side game area forming member is provided with a wall portion for forming the front side game area standingly provided at a predetermined peripheral portion of the front side game area surface. The front-side inward irradiation means of the colored light irradiation means is provided on the wall portion of the front-side game area forming member so as to emit colored light toward the front-side game area. Light is emitted in the surface direction of the front side game area, part of the colored light is reflected forward by the spherical surface of the game ball, and flows down the front side game area in a color different from that of the game ball flowing down the rear side game area. It can be seen at a glance that a sphere capable of displaying a sphere and having a colored light is a game sphere flowing down the front side game area.

(30) 前記(29)に記載の遊技機において、
前記前側遊技領域形成部材は、前記前側遊技領域面の所定箇所に、遊技部品を備え、
前記遊技部品は、正面視でその外周箇所のうちの所定箇所に設けられた導光部を備え、
前記有色光照射手段は、前記導光部での前記遊技部品に対向する入射面から有色光を入射する部品用光入射手段を備え、
前記遊技部品の前記導光部は、前記部品用光入射手段から入射された有色光の少なくとも一部を、その前側遊技領域側に露出した外面部から出射する
ことを特徴とする遊技機。
(30) In the gaming machine described in (29) above,
The front side game area forming member is provided with game parts at predetermined positions on the front side game area surface,
The game component includes a light guide portion provided at a predetermined position of its outer peripheral portion in a front view,
The colored light irradiating means includes a component light incident means for injecting colored light from an incident surface of the light guide section facing the game component.
The game machine is characterized in that the light guide section of the game component emits at least a part of the colored light entered from the component light incident means from an outer surface section exposed to the front game area side thereof.

前記(30)に記載の発明によれば、前側遊技領域形成部材は、前側遊技領域面の所定箇所に、遊技部品を備えている。この遊技部品は、正面視でその外周箇所のうちの所定箇所に導光部を備えている。有色光照射手段の部品用光入射手段は、導光部での遊技部品に対向する入射面から導光部に有色光を入射する。遊技部品の導光部は、部品用光入射手段から入射された有色光の少なくとも一部を、その前側遊技領域側に露出した外面部から出射する。したがって、遊技部品の正面視でその外周箇所のうちの所定箇所に設けられた導光部も有色光を出射するので、前側遊技領域形成部材の壁部に設けられた前側用内向き照射手段から見た状態で有色光が届き難い、複数本の釘で影となる箇所(死角)にも有色光を照射でき、複数本の釘の間を流下する遊技球に対しても遊技部品の導光部から有色光を照射することができ、遊技球に有色光が照射されない死角を低減することができる。また、前側遊技領域形成部材の壁部に設けられた前側用内向き照射手段は、前側遊技領域の端側領域箇所に有色光を照射する程度の光出力ものとすることができ、高強度の光出力とする必要がなく、前側遊技領域の内側領域箇所(前側遊技領域の端側領域箇所よりも内側の箇所)を導光部で有色光照射することができる。 According to the invention described in (30) above, the front game area forming member is provided with game parts at predetermined positions on the front game area surface. This game component is provided with a light guide portion at a predetermined position of its outer peripheral portion when viewed from the front. The component light incident means of the colored light irradiation means makes colored light incident on the light guide section from the incident surface of the light guide section facing the game part. The light guide portion of the game component emits at least a part of the colored light incident from the component light incident means from the outer surface portion exposed on the front side game area side. Therefore, since the light guide portion provided at a predetermined position among the outer peripheral portions of the game component also emits colored light when viewed from the front, the front inward irradiation means provided on the wall portion of the front game area forming member Colored light is hard to reach when viewed, and colored light can also be applied to areas (blind spots) that are shaded by multiple nails, and light guides for game parts even to gaming balls flowing down between multiple nails. It is possible to irradiate colored light from the part, and it is possible to reduce the blind spot where the game sphere is not irradiated with colored light. Further, the front-side inward irradiation means provided on the wall portion of the front-side game area forming member can be a light output that irradiates colored light to the end-side area portion of the front-side game area, and has high intensity. It is not necessary to output light, and colored light can be radiated by the light guide portion to the inner area portion of the front game area (the inner portion than the end area portion of the front game area).

(31) 前記(27)または(28)に記載の遊技機において、
前記前側遊技領域形成部材は、その前側遊技領域面の周縁所定箇所に、前記前側遊技領域を形成するための壁部が立設形成されており、
前記有色光照射手段は、前記前側遊技領域形成部材の前記壁部に、前記前側遊技領域に向けて前記後側遊技領域での有色光である第1有色光とは異なる色の第2有色光を照射する前側用内向き照射手段を備えている
ことを特徴とする遊技機。
(31) In the gaming machine described in (27) or (28) above,
The front-side game area forming member has a wall portion for forming the front-side game area, which is vertically formed at a predetermined position on the peripheral edge of the front-side game area surface.
The colored light irradiating means has a second colored light of a color different from the first colored light, which is the colored light in the rear game area toward the front game area, on the wall portion of the front game area forming member. A gaming machine characterized by comprising an inward irradiation means for irradiating the front side.

前記(31)に記載の発明によれば、前側遊技領域形成部材は、その前側遊技領域面の周縁所定箇所に、前記前側遊技領域を形成するための壁部が立設形成されている。有色光照射手段の前側用内向き照射手段は、前側遊技領域形成部材の壁部に設けられ、前側遊技領域に向けて後側遊技領域での有色光である第1有色光とは異なる色の第2有色光を照射するので、前側用内向き照射手段によって第2有色光が前側遊技領域の面方向に照射され、その第2有色光の一部が遊技球の球面で前方に反射され、後側遊技領域を流下する遊技球とは異なる色(第2有色光)で前側遊技領域を流下する遊技球を表示することができ、第1有色光を帯びた遊技球は後側遊技領域を流下する遊技球であり、且つ、第2有色光を帯びた遊技球は前側遊技領域を流下する遊技球であることが一見して分かる。また、遊技領域毎に遊技球の色彩が異なるという色彩に富んだ遊技機を提供することができる。 According to the invention described in (31) above, the front-side game area forming member is provided with a wall for standing up the front-side game area at a predetermined peripheral portion of the front-side game area surface. The front-side inward irradiation means of the colored light irradiation means is provided on the wall portion of the front-side game area forming member and has a color different from the first colored light which is the colored light in the rear-side game area toward the front-side game area. Since the second colored light is emitted, the second colored light is emitted in the surface direction of the front side game area by the front side inward irradiation means, and a part of the second colored light is reflected forward by the spherical surface of the game sphere, A game ball flowing down the front side game area can be displayed in a color (second colored light) different from that of the game ball flowing down the rear side game area, and a game ball bearing the first colored light can move the rear side game area. It can be seen at a glance that the game ball flowing down and having the second colored light is a game ball flowing down the front side game area. Further, it is possible to provide a gaming machine rich in colors in which the colors of the gaming balls are different for each gaming area.

前記の「第1有色光とは異なる色の第2有色光の照射」としては、一定時間継続して一定の色である第2有色光を照射することによって、遊技球の態様を異ならせてもよいし、一定の色である第2有色光を間欠的に照射することによって、遊技球の態様を異ならせてもよいし、第2有色光を時間的に変化させて照射することによって、遊技球の態様を異ならせてもよい。また、時間経過に伴なって光量が異なるようにすることによって、遊技球の態様を異ならせてもよい。また、第1有色光を連続的または間欠的に照射して、遊技球の態様を異ならせてもよい。例えば、第1有色光をその色が変化あるいは間欠的に照射し、第2有色光を一定の色で一定に照射する第1方法や、第1有色光を一定の色で一定に照射し、第2有色光をその色が変化あるいは間欠的に照射する第2方法や、第1有色光および第2有色光をその色が変化あるいは間欠的に照射する第3方法を採用してもよい。 As the above-mentioned “irradiation of the second colored light of a color different from the first colored light”, by irradiating the second colored light of a constant color for a certain period of time, the form of the game ball is changed. Alternatively, the mode of the game sphere may be changed by intermittently irradiating the second colored light that is a constant color, or by irradiating the second colored light that is temporally changed, The form of the game ball may be different. Further, the mode of the game ball may be changed by making the light amount different with the passage of time. Further, the first colored light may be emitted continuously or intermittently to change the form of the game ball. For example, a first method of irradiating the first colored light with its color changing or intermittently and irradiating the second colored light with a constant color, or a method of irradiating the first colored light with a constant color, A second method of irradiating the second colored light with its color changing or intermittently, or a third method of irradiating the first colored light and the second colored light with changing its color or intermittently may be adopted.

(32) 前記(31)に記載の遊技機において、
前記前側遊技領域形成部材は、前記前側遊技領域面の所定箇所に、遊技部品を備え、
前記遊技部品は、正面視でその外周箇所のうちの所定箇所に設けられた導光部を備え、
前記有色光照射手段は、前記導光部での前記遊技部品に対向する入射面から第2有色光を入射する部品用光入射手段を備え、
前記遊技部品の前記導光部は、前記部品用光入射手段から入射された第2有色光の少なくとも一部を、その前側遊技領域側に露出した外面部から出射する
ことを特徴とする遊技機。
(32) In the gaming machine described in (31) above,
The front side game area forming member is provided with game parts at predetermined positions on the front side game area surface,
The game component includes a light guide portion provided at a predetermined position of its outer peripheral portion in a front view,
The colored light irradiating means includes a component light incident means for injecting second colored light from an incident surface of the light guide section facing the game component.
The game machine is characterized in that the light guide portion of the game component emits at least a part of the second colored light entered from the component light incident means from an outer surface portion exposed to the front game area side thereof. ..

前記(32)に記載の発明によれば、前側遊技領域形成部材は、前側遊技領域面の所定箇所に、遊技部品を備えている。この遊技部品は、正面視でその外周箇所のうちの所定箇所に導光部を備えている。有色光照射手段の部品用光入射手段は、導光部での遊技部品に対向する入射面から後側遊技領域での第1有色光とは異なる第2有色光を入射する。遊技部品の導光部は、部品用光入射手段から入射された第2有色光の少なくとも一部を、その前側遊技領域側に露出した外面部から出射する。したがって、遊技部品の正面視でその外周箇所のうちの所定箇所に設けられた導光部も第2有色光を出射するので、前側遊技領域形成部材の壁部に設けられた前側用内向き照射手段から見た状態で第2有色光が届き難い、複数本の釘で影となる箇所(死角)にも第2有色光を照射でき、複数本の釘の間を流下する遊技球に対しても遊技部品の導光部から第2有色光を照射することができ、遊技球に第2有色光が照射されない死角を低減することができる。また、前側遊技領域形成部材の壁部に設けられた前側用内向き照射手段は、前側遊技領域の端側領域箇所に第2有色光を照射する程度の光出力ものとすることができ、高強度の光出力とする必要がなく、前側遊技領域の内側領域箇所(前側遊技領域の端側領域箇所よりも内側の箇所)を導光部で第2有色光照射することができる。 According to the invention described in (32) above, the front-side game area forming member is provided with a game component at a predetermined position on the front-side game area surface. This gaming component is provided with a light guide portion at a predetermined position of its outer peripheral portion when viewed from the front. The component light incident means of the colored light irradiation means allows the second colored light different from the first colored light in the rear game area to be incident from the incident surface of the light guide portion facing the game component. The light guide portion of the game component emits at least a part of the second colored light incident from the component light incident means from the outer surface portion exposed to the front game area side. Therefore, since the light guide portion provided at a predetermined position of the outer peripheral portion of the game component also emits the second colored light when viewed from the front, the inward irradiation for the front side provided on the wall of the front game area forming member It is difficult for the second colored light to reach from the point of view of the means, and the second colored light can be radiated to a place (blind spot) that is shaded by a plurality of nails. Also, it is possible to irradiate the second colored light from the light guide section of the game component, and it is possible to reduce the blind spot where the game ball is not irradiated with the second colored light. Further, the front-side inward irradiation means provided on the wall of the front-side game area forming member can have a light output enough to irradiate the end side area portion of the front-side game area with the second colored light. It is not necessary to output light with high intensity, and it is possible to irradiate the second colored light with the light guide portion on the inner area portion of the front game area (the inner portion of the end area portion of the front game area).

(33) 前記(28)に記載の遊技機において、
前記棒状導光部は、前記光入射手段から入射された有色光の少なくとも一部を当該遊技機前面側へ導光する
ことを特徴とする遊技機。
(33) In the gaming machine described in (28) above,
The gaming machine characterized in that the rod-shaped light guiding section guides at least a part of the colored light entered from the light entrance means to the front side of the gaming machine.

前記(33)に記載の発明によれば、後側遊技領域形成部材での複数本の棒状導光部に光入射手段から入射された有色光の少なくとも一部は、その棒状導光部の当該遊技機前面側へ導光される。したがって、棒状導光部の当該遊技機前面側が有色光で発光し、この当該遊技機前面側の前方箇所には後側遊技領域の遊技球が流下することがないので、当該遊技機前面側の有色光が後側遊技領域の流下球で遮られることがなく、遊技領域の発光装飾を確保することができる。つまり、後側遊技領域を流下する遊技球の有無によって発光装飾の印象が異なるというようなことがないし、発光装飾の視認が困難になるということもないし、遊技領域の発光装飾の視認性妨害を改善できる。また、後側遊技領域は、複数本の棒状導光部によって遊技球の流下経路が形成されており、遊技領域としても活用でき、遊技領域の発光装飾に伴って遊技領域が減少することもない。その結果、遊技領域の発光装飾の視認性妨害を改善しつつ遊技領域の減少を低減できる遊技機を提供することができる。 According to the invention described in (33) above, at least a part of the colored light incident from the light incident means on the plurality of rod-shaped light guide portions in the rear game area forming member is concerned with the rod-shaped light guide portions. Light is guided to the front side of the gaming machine. Therefore, the gaming machine front surface side of the rod-shaped light guide part emits colored light, and the gaming ball in the rear gaming area does not flow down to the front part of the gaming machine front surface side. The colored light is not blocked by the falling ball in the rear game area, and the light-emitting decoration of the game area can be secured. That is, the impression of the light-emitting decoration does not differ depending on the presence or absence of the game ball flowing down the rear-side game area, the visibility of the light-emitting decoration does not become difficult, and the visibility of the light-emitting decoration in the game area is obstructed. Can be improved. Further, in the rear game area, the flow path of the game balls is formed by a plurality of rod-shaped light guides, which can also be utilized as a game area, and the game area does not decrease due to the light emitting decoration of the game area. . As a result, it is possible to provide a gaming machine that can reduce the reduction of the game area while improving the visibility obstruction of the light-emitting decoration of the game area.

(34) 前記(28)に記載の遊技機において、
前記前側遊技領域形成部材は、一方面側に前記前側遊技領域面を有する透明基材を備え、
前記透明基材は、その前側遊技領域面に、遊技球の流下経路を形成する複数本の釘が立設されており、
前記後側遊技領域形成部材は、前記後側遊技領域を形成する後側用基材と、前記後側用基材に対して遊技球が流下可能な間隔を空けて対向配置された透明な後側用透明部材とを備え、
前記後側用機材または前記後側用透明部材は、前記釘とは異なる形状の前記複数本の棒状導光部が立設されることで、遊技球の流下経路が形成されている
ことを特徴とする遊技機。
(34) In the gaming machine according to (28) above,
The front game area forming member includes a transparent base material having the front game area surface on one surface side,
The transparent base material, on the front side of the game area, a plurality of nails that form the flow path of the game ball are erected,
The rear side game area forming member is a transparent rear side which is arranged to face the rear side base material which forms the rear side game area, with an interval allowing a game ball to flow down to the rear side base material. With a transparent member for the side,
In the rear-side equipment or the rear-side transparent member, a plurality of rod-shaped light guide portions having a shape different from that of the nails are erected so as to form a flow-down path of a game ball. And the gaming machine.

前記(34)に記載の発明によれば、前側遊技領域形成部材は、一方面側に前側遊技領域面を有する透明基材を備えている。透明基材は、その前側遊技領域面に、遊技球の流下経路を形成する複数本の釘が立設されている。後側遊技領域形成部材は、後側遊技領域を形成する後側用基材と、この後側用基材に対して遊技球が流下可能な間隔を空けて対向配置された透明な後側用透明部材とを備えている。後側用機材または後側用透明部材は、釘とは異なる形状の複数本の棒状導光部が立設されることで、遊技球の流下経路が形成されている。したがって、前述したように前側遊技領域の流下球とは異なる色で後側遊技領域の流下球が見えるので、遊技球がどちらの遊技領域を流下しているのかが一見して分かり易いのみならず、後側遊技領域には前側遊技領域の釘とは異なる複数本の棒状導光部が立設されているので、この棒状導光部での遊技球の挙動によっても、遊技球がどちらの遊技領域を流下しているのかがより分かり易くなっている。 According to the invention described in (34) above, the front game area forming member includes a transparent base material having a front game area surface on one surface side. On the front side of the transparent base material, the plurality of nails that form the flow path of the game balls are erected on the front surface of the game area. The rear-side game area forming member is a rear-side base material that forms a rear-side game area, and a transparent rear-side surface that is arranged to face the rear-side base material with an interval that allows game balls to flow down. And a transparent member. In the rear-side equipment or the rear-side transparent member, a plurality of rod-shaped light guide portions having a shape different from that of the nail are erected to form a flow path for the game ball. Therefore, as described above, the flowing down ball of the rear side game area can be seen in a color different from the flowing down ball of the front side game area, so it is not only easy to see at a glance which gaming area the game ball is flowing down to. Since a plurality of rod-shaped light guides different from the nails in the front game area are erected in the rear game area, which game ball the game ball is, depending on the behavior of the game ball in this rod light guide section. It is easier to see if it is flowing down the area.

(35) 前記(34)に記載の遊技機において、
前記後側用基材または前記後側用透明部材の一方は、前記複数本の棒状導光部を備え、
前記後側用基材または前記後側用透明部材の他方は、前記複数本の棒状導光部の先端がそれぞれ嵌合される複数個の嵌合部を備え、
前記後側用基材および前記後側用透明部材は、前記複数本の棒状導光部の先端が前記複数個の嵌合部に嵌合された状態で、遊技球が流下可能な間隔として対向配置されたものである
ことを特徴とする遊技機。
(35) In the gaming machine according to (34) above,
One of the rear-side base material or the rear-side transparent member includes the plurality of rod-shaped light guide portions,
The other of the rear side base material or the rear side transparent member is provided with a plurality of fitting portions into which the tips of the plurality of rod-shaped light guide portions are fitted, respectively.
The rear side base material and the rear side transparent member are opposed to each other with an interval allowing a game ball to flow down in a state where the tips of the plurality of rod-shaped light guide portions are fitted to the plurality of fitting portions. A gaming machine characterized by being arranged.

前記(35)に記載の発明によれば、後側用基材または後側用透明部材の一方は、複数本の棒状導光部を備えている。後側用基材または後側用透明部材の他方は、複数本の棒状導光部の先端がそれぞれ嵌合される複数個の嵌合部を備えている。後側用基材および後側用透明部材は、複数本の棒状導光部の先端が複数個の嵌合部に嵌合された状態で、遊技球が流下可能な間隔として対向配置されたものである。したがって、各棒状導光部の先端が各嵌合部にそれぞれ嵌合されているので、各棒状導光部を両持ち支持された状態とすることができ、遊技球の衝突によって棒状導光部の先端が振動することを低減でき、棒状導光部の先端が保持されていない場合に比べて棒状導光部の基端部にかかる衝撃を低減でき、棒状導光部の寿命を延ばすことができる。その結果、遊技球衝突に対する耐久性に優れる棒状導光部を備えた遊技機を提供することができる。 According to the invention described in (35) above, one of the rear-side base material or the rear-side transparent member includes a plurality of rod-shaped light guide portions. The other of the rear-side base material or the rear-side transparent member includes a plurality of fitting portions into which the tips of a plurality of rod-shaped light guide portions are fitted, respectively. The rear side base material and the rear side transparent member are arranged opposite to each other with an interval allowing the game balls to flow down in a state where the tips of the plurality of rod-shaped light guide portions are fitted to the plurality of fitting portions. Is. Therefore, since the tip ends of the rod-shaped light guide portions are fitted in the fitting portions, respectively, the rod-shaped light guide portions can be supported by both sides, and the rod-shaped light guide portions are collided by the game balls. The vibration of the tip of the rod-shaped light guide can be reduced, and the impact on the base end of the rod-shaped light guide can be reduced compared to the case where the tip of the rod-shaped light guide is not held, and the life of the rod-shaped light guide can be extended. it can. As a result, it is possible to provide a gaming machine provided with a rod-shaped light guide section having excellent durability against a game ball collision.

(36) 前記(35)に記載の遊技機において、
前記棒状導光部は、前記後側用基材での前記後側遊技領域側に一体的に立設されており、
前記光入射手段は、前記棒状導光部の当該遊技機裏面側に対応する前記後側用基材での背面箇所に有色光を入射する
ことを特徴とする遊技機。
(36) In the gaming machine according to (35) above,
The rod-shaped light guide unit is integrally erected on the rear side game area side of the rear side base material,
A game machine characterized in that the light incident means makes colored light incident on a rear surface portion of the rear side base material corresponding to the back surface side of the game machine of the rod-shaped light guide section.

前記(36)に記載の発明によれば、棒状導光部は、後側用基材での後側遊技領域側に一体的に立設されている。光入射手段は、棒状導光部の当該遊技機裏面側に対応する後側用基材での背面箇所に有色光を入射する。そして、棒状導光部は、光入射手段から入射された有色光の少なくとも一部を、その周面部から棒長手方向視で放射状に出射する。したがって、複数本の釘が立設された前側遊技領域と、この前側遊技領域の背後に後側遊技領域とを備え、後側遊技領域における奥側位置の後側用基材での後側遊技領域側に複数本の棒状導光部が立設された構成の場合にも、棒状導光部の周面部を有色発光させることができ、棒状導光部近くを流下する遊技球に有色光を照射することができる。 According to the invention described in (36) above, the rod-shaped light guide portion is integrally provided upright on the rear side game area side of the rear side base material. The light incident means makes colored light incident on a rear surface portion of the rear substrate corresponding to the back surface side of the gaming machine of the rod-shaped light guide section. Then, the rod-shaped light guide portion radially emits at least a part of the colored light entered from the light entrance means from the peripheral surface portion thereof when viewed in the rod longitudinal direction. Therefore, a front side game area in which a plurality of nails are erected and a rear side game area behind the front side game area are provided, and a rear side game in a rear side base material in a rear side position in the rear side game area. Even in the case where a plurality of rod-shaped light guides are erected on the region side, the peripheral surface of the rod-shaped light guide can be made to emit colored light, and colored light is emitted to the game balls flowing near the rod-shaped light guide. Can be irradiated.

(37) 前記(35)に記載の遊技機において、
前記棒状導光部は、前記後側用透明部材での前記後側遊技領域側に一体的に立設されており、
前記光入射手段は、前記棒状導光部の当該遊技機裏面側より有色光を入射する
ことを特徴とする遊技機。
(37) In the gaming machine according to (35) above,
The rod-shaped light guide section is integrally erected on the rear side game area side of the rear side transparent member,
The game machine, wherein the light incident means allows colored light to enter from the back side of the game machine of the rod-shaped light guide section.

前記(37)に記載の発明によれば、棒状導光部は、後側用透明部材での後側遊技領域側に一体的に立設されている。光入射手段は、棒状導光部の当該遊技機裏面側より有色光を入射する。そして、棒状導光部は、光入射手段から入射された光の少なくとも一部を、その周面部から棒長手方向視で放射状に出射する。したがって、複数本の釘が立設された前側遊技領域と、この前側遊技領域の背後の後側遊技領域とを備え、後側遊技領域における前側位置の後側用透明部材での後側遊技領域側に複数本の棒状導光部が立設された構成の場合にも、棒状導光部の周面部を有色発光させることができ、棒状導光部近くを流下する遊技球に有色光を照射することができる。さらに、棒状導光部の先端から有色光を入射するので、棒状導光部のみに有色光を入射でき、後側用機材での後側遊技領域側に棒状導光部を形成し当該棒状導光部の基端部に有色光を入射する場合では当該基端部の外側への光の漏れが生じ得るが、そのようなことがない。また、後側用透明部材に着色やデザイン装飾する必要がなく、後側用基材の前面側などに着色やデザイン装飾すればよく、後側用機材の自由度を向上させることもできる。 According to the invention described in (37), the rod-shaped light guide section is integrally provided upright on the rear game area side of the rear transparent member. The light incident means makes colored light incident from the back side of the gaming machine of the rod-shaped light guide section. Then, the rod-shaped light guide portion radially emits at least a part of the light incident from the light incident means from the peripheral surface portion in a rod longitudinal direction view. Therefore, it is provided with a front game area in which a plurality of nails are erected and a rear game area behind the front game area, and a rear game area with a rear transparent member at a front position in the rear game area. Even in the case where a plurality of rod-shaped light guides are erected on the side, the peripheral surface of the rod-shaped light guide can be made to emit colored light, and the colored light is emitted to the game ball flowing near the rod-shaped light guide. can do. Further, since the colored light is incident from the tip of the rod-shaped light guide portion, the colored light can be incident only on the rod-shaped light guide portion, and the rod-shaped light guide portion is formed on the rear game area side of the rear equipment to form the rod-shaped light guide portion. When colored light is incident on the base end of the light section, light may leak to the outside of the base, but this is not the case. Further, it is not necessary to color or design-decorate the rear transparent member, but it is sufficient to color or design-decorate the front side of the rear substrate or the like, and the flexibility of the rear equipment can be improved.

(38) 前記(36)に記載の遊技機において、
前記棒状導光部は、当該遊技機前面側の径に比べて当該遊技機後面側の径の方が大きくなっている
ことを特徴とする遊技機。
(38) In the gaming machine described in (36) above,
The gaming machine characterized in that the rod-shaped light guide section has a larger diameter on the rear side of the gaming machine than on the front side of the gaming machine.

前記(38)に記載の発明によれば、棒状導光部は、当該遊技機前面側の径に比べて当該遊技機後面側の径の方が大きくなっているので、棒状導光部の周面部の垂線方向が遊技機前面側に向けた斜め方向となっており、後側遊技領域を流下する遊技球に対して斜め方向に有色光を照射することができ、遊技球の前半球部分で反射された有色光を遊技機前面側に向かい易くでき、より有色光を帯びた遊技球を提供することができる。 According to the invention described in (38), since the diameter of the rod-shaped light guide portion on the rear side of the gaming machine is larger than the diameter of the front side of the gaming machine, the circumference of the rod-shaped light guide portion is larger. The vertical direction of the surface is an oblique direction toward the front side of the gaming machine, and it is possible to irradiate colored light obliquely to the game ball flowing down the rear game area, and in the front hemisphere part of the game ball. The reflected colored light can be easily directed to the front side of the gaming machine, and a gaming ball with more colored light can be provided.

(39) 前記(37)に記載の遊技機において、
前記棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなっている
ことを特徴とする遊技機。
(39) In the gaming machine described in (37) above,
The gaming machine characterized in that the diameter of the rod-shaped light guide section on the front side of the gaming machine is larger than that on the rear side of the gaming machine.

前記(39)に記載の発明によれば、棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなっているので、棒状導光部の周面部の垂線方向が遊技機裏面側に向けた斜め方向となっており、後側遊技領域を流下する遊技球に対して斜め方向に有色光を照射することができ、遊技球の前半球部分で反射された有色光を遊技機前面側に向かい易くでき、より有色光を帯びた遊技球を提供することができる。 According to the invention described in (39) above, the diameter of the rod-shaped light guide portion on the front side of the gaming machine is larger than that on the rear side of the gaming machine. The perpendicular direction of the surface part is an oblique direction toward the back side of the game machine, and colored light can be emitted obliquely to the game ball flowing down the rear game area, and in the front hemisphere part of the game ball. The reflected colored light can be easily directed to the front side of the gaming machine, and a gaming ball with more colored light can be provided.

(40) 前記(38)または(39)に記載の遊技機において、
前記棒状導光部は、前記光入射手段から入射された有色光の少なくとも一部を当該遊技機前面側へ導光する
ことを特徴とする遊技機。
(40) In the gaming machine described in (38) or (39) above,
The gaming machine characterized in that the rod-shaped light guiding section guides at least a part of the colored light entered from the light entrance means to the front side of the gaming machine.

前記(40)に記載の発明によれば、後側遊技領域形成部材での複数本の棒状導光部に光入射手段から入射された有色光の少なくとも一部は、その棒状導光部の当該遊技機前面側へ導光される。したがって、棒状導光部が、当該遊技機前面側の径に比べて当該遊技機後面側の径の方が大きくしている場合には、当該遊技機後面側よりも小さな当該遊技機前面側から光が出射されるので、光入射手段からの入光面(棒状導光部の当該遊技機後面側)よりも小さな出光面(棒状導光部の当該遊技機前面側)で発光装飾することができ、その発光輝度を高めることができる。また、棒状導光部が、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなっている場合には、当該遊技機後面側よりも大きな当該遊技機前面側から光が出射されるので、光入射手段からの入光面(棒状導光部の当該遊技機後面側)よりも大きな出光面(棒状導光部の当該遊技機前面側)で発光装飾することができ、視認性を向上させることができる。 According to the invention described in (40), at least a part of the colored light incident from the light incident means on the plurality of rod-shaped light guide portions in the rear game area forming member is concerned with the rod-shaped light guide portions. Light is guided to the front side of the gaming machine. Therefore, when the diameter of the rod-shaped light guide is larger on the rear side of the gaming machine than on the front side of the gaming machine, from the front side of the gaming machine smaller than the rear side of the gaming machine. Since light is emitted, the light emitting surface (the front side of the gaming machine of the rod-shaped light guide portion) smaller than the light incident surface (the rear surface side of the gaming machine of the rod-shaped light guide portion) from the light incident means can be used for light emission decoration. Therefore, the emission brightness can be increased. Further, if the diameter of the rod-shaped light guide is larger on the front side of the gaming machine than on the rear side of the gaming machine, from the front side of the gaming machine larger than the rear side of the gaming machine. Since light is emitted, it is possible to perform light emission decoration with a light emitting surface (the front side of the gaming machine of the rod-shaped light guide) that is larger than the light incident surface (the rear side of the gaming machine of the rod-shaped light guide) from the light incident means. Therefore, the visibility can be improved.

(41) 前記(36)に記載の遊技機において、
前記棒状導光部は、当該遊技機後面側である前記後側用基材に対する付け根部分が少なくとも断面視で縦長の長円形としている
ことを特徴とする遊技機。
(41) In the gaming machine described in (36) above,
The gaming machine characterized in that the rod-shaped light guide section has a vertically elongated ellipse at least in a cross-sectional view at the root portion with respect to the rear side base material on the rear surface side of the gaming machine.

前記(41)に記載の発明によれば、棒状導光部は、当該遊技機後面側である後側用基材に対する付け根部分が少なくとも断面視で縦長の長円形としている。つまり、棒状導光部の少なくとも付け根部分(基端部)は、遊技球の落下方向である縦方向に長い長円形としているので、当該付け根部分を流下遊技球の衝突に対して強くすることができる。また、棒状導光部は、その横幅は縦幅よりも狭くなっているので、複数本の棒状導光部を横方向に並設し、且つ、各棒状導光部間を遊技球が流下可能な間隔とした場合にも、横方向に大型化することがなく、横方向に省スペース化することができる。 According to the invention described in (41) above, in the rod-shaped light guide portion, the base portion for the rear side base material which is the rear surface side of the gaming machine has an oblong shape that is at least vertically long in a sectional view. In other words, at least the root portion (base end portion) of the rod-shaped light guide portion is an ellipse that is long in the vertical direction, which is the direction in which the game balls fall, so it is possible to make the root portions strong against the collision of the falling game balls. it can. In addition, since the horizontal width of the rod-shaped light guide portion is narrower than the vertical width, a plurality of rod-shaped light guide portions can be arranged side by side in the horizontal direction, and a game ball can flow down between the rod-shaped light guide portions. Even when the intervals are set to a large value, it is possible to save space in the horizontal direction without increasing the size in the horizontal direction.

(42) 前記(37)に記載の遊技機において、
前記棒状導光部は、当該遊技機前面側である前記後側用透明部材に対する付け根部分が少なくとも断面視で縦長の長円形としている
ことを特徴とする遊技機。
(42) In the gaming machine described in (37) above,
The gaming machine characterized in that the rod-shaped light guide section has a vertically elongated ellipse at least in a cross-sectional view at the base portion with respect to the rear transparent member on the front side of the gaming machine.

前記(42)に記載の発明によれば、棒状導光部は、当該遊技機前面側である後側用透明部材に対する付け根部分が少なくとも断面視で縦長の長円形としている。つまり、棒状導光部の少なくとも付け根部分(基端部)は、遊技球の落下方向である縦方向に長い長円形としているので、当該付け根部分を流下遊技球の衝突に対して強くすることができる。また、棒状導光部は、その横幅は縦幅よりも狭くなっているので、複数本の棒状導光部を横方向に並設し、且つ、各棒状導光部間を遊技球が流下可能な間隔とした場合にも、横方向に大型化することがなく、横方向に省スペース化することができる。 According to the invention described in (42) above, in the rod-shaped light guide portion, the base portion with respect to the rear transparent member which is the front side of the gaming machine is an oblong shape that is vertically long in at least a cross-sectional view. In other words, at least the root portion (base end portion) of the rod-shaped light guide portion is an ellipse that is long in the vertical direction, which is the direction in which the game balls fall, so it is possible to make the root portions strong against the collision of the falling game balls. it can. In addition, since the horizontal width of the rod-shaped light guide portion is narrower than the vertical width, a plurality of rod-shaped light guide portions can be arranged side by side in the horizontal direction, and a game ball can flow down between the rod-shaped light guide portions. Even when the intervals are set to a large value, it is possible to save space in the horizontal direction without increasing the size in the horizontal direction.

(43) 前記(42)に記載の遊技機において、
前記棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなるように側面視でテーパー形状としている
ことを特徴とする遊技機。
(43) In the gaming machine described in (42) above,
The gaming machine characterized in that the rod-shaped light guide section is tapered in side view so that the diameter of the front side of the gaming machine is larger than the diameter of the rear side of the gaming machine.

前記(43)に記載の発明によれば、棒状導光部は、当該遊技機後面側の径に比べて当該遊技機前面側の径の方が大きくなるように側面視でテーパー形状としているので、かかる複数本の棒状導光部による後側遊技領域では、当該遊技球が前側ではなく後側寄りに流下させ易くすることができる。例えば、後側遊技領域を流下する遊技球は、側面視でテーパー形状(奥側に向けて先細りとした形状)の棒状導光部の上側テーパー部分や下側テーパー部分に衝突して、後側遊技領域にて前側ではなく奥側に跳ねて流下し易くなっており、遊技領域の背後への遊技球の衝突を低減でき、後側遊技領域を流下する遊技球が、前側の遊技領域を流下する遊技球の挙動に影響を与えることを低減できる。 According to the invention described in (43) above, the rod-shaped light guide portion is tapered in a side view so that the diameter of the front side of the gaming machine is larger than the diameter of the rear side of the gaming machine. , In the rear game area by such a plurality of rod-shaped light guide portions, it is possible to facilitate the game ball to flow down to the rear side rather than the front side. For example, a game ball flowing down the rear side game area collides with the upper side taper part or the lower side taper part of a rod-shaped light guide part having a taper shape (tapered toward the back side) in a side view, and the rear side In the game area, it is easier to bounce to the back side rather than to the front side, reducing the collision of the game ball behind the game area, and the game ball flowing down the rear game area flows down the front game area. It is possible to reduce the influence on the behavior of the game ball.

(44) 前記(43)に記載の遊技機において、
前記棒状導光部は、当該遊技機前面側が縦長の長円形で、且つ、当該遊技機後面側が前記長円形の長径よりも小さい直径の円形とするとともに、側面視でその上側および下側が当該遊技機裏面側に進むにつれて先細りとしたテーパー形状であり、
前記嵌合部は、円形の嵌合孔であり、
前記光入射手段は、前記嵌合孔の正面視でその中心位置に配設された発光素子を備えている
ことを特徴とする遊技機。
(44) In the gaming machine according to (43) above,
The bar-shaped light guide portion has a vertically elongated oval shape on the front side of the gaming machine, and a rear surface side of the gaming machine has a circular shape having a diameter smaller than the major axis of the oval shape, and the upper and lower sides thereof in the side view are the game. It has a tapered shape that tapers off toward the back of the machine.
The fitting portion is a circular fitting hole,
The game machine is characterized in that the light incident means includes a light emitting element arranged at a center position of the fitting hole in a front view.

前記(44)に記載の発明によれば、棒状導光部は、当該遊技機前面側が縦長の長円形で、且つ、当該遊技機後面側が前記長円形の長径よりも小さい直径の円形とするとともに、側面視でその上側および下側が当該遊技機裏面側に進むにつれて先細りとしたテーパー形状としている。第2部材の嵌合部は、円形の嵌合孔としている。光入射手段は、嵌合孔の正面視でその中心位置に配設された発光素子を備えている。したがって、発光素子からの光を棒状導光部の円形の当該遊技機裏面側に均等に入射させることができ、その周面部から棒長手方向視で放射状に出射させることができる。また、棒状導光部に光入射手段から入射された有色光の少なくとも一部が、その棒状導光部の当該遊技機前面側へ導光するものである場合には、長円形の当該遊技機前面側全体を好適に発光装飾することができる。また、円形の嵌合孔とすることで、円形以外(例えば、長円形)の嵌合孔とする場合よりも容易に加工することができる。 According to the invention described in (44), the bar-shaped light guide portion has a vertically elongated oval shape on the front side of the gaming machine, and a circular shape having a diameter smaller than the major axis of the oval on the rear side of the gaming machine. The upper side and the lower side in a side view are tapered so as to move toward the back side of the gaming machine. The fitting portion of the second member is a circular fitting hole. The light incident means includes a light emitting element arranged at the center position of the fitting hole as viewed from the front. Therefore, the light from the light emitting element can be made to uniformly enter the circular back surface of the gaming machine of the rod-shaped light guide portion, and can be radially emitted from the peripheral surface portion in the longitudinal direction of the rod. Further, when at least a part of the colored light that is incident on the rod-shaped light guide portion from the light incident means is guided to the front side of the gaming machine front surface of the rod-shaped light guide portion, the gaming machine having an oval shape. The entire front surface can be suitably illuminated and decorated. Further, by using a circular fitting hole, it is possible to process more easily than when using a fitting hole other than a circular shape (for example, an oval shape).

(45) 前記(44)に記載の遊技機において、
前記後側用基材は遮光性部材としていることを特徴とする遊技機。
(45) In the game machine described in (44) above,
A game machine characterized in that the rear-side substrate is a light-shielding member.

前記(45)に記載の発明によれば、後側用基材は遮光性部材としているので、光入射手段からの光が嵌合孔以外の箇所から入射されて出射されるということがなく、棒状導光部の当該遊技機前面側のみを発光させることができる。 According to the invention described in (45), since the rear-side base material is the light-shielding member, light from the light incident means does not enter and exit from a position other than the fitting hole. Only the front side of the gaming machine of the rod-shaped light guide can be made to emit light.

(46) 前記(1)から(45)のいずれか一つに記載の遊技機において、
前記遊技機はパチンコ機であることを特徴とする遊技機。
(46) In the gaming machine according to any one of (1) to (45),
A gaming machine, wherein the gaming machine is a pachinko machine.

前記(46)に記載の遊技機によれば、相前後する各遊技領域のどちらを流下する遊技球であるかを一見して把握し易いパチンコ機を提供できる。なお、パチンコ機の基本構成としては操作ハンドルを備え、その操作ハンドルの操作に応じて遊技用媒体としての球を所定の遊技領域に発射し、球が遊技領域内の所定の位置に配設された作動口に入賞(または作動ゲートを通過)することを必要条件として、表示装置において動的表示されている識別情報(図柄等)が所定時間後に確定停止されるものが挙げられる。また、特定遊技状態の発生時には、遊技領域内の所定の位置に配設された可変入賞手段(特定入賞口)が所定の態様で開放されて球を入賞可能とし、その入賞個数に応じた有価価値(景品球のみならず、磁気カードへ書き込まれるデータ等も含む)が付与されるものが挙げられる。 According to the gaming machine described in (46) above, it is possible to provide a pachinko machine in which it is easy to grasp at a glance which of the gaming areas that flow down one after the other is the gaming ball. As a basic configuration of the pachinko machine, an operation handle is provided, and a ball as a game medium is launched into a predetermined game area in accordance with the operation of the operation handle, and the ball is arranged at a predetermined position in the game area. As a necessary condition for winning a prize (or passing through the actuation gate) in the actuation port, there is one in which the identification information (design or the like) dynamically displayed on the display device is fixedly stopped after a predetermined time. Further, when a specific game state occurs, the variable winning means (specific winning opening) arranged at a predetermined position in the game area is opened in a predetermined manner to make it possible to win a ball, and the value depending on the number of winning prizes. The value (including not only the gift ball but also the data written to the magnetic card, etc.) is given.

なお、本明細書に開示する種々の発明に関して、全ての構成要素について種々の組み合わせが可能であり、他の構成要件がなくても単独で発明として成立する点に留意されたい。 It should be noted that with respect to the various inventions disclosed in this specification, various combinations of all the constituent elements are possible, and even if there are no other constituent requirements, the invention is independently realized.

以上のように、この発明は、パチンコ機等の遊技機に適している。 As described above, the present invention is suitable for a gaming machine such as a pachinko machine.

30 …遊技盤(遊技部材)
58 …開閉扉(許容部材)
61 …前側遊技領域形成部品(前側遊技領域形成部材)
62 …透明板(透明基材)
71 …奥側遊技領域形成部品(後側遊技領域形成部材)
72 …前側部品(光透過性手段、光透過性部材)
73 …後側部品(後側用基材)
74 …導光性棒体(棒状体、棒状導光部)
80 …光入射部材(光入射手段)
90 …前面透明板
137 …ガラス板(透明板)
270 …駆動部(駆動手段)
271 …抽選部(抽選手段)
272 …遊技球通路(遊技球案内通路)
30... Game board (game member)
58 Opening/closing door (allowable member)
61... Front side game area forming component (front side game area forming member)
62... Transparent plate (transparent substrate)
71... Back side game area forming component (rear side game area forming member)
72... Front part (light transmitting means, light transmitting member)
73... Rear component (rear substrate)
74... Light guiding rod (rod, rod-shaped light guide)
80... Light incident member (light incident means)
90... Front transparent plate 137... Glass plate (transparent plate)
270... Driving unit (driving means)
271... Lottery section (lottery means)
272... Game ball passage (game ball guide passage)

Claims (1)

遊技球が流下する遊技領域を形成する遊技部材を備えた遊技機において、
前記遊技部材は、
正面視で手前側となるよう遊技盤に設けられ、遊技球が流下する前側遊技領域を有する前側遊技領域形成用部材と、
当該前側遊技領域形成用部材の背後で表示装置の周りに備えられ、遊技球が流下する後側遊技領域を形成し非遮光性部材を備える後側遊技領域形成用部材と、
流下する過程で遊技球が接触し流下態様に変化を与え前記前側遊技領域と前記後側遊技領域との間に設けられる透過性を有した後側接触部と、
前側遊技領域において流下する過程で遊技球が接触し流下態様に変化を与える前側接触部と、
を備え、
前記前側遊技領域形成用部材は、前記後側遊技領域と正面視で重なる領域部分のうちの少なくとも一部が透過性を有しており、
前記後側遊技領域形成用部材の裏面側から前記前側遊技領域を流下する遊技球または前記後側遊技領域を流下する遊技球の少なくとも一方に光を照射する光照射手段を備え、
前記前側接触部と前記後側接触部とは少なくとも一部が正面視において重ならないよう設けられており、
前記後側遊技領域を流下する遊技球は、正面視で前記光照射手段の光照射によって生じる発光箇所の周縁部を流下する
ことを特徴とする遊技機。
In a gaming machine provided with a gaming member that forms a gaming area in which a gaming ball flows down,
The game member is
A front game area forming member that is provided on the game board so as to be on the front side in front view and has a front game area through which game balls flow down,
A rear game area forming member that is provided around the display device behind the front game area forming member, forms a rear game area through which game balls flow down, and includes a non-light-shielding member,
In the process of flowing down, the game balls contact each other to give a change in the flowing down mode, and a rear contact portion having light transparency provided between the front side game region and the rear side game region,
In the process of flowing down in the front side game area, the front side contact part which the game ball contacts and changes the flow down mode,
Equipped with
In the front-side game area forming member, at least a part of an area portion that overlaps with the rear-side game area in front view has a light- transmitting property,
A light irradiation means for irradiating light to at least one of a game ball flowing down the front side game region or a game ball flowing down the rear side game region from the back side of the rear side game region forming member,
The front contact portion and the rear contact portion are provided so that at least a part thereof does not overlap in a front view,
The gaming ball flowing down the rear side game area flows down a peripheral portion of a light emitting portion generated by light irradiation of the light irradiation means in a front view.
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