JP5412793B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP5412793B2
JP5412793B2 JP2008281707A JP2008281707A JP5412793B2 JP 5412793 B2 JP5412793 B2 JP 5412793B2 JP 2008281707 A JP2008281707 A JP 2008281707A JP 2008281707 A JP2008281707 A JP 2008281707A JP 5412793 B2 JP5412793 B2 JP 5412793B2
Authority
JP
Japan
Prior art keywords
game
game area
light guide
member
light
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2008281707A
Other languages
Japanese (ja)
Other versions
JP2010104682A (en
Inventor
亮太 柳沢
勝貴 早川
Original Assignee
株式会社三洋物産
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三洋物産 filed Critical 株式会社三洋物産
Priority to JP2008281707A priority Critical patent/JP5412793B2/en
Publication of JP2010104682A publication Critical patent/JP2010104682A/en
Application granted granted Critical
Publication of JP5412793B2 publication Critical patent/JP5412793B2/en
Application status is Active legal-status Critical
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a gaming machine such as a pachinko machine.

  Conventionally, there is a pachinko machine, for example, as a representative example of a gaming machine. This pachinko machine has, for example, an outer frame that forms an outer shell of the pachinko machine and is fixed to a game island of a game hall (hall), and a left end side in front view of the outer frame with respect to the outer frame with the opening / closing axis as an opening / closing axis. An inner frame that is supported so that it can be opened and closed, a game board that is attached so that a game area where a game ball flows down is located in an opening formed in the approximate center of the inner frame, and a front view of the inner frame And a front door having a viewing window for visually recognizing a game area, which is supported to be openable and closable with respect to the inner frame with the left end side as an opening and closing shaft.

Also, there is a pachinko machine that embeds a decorative part (decorative lamp device) inside a predetermined area of the game area in a state where the game board is viewed from the front, and illuminates and decorates the game area area. Yes (see, for example, Patent Document 1).
JP 2000-354653 A (3rd page, FIG. 2)

However, the conventional example having such a configuration has the following problems.
In other words, in a conventional pachinko machine, for example, the decorative component (decorative lamp device) in the gaming area described above becomes a shadow of a game ball flowing down the gaming area, and the light of the decorative component is blocked. Therefore, there is a problem that the impression of the light-emitting decoration varies depending on the presence or absence of the game ball, or the visual recognition of the light-emitting decoration becomes difficult.

  Therefore, it may be possible to improve the visibility obstruction of the decorative decorations by making such a game area location a decoration-only area where the game ball cannot flow down. Another problem arises that the game area is reduced by that amount.

  The present invention has been made in view of such circumstances, and is a rod-shaped light guide that can reduce the decrease in the game area while improving the visibility obstruction of the light emitting decoration in the game area and is excellent in durability against the game ball collision. An object is to provide a gaming machine having a section.

In order to achieve such an object, the present invention has the following configuration.
That is, the invention described in claim 1
In a gaming machine having a gaming member that forms a gaming area in which gaming balls flow down,
The gaming member is
A first member on which a plurality of rod-shaped light guides that form a flow path of the game ball when the game ball collides or comes into contact;
The plurality of rod-shaped light guides of the first member have a plurality of fitting portions to which the tips of the plurality of rod-shaped light guides are respectively fitted, and the tips of the plurality of rod-shaped light guides are connected to the plurality of fitting portions. A second member that is disposed so as to face the first member in the fitted state as an interval that allows the game ball to flow down;
With
The first member is a light transmissive member , the second member is a rear side position than the first member and is a light shielding member ,
A light incident means for allowing light to enter from the back side of the gaming machine of the rod-shaped light guide,
The rod-shaped light guide part guides at least a part of the light incident from the light incident means to the front side of the gaming machine.

  According to the gaming machine according to the present invention, there is provided a gaming machine provided with a rod-shaped light guide unit that can reduce a decrease in the gaming area while improving the visibility obstruction of the light emitting decoration in the gaming area and is excellent in durability against a game ball collision. can do.

  Hereinafter, various embodiments of a pachinko gaming machine (hereinafter simply referred to as “pachinko machine”) will be described in detail with reference to the drawings.

  The pachinko machine of Example 1 is demonstrated in detail based on drawing. 1 is a front view of the pachinko machine 10, FIG. 2 is a front view of the game board 30 of the pachinko machine 10, and FIG. 3 is a back view of the pachinko machine 10. FIG. 4 is a block diagram showing an electrical configuration of the pachinko machine 10. FIG. 5 is an explanatory diagram showing display contents of the third symbol display device 42.

  As shown in FIG. 1, the pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10 and is fixed to a game island of a game hall (hole), and one side portion (for example, a front surface) of the outer frame 11. An inner frame 12 supported so as to be openable and closable with respect to the outer frame 11 with the left-hand side as viewed as an opening / closing axis, and an inner frame with one side portion (for example, the left-hand side as viewed from the front) of the inner frame 12 as an opening / closing axis. And a front frame set 14 that can be freely opened and closed.

  The outer frame 11 is formed in a rectangular shape as a whole by a wooden plate material, and each plate material is assembled by a detachable fastener such as a machine screw. In the present embodiment, for example, the outer dimension of the outer frame 11 is 809 mm (inner dimension 771 mm), and the outer dimension in the left and right direction is 518 mm (inner dimension 480 mm). The outer frame 11 may be made of a light metal such as resin or aluminum.

  The inner frame 12 roughly includes a resin base (not shown) as a main member that forms the outer shape thereof, and a game board 30 (see FIG. 2) attached to the resin base (not shown). Further, as shown in FIG. 1, the inner frame 12 includes a front frame set 14 that can be freely opened on the front side of a resin base (not shown).

  Specifically, the resin base (not shown) has a substantially rectangular outer shape when viewed from the front, and an opening (a game area 30a (see FIG. 2) described later) having the opening at the substantially central position. A plate-like member having an opening having an equivalent size is formed.

  The front frame set 14 is attached to the inner frame 12 so as to be openable and closable with an opening / closing axis J1 in the vertical direction on the left side when viewed from the front. In other words, the front frame set 14 can be opened and closed with respect to a resin base (not shown).

  The game board 30 (see FIG. 2) is detachably attached to the back side of the resin base so that the game area 30a is positioned at an opening of the resin base (not shown).

  Here, the front frame set 14 will be described in a little more detail.

  As shown in FIG. 1, the front frame set 14 is attached to the inner frame 12 so as to be openable and closable. Like the inner frame 12, the front frame set 14 has an open / close shaft extending vertically to the left when viewed from the front of the pachinko machine 10. Can be opened forward.

  As shown in FIG. 1, the front frame set 14, as viewed from the front, is a lower tray unit 13 positioned at the bottom, an upper tray unit 21 positioned above the lower tray unit 13, and the upper tray unit 21. And a glass frame portion 23 located on the upper side of the main body. The lower plate unit 13, the upper plate unit 21, and the glass frame portion 23 are respectively attached to the respective portions on the front side of the base plate body (not shown) to constitute a front frame set 14.

  As shown in FIG. 1, the lower plate unit 13 is fixed to the lowermost portion of the base plate body (not shown) in front view with a fastener such as a screw so as to be positioned at the lowermost portion of the front frame set 14. ing. The lower plate unit 13 includes a lower plate 15, a ball removal lever 17, and a game ball launching handle 18 on the front side thereof.

  The lower tray 15 as a ball receiving tray is provided at the substantially central portion of the lower tray unit 13, and the game balls discharged from the discharge port 16 can be stored in the lower tray 15. The ball removal lever 17 is used to draw out (discharge) the game ball in the lower tray 15, and by moving the ball removal lever 17 to the left in FIG. The game balls that are opened and stored in the lower plate 15 can be pulled out downward through the opening on the bottom surface of the lower plate 15.

  The game ball launching handle 18 is disposed so as to protrude to the front side on the right side of the lower plate 15. In response to the operation of the game ball launch handle 18 by the player, the game ball launch device 38 drives the game ball toward a game board 30 described later. The game ball launching device 38 includes, for example, a game ball launching handle 18 and a launching device 229 (see FIG. 4). The sound output unit 24 is an output port for outputting sound from speakers provided in the front frame set 14 at two locations on the left and right in the front view when viewed from the front.

  As shown in FIG. 1, the upper plate unit 21 is attached to a base plate (not shown) by a fastener such as a screw so as to be positioned at a lower portion of the front frame set 14 (above the lower plate 15). It is fixed to the lower part in a front view, and has an upper plate 19 as a receiving tray for game balls. Here, the upper plate 19 is a ball receiving tray for temporarily storing the game balls and guiding them to the game ball launching device 38 while aligning them in a line.

  As shown in FIG. 1, the glass frame portion 23 includes a window portion 101 formed on the upper side of the upper plate unit 21 and various electric decoration portions provided around the window portion 101.

  That is, as shown in FIG. 1, most of the game area 30 a (see FIG. 2) of the game board 30 is externally attached to the front frame set 14 at the center of the glass frame portion 23 located above the upper plate unit 21. A window portion 101 having a substantially vertically elliptical shape is formed so that the window portion 101 can be visually recognized from the side. Specifically, the window 101 has a substantially vertically long elliptical shape with a hollow center, and a glass unit (not shown) is attached to the front frame set 14 so that the hollow portion is covered with a glass plate 137 having a substantially vertically long elliptical shape. It is attached to the back side. The glass unit (not shown) has a double glass structure in which two glass plates 137 are arranged close to each other in the front-rear direction. The substantially central portion of the window 101 may be linear, and the glass plate 137 may be matched to the shape. The glass plate 137 is not limited to glass, and any material may be used as long as it is a transparent plate having a predetermined strength.

  Further, as shown in FIG. 1, the glass frame portion 23 includes various kinds of illumination parts (a first illumination part 300, a second illumination part 302, and a third illumination part 304) around the window part 101. ing. That is, as shown in FIG. 1, the front frame set 14 includes a first electrical decoration unit 300 (left electrical decoration unit) that incorporates an LED or the like in the left part around the window 101 in a front view. A second electric decoration unit 302 (right-side electric decoration unit) that incorporates an LED or the like in a right portion around the window portion 101, and a third electric decoration portion 304 that incorporates an LED or the like in an upper portion around the window portion 101. (Upper illumination part). These lighting parts play a role of enhancing the effect of the game by changing the light emission mode such as lighting and blinking according to the change of the game state at the time of big hit or predetermined reach.

  In the pachinko machine 10, the first electrical decoration unit 300, the second electrical illumination unit 302, and the third electrical illumination unit 304 function as a jackpot lamp, and are turned on or blinking when the jackpot is successful. Inform. In addition, the first electric decoration unit 300 and the second electric decoration unit 302 of the pachinko machine 10 are provided with a prize ball lamp 105 that is lit during payout of the prize ball and an error display lamp 106 that is lit when a predetermined error occurs. ing. In addition, a small window 107 made of a transparent resin is provided at a lower right corner of the periphery of the window 101 so that a part of the inner frame 12 surface, the game board 30 surface, and the like can be visually recognized. Since the predetermined portion of the small window 107 is flat, the certificate paper or the like attached to the lower right corner of the game board 30 can be suitably read from the flat portion of the small window 107 by a machine.

  In addition, a ball lending operation unit 120 is disposed below the window unit 101, and the ball lending operation unit 120 is provided with a ball lending button 121 and a return button 122. When the lending operation unit 120 is operated in a state where a bill or a card (for example, a prepaid card) is inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, according to the operation. Game balls are rented out. The ball lending button 121 is operated to obtain a lending ball based on information recorded on a card or the like (recording medium), and the lending ball is supplied to the upper plate 19 as long as there is a remaining amount on the card or the like. Is done. The return button 122 is operated when requesting the return of a card or the like inserted into the card unit. The lending operation unit 120 may be further provided with a frequency display unit (not shown). This frequency display unit (not shown) displays the remaining amount information such as a card. It should be noted that the ball rental operation unit 120 is not necessary for a pachinko machine in which game balls are lent directly to the upper plate from a ball lending device or the like without using a card unit, that is, a so-called cash machine. Therefore, a decorative seal or the like is attached to the installation portion of the ball rental operation unit 120. Thereby, the common use of the lending operation unit of the pachinko machine using the card unit and the cash machine can be achieved.

  As shown in FIG. 2, the game board 30 has a rectangular plywood shape as viewed from the front and has a shape in which both left corners are removed, and its peripheral portion (outer portions of rails 51 and 52, which will be described later) is inside. FIG. 1 shows a game area 30a, which is a substantially central portion on the front side of the game board 30, which is in contact with the back side of the resin base (not shown) of the frame 12, and is substantially oval in shape of the resin base. It is in a state visible from the front outer side of the front frame set 14 through the window portion 101 (glass plate 137).

  Next, the configuration of the game board 30 will be described with reference to FIG. The game board 30 includes a general winning opening 31, a variable winning device 32, a starting winning device 33 (for example, an operation chucker), a third starting port 34 (for example, a through gate), and a variable display unit 35. The general winning port 31, the variable winning device 32, the starting winning device 33, the third starting port 34, and the variable display device unit 35 are respectively disposed in the through holes formed by router processing in the game board 30. The game board 30 is attached from the front side with a wood screw or the like. A game ball enters the general winning port 31, the variable winning device 32, and the starting winning device 33, and the received ball is detected by a detection switch (winning port switch, count switch, operation port switch) (not shown) described later. Based on the output of the detection switch, a predetermined number of prize balls are paid out to the upper plate 19 (or the lower plate 15).

  In addition, as shown in FIG. 2, the start winning device 33 includes a first start port 33a (for example, an operation chucker) and a second start port 33b (for example, an operation chucker) arranged in order from the top to the bottom. It consists of a single winning device. The upper first starting port 33a is provided with an operating port switch (passage detection switch) for the first starting port 33a (not shown). It is detected by an operation port switch (not shown) for one start port 33a. The lower second start port 33b is provided with an operation port switch (passage detection switch) for the second start port 33b (not shown). 2 is detected by an operation port switch (not shown) for the start port 33b. That is, in either case of entering a game ball into the first start port 33a on the upper side or entering a game ball into the second start port 33b on the lower side, it is a start prize. There is no change, and those balls can be detected individually.

  In addition, as shown in FIG. 2, the game board 30 is provided with an out port 36, and game balls that have not entered the various winning devices or the like pass through the out port 36 in a ball discharge path (not shown). You will be guided toward. A number of nails are planted on the game board 30 in order to appropriately disperse and adjust the falling direction of the game balls, and various members (acts) such as the windmill 37 are arranged.

  The variable display device unit 35 includes a first symbol display device 40 that variably displays a first symbol (for example, a special symbol) as identification information with a winning at the first starting port 33a and the second starting port 33b as a trigger. Using the passage of the third start port 34 as a trigger, the second symbol display device 41 that variably displays the second symbol (for example, the normal symbol), and the first start port 33a and the second start port 33b are awarded. As a trigger, a third symbol display device 42 that variably displays a third symbol (for example, a decorative symbol) is provided.

  The first symbol display device 40 includes, for example, a plurality of (two in the present embodiment) two-color light emitting type LEDs (light emitting diodes) 40a that emit variable light emission or the like based on the ball entering the first start port 33a. 40b, a holding lamp 40c indicating the number of holdings of the variable display by the LEDs 40a and 40b, and a plurality (two in this embodiment) of 2 that emit light varying based on the ball entering the second start port 33b. There are provided color light emitting type LEDs (light emitting diodes) 40d and 40e and a holding lamp 40f indicating the number of holdings of variable display on the LEDs 40d and 40e.

  For example, the LEDs 40a and 40b that perform variable light emission based on entering the first start port 33a can emit red and blue light. The first symbol display device 40 generates a variable display state of the first symbol (in this embodiment, the emission color mode of each LED 40a, 40b) by alternately changing the emission color of each LED 40a, 40b, for example, When both LEDs 40a and 40b stop in a red light emitting state, a probable big hit (specific hit) is indicated, and when both LEDs 40a and 40b stop in a blue light emitting state, a normal big hit (non-specific hit) is indicated, and both LEDs 40a and 40b are mutually connected. When it stops in the light emission state of a different color, it will show off.

  Similarly to the above, the LEDs 40d and 40e that emit light in a variable manner based on the ball entering the second start port 33b can emit light in red and blue, for example. The first symbol display device 40 generates a variable display state of the first symbol (in this embodiment, the emission color mode of each LED 40d, 40e) by alternately changing the emission color of each LED 40d, 40e, for example, When both LEDs 40d and 40e stop in a red light emitting state, a promiscuous big hit (specific hit) is indicated, and when both LEDs 40d and 40e stop in a blue light emitting state, a normal big hit (non-specific hit) is indicated, and both LEDs 40d and 40e are mutually connected. When it stops in the light emission state of a different color, it will show off.

  In addition, as this 1st symbol display apparatus 40, you may employ | adopt the single LED of the type which can light-emit at least 3 colors or more, and by performing light emission of each color alternately, the 1st symbol is displayed. When the LED stops in the light emission state of the first color, it shows a probable big hit (specific hit), and when the LED stops in the light emission state of the second color, it usually shows a big hit (non-specific hit) When the LED stops in the light emission state of the third color, it may be indicated that the LED has come off. The first symbol display device 40 described above corresponds to the identification information fluctuation display means in the present invention.

  The second symbol display device 41 includes, for example, a display unit 41a on which “○” is drawn for the second symbol, a display unit 41b on which “x” is drawn for the second symbol, and a holding lamp 41c. When the game ball passes through the second starting port 34, for example, the display symbols (ordinary symbols) displayed by the display units 41a and 41b change, and when the change display stops at a predetermined symbol, the lower side The two start ports 33b are configured to be activated (opened) for a predetermined time. The number of times that the game ball has passed through the second start port 34 is held up to a maximum of 4 times, and the number of times of holding is lit and displayed by the hold lamp 41c. The display units 41a and 41b have LEDs (light emitting diodes) inside thereof, and are configured to be variably displayed by switching the light emission of the LEDs (or lighting of the lamps). The second symbol display device 41 described above corresponds to the normal identification information fluctuation display means in the present invention.

  The 3rd symbol display apparatus 42 is comprised, for example with the liquid crystal display device, and the display content is controlled by the display control apparatus 45 mentioned later. On the third symbol display device 42, for example, as shown in FIG. 5 described later, three decorative symbol rows L, M, and R on the left, middle, and right are displayed. Each of the decorative symbol rows L, M, R is composed of a plurality of decorative symbols, and these decorative symbols are variably displayed on the third symbol display device 42 so as to be scrolled for each of the decorative symbol rows L, M, R. The In the present embodiment, the third symbol display device 42 (liquid crystal display device) includes, for example, a large liquid crystal display of 11 inch size. The variable display device unit 35 is provided with a center frame 47 on the front side of the third symbol display device 42 so as to substantially surround the display screen of the third symbol display device 42 when viewed from the front. In this embodiment, an LCD is employed as the third symbol display device 42, but other types of image display devices (for example, PDP: plasma display panel, EL: electroluminescence display, organic EL, etc.) may be used. . The above-described third symbol display device 42 corresponds to decoration identification information (design) variation display means in the present invention, and the above-described display control device 45 corresponds to display control means in the present invention.

  As shown in FIG. 2, the variable winning device 32 is normally in a closed state in which a game ball cannot be won or difficult to win, and is in an open state in which a game ball is easy to win in a big hit and a normal closed state. It is operated repeatedly. In this way, the state in which the variable winning device 32 is repeatedly operated in the open state and the normal closed state at the time of a big win is called a specific gaming state (for example, a big winning state), and the variable winning device 32 has many games. Since the ball enters (wins) and a lot of game balls are paid out for the winning, the game state is advantageous to the player. That is, in the pachinko machine 10 of the present embodiment, the number of game balls thrown in (the number of game balls launched into the game area 30a by the game ball launching device 38) is the number of game ball award balls paid out (general winning port 31). , The number of prize balls paid out based on the number of game balls entered into the variable prize device 32, the start prize device 33, the third start port 34, etc.) and the prize of the game balls It is possible to change the state to a specific gaming state (for example, a big hit state) in which the number of balls paid out is larger than the number of game balls inserted.

  More specifically, when a game ball wins the first start port 33a, the two LEDs 40a and 40b of the first symbol display device 40 are displayed in a variable manner, and the display of the LEDs 40a and 40b after the change is stopped is a preset light emission. A specific gaming state occurs when a combination of modes is obtained. For example, in the case of a light emitting mode in which both LEDs 40a and 40b are stopped in a red light emitting state, it indicates that a specific gaming state with a probable big hit (specific hit) is won, and both LEDs 40a and 40b are stopped in a blue light emitting state. In the case of the light-emission mode, it indicates that the player has won the special game state of normal big hit (non-specific hit), and in the case of the light-emission mode that both LEDs 40a and 40b stop in the light-emission state of different colors (You have lost the game).

  Similarly to the above, when the game ball wins the second start opening 33b, the two LEDs 40d, 40e of the first symbol display device 40 are displayed in a variable manner, and the display of the LEDs 40d, 40e after the change stop is preset. A specific gaming state occurs when a combination of light emission modes is obtained. For example, in the case of a light emitting mode in which both LEDs 40d and 40e are stopped in a red light emitting state, it indicates that a specific gaming state with a probable big hit (specific hit) is won, and both LEDs 40d and 40e are stopped in a blue light emitting state. In the case of the light emission mode, it indicates that the player has won the specific game state of the normal big hit (non-specific hit), and in the case of the light emission mode in which both LEDs 40d and 40e are stopped in the light emission states of different colors (You have lost the game).

  The variable winning device 32 is configured such that the large winning opening 32a is in a predetermined open state, and the game ball is likely to win (a big hit state). Specifically, the special winning opening 32a of the variable winning device 32 is repeatedly opened a predetermined number of times (the number of rounds) with the passage of a predetermined time or a predetermined number of winnings in the open state as one round. In addition, the number of times that the game ball has passed through the first start port 33a is held up to 4 times, and the number of times of holding is displayed by the holding lamp 40c. In addition, the number of times that the game ball has passed through the second start port 33b is also held up to a maximum of 4 times, and the number of times of holding is displayed by the hold lamp 40f. Note that the hold lamps 40c and 40f may be configured to hold display on a part of the display screen of the third symbol display device 42.

  Further, as shown in FIG. 2, the game board 30 is provided with a plurality of rails 51 and 52 for guiding the game balls launched from the game ball launching device 38 (see FIG. 3) to the upper part of the game board 30. Thus, the game balls launched in accordance with the turning operation of the game ball launching handle 18 are guided to a predetermined game area 30a through a ball guide passage 49 (to be described later) of the plurality of rails 51 and 52. . The plurality of rails 51 and 52 are long metal strip members made of stainless steel, and are attached to the game board 30 in an inner and outer double. The inner rail 51 is formed in a substantially vertical elliptical shape except for about 1/4 of the upper side. The outer rail 52 is formed so that a part (mainly the left side) faces the inner rail 51. In such a case, a guide rail is constituted by the inner rail 51 and the outer rail 52, and a ball guide passage 49 is formed by a portion (the left portion toward the left) where the rails 51 and 52 are parallel to each other at a predetermined interval. . The ball guide passage 49 is formed in a groove shape having a contact surface with the game board 30, that is, a groove shape in which the front side is opened.

  A return ball preventing member 53 is attached to the tip portion of the inner rail 51 (the upper left portion in FIG. 2). This prevents a situation in which the game ball once guided from the ball guide passage 49 between the inner rail 51 and the outer rail 52 to the upper portion of the game board 30 returns to the ball guide passage 49 again. It has become. Further, in a state in which the game board 30 is attached to the inner frame 12, the outer rail 52 is located at a position corresponding to the maximum flight portion of the game ball (upper right portion in FIG. 2: a portion corresponding to the tip portion of the outer rail 52) Is located on the return rubber 54 provided on the inner frame 12 (a member indicated by a two-dot chain line in FIG. 2). Therefore, the game ball fired at a predetermined momentum or more hits the return rubber 54 and is bounced back. Since the outer rail 52 is made of a long metal strip made of stainless steel, the flight of the game ball can be made smoother, that is, the frictional resistance of the game ball can be reduced. As shown by a broken line in FIG. 2, a wall portion 60 (shown by a broken line in FIG. 2) formed on the inner frame 12 is located from the front end of the outer rail 52 to the right front end of the inner rail 51. Thus, the game area 30a is partitioned.

  The lower right corner of the game board 30 is a space for sticking a seal (S1 in FIG. 2) such as a certificate (for example, a serial number is written) or a plate. By sticking a sticker such as a certificate (S1 in FIG. 2) to the lower right corner of the game board 30, the game board 30 and the certificate can be uniquely defined.

  Next, the game area 30a of the game board 30 will be described. As shown in FIG. 2, the game area 30 a is partitioned and formed into a substantially vertically long circular shape by inner peripheral portions (inner and outer rails) of the inner rail 51 and the outer rail 52. In particular, in the present embodiment, the game board 30 The game area 30a partitioned on the board surface is greatly configured.

  In the present embodiment, the game area 30a is viewed from the front of the pachinko machine 10, and the area of the guide rail that is a parallel part of the inner and outer rails 51 and 52 is excluded from the area surrounded by the inner rail 51 and the outer rail 52. As an area. Accordingly, when the game area 30 a is referred to, the guide rail portion is not included, and therefore the left limit position toward the game area 30 a is specified by the inner rail 51, not by the outer rail 52. Similarly, the right limit position toward the game area 30 a is specified by the inner rail 51. Further, the lower limit position of the game area 30 a is specified by the lower end position of the game board 30. The upper limit position of the game area 30 a is specified by the outer rail 52.

  Although detailed disclosure of the drawings is omitted, the game ball launcher 38 is supplied with game balls one by one from a ball outlet (not shown) of the front frame set 14 (ball outlet leading from the most downstream portion of the upper plate 19). Is done.

  Next, the configuration of the back surface of the pachinko machine 10 will be described. As shown in FIG. 3, the pachinko machine 10 is configured such that various control boards are arranged vertically or horizontally on the back surface (actually the back surface of the inner frame 12 and the game board 30) or stacked in front and back. Further, a game ball supply device (payout mechanism portion 352) for supplying game balls, a protective cover made of resin, and the like are attached. In this embodiment, various control boards are divided into two mounting bases (not shown) to form two control board units, and these control board units are individually mounted on the inner frame 12 or the back of the game board 30. I try to wear it. In this case, the main control device 261 and the sub control device 262 shown in FIG. 4 to be described later are mounted on separate mounting bases (not shown) attached to the game board 30 to be unitized, respectively, and FIG. The payout control device 311, the launch control device 312, and the power supply device 313 shown in FIG. 1 are mounted on another mounting base (not shown) to form a unit. Here, for convenience, the former unit is referred to as “first control board unit 201”, and the latter unit is referred to as “second control board unit 202”.

  Further, since the dispensing mechanism 352 and the protective cover are also integrated as one unit, and the resin portion is generally referred to as a back pack, the unit is referred to as a “back pack unit 203” here. The detailed configuration of each unit 201 to 203 will be described later.

  The first control board unit 201, the second control board unit 202, and the back pack unit 203 are configured so that they can be attached and detached without using any tools or the like in units of units. It is configured to be opened and closed with respect to the inner frame 12 or the back surface of the game board 30. This is also a device for making it possible to easily check a hidden configuration or the like even if the units 201 to 203 and other configurations are arranged one behind the other.

  In addition, on the back surface of the game board 30, a winning detection mechanism for detecting the passage of game balls such as various winning holes is provided. Specifically, a prize opening switch is provided at a position corresponding to the general prize opening 31 on the front side of the game board 30, and the variable prize winning device 32 is provided with a count switch. The count switch is a switch for counting winning balls. In addition, an operating port switch for the first starting port 33a and an operating port switch for the second starting port 33b are provided at positions corresponding to the first starting port 33a and the second starting port 33b, respectively. The entrance of the game ball into the first start port 33a and the second start port 33b is detected by the operation port switch. A gate switch is provided at a position corresponding to the third start port 34, and the passage of the game ball to the third start port 34 is detected by the gate switch.

  The prize opening switch and the gate switch are connected to a board connection board (not shown) through electrical wiring (not shown), and this board connection board is further connected to a main control board 261a (see FIG. 4) in a main controller 261 described later. ing. Further, the count switch is connected to a large winning opening relay terminal board (not shown), and this large winning opening relay terminal board (not shown) is also connected to the main control board 261a. On the other hand, the operation port switch is directly connected to the main control board 261a without going through the relay board.

  Although not shown in the drawings, the variable winning device 32 is provided with a large winning opening solenoid for opening the large winning opening 32a, and the second start opening 33b on the lower side is used to open the electric accessory. Is provided.

  The detection results detected by the winning detection mechanism are taken into a main control board 261a in a main control device 261, which will be described later, and the main control board 261a issues a payout command (a game ball of each game ball) according to the winning situation each time. The number of payouts) is transmitted to the payout control board 311a. Then, a predetermined number of game balls are paid out by the output of the payout control board 311a.

  The first control board unit 201 has, for example, two substantially rectangular mounting bases (not shown), and the main control device 261 is mounted on the lower mounting base as viewed from the back side of the game board 30. The sub-control device 262 is mounted on the upper mounting base. Here, as shown in FIG. 4, the main control device 261 includes a CPU 501 that performs main control, a ROM 502 that stores a game program, a RAM 503 that stores necessary data according to the progress of the game, and various devices. Main control including an input / output port 505 for communication, a random number generator (not shown) used in various lotteries, a clock pulse generation circuit (not shown) used for time counting and synchronization, etc. The main control board 261a is configured to be accommodated in a board box 263 (encapsulating means) made of a transparent resin material or the like. The substrate box 263 includes a substantially rectangular parallelepiped box base (not shown) and a box cover (not shown) that covers the opening of the box base. The box base and the box cover are connected so as not to be opened by a sealing unit (not shown), thereby sealing the substrate box (not shown).

  Further, the sub control device 262, for example, in accordance with an instruction from the main control board 261a in the main control device 261, controls the voice and lamp display and the control of the display control device 45, the other ROM 552, RAM 553, bus line 554, A sub-control board 262a including an input / output port 555 and the like is provided, and the sub-control board 262a is housed in a board box (not shown) made of a transparent resin material or the like. A power supply relay board (not shown) is mounted on the sub-control device 262, and power supplied from a power supply board described later is supplied to the sub-control device 262 and the display control device 45 via the power supply relay board (not shown). Is output.

  The second control board unit 202 has a horizontally long mounting base (not shown), and a payout control device 311, a firing control device 312, a power supply device 313, and a card unit connection board 314 are mounted on this mounting base. The payout control device 311 includes a control board including a central control CPU, a ROM, a RAM, various ports, and the like. The launch control device 312 includes a launch control board. The power supply device 313 includes a power supply. A control board is provided. The payout control board 311a of the payout control device 311 controls payout of prize balls and rental balls. In addition, the launch control board of the launch control apparatus 312 controls the launch apparatus 229 (see FIG. 4) in accordance with the operation of the game ball launch handle 18 by the player. The required power supply voltage required is generated and output. The launching device 229 of the present embodiment employs a solenoid-type launching component that strikes and launches a game ball with a launching rod (not shown) that can advance and retreat in accordance with energization / non-energization of a launching solenoid (not shown). As other launching devices 229, there are various types such as a mechanical launching part that strikes and launches a game ball with a launcher that operates according to the driving of a launching motor, and an electromagnetic launching part that launches a game ball by generating an electromagnetic field. Can be used. The card unit connection board 314 is electrically connected to the ball lending operation unit 120 (see FIG. 1) on the front surface of the pachinko machine and a card unit (not shown), and receives a ball lending operation command by the player and pays it out. Is output. Note that the card unit connection board 314 is unnecessary in a cash machine in which game balls are lent directly to the upper plate 19 from a ball lending device or the like without using a card unit.

  The payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection board 314 are each housed and configured in a board box made of a transparent resin material or the like. In particular, in the dispensing control device 311, similarly to the main control device 261 described above, a box base (not shown) and a box cover (not shown) constituting the substrate box (encapsulating means) are opened by a sealing unit (sealing means). The substrate box 263 is sealed by being impossiblely connected.

  The payout control device 311 is provided with a state return switch (not shown). For example, when a state return switch (not shown) is pressed when a payout error occurs, such as a ball jam in the payout motor unit, the payout motor 358a (see FIG. 4) slowly rotates forward to eliminate the ball jam (normal state). (Return to).

  Further, a RAM erase switch 323 is provided on the power supply monitoring board 261b. The pachinko machine 10 has a backup function, and maintains the state at the time of a power failure even when a power failure occurs, and can return to the state at the time of a power failure when returning from a power failure (power recovery). Therefore, if the power is turned off in the normal procedure (for example, when the hall is closed), the state before the power is turned off is stored. If you want to return to the initial state when the power is turned on, turn on the power while holding down the RAM erase switch 323. We are going to throw it in.

  Next, the configuration of the back pack unit 203 will be described. As shown in FIG. 3, the back pack unit 203 is a unit in which a back pack 351 formed of resin and a payout mechanism portion 352 for a game ball are integrated.

  The back pack unit 203 is provided with a tank 355 that opens upward at the top, and the tank 355 is sequentially replenished with game balls supplied from the island equipment (game island equipment) of the game hall. Below the tank 355 is connected, for example, a tank rail 356 that has two rows of spherical passages in the horizontal direction and gently descends and inclines toward the downstream side. Further, a case rail 357 is installed on the downstream side of the tank rail 356 in the vertical direction. Are connected. A payout device 358 is provided at the most downstream portion of the case rail 357, and a required number of game balls are paid out appropriately according to a predetermined electrical configuration such as a payout motor 358a. The game balls paid out from the payout device 358 are supplied to the upper plate 19 through a payout passage (not shown).

  The tank rail 356 is provided with a vibrator 360 for applying vibration to the tank rail 356. For example, the vibrator 360 is fastened and attached to the tank rail 356 with, for example, two screws. Furthermore, the vibrator 360 is not in surface contact with the tank rail 356 but is in contact with the two screw portions, so that vibration by the vibrator 360 is more effectively transmitted to the tank rail 356. Therefore, if a ball clogging occurs near the tank rail 356, the vibrator 360 is driven to eliminate the ball clogging.

  The payout mechanism 352 is provided with a payout relay board (not shown) for relaying a payout command signal from the payout control device 311 to the payout device 358, and a power switch board 382 for taking in the main power from outside. is set up. The power switch board 382 is supplied with, for example, AC 24V main power via a voltage converter, and is turned on or off by switching the power switch 382a.

  Each of the dispensing mechanisms 352 from the tank 355 to the dispensing passage (not shown) is formed of a conductive resin material (for example, conductive polycarbonate resin) and grounded at a part thereof. Thereby, generation | occurrence | production of the noise by charging of a game ball is suppressed.

  As shown in FIG. 3, an inner frame open detection switch 388 for detecting that the inner frame 12 is opened with respect to the outer frame 11 is provided on the upper right side of the inner frame 12. When the inner frame 12 is opened, it is output from the inner frame opening detection switch 388 to the computer for the hall (in the pachinko parlor).

  Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. The pachinko machine 10 includes a main control device 261, a payout control device 311, a launch control device 312, a sub control device 262, a display control device 45, a power supply device 313, and the like. In the following, these devices will be described in detail individually.

  The main control device 261 of the pachinko machine 10 is equipped with a CPU 501 as a one-chip microcomputer that is an arithmetic device. The CPU 501 includes a ROM 502 that stores various control programs executed by the CPU 501 and fixed value data, and a memory that temporarily stores various data when the control program stored in the ROM 502 is executed. A RAM 503 and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are incorporated.

  The RAM 503 is configured so that the backup voltage is supplied from the power supply device 313 even after the power of the pachinko machine 10 is turned off and data can be retained (backed up). The RAM 503 temporarily stores various data and the like. Has memory and area.

  That is, when the power is cut off due to the occurrence of a power failure or the like, the CPU 501 of the main control device 261 executes the normal processing up to the end, so that the RAM 503 is when the power is turned off (including when a power failure occurs, and so on). It is only necessary to store and hold the contents of the counter buffer and the holding ball storage area, and the state of the pachinko machine 10 can be restored to the state before the power is turned off when the power is turned on again. Specifically, the RAM 503 has a dedicated backup area for storing values of registers, I / O, and the like for game information during normal processing when the power is turned off (including when a power failure occurs). There is no need to provide it. The N501 terminal (non-maskable interrupt terminal) of the CPU 501 is configured to receive a power failure signal S1 output from a power failure monitoring circuit 542, which will be described later, when a power failure occurs due to the occurrence of a power failure or the like. Due to the occurrence, the power failure process (NMI interrupt process) is immediately executed.

  An input / output port 505 is connected to the CPU 501 incorporating the ROM 502 and RAM 503 via a bus line 504 including an address bus and a data bus. The input / output port 505 includes a RAM erasing switch circuit 543, a payout control device 311, a firing control device 312, a sub control device 262, a first symbol display device 40, a second symbol display device 41, and other switches not shown. Etc. are connected. The main controller 261 also has a function of controlling the first symbol variation display on the first symbol display device 40 and the second symbol variation display on the second symbol display device 41.

  The payout control device 311 controls payout of prize balls and rental balls by a payout motor 358a. The CPU 511 that is an arithmetic unit includes a ROM 512 that stores a control program executed by the CPU 511, fixed value data, and the like, and a RAM 513 that is used as a work memory or the like.

  The RAM 513 of the payout control device 311 is configured so that the backup voltage is supplied from the power supply device 313 and data can be retained (backup) even after the pachinko machine 10 is turned off, like the RAM 503 of the main control device 261 described above. The RAM 513 includes a memory and an area for temporarily storing various data.

  The RAM 513 stores and holds information related to the state when the power is turned off in order to return the state of the pachinko machine 10 to the state before the power is turned off when the power is turned off due to a power failure or the like. In other words, the storage of the RAM 513 is executed when the power is turned off by the NMI interrupt process and the second half of the payout control process, and the storage information stored in the RAM 513 is restored in the power recovery process when the power is turned on. .

  An input / output port 515 is connected to the CPU 511 incorporating the ROM 512 and the RAM 513 through a bus line 514 including an address bus and a data bus. The main controller 261, the launch controller 312 and the payout motor 358a are connected to the input / output port 515, respectively.

  As shown in FIG. 4, the launch control device 312 permits or prohibits the launch of the game ball by the launch device 229, and the launch device 229 is permitted to drive when a predetermined condition is met. Specifically, the launch control device 312 receives a card unit connection signal S4 from the payout control device 311 (a signal that is output when the card unit described above is connected to the pachinko machine 10), and the player Touch detection signal S5 output when the game ball launch handle 18 is touched and output when the launch stop switch 18a provided on the game ball launch handle 18 for stopping the launch is not operated. The firing permission signal S7 is output to the main controller 261 on condition that all of the fired maintenance signals S6 to be performed are inputted.

  That is, the period during which the firing permission signal S7 is ON (high level) is a firing permission state, and the period during which the firing permission signal S7 is OFF (low level) is a firing non-permission state. That is, the main control device 261 has a firing control signal S8 (pulse signal) for controlling a launching solenoid (not shown) that launches a game ball during a period when the input firing permission signal S7 is ON (high level). The ball feed control signal S9 (pulse signal) for controlling the ball feed solenoid that sends the game ball to the launch rail 401 is repeatedly output to the launch control device 312 at a predetermined repetition period. The launch control device 312 drives and controls the launch device 229 based on the launch control signal S8 and the ball feed control signal S9, and a game ball is launched with an intensity corresponding to the amount of operation of the game ball launch handle 18. On the contrary, the main control device 261 does not output the firing control signal S8 and the ball feed control signal S9 to the firing control device 312 during the period when the input firing permission signal S7 is OFF (low level). The game ball is not fired by 229.

  The display control device 45 controls the variable display of the third symbol (decorative symbol) on the third symbol display device 42. The display control device 45 includes a CPU 521, a ROM (program ROM) 522, a work RAM 523, a video RAM 524, a character ROM 525, an image controller 526, an input port 527, an output port 529, and bus lines 530 and 531. And. The input of the input port 527 is connected to the output of the sub-control device 262, and the CPU 521, ROM 522, work RAM 523, and image controller 526 are connected to the input port 527. Further, an output port 529 is connected to the image controller 526 via a bus line 531, and a third symbol display device 42 which is a liquid crystal display device is connected to an output of the output port 529.

  The CPU 521 of the display control device 45 controls the decorative symbol display on the third symbol display device 42 based on the various commands transmitted by editing the various commands from the main control device 261 by the sub-control device 262. The ROM 522 is a memory for storing various control programs executed by the CPU 521 and fixed value data, and the work RAM 523 temporarily stores work data and flags used when the CPU 521 executes various programs. It is a memory for.

  The video RAM 524 is a memory for storing display data displayed on the third symbol display device 42, and the display contents of the third symbol display device 42 are changed by rewriting the contents of the video RAM 524. The character ROM 525 is a memory for storing character data such as decorative symbols displayed on the third symbol display device 42. The image controller 526 adjusts the timings of the CPU 521, the video RAM 524, and the output port 529 to intervene in reading and writing data, and reads display data stored in the video RAM 524 from the character ROM 525 at a predetermined timing. It is displayed on the symbol display device 42.

  In addition, the power supply device 313 includes a power supply unit 541 for supplying power to each unit of the pachinko machine 10. The power supply unit 541 supplies necessary operation power to the main control device 261, the payout control device 311 and the like through a power supply path (not shown). As its outline, the power supply unit 541 takes in an AC 24 volt power supply supplied from the outside, and generates a + 12V power supply for driving various switches and motors, a + 5V power supply for logic, a backup power supply for RAM backup, and the like. Then, these + 12V power supply, + 5V power supply and backup power supply are supplied to the main control device 261, the payout control device 311 and the like. Note that operation power (+12 V power, +5 V power, etc.) is supplied to the launch control device 312 via the payout control device 311.

  As shown in FIG. 4, the main controller 261 includes a main control board 261a and a power supply monitoring board 261b separate from the main control board 261a in a board box 263 made of a transparent resin material or the like. . The power monitoring board 261b includes a power failure monitoring circuit 542 that monitors power interruption due to a power failure or the like, and a RAM erase switch circuit 543 connected to the RAM erase switch 323.

  The power failure monitoring circuit 542 is a circuit for outputting a power failure signal S1 to each NMI terminal of the CPU 501 of the main control device 261 and the CPU 511 of the payout control device 311 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the voltage of AC 24 volts with the power supply unit 541 and determines that a power failure (power failure) has occurred when the time when this voltage has become less than 24 volts exceeds, for example, 20 milliseconds. The power failure signal S1 is output to the main controller 261 and the payout controller 311. Based on the output of the power failure signal S1, the main control device 261 and the payout control device 311 recognize the occurrence of a power failure and execute a power failure process (NMI interrupt process).

  Note that the power supply unit 541 has a sufficient time for execution of the power outage process even after the AC 24 volt monitored by the power supply unit 541 is less than 24 volts for more than 20 milliseconds. The control system is configured to maintain the output of 5 volts, which is the drive voltage of the control system, at a normal value. Therefore, the main control device 261 and the payout control device 311 can normally execute and complete the power failure process.

  The RAM erase switch circuit 543 is a circuit for taking in the switch signal of the RAM erase switch 323 and clearing backup data in the RAM 503 of the main controller 261 and the RAM 513 of the payout controller 311 in accordance with the state of the switch 323. When the RAM erase switch 323 is pressed, the RAM erase switch circuit 543 outputs a RAM erase signal S2 to the main control board 261a. When the power of the pachinko machine 10 is turned on with the RAM erase switch 323 pressed (including power-on due to power failure cancellation), the data in the RAM 503 is cleared in the main controller 261, and the payout controller 311 is in the main controller. When the initialization command from H.261 is received, the data in RAM 513 is cleared.

  By the way, in the third symbol display device 42 (liquid crystal display device), as shown in FIG. 5, three decorative symbol rows L, M, and R of left, middle, and right are set. For each of M and R, three decorative symbols, an upper decorative symbol, a middle decorative symbol, and a lower decorative symbol, are variably displayed. In the present embodiment, the series of symbols is composed of a main decorative symbol SZ with numbers “0” to “9” and a sub-decorative symbol FZ consisting of rhombus-shaped symbols. A main decorative symbol SZ is displayed in ascending or descending order, and a sub decorative symbol FZ is arranged between the main decorative symbols SZ to form a series of decorative symbol strings L, M, and R. Then, the main decorative design SZ and the sub-decorative design FZ are displayed in a variable manner from top to bottom with periodicity.

  In this case, in the left decorative design row L, the above-mentioned series of decorative designs are displayed in descending order (that is, in the order of decreasing the number of the main decorative design SZ), and in the middle decorative design row M and the right decorative design row R, the same The series of decorative symbols is displayed in ascending order (that is, in order of increasing the number of the main decorative symbols SZ). Then, the variable display stops in the order of the left decorative symbol row L → the right decorative symbol row R → the middle decorative symbol row M, and at the time of the stop, five effective lines on the third symbol display device 42, that is, the upper line L1, the middle line If the main decorative symbol SZ is a jackpot symbol combination (in this embodiment, the same main decorative symbol SZ combination) in any of L2, the lower line L3, the right rising line L4, and the left rising line L5, it is special as a big hit A game video is displayed.

  Then, the further characteristic part of the pachinko machine 10 of a present Example is demonstrated using FIGS.

  FIG. 6 is a front view of the two-layer game area forming component 60 of the first embodiment. FIG. 7 is a front perspective view of the two-layer game area forming component 60 of the first embodiment. FIG. 8 is a front exploded perspective view of the two-layer game area forming component 60 according to the first embodiment. FIG. 9 is a rear perspective view of the two-layer game area forming component 60 according to the first embodiment. FIG. 10 is a rear exploded perspective view of the two-layer game area forming component 60 according to the first embodiment. FIG. 11 is a cross-sectional view taken along line AA shown in FIG. 12 (a) is a side view of the light guide rod 74, FIG. 12 (b) is a view seen from the front end side of the light guide rod 74, and FIG. 12 (c) is a two-layer game area forming component 60. It is sectional drawing which shows the flow path | route of the game ball B of.

  As shown in FIG. 2, the game board 30 has a game area 30a, and a plurality of nails forming a flow path of the game ball B are erected in the game area 30a. In the game area 30a, a nail 63 erected on a transparent resin-made transparent plate 62, which will be described later, has a threaded portion 63a formed at the tip thereof. A nail other than the transparent plate 62 is a game board. Since it is a nail that is driven into 30 (wood), it is a normal nail that does not have the threaded portion 63a at the tip.

  Further, as shown in FIG. 2, the game board 30 includes a two-layer game area forming component 60 having a home base shape (substantially pentagonal shape) when viewed from the front, at the center of the left end of the game area 30a. The two-layer game area forming component 60 is attached from the back side of the game board 30 with screws or screws (not shown). Moreover, you may attach by other methods. FIG. 2 schematically shows the two-layer game area forming component 60 shown in FIGS. As shown in FIG. 12 (c), the two-layer game area forming component 60 is not only the front area (the left end central portion of the game area 30a) but also the back area where the game ball B can flow down. A side game area 71a (another back side game area 71a formed behind the game area 30a) is provided.

  Further, as shown in FIG. 2, an opening / closing door 58 is provided on the upper side of the two-layer game area forming component 60 in the game board 30. When the game ball B enters when the open / close door 58 is open, the game ball B is guided to the back side game area 71a described later, as shown by a two-dot chain line in FIG. Further, when the open / close door 58 is closed, the game ball B cannot enter and the game ball B flows down on the open / close door 58 as shown by a solid line in FIG.

  The main control board 261a controls the opening / closing of the door 58. In this embodiment, the random number value acquired by the random number generator (not shown) on the main control board 261a based on the game ball B entering the first start port 33a and the second start port 33b is obtained. When the opening / closing door 58 is set to the open state, the opening / closing door 58 is opened / closed. Further, the open / close door 58 may be opened and closed based on a ball entering another winning opening (not shown) provided in the game board 30.

  Here, the configuration and the like of the two-layer game area forming component 60 will be described in detail below.

  As shown in FIGS. 8 and 12 (c), the two-layer game area forming component 60 includes a front game area forming component 61 that forms the left end center portion of the game area 30a, and the back side of the front game area forming component 61. A rear side game area forming component 71 provided on the (back side), which forms another back side game area 71a through which the game ball B flows down so as to be visible through the game area.

  First, the front game area forming component 61 will be described.

  As shown in FIGS. 6 to 8 and 10, the front game area forming component 61 is, for example, a home base-like (substantially pentagonal) transparent resin-made transparent plate 62 and a front side of the transparent plate 62. The plurality of nails 63 provided, the windmill 64 that can rotate around the rotation axis 64a by the contact of the game ball B and the like and influences the flow of the game ball B, and the game ball B from the back game area 71a on the front side And a game ball discharge port 65 for discharging again to the game area 30a.

  As shown in FIG. 11, the plurality of nails 63 erected on the front surface side of the transparent plate 62 are erected with a slight upward inclination (for example, 3 degrees upward). These nails 63 are formed with a thread portion 63a at the tip.

  In the transparent plate 62, pilot holes 62a (see FIG. 10) smaller than the diameter of the tip of the nail 63 are formed in advance at a plurality of predetermined locations on the front side (in the present embodiment, the right half of the transparent plate 62). The nail 63 is erected by screwing the thread 63a of the nail 63 into the prepared hole 62a (see FIG. 10).

  In the present embodiment, the transparent plate 62 has a rear game area 71a on the entire back surface side thereof, and thus the transparent board 62 is made transparent as a whole, but as the front game area forming component 61, For example, the base portion may be formed by molding at least a specific portion, which is a portion where the back side game area 71a exists, with a light transmissive resin.

  8 and 10, the transparent plate 62 has a home base shape (substantially pentagonal shape) and is fitted into a substantially pentagonal fitting hole that is a part of the gaming board 30 having the shape shown in FIG. 2. However, the transparent plate 62 may be the game board 30 itself of FIG. That is, the game board 30 may be a transparent plate.

  Next, the back game area forming component 71 will be described.

  As shown in FIGS. 8, 10, and 11, the back game area forming component 71 is a front part that has a front boundary of the back game area 71 a and a front surface portion that has a size including the back game area 71 a. 72 and a rear part 73 disposed with an interval between which the game ball B can flow down between the front part 72 and the front part 72.

  Like the transparent plate 62, the front part 72 has a home base shape (substantially pentagonal shape) in the front view and the same size as the transparent plate 62, and has a light transmittance (ground glass property) that is inferior to the transparent plate 62. ) Resin molded parts. For example, the front part 72 is made opaque (ground glass) by providing fine irregularities on at least one of the front side or the back side of the front part 72. Further, as shown in FIGS. 8 and 10, the front part 72 is formed with a notch opening 72 a capable of entering the game ball B on the upper surface side, and has a cono shape when viewed in cross section. The front part 72 may be a transparent member in the same manner as the transparent plate 62.

  As shown in FIG. 10 to FIG. 12, the back side game area forming component 71 flows down the game ball B by the collision or contact of the game ball B standing at least in a part of the back side game area 71 a. A plurality of light guide rods 74 having a rod shape and a light guide property forming a path are provided.

  Specifically, as shown in FIGS. 10 and 11, the plurality of light guide rods 74 are erected integrally on the back game area 71 a side (back side) of the front part 72. .

  As shown in FIGS. 8 and 10, the rear part 73 is a resin molded part provided with a housing recess 73 a into which the front part 72 and the transparent plate 62 can be placed in that order on the front side. A horizontally long hole 73b into which B can enter is formed. Further, the rear surface of the rear part 73 is provided with a plurality of fitting holes 75 into which the tips of the light guide rods 74 of the front part 72 are fitted. The fitting hole 75 is a circular hole as viewed in the hole direction. As shown in FIG. 12 (c), the rear part 73 has an interval between the front part 72 and the front part 72 in a state where the tips of the plurality of light guide rods 74 are fitted in the plurality of fitting holes 75. The spheres B are arranged to face each other as a space that can flow down. That is, a back game area 71 a is formed between the front part 72 and the rear part 73.

  The rear part 73 is a light shielding member. That is, as shown in FIG. 8, the portions other than the plurality of fitting holes 75 of the rear part 73 are light-shielding members, and therefore light does not pass through the portions other than the fitting holes 75.

  As shown in FIGS. 12 (a) and 12 (b), the light guide rod 74 is compared with the diameter of the rear end (the tip as shown in FIG. 11 for the light guide rod 74). Thus, the pachinko machine has a tapered shape in side view so that the diameter of the front side (the base end as shown in FIG. 11 when viewed from the light guide rod 74) is larger.

  In addition, as shown in FIG. 12B, the light guide rod 74 has a base portion with respect to the front part 72 that is the front side of the pachinko machine at least in a longitudinally long oval shape in cross section, and a rear end portion ( The front end portion is a circular shape having a diameter smaller than the major axis of the oval shape, and has a tapered shape in which the upper side and the lower side are tapered toward the rear end portion (front end portion) in a side view.

  Further, as shown in FIG. 8, a winning component 76 into which the game ball B can enter is provided on the front side of the rear surface of the rear component 73. As shown in FIGS. 10 and 11, the winning component 76 includes a guide passage 77 for guiding the game ball B in the vertical direction and discharging it to the front side, and a ball detection sensor provided at an upstream position of the guide passage 77. 78 (proximity sensor as a passage detection sensor), and the entry of the game ball B into the winning component 76 can be detected. Then, as shown in FIG. 12 (c), the game ball B that has entered the winning component 76 in the back game area 71 a is detected by the entrance detection sensor 78 and is downstream of the guide passage 77. It is discharged to the front side and discharged again from the game ball discharge port 65 of the front side part 72 to the game area 30a through a through hole 72b (see FIGS. 8 and 10) formed in the front side part 72.

  The main control board 261a transmits a payout command (the number of game balls B to be paid out) to the payout control board 311a in order to pay out a winning ball based on the detection of the incoming ball by the incoming ball detection sensor 78. The player may be given a gaming state or privilege that is advantageous to the player other than paying out the winning ball, or a lottery may be performed based on the detection of the incoming ball by the incoming ball detection sensor 78. When winning, a prize ball payout, an advantageous gaming state, a privilege, or the like may be given.

  As shown in FIGS. 6 to 8, the lower center portion of the rear part 73 flows down the back game area 71a and discharges the game ball B that has not won the prize-winning part 76 to the game area 30a again. For this purpose, a lower discharge port 79 is provided.

  Further, on the back side of the rear part 73, as shown in FIGS. 8 to 12, the rear end portion of the light guide rod 74 (the tip portion as shown in FIG. 11 for the light guide rod 74). ) Is provided with a light incident member 80 for entering light.

  As shown in FIGS. 8, 10, and 11, the light incident member 80 includes an LED mounting board 82 in which a plurality of light emitting diodes (LEDs 81) are mounted on the front side, and the LED mounting board 82 is attached to the inside. When the case part 83 is attached to the back side of the rear part 73, the LEDs 81 on the LED mounting board 82 face the fitting holes 75 of the back part, respectively. . That is, the LED 81 is disposed at the center position of the fitting hole 75 in a front view.

  As shown in FIG. 11, the light guide rod 74 has at least a part of the light incident from the light incident member 80 forward from the front side of the pachinko machine (the base end when viewed from the light guide rod 74). Emits outside. When the two-layer game area forming component 60 is viewed from the front, as shown in FIG. 6, the base end portions of the plurality of light guide rods 74 are positioned so as to be indicated by broken-line oval shapes. When light is incident on the distal end side of the conductive rods 74, the base end portions of these light guide rods 74 (indicated by broken lines in FIG. 6) emit light.

  The gaming board 30 described above corresponds to the gaming member and the base material in the present invention, and the above-mentioned back side game area forming component 71 corresponds to the back side game area forming member in the present invention. 74 corresponds to the rod-shaped light guide portion in the present invention, the light incident member 80 described above corresponds to the light incident means in the present invention, the front side component 72 described above corresponds to the first member in the present invention, and the rear side described above. The component 73 corresponds to the second member in the present invention.

  As described above, according to the pachinko machine 10 of the first embodiment, the game board 30 that forms the game area 30a in which the game ball B flows down and the glass plate 137 are provided, and the game board 30 has the game area 30a on the front surface. And a plurality of nails 63 that form a flow path of the game ball B, and a transparent plate 62 erected in the game area 30a, and another back where the game ball B flows down from the game area 30a. A rear game area forming component 71 that forms a side game area 71a so as to be visible through the game area 30a. The rear game area forming component 71 is a game ball when the game ball B collides or comes into contact therewith. A front part 72 in which a plurality of light guide rods 74 that form a flow path of the front part 72 are erected, and a plurality of light guide bars 74 of the front part 72 are fitted to the front parts 72, respectively. Has a fitting hole 75 and a plurality of light guides A rear part 73 that is disposed opposite to the front part 72 so that the game ball B can flow down in a state where the front ends of the body 74 are fitted in the plurality of fitting holes 75, The front part 72 is a light transmitting member at a front position, the rear part 73 is a rear position, and a back game area is formed between the front part 72 and the rear part 73 that are opposed to each other in a fitted state. The light guide member 74 includes a light incident member 80 that makes light incident on the rear end portion of the light guide rod body 74, and the light guide rod body 74 transfers at least part of the light incident from the light incident member 80 to the gaming machine. Light is guided to the front side.

  Therefore, the front side of the pachinko machine of the light guide rod 74 in the back game area 71a emits light, and the game ball B of the back game area 71a does not flow down to the front part on the front side of the pachinko machine. The light on the front side of the pachinko machine is not blocked by the falling ball of the back game area 71a, and the light emitting decoration of the back game area 71a is improved by the amount not blocked by the falling ball of the back game area 71a. be able to. That is, there is no difference in the impression of the light emitting decoration due to the game ball B flowing down the back game area 71a, and it is not difficult to visually recognize the light emitting decoration. Further, in the rear game area 71a in which the plurality of light guide rods 74 are erected, the flow path of the game ball B is formed by the plurality of light guide bars 74, and the front game area The game area 30a can also be used as a backside game area 71a different from 30a, and the game area 30a does not decrease with the light emitting decoration of the game area 30a. Moreover, since the front-end | tip of each light guide rod 74 of the front side component 72 is each fitted by each fitting part 75 of the rear side component 73, each light guide rod 74 is supported by both ends, and It is possible to reduce the vibration of the tip of the light guide rod 74 due to the collision of the game ball B, and the light guide rod 74 can be reduced as compared with the case where the tip of the light guide rod 74 is not held. The impact applied to the base end of the light guide rod 74 can be reduced, and the life of the light guide rod 74 can be extended. Further, since a plurality of nails 63 are erected in the game area 30a on the front surface, the nails can be adjusted. As a result, the pachinko machine (gaming machine) provided with the light guide rod 74 that can reduce the decrease in the gaming area 30a while improving the obstruction of the visibility of the light emitting decoration in the gaming area 30a and has excellent durability against the collision of the game ball B. ) Can be provided.

  In addition, the back side game area forming component 71 has a front boundary of the back side game area 71a and a front part 72 having a front portion having a size including the back side game area 71a, and the front part 72. And a rear part 73 disposed with an interval that allows the game ball B to flow down, and the light guide rod 74 is erected integrally on the back side game area 71a side of the front part 72, The light incident member 80 makes light incident on the rear end portion of the light guide rod 74. The light guide rod 74 guides at least part of the light incident from the light incident member 80 to the front side of the pachinko machine. Accordingly, the game area 30a in which a plurality of nails 63 are erected and the back game area 71a on the back side of the game area 30a are provided, and the back game area in the front part 72 in the back game area 71a. Even in a configuration in which a plurality of light guide rods 74 are erected on the 71a side, the tip of the light guide rod 74 can be made to emit light. Furthermore, since light is incident from the tip of the light guide rod 74, light can be incident only on the light guide rod 74, and the light guide rod 74 is formed on the back side game area 71a side in the rear part 73. When light is incident on the base end portion of the light guide rod 74, leakage of light to the outside of the base end portion may occur, but this does not occur. In addition, since the front part 72 is transparent, it is not necessary to color or design the front part 72, and it is only necessary to color or design the front part of the rear part 73. It can also be improved.

  The light guide rod 74 has a larger diameter on the front side of the pachinko machine than the diameter of the rear end, and light is emitted from the front side of the pachinko machine that is larger than the rear end. Therefore, it is possible to decorate the light emission on the light exit surface (the front side of the pachinko machine of the light guide rod 74) larger than the light incident surface from the light incident member 80 (the rear end portion of the light guide rod 74). Visibility can be improved.

  Further, since the light guide rod 74 has a tapered shape in a side view so that the diameter on the front side of the pachinko machine is larger than the diameter of the rear end portion, a plurality of such light guide rods are provided. In the flow down path of the game ball B by 74 (that is, the back game area 71a), the game ball B can easily flow down toward the rear side instead of the front side. For example, the game ball B flowing down the back game area 71a collides with the upper taper portion or the lower taper portion of the light guide rod 74 having a tapered shape (tapered toward the back side) in a side view. Thus, it is easy to bounce off the front side instead of the front side in the back game area 71a, so that the collision of the game ball B behind the game area 30a can be reduced, and the game ball flowing down the back game area 71a It is possible to reduce B from affecting the behavior of the game ball B flowing down the front game area 30a. Further, since light is emitted from the front side of the pachinko machine that is larger than the rear end portion, the light exit surface (light guide) larger than the light incident surface from the light incident member 80 (rear end portion of the light guide rod 74). The light emitting decoration can be performed on the front side of the pachinko machine of the stick rod 74, and the visibility can be improved.

  Moreover, the light guide rod 74 has a vertically long oval shape in at least a cross-sectional view at the base portion with respect to the front part 72 on the front side of the pachinko machine. That is, at least the base portion (base end portion) of the light guide rod 74 has an elliptical shape that is long in the vertical direction, which is the falling direction of the game ball B. Can be strong. Moreover, since the light guide rod 74 has a width that is narrower than the vertical width, a plurality of light guide rods 74 are juxtaposed in the horizontal direction, and between the light guide rods 74. Even when the distance between the game balls B is allowed to flow down, the horizontal size is not increased, and the space can be saved in the horizontal direction.

  In addition, the light guide rod 74 has a front oblong shape in the front side of the pachinko machine (the base end portion in the first embodiment) having a vertically long oval shape and a rear end portion (leading end portion) having a diameter smaller than the long diameter of the oval shape. In addition, the upper side and the lower side in a side view have a tapered shape that tapers toward the rear end portion (the front end portion in the first embodiment). The fitting hole 75 of the rear part 73 is circular. The light incident member 80 includes an LED 81 disposed at the center position of the fitting hole 75 in a front view. Therefore, the light from the LED 81 can be uniformly incident on the circular rear end portion (tip portion) of the light guide rod 74, and the entire oblong pachinko machine front side (base end portion) emits light suitably. Can be decorated. In addition, the circular fitting hole 75 can be processed more easily than the case of using a non-circular (for example, oval) fitting hole.

  Further, since the rear part 73 is a light-shielding member, the light from the light incident member 80 is not incident on and emitted from a place other than the fitting portion, and the pachinko machine of the light guide rod 74 is not emitted. Only the front side can emit light.

  Further, the transparent plate 62 is entirely transparent, and the front part 72 is a light transmissive member that is inferior in light transmittance to a specific portion of the transparent plate 62. Therefore, the game ball B in the back game area 71a can be shown blurred as compared to the game ball B at a specific location in the game area 30a, and the visibility of the game balls B in both areas can be made different. The game ball B flowing down the game area 30a and the game ball B flowing down the back game area 71a can be visually recognized without confusion.

  Further, the nail 63 has a threaded portion 63a formed at the tip thereof, and the transparent plate 62 is molded of a light-transmitting resin, and the tip of the nail 63 is placed at a predetermined plurality of locations on the front side of a specific location. A pilot hole 62a smaller than the diameter of the part is formed, and the nail 63 is erected by screwing the threaded part 63a of the nail 63 into the pilot hole 62a. It is possible to reduce the breakage of the standing portion, and even if the angle of the nail 63 is adjusted after the standing, it is difficult for loosening to occur, so that the nail 63 can be suitably erected on the transparent plate 62.

  Next, the pachinko machine 10 according to the second embodiment will be described with reference to FIG. FIG. 13 is a cross-sectional view of the game board 30 according to the second embodiment.

  In the gaming board 30 of the second embodiment, a plurality of light guide rods 74 are erected on the back side game area 71a side (front side) of the back side part 73 of the back side game area forming part 71, and the front part 72 differs from the first embodiment described above in that fitting holes 75 into which a plurality of light guiding rods 74 are respectively fitted are formed in 72. The second embodiment will be described below with a focus on differences from the first embodiment.

  As shown in FIG. 13, the back game area forming component 71 includes a front part 72 having a front boundary of the back game area 71a and a front part having a size including the back game area 71a, and the front part. And a rear part 73 disposed with an interval between which the game ball B can flow down, and the light guide rod 74 is integrated with the rear side game area 71a side of the rear part 73. The light incident member 80 makes light incident on the back surface portion of the rear part 73 corresponding to the back surface side of the gaming machine of the light guide rod 74.

  As shown in FIG. 13, the light guide rod 74 has a larger diameter on the back side of the gaming machine than the diameter of the front end. Moreover, the light guide rod 74 has a vertically long oval shape in at least a cross-sectional view at the base portion with respect to the rear part 73 on the back side of the gaming machine.

  As described above, according to the pachinko machine 10 of the second embodiment, the back game area forming component 71 has a front surface boundary with a front boundary of the back game area 71a and a size including the back game area 71a. And a rear part 73 disposed between the front part 72 so as to allow the game ball B to flow therethrough, and the light guide rod 74 includes the rear part 73. The light incident member 80 is incident on the back surface portion of the rear part 73 corresponding to the back side of the gaming machine of the light guide rod 74. . The light guide rod 74 emits at least part of the light incident from the light incident member 80 from the tip (front end) thereof. Accordingly, the game area 30a in which a plurality of nails 63 are erected and the back game area 71a on the back side of the game area 30a are provided, and the back game in the rear part 73 in the back game area 71a. Even in a configuration in which a plurality of light guide rods 74 are erected on the region 71a side, the tip of the light guide rod 74 can be made to emit light.

  Moreover, since the front-end | tip of each light guide rod 74 of the rear part 73 is each fitted by each fitting part 75 of the front part 72, each light guide rod 74 is supported by both ends, and It is possible to reduce the vibration of the tip of the light guide rod 74 due to the collision of the game ball B, and the light guide rod 74 can be reduced as compared with the case where the tip of the light guide rod 74 is not held. The impact applied to the base end of the light guide rod 74 can be reduced, and the life of the light guide rod 74 can be extended.

  Further, the light guide rod 74 has a larger diameter on the back side of the gaming machine than the diameter of the front end, and light is emitted from the front end smaller than the back side of the gaming machine. Light emission decoration can be performed with a light exit surface (front end portion of the light guide rod 74) smaller than the light incident surface from the light incident member 80 (the back side of the game machine on the light guide rod 74). Can be increased.

  Moreover, the light guide rod 74 has a vertically long oval shape in at least a cross-sectional view at the base portion with respect to the rear part 73 on the back side of the gaming machine. That is, at least the base portion (base end portion) of the light guide rod 74 has an elliptical shape that is long in the vertical direction, which is the falling direction of the game ball B. Can be strong. Moreover, since the light guide rod 74 has a width that is narrower than the vertical width, a plurality of light guide rods 74 are juxtaposed in the horizontal direction, and between the light guide rods 74. Even when the distance between the game balls B is allowed to flow down, the horizontal size is not increased, and the space can be saved in the horizontal direction.

  Next, the pachinko machine 10 according to the third embodiment will be described with reference to FIG. FIG. 14A is a cross-sectional view of the game board 30 and the front transparent plate 90 of the third embodiment.

  In the third embodiment, instead of the glass plate 137 in the first and second embodiments, a transparent resin front transparent plate 90 is adopted, and a part of the game area 30a in the first and second embodiments is used. In place of the plurality of nails 63, a plurality of light guide rods 74 standing on the side of the front transparent plate 90 facing the game board 30 are employed, and the first and second embodiments. The second embodiment is different from the first and second embodiments in that the two-layer game area forming component 60 is not adopted and only the game area 30a is used. The third embodiment will be described below with a focus on differences from the first and second embodiments.

  As shown in FIG. 14 (a), the front transparent plate 90 is a plurality of standing erection paths in the game area 30a that form a flow-down path of the game ball B when the game ball B collides or comes into contact therewith. A light guide rod 74 having a light guide shape with a rod shape is provided. In the third embodiment, the light guide rod 74 is used instead of the nail 63 in a part of the game area 30a. However, all the nails (including the nail 63) in the game area 30a are discarded. Thus, only a plurality of light guide rods 74 may be provided.

  As shown in FIG. 14A, the game board 30 includes a light incident member 80 that makes light incident on the rear end portion (front end portion) of the light guide rod 74. Specifically, the LED mounting board 82 is provided in a hollow portion formed in a part of the game area 30 a of the game board 30, and each front plate 91 disposed on the front side of the LED mounting board 82 penetrates each other. Each LED 81 is positioned in the hole 92, and light from each LED 81 is incident on the rear end portion (front end portion) of the light guide rod 74. The light guide rod 74 is tapered in side view so that the diameter on the front side of the pachinko machine is larger than the diameter of the rear end portion. In addition, the light guide rod 74 has a base portion of the front transparent plate 90 on the front side of the pachinko machine that has a vertically long oval shape in cross section.

  Note that the above-described game board 30 corresponds to the base in the present invention.

  As described above, according to the pachinko machine 10 of the third embodiment, the front transparent plate 90 is configured such that the game ball B, which is erected in at least a part of the game area 30a, collides with or comes into contact with the game ball B. A light-guiding rod body 74 having a plurality of rod-like and light-guiding properties that forms the flow-down path of B is provided, and the game board 30 is a light incident member 80 that makes light incident on the rear end portion of the light-guiding rod body 74. The light guide rod 74 guides at least part of the light incident from the light incident member 80 to the front side of the gaming machine. Accordingly, the front side of the pachinko machine of the light guide rod 74 emits light, and the game ball B does not flow down to the front part of the front side of the pachinko machine, so the light on the front side of the pachinko machine is blocked by the falling ball. In this way, it is possible to secure the light emitting decoration of the game area 30a. That is, the impression of the light emitting decoration does not differ depending on the presence or absence of the game ball B flowing down, the visual recognition of the light emitting decoration is not difficult, and the visibility obstruction of the light emitting decoration in the game area 30a can be improved. In the area where the plurality of light guide rods 74 are erected in the game area 30a, the flow path of the game ball B is formed by the plurality of light guide bars 74, and the game area 30a. The game area 30a does not decrease with the light emitting decoration of the game area 30a. As a result, it is possible to provide a gaming machine that can reduce the decrease in the game area 30a while improving the visibility obstruction of the light emitting decoration in the game area 30a.

  The light guide rod 74 is integrally provided on the front transparent plate 90 on the side facing the game area 30a, and the light incident member 80 is formed at the rear end of the light guide rod 74. Light is incident on a certain tip. Therefore, even when a plurality of light guide rods 74 are erected on the side of the front transparent plate 90 facing the game area 30a, the base end of the light guide rod 74 can emit light. it can.

  The light guide rod 74 has a larger diameter on the front side of the pachinko machine than the diameter of the rear end, and light is emitted from the front side of the pachinko machine that is larger than the rear end. Therefore, it is possible to decorate the light emission on the light exit surface (the front side of the pachinko machine of the light guide rod 74) larger than the light incident surface from the light incident member 80 (the rear end portion of the light guide rod 74). Visibility can be improved.

  Further, since the light guide rod 74 has a tapered shape in a side view so that the diameter on the front side of the pachinko machine is larger than the diameter of the rear end portion, a plurality of such light guide rods are provided. In the flow down path of the game ball B by 74, the game ball B can easily flow down toward the rear side instead of the front side. For example, the game ball B flowing down collides with the upper tapered portion or the lower tapered portion of the light guide rod 74 having a tapered shape (tapered toward the back side) in a side view, and the front transparent plate 90 It is easier for the player to jump to the game member side instead of the player and to flow down, and the collision of the game ball B with the front transparent plate 90 can be reduced. Further, since light is emitted from the front side of the pachinko machine that is larger than the rear end portion, the light exit surface (light guide) larger than the light incident surface from the light incident member 80 (rear end portion of the light guide rod 74). The light emitting decoration can be performed on the front side of the pachinko machine of the stick rod 74, and the visibility can be improved.

  In addition, the light guide rod 74 has a base portion of the front transparent plate 90 on the front side of the pachinko machine that has a vertically long oval shape in cross section. That is, at least the base portion (base end portion) of the light guide rod 74 has an elliptical shape that is long in the vertical direction, which is the falling direction of the game ball B. Can be strong. Moreover, since the light guide rod 74 has a width that is narrower than the vertical width, a plurality of light guide rods 74 are juxtaposed in the horizontal direction, and between the light guide rods 74. Even when the distance between the game balls B is allowed to flow down, the horizontal size is not increased, and the space can be saved in the horizontal direction.

  Next, a pachinko machine 10 according to a fourth embodiment will be described with reference to FIG. FIG. 14B is a cross-sectional view of the game board 30 according to the fourth embodiment.

  In the gaming board 30 of the fourth embodiment, a plurality of light guide rods 74 are erected in the gaming area 30a, and the glass plate 137 of the first and second embodiments or the third embodiment of the third embodiment are provided on the front side of the gaming board 30. The point which employ | adopts the front transparent board 90 differs from the above-mentioned Example 3. FIG. The fourth embodiment will be described below with a focus on differences from the third embodiment.

  As shown in FIG. 14B, the game board 30 is provided with an LED mounting board 82 in a hollow portion formed in a part of the gaming area 30a, and is disposed on the front side of the LED mounting board 82. Each LED 81 is located in each hole 93 of the front plate 91, and a plurality of light guide rods 74 are formed at locations corresponding to the holes 93 on the front side of the front plate 91. The light incident member 80 is provided so that the light from each LED 81 is incident on the back side (base end portion) of the gaming machine of the light guide rod 74.

  As shown in FIG. 14B, the light guide rod 74 has a larger diameter on the back side of the gaming machine than the diameter of the front end. In addition, the light guide rod 74 has a vertically long oval shape at least at the base portion of the front plate 91 on the back side of the gaming machine in a sectional view.

  As described above, according to the pachinko machine 10 according to the fourth embodiment, the light guide rod 74 is integrally provided on the surface of the game area 30a of the game board 30, and the light incident member 80 has a light guide property. Light is incident on the back portion of the game board 30 corresponding to the back side of the gaming machine of the rod 74. The light guide rod 74 emits at least part of the light incident from the light incident member 80 from the tip (front end) thereof. Therefore, even in the case of the configuration of the game board 30 in which a plurality of light guide rods 74 are erected on the surface of the game area 30a, the tip of the light guide rod 74 can be made to emit light.

  Further, the light guide rod 74 has a larger diameter on the back side of the gaming machine than the diameter of the front end, and light is emitted from the front end smaller than the back side of the gaming machine. Light emission decoration can be performed with a light exit surface (front end portion of the light guide rod 74) smaller than the light incident surface from the light incident member 80 (the back side of the game machine on the light guide rod 74). Can be increased.

  In addition, the light guide rod 74 has a vertically long oval shape in at least a cross-sectional view at a base portion with respect to the game board 30 on the back side of the game machine. That is, at least the base portion (base end portion) of the light guide rod 74 has an elliptical shape that is long in the vertical direction, which is the falling direction of the game ball B. Can be strong. Moreover, since the light guide rod 74 has a width that is narrower than the vertical width, a plurality of light guide rods 74 are juxtaposed in the horizontal direction, and between the light guide rods 74. Even when the distance between the game balls B is allowed to flow down, the horizontal size is not increased, and the space can be saved in the horizontal direction.

  The present invention is not limited to the above-described embodiment, and may have another configuration that exhibits the same effect. For example, the present invention can be modified as follows.

  <1> The tip of the light guide rod 74 of the third embodiment described above may be fitted into the fitting hole 75 of the front plate 91 as shown in FIG. In this case, since the front side of the pachinko machine of the light guide rod 74 emits light and the game ball B does not flow down to the front part of the front side of the pachinko machine, the light on the front side of the pachinko machine flows down the ball. The light emitting decoration of the game area 30a can be ensured without being blocked by. That is, the impression of the light emitting decoration does not differ depending on the presence or absence of the game ball B flowing down, the visual recognition of the light emitting decoration is not difficult, and the visibility obstruction of the light emitting decoration in the game area 30a can be improved. In the area where the plurality of light guide rods 74 are erected in the game area 30a, the flow path of the game ball B is formed by the plurality of light guide bars 74, and the game area 30a. The game area 30a does not decrease with the light emitting decoration of the game area 30a. Further, the game ball B flowing down the game area 30 a can be visually recognized through the front transparent plate 90. Furthermore, since the front ends of the light guide rods 74 of the front transparent plate 90 are fitted into the fitting portions of the front plate 91, the light guide rods 74 are both supported. It is possible to reduce the vibration of the tip of the light guide rod 74 due to the collision of the game ball B, and the light guide rod 74 can be reduced compared to the case where the tip of the light guide rod 74 is not held. The impact applied to the base end can be reduced, and the life of the light guide rod 74 can be extended. As a result, there is provided a gaming machine including a light guide rod 74 that can reduce the decrease in the gaming area 30a while improving the visibility obstruction of the light emitting decoration in the gaming area 30a and is excellent in durability against the collision of the game ball B. be able to.

  <2> The tips of the plurality of light guide rods 74 of the game board 30 of the above-described fourth embodiment are inserted into the plurality of fitting holes 75 of the front transparent plate 90 as shown in FIG. You may make it fit in each.

  <3> In the first and second embodiments described above, the front part 72 is a light transmission member that is inferior in light transmittance to the transparent plate 62, but the front part 72 is a transparent member, and the front transparent plate of the front part 72 is used. 62 may be a light transmissive member having poor light transmittance. That is, the transparent plate 62 in the first and second embodiments may be a member having poor light transmittance such as ground glass, and the front part 72 may be a transparent member. Even in this case, the game ball B in the back game area 71a can be shown blurred as compared to the game ball B in a specific place in the game area 30a, and the visibility of the game balls B in both areas can be made different. The game ball B flowing down the game area 30a on the side and the game ball B flowing down the back game area 71a can be visually recognized without confusion.

  <4> The present invention may be implemented in various (for example, first type, third type, etc.) gaming machines, or may be implemented in a pachinko machine of a type different from the above-described embodiment. For example, once a big hit, a pachinko machine that raises the expected value of the big hit until a big hit state occurs (for example, two times or three times) including that (for example, a two-time right item, a three-time right item) May also be implemented. Moreover, after the jackpot symbol is displayed, it may be implemented as a pachinko machine that enters a specific gaming state on the condition that a ball is won in a predetermined area. Moreover, you may implement as a pachinko machine which will be in a specific game state when a ball enters a predetermined winning opening. Further, in addition to pachinko machines, various game machines such as an arrangement ball type pachinko machine, a sparrow ball, a game machine in which a so-called pachinko machine and a slot machine are integrated may be used.

  In addition, as a specific example of a gaming machine in which a pachinko machine and a slot machine are fused, a variable display means for displaying a fixed symbol after displaying a variable symbol row consisting of a plurality of symbols is provided, and a handle for launching a ball is provided. What is not provided. In this case, after inserting a predetermined amount of game balls based on a predetermined operation (button operation), for example, the variation of the symbol is started due to the operation of the operation lever, for example, due to the operation of the stop button, or the predetermined amount With the passage of time, the fluctuation of the symbol is stopped, and a jackpot state advantageous to the player is generated on the condition that the confirmed symbol at the time of stoppage is a so-called jackpot symbol. A lot of balls are paid out.

  The present specification also discloses an invention relating to the following gaming machines.

(1) In a gaming machine provided with a gaming member that forms a gaming area in which gaming balls flow down,
The gaming member is
A first member on which a plurality of rod-shaped light guides that form a flow path of the game ball when the game ball collides or comes into contact;
The plurality of rod-shaped light guides of the first member have a plurality of fitting portions to which the tips of the plurality of rod-shaped light guides are respectively fitted, and the tips of the plurality of rod-shaped light guides are connected to the plurality of fitting portions. A second member that is disposed so as to face the first member in the fitted state as an interval that allows the game ball to flow down;
With
One of the first member or the second member is a front side position and a light transmitting member, and the other side is a rear side position,
A light incident means for allowing light to enter from the back side of the gaming machine of the rod-shaped light guide,
The rod-shaped light guide unit guides at least a part of the light incident from the light incident means to the front side of the gaming machine.

  According to the invention described in (1) above, the gaming machine includes a gaming member that forms a gaming area in which gaming balls flow down. The gaming member includes a first member, a second member, and light incident means. The first member is provided with a plurality of rod-shaped light guides that form a flow path of the game ball when the game ball collides or comes into contact with the first member. The second member has a plurality of fitting portions into which the tips of the plurality of rod-shaped light guide portions of the first member are respectively fitted, and the tips of the plurality of rod-shaped light guide portions have a plurality of fittings. In a state of being fitted in the joint portion, the gap between the first member and the first member is opposed so that the game ball can flow down. One of the first member and the second member is a front position and a light transmitting member, and the other is a rear position. The light incident means makes light incident from the back side of the gaming machine of the rod-shaped light guide. At least a part of the light incident from the light incident means is emitted from the front side of the gaming machine of the rod-shaped light guide. Accordingly, since the front side of the gaming machine of the bar-shaped light guide unit emits light and the gaming ball does not flow down to the front part on the front side of the gaming machine, the light on the front side of the gaming machine is not blocked by the falling ball. The light emitting decoration in the game area can be secured. That is, the impression of the light-emitting decoration does not differ depending on the presence or absence of the flowing game ball, the visual recognition of the light-emitting decoration does not become difficult, and the visibility obstruction of the light-emitting decoration in the game area can be improved. In addition, in the game area, the area where the plurality of bar-shaped light guides are erected has a flow path of game balls formed by the plurality of bar-shaped light guides, and can be used as a game area. The gaming area does not decrease with the light emitting decoration. Further, the game ball flowing down the game area can be visually recognized through the first member or the second member at the front side position. Furthermore, since the tip of each bar-shaped light guide part of the first member is fitted to each fitting part of the second member, each bar-shaped light guide part can be held in a supported state, It is possible to reduce the vibration of the tip of the rod-shaped light guide due to the collision of the sphere, and to reduce the impact applied to the base end of the rod-shaped light guide as compared with the case where the tip of the rod-shaped light guide is not held. The lifetime of the optical part can be extended. As a result, it is possible to provide a gaming machine including a rod-shaped light guide unit that can reduce the decrease in the gaming area while improving the visibility obstruction of the light emitting decoration in the gaming area and is excellent in durability against a game ball collision.

(2) In the gaming machine according to (1),
The gaming member is
A base material in which a plurality of nails having the game area on the front surface and forming a flow path of a game ball are erected in the game area;
A back side game area forming member that forms another back side game area where the game ball flows down from the game area so as to be visible through the game area;
With
The back game area forming member includes the first member and the second member that are opposed to each other in the fitted state, and is formed between the first member and the second member. A gaming machine characterized in that a game area is the back game area.

  According to the invention described in (2) above, the gaming machine includes a gaming member that forms a gaming area in which gaming balls flow down. The game member includes a base material and a back game area forming member. The base material has a game area on the front surface thereof, and a plurality of nails that form a flow path of game balls are provided upright in the game area. The back side game area forming member forms another back side game area where the game ball flows down from the game area so as to be visible through the game area. The back side game area forming member includes a first member and a second member that are arranged to face each other in a fitted state, and the game area formed between the first member and the second member is the back side game. It is an area. The plurality of rod-shaped light guides are erected in a fitted state between the first member and the second member, and form a flow-down path for the game ball when the game ball collides or contacts. The light incident means makes light incident from the back side of the gaming machine of the rod-shaped light guide. At least a part of the light incident from the light incident means is emitted from the front side of the gaming machine of the rod-shaped light guide.

  Accordingly, the front side of the gaming machine of the bar-shaped light guide portion in the back side gaming area emits light, and the game ball in the back side gaming area does not flow down to the front part on the front side of the gaming machine. Is not blocked by the falling ball of the back game area, and the light emitting decoration of the back game area can be improved by the amount that the light is not blocked by the falling ball of the back game area. That is, there is no difference in the impression of the light-emitting decoration due to the game ball flowing down the back game area, and it is not difficult to visually recognize the light-emitting decoration. In addition, in the back side game area where the plurality of bar-shaped light guides are erected, a flow path of game balls is formed by the plurality of bar-shaped light guides, and the back side is different from the game area on the front side. It can also be used as a game area, and the game area does not decrease with the light emitting decoration of the game area. Moreover, since the front-end | tip of each bar-shaped light guide part of the 1st member is each fitted by each fitting part of the 2nd member, each bar-shaped light guide part can be made into the state supported by both ends, and a game It is possible to reduce the vibration of the tip of the rod-shaped light guide due to the collision of the sphere, and to reduce the impact applied to the base end of the rod-shaped light guide as compared with the case where the tip of the rod-shaped light guide is not held. The lifetime of the optical part can be extended. Further, since a plurality of nails are erected in the game area on the front surface, the nails can be adjusted. As a result, it is possible to provide a gaming machine including a rod-shaped light guide unit that can reduce the decrease in the gaming area while improving the visibility obstruction of the light emitting decoration in the gaming area and is excellent in durability against a game ball collision.

(3) In the gaming machine according to (2),
The second member is a light transmitting member at a front position,
The first member is a rear position,
The rod-shaped light guide is erected integrally on the back game area side in the first member,
The gaming machine, wherein the light incident means makes light incident on a back surface portion of the first member corresponding to a back side of the gaming machine.

  According to the invention described in (3) above, the second member is a front side position and a light transmissive member, and the first member is located at the rear side position. The rod-shaped light guide is erected integrally on the back game area side of the first member. The light incident means makes light incident on the back surface portion of the first member corresponding to the back side of the gaming machine of the rod-shaped light guide. The rod-shaped light guide emits at least a part of the light incident from the light incident means from the front side of the gaming machine. Accordingly, the game area in which a plurality of nails are erected, and the back game area on the back side of the game area, the back game area side in the first member at the back position in the back game area Even in a configuration in which a plurality of bar-shaped light guides are erected, the tip of the bar-shaped light guide can be made to emit light.

(4) In the gaming machine according to (2),
The first member is a light transmitting member at a front position;
The second member is a rear position,
The rod-shaped light guide is erected integrally on the back game area side in the first member,
The gaming machine characterized in that the light incident means makes light incident from a back side of the gaming machine.

  According to the invention described in (4) above, the first member is a light transmitting member at the front position, and the second member is located at the rear position. The rod-shaped light guide is erected integrally on the back game area side of the first member. The light incident means makes light incident from the back side of the gaming machine of the rod-shaped light guide. The rod-shaped light guide emits at least a part of the light incident from the light incident means from the front side of the gaming machine. Therefore, a game area in which a plurality of nails are erected, and a back game area on the back side of the game area, the back side game area side of the first member at the front position in the back game area is provided. Even in a configuration in which a plurality of bar-shaped light guides are erected, the tip of the bar-shaped light guide can be made to emit light. Furthermore, since light is incident from the tip of the rod-shaped light guide, light can be incident only on the rod-shaped light guide, and the rod-shaped light guide is formed on the back side game area side of the second member, and the base end of the rod-shaped light guide In the case where the light is incident on the part, light leakage to the outside of the base end part may occur, but this is not the case. In addition, the first member is a light-transmitting member, and there is no need to color or decorate the front member, and it is only necessary to color or design the front side of the second member, improving the flexibility of the rear member. It can also be made.

(5) In the gaming machine according to (3),
The gaming machine characterized in that the rod-shaped light guide portion has a diameter on the back side of the gaming machine larger than that on the front side of the gaming machine.

  According to the invention described in (5) above, the rod-shaped light guide portion has a larger diameter on the back side of the gaming machine than the diameter on the front side of the gaming machine, and is smaller than the back side of the gaming machine. Since light is emitted from the small front side of the gaming machine, the light exiting surface (front side of the gaming machine of the bar-shaped light guide unit) is smaller than the light incident surface from the light incident means (back side of the gaming machine of the bar-shaped light guide unit). ) Can be decorated with light emission, and the emission luminance can be increased.

(6) In the gaming machine according to (4),
The gaming machine characterized in that the rod-shaped light guide portion has a diameter on the front side of the gaming machine larger than a diameter on the back side of the gaming machine.

  According to the invention described in (6) above, the rod-shaped light guide portion has a diameter on the front side of the gaming machine that is larger than a diameter on the back side of the gaming machine, and is larger than that on the back side of the gaming machine. Since light is emitted from the large front side of the gaming machine, the light exiting surface (the gaming machine front side of the rod-shaped light guide unit) is larger than the light incident surface from the light incident means (the gaming machine back side of the gaming machine). ) Can be decorated with light emission, and visibility can be improved.

(7) In the gaming machine according to (5),
The gaming machine characterized in that the rod-shaped light guide portion has a base portion with respect to the first member on the back side of the gaming machine that is at least vertically long in a sectional view.

  According to the invention described in (7) above, in the rod-shaped light guide unit, the base portion with respect to the first member on the back side of the gaming machine has an oblong shape that is vertically long in a cross-sectional view. In other words, at least the base portion (base end portion) of the rod-shaped light guide portion has an oval shape that is long in the vertical direction, which is the falling direction of the game ball, so that the base portion can be made strong against the collision of the falling game ball. it can. In addition, since the horizontal width of the bar-shaped light guide is narrower than the vertical width, a plurality of bar-shaped light guides can be arranged in parallel in the horizontal direction, and a game ball can flow between the bar-shaped light guides. Even when the gap is set to a large distance, the size is not increased in the horizontal direction and the space can be saved in the horizontal direction.

(8) In the gaming machine according to (6),
The gaming machine characterized in that the bar-shaped light guide portion has a base portion with respect to the first member on the front side of the gaming machine that is at least vertically long in a cross-sectional view.

  According to the invention described in (8) above, in the rod-shaped light guide unit, the base portion with respect to the first member on the front side of the gaming machine has an oblong shape that is vertically long in a cross-sectional view. In other words, at least the base portion (base end portion) of the rod-shaped light guide portion has an oval shape that is long in the vertical direction, which is the falling direction of the game ball, so that the base portion can be made strong against the collision of the falling game ball. it can. In addition, since the horizontal width of the bar-shaped light guide is narrower than the vertical width, a plurality of bar-shaped light guides can be arranged in parallel in the horizontal direction, and a game ball can flow between the bar-shaped light guides. Even when the gap is set to a large distance, the size is not increased in the horizontal direction and the space can be saved in the horizontal direction.

(9) In the gaming machine according to (8),
The gaming machine characterized in that the rod-shaped light guide portion has a tapered shape in a side view so that the diameter on the front side of the gaming machine is larger than the diameter on the back side of the gaming machine.

  According to the invention described in (9) above, the rod-shaped light guide is tapered in side view so that the diameter on the front side of the gaming machine is larger than the diameter on the back side of the gaming machine. In the flow path of the game ball (that is, the back game area) by the plurality of rod-shaped light guides, the game ball can be easily flowed to the rear side instead of the front side. For example, a game ball flowing down the back game area collides with the upper taper portion or the lower taper portion of the rod-shaped light guide portion having a tapered shape (tapered toward the back side) in a side view, In the game area, it is easier to jump down and flow away from the front side, reducing the collision of game balls behind the game area, and the game balls flowing down the back game area flow down the front game area It is possible to reduce the influence on the behavior of the playing ball. In addition, since light is emitted from the front side of the gaming machine which is larger than the back side of the gaming machine, the light exiting surface (bar-shaped) is larger than the light incident surface from the light incident means (the gaming machine back side of the bar-shaped light guide unit). Light emission decoration can be performed on the front side of the light guide portion of the gaming machine, and visibility can be improved.

(10) In the gaming machine according to (9),
The rod-shaped light guide unit has a vertically long oval shape on the front side of the gaming machine and a circular shape with a diameter smaller than the long diameter of the oval shape on the back side of the gaming machine, and the upper side and the lower side of the gaming machine are side views. It has a tapered shape that tapers as it goes to the back side of the machine.
The fitting portion is a circular fitting hole,
The light incident means includes a light emitting element disposed at a center position of the fitting hole in a front view.

  According to the invention described in (10) above, the rod-shaped light guide unit has a vertically long oval shape on the front side of the gaming machine and a circular shape having a smaller diameter on the back side of the gaming machine than the long diameter of the oval shape. In the side view, the upper side and the lower side have a tapered shape that tapers toward the back side of the gaming machine. The fitting portion of the second member is a circular fitting hole. The light incident means includes a light emitting element disposed at the center position of the fitting hole in front view. Therefore, the light from the light-emitting element can be evenly incident on the circular gaming machine back side (rear end) of the rod-shaped light guide, and the entire oval gaming machine front side can be suitably decorated with light emission. it can. Moreover, by setting it as a circular fitting hole, it can process more easily than the case where it is set as a fitting hole other than circular (for example, oval).

(11) In the gaming machine according to (10),
A gaming machine, wherein the second member is a light-shielding member.

  According to the invention described in (11) above, since the second member is a light-shielding member, the light from the light incident means is not incident and emitted from a place other than the fitting hole, and the rod-shaped guide is not emitted. Only the front side of the gaming machine in the light section can emit light.

(12) In the gaming machine according to (3) or (4),
The base material is a specific part which is a part where the back game area exists, and is at least transparent.
The gaming machine, wherein the first member or the second member at a front position is a light transmissive member that is less light transmissive than the specific portion of the base material.

  According to the invention as described in said (12), the base material makes the specific location which is a location where the back side game area exists at least transparent. The first member or the second member at the front position is a light transmissive member that is inferior in light transmittance to a specific portion of the substrate. Therefore, it is possible to blur the game balls in the back game area rather than the game balls in a specific part of the game area, and to make the visibility of the game balls in both areas different, and to flow down the game area on the near side The game ball can be visually recognized so as not to be confused with the game ball flowing down the back game area.

(13) In the gaming machine according to (3) or (4),
The gaming machine according to claim 1, wherein the base material has at least a semi-transparent specific portion which is a portion where the back game area exists.

  According to the invention as described in said (13), the base material is what the specific location which is a location where the back side game area exists is made at least translucent. Therefore, it is possible to blur the game balls in the back game area rather than the game balls in a specific part of the game area, and to make the visibility of the game balls in both areas different, and to flow down the game area on the near side The game ball can be visually recognized so as not to be confused with the game ball flowing down the back game area.

(14) In the gaming machine according to any one of (1) to (13),
The gaming machine is a pachinko machine.

  According to the gaming machine described in the above (14), the pachinko equipped with the rod-shaped light guide unit that can reduce the decrease in the game area while improving the visibility obstruction of the light emitting decoration in the game area and has excellent durability against the game ball collision. Can provide a machine. The basic configuration of the pachinko machine is provided with an operation handle, and a ball as a game medium is launched into a predetermined game area in accordance with the operation of the operation handle, and the ball is disposed at a predetermined position in the game area. In other words, the identification information (such as symbols) that is dynamically displayed on the display device is determined and stopped after a predetermined time on the condition that a winning (or passing through the operation gate) is required for the operation port. In addition, when a specific gaming state occurs, variable winning means (specific winning opening) disposed at a predetermined position in the gaming area is opened in a predetermined manner so that a ball can be won, and a value corresponding to the number of winnings is obtained. Examples include those to which values (including data written on magnetic cards as well as premium balls) are given.

(15) In the gaming machine according to any one of (1) to (13),
The gaming machine is a combination of a pachinko machine and a slot machine.

  According to the gaming machine described in the above (15), the rod-shaped light guide unit that can reduce the decrease in the game area while improving the visibility obstruction of the light emitting decoration in the game area and has excellent durability against the game ball collision, We can offer a fusion of pachinko machines and slot machines. The basic configuration of the merged component includes “an identification information variation display unit that dynamically displays an identification information sequence including a plurality of identification information and then displays the identification information in a fixed manner, and includes a starting operation unit (for example, an operation lever). The dynamic display of the identification information is started due to the operation of), and the dynamic display of the identification information is stopped due to the operation of the operation means for stop (for example, the stop button) or when a predetermined time elapses. And a specific game state generating means for generating a specific game state advantageous to the player on the condition that the confirmed identification information at the time of stoppage is specific identification information, and using a ball as a game medium A gaming machine is configured so that a predetermined number of balls are required at the start of dynamic display of the identification information, and many balls are paid out when a specific gaming state occurs.

  It should be noted that regarding the various inventions disclosed in this specification, various combinations can be made for all the constituent elements, and the invention can be established independently without any other constituent requirements.

  As described above, the present invention is suitable for gaming machines such as pachinko machines.

It is a schematic front view of the pachinko machine of Example 1 of the present invention. It is a front view of a game board. It is a back view of a pachinko machine. It is a block diagram which shows the electric constitution of a pachinko machine. It is explanatory drawing which shows the display content of a 3rd symbol display apparatus. FIG. 3 is a front view of a two-layer game area forming component according to the first embodiment. FIG. 3 is a front perspective view of the two-layer game area forming component of the first embodiment. FIG. 3 is a front exploded perspective view of the two-layer game area forming component of the first embodiment. FIG. 3 is a rear perspective view of the two-layer game area forming component according to the first embodiment. FIG. 3 is a rear exploded perspective view of the two-layer game area forming component according to the first embodiment. It is the sectional view on the AA line shown in FIG. (A) is a side view of the light guide rod body, (b) is a view seen from the front end side of the light guide rod body, (c) is a cross section showing the flow path of the game ball in the two-layer game area forming component FIG. It is sectional drawing of the game board of Example 2. FIG. (A) is sectional drawing of the game board of Example 3, and a front transparent board, (b) is sectional drawing of the gaming board of Example 4. FIG. (A), (b) is sectional drawing of the game board and front transparent board of a modification.

Explanation of symbols

30 ... Game board (game member, base material)
71 ... back side game area forming component (back side game area forming member)
72 ... front part (first member)
73 ... Rear part (second member)
74: Light guide rod (rod light guide)
80. Light incident member (light incident means)
90 ... transparent front plate 137 ... glass plate

Claims (1)

  1. In a gaming machine having a gaming member that forms a gaming area in which gaming balls flow down,
    The gaming member is
    A first member on which a plurality of rod-shaped light guides that form a flow path of the game ball when the game ball collides or comes into contact;
    The plurality of rod-shaped light guides of the first member have a plurality of fitting portions to which the tips of the plurality of rod-shaped light guides are respectively fitted, and the tips of the plurality of rod-shaped light guides are connected to the plurality of fitting portions. A second member that is disposed so as to face the first member in the fitted state as an interval that allows the game ball to flow down;
    With
    The first member is a light transmissive member , the second member is a rear side position than the first member and is a light shielding member ,
    A light incident means for allowing light to enter from the back side of the gaming machine of the rod-shaped light guide,
    The rod-shaped light guide unit guides at least a part of the light incident from the light incident means to the front side of the gaming machine.
JP2008281707A 2008-10-31 2008-10-31 Game machine Active JP5412793B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008281707A JP5412793B2 (en) 2008-10-31 2008-10-31 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008281707A JP5412793B2 (en) 2008-10-31 2008-10-31 Game machine

Publications (2)

Publication Number Publication Date
JP2010104682A JP2010104682A (en) 2010-05-13
JP5412793B2 true JP5412793B2 (en) 2014-02-12

Family

ID=42294719

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008281707A Active JP5412793B2 (en) 2008-10-31 2008-10-31 Game machine

Country Status (1)

Country Link
JP (1) JP5412793B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014111099A (en) * 2013-11-11 2014-06-19 Sanyo Product Co Ltd Game machine

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6448208B2 (en) * 2014-04-04 2019-01-09 株式会社三共 Game machine
JP5872019B2 (en) * 2014-12-24 2016-03-01 株式会社三共 Game machine
JP2018042682A (en) * 2016-09-13 2018-03-22 京楽産業.株式会社 Game machine
JP2018042683A (en) * 2016-09-13 2018-03-22 京楽産業.株式会社 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6299283U (en) * 1985-12-10 1987-06-24
JPH1157124A (en) * 1997-08-25 1999-03-02 Takeshi Taniguchi Pachinko machine
JP4189526B2 (en) * 2001-11-28 2008-12-03 株式会社大一商会 Game machine
JP2005124628A (en) * 2003-10-21 2005-05-19 Seiko Epson Corp Game machine
JP4797656B2 (en) * 2005-02-03 2011-10-19 株式会社三洋物産 Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014111099A (en) * 2013-11-11 2014-06-19 Sanyo Product Co Ltd Game machine

Also Published As

Publication number Publication date
JP2010104682A (en) 2010-05-13

Similar Documents

Publication Publication Date Title
JP5441089B2 (en) Winning units and gaming machines
JP2006212138A (en) Game machine
JP6217770B2 (en) Game machine
JP6217771B2 (en) Game machine
JP6319203B2 (en) Game machine
JP5381143B2 (en) Game machine
JP6217768B2 (en) Game machine
JP6217769B2 (en) Game machine
JP2016005636A (en) Game machine
JP6358180B2 (en) Game machine
JP5381144B2 (en) Game machine
JP6304179B2 (en) Game machine
JP2015164659A5 (en)
JP5044970B2 (en) Game machine
JP2015180422A5 (en)
JP4997738B2 (en) Game machine
JP5250943B2 (en) Game machine
JP2006230472A (en) Game machine
JP5709342B2 (en) Game machine
JP5644918B2 (en) Game machine
JP5051281B2 (en) Game machine
JP5194475B2 (en) Game machine
JP2007167521A (en) Game machine
JP5439728B2 (en) Game machine
JP4725193B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20111020

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20130328

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20130402

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20130529

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20131015

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20131028

R150 Certificate of patent or registration of utility model

Ref document number: 5412793

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250