JP6611733B2 - 表示装置の閲覧者の注視誘引 - Google Patents
表示装置の閲覧者の注視誘引 Download PDFInfo
- Publication number
- JP6611733B2 JP6611733B2 JP2016560400A JP2016560400A JP6611733B2 JP 6611733 B2 JP6611733 B2 JP 6611733B2 JP 2016560400 A JP2016560400 A JP 2016560400A JP 2016560400 A JP2016560400 A JP 2016560400A JP 6611733 B2 JP6611733 B2 JP 6611733B2
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- JP
- Japan
- Prior art keywords
- viewer
- gaze
- display
- guide element
- advertisement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/0021—Image watermarking
- G06T1/0028—Adaptive watermarking, e.g. Human Visual System [HVS]-based watermarking
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0242—Determining effectiveness of advertisements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0242—Determining effectiveness of advertisements
- G06Q30/0246—Traffic
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0273—Determination of fees for advertising
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/0021—Image watermarking
- G06T1/0028—Adaptive watermarking, e.g. Human Visual System [HVS]-based watermarking
- G06T1/0035—Output size adaptive watermarking
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/18—Eye characteristics, e.g. of the iris
- G06V40/19—Sensors therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0602—Non-electronic means therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
- G06T2213/12—Rule based animation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
- G06T2215/16—Using real world measurements to influence rendering
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Strategic Management (AREA)
- Finance (AREA)
- Development Economics (AREA)
- Accounting & Taxation (AREA)
- Entrepreneurship & Innovation (AREA)
- Game Theory and Decision Science (AREA)
- Economics (AREA)
- Marketing (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Ophthalmology & Optometry (AREA)
- User Interface Of Digital Computer (AREA)
- Controls And Circuits For Display Device (AREA)
- Road Signs Or Road Markings (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Closed-Circuit Television Systems (AREA)
- Traffic Control Systems (AREA)
- Navigation (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/265,103 | 2014-04-29 | ||
| US14/265,103 US10424103B2 (en) | 2014-04-29 | 2014-04-29 | Display device viewer gaze attraction |
| PCT/US2015/027186 WO2015167907A1 (en) | 2014-04-29 | 2015-04-23 | Display device viewer gaze attraction |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2017518554A JP2017518554A (ja) | 2017-07-06 |
| JP2017518554A5 JP2017518554A5 (enExample) | 2018-04-19 |
| JP6611733B2 true JP6611733B2 (ja) | 2019-11-27 |
Family
ID=53059472
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016560400A Expired - Fee Related JP6611733B2 (ja) | 2014-04-29 | 2015-04-23 | 表示装置の閲覧者の注視誘引 |
Country Status (19)
| Country | Link |
|---|---|
| US (1) | US10424103B2 (enExample) |
| EP (1) | EP3137974B1 (enExample) |
| JP (1) | JP6611733B2 (enExample) |
| KR (1) | KR102365579B1 (enExample) |
| CN (1) | CN106462233B (enExample) |
| AU (1) | AU2015253555B2 (enExample) |
| BR (1) | BR112016024851A2 (enExample) |
| CA (1) | CA2945610C (enExample) |
| CL (1) | CL2016002725A1 (enExample) |
| IL (1) | IL248499B (enExample) |
| MX (1) | MX366216B (enExample) |
| MY (1) | MY182791A (enExample) |
| NZ (1) | NZ725804A (enExample) |
| PH (1) | PH12016502031A1 (enExample) |
| RU (1) | RU2677593C2 (enExample) |
| SG (1) | SG11201608290UA (enExample) |
| TW (1) | TW201541382A (enExample) |
| WO (1) | WO2015167907A1 (enExample) |
| ZA (1) | ZA201606678B (enExample) |
Families Citing this family (54)
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|---|---|---|---|---|
| US10424103B2 (en) * | 2014-04-29 | 2019-09-24 | Microsoft Technology Licensing, Llc | Display device viewer gaze attraction |
| US9715781B2 (en) * | 2014-09-26 | 2017-07-25 | Bally Gaming, Inc. | System and method for automatic eye tracking calibration |
| EP3062142B1 (en) | 2015-02-26 | 2018-10-03 | Nokia Technologies OY | Apparatus for a near-eye display |
| US10113877B1 (en) | 2015-09-11 | 2018-10-30 | Philip Raymond Schaefer | System and method for providing directional information |
| TWI660304B (zh) * | 2016-05-30 | 2019-05-21 | 李建樺 | 虛擬實境即時導覽方法及系統 |
| US20180005437A1 (en) * | 2016-06-30 | 2018-01-04 | Glen J. Anderson | Virtual manipulator rendering |
| US10139901B2 (en) * | 2016-07-05 | 2018-11-27 | Immersv, Inc. | Virtual reality distraction monitor |
| US10979721B2 (en) | 2016-11-17 | 2021-04-13 | Dolby Laboratories Licensing Corporation | Predicting and verifying regions of interest selections |
| CN107024982A (zh) * | 2016-12-09 | 2017-08-08 | 阿里巴巴集团控股有限公司 | 一种虚拟现实设备的安全监控方法、装置及虚拟现实设备 |
| US10650552B2 (en) | 2016-12-29 | 2020-05-12 | Magic Leap, Inc. | Systems and methods for augmented reality |
| EP3343267B1 (en) | 2016-12-30 | 2024-01-24 | Magic Leap, Inc. | Polychromatic light out-coupling apparatus, near-eye displays comprising the same, and method of out-coupling polychromatic light |
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| KR101923322B1 (ko) * | 2017-11-15 | 2018-11-28 | 한국과학기술원 | 이동형 디바이스를 이용한 사용자 시선 유도 시스템 및 그 방법 |
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| US11856479B2 (en) | 2018-07-03 | 2023-12-26 | Magic Leap, Inc. | Systems and methods for virtual and augmented reality along a route with markers |
| EP3821340B1 (en) | 2018-07-10 | 2025-07-09 | Magic Leap, Inc. | Method and computer-readable medium for cross-instruction set architecture procedure calls |
| US11624929B2 (en) | 2018-07-24 | 2023-04-11 | Magic Leap, Inc. | Viewing device with dust seal integration |
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| CN112740665A (zh) | 2018-08-02 | 2021-04-30 | 奇跃公司 | 基于头部运动的瞳孔间距离补偿的观察系统 |
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