JP6235084B2 - 仮想カードプレーに基づくインタラクティブゲーミング体験 - Google Patents

仮想カードプレーに基づくインタラクティブゲーミング体験 Download PDF

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JP6235084B2
JP6235084B2 JP2016151985A JP2016151985A JP6235084B2 JP 6235084 B2 JP6235084 B2 JP 6235084B2 JP 2016151985 A JP2016151985 A JP 2016151985A JP 2016151985 A JP2016151985 A JP 2016151985A JP 6235084 B2 JP6235084 B2 JP 6235084B2
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virtual
virtual card
activity
difference value
battle
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JP2017029731A5 (enExample
JP2017029731A (ja
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ニールセン スコット
ニールセン スコット
イプ ジェイミー
イプ ジェイミー
イングルハート マイク
イングルハート マイク
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ホットヘッド ゲームズ インコーポレイテッド
ホットヘッド ゲームズ インコーポレイテッド
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • User Interface Of Digital Computer (AREA)
JP2016151985A 2015-08-04 2016-08-02 仮想カードプレーに基づくインタラクティブゲーミング体験 Active JP6235084B2 (ja)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US201562201004P 2015-08-04 2015-08-04
US62/201,004 2015-08-04
US15/224,427 2016-07-29
US15/224,427 US20170036119A1 (en) 2015-08-04 2016-07-29 Virtual card play based interactive gaming experiences

Publications (3)

Publication Number Publication Date
JP2017029731A JP2017029731A (ja) 2017-02-09
JP2017029731A5 JP2017029731A5 (enExample) 2017-07-20
JP6235084B2 true JP6235084B2 (ja) 2017-11-22

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Country Link
US (1) US20170036119A1 (enExample)
EP (1) EP3127587A1 (enExample)
JP (1) JP6235084B2 (enExample)
KR (1) KR101919898B1 (enExample)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9919213B2 (en) 2016-05-03 2018-03-20 Hothead Games Inc. Zoom controls for virtual environment user interfaces
US10004991B2 (en) 2016-06-28 2018-06-26 Hothead Games Inc. Systems and methods for customized camera views in virtualized environments
US10010791B2 (en) 2016-06-28 2018-07-03 Hothead Games Inc. Systems and methods for customized camera views and customizable objects in virtualized environments
US10156970B2 (en) 2012-02-06 2018-12-18 Hothead Games Inc. Virtual opening of boxes and packs of cards

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CN112675539B (zh) * 2020-12-30 2024-05-03 成都乐信圣文科技有限责任公司 牌类游戏的难度等级判断方法、牌面生成方法及电子设备
CN119868947A (zh) * 2025-01-14 2025-04-25 网易(杭州)网络有限公司 游戏卡牌的处理方法、装置、电子设备及存储介质

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US20020043764A1 (en) * 2000-01-25 2002-04-18 Christopher Imhof Educational trading card game and method
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JP2002253859A (ja) * 2001-03-02 2002-09-10 Konami Computer Entertainment Osaka:Kk ネットゲーム進行プログラム、ネットゲーム進行制御方法及びネットゲーム装置
CN1627976A (zh) * 2002-06-11 2005-06-15 富士通株式会社 网络卡游戏中的卡管理方法以及装置
US6964417B2 (en) * 2003-05-12 2005-11-15 Bodish Brian K War game and method of play
US20050184457A1 (en) * 2004-02-20 2005-08-25 Frieman Shlomo R. Educational games and methods
JP3887001B1 (ja) * 2005-08-31 2007-02-28 株式会社コナミデジタルエンタテインメント ゲーム成績評価方法及び装置
US8100402B2 (en) * 2007-09-17 2012-01-24 Emanuel Salomon Collectable trading card game
KR20100069730A (ko) * 2008-12-17 2010-06-25 송종환 캐릭터카드와 연동되는 캐릭터유닛을 포함한 게임기 및 그 운영방법
JP5564175B2 (ja) * 2008-12-26 2014-07-30 株式会社コナミデジタルエンタテインメント 対戦ゲームプログラム、ゲーム装置及び対戦ゲーム制御方法
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Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10156970B2 (en) 2012-02-06 2018-12-18 Hothead Games Inc. Virtual opening of boxes and packs of cards
US10761699B2 (en) 2012-02-06 2020-09-01 Hothead Games Inc. Virtual opening of boxes and packs of cards
US9919213B2 (en) 2016-05-03 2018-03-20 Hothead Games Inc. Zoom controls for virtual environment user interfaces
US10004991B2 (en) 2016-06-28 2018-06-26 Hothead Games Inc. Systems and methods for customized camera views in virtualized environments
US10010791B2 (en) 2016-06-28 2018-07-03 Hothead Games Inc. Systems and methods for customized camera views and customizable objects in virtualized environments
US10589175B2 (en) 2016-06-28 2020-03-17 Hothead Games Inc. Systems and methods for customized camera views in virtualized environments
US10744412B2 (en) 2016-06-28 2020-08-18 Hothead Games Inc. Systems and methods for customized camera views and customizable objects in virtualized environments
US11077371B2 (en) 2016-06-28 2021-08-03 Hothead Games Inc. Systems and methods for customized camera views in virtualized environments
US11745103B2 (en) 2016-06-28 2023-09-05 Hothead Games Inc. Methods for providing customized camera views in virtualized environments based on touch-based user input

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Publication number Publication date
KR20170016801A (ko) 2017-02-14
KR101919898B1 (ko) 2018-11-19
US20170036119A1 (en) 2017-02-09
JP2017029731A (ja) 2017-02-09
EP3127587A1 (en) 2017-02-08

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