JP6105031B1 - ゲーム処理方法、およびゲーム処理プログラム - Google Patents
ゲーム処理方法、およびゲーム処理プログラム Download PDFInfo
- Publication number
- JP6105031B1 JP6105031B1 JP2015234642A JP2015234642A JP6105031B1 JP 6105031 B1 JP6105031 B1 JP 6105031B1 JP 2015234642 A JP2015234642 A JP 2015234642A JP 2015234642 A JP2015234642 A JP 2015234642A JP 6105031 B1 JP6105031 B1 JP 6105031B1
- Authority
- JP
- Japan
- Prior art keywords
- landing
- touch
- game space
- detected
- field
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015234642A JP6105031B1 (ja) | 2015-12-01 | 2015-12-01 | ゲーム処理方法、およびゲーム処理プログラム |
TW105130496A TWI599388B (zh) | 2015-12-01 | 2016-09-21 | 遊戲處理方法以及遊戲處理程式 |
PCT/JP2016/082712 WO2017094435A1 (ja) | 2015-12-01 | 2016-11-02 | ゲーム処理方法、およびゲーム処理プログラム |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015234642A JP6105031B1 (ja) | 2015-12-01 | 2015-12-01 | ゲーム処理方法、およびゲーム処理プログラム |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017019970A Division JP2017099934A (ja) | 2017-02-06 | 2017-02-06 | ゲーム処理方法、およびゲーム処理プログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP6105031B1 true JP6105031B1 (ja) | 2017-03-29 |
JP2017099606A JP2017099606A (ja) | 2017-06-08 |
Family
ID=58797067
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015234642A Active JP6105031B1 (ja) | 2015-12-01 | 2015-12-01 | ゲーム処理方法、およびゲーム処理プログラム |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP6105031B1 (zh) |
TW (1) | TWI599388B (zh) |
WO (1) | WO2017094435A1 (zh) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109876429A (zh) * | 2019-01-24 | 2019-06-14 | 吴宏琴 | 基于游戏场景的方向控制方法、移动终端及存储介质 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000325654A (ja) * | 1999-05-17 | 2000-11-28 | Taito Corp | ビデオ式野球ゲーム装置 |
JP4801854B2 (ja) * | 2001-08-03 | 2011-10-26 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、および、ゲーム装置 |
JP4619087B2 (ja) * | 2004-05-10 | 2011-01-26 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP2006129942A (ja) * | 2004-11-02 | 2006-05-25 | Namco Ltd | プログラム、情報記憶媒体及びゲーム装置 |
JP5192779B2 (ja) * | 2007-11-02 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2011056140A (ja) * | 2009-09-11 | 2011-03-24 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
-
2015
- 2015-12-01 JP JP2015234642A patent/JP6105031B1/ja active Active
-
2016
- 2016-09-21 TW TW105130496A patent/TWI599388B/zh not_active IP Right Cessation
- 2016-11-02 WO PCT/JP2016/082712 patent/WO2017094435A1/ja active Application Filing
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109876429A (zh) * | 2019-01-24 | 2019-06-14 | 吴宏琴 | 基于游戏场景的方向控制方法、移动终端及存储介质 |
CN109876429B (zh) * | 2019-01-24 | 2023-01-20 | 吴宏琴 | 基于游戏场景的方向控制方法、移动终端及存储介质 |
Also Published As
Publication number | Publication date |
---|---|
WO2017094435A1 (ja) | 2017-06-08 |
TW201720499A (zh) | 2017-06-16 |
JP2017099606A (ja) | 2017-06-08 |
TWI599388B (zh) | 2017-09-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10576382B2 (en) | Golf game apparatus, storage medium, golf game system and golf game control method | |
JP6534011B2 (ja) | 情報処理装置、情報処理プログラム、情報処理システム、および、情報処理方法 | |
US20140248956A1 (en) | Game device, control method of game device, program, and information storage medium | |
JP6519075B2 (ja) | 情報処理装置、情報処理プログラム、情報処理システム、および、情報処理方法 | |
KR101539666B1 (ko) | 모바일 단말기를 통한 골프 시뮬레이션 방법, 이에 관한 프로그램 또는 어플리케이션이 기록된 기록매체 및 이를 이용한 골프 시뮬레이션 구동을 위한 모바일 단말기 | |
JP7510290B2 (ja) | ゲームプログラム、およびゲーム方法 | |
JP6105031B1 (ja) | ゲーム処理方法、およびゲーム処理プログラム | |
JP2017099934A (ja) | ゲーム処理方法、およびゲーム処理プログラム | |
JP6336168B1 (ja) | 情報処理方法、装置、及び当該情報処理方法をコンピュータに実行させるためのプログラム | |
JP6924564B2 (ja) | ゲームプログラム | |
TWI603768B (zh) | 遊戲系統、控制方法及程式 | |
JP6907148B2 (ja) | 情報処理方法、装置、及び当該情報処理方法をコンピュータに実行させるためのプログラム | |
JP6404412B1 (ja) | ゲームプログラム、方法、および情報処理装置 | |
JP2020110603A (ja) | ゲームプログラム、方法、および情報処理装置 | |
JP6360872B2 (ja) | ゲームプログラム、方法、および情報処理装置 | |
JP2016116810A (ja) | ゲームプログラム | |
JP2016083049A (ja) | ゲームプログラム | |
JP2016083047A (ja) | ゲームプログラム | |
JP2016083050A (ja) | ゲームプログラム | |
JP2018161513A (ja) | ゲームプログラム、方法、および情報処理装置 | |
WO2017169748A1 (ja) | ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置 | |
JP2019098163A (ja) | ゲームプログラム、方法、および情報処理装置 | |
JP6307651B1 (ja) | ゲームプログラム、方法、および、情報処理装置 | |
JP6779048B2 (ja) | ゲームの実行方法、プログラムおよび記録媒体 | |
JP6576313B2 (ja) | ゲームの実行方法、プログラムおよび記録媒体 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20170131 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20170301 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 6105031 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |