JP6105031B1 - ゲーム処理方法、およびゲーム処理プログラム - Google Patents
ゲーム処理方法、およびゲーム処理プログラム Download PDFInfo
- Publication number
- JP6105031B1 JP6105031B1 JP2015234642A JP2015234642A JP6105031B1 JP 6105031 B1 JP6105031 B1 JP 6105031B1 JP 2015234642 A JP2015234642 A JP 2015234642A JP 2015234642 A JP2015234642 A JP 2015234642A JP 6105031 B1 JP6105031 B1 JP 6105031B1
- Authority
- JP
- Japan
- Prior art keywords
- landing
- touch
- game space
- detected
- field
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015234642A JP6105031B1 (ja) | 2015-12-01 | 2015-12-01 | ゲーム処理方法、およびゲーム処理プログラム |
TW105130496A TWI599388B (zh) | 2015-12-01 | 2016-09-21 | 遊戲處理方法以及遊戲處理程式 |
PCT/JP2016/082712 WO2017094435A1 (ja) | 2015-12-01 | 2016-11-02 | ゲーム処理方法、およびゲーム処理プログラム |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015234642A JP6105031B1 (ja) | 2015-12-01 | 2015-12-01 | ゲーム処理方法、およびゲーム処理プログラム |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017019970A Division JP2017099934A (ja) | 2017-02-06 | 2017-02-06 | ゲーム処理方法、およびゲーム処理プログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP6105031B1 true JP6105031B1 (ja) | 2017-03-29 |
JP2017099606A JP2017099606A (ja) | 2017-06-08 |
Family
ID=58797067
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015234642A Active JP6105031B1 (ja) | 2015-12-01 | 2015-12-01 | ゲーム処理方法、およびゲーム処理プログラム |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP6105031B1 (zh) |
TW (1) | TWI599388B (zh) |
WO (1) | WO2017094435A1 (zh) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109876429A (zh) * | 2019-01-24 | 2019-06-14 | 吴宏琴 | 基于游戏场景的方向控制方法、移动终端及存储介质 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000325654A (ja) * | 1999-05-17 | 2000-11-28 | Taito Corp | ビデオ式野球ゲーム装置 |
JP4801854B2 (ja) * | 2001-08-03 | 2011-10-26 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、および、ゲーム装置 |
JP4619087B2 (ja) * | 2004-05-10 | 2011-01-26 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP2006129942A (ja) * | 2004-11-02 | 2006-05-25 | Namco Ltd | プログラム、情報記憶媒体及びゲーム装置 |
JP5192779B2 (ja) * | 2007-11-02 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2011056140A (ja) * | 2009-09-11 | 2011-03-24 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
-
2015
- 2015-12-01 JP JP2015234642A patent/JP6105031B1/ja active Active
-
2016
- 2016-09-21 TW TW105130496A patent/TWI599388B/zh not_active IP Right Cessation
- 2016-11-02 WO PCT/JP2016/082712 patent/WO2017094435A1/ja active Application Filing
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109876429A (zh) * | 2019-01-24 | 2019-06-14 | 吴宏琴 | 基于游戏场景的方向控制方法、移动终端及存储介质 |
CN109876429B (zh) * | 2019-01-24 | 2023-01-20 | 吴宏琴 | 基于游戏场景的方向控制方法、移动终端及存储介质 |
Also Published As
Publication number | Publication date |
---|---|
WO2017094435A1 (ja) | 2017-06-08 |
TWI599388B (zh) | 2017-09-21 |
JP2017099606A (ja) | 2017-06-08 |
TW201720499A (zh) | 2017-06-16 |
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