JP6105031B1 - ゲーム処理方法、およびゲーム処理プログラム - Google Patents

ゲーム処理方法、およびゲーム処理プログラム Download PDF

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Publication number
JP6105031B1
JP6105031B1 JP2015234642A JP2015234642A JP6105031B1 JP 6105031 B1 JP6105031 B1 JP 6105031B1 JP 2015234642 A JP2015234642 A JP 2015234642A JP 2015234642 A JP2015234642 A JP 2015234642A JP 6105031 B1 JP6105031 B1 JP 6105031B1
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Japan
Prior art keywords
landing
touch
game space
detected
field
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2015234642A
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English (en)
Japanese (ja)
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JP2017099606A (ja
Inventor
岡田 厚志
厚志 岡田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Colopl Inc
Original Assignee
Colopl Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Colopl Inc filed Critical Colopl Inc
Priority to JP2015234642A priority Critical patent/JP6105031B1/ja
Priority to TW105130496A priority patent/TWI599388B/zh
Priority to PCT/JP2016/082712 priority patent/WO2017094435A1/ja
Application granted granted Critical
Publication of JP6105031B1 publication Critical patent/JP6105031B1/ja
Publication of JP2017099606A publication Critical patent/JP2017099606A/ja
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Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
JP2015234642A 2015-12-01 2015-12-01 ゲーム処理方法、およびゲーム処理プログラム Active JP6105031B1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2015234642A JP6105031B1 (ja) 2015-12-01 2015-12-01 ゲーム処理方法、およびゲーム処理プログラム
TW105130496A TWI599388B (zh) 2015-12-01 2016-09-21 遊戲處理方法以及遊戲處理程式
PCT/JP2016/082712 WO2017094435A1 (ja) 2015-12-01 2016-11-02 ゲーム処理方法、およびゲーム処理プログラム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015234642A JP6105031B1 (ja) 2015-12-01 2015-12-01 ゲーム処理方法、およびゲーム処理プログラム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2017019970A Division JP2017099934A (ja) 2017-02-06 2017-02-06 ゲーム処理方法、およびゲーム処理プログラム

Publications (2)

Publication Number Publication Date
JP6105031B1 true JP6105031B1 (ja) 2017-03-29
JP2017099606A JP2017099606A (ja) 2017-06-08

Family

ID=58797067

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015234642A Active JP6105031B1 (ja) 2015-12-01 2015-12-01 ゲーム処理方法、およびゲーム処理プログラム

Country Status (3)

Country Link
JP (1) JP6105031B1 (zh)
TW (1) TWI599388B (zh)
WO (1) WO2017094435A1 (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109876429A (zh) * 2019-01-24 2019-06-14 吴宏琴 基于游戏场景的方向控制方法、移动终端及存储介质

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000325654A (ja) * 1999-05-17 2000-11-28 Taito Corp ビデオ式野球ゲーム装置
JP4801854B2 (ja) * 2001-08-03 2011-10-26 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、および、ゲーム装置
JP4619087B2 (ja) * 2004-05-10 2011-01-26 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP2006129942A (ja) * 2004-11-02 2006-05-25 Namco Ltd プログラム、情報記憶媒体及びゲーム装置
JP5192779B2 (ja) * 2007-11-02 2013-05-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2011056140A (ja) * 2009-09-11 2011-03-24 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109876429A (zh) * 2019-01-24 2019-06-14 吴宏琴 基于游戏场景的方向控制方法、移动终端及存储介质
CN109876429B (zh) * 2019-01-24 2023-01-20 吴宏琴 基于游戏场景的方向控制方法、移动终端及存储介质

Also Published As

Publication number Publication date
WO2017094435A1 (ja) 2017-06-08
TWI599388B (zh) 2017-09-21
JP2017099606A (ja) 2017-06-08
TW201720499A (zh) 2017-06-16

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