JP6055147B1 - ゲーム装置及びプログラム - Google Patents

ゲーム装置及びプログラム Download PDF

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Publication number
JP6055147B1
JP6055147B1 JP2016081553A JP2016081553A JP6055147B1 JP 6055147 B1 JP6055147 B1 JP 6055147B1 JP 2016081553 A JP2016081553 A JP 2016081553A JP 2016081553 A JP2016081553 A JP 2016081553A JP 6055147 B1 JP6055147 B1 JP 6055147B1
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Japan
Prior art keywords
character
game
target character
information
game device
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Active
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JP2016081553A
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English (en)
Japanese (ja)
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JP2017189476A (ja
Inventor
佳織 木次
佳織 木次
大介 柳池
大介 柳池
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Plex Co Ltd
Original Assignee
Bandai Co Ltd
Wiz Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd, Wiz Co Ltd filed Critical Bandai Co Ltd
Priority to JP2016081553A priority Critical patent/JP6055147B1/ja
Priority to JP2016231827A priority patent/JP6726085B2/ja
Application granted granted Critical
Publication of JP6055147B1 publication Critical patent/JP6055147B1/ja
Priority to CN201710210224.9A priority patent/CN107376350B/zh
Publication of JP2017189476A publication Critical patent/JP2017189476A/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)
JP2016081553A 2016-04-14 2016-04-14 ゲーム装置及びプログラム Active JP6055147B1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2016081553A JP6055147B1 (ja) 2016-04-14 2016-04-14 ゲーム装置及びプログラム
JP2016231827A JP6726085B2 (ja) 2016-04-14 2016-11-29 ゲーム装置及びプログラム
CN201710210224.9A CN107376350B (zh) 2016-04-14 2017-03-31 游戏装置和计算机可读存储介质

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2016081553A JP6055147B1 (ja) 2016-04-14 2016-04-14 ゲーム装置及びプログラム
JP2016231827A JP6726085B2 (ja) 2016-04-14 2016-11-29 ゲーム装置及びプログラム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2016231827A Division JP6726085B2 (ja) 2016-04-14 2016-11-29 ゲーム装置及びプログラム

Publications (2)

Publication Number Publication Date
JP6055147B1 true JP6055147B1 (ja) 2016-12-27
JP2017189476A JP2017189476A (ja) 2017-10-19

Family

ID=61036530

Family Applications (2)

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JP2016081553A Active JP6055147B1 (ja) 2016-04-14 2016-04-14 ゲーム装置及びプログラム
JP2016231827A Active JP6726085B2 (ja) 2016-04-14 2016-11-29 ゲーム装置及びプログラム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2016231827A Active JP6726085B2 (ja) 2016-04-14 2016-11-29 ゲーム装置及びプログラム

Country Status (2)

Country Link
JP (2) JP6055147B1 (enrdf_load_stackoverflow)
CN (1) CN107376350B (enrdf_load_stackoverflow)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102467743B1 (ko) 2018-07-11 2022-11-17 가부시키가이샤 반다이 게임 장치, 프로그램 및 게임 시스템

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019168623A (ja) * 2018-03-26 2019-10-03 カシオ計算機株式会社 対話装置、ロボット、対話制御方法及びプログラム
CN110019918B (zh) 2018-08-30 2021-03-30 腾讯科技(深圳)有限公司 虚拟宠物的信息展示方法、装置、设备及存储介质
WO2019118990A1 (en) 2019-03-11 2019-06-20 Preferred Networks, Inc. Image generation method, image generation apparatus, image generation system and program
JP7038183B1 (ja) * 2020-12-02 2022-03-17 株式会社バンダイ ゲームシステム、情報通信端末及びプログラム

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11126017A (ja) * 1997-08-22 1999-05-11 Sony Corp 記憶媒体、ロボット、情報処理装置、並びに電子ペットシステム

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3342393B2 (ja) * 1998-03-19 2002-11-05 株式会社コナミコンピュータエンタテインメントジャパン ビデオゲーム装置、コンピュータ読み取り可能な記録媒体
TW446915B (en) * 1998-09-22 2001-07-21 Inventec Corp Growth simulation method and system using computer
JP2001034378A (ja) * 1999-07-23 2001-02-09 Kansai Tlo Kk オブジェクト出力システム、オブジェクト管理装置、オブジェクト出力装置、及び記録媒体
JP2002041291A (ja) * 2000-07-26 2002-02-08 Omron Corp 演算ルールの設定方法およびその方法を用いた演算ルール移植装置ならびに人工動物
KR100479956B1 (ko) * 2003-08-25 2005-04-07 하정원 캐릭터 및 마일리지 관리 서비스 시스템 및 이를 이용한 서비스 방법
JP4012921B2 (ja) * 2005-12-09 2007-11-28 株式会社コナミデジタルエンタテインメント ゲーム機、ゲームシステム及びプログラム

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11126017A (ja) * 1997-08-22 1999-05-11 Sony Corp 記憶媒体、ロボット、情報処理装置、並びに電子ペットシステム

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
JPN6016023815; 'ポケモンWiki「遺伝」' [online] , 20151126 *
JPN6016023817; 'ピクシブ百科事典「メガシンカ」' [online] , 20151101 *

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102467743B1 (ko) 2018-07-11 2022-11-17 가부시키가이샤 반다이 게임 장치, 프로그램 및 게임 시스템

Also Published As

Publication number Publication date
CN107376350A (zh) 2017-11-24
JP2017189476A (ja) 2017-10-19
JP2017189590A (ja) 2017-10-19
CN107376350B (zh) 2020-10-23
JP6726085B2 (ja) 2020-07-22

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