JP5880199B2 - 表示制御装置、表示制御方法およびプログラム - Google Patents

表示制御装置、表示制御方法およびプログラム Download PDF

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Publication number
JP5880199B2
JP5880199B2 JP2012071332A JP2012071332A JP5880199B2 JP 5880199 B2 JP5880199 B2 JP 5880199B2 JP 2012071332 A JP2012071332 A JP 2012071332A JP 2012071332 A JP2012071332 A JP 2012071332A JP 5880199 B2 JP5880199 B2 JP 5880199B2
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Japan
Prior art keywords
display control
virtual object
display
captured image
mode
Prior art date
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Active
Application number
JP2012071332A
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English (en)
Japanese (ja)
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JP2013205896A5 (Direct
JP2013205896A (ja
Inventor
俊一 笠原
俊一 笠原
脩 繁田
脩 繁田
誠司 鈴木
誠司 鈴木
遼 深澤
遼 深澤
麻紀 森
麻紀 森
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Corp
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Sony Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to JP2012071332A priority Critical patent/JP5880199B2/ja
Application filed by Sony Corp filed Critical Sony Corp
Priority to US14/386,591 priority patent/US20150077331A1/en
Priority to PCT/JP2013/001398 priority patent/WO2013145572A1/en
Priority to BR112014023250A priority patent/BR112014023250A8/pt
Priority to CN201380015173.4A priority patent/CN104185829A/zh
Priority to IN7836DEN2014 priority patent/IN2014DN07836A/en
Priority to KR20147025417A priority patent/KR20150009955A/ko
Priority to EP13712937.5A priority patent/EP2831701B1/en
Publication of JP2013205896A publication Critical patent/JP2013205896A/ja
Publication of JP2013205896A5 publication Critical patent/JP2013205896A5/ja
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Publication of JP5880199B2 publication Critical patent/JP5880199B2/ja
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304—Detection arrangements using opto-electronic means
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006—Mixed reality
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029—Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Instrument Panels (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2012071332A 2012-03-27 2012-03-27 表示制御装置、表示制御方法およびプログラム Active JP5880199B2 (ja)

Priority Applications (8)

Application Number Priority Date Filing Date Title
JP2012071332A JP5880199B2 (ja) 2012-03-27 2012-03-27 表示制御装置、表示制御方法およびプログラム
PCT/JP2013/001398 WO2013145572A1 (en) 2012-03-27 2013-03-06 Display control device, display control method, and program
BR112014023250A BR112014023250A8 (pt) 2012-03-27 2013-03-06 Dispositivo e método de controle de exibição, e, mídia legível por computador
CN201380015173.4A CN104185829A (zh) 2012-03-27 2013-03-06 显示控制设备、显示控制方法和程序
US14/386,591 US20150077331A1 (en) 2012-03-27 2013-03-06 Display control device, display control method, and program
IN7836DEN2014 IN2014DN07836A (Direct) 2012-03-27 2013-03-06
KR20147025417A KR20150009955A (ko) 2012-03-27 2013-03-06 표시 제어 장치, 표시 제어 방법 및 프로그램
EP13712937.5A EP2831701B1 (en) 2012-03-27 2013-03-06 Display control device, display control method, and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012071332A JP5880199B2 (ja) 2012-03-27 2012-03-27 表示制御装置、表示制御方法およびプログラム

Publications (3)

Publication Number Publication Date
JP2013205896A JP2013205896A (ja) 2013-10-07
JP2013205896A5 JP2013205896A5 (Direct) 2015-04-16
JP5880199B2 true JP5880199B2 (ja) 2016-03-08

Family

ID=48014233

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012071332A Active JP5880199B2 (ja) 2012-03-27 2012-03-27 表示制御装置、表示制御方法およびプログラム

Country Status (8)

Country Link
US (1) US20150077331A1 (Direct)
EP (1) EP2831701B1 (Direct)
JP (1) JP5880199B2 (Direct)
KR (1) KR20150009955A (Direct)
CN (1) CN104185829A (Direct)
BR (1) BR112014023250A8 (Direct)
IN (1) IN2014DN07836A (Direct)
WO (1) WO2013145572A1 (Direct)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2519339A (en) * 2013-10-18 2015-04-22 Realeyes O Method of collecting computer user data
JP2017054251A (ja) * 2015-09-08 2017-03-16 ソニー株式会社 情報処理装置、情報処理方法、およびプログラム
CN108431876B (zh) * 2015-12-16 2021-03-12 日本电气株式会社 设置辅助设备、设置辅助方法和程序记录介质
KR101991794B1 (ko) * 2016-12-06 2019-06-25 한국과학기술연구원 공간적 관계 정보를 이용하여 겹쳐 있는 가상 객체를 선택하기 위한 방법, 프로그램 및 장치
JP2019117994A (ja) 2017-12-27 2019-07-18 ソニー株式会社 情報処理装置、情報処理方法および情報処理システム
CN113694531B (zh) * 2020-05-21 2024-01-19 抖音视界有限公司 游戏特效的生成方法、装置、电子设备及计算机可读介质

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050287871A1 (en) * 2004-06-25 2005-12-29 Matsushita Electric Industrial Co., Ltd. Device, method, and program for computer aided design of flexible substrates
JP4005061B2 (ja) 2004-06-30 2007-11-07 株式会社ソニー・コンピュータエンタテインメント 情報処理装置、プログラム、および、情報処理装置におけるオブジェクト制御方法
JP4177381B2 (ja) * 2006-03-01 2008-11-05 株式会社スクウェア・エニックス 画像生成方法、画像生成装置、および画像生成プログラム
JP5232478B2 (ja) * 2008-01-09 2013-07-10 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法
JP2009265709A (ja) * 2008-04-22 2009-11-12 Hitachi Ltd 入力装置
WO2010008373A1 (en) * 2008-07-14 2010-01-21 Silicon Knights Inc. Apparatus and methods of computer-simulated three-dimensional interactive environments
JP2010122879A (ja) * 2008-11-19 2010-06-03 Sony Ericsson Mobile Communications Ab 端末装置、表示制御方法および表示制御プログラム
JP2011035592A (ja) * 2009-07-31 2011-02-17 Nintendo Co Ltd 表示制御プログラムおよび情報処理システム
JP5114795B2 (ja) * 2010-01-29 2013-01-09 島根県 画像認識装置および操作判定方法並びにプログラム
JP4783465B1 (ja) * 2010-03-26 2011-09-28 富士フイルム株式会社 撮像装置及び表示装置
US8602887B2 (en) * 2010-06-03 2013-12-10 Microsoft Corporation Synthesis of information from multiple audiovisual sources
NL1038375C2 (nl) * 2010-11-11 2011-11-09 Embedded Games Holding B V Werkwijze en interactieve bewegingsinrichting voor het over een parcours verplaatsen van een avatar.
US8873841B2 (en) * 2011-04-21 2014-10-28 Nokia Corporation Methods and apparatuses for facilitating gesture recognition

Also Published As

Publication number Publication date
IN2014DN07836A (Direct) 2015-04-24
JP2013205896A (ja) 2013-10-07
BR112014023250A8 (pt) 2017-07-25
US20150077331A1 (en) 2015-03-19
CN104185829A (zh) 2014-12-03
KR20150009955A (ko) 2015-01-27
EP2831701A1 (en) 2015-02-04
WO2013145572A1 (en) 2013-10-03
BR112014023250A2 (Direct) 2017-06-20
EP2831701B1 (en) 2017-06-14

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