JP5809457B2 - Game machine - Google Patents

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JP5809457B2
JP5809457B2 JP2011136991A JP2011136991A JP5809457B2 JP 5809457 B2 JP5809457 B2 JP 5809457B2 JP 2011136991 A JP2011136991 A JP 2011136991A JP 2011136991 A JP2011136991 A JP 2011136991A JP 5809457 B2 JP5809457 B2 JP 5809457B2
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accessory
game
opening
door
members
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JP2013000484A (en
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泰典 樋口
泰典 樋口
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Description

本発明は遊技機に関し、特に、所定操作が検出された場合に、遊技領域から非遊技領域に遊技球が飛び込むのを阻止可能な技術に関する。   The present invention relates to a gaming machine, and more particularly to a technique capable of preventing a game ball from jumping from a gaming area to a non-game area when a predetermined operation is detected.

従来、パチンコ遊技機には、遊技盤とその前側の透明板との間に遊技球が転動する遊技領域が形成され、その遊技領域には多数の障害釘と各種入賞口(始動口、大入賞口等)等が配置されている。また、パチンコ遊技機には、遊技領域を開閉可能な前記透明板を有する開閉扉が設けられ、遊技球が障害釘等に引っ掛かった場合に、ホール係員が開閉扉を開けて対処することができる。   Conventionally, a pachinko machine has a game area in which a game ball rolls between a game board and a transparent plate on the front side of the game board. Winning a prize opening etc.) are arranged. In addition, the pachinko gaming machine is provided with an open / close door having the transparent plate capable of opening and closing the game area, and when a game ball is caught by an obstacle nail or the like, a hall clerk can open the open / close door to deal with it. .

従来のパチンコ遊技機において、遊技球が始動口に入賞することにより大当り抽選を行い、その大当り抽選で当選した場合に大入賞口が開閉する大当り遊技を発生させる機種の多くは、大当り抽選の興趣を高め得る演出を行うために、役物部材と、役物部材を移動駆動する役物駆動機構と、役物駆動機構を制御して役物部材に演出動作を実行させる役物制御装置とを備えている。   In a conventional pachinko machine, a lot of models that generate a big hit game that opens and closes the big prize opening when a game ball wins at the start opening and wins in the big hit lottery, An accessory member, an accessory drive mechanism that moves and drives the accessory member, and an accessory control device that controls the accessory drive mechanism to cause the accessory member to perform an effect operation. I have.

通常、遊技盤には枠状のセンタ役物が取付けられ、このセンタ役物に、遊技演出用の画像表示器と、役物部材と役物駆動機構とを有する可動役物装置とが装備されている。画像表示器はその画面をパチンコ遊技機の前側からセンタ役物の内側を通して視認できるように配置されているが、可動役物装置においては、役物部材が画像表示器の前側で演出動作を実行するものが広く実用に供されている。   Usually, a game board is provided with a frame-shaped center accessory, and this center accessory is equipped with an image display for game effects and a movable accessory device having an accessory member and an accessory drive mechanism. ing. The image display is arranged so that the screen can be seen from the front side of the pachinko machine through the inside of the center accessory, but in the movable accessory device, the accessory member performs a rendering operation on the front side of the image display What is to be used is widely put into practical use.

尚、特許文献1のパチンコ遊技機では、画像表示器の画面に遊技球が衝突するのを防止するために、この画像表示器の画面が透明な保護カバーで覆われている。また、特許文献2のパチンコ遊技機では、開閉扉が開けられた場合に、払出機構から貯留皿に至る払出通路のうち遊技盤側通路の下流開口端から遊技球が落下しないように、この下流開口端が自動的にシャッターで閉塞される。   In the pachinko gaming machine of Patent Document 1, the screen of the image display is covered with a transparent protective cover in order to prevent the game ball from colliding with the screen of the image display. In addition, in the pachinko gaming machine of Patent Document 2, when the open / close door is opened, the downstream of the downstream opening end of the game board side passage in the payout path from the payout mechanism to the storage tray is prevented from dropping the game ball. The open end is automatically closed with a shutter.

特開2006−122167号公報JP 2006-122167 A 特開2007−29304号公報JP 2007-29304 A

従来の可動役物装置を備えたパチンコ遊技機において、特に、センタ役物に画像表示器と可動役物装置とを装備し、役物部材が画像表示器の前側で演出動作を実行するものでは、遊技領域から遊技球が本来転動しない役物作動空間を含む非遊技領域に飛び込む虞があり、そうなると、その遊技球が役物部材や役物駆動機構の作動を阻害する位置に停留して、役物部材が正常に動作しない、役物部材や役物駆動機構が損傷する、等の不具合が生じる場合がある。   In a pachinko machine equipped with a conventional movable accessory device, in particular, the center accessory is equipped with an image display and a movable accessory device, and the accessory member performs a rendering operation on the front side of the image display. There is a risk of the game ball jumping from the game area into the non-game area including the accessory operating space where the game ball does not roll, and if that happens, the game ball is stopped at a position where the action of the accessory member or the accessory drive mechanism is hindered. In some cases, the accessory member does not operate normally, or the accessory member or the accessory drive mechanism is damaged.

一般に、センタ役物の下部には遊技球が転動するステージが形成されているが、そのステージの後端部分に壁を設けて、遊技球がステージから非遊技領域へ飛び込まないようにしている。しかし、遊技球が障害釘等に引っ掛かった場合にホール係員が開閉扉を開けて対処する際、ステージの後端部分に壁を設けても、引っ掛かりを解消された遊技球が非遊技領域へ飛び込む虞がある。特に複数の遊技球が障害釘等にブドウ状に引っ掛かった場合に開閉扉を開けて対処する際、引っ掛かりを解消された複数の遊技球が一気に落下することで、遊技球が非遊技領域へ飛び込む虞が高くなり、実際に確認もされている。   In general, a stage on which a game ball rolls is formed at the lower part of the center role, but a wall is provided at the rear end portion of the stage so that the game ball does not jump into the non-game area from the stage. . However, when the hall clerk opens the door when the game ball is caught by a obstacle nail, etc., even if a wall is provided at the rear end of the stage, the game ball that has been released will jump into the non-game area. There is a fear. In particular, when multiple game balls are caught in the shape of grapes on obstacle nails, etc., when opening and closing the door, the game balls jump into the non-game area because the game balls that have been caught are dropped at once. There is a high possibility that it is actually confirmed.

そこで、センタ役物の内側において遊技領域と非遊技領域との間を仕切る大きな透明板を設けることが考えられる。しかし、この透明板を別途設けることで製作コストが高価になり、透明板の組付けも面倒になる。また、透明板の設置スペースを設けることが難しい場合があるし、透明板を設けたとしても、この透明板での光の反射により、画像表示器の画面や役物部材が見えにくくなるという新たな課題が生じる虞がある。   In view of this, it is conceivable to provide a large transparent plate for partitioning between the game area and the non-game area inside the center accessory. However, providing this transparent plate separately increases the manufacturing cost and makes it difficult to assemble the transparent plate. In addition, it may be difficult to provide a space for installing the transparent plate, and even if a transparent plate is provided, the screen of the image display and the accessory member become difficult to see due to the reflection of light on the transparent plate. May cause serious problems.

本発明の目的は、所定操作が行われ場合に、遊技球が遊技領域から非遊技領域に飛び込んで不具合が発生するのを抑制できる遊技機を提供することである。 An object of the present invention, when a predetermined operation is performed, the gaming ball is to provide a gaming machine which can suppress the occurrence of a defect jumped from the gaming area in the non-game region.

請求項1の発明(遊技機)は、遊技球が転動する遊技領域(4a) と、この遊技領域を開閉可能な開閉扉(3)とを備えた遊技機(1)において、前記遊技領域(4a)から遊技球が本来転動しない非遊技領域に飛び込むのを阻止可能な飛込阻止位置を含む領域を移動可能に設けられたガード部材(21,22/21A/21B)と、前記ガード部材(21,22/21A/21B)を移動駆動するガード駆動手段(24/24A/24B)と、前記開閉扉(3)の開放操作を検出する操作検出手段(39/39C)と、前記操作検出手段(39/39C)により開放操作が検出された場合に、ガード部材(21,22/21A/21B)を前記飛込阻止位置に移動させるようにガード駆動手段(24/24A/24B)を制御するガード制御手段(40/40A/40B)とを備えたこと特徴としている。 The invention (game machine) of claim 1 is a game machine (1) comprising a game area (4a) in which a game ball rolls and an opening / closing door (3) capable of opening and closing the game area. (4a) a guard member (21, 22 / 21A / 21B) movably provided in an area including a jump prevention position capable of preventing a game ball from jumping into a non-game area where the ball does not roll, and the guard Guard drive means (24 / 24A / 24B) for moving and driving the members (21, 22 / 21A / 21B), operation detection means (39 / 39C) for detecting the opening operation of the open / close door (3), and the operation When the opening operation is detected by the detection means (39 / 39C), the guard drive means (24 / 24A / 24B) is moved so as to move the guard member (21, 22 / 21A / 21B) to the jump-in prevention position. It is characterized by having guard control means (40 / 40A / 40B) for controlling.

本発明(遊技機)によれば、開閉扉の開放操作が行われた場合に、遊技領域から非遊技領域に遊技球が飛び込むのを阻止可能な飛込阻止位置へガード部材を移動させるので、遊技球が非遊技領域に飛び込んで不具合が発生するのを抑制することができる。 According to the present invention (game machine), when the opening / closing door is opened , the guard member is moved from the game area to the non-game area to prevent the game ball from jumping. It is possible to prevent the game ball from jumping into the non-game area and causing problems.

パチンコ遊技機の正面図である。It is a front view of a pachinko gaming machine. 実施例1の可動役物装置(役物部材が飛込阻止位置(作動位置)にある状態)を装備した遊技盤の正面図である。BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a front view of a game board equipped with a movable accessory device (a state in which an accessory member is in a jump-in preventing position (operating position)) according to a first embodiment. パチンコ遊技機の制御系のブロック図である。It is a block diagram of the control system of a pachinko gaming machine. 実施例1の可動役物装置の正面図である。It is a front view of the movable accessory apparatus of Example 1. FIG. 実施例1の可動役物装置の背面図である。It is a rear view of the movable accessory apparatus of Example 1. FIG. 実施例1の可動役物装置及び役物制御手段等の構成図である。It is a block diagram of the movable accessory apparatus of Example 1, an accessory control means, etc. FIG. 扉開放時役物制御のフローチャートである。It is a flowchart of an accessory control at the time of door opening. 実施例1の変更形態を示す図2相当図である。FIG. 3 is a view corresponding to FIG. 2 and showing a modification of the first embodiment. 実施例2の第1,第2可動役物装置(第1役物部材が初期位置にあり、第2役物部材が作動位置にある状態)を装備した遊技盤の正面図である。It is a front view of the game board equipped with the 1st, 2nd movable accessory apparatus of the Example 2 (The state in which the 1st accessory member is in an initial position, and the 2nd accessory member is in an operation position). 実施例2の第1,第2可動役物装置(第1,第2役物部材が飛込阻止位置(作動位置)にある状態)を装備した遊技盤の正面図である。It is a front view of the game board equipped with the 1st, 2nd movable accessory apparatus (state which the 1st, 2nd accessory member exists in a jump prevention position (operation position)) of Example 2. FIG. 実施例2の可動役物装置及び役物制御手段等の構成図である。It is a block diagram of the movable accessory apparatus of Example 2, and an accessory control means. 実施例3のガード装置(ガード部材が飛込阻止位置にある状態)を装備した遊技盤の正面図である。It is a front view of the game board equipped with the guard apparatus (state in which a guard member exists in a jump prevention position) of Example 3. 実施例3のガード装置及びガード制御手段等の構成図である。It is a block diagram of the guard apparatus of Example 3, a guard control means, etc.

以下、発明を実施するための形態について実施例に基づいて説明する。   Hereinafter, modes for carrying out the invention will be described based on examples.

図1、図2に示すように、パチンコ遊技機1には、遊技ホールの島構造体に取付けられる外枠(図示略)に開閉枠2が開閉自在に装着され、開閉枠2に開閉扉3が開閉自在に装着されている。開閉枠2の左端部に開閉扉3の左端部が鉛直軸心回りに回動自在に支持され、開閉扉3の右端部には、開閉扉3を閉じた状態で開閉枠2に施錠するキーシリンダ3cが装着されている。開閉扉3に窓3aが形成され、その窓3aに透明板3bが装着されている。開閉枠2に遊技盤4が装着され、遊技盤4とその前側の透明板3bとの間に遊技球が転動する遊技領域4aが形成され、この遊技領域4aが開閉扉3により開閉される。   As shown in FIGS. 1 and 2, in the pachinko gaming machine 1, an open / close frame 2 is attached to an outer frame (not shown) attached to the island structure of the game hall so that the open / close frame 2 can be opened and closed. Is installed so that it can be opened and closed. A left end of the opening / closing frame 2 is supported by the left end of the opening / closing door 3 so as to be rotatable about a vertical axis, and a key for locking the opening / closing frame 2 with the opening / closing door 3 closed is provided at the right end of the opening / closing door 3. A cylinder 3c is mounted. A window 3a is formed in the opening / closing door 3, and a transparent plate 3b is attached to the window 3a. A game board 4 is mounted on the open / close frame 2, and a game area 4 a in which a game ball rolls is formed between the game board 4 and the transparent plate 3 b on the front side thereof, and the game area 4 a is opened and closed by the open / close door 3. .

開閉扉3には、窓3aの下側に貯留皿5が設けられ、その貯留皿5に演出ボタンSW6(「SW」はスイッチを意味する)が装着され、貯留皿5の右下側に発射ハンドル7が装着されている。発射ハンドル7が回動操作されると、貯留皿5から発射位置に導入された遊技球が発射され、貯留皿5に複数の遊技球が存在する場合には、複数の遊技球が約0.6秒間隔で連続発射される。発射された遊技球はガイドレール8で案内され遊技領域4aの上部に導入される。   The open / close door 3 is provided with a storage tray 5 on the lower side of the window 3a, and an effect button SW6 ("SW" means a switch) is attached to the storage tray 5, and fired to the lower right side of the storage tray 5. A handle 7 is attached. When the firing handle 7 is turned, the game balls introduced from the storage tray 5 to the launch position are launched, and when there are a plurality of game balls in the storage tray 5, the plurality of game balls are about 0. 0. Fired continuously at intervals of 6 seconds. The launched game ball is guided by the guide rail 8 and introduced into the upper part of the game area 4a.

図2、図3に示すように、遊技盤4には遊技領域4aに配置された多数の障害釘(図示略)の他、第1始動口10、開閉式の第2始動口11aを有する始動口装置11、ゲート12、開閉式の大入賞口13aを有する大入賞口装置13、複数の一般入賞口14が設けられている。第1始動口10、ゲート12、複数の一般入賞口14には、夫々、そこに入賞した遊技球を検出する第1始動口SW10a、ゲートSW12a、複数の一般入賞口SW14aが付設されている。   As shown in FIGS. 2 and 3, the game board 4 has a first start port 10 and an openable second start port 11a in addition to a number of obstacle nails (not shown) arranged in the game area 4a. There are provided a mouthpiece device 11, a gate 12, a grand prize opening device 13 having an openable big prize opening 13a, and a plurality of general prize winning openings. The first starting port 10, the gate 12, and the plurality of general winning ports 14 are respectively provided with a first starting port SW10a, a gate SW12a, and a plurality of general winning ports SW14a for detecting the game balls won there.

始動口装置11は、第2始動口11a、第2始動口11aを開閉する開閉部材11b、第2始動口11aに入賞した遊技球を検出する第2始動口SW11c、開閉部材11bを開閉駆動する第2始動口SOL11d(「SOL」はソレノイドアクチュエータを意味する)を有する。大入賞口装置13は、大入賞口13a、大入賞口13aを開閉する開閉部材13b、大入賞口13aに入賞した遊技球を検出する大入賞口SW13c、開閉部材13bを開閉駆動する大入賞口SOL13dを有する。   The start port device 11 opens and closes the second start port 11a, the opening / closing member 11b that opens and closes the second start port 11a, the second start port SW11c that detects a game ball won in the second start port 11a, and the open / close member 11b. It has a second start port SOL11d (“SOL” means a solenoid actuator). The big prize opening device 13 includes a big prize opening 13a, an opening / closing member 13b for opening / closing the big prize opening 13a, a big winning opening SW13c for detecting a game ball won in the big prize opening 13a, and a big winning opening for opening / closing the opening / closing member 13b. It has SOL13d.

遊技球が入賞口10,11a,13a,14に入賞した場合、遊技球1個の入賞について入賞口10,11a,13a,14毎に設定された数の遊技球が払出される。遊技球が始動口10,11aに入賞した場合には大当り抽選が行われ、その大当り抽選で当選した場合、通常は閉塞の大入賞口13aが複数ラウンドに亙って開閉する大当り遊技が発生する。遊技球がゲート12を通過した場合には当り抽選が行われ、その当り抽選で当選した場合、通常は閉塞の第2始動口11aが1又は複数回開閉する補助遊技が発生する。   When a game ball wins the winning openings 10, 11a, 13a, 14, the number of game balls set for each winning opening 10, 11a, 13a, 14 is paid out for one winning game ball. When the game ball wins the start opening 10 or 11a, a big win lottery is performed, and when winning by the big win lottery, a big hit game is normally generated in which the closed big winning opening 13a is opened and closed over a plurality of rounds. . When the game ball passes through the gate 12, a winning lottery is performed, and when the winning ball is selected in the winning lottery, an auxiliary game in which the normally closed second starting port 11a is opened or closed one or more times occurs.

遊技盤4にはセンタ役物15が取付けられ、このセンタ役物15に遊技演出用の画像表示器16及び可動役物装置17が装備されている。センタ役物15は遊技盤4に比較的大きく形成されたセンタ開口部(図示略)に嵌合装着されたセンタ枠体15aを有し、センタ枠体15aの下部には遊技球が転動するステージ15bが形成されている。   A center accessory 15 is attached to the game board 4, and the center accessory 15 is equipped with an image display 16 and a movable accessory device 17 for game effects. The center accessory 15 has a center frame 15a fitted and attached to a center opening (not shown) formed relatively large on the game board 4, and a game ball rolls below the center frame 15a. A stage 15b is formed.

画像表示器16はその画面をパチンコ遊技機1の前側からセンタ枠体15aの内側を通して視認できるように配置されている。画像表示器16の画面には、前記大当り抽選を演出するために、複数の演出図柄が変動後停止するように表示されるとともに各種動画が表示され、また、前記大当り遊技中に大当り演出用の動画が表示される。   The image display 16 is arranged so that the screen can be viewed from the front side of the pachinko gaming machine 1 through the inside of the center frame 15a. On the screen of the image display 16, in order to produce the jackpot lottery, a plurality of performance symbols are displayed so as to stop after fluctuation and various videos are displayed, and during the jackpot game, A video is displayed.

可動役物装置17は、大当り抽選に関する報知(例えば、大当り抽選での当選、或いは当選期待度が高い旨の報知等)を行うために作動して、左右1対の役物部材21,22が画像表示器4の前側で演出動作を実行して遊技盤4の盤面と平行な左右方向へ移動する。   The movable accessory device 17 operates in order to notify the jackpot lottery (for example, winning in the jackpot lottery or notification that the winning expectation is high), and the pair of right and left accessory members 21 and 22 An effect operation is executed on the front side of the image display 4 to move in the left-right direction parallel to the board surface of the game board 4.

遊技盤4の右下部に各種表示を行う遊技表示盤19が設けられ、この遊技表示盤19は、第1特図表示器19a、第2特図表示器19b、普図表示器19c、第1特図保留ランプ19d、第2特図保留ランプ19e、普図保留ランプ19fを備えている。   A game display board 19 for performing various displays is provided in the lower right part of the game board 4, and the game display board 19 includes a first special figure display 19a, a second special figure display 19b, a general figure display 19c, and a first display 19c. A special figure hold lamp 19d, a second special figure hold lamp 19e, and a general figure hold lamp 19f are provided.

第1特図表示器19aには第1特別図柄が変動可能に表示され、第1特図保留ランプ19dには第1特図保留数が表示され、その第1特図保留数は4未満の場合に第1始動口10に遊技球が入賞する毎に1加算される。第2特図表示器19bには第2特別図柄が変動可能に表示され、第2特図保留ランプ19eには第2特図保留数が表示され、その第2特図保留数は4未満の場合に第2始動口11aに遊技球が入賞する毎に1加算される。   The first special figure display 19a displays the first special symbol in a variable manner, the first special figure holding lamp 19d displays the first special figure holding number, and the first special figure holding number is less than four. In this case, 1 is added each time a game ball wins the first starting port 10. The second special figure display 19b displays the second special symbol in a variable manner, the second special figure holding lamp 19e displays the second special figure holding number, and the second special figure holding number is less than four. In this case, 1 is added each time a game ball wins the second starting port 11a.

第1,第2特別図柄が変動停止状態で、第1特図保留数が1以上の場合、第2特図保留数が0の場合には、第1特図保留数が1減算されて第1特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。第1,第2特別図柄が変動停止状態で、第2特図保留数が1以上の場合、第2特図保留数が1減算されて第2特別図柄が変動開始され、その後の停止図柄で大当り抽選の結果が表示される。   When the first and second special symbols are in the variable stop state and the first special figure reservation number is 1 or more, or the second special figure reservation number is zero, the first special figure reservation number is decremented by one. One special symbol starts to fluctuate, and the result of the big hit lottery is displayed in the subsequent stop symbol. When the first and second special symbols are in the variable stop state and the second special figure holding number is 1 or more, the second special symbol holding number is decremented by 1 and the second special symbol starts to fluctuate. The result of the big hit lottery is displayed.

普図表示器19cには普通図柄が変動可能に表示され、普図保留ランプ19fには普図保留数が表示され、その普図保留数は4未満の場合にゲート12に遊技球が入賞する毎に1加算される。普通図柄が変動停止状態で、普図保留数が1以上の場合、普図保留数が1減算されて普通図柄が変動開始され、その後の停止図柄で当り抽選の結果が表示される。   The normal symbol display 19c displays a normal symbol in a variable manner, and the general diagram holding lamp 19f displays the number of general symbols held. When the number of reserved general symbols is less than 4, the game ball wins the gate 12. 1 is added every time. When the normal symbol is in a variable stop state and the number of held general symbols is 1 or more, the number of held general symbols is decremented by 1, the normal symbol starts to fluctuate, and the result of winning lottery is displayed in the subsequent stopped symbols.

可動役物装置17について説明する。
図4、図5に示すように、可動役物装置17は、センタ役物15の裏面部に取付けられたベース枠20と、左右1対の役物部材21,22と、1対の役物部材21,22を左右方向(接近・離隔方向)へ夫々移動自在にガイドする役物ガイド機構23と、1対の役物部材21,22を左右方向へ対称に移動駆動する役物駆動機構24とを備えている。
The movable accessory device 17 will be described.
As shown in FIGS. 4 and 5, the movable accessory device 17 includes a base frame 20 attached to the back surface of the center accessory 15, a pair of left and right accessory members 21 and 22, and a pair of accessories. An accessory guide mechanism 23 that guides the members 21 and 22 so as to be movable in the left and right directions (approach and separation directions), and an accessory drive mechanism 24 that moves and drives the pair of accessory members 21 and 22 symmetrically in the left and right directions. And.

1対の役物部材21,22は、夫々、画像表示器16の画面上下長と略同じ上下長と、画像表示器16の画面左右長の約1/4の左右長とを有する。1対の役物部材21,22は、画像表示器16の画面前側からその左右両端側に退いてセンタ役物15の後側に隠れて図4、図5に実線で示す初期位置(待機位置)になり、画像表示器16の画面前側に現れてそれらの対向端縁同士が当接して図1及び図4、図5に仮想線で示す作動位置(合体位置)になり、そこで、所定の物体(例えば、人物の顔)を形成する。尚、1対の役物部材21,22は、夫々その前面部を電飾可能に構成されている。   Each of the pair of accessory members 21 and 22 has a vertical length that is substantially the same as the vertical length of the screen of the image display 16 and a horizontal length that is about 1/4 of the horizontal length of the screen of the image display 16. The pair of accessory members 21 and 22 are retracted from the front side of the screen of the image display 16 to the left and right ends thereof, hidden behind the center accessory 15 and hidden at the initial positions (standby positions) shown in FIGS. ) Appearing on the front side of the screen of the image display 16 and their opposite edges come into contact with each other to form an operating position (combined position) indicated by phantom lines in FIGS. 1, 4, and 5. Form an object (eg, a human face). The pair of accessory members 21 and 22 are configured such that the front portions thereof can be illuminated.

役物ガイド機構23は、左右方向に延びる上部ガイドロッド23a及び下部ガイド板23bを有する。上部ガイドロッド23aはその左右両端部がベース枠20の上部に固定され、この上部ガイドロッド23aに、1対の役物部材21,22の上部連結部21a,22aが夫々左右方向へ移動自在にガイド支持されている。下部ガイド板23bはベース枠20の下部に固定され、この下部ガイド板23bに、1対の役物部材21,22の下部連結部21b,22bが夫々左右方向へ摺動自在に当接してガイドされている。   The accessory guide mechanism 23 includes an upper guide rod 23a and a lower guide plate 23b extending in the left-right direction. The left and right ends of the upper guide rod 23a are fixed to the upper portion of the base frame 20, and the upper connecting portions 21a and 22a of the pair of accessory members 21 and 22 can be moved in the left and right directions respectively on the upper guide rod 23a. Guide supported. The lower guide plate 23b is fixed to the lower portion of the base frame 20, and the lower connecting portions 21b and 22b of the pair of accessory members 21 and 22 are in contact with the lower guide plate 23b so as to be slidable in the left and right directions, respectively. Has been.

役物駆動機構24は、電動モータ25(ステッピングモータ25)と、電動モータ25により駆動されるギヤ列26と、ギヤ列26に連動連結され且つ1対の役物部材21,22に夫々固定的に設けられた1対のラック27,28とを有する。ギヤ列26の下流部分は1対のピニオン26a,26bに分岐し、この1対のピニオン26a,26bが夫々1対のラック27,28に噛合している。電動モータ25が駆動されると、ギヤ列26により、1対のピニオン26a,26bが逆方向に同期回転し、これにより、1対のラック27,28を夫々介して1対の役物部材21,22が左右方向へ対称に移動駆動される。   The accessory driving mechanism 24 is electrically coupled to the electric motor 25 (stepping motor 25), the gear train 26 driven by the electric motor 25, and the gear train 26, and is fixed to the pair of accessory members 21 and 22, respectively. And a pair of racks 27, 28. The downstream portion of the gear train 26 branches into a pair of pinions 26a and 26b, and the pair of pinions 26a and 26b mesh with the pair of racks 27 and 28, respectively. When the electric motor 25 is driven, the pair of pinions 26a and 26b are synchronously rotated in the reverse direction by the gear train 26, whereby a pair of accessory members 21 are respectively connected via the pair of racks 27 and 28. , 22 are driven to move symmetrically in the left-right direction.

ここで、ベース枠20には、1対の役物部材21, 22の原点位置として初期位置を検出する原点SW29(光学センサ29)が取付けられている。この原点SW29は右側の役物部材22の移動領域の右端側に配置され、一方、右側の可動役物22の上部連結部22aに遮蔽板部22c設けられ、右側の役物部材22が初期位置のとき、原点SW29は、その発光部と受光部との間が遮蔽板部22cにより遮られ初期位置を検出する。   Here, an origin SW 29 (optical sensor 29) that detects an initial position as the origin position of the pair of accessory members 21 and 22 is attached to the base frame 20. The origin SW29 is disposed on the right end side of the moving region of the right accessory member 22, and on the other hand, the upper connecting portion 22a of the right movable accessory 22 is provided with the shielding plate portion 22c, and the right accessory member 22 is in the initial position. At this time, the origin SW29 detects the initial position because the light emitting part and the light receiving part are blocked by the shielding plate part 22c.

次に、パチンコ遊技機1の制御系について説明する。
図3に示すように、制御装置30は、遊技制御基板31、払出制御基板32、演出制御基板33、画像制御基板34、ランプ制御基板35を備え、これら制御基板31〜35に夫々CPUとROMとRAMを含むコンピュータを備えて構成され、演出制御基板33は更にRTC(「RTC」はリアルタイムクロックを意味する)を備えている。
Next, a control system of the pachinko gaming machine 1 will be described.
As shown in FIG. 3, the control device 30 includes a game control board 31, a payout control board 32, an effect control board 33, an image control board 34, and a lamp control board 35. The presentation control board 33 further includes an RTC (“RTC” means a real time clock).

遊技制御基板31のコンピュータは、第1,第2始動口SW10a,11c、ゲートSW12a、大入賞口SW13c、一般入賞口SW14aからの信号と、払出制御基板32からの制御情報とを受けて、第2始動口SOL11d、大入賞口SOL13d、図柄表示器19a〜19c、図柄保留ランプ19d〜19fを制御し、払出制御基板32と演出制御基板33とに制御情報(遊技情報)を出力する。   The computer of the game control board 31 receives the signals from the first and second start openings SW10a and 11c, the gate SW12a, the big prize opening SW13c, the general prize opening SW14a, and the control information from the payout control board 32, and 2 The start opening SOL11d, the special winning opening SOL13d, the symbol displays 19a to 19c, and the symbol holding lamps 19d to 19f are controlled, and control information (game information) is output to the payout control board 32 and the effect control board 33.

払出制御基板32のコンピュータは、遊技制御基板31からの制御情報と、払出球検出SW36a、球有り検出SW36b、満タン検出SW36c、扉開閉検出SW39からの信号とを受けて、払出モータ36を制御し、遊技制御基板32に制御情報(払出情報)を出力する。演出制御基板33のコンピュータは、遊技制御基板31からの制御情報と、演出ボタンSW6からの信号とを受けて、画像制御基板34に制御情報を出力し、更に、画像制御基板34からの制御情報を受けて、ランプ制御基板35に制御情報を出力する。   The computer of the payout control board 32 controls the payout motor 36 in response to the control information from the game control board 31 and the signals from the payout ball detection SW 36a, the ball presence detection SW 36b, the full tank detection SW 36c, and the door open / close detection SW 39. Then, control information (payout information) is output to the game control board 32. The computer of the effect control board 33 receives the control information from the game control board 31 and the signal from the effect button SW6, and outputs the control information to the image control board 34. Furthermore, the control information from the image control board 34 In response, control information is output to the lamp control board 35.

画像制御基板34のコンピュータは、演出制御基板33からの制御情報を受けて、遊技演出用の画像表示器16とスピーカ37とを制御し、演出制御基板33に制御情報を出力する。ランプ制御基板35のコンピュータは、演出制御基板33からの制御情報を受けて、主に画像制御基板34のコンピュータによる制御に同期させて、遊技演出用の枠ランプ38aと盤ランプ38bと可動役物装置17とを制御する。   The computer of the image control board 34 receives the control information from the effect control board 33, controls the game display image display 16 and the speaker 37, and outputs the control information to the effect control board 33. The computer of the lamp control board 35 receives the control information from the effect control board 33 and is synchronized with the control of the image control board 34 mainly by the computer, so that the game effect frame lamp 38a, the board lamp 38b, and the movable accessory. The device 17 is controlled.

図6に示すように、ランプ制御基板35のコンピュータによりガード制御手段に相当する役物制御手段40が構成され、その役物制御手段40は通常時制御手段41と扉開放時制御手段42とを備えている。役物制御手段40には、開閉扉3の開閉(所定操作に相当する開閉扉3の開放操作)を検出する操作検出手段に相当する扉開閉検出SW39からの信号が払出制御基板32から遊技制御基板31、演出制御基板33を介して入力され、開閉扉3の閉塞が検出された場合には、通常時制御手段41が優先的に制御を実行し、開閉扉3の開放が検出された場合には、扉開放時制御手段42が優先的に制御を実行する。   As shown in FIG. 6, the accessory control means 40 corresponding to the guard control means is constituted by the computer of the lamp control board 35. The accessory control means 40 includes a normal time control means 41 and a door opening time control means 42. I have. A signal from the door opening / closing detection SW 39 corresponding to an operation detecting means for detecting opening / closing of the opening / closing door 3 (opening / closing operation of the opening / closing door 3 corresponding to a predetermined operation) is sent to the accessory control means 40 from the payout control board 32. When it is input via the board 31 and the production control board 33 and the closing of the door 3 is detected, the normal time control means 41 preferentially executes the control, and the opening of the door 3 is detected. In this case, the door opening time control means 42 preferentially executes the control.

扉開閉検出SW39は、開閉枠2と開閉扉3の一方に設けられ、開閉枠2と開閉扉3の他方に設けられた被検出部を検出可能なもの(例えば、近接スイッチや光学センサ)であり、開閉扉3が閉じた状態から少しでも開けられると、扉開閉検出SW39が開閉扉3の開放を検出する。この扉開閉検出SW39は、払出制御基板32に接続されているが、演出制御基板33、画像制御基板34、遊技制御基板31、ランプ制御基板35の何れかに接続されてもよい。   The door opening / closing detection SW 39 is provided on one of the opening / closing frame 2 and the opening / closing door 3 and is capable of detecting a detected portion provided on the other of the opening / closing frame 2 and the opening / closing door 3 (for example, a proximity switch or an optical sensor). Yes, when the door 3 is opened from the closed state, the door opening / closing detection SW 39 detects the opening of the door 3. The door open / close detection SW 39 is connected to the payout control board 32, but may be connected to any one of the effect control board 33, the image control board 34, the game control board 31, and the lamp control board 35.

通常時制御手段41は、演出制御基板33から役物動作指令(コマンド)を受けて、その役物動作指令と、可動役物装置17の原点SW29からの検出信号に基づいて、可動役物装置17の電動モータ25(役物駆動機構24)を制御して、1対の役物部材21,22に演出動作を実行させる。そこで、1対の役物部材21,22を図4、図5に実線で示す初期位置から仮想線で示す作動位置へ移動させ、その後、初期位置へ復帰させる。   The normal time control means 41 receives the accessory action command (command) from the effect control board 33, and based on the accessory action command and the detection signal from the origin SW 29 of the movable accessory device 17, the movable accessory device The 17 electric motors 25 (the accessory driving mechanism 24) are controlled to cause the pair of accessory members 21 and 22 to perform the rendering operation. Therefore, the pair of accessory members 21 and 22 is moved from the initial position indicated by the solid line to the operating position indicated by the phantom line in FIGS. 4 and 5 and then returned to the initial position.

例えば、役物部材21,22の演出動作により特定の演出モードへの移行が示され、そこで、大当り抽選で当選する期待度が通常よりも高いことが報知される。この特定の演出モードは特別図柄の1又は複数変動に亙って滞在するが、役物部材21,22の演出動作において、役物部材21,22が初期位置から作動位置へ移動し、そこで比較的長時間(特別図柄の複数変動に亙って)停止した後、初期位置へ復帰するようにしてもよい。   For example, the transition to a specific production mode is indicated by the production operations of the accessory members 21 and 22, and it is notified that the degree of expectation to win in the big hit lottery is higher than usual. This particular production mode stays over one or more variations of the special symbol, but in the production operation of the accessory members 21 and 22, the accessory members 21 and 22 move from the initial position to the operating position and are compared there. It may be possible to return to the initial position after stopping for a long time (over multiple variations of special symbols).

扉開放時制御手段42は、扉開閉検出SW39により開閉扉3が開けられたこと(開閉扉3の開放操作)が検出された場合に、遊技領域4aから遊技球が本来転動しない役物作動空間を含む非遊技領域に飛び込むのを1対のガード部材に相当する役物部材21,22が阻止可能な予め設定した飛込阻止位置へ1対の役物部材21,22を移動させるように、ガード駆動手段に相当する役物駆動機構24(電動モータ25)を制御する。1対の役物部材21,22の飛込阻止位置は、1対の役物部材21,22が演出動作時に移動する移動領域内に設定され、本実施例では、図1と図4,図5に仮想線で示す作動位置に設定されている。   When the door opening / closing detection SW 39 detects that the opening / closing door 3 has been opened (opening operation of the opening / closing door 3), the door opening control means 42 activates the accessory that does not inherently roll the game ball from the game area 4a. The pair of accessory members 21 and 22 are moved to a preset jump prevention position where the accessory members 21 and 22 corresponding to the pair of guard members can prevent jumping into the non-game area including the space. The accessory driving mechanism 24 (electric motor 25) corresponding to the guard driving means is controlled. The jump-in prevention position of the pair of accessory members 21 and 22 is set in a moving area where the pair of accessory members 21 and 22 moves during the production operation. In this embodiment, FIG. The operating position indicated by the phantom line in FIG.

ここで、役物作動空間とは、可動役物装置17の役物部材21,22と役物駆動機構24の少なくとも一方の作動空間であり、この役物作動空間を含む非遊技領域が、センタ枠体15aの内側空間を介して遊技領域4aに連通している。また、この非遊技領域には他の可動役物装置の作動空間が含まれる場合がある。   Here, the accessory operating space is an operating space of at least one of the accessory members 21 and 22 and the accessory driving mechanism 24 of the movable accessory device 17, and the non-game area including the accessory operating space is a center. The game area 4a communicates with the inner space of the frame 15a. In addition, the non-game area may include working spaces of other movable accessory devices.

扉開放時制御手段42は、1対の役物部材21,22の演出動作時に、扉開閉検出SW39により開閉扉3が開けられたことが検出された場合には、1対の役物部材21,22の演出動作を中断させ、その際、中断時の1対の役物部材21,22の位置が飛込阻止位置(作動位置)でない場合には、1対の役物部材21,22を飛込阻止位置へ移動させ、1対の役物部材21,22の位置が飛込阻止位置である場合には、1対の役物部材21,22を飛込阻止位置に維持する。尚、1対の役物部材21,22の位置が飛込阻止位置であるか否かについては、この飛込阻止位置を実際に検出可能な位置検出SWを設け、この位置検出SWからの信号に基づいて判断するようにしてもよい。但し、1対の役物部材21,22の制御上の位置を電動モータ25の制御により把握して、その制御上の位置に基づいて判断するようにしてもよい。   When the door opening / closing detection SW 39 detects that the door opening / closing door 3 has been opened during the rendering operation of the pair of accessory members 21 and 22, the door opening time control means 42 detects the pair of accessory members 21. , 22 is interrupted. At this time, if the position of the pair of accessory members 21 and 22 at the time of the interruption is not the jump-in prevention position (operation position), the pair of accessory members 21 and 22 are When the position of the pair of accessory members 21 and 22 is the jump-in prevention position, the pair of accessory members 21 and 22 is maintained at the jump-in prevention position. Whether or not the position of the pair of accessory members 21 and 22 is the jump-in prevention position is provided with a position detection SW that can actually detect the jump-in prevention position, and a signal from the position detection SW. You may make it judge based on. However, the control position of the pair of accessory members 21 and 22 may be grasped by the control of the electric motor 25 and determined based on the control position.

扉開放時制御手段42は、1対の役物部材21,22の演出動作を中断させた状態で、扉開閉検出SW39により開閉扉3が閉じられたことが検出された場合に、1対の役物部材21,22の演出動作を再開可能か否か判定し、肯定判定した場合には1対の役物部材21,22の演出動作を再開させ、その際、1対の役物部材21,22を初期位置へ復帰させることなく再開させ、否定判定した場合には1対の役物部材21、22の演出動作を終了させ、初期位置へ移動させる。   When the door opening / closing control means 42 detects that the door 3 is closed by the door opening / closing detection SW 39 in a state where the rendering operation of the pair of accessory members 21 and 22 is interrupted, It is determined whether or not the performance operations of the accessory members 21 and 22 can be resumed. If the determination is affirmative, the rendering operations of the pair of accessory members 21 and 22 are resumed. , 22 is resumed without returning to the initial position, and when a negative determination is made, the rendering operation of the pair of accessory members 21, 22 is terminated and moved to the initial position.

ここで、通常時制御手段41が役物部材21,22に演出動作を実行させる制御は、画像表示器16による演出と同期して進行するが、役物部材21,22に演出動作を中断させた後に再開させる場合、例えば、その再開時から通常時制御手段41の制御による場合の役物部材21,22の演出動作終了時までの残時間を算出できるように構成されている。そして、前記残時間が予め設定された再開可能時間以上の場合、1対の役物部材21,22の演出動作が再開されることになる。具体的には、役物動作指令の受信時からの時間を計時し、開閉扉3が閉じられた時の前記時間が、役物動作指令に基づいて行われる演出動作の実行時間未満か否か判定し、肯定判定した場合に演出動作を再開させる。   Here, the control in which the normal time control means 41 causes the accessory members 21 and 22 to perform the effect operation proceeds in synchronization with the effect by the image display 16, but the effect members 21 and 22 interrupt the effect operation. In the case of resuming after, for example, the remaining time from the resumption time to the end of the rendering operation of the accessory members 21 and 22 under the control of the normal time control means 41 can be calculated. When the remaining time is equal to or longer than a preset resumable time, the effect operations of the pair of accessory members 21 and 22 are resumed. Specifically, the time from the reception of the accessory action command is counted, and whether or not the time when the door 3 is closed is less than the execution time of the rendering action performed based on the accessory action command. When the determination is made and the determination is affirmative, the effect operation is resumed.

扉開放時制御手段42が実行する制御についてフローチャートに基づいて説明する。
図7に示すように、この制御が開始されると、開閉扉3が開放か否か判定し(S1)、S1の判定がNoの場合にはYes になるまで待機する。S1の判定がYes の場合、役物部材21,22が演出動作中か否か判定する(S2)。S2の判定がYes の場合、役物部材21,22の演出動作を中断させ(S3)、演出動作中断フラグFに1をセットし(S4)、役物部材21,22が飛込阻止位置か否か判定する(S5)。S2の判定がNo、又はS5の判定がNoの場合、役物部材21,22を飛込阻止位置へ移動させ(S6)、S5の判定がYes の場合、役物部材21,22を飛込阻止位置に維持する(S7)。
The control executed by the door opening time control means 42 will be described based on a flowchart.
As shown in FIG. 7, when this control is started, it is determined whether or not the door 3 is opened (S1), and if the determination of S1 is No, the process waits until it becomes Yes. If the determination in S1 is Yes, it is determined whether or not the accessory members 21 and 22 are performing a production operation (S2). When the determination in S2 is Yes, the effect operation of the accessory members 21 and 22 is interrupted (S3), the effect operation interrupt flag F is set to 1 (S4), and the accessory members 21 and 22 are in the jump-in preventing position. It is determined whether or not (S5). If the determination in S2 is No or the determination in S5 is No, the accessory members 21 and 22 are moved to the jump-in preventing position (S6). If the determination in S5 is Yes, the accessory members 21 and 22 are jumped in. The blocking position is maintained (S7).

S6又はS7の実行後、開閉扉3が閉塞か否か判定し(S8)、S8の判定がNoの場合にはYes になるまで待機する。S8の判定がYes の場合、演出動作中断フラグFが1か否か判定する(S9)。S9の判定がYes の場合、演出動作中断フラグFに0をセットし(S10)、役物部材21,22の演出動作を再開可能か否か判定する(S11)。S11の判定がNoの場合、演出部材21,22の演出動作を終了させ(S12)、S11の判定がYes の場合、演出部材21,22の演出動作を再開させる(S13)。S9の判定がNoの場合、又はS12の実行後、演出部材21,22を初期位置へ移動させる(S14)。S13、S14の実行後、夫々リターンする。   After the execution of S6 or S7, it is determined whether or not the door 3 is closed (S8). If the determination of S8 is No, the process waits until it becomes Yes. If the determination in S8 is Yes, it is determined whether or not the rendering operation interruption flag F is 1 (S9). If the determination in S9 is Yes, the effect operation interruption flag F is set to 0 (S10), and it is determined whether or not the effect operations of the accessory members 21 and 22 can be resumed (S11). When the determination of S11 is No, the effect operation of the effect members 21 and 22 is ended (S12), and when the determination of S11 is Yes, the effect operation of the effect members 21 and 22 is restarted (S13). If the determination in S9 is No, or after execution of S12, the effect members 21 and 22 are moved to the initial position (S14). After executing S13 and S14, the process returns.

以上説明したパチンコ遊技機1の作用効果について説明する。
遊技者が発射ハンドル7を操作して遊技球を遊技領域4aに発射して遊技している際、遊技領域4aにおいて遊技球が障害釘に引っ掛かる場合があり、更にそれを放置して遊技球を遊技領域4aに発射すると、複数の遊技球が障害釘等にブドウ状に引っ掛かる場合がある。この場合、ホール係員が開閉扉3のキーシリンダ3cにキーを差込み回して解錠を行い、開閉扉3を開けて指等を使って遊技球の引っ掛かりを解消するように対処する。
The operational effects of the pachinko gaming machine 1 described above will be described.
When the player operates the launch handle 7 to launch the game ball into the game area 4a and plays the game, the game ball may be caught by the obstacle nail in the game area 4a. When it is launched into the game area 4a, a plurality of game balls may be caught in the shape of grapes on obstacle nails or the like. In this case, the hall clerk inserts and turns the key into the key cylinder 3c of the door 3 to unlock it, and opens the door 3 and uses a finger or the like to deal with the game balls.

その際、従来では、引っ掛かりを解消された遊技球が役物作動空間を含む非遊技領域へ飛び込む虞があり、そうなると、その遊技球が可動役物装置17や他の可動役物装置の役物部材や役物駆動機構の作動を阻害する位置に停留して、役物部材が正常に動作しない、役物部材や役物駆動機構が損傷する、等の不具合が生じる場合がある。   At that time, conventionally, there is a possibility that the game ball from which the catch has been eliminated may jump into a non-game area including the accessory operating space, and in that case, the game ball becomes an accessory of the movable accessory device 17 or another movable accessory device. There is a case where a problem occurs such that the accessory member does not operate normally or the accessory member or the accessory drive mechanism is damaged by stopping at a position where the operation of the member or the accessory drive mechanism is hindered.

これに対して本発明では、役物制御手段40が、扉開閉検出SW39により開閉扉3が開けられたことが検出された場合に、遊技領域4aから役物作動空間(非遊技領域)に遊技球が飛び込むのを役物部材21,22が阻止可能な予め設定した飛込阻止位置へ役物部材21,22を移動させる。つまり、遊技演出用の役物部材21,22を利用して、遊技球が役物作動空間に飛び込んで前記不具合が発生するのを抑制することができる。   On the other hand, in the present invention, when the accessory control means 40 detects that the opening / closing door 3 has been opened by the door opening / closing detection SW 39, a game is played from the game area 4a to the accessory operating space (non-game area). The accessory members 21 and 22 are moved to a preset entry prevention position where the accessory members 21 and 22 can prevent the ball from jumping. That is, it is possible to suppress the occurrence of the above-mentioned problem by the game ball jumping into the accessory operating space by using the game effect members 21 and 22.

他方、遊技球が遊技領域4aから非遊技領域に飛び込むのを阻止するために、遊技領域4aと役物作動空間との間を仕切る大きな透明板を設けることも考えられるが、透明板を別途設けることで製作コストが高価になり、透明板の組付けも面倒になり、透明板の設置スペースを設けることが難しい場合があるし、透明板を設けたとしても、この透明板での光の反射により、画像表示器の画面や役物部材が見えにくくなるという新たな課題が生じる虞があるが、本発明では、こうした課題が皆無である。つまり、役物部材21,22の遊技球の飛込阻止機能により、このような透明板を設ける必要性がない。   On the other hand, in order to prevent the game ball from jumping from the game area 4a to the non-game area, it is conceivable to provide a large transparent plate for partitioning the game area 4a and the accessory operating space. This makes the manufacturing cost expensive, and the assembly of the transparent plate becomes cumbersome, and it may be difficult to provide a space for installing the transparent plate. Even if a transparent plate is provided, the reflection of light on this transparent plate is difficult. Therefore, there is a possibility that a new problem that the screen of the image display and the accessory member becomes difficult to be seen may occur, but in the present invention, there is no such problem. That is, there is no need to provide such a transparent plate due to the function of preventing the game balls from jumping in the accessory members 21 and 22.

役物部材21,22の飛込阻止位置は、役物部材21,22が演出動作時に移動する移動領域内に設定されているため、役物部材21,22を飛込阻止位置に簡単に確実に移動させることができ、既存の可動役物装置17を採用して前記効果を実現することができる。つまり、役物部材21,22を演出動作時に移動させる移動領域外の飛込阻止位置へ移動させる場合、役物駆動機構17等の改造(設計変更)が必要になるが、本発明では、その必要性がないため、コスト的に有利になる。   The jump-in prevention position of the accessory members 21 and 22 is set in the movement area where the accessory members 21 and 22 move during the production operation, so that the accessory members 21 and 22 can be easily and reliably in the jump-in prevention position. The above-mentioned effect can be realized by adopting the existing movable accessory device 17. That is, when moving the accessory members 21 and 22 to the jump-in prevention position outside the moving region to be moved during the production operation, modification (design change) of the accessory driving mechanism 17 or the like is necessary. Since there is no necessity, it becomes advantageous in cost.

役物制御手段40は、役物部材21,22の演出動作時に、扉開閉検出SW39により開閉扉3が開けられたことが検出された場合には、役物部材21,22の演出動作を中断させて役物部材21,22を飛込阻止位置へ移動させるので、役物部材21,22の演出動作よりも飛込阻止位置への移動を優先させ、開閉扉3が開けられた際に、遊技球が非遊技領域に飛び込むのを確実に抑制することができる。   The accessory control means 40 interrupts the effect operation of the accessory members 21 and 22 when the door opening / closing detection SW 39 detects that the door 3 is opened during the effect operation of the accessory members 21 and 22. Since the accessory members 21 and 22 are moved to the jump-in preventing position, priority is given to the movement to the jump-in preventing position over the effect operation of the accessory members 21 and 22, and when the open / close door 3 is opened, It is possible to reliably suppress the game ball from jumping into the non-game area.

役物制御手段40は、役物部材21,22の演出動作を中断させる際、その中断時の役物部材21,22の位置が飛込阻止位置である場合には、役物部材21,22を飛込阻止位置に維持するので、役物部材21,22を一旦初期位置へ移動させてから飛込阻止位置へ移動させる等の無駄な動作を省略することができる。   When the accessory control means 40 interrupts the rendering operation of the accessory members 21 and 22, and the position of the accessory members 21 and 22 at the time of the interruption is the jump-in prevention position, the accessory members 21 and 22 Is kept at the jump-in preventing position, and unnecessary operations such as temporarily moving the accessory members 21 and 22 to the initial position and then moving to the jump-in preventing position can be omitted.

役物制御手段40は、役物部材21,22の演出動作を中断させた状態で、扉開閉検出SW39により開閉扉3が閉じられたことが検出された場合に、役物部材21,22の演出動作を再開可能か否か判定し、肯定判定した場合には役物部材21,22の演出動作を再開させ、否定判定した場合には役物部材21,22の演出動作を終了させるので、役物部材21,22の適切な動作を実現することができる。役物制御手段40は、役物部材21,22の演出動作を再開させる際、役物部材21,22を初期位置へ復帰させることなく再開させるので、役物部材21,22の演出動作への復帰を迅速に行うことができる。   When the door control 3 is detected by the door opening / closing detection SW 39 in a state where the effect operation of the accessory members 21 and 22 is interrupted, the accessory control means 40 It is determined whether or not the rendition operation can be resumed. If the affirmative determination is made, the rendition operation of the accessory members 21 and 22 is resumed. If the negative determination is made, the rendition operation of the accessory members 21 and 22 is terminated. Appropriate operations of the accessory members 21 and 22 can be realized. When the accessory control means 40 restarts the effect operation of the accessory members 21 and 22, it restarts the accessory members 21 and 22 without returning them to the initial position. The return can be done quickly.

図8は実施例1の変更形態を示す図である。この変更形態では、1対の役物部材21,22の飛込阻止位置が、1対の役物部材21,22が演出動作時に移動する移動領域内において初期位置と作動位置との間の途中位置に設定されている。   FIG. 8 is a diagram showing a modification of the first embodiment. In this modification, the jump-in prevention position of the pair of accessory members 21 and 22 is halfway between the initial position and the operating position in the moving region where the pair of accessory members 21 and 22 move during the rendering operation. Set to position.

1対の役物部材21,22の左右長は、夫々画像表示器16の画面左右長の約1/4であるため、この1対の役物部材21,22では、遊技領域4aと役物作動空間を含む非遊技領域との間を比較的大きく仕切ることは困難である。この変更形態では、遊技球が遊技領域4aのうちセンタ役物15の左右両側部分から飛び込む虞があることを想定した適切な位置に、1対の役物部材21,22の飛込阻止位置を設定している。   Since the left and right lengths of the pair of accessory members 21 and 22 are about ¼ of the left and right length of the screen of the image display 16, respectively, the pair of accessory members 21 and 22 includes the game area 4a and the accessory. It is difficult to partition the non-game area including the working space relatively large. In this modified form, the jump-in preventing position of the pair of accessory members 21 and 22 is set at an appropriate position assuming that the game ball may jump from the left and right side portions of the center accessory 15 in the game area 4a. It is set.

尚、実施例1において、役物部材21,22のサイズ(特に左右長)については適宜変更可能である。遊技球が非遊技領域に飛び込むのを阻止する機能を高めるために、役物部材21,22の左右長が大きな役物部材を採用することが望ましい。   In the first embodiment, the sizes (particularly the left and right lengths) of the accessory members 21 and 22 can be appropriately changed. In order to enhance the function of preventing the game ball from jumping into the non-game area, it is desirable to adopt an accessory member having a large left and right length of the accessory members 21 and 22.

図9〜図11に示すように、実施例2は、実施例1において遊技演出用の第2可動役物装置17Aを更に備え、実施例1の役物制御手段40を変更したものである。第2可動役物装置17Aは、センタ役物15に装備され、可動役物装置17(第1可動役物装置17)と同様に、大当り抽選に関する報知(例えば、大当り抽選での当選、或いは当選期待度が高い旨の報知等)を行うために作動して、役物部材21A(第2役物部材21A)が1対の役物部材21,22(第1役物部材21,22)とは独立に画像表示器4の前側で演出動作を実行して遊技盤4の盤面と平行な上下方向へ移動する。   As shown in FIGS. 9 to 11, the second embodiment further includes the second movable accessory device 17 </ b> A for gaming effects in the first embodiment, and the accessory control means 40 of the first embodiment is changed. The second movable accessory device 17A is installed in the center accessory 15 and, similarly to the movable accessory device 17 (first movable accessory device 17), a notification regarding the big hit lottery (for example, winning in the big hit lottery or winning) The action member 21A (the second action member 21A) operates as a pair of action members 21 and 22 (the first action members 21 and 22). Moves independently in the vertical direction parallel to the board surface of the game board 4 by performing an effect operation on the front side of the image display 4.

第2可動役物装置17Aにおいては、役物部材21Aが、画像表示器16の画面左右長の約1/2の左右長を有し、図9に仮想線で示す初期位置と実線で示す作動位置とに亙って、電動モータ25Aを有する役物駆動機構24Aにより移動駆動され、また、役物部材21Aの初期位置が原点SW29Aにより検出される。ここで、非遊技領域には、第2可動役物装置17Aの役物部材21Aと役物駆動機構24Aの少なくとも一方の作動空間が含まれている。   In the second movable accessory device 17A, the accessory member 21A has a left / right length that is about a half of the left / right length of the screen of the image display 16, and an operation indicated by an initial position and a solid line in FIG. The position is driven by the accessory drive mechanism 24A having the electric motor 25A, and the initial position of the accessory member 21A is detected by the origin SW 29A. Here, the non-game area includes at least one working space of the accessory member 21A and the accessory driving mechanism 24A of the second movable accessory device 17A.

図11に示すように、役物制御手段40Aにおいて、通常時役物制御手段41Aは、実施例1で説明したように電動モータ25を制御して、1対の役物部材21,22に演出動作を実行させる他、演出制御基板33から第2の役物動作指令(コマンド)を受けて、その第2役物動作指令と、第2可動役物装置17Aの原点SW29Aからの検出信号に基づいて、第2可動役物装置17Aの電動モータ25Aを制御して、役物部材21Aに演出動作を実行させる。そこで、役物部材21Aを図9に仮想線で示す初期位置から実線で示す作動位置へ移動させ、その後、初期位置へ復帰させる。   As shown in FIG. 11, in the accessory control means 40A, the normal-time accessory control means 41A controls the electric motor 25 as described in the first embodiment to produce a pair of accessory members 21 and 22. In addition to executing the action, the second action command (command) is received from the effect control board 33, and based on the second action command and the detection signal from the origin SW 29A of the second movable accessory device 17A. Then, the electric motor 25A of the second movable accessory device 17A is controlled to cause the accessory member 21A to perform the effect operation. Therefore, the accessory member 21A is moved from the initial position indicated by the phantom line in FIG. 9 to the operating position indicated by the solid line, and then returned to the initial position.

役物制御手段40Aにおいて、扉開放時制御手段41Aは、扉開閉検出SW39により開閉扉3が開けられたことが検出された場合に、図10に示すように、遊技領域4aから役物作動空間に遊技球が飛び込むのを複数の役物部材(役物部材21,22,21A)が協働して阻止可能な予め設定した複数の飛込阻止位置へ複数の役物部材(役物部材21,22,21A)を夫々移動させる。   In the accessory control means 40A, when the door opening / closing detection means 41A detects that the opening / closing door 3 has been opened by the door opening / closing detection SW39, as shown in FIG. The plurality of accessory members (the accessory member 21) can be set to a plurality of preset jump-in preventing positions where the plurality of accessory members (the accessory members 21, 22, 21A) can prevent the game balls from jumping in , 22, 21A) are moved respectively.

図10に示すように、1対の役物部材21,22の飛込阻止位置は、実施例1の変更形態(図8)の飛込阻止位置と同じ位置に設定され、役物部材21Aの飛込阻止位置は、作動位置に設定されている。1対の役物部材21,22及び役物部材21Aが飛込阻止位置のとき、役物部材21Aの左右両端部と、1対の役物部材21,22の内側端部とが前後方向にラップし、これら役物部材21,22,21Aにより、遊技領域4aと役物作動空間を含む非遊技領域との間を広く仕切ることができ、つまり、遊技球が非遊技領域へ飛び込むのをより確実に阻止することが可能になる。   As shown in FIG. 10, the jump-in prevention position of the pair of accessory members 21 and 22 is set to the same position as the jump-in prevention position of the modified form (FIG. 8) of the first embodiment. The jump-in prevention position is set to the operating position. When the pair of accessory members 21 and 22 and the accessory member 21A are in the jump-in preventing position, the left and right ends of the accessory member 21A and the inner ends of the pair of accessory members 21 and 22 are in the front-rear direction. By wrapping, it is possible to widely separate the game area 4a and the non-game area including the accessory operating space by these accessory members 21, 22, and 21A. That is, the game balls can be prevented from jumping into the non-game area. It becomes possible to prevent it reliably.

1対の役物部材21,22に対する扉開放時制御は、実施例1と同様に、図7に示すフローチャートに基づいて実行され、また、役物部材21Aに対する扉開放時制御は、図7と同等のフローチャートに基づいて実行される。尚、役物部材21Aのサイズについては適宜変更可能である。   The door opening time control for the pair of accessory members 21 and 22 is executed based on the flowchart shown in FIG. 7 as in the first embodiment, and the door opening time control for the accessory member 21A is as shown in FIG. It is executed based on an equivalent flowchart. In addition, about the size of the accessory member 21A, it can change suitably.

図12、図13に示すように、実施例3では、役物部材(遊技演出用)ではないガード部材21Bと、ガード部材21Bを移動駆動する電動モータ25Bを有するガード駆動機構24B(ガード駆動手段)とを有するガード装置17Bが別途設けられている。このガード装置17B以外の構成は、実施例1又は2と同様である。但し、開閉扉3が開けられた場合でも、役物部材は実施例1又は2のように飛込阻止位置には移動しない。   As shown in FIGS. 12 and 13, in the third embodiment, a guard driving mechanism 24B (guard driving means) having a guard member 21B that is not an accessory member (for game effects) and an electric motor 25B that moves and drives the guard member 21B. ) Has a separate guard device 17B. The configuration other than the guard device 17B is the same as that in the first or second embodiment. However, even when the open / close door 3 is opened, the accessory member does not move to the jump-in prevention position as in the first or second embodiment.

ガード装置17Bにおいて、ガード部材21Bは、例えば、矩形板状に形成され、画像表示器16の画面左右長と略同じ左右長を有する。ガード駆動機構24Bにより、ガード部材21Bが、図12に仮想線で示す初期位置と実線で示す飛込阻止位置とに亙って移動駆動され、また、ガード部材21Bの初期位置が原点SW29Bにより検出される。ガード部材21Bが飛込阻止位置のとき、このガード部材21Bにより、センタ枠体15aの内側下半部において遊技領域と非遊技領域との間が大きく仕切られる。   In the guard device 17B, the guard member 21B is formed in, for example, a rectangular plate shape, and has a horizontal length that is substantially the same as the horizontal length of the screen of the image display 16. The guard drive mechanism 24B drives the guard member 21B to move between the initial position indicated by the phantom line and the jump-in prevention position indicated by the solid line in FIG. 12, and the initial position of the guard member 21B is detected by the origin SW 29B. Is done. When the guard member 21B is in the jump-in preventing position, the guard member 21B divides the game area and the non-game area into a large area in the inner lower half of the center frame 15a.

また、図12に示すように、ランプ制御基板35のコンピュータによりガード制御手段40Bが構成され、このガード制御手段40Bは、扉開閉検出SW39により開閉扉3が開けられたことが検出された場合に、遊技領域4aから遊技球が本来転動しない役物作動空間を含む非遊技領域に飛び込むのをガード部材21Bが阻止可能な飛込阻止位置へガード部材21Bを移動させるように、また、扉開閉検出SW39により開閉扉3が閉じられたことが検出された場合に、初期位置へガード部材21Bを移動させるように、ガード駆動機構24B(電動モータ25B)を制御する。   Further, as shown in FIG. 12, the guard control means 40B is configured by the computer of the lamp control board 35, and this guard control means 40B is detected when the door opening / closing detection SW 39 detects that the opening / closing door 3 is opened. The guard member 21B is moved from the game area 4a to a non-game area where the guard ball 21B can prevent the game ball from jumping into a non-game area that does not essentially roll, and the door is opened and closed. When the detection SW 39 detects that the door 3 is closed, the guard drive mechanism 24B (electric motor 25B) is controlled so as to move the guard member 21B to the initial position.

ガード制御手段(役物制御手段)が、所定操作として、実施例1〜3のような開閉扉3の開放操作が検出されたこと以外に、所定のスイッチ操作が検出された場合に、ガード部材(役物部材)を飛込阻止位置に移動させるようにガード駆動機構(役物駆動機構)を制御するようにしてもよい。   When the guard control means (accessory control means) detects a predetermined switch operation other than detecting the opening operation of the open / close door 3 as in the first to third embodiments as the predetermined operation, the guard member The guard driving mechanism (the accessory driving mechanism) may be controlled so as to move (the accessory member) to the jump-in prevention position.

前記所定のスイッチ操作は、例えば、開閉扉3を解錠する操作である。この開閉扉3の解錠操作を検出するために、キーシリンダ3cにキーSWが設けられている。開閉扉3の開放時又は開放前に解錠操作を行うため、ガード制御手段(役物制御手段)は、開閉扉3の開放時又は開放前に、ガード部材(役物部材)を飛込阻止位置に移動させ得るように構成することができる。   The predetermined switch operation is, for example, an operation of unlocking the opening / closing door 3. In order to detect the unlocking operation of the opening / closing door 3, a key SW is provided in the key cylinder 3c. Since the unlocking operation is performed when the door 3 is opened or before opening, the guard control means (the accessory control means) prevents the guard member (the accessory member) from jumping in when the door 3 is opened or before the door is opened. It can be configured to be moved to a position.

或いは、前記所定のスイッチ操作は、例えば、演出ボタンSW6の押下操作である。但し、ガード部材(役物部材)を飛込阻止位置に移動させる為の演出ボタンSW6の押下操作(扉開放時操作)については、開閉扉3を開ける場合にのみ有効とする。具体的に、前記キーSWを利用し、開閉扉3が解錠された場合にのみ演出ボタンSW6の扉開放時操作が有効になる。開閉扉3の開放時又は開放前に解錠操作を行うとともに、演出ボタンSW6の扉開放時操作を行うことができるため、ガード制御手段(役物制御手段)は、開閉扉3の開放時又は開放前に、ガード部材(役物部材)を飛込阻止位置に移動させ得るように構成することができる。   Alternatively, the predetermined switch operation is, for example, an operation of pressing the effect button SW6. However, the depressing operation (operation when the door is opened) of the effect button SW6 for moving the guard member (the accessory member) to the jump-in preventing position is effective only when the door 3 is opened. Specifically, the operation of the effect button SW6 when the door is opened is effective only when the key SW is used and the door 3 is unlocked. Since the unlocking operation can be performed when the opening / closing door 3 is opened or before the opening, and the operation button SW6 can be operated when the door is opened, the guard control means (the accessory control means) is used when the opening / closing door 3 is opened or Before opening, the guard member (the accessory member) can be configured to be moved to the jump-in preventing position.

遊技球が障害釘等に引っ掛かった場合にホールスタッフが開閉扉3を開けて対処する際、開閉扉を開けた瞬間に、遊技球の引っ掛かりが解消する場合があるが、ガード制御手段(役物制御手段)が、開閉扉3の開放時又は開放前に、ガード部材(役物部材)を飛込阻止位置に移動させることで、前記のように引っ掛かりを解消した遊技球が非遊技領域に飛び込むことを確実に抑制することができる。   When a game ball gets caught on an obstacle nail or the like, when the hall staff opens the door 3 to deal with it, the game ball may be caught at the moment the door is opened. When the control means) moves the guard member (the accessory member) to the jump-in prevention position when the door 3 is opened or before it is opened, the game ball with which the catch has been eliminated jumps into the non-game area as described above. This can be reliably suppressed.

その他、本発明の趣旨を逸脱しない範囲において種々の変更を付加して実施可能である。例えば、前記所定操作については、前記以外の種々のSW操作(例えば、ホールスタッフのみが操作可能に遊技盤の裏側に設けられたSWの操作)としてもよい。尚、本発明は種々の遊技機に適用可能である。   In addition, various modifications can be added without departing from the spirit of the present invention. For example, the predetermined operation may be various SW operations other than those described above (for example, an operation of an SW provided on the back side of the game board that can be operated only by hall staff). The present invention is applicable to various gaming machines.

1 パチンコ遊技機
3 開閉扉
4a 遊技領域
17,17A 可動役物装置
21,22,21A 役物部材
21B ガード部材
24,24A 役物駆動機構
24B ガード駆動機構
39 扉開閉検出SW
40,40A 役物制御手段
40B ガード制御手段
DESCRIPTION OF SYMBOLS 1 Pachinko machine 3 Opening / closing door 4a Game area | region 17, 17A Movable accessory apparatus 21, 22, 21A Accessory member 21B Guard member 24, 24A Accessory drive mechanism 24B Guard drive mechanism 39 Door opening / closing detection SW
40, 40A Accessory control means 40B Guard control means

Claims (1)

遊技球が転動する遊技領域と、この遊技領域を開閉可能な開閉扉とを備えた遊技機において、
前記遊技領域から遊技球が本来転動しない非遊技領域に飛び込むのを阻止可能な飛込阻止位置を含む領域を移動可能に設けられたガード部材と、
前記ガード部材を移動駆動するガード駆動手段と、
前記開閉扉の開放操作を検出する操作検出手段と、
前記操作検出手段により開放操作が検出された場合に、ガード部材を前記飛込阻止位置に移動させるようにガード駆動手段を制御するガード制御手段と、
を備えたこと特徴とする遊技機。
In a gaming machine comprising a gaming area where a game ball rolls and an opening / closing door capable of opening and closing the gaming area ,
A guard member movably provided in an area including a jump-in preventing position capable of preventing a game ball from jumping into a non-game area where the game ball does not roll from the game area;
Guard driving means for moving and driving the guard member;
Operation detecting means for detecting an opening operation of the door ;
Guard control means for controlling the guard drive means to move the guard member to the jump-in prevention position when an opening operation is detected by the operation detection means;
A gaming machine characterized by comprising:
JP2011136991A 2011-06-21 2011-06-21 Game machine Expired - Fee Related JP5809457B2 (en)

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