JP5707145B2 - Amusement system - Google Patents

Amusement system Download PDF

Info

Publication number
JP5707145B2
JP5707145B2 JP2011007794A JP2011007794A JP5707145B2 JP 5707145 B2 JP5707145 B2 JP 5707145B2 JP 2011007794 A JP2011007794 A JP 2011007794A JP 2011007794 A JP2011007794 A JP 2011007794A JP 5707145 B2 JP5707145 B2 JP 5707145B2
Authority
JP
Japan
Prior art keywords
winning
information
game
jackpot
indicating
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2011007794A
Other languages
Japanese (ja)
Other versions
JP2012147886A (en
Inventor
正宏 青山
正宏 青山
向山 幸治
幸治 向山
Original Assignee
ダイコク電機株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ダイコク電機株式会社 filed Critical ダイコク電機株式会社
Priority to JP2011007794A priority Critical patent/JP5707145B2/en
Publication of JP2012147886A publication Critical patent/JP2012147886A/en
Application granted granted Critical
Publication of JP5707145B2 publication Critical patent/JP5707145B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Description

本発明は、大当たり中のラウンド中における大入賞口への入賞数が例えば上限数となった場合に当該ラウンドを終了し、次のラウンドの開放制御を行う遊技機の遊技情報を管理対象とした遊技場用システムに関する。   In the present invention, when the number of wins in the big winning opening during the big hit round reaches the upper limit, for example, the round is finished and the game information of the gaming machine that performs the release control of the next round is set as the management target The present invention relates to a game system.

パチンコ遊技機(以下、遊技機)の遊技情報を管理する場合、大当たり中に開放する大入賞口周りの調整を行うために大当たり中の差玉数等の遊技情報を管理するようにしている。
近年の遊技機は、スペックの多様化が進み、機種毎に大当たり中に大入賞口の開放制御回数を示すラウンド数等が異なることから、例えば特許文献1では大当たり中の打込玉数と払出玉数との相関関係(例えば出玉率)を求めるようにしている。
遊技機側からは大当たり中であること、打込玉数、払出玉数等を特定可能な信号は出力されるものの、大入賞口に入賞したことを直接特定出来る信号が出力されないので、大入賞口への入賞数や入賞率を遊技情報として特定することは難しく、従来は特許文献1のように大当たり中の出玉率や、差玉数を求める程度であった。
When managing game information of a pachinko gaming machine (hereinafter referred to as a “game machine”), game information such as the number of difference balls in the jackpot is managed in order to adjust the area around the big prize opening that is open during the jackpot.
Since the diversification of specs of recent gaming machines has progressed and the number of rounds indicating the number of times of opening control of the big prize opening is different for each model, for example, in Patent Document 1, the number of hit balls and the payout in the big hit The correlation with the number of balls (for example, the yield rate) is obtained.
From the gaming machine side, it is a big hit, a signal that can specify the number of balls to be thrown in, the number of balls to be paid out, etc. is output, but a signal that can directly specify that a prize has been won is not output, so a big prize is won It is difficult to specify the number of winnings and the winning rate to the mouth as game information. Conventionally, as in Patent Document 1, it has been a matter of finding the winning rate and the number of difference balls during the big hit.

特開2007−143846号公報JP 2007-143846 A

しかしながら、大当たり中の出玉率等を管理しても、スペックの多様化により機種毎に大入賞口への入賞1個当たりの払出玉数等は異なっており、同じ払出玉数であってもスペックによっては大入賞口への入賞頻度が異なることにより、遊技者が不快に感じたり、感じなかったりする場合がある。即ち、出玉率等を参照するだけでは、遊技者の不快度を直接特定することが難しく、遊技者が不快となる調整を見過ごしたり、不快と感じていないにも拘わらず、必要以上に出玉率を高くしてしたりしてしまう。   However, even if you manage the payout rate etc. during the big hit, the number of payout balls per winning prize for each model is different for each model due to diversification of specifications, even if the number of payout balls is the same Depending on the specs, the frequency of winning a prize at the big prize opening may differ, and the player may feel uncomfortable or may not feel it. In other words, it is difficult to directly identify the player's discomfort level simply by referring to the play rate, etc., and even though the player overlooks or feels uncomfortable adjustments, he / she appears more than necessary. I will increase the ball ratio.

本発明は上記事情に鑑みてなされたもので、その目的は、遊技機側から大入賞口への入賞数や入賞率を直接的に特定出来る信号が出力されなくとも、それらの遊技情報を間接的に特定し、遊技者の快適度合や不快度合を示す遊技情報を管理対象にし得る遊技場用システムを提供することにある。   The present invention has been made in view of the above circumstances, and its purpose is to indirectly inspect the game information even if a signal that can directly specify the number of winnings and the winning rate from the gaming machine side to the big winning opening is not output. An object of the present invention is to provide a game system that can be specified and managed with game information indicating the degree of comfort or discomfort of the player as a management target.

本発明は、大当たり中における大入賞口の開放制御の1単位であるラウンドの終了条件として、ラウンド中における大入賞口への入賞数が上限数になることを少なくとも含む複数種類の終了条件が設定され、そのいずれかが満たされた場合に当該ラウンドを終了し、次のラウンドの開放制御を行う遊技機の遊技情報を管理対象とした遊技場用システムであって、
遊技機側から出力される大当たり期間を特定可能な遊技状態信号、及び遊技機に打ち込まれた玉数を示すアウトを特定可能なアウト信号を少なくとも含む複数種類の遊技信号を入力する入力手段と、前記入力手段による遊技信号の入力により、前記大当たり期間における前記アウトを示すT1アウトを少なくとも含む遊技情報を特定する遊技情報特定手段と、前記遊技機を機種別にグループ分けする機種設定情報を設定する一方、その機種別に前記遊技機において大当たりが発生した場合に実行されるラウンド分の前記上限数の合計値を示すT1入賞設定数、及び大入賞口に対して前記T1入賞設定数の入賞があった場合に払い出される玉数を示すT1セーフ設定数の内、少なくとも一方を特定可能な設定情報を設定する設定手段と、前記設定手段により設定される設定情報と前記遊技情報特定手段により特定される遊技情報とによって特定される大当たり中の入賞状況を示す大当たり入賞状況情報、及び前記T1入賞設定数の少なくとも一方を大当たり中の入賞情報として、前記遊技情報特定手段によって特定される前記T1アウトに対応付けて管理し、同一の帳票上にて比較可能に出力する管理手段と、を備えたものである(請求項1)。
In the present invention, as a condition for ending a round, which is one unit for controlling the opening of a big winning opening during a big hit, a plurality of types of ending conditions including at least a maximum number of winning a prize winning opening during a round are set. A game hall system that manages game information of a gaming machine that controls the release of the next round when one of them is satisfied, and performs the release control of the next round,
Input means for inputting a plurality of types of game signals including at least a gaming state signal that can be specified from the gaming machine side that can specify a jackpot period, and an out signal that can specify an out indicating the number of balls that have been driven into the gaming machine; While the game signal is input by the input means, game information specifying means for specifying game information including at least T1 out indicating the out in the jackpot period, and model setting information for grouping the gaming machines by model are set. The T1 winning set number indicating the total value of the upper limit number of rounds to be executed when a jackpot occurs in the gaming machine for each model, and the T1 winning set number of winnings for the big winning mouth Setting means for setting setting information capable of specifying at least one of the T1 safe setting numbers indicating the number of balls to be paid out in the case; The jackpot winning status information indicating the winning status during the jackpot specified by the setting information set by the means and the game information specified by the game information specifying means, and at least one of the T1 winning setting number The information includes management means that manages the information in association with the T1 out specified by the game information specifying means and outputs the information on the same form so that the information can be compared (Claim 1).

請求項1記載の遊技場用システムにおいて、
前記管理手段は、前記T1アウトに対する前記T1入賞設定数の割合を示す大入賞率を管理することで、前記大当たり入賞状況情報を前記T1アウトに対応付けて管理するようにしてもよい(請求項2)。
The game system according to claim 1,
The management means may manage the jackpot winning status information in association with the T1 out by managing a big winning rate indicating a ratio of the T1 winning set number to the T1 out. 2).

請求項1記載の遊技場用システムにおいて、
前記遊技機には大入賞口の上方に大入賞口以外の入賞口が設けられ、前記入力手段は、遊技機から払い出された玉数を示すセーフを特定可能なセーフ信号を入力し、前記遊技情報特定手段は、前記遊技情報として前記大当たり期間における前記セーフを示すT1セーフを特定し、前記設定情報は、大入賞口に入賞した場合に払い出される玉数を示す大入賞口払出設定数と、前記大当たり中における前記アウトに対する前記大入賞口以外の入賞口への入賞に応じて払い出される玉数の期待値である払出期待値の割合を示す払出期待値割合とを特定可能であり、前記管理手段は、前記遊技情報特定手段により特定されるT1アウトに前記払出期待値割合を乗じた値と前記T1セーフ設定数との合計値から前記遊技情報特定手段により特定されるT1セーフを減算した値を前記大入賞口払出設定数にて除した値を示す非入賞数、及び前記非入賞数を前記T1入賞設定数から減算した値を示す大入賞数の内、少なくとも一方を前記大当たり入賞状況情報とするようにしてもよい(請求項3)。
In claim 1 Symbol placement game arcade for systems,
The gaming machine is provided with a winning opening other than the large winning opening above the winning opening, and the input means inputs a safe signal that can specify a safe indicating the number of balls paid out from the gaming machine, The game information specifying means specifies T1 safe indicating the safe in the jackpot period as the game information, and the setting information includes a set number of big prize mouth payouts indicating the number of balls to be paid out when winning in the big prize mouth. A payout expected value ratio indicating a payout expected value ratio that is an expected value of the number of balls to be paid out in response to winning in a winning opening other than the big winning opening for the out in the jackpot, The management means is specified by the game information specifying means from a total value of a value obtained by multiplying the T1 out specified by the game information specifying means by the expected payout ratio and the T1 safe setting number. At least one of a non-winning number indicating a value obtained by dividing a value obtained by subtracting safe by the set number of payouts for winning a prize, and a large winning number indicating a value obtained by subtracting the non-winning number from the set number of winning T1 The jackpot winning status information may be used (claim 3).

請求項記載の遊技場用システムにおいて、
前記設定情報は、前記大当たり中における前記アウトに対する前記大入賞口以外の入賞口への入賞数の期待値である入賞期待値の割合を示す入賞期待値割合を特定可能であり、
前記管理手段は、前記遊技情報特定手段により特定されるT1アウトに前記入賞期待値割合を乗じた値を示すT1入賞期待値に、前記T1入賞設定数、或いは前記大入賞数を加えた値を示す総入賞数の前記T1アウトに対する割合を示す総入賞率を管理すること、及び前記T1アウトから前記総入賞数を減算した値の前記T1アウトに対する割合を示す総非入賞率を管理することの少なくとも一方により前記大当たり入賞状況情報を前記T1アウトに対応付けて管理するようにしてもよい(請求項4)。
The game system according to claim 3 ,
The setting information can specify a winning expected value ratio indicating a winning expected value ratio that is an expected value of the number of winnings to a winning opening other than the large winning opening for the out in the jackpot,
The management means obtains a value obtained by adding the number of T1 winning set or the number of large winnings to a T1 winning expected value indicating a value obtained by multiplying the T1 out specified by the game information specifying means by the winning expected value ratio. Managing a total winning rate indicating a ratio of the total winning number to the T1 out, and managing a total non-winning rate indicating a ratio of the T1 out to a value obtained by subtracting the total winning number from the T1 out. The jackpot winning status information may be managed in association with the T1 out by at least one.

請求項記載の遊技場用システムにおいて、
前記設定情報は、前記非入賞数、前記大入賞数、前記大入賞率、前記非入賞率、前記総入賞率、及び前記総非入賞率の内の少なくとも1つである補正判定情報に対する許容範囲を設定し、前記管理手段は、管理対象とする前記補正判定情報が、前記設定情報により特定される許容範囲を逸脱しているか否かを特定可能に出力するようにしてもよい(請求項5)。
The game system according to claim 4 ,
The setting information is an allowable range for correction determination information that is at least one of the number of non-wins, the number of big wins, the big win rate, the non-win rate, the total win rate, and the total non-win rate. The management means may output in a identifiable manner whether or not the correction determination information to be managed deviates from an allowable range specified by the setting information (claim 5). ).

請求項1の発明によれば、遊技機側から大入賞口への入賞数や入賞率を直接的に特定出来る信号が出力されなくとも、遊技者の大当たり中における快適度合等を把握出来る遊技情報を機種別に管理出来る。即ち、大当たり中の出玉率等が同程度でも遊技者が快適(入賞しない打込玉が少ない)と感じるか、不快(入賞しない打込玉が多い)と感じるかは遊技機のスペックの違いにより相違するが、大当たり中入賞情報を基準として対応するT1アウトが適切か否か、即ち、スペックの相違を考慮した上で快適度合等を把握出来るようになる。   According to the invention of claim 1, the game information that can grasp the degree of comfort etc. during the jackpot of the player without outputting a signal that can directly specify the number of winnings and the winning rate from the gaming machine side to the big winning opening Can be managed by model. In other words, whether the player feels comfortable (there are few non-winning balls) or feels uncomfortable (many non-winning balls) even if the winning rate is similar Depending on whether or not the corresponding T1 out is appropriate based on the jackpot winning information, that is, the degree of comfort can be grasped in consideration of the difference in specifications.

請求項2,3の発明によれば、遊技機側から大入賞口への入賞数や入賞率を直接的に特定出来る信号が出力されなくとも、大入賞口への入賞数、非入賞、入賞率、非入賞率等を管理対象に出来、大入賞口への入賞状況を直接的に把握可能となる。
請求項4の発明によれば、大入賞口以外の入賞口を考慮して、大当たり中の入賞率を直接的に把握可能となる。
請求項5の発明によれば、許容範囲を特定可能に出力することで、大当たり中に遊技者が快適、或いは不快と感じている遊技情報の特定が容易となる。
According to the second and third aspects of the invention, even if a signal that can directly specify the number of winnings and the winning rate from the gaming machine side is not output, the number of winnings, no winnings, winning The rate, non-winning rate, etc. can be managed, and the status of winning a prize winning can be directly grasped.
According to the invention of claim 4, it is possible to directly grasp the winning rate during the jackpot in consideration of a winning opening other than the big winning opening.
According to the fifth aspect of the present invention, it is possible to easily specify the game information that the player feels comfortable or uncomfortable during the jackpot by outputting the permissible range in an identifiable manner.

本発明の一実施形態における遊技場用システムの全体構成を示す概略図Schematic which shows the whole structure of the system for game centers in one Embodiment of this invention. 大当たり情報設定を示す図Figure showing jackpot information settings 遊技履歴の一例を示す図The figure which shows an example of game history 遊技機別集計の一例を示す図A figure showing an example of totaling by gaming machine 機種別集計の一例を示す図Diagram showing an example of totaling by model 遊技履歴作成処理を示すフローチャートFlow chart showing game history creation processing

以下、本発明の一実施形態について図面を参照して説明する。
図1は遊技場用システムの全体構成を示す概略図である。遊技場には遊技機1に対応して貸出機2が設置され、管理室には管理装置3(入力手段、遊技情報特定手段、設定手段、管理手段に相当)が設置されている。中継装置4は、2台の遊技機1、2台の貸出機2及び管理装置3とLAN5を介して接続されている。管理装置3は、遊技機側(遊技機1、貸出機2等)から送信される遊技信号を中継装置4を介して受信することにより遊技機1の遊技データを管理する。尚、図1では省略したが、実際には数百台の遊技機1が管理装置3の管理対象となる。
Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
FIG. 1 is a schematic view showing the overall configuration of a game system. A lending machine 2 corresponding to the gaming machine 1 is installed in the game hall, and a management device 3 (corresponding to input means, game information specifying means, setting means, and management means) is installed in the management room. The relay device 4 is connected to two gaming machines 1, two lending machines 2 and a management device 3 via a LAN 5. The management device 3 manages the game data of the gaming machine 1 by receiving the gaming signal transmitted from the gaming machine side (the gaming machine 1, the lending machine 2, etc.) via the relay device 4. Although omitted in FIG. 1, several hundred gaming machines 1 are actually managed by the management device 3.

遊技機1は、第1始動口6又は第2始動口7への入賞に応じて大当たり抽選を行い、抽選結果に基づき所謂特別図柄(特図)による図柄変動を液晶表示部(役物)8にて実行し、その結果に応じて大当たりを発生させる。尚、所謂保留玉の上限は各4個ずつで、保留中に始動入賞した場合は上限まで保留し、図柄変動終了後に順次保留した図柄変動を実行する。第1始動口6は入賞率が変動しない所謂ヘソタイプの入賞口である一方、第2始動口7は普図抽選によって入賞率が変動する所謂電チュータイプの入賞口である。   The gaming machine 1 performs a lottery lottery in accordance with the winning at the first starting port 6 or the second starting port 7, and based on the lottery result, changes in symbols due to so-called special symbols (special symbols) are displayed on the liquid crystal display unit (object) 8 And generate a jackpot according to the result. The upper limit of the so-called holding balls is four each, and if the start winning is made during the holding, the upper limit is held, and after the symbol change is finished, the held symbol variation is sequentially executed. The first start port 6 is a so-called “Jeso” type winning port where the winning rate does not change, while the second start port 7 is a so-called electric-chu type winning port where the winning rate fluctuates due to a regular drawing.

大当たり抽選の当選確率(大当たり確率)は1/300で、大当たりの内、大当たり後に確変状態(確変)となる大当たりの割合は66.6%(2/3)であり、大当たりが発生すると対応するラウンド数(R)に応じた分だけ大入賞口9を開放する。尚、1Rの上限入賞数(上限数)は8個で、上限開放時間は30秒であり、上限数又は上限開放時間の何れかが満たされた場合(終了条件が満たされた場合)に1Rを終了する。大当たりに対応するRは5Rと16Rとがあり、その振分割合は5Rが25%、16Rが75%であり、大当たり抽選により振分けられる。   The winning probability (probability of jackpot) of the jackpot lottery is 1/300. Among the jackpots, the ratio of jackpots that become probabilistic (probable) after the jackpot is 66.6% (2/3). The special winning opening 9 is opened according to the number of rounds (R). In addition, the upper limit winning number (upper limit number) of 1R is 8 and the upper limit opening time is 30 seconds. If either the upper limit number or the upper limit opening time is satisfied (when the end condition is satisfied), 1R Exit. R corresponding to the jackpot includes 5R and 16R, and the distribution ratio is 25% for 5R and 75% for 16R, and is distributed by jackpot lottery.

確変中は大当たり確率が1/30に向上すると共に、第2始動口7への入賞率が向上する時短状態(時短)になる。尚、確変は次回大当たりまで継続するため、大当たり後に通常状態(通常)となる大当たり(通常大当たり)が発生するまで継続し、通常大当たりが発生した場合は通常状態へと戻る。   During the probability change, the jackpot probability is improved to 1/30 and the winning rate to the second start port 7 is improved. Since the probability change continues until the next big hit, it continues until the big hit (ordinary big hit) that becomes the normal state (normal) after the big hit occurs, and when the normal big hit occurs, it returns to the normal state.

遊技機1からは次の各遊技信号が出力される。
・アウト信号=使用玉を回収するアウトBOXから出力される使用媒体数(アウト)を特定可能な信号。回収(使用、打込)玉10玉に対して1パルスが出力されるので、「アウト信号数×10」をアウトとして特定する。尚、遊技機1から出力される信号でも良い。
・セーフ信号=遊技機1から出力される払出媒体数(セーフ)を特定可能な信号。払出10玉に対して1パルスが出力されるので、「セーフ信号数×10」をセーフとして特定する。尚、補給装置から出力される補給信号をセーフ信号としても良い。
・始動信号=遊技機1から出力される始動口6,7への入賞数を特定可能な信号。第1始動口6又は第2始動口7への入賞1回につき1パルスが出力されるので、「始動信号数×1」をスタート(S、始動入賞数)として特定する。尚、始動入賞により変動(作動)する液晶表示部8における図柄変動数(役物作動数、単位遊技数)を特定可能な信号を始動信号としても良い。
・大当たり信号=遊技機1から出力される大当たり期間を特定可能な信号。大当たり中にレベル出力される状態信号なので大当たり信号受信中を大当たり中として特定する。
・確変信号=遊技機1から出力される特別状態(甘中)を特定可能な信号。大当たり確率が向上する確変中等の大当たりを通常状態よりも発生させ易い状態である特別状態中にレベル出力される状態信号(確変信号)なので、特別状態信号受信中を特別状態中として特定する。尚、第2始動口7の入賞率が向上する時短中にレベル出力される状態信号(時短信号)であっても良い。また、大当たり信号と確変信号のいずれも受信していない期間を通常状態として特定する。
The gaming machine 1 outputs the following game signals.
Out signal = a signal that can specify the number of used media (out) output from an out BOX for collecting used balls. Since one pulse is output for 10 recovered (used and driven) balls, “the number of out signals × 10” is specified as out. A signal output from the gaming machine 1 may be used.
Safe signal = a signal that can specify the number of payout media (safe) output from the gaming machine 1. Since 1 pulse is output for 10 payout balls, “safe signal number × 10” is specified as safe. The supply signal output from the supply device may be a safe signal.
Start signal = a signal that can specify the number of winnings to the start ports 6 and 7 output from the gaming machine 1. Since one pulse is output per winning prize to the first starting opening 6 or the second starting opening 7, “start signal number × 1” is specified as the start (S, start winning prize). In addition, a signal that can specify the number of symbol variations (the number of accessory operations, the number of unit games) in the liquid crystal display unit 8 that varies (acts) due to the start winning may be used as the start signal.
-Jackpot signal = a signal that can specify the jackpot period output from the gaming machine 1. Since it is a status signal that is output at a level during the jackpot, it is determined that the jackpot signal is being received as a jackpot.
Probability change signal = a signal that can specify a special state (Akanaka) output from the gaming machine 1. Since it is a state signal (probability change signal) that is output in a special state, which is a state where it is easier to generate a big hit such as during a probability change where the jackpot probability is improved than in the normal state, the special state signal being received is identified as being in the special state. It is also possible to use a status signal (time reduction signal) that is level-output during the time when the winning rate of the second start port 7 is improved. Further, a period in which neither the jackpot signal nor the probability variation signal is received is specified as the normal state.

貸出機2は、硬貨投入口10に硬貨が投入された状態で、特定された有価価値に基づき貸玉を払出口11から遊技機1の受皿12に払い出し、その払い出しに伴って売上信号を中継装置4に送信する。貸出機2のタッチパネル式の情報表示部13では貸出情報や対応する遊技機1に関する各種の遊技情報等も表示可能である。   The lending machine 2 pays out a ball from the payout opening 11 to the tray 12 of the gaming machine 1 based on the specified value, with a coin inserted into the coin insertion slot 10, and relays a sales signal along with the payout. Transmit to device 4. The touch panel type information display unit 13 of the lending machine 2 can also display lending information and various game information related to the corresponding gaming machine 1.

管理装置3には、後述する大入賞数情報等を特定するための大当たり情報設定が設定可能となっており、機種別に遊技機1のスペックを参照して設定する。尚、別途、遊技機1を機種別にグループ分けする周知の機種設定を行う。
図2は大当たり情報設定を示しており、以下の各項目が設定されている。
・R=ラウンド数を特定した場合の名称(ラウンド数)。
・T1Y範囲=Rを特定する際に参照するT1Y(大当たり中の出玉数)の範囲。尚、アウト(T1アウト)、セーフ(T1セーフ)、大当たり時間(大当たりの開始から終了までの計時期間)等に対して設定し、それらによりRを判定しても良い。
・大入賞払出(T1入賞設定数に相当)=ラウンド終了する際の条件となる大入賞口入賞数(上限数)の合計値。尚、対象とする遊技機1の1Rの上限数を8としてRを乗じた値としたが、特定したRにより上限数を変更する(例えば複数の大入賞口を備え、R毎に開放する大入賞口が相違する等の)遊技機1に対応すべくR毎の上限数の合計を設定しても良い。
・T1入賞(大入賞口払出設定数に相当)=大入賞口9への1入賞当たりの払出賞球数。特定したRにより変動するような遊技機1に対応すべくR毎に設定しても良い。
・T1セーフ(T1セーフ設定数に相当)=大入賞口9への入賞数がT1入賞設定数であった場合における大当たり中の大入賞口入賞による払出玉数。T1入賞×大入賞払出にて求められるので、両者を設定することで特定可能としても良い。
・許容入賞率(入賞率許容範囲に相当)=後述する総入賞率(補正判定情報に相当)の許容範囲。総入賞率が、この設定値の上限以上であれば必要以上に入賞しているとして後述する「適正」を「○」、下限未満であれば必要程度入賞していないとして「×」、この範囲内であれば許容範囲である旨を示す「△」とする。
・S払出(S払出設定数)=第1始動口6への1入賞当たりの払出賞球数。第2始動口7に対して設定しても良い。
The management device 3 can be set with jackpot information setting for specifying information on the number of winning prizes, which will be described later, and is set by referring to the specifications of the gaming machine 1 for each model. Separately, a well-known model setting for grouping the gaming machines 1 by model is performed.
FIG. 2 shows jackpot information setting, in which the following items are set.
R = name (number of rounds) when the number of rounds is specified.
-T1Y range = T1Y (number of balls in the jackpot) to be referred to when specifying R. It should be noted that R may be determined by setting for out (T1 out), safe (T1 safe), jackpot time (clocking period from jackpot start to end), and the like.
-Grand prize payout (corresponding to the number of T1 prizes set) = total value of the number of big prize winning prizes (upper limit number) which is a condition for completing the round. In addition, although the upper limit number of 1R of the target gaming machine 1 is set to 8 and multiplied by R, the upper limit number is changed according to the specified R (for example, a large number of big winning holes are provided and opened every R). You may set the sum total of the upper limit number for every R so that it may respond | correspond to the gaming machine 1 (for example, the winning opening is different).
-T1 winning (corresponding to the number set for payout at the big prize opening) = the number of payout balls per winning to the big prize opening 9. You may set for every R to respond | correspond to the gaming machine 1 which fluctuates with the specified R.
-T1 safe (corresponding to the number of T1 safe settings) = the number of balls to be paid out by winning a winning game with a big hit when the number of winnings in the winning box 9 is a set number of T1 winning prizes. Since it is calculated | required by T1 prize x grand prize payout, it is good also as specifying by setting both.
Allowable winning rate (corresponding to a winning rate allowable range) = allowable range of a total winning rate (corresponding to correction determination information) described later. If the total winning rate is equal to or higher than the upper limit of this set value, “○” is described as “appropriate”, which will be described later, and if it is less than the lower limit, “×”, this range is determined as having not been won as much as necessary. If it is within the range, “△” indicating that it is within the allowable range is used.
S payout (S payout set number) = the number of payout prize balls per winning to the first start port 6. You may set with respect to the 2nd starting port 7. FIG.

管理装置3は大当たり毎の遊技履歴を遊技機1毎に管理し、大当たり毎に後述するように各情報を特定する。
図3は遊技履歴の一例を示しており、以下の各項目が設定されている。
・通常情報=大当たり発生までの通常(甘中)状態における遊技情報で、アウト(Bアウト)はアウト信号により特定される打込玉数(アウト)、Sは始動信号により特定されるスタート(Bスタート、始動入賞数)。
・大当たり情報=大当たり中の遊技情報で、アウト(T1アウト)以外のセーフ(T1セーフ)はセーフ信号により特定される払出玉数(セーフ)、T1YはT1セーフ−T1アウト、RはT1YとT1Y範囲とを比較して特定したラウンド数。
・セーフ差情報=大入賞口9に上限数まで入賞した場合のセーフと実際のセーフとの差であり、上限数まで入賞せず大入賞口9に入賞させられなかった(大入賞口非入賞)分のセーフであるT1セーフ差に関わる遊技情報である。TS(入賞期待値)はT1アウトによるスタートの期待値=T1アウト×通常状態のS率(払出期待値割合に相当。尚S率については後述する。)、TSセーフ(払出期待値)はTS対応分のセーフ=TS×S払出設定数、設定はT1セーフ設定数でRに対応する設定値、差(T1セーフ差)=T1セーフ設定数+TSセーフ−T1セーフ。
・大入賞数情報=大入賞口9への入賞数に関わる遊技情報で、非入賞(非大入賞数)は大入賞口非入賞分の入賞数=T1セーフ差÷大入賞口払出設定数。設定はT1入賞設定数でRに対応する設定値、入賞(大入賞数)は想定される大入賞口9への入賞数=T1入賞設定数−非大入賞数。
・入賞率情報=大当たり中の入賞率に関わる遊技情報で、大入賞率はT1アウトに対する大入賞数の割合=大入賞数÷T1アウト、総入賞率はTSも含めた大当たり中の入賞率=(TS+大入賞数)÷T1アウト、適正は総入賞率と入賞率許容範囲とを比較した結果。尚、非入賞率=非大入賞数÷T1アウトや、総非入賞率=(T1アウト−(大入賞数+TS))÷T1アウトを管理対象としても良い。
The management device 3 manages the game history for each jackpot for each gaming machine 1, and specifies each piece of information for each jackpot as will be described later.
FIG. 3 shows an example of the game history, and the following items are set.
Normal information = game information in a normal (Amanaka) state until the jackpot occurrence, out (B out) is the number of shots (out) specified by the out signal, S is the start (B Start, starting prizes).
-Jackpot information = game information during jackpot, safe (T1 safe) other than out (T1 out) is the number of payout balls (safe) specified by the safe signal, T1Y is T1 safe-T1 out, R is T1Y and T1Y The number of rounds identified by comparing the range.
-Safe difference information = the difference between safe and actual safe when winning up to the maximum number of winning prizes 9 and not winning up to the upper limit number and not being able to win the winning prize 9 (no winning prizes) ) Is game information related to a T1 safe difference that is safe. TS (expected value for winning) is T1 out expected value = T1 out × normal state S rate (corresponding to expected payout rate ratio, S rate will be described later), TS safe (expected payout value) is TS Corresponding safe = TS × S payout setting number, setting is T1 safe setting number, setting value corresponding to R, difference (T1 safe difference) = T1 safe setting number + TS safe−T1 safe.
-Number of winning prizes = game information related to the number of winnings at the winning prize opening 9, and non-winning (non-very winning prizes) is the number of winnings for non-winning prizes = T1 safe difference / set number of payouts for winning prizes. The setting is a set value corresponding to R in the number of T1 winning setting, and the winning (the number of winning a prize) is the assumed number of winnings to the big winning opening 9 = T1 winning setting number−the number of non-big winnings.
-Winning rate information = Game information related to winning rates during the jackpot, the winning rate is the ratio of the number of winnings to the T1 out = the number of winnings ÷ T1 out, the total winning rate is the winning rate during the jackpot including the TS = (TS + number of big prizes) ÷ T1 out, appropriate is the result of comparing the total prize rate and the acceptable range of the prize rate. It should be noted that non-winning rate = non-large winning number / T1 out and total non-winning rate = (T1 out- (large winning number + TS)) / T1 out may be managed.

合計欄、平均欄の集計欄も通常情報は通常か甘中かにより区分けした合計値や平均値で、それ以外の大当たり情報等は特定したRにより区分けした合計値や平均値を示す。
入賞率情報の合計欄はR毎に区分けして集計した入賞率情報、平均欄はR毎に区分けしない全体の入賞率情報、「適正」の集計欄は対応する大当たりの内、「△」である大当たり数の割合を示す「適正率」を示す。尚、「○」や「×」の割合を各々、或いは合計して示す「不適正率」を管理しても良い。
通常情報の合計欄は状態(通常状態か甘中か)毎の合計、平均欄は状態別のS率(S÷アウト)、Rの合計欄はR毎の大当たり数、平均欄は、その割合(R毎の大当たり数÷全大当たり数)を示している。
The total column and the total column of the average column also indicate the total value or average value classified according to whether the normal information is normal or sweet, and the other jackpot information indicates the total value or average value classified by the specified R.
The total column of the winning rate information is the winning rate information that is divided and aggregated for each R, the average column is the overall winning rate information that is not classified for each R, and the “proper” totaling column is “△” in the corresponding jackpot The “proper rate” that indicates the ratio of a certain number of jackpots. In addition, you may manage the "inappropriate rate" which shows the ratio of "(circle)" and "x" respectively or in total.
The total column for normal information is the total for each state (normal state or sweet), the average column is the S rate by status (S ÷ out), the R total column is the jackpot number for each R, and the average column is the ratio (Number of jackpots per R ÷ total number of jackpots).

図3における識別情報(斜線領域で示す情報、以下同じ)は、通常情報は大当たり発生までの遊技状態が通常か甘中、「適正」は「○」か「×」、それ以外の大当たり情報等は特定したR(16R)に応じて識別表示している。
尚、本実施形態では、大当たりとして5Rと16Rとを発生する機種Aを対象としており、5Rと16Rとの2つのRを設定しているが、スペックにより1や3以上のRを設定しても良い。
The identification information in FIG. 3 (information indicated by hatched areas, the same applies hereinafter) is normal information, the game state until the jackpot occurrence is normal or sweet, "proper" is "○" or "x", other jackpot information, etc. Indicates identification according to the specified R (16R).
In this embodiment, the model A that generates 5R and 16R as a big hit is targeted, and two Rs, 5R and 16R, are set. However, one or three or more Rs are set according to specifications. Also good.

次に上記構成の作用について説明する。
管理装置3は各遊技機1の遊技情報を管理する通常処理に加えて、本発明に関連して遊技履歴作成処理を実行している。
図6は遊技履歴作成処理を示すフローチャートである。この遊技履歴作成処理は大当たり情報を管理するための処理である。尚、フローチャートには示していないが、大当たり信号及び確変信号を受信していない場合は通常であると判定し、アウト信号或いは始動信号の入力に応じて通常におけるアウト及びスタート(S)を管理し、確変信号を受信している場合は甘中であると判定し、アウト信号或いは始動信号の入力に応じて甘中におけるアウト及びSを管理している。
Next, the operation of the above configuration will be described.
In addition to the normal process for managing the game information of each gaming machine 1, the management device 3 executes a game history creation process in connection with the present invention.
FIG. 6 is a flowchart showing the game history creation process. This game history creation process is a process for managing jackpot information. Although not shown in the flowchart, when the jackpot signal and the probability variation signal are not received, it is determined that the signal is normal, and the normal out and start (S) are managed according to the input of the out signal or the start signal. When the probability variation signal is received, it is determined that it is in the middle, and the out and S in the middle are managed according to the input of the out signal or the start signal.

管理装置3は、大当たり信号を受信開始したかを判定しており(S1)、大当たり信号を受信開始した場合は(S1:YES)、アウト信号を受信したか(S2)、セーフ信号を受信したか(S4)、大当たり信号を受信終了したか(S7)を判定するようになる。遊技機側からアウト信号を受信したときは(S2:YES)、T1アウトを加算し(S3)、セーフ信号を受信したときは(S4:YES)、T1セーフを加算してから(S5)、T1Yを演算する(S6)。
以上の動作により、大当たり中における遊技者の獲得玉であるT1Yを求めることができる。
The management device 3 determines whether or not the reception of the jackpot signal has been started (S1), and when the reception of the jackpot signal has started (S1: YES), has received the out signal (S2), or has received the safe signal (S4), it is determined whether or not the jackpot signal has been received (S7). When an out signal is received from the gaming machine side (S2: YES), T1 out is added (S3), when a safe signal is received (S4: YES), after adding T1 safe (S5), T1Y is calculated (S6).
With the above operation, it is possible to obtain T1Y which is the player's winning ball during the jackpot.

大当たり信号の受信を終了したときは(S7:YES)、T1Yと図2の大当たり情報設定におけるT1Y範囲とを照合してラウンド数であるRを特定する(S8)。図3に示すNO.1レコードに示す例では、T1Yである1160は図2に示す16R(801〜2000)に該当するから、16Rを特定する。
次に、特定したRに対応するT1セーフ設定数及び入賞設定数を特定する(S9)。図3に示すNO.1レコードに示す例では、図2の大当たり情報設定に16Rに対応して設定されているT1セーフ設定数である1536、T1入賞設定数である128を設定する。
When the reception of the jackpot signal is finished (S7: YES), T1Y is compared with the T1Y range in the jackpot information setting of FIG. 2 to specify R as the number of rounds (S8). The NO. In the example shown in 1 record, since 1160 which is T1Y corresponds to 16R (801 to 2000) shown in FIG. 2, 16R is specified.
Next, the T1 safe setting number and the winning setting number corresponding to the specified R are specified (S9). The NO. In the example shown in one record, 1536 which is the T1 safe setting number corresponding to 16R and 128 which is the T1 winning setting number are set in the jackpot information setting of FIG.

次に、セーフ差情報、大入賞数情報、大入賞率、総入賞率を特定する(S10)。セーフ差情報では、大当たり中における第1始動口7への入賞回数であるTS(理論値)を求めるために、通常における平均入賞率(S率)が必要となる。この場合、入賞数アウト合計がこの時点で1800、入賞数合計が108であり、その情報は甘中時の情報が含まれない通常時のものであることから、通常の平均S率として108÷1800=0.06(=6%)を求める。そして、T1アウトが380、通常平均入賞率(S率)が6%であることから、大当たり中の入賞期待値であるTSは、T1アウト×S率=380×0.06=22.8となる。この場合、図3で示したNO.1レコードのTS(=22.9)が上述したTS(=22.8)と異なっているのは、図3で示している数値はNO.11レコードを作成した時点の通常の平均S率である6.04%を用いて演算しているからである。即ち、大当たりの発生に応じてレコードを作成する毎に通常の平均S率は変化することから、変化後の平均S率を用いて計算済みのレコードの各情報を再演算しているからである。尚、甘中には時短により第2始動口7が連続して開閉している状態の情報が含まれていることから、平均S率としては通常の情報のみを用いている。   Next, the safe difference information, information on the number of winning prizes, the winning percentage, and the total winning percentage are specified (S10). In the safe difference information, in order to obtain TS (theoretical value) that is the number of winnings to the first start port 7 during the big hit, an average winning rate (S rate) is required. In this case, the total number of winning-outs is 1800 at this time, and the total number of winnings is 108, and the information is for a normal time that does not include the information for the middle time. 1800 = 0.06 (= 6%) is obtained. Since the T1 out is 380 and the normal average winning rate (S rate) is 6%, the TS which is the expected winning value in the jackpot is T1 out × S rate = 380 × 0.06 = 22.8. Become. In this case, the NO. One record TS (= 22.9) is different from the above-mentioned TS (= 22.8) because the numerical value shown in FIG. This is because the calculation is performed using 6.04%, which is a normal average S rate at the time of creating 11 records. That is, each time a record is created according to the occurrence of a jackpot, the normal average S rate changes. Therefore, each information of the calculated record is recalculated using the average S rate after the change. . In addition, since information on the state in which the second start port 7 is continuously opened and closed due to time reduction is included in the sweet taste, only normal information is used as the average S rate.

以下、NO.1レコード作成時の各数値の説明は、説明の簡単化のために通常の平均S率が6.04%、つまりTS=22.9として説明する。大当たり中のTSセーフ(理論値)は、TSセーフ=TS×S払出設定数=22.9×3=68.8となる。このとき、16Rの設定(理論値)は1536であることから、大当たり中の払出数(理論値)は、T1セーフ設定+TSセーフ=1536+68.8=1604.8となる。また、T1セーフ(実値)は1540であることから、理論値と実値との差は、T1セーフ設定数+TSセーフ−T1セーフ=1604.8−1540=64.8となる。   Hereinafter, NO. The explanation of each numerical value at the time of creating one record will be made assuming that the normal average S rate is 6.04%, that is, TS = 22.9 for the sake of simplicity of explanation. The TS safe (theoretical value) during the jackpot is TS safe = TS × S payout setting number = 22.9 × 3 = 68.8. At this time, since the setting (theoretical value) of 16R is 1536, the number of payouts (theoretical value) during the jackpot is T1 safe setting + TS safe = 1536 + 68.8 = 1604.8. Since T1 safe (actual value) is 1540, the difference between the theoretical value and the actual value is T1 safe set number + TS safe−T1 safe = 1604.8−1540 = 64.8.

大当たり中には理論値通りの払出しが行われているのが一般的であるから、上述した理論値と実値との差である64.8は大当たり中に大入賞口9に入賞しなかったことによるものと見なすことができる。従って、64.8(個)が大入賞口9への何回分の非入賞に相当するかを計算すると、非入賞=T1セーフ差÷大入賞口払出設定数=64.8÷12=5.4(回)となる。つまり、大当たり中における大入賞口9への入賞数である大入賞数は、最大の大入賞回数である128回に対して5.4回少ないと見なすことができ、その値は、128−5.4=122.6(123)回となる。従って、大入賞口9への入賞率である大入賞率は、大入賞数÷T1アウト=122.6÷380=0.323(=32.3%)となる。また、大当たり中の入賞回数であるTSを含めた総入賞率は、(22.9+122.6)÷380=0.383(=38.3%)となる。   Since it is common to pay out according to the theoretical value during the jackpot, 64.8, which is the difference between the above theoretical value and the actual value, did not win the big prize slot 9 during the jackpot. Can be considered as Accordingly, when calculating how many non-winnings to the big winning opening 9 corresponds to 64.8 (pieces), non-winning = T1 safe difference / large winning opening payout setting number = 64.8 ÷ 12 = 5. 4 (times). In other words, the number of winning prizes, which is the number of winning prizes in the big winning opening 9 during the jackpot, can be regarded as 5.4 times less than the maximum number of winning prizes of 128, and the value is 128-5. .4 = 122.6 (123) times. Therefore, the big winning rate which is the winning rate to the big winning opening 9 is the number of big wins / T1 out = 12.6 / 380 = 0.323 (= 32.3%). In addition, the total winning rate including TS, which is the number of winnings in the big hit, is (22.9 + 122.6) ÷ 380 = 0.383 (= 38.3%).

次に、総入賞率と許容入賞率とを照合し適正を特定する(S11)。つまり、総入賞率が38.3%は許容入賞率である35〜40%に相当することから、適正は「△」となり、遊技者の満足度は中程度、遊技場にとっても許容範囲といえる。
次に、新規レコードを作成し(S12)、上述したようにして、大当たりが発生する毎に通常情報及び大当たり情報に基づいてセーフ差情報、大入賞数情報、入賞率情報を求める。
Next, the total winning rate and the allowable winning rate are collated to specify appropriateness (S11). In other words, since the total winning rate of 38.3% corresponds to 35 to 40%, which is an allowable winning rate, the appropriateness is “△”, the satisfaction level of the player is medium, and it can be said that it is also an allowable range for the game hall. .
Next, a new record is created (S12), and as described above, each time a jackpot is generated, the safe difference information, the winning prize information, and the winning rate information are obtained based on the normal information and the jackpot information.

そして、管理装置3は、管理者による操作に応じて図3の遊技履歴を集計した情報を遊技機毎に一覧で集計した遊技機別集計を作成する。
図4は遊技機別集計の一例を示している。「適正=△」は適正が△である大当たり数を示しており、それ以外は図3と同様である。尚、総入賞率は入賞率許容範囲と比較して上限値以上であるか、下限値未満であるかを特定可能に識別表示している。
Then, the management device 3 creates a total for each gaming machine in which information obtained by totaling the gaming histories in FIG. 3 is tabulated for each gaming machine according to an operation by the manager.
FIG. 4 shows an example of tabulation by gaming machine. “Appropriate = Δ” indicates the jackpot number where the appropriateness is Δ, and other than that is the same as FIG. Note that the total winning rate is identified and displayed so that it can be specified whether it is equal to or higher than the upper limit value or lower than the lower limit value as compared with the winning rate allowable range.

図4を参照すると、例示した1,2,3番台の内、2番台と3番台の総入賞率が識別表示されていることにより2番台と3番台とに着目すると、平均非大入賞数が2番台は少なく、3番台は多いこと等を容易に把握出来る。従って、2、3番台の釘調整を1番台を参考にして行えば良いと判断出来る。この場合、遊技者の不快感を優先するため、出玉を多くしてでも総入賞率を高く設定すべきと考えれば、3番台のみを調整が必要であるとして1番台ではなく2番台を参考にして調整しても良い。   Referring to FIG. 4, when the total winning percentages of the 2nd and 3rd units among the illustrated 1st, 2nd and 3rd units are identified and displayed, the average number of non-large prizes is as follows. It is easy to grasp that there are few 2nds and many 3rds. Accordingly, it can be determined that the nail adjustments in the second and third stages should be performed with reference to the first one. In this case, in order to give priority to the player's discomfort, if the total winning rate should be set high even if the number of balls is increased, only the 3rd base needs to be adjusted. You may adjust it.

また、管理装置3は、管理者による操作や所定時刻になること等の所定の集計条件の成立に応じて図4の遊技機別集計を機種単位で集計した機種別集計を作成する。
図5は機種別集計の一例を示している。図2の大当たり情報設定にて設定した最大のR(16R)を「対応R」として機種別に図4の遊技機別集計を抽出している。また、図4は合計値等、例示していない遊技情報も含めて複数日(例えば1年間)分記憶しており、図5の機種別集計ではその期間の内から抽出期間を指定して、その抽出期間の遊技情報を集計する。尚、「対応R」は最大にしなくとも適宜選択出来るようにしても良い。この場合、機種別に選択可能にすることが望ましい。
Further, the management device 3 creates a model-based total that is obtained by counting the totals for each gaming machine of FIG. 4 in units of models in accordance with establishment of a predetermined total condition such as an operation by the administrator or a predetermined time.
FIG. 5 shows an example of model-based aggregation. The maximum R (16R) set in the jackpot information setting in FIG. 2 is set as “corresponding R”, and the tabulation by gaming machine in FIG. 4 is extracted for each model. In addition, FIG. 4 is stored for a plurality of days (for example, one year) including game information that is not illustrated, such as a total value, etc., and in the model-based tabulation of FIG. The game information for the extraction period is totaled. Note that “corresponding R” may be appropriately selected without being maximized. In this case, it is desirable to be able to select by model.

図5の機種別集計にて例示した機種A〜Cを比較すると平均T1Y等は異なるものの、平均S率や大当たり中の出玉率を示すT1出玉率(T1セーフ÷T1アウト)は、ほぼ同一であるため従来であれば同程度の調整であると判断されていた。しかしながら、総入賞率の識別表示により機種Bと機種Cとに着目すると、総入賞率、大入賞率、及び適正率が他機種と比べて機種Bはかなり低いことが把握出来る一方、機種Cはかなり高いことが把握出来、機種Bは大当たり中の遊技により遊技者に不快感を与え易い機種であり、機種Cは与え難い機種であることが把握出来る。   Although the average T1Y and the like are different when comparing the models A to C exemplified in the model-based tabulation of FIG. 5, the average S rate and the T1 payout rate (T1 safe ÷ T1 out) indicating the payout rate during the jackpot are almost the same. Since it is the same, it was determined that the adjustment was of the same level in the past. However, if attention is paid to the model B and the model C by the identification display of the total winning rate, it can be understood that the model B is considerably lower than the other models in terms of the total winning rate, the large winning rate, and the appropriate rate. It can be understood that the price is quite high, the model B is a model that is likely to cause discomfort to the player due to the big hit game, and the model C is a model that is difficult to give.

即ち、機種Cは大当たり中の出玉感を抑えても不快感を与え難い機種であるため、T1YやT1出玉率等の大当たり情報を遊技者に不利とする調整を行っても良く、調整時にどの程度まで不利にすべきかを総入賞率等を参照した上で把握出来る。また、機種Bは大当たり中の出玉を確保しても不快感を与え易い機種であるため、大当たり情報を更に有利にすることが望ましいが、総入賞率等を参照した上で、どの程度まで有利にすべきかを把握出来る。尚、これらを考慮して全体の利益率を調整する場合には、機種Cはその他のS率等を有利に、機種Bは不利にする方が得策である。   That is, since model C is a model that does not give a sense of discomfort even if it suppresses the appearance of a hit with a big hit, adjustments that make the jackpot information such as T1Y or T1 payout rate disadvantageous to the player may be performed. It can be grasped by referring to the total winning rate etc. In addition, since model B is a model that is likely to give discomfort even if the winning ball is secured, it is desirable to make the jackpot information even more advantageous, but to what extent after referring to the total winning rate etc. You can see if it should be advantageous. When adjusting the overall profit rate in consideration of these factors, it is better to make the model C more advantageous for the other S ratios and the model B for the disadvantage.

効果を容易に把握出来る様、機種A〜Cは対応Rの他に、大入賞口払出を順に、12、15、10と異なる機種を想定し、他の大入賞率や総入賞率を変動させる要因となる1R中の上限数やS払出のようなスペック的な要素と、S率やベース等の他の遊技情報に関わる要素とを同一の場合を想定して図5の機種別集計を例示したが、実際にはこれらの要素も機種、或いは遊技機毎に異なるので、それらの変動要素を集約した大入賞率や総入賞率は更に重要視されることになる。
尚、図4の遊技機情報も含め「TSセーフ」等、図3の遊技履歴にて示した他の遊技情報を集計対象としても勿論良い。また、図2〜5に示す各情報は表示に加えて印字出力が可能である。
In order to be able to easily grasp the effects, models A to C, in addition to the corresponding R, assume a model that is different from 12, 15 and 10 in order to pay out the big prize mouth, and vary the other big prize rates and total prize rates. The model-specific tabulation in FIG. 5 is illustrated assuming that the elements such as the upper limit number in 1R and the S-type payout are the same as the factors related to other game information such as S rate and base. However, since these elements are actually different for each model or gaming machine, the big winning rate and the total winning rate obtained by consolidating these variable factors are given more importance.
Of course, other game information shown in the game history of FIG. 3 such as “TS safe” including the game machine information of FIG. 4 may be counted. Each information shown in FIGS. 2 to 5 can be printed out in addition to the display.

このような実施形態によれば、次のような効果を奏することができる。
スペック上の大入賞口9の閉鎖(ラウンド終了)条件となる上限入賞数であるT1セーフ設定数を、大当たり中アウトであるT1アウトに対応付けて機種別に管理するようにしたので、遊技機側から大入賞口9への入賞数や入賞率を直接的に特定出来る信号が出力されなくとも、遊技者の大当たり中における快適度合等を把握出来る遊技情報を機種別に管理出来る。
TSセーフとT1セーフ設定数とを加算した値からT1セーフを減算した値を大入賞口払出数で除算することにより大入賞口9への非入賞数を求めたり、大入賞数をT1アウトで除算することにより大入賞率を求めたりするようにしたので、大入賞口9への入賞状況を直接的に把握可能となる。
According to such an embodiment, the following effects can be produced.
The number of T1 safe settings, which is the maximum number of winnings that will be the condition for closing (rounding) the big winning opening 9 on the spec, is managed according to the model by associating it with the T1 out, which is a big hit, out. Even if a signal for directly specifying the number of winnings and the winning rate to the big winning opening 9 is not output, it is possible to manage the game information that can grasp the degree of comfort during the big hit of the player for each model.
The value obtained by subtracting T1 safe from the value obtained by adding the TS safe and the T1 safe setting number is divided by the number of payouts for the big prize, and the number of non-wins in the big prize 9 is obtained, or the number of big prizes is T1 out. Since the big winning rate is obtained by dividing, the winning situation to the big winning opening 9 can be directly grasped.

TSと大入賞数設定とを加算した総入賞数をT1アウトで除算することにより総入賞率を求めるようにしたので、大入賞口9以外の入賞口を考慮して、大当たり中の入賞率を直接的に可能となる。
総入賞率に対して許容範囲を設定し、その許容範囲を逸脱しているか否かを識別表示するようにしたので、大当たり中に遊技者が快適、或いは不快と感じている遊技情報の特定が容易となる。
Since the total winning rate is calculated by dividing the total winning number obtained by adding TS and the big winning number setting by T1 out, the winning rate during the jackpot is determined in consideration of the winning ports other than the big winning port 9. Directly possible.
Since an allowable range is set for the total winning percentage, and whether or not the allowable range is deviated is displayed, it is possible to identify game information that the player feels comfortable or uncomfortable during the jackpot. It becomes easy.

(その他の実施形態)
払出期待値割合をS率×S払出設定数により特定可能としたが、通常状態の出玉率(ベース=セーフ÷アウト)を管理し、そのベースを払出期待値割合としてT1アウトに乗じたTSセーフと同様のTBセーフによりT1セーフ差を求めても良い。この場合、TSを別途求め総入賞率を特定すれば良い。
総入賞率と大入賞率の双方を管理対象としたが何れか一方のみを管理対象としても良い。また、総入賞率等は、大入賞口9以外の入賞口として少なくとも1つ(例えば入賞数を特定出来る始動口)を対象とすれば、その全て、或いは一部の何れでも良い。この場合、入賞数を示す遊技信号が出力される始動口の入賞期待値はS率等により特定出来るが、その他の入賞数を示す遊技信号が出力されない入賞口についてはBY=ベース−S率×S払出により特定される出玉率をその他の入賞口の賞球数(複数種類あれば想定される入賞割合に基づく加重平均等の平均値)にて除すれば入賞率を特定出来るので、その入賞率、或いはその入賞率により想定される値を設定すれば良い。さらに、大入賞率を求める際のT1アウトとして、T1アウト−TSを用いるようにしてもよい。つまり、第1始動口6が大入賞口9の上方に設けられている構成では、第1始動口6に入賞した玉は大入賞口9に入賞することはないから、そのようなアウトを除外することにより入賞率情報の信頼性を高めることができる。
(Other embodiments)
The payout expected value ratio can be specified by S rate x S payout setting number, but the normal payout rate (base = safe ÷ out) is managed, and the base is set as the expected payout ratio and multiplied by T1 out The T1 safe difference may be obtained by a TB safe similar to the safe. In this case, TS may be obtained separately and the total winning rate may be specified.
Although both the total winning rate and the large winning rate are set as management targets, only one of them may be set as a management target. In addition, the total winning rate or the like may be all or a part of the winning award other than the large winning opening 9 as long as at least one winning opening (for example, a starting opening capable of specifying the number of winnings) is targeted. In this case, the expected winning value of the start port from which a game signal indicating the number of winnings is output can be specified by the S rate or the like, but BY = base-S rate × for other winning ports that do not output a gaming signal indicating the number of winnings. The winning rate can be specified by dividing the payout rate specified by the S payout by the number of winning balls in the other winning mouths (average value such as a weighted average based on the expected winning rate if there are multiple types). What is necessary is just to set the value assumed by the winning rate or the winning rate. Further, T1 out-TS may be used as T1 out for obtaining the big winning rate. In other words, in the configuration in which the first start opening 6 is provided above the big winning opening 9, the ball that won the first starting opening 6 will not win the big winning opening 9, so that such an out is excluded. By doing so, the reliability of the winning rate information can be improved.

TSや非大入賞数を考慮せずセーフ差情報等を管理対象としないで、T1入賞設定数÷T1アウトにて示される大入賞率を管理するだけでも一定の効果は得られる。同様に総非入賞率等の他の遊技情報を管理する場合においても大入賞数の代わりにT1入賞設定数を採用しても勿論良い。更に、T1入賞設定数とT1アウトとを比較可能に出力する等、両者を対応付けて管理すれば大入賞率等を管理しなくとも良い。
T1セーフ差等を特定する際に参照するS率やベース(参照情報)は、その時点の遊技情報を設定することが望ましいが、参照情報が常に変動し得ることを考慮すると、レコード特定後に随時T1セーフ差等を更新する必要があり処理負担が大きくなる虞がある。よって、T1セーフ差等は閉店時等の特定タイミングにて一括して特定する、或いは前日等の過去実績値や入力操作により特定される固定値を設定する等しても良い。
A certain effect can be obtained only by managing the big winning rate shown by T1 winning set number / T1 out without taking into account the TS and the non-big winning number and not taking the safe difference information as a management target. Similarly, when other game information such as the total non-winning rate is managed, the T1 winning set number may be adopted instead of the large winning number. Further, if the T1 winning set number and the T1 out are output in a comparable manner, for example, if they are managed in association with each other, it is not necessary to manage the large winning rate.
It is desirable to set the game information at that time as the S rate or base (reference information) to be referred to when specifying the T1 safe difference or the like. It is necessary to update the T1 safe difference and the like, which may increase the processing load. Therefore, the T1 safe difference or the like may be specified collectively at a specific timing such as when the store is closed, or a past result value such as the previous day or a fixed value specified by an input operation may be set.

図4等では機種別に区分けしているがスペックに基づく設定情報を機種別に設定すれば、必ずしも機種別に区分けする必要は無い。
Rを特定する際にT1Y等を参照して特定したが、Rを直接特定可能な信号が遊技機側から出力されれば、その遊技信号により特定しても良い。
T1Yをアウトとセーフとを各々集計してその差により間接的に特定したが、アウト信号とセーフ信号とから直接的に特定する等、例示した全ての遊技情報について遊技信号から直接的、或いは間接的に特定する等どのように特定しても良い。
In FIG. 4 and the like, it is classified by model, but if setting information based on specifications is set for each model, it is not always necessary to classify by model.
When R is specified with reference to T1Y or the like, if a signal that can directly specify R is output from the gaming machine side, it may be specified by the game signal.
T1Y is counted indirectly for out and safe, and indirectly specified by the difference, but directly from the game signal for all illustrated game information, such as directly specifying from the out signal and the safe signal, or indirectly It may be specified in any way.

図3の遊技履歴を前提として、即ち、大当たり毎に遊技情報を特定して入賞率情報等を管理したが、図4の遊技機別集計のように集計値のみを管理対象としても良い。
設定対象となる許容範囲には上限と下限の双方を設定したが、一方のみの設定であっても良い。また、適正の判定対象として総入賞率を例示したが、非入賞数、大入賞数、大入賞率、非入賞率、或いは総非入賞率等を判定対象として許容範囲を設定し、総入賞率と同様に許容範囲を逸脱したか否かを特定可能な表示(○、△、×や着色等)しても良い。
実施例上の数値や項目等は全て例示であり、どのような数値や項目等を採用しても良い。また、説明の都合上、管理対象となる大入賞数情報等を演算する際に演算過程となるTSセーフ等の遊技情報を全て示したが管理対象となる遊技情報を適宜選択すれば全てを管理する必要は無い。
The game history of FIG. 3 is premised, that is, the game information is specified for each jackpot and the winning rate information and the like are managed. However, only the total value may be managed as in the case of the game machine total of FIG.
Although both the upper limit and the lower limit are set in the allowable range to be set, only one of the settings may be set. In addition, although the total winning rate is illustrated as an appropriate determination target, the allowable range is set with the non-winning number, the large winning number, the large winning rate, the non-winning rate, or the total non-winning rate, etc. as the determination target, and the total winning rate Similarly to the above, a display (◯, Δ, x, coloring, etc.) that can specify whether or not the tolerance has been exceeded may be used.
All numerical values, items, etc. in the embodiments are examples, and any numerical values, items, etc. may be adopted. In addition, for convenience of explanation, all the game information such as TS safe that becomes the calculation process when calculating the information on the number of winning prizes to be managed is shown. However, if the game information to be managed is appropriately selected, all are managed. There is no need to do.

対象となる遊技機として例示したパチンコ遊技機以外の遊技機も採用できる。また、ラウンドの終了条件として上限数と上限開放時間とを例示したが、例えば1ラウンド中に大入賞口を複数回開放し、その開放回数が上限開放回数(例えば18回)になる等、上限数以外の条件がラウンド終了条件として設定されれば複数の条件を複合すること等を含み、どのような条件をラウンド終了条件としても良い。
管理装置3が行う情報処理の一部を中継装置4や貸出機2等にて行う構成としても良い。また、複数の遊技場に設置される遊技機の遊技情報を管理対象とする等、その設置場所や構成等は特に限定されない。
A gaming machine other than the pachinko gaming machine exemplified as the target gaming machine can also be employed. In addition, although the upper limit number and the upper limit opening time are exemplified as conditions for ending the round, the upper limit is set such that, for example, a large winning opening is opened a plurality of times during one round, and the opening number becomes the upper limit opening number (for example, 18 times). If a condition other than the number is set as the round end condition, any condition may be used as the round end condition, including combining a plurality of conditions.
A part of the information processing performed by the management device 3 may be performed by the relay device 4 or the lending machine 2 or the like. In addition, the installation location, configuration, and the like are not particularly limited, such as game information of gaming machines installed in a plurality of game halls being managed.

図面中、1は遊技機、2は貸出機、3は管理装置(入力手段、遊技情報特定手段、設定手段、管理手段)である。   In the drawings, 1 is a gaming machine, 2 is a lending machine, and 3 is a management device (input means, game information specifying means, setting means, management means).

Claims (5)

大当たり中における大入賞口の開放制御の1単位であるラウンドの終了条件として、ラウンド中における大入賞口への入賞数が上限数になることを少なくとも含む複数種類の終了条件が設定され、そのいずれかが満たされた場合に当該ラウンドを終了し、次のラウンドの開放制御を行う遊技機の遊技情報を管理対象とした遊技場用システムであって、
遊技機側から出力される大当たり期間を特定可能な遊技状態信号、及び遊技機に打ち込まれた玉数を示すアウトを特定可能なアウト信号を少なくとも含む複数種類の遊技信号を入力する入力手段と、
前記入力手段による遊技信号の入力により、前記大当たり期間における前記アウトを示すT1アウトを少なくとも含む遊技情報を特定する遊技情報特定手段と、
前記遊技機を機種別にグループ分けする機種設定情報を設定する一方、その機種別に前記遊技機において大当たりが発生した場合に実行されるラウンド分の前記上限数の合計値を示すT1入賞設定数、及び大入賞口に対して前記T1入賞設定数の入賞があった場合に払い出される玉数を示すT1セーフ設定数の内、少なくとも一方を特定可能な設定情報を設定する設定手段と、
前記設定手段により設定される設定情報と前記遊技情報特定手段により特定される遊技情報とによって特定される大当たり中の入賞状況を示す大当たり入賞状況情報、及び前記T1入賞設定数の少なくとも一方を大当たり中の入賞情報として、前記遊技情報特定手段によって特定される前記T1アウトに対応付けて管理し、同一の帳票上にて比較可能に出力する管理手段と、
を備えたことを特徴する遊技場用システム。
As the end condition of the round, which is one unit of the control for opening the big winning opening during the big hit, a plurality of types of closing conditions including at least the number of winning prizes in the big winning opening during the round being the upper limit are set. A game hall system that manages game information of a gaming machine that controls the release of the next round when the game is fulfilled,
Input means for inputting a plurality of types of game signals including at least a gaming state signal that can be specified from the gaming machine side that can specify a jackpot period, and an out signal that can specify an out indicating the number of balls that have been driven into the gaming machine;
Game information specifying means for specifying game information including at least T1 out indicating the out in the jackpot period by input of a game signal by the input means;
While setting the model setting information for grouping the gaming machines by model, the T1 winning setting number indicating the total value of the upper limit number of rounds executed when a big hit occurs in the gaming machine by the model, and Setting means for setting setting information capable of specifying at least one of T1 safe setting numbers indicating the number of balls to be paid out when there is a winning of the T1 winning setting number with respect to a big winning opening;
The jackpot winning status information indicating the winning status during the jackpot specified by the setting information set by the setting means and the game information specified by the game information specifying means, and at least one of the T1 winning setting number is a jackpot Managing means for managing the game information in association with the T1 out specified by the game information specifying means and outputting the same information on the same form as the winning information,
A game system characterized by comprising:
前記管理手段は、前記T1アウトに対する前記T1入賞設定数の割合を示す大入賞率を管理することで、前記大当たり入賞状況情報を前記T1アウトに対応付けて管理することを特徴とする請求項1記載の遊技場用システム。 2. The management means manages the jackpot winning status information in association with the T1 out by managing a big winning rate indicating a ratio of the T1 winning set number to the T1 out. The described game system. 前記遊技機には大入賞口の上方に大入賞口以外の入賞口が設けられ、
前記入力手段は、遊技機から払い出された玉数を示すセーフを特定可能なセーフ信号を入力し、
前記遊技情報特定手段は、前記遊技情報として前記大当たり期間における前記セーフを示すT1セーフを特定し、
前記設定情報は、大入賞口に入賞した場合に払い出される玉数を示す大入賞口払出設定数と、前記大当たり中における前記アウトに対する前記大入賞口以外の入賞口への入賞に応じて払い出される玉数の期待値である払出期待値の割合を示す払出期待値割合とを特定可能であり、
前記管理手段は、前記遊技情報特定手段により特定されるT1アウトに前記払出期待値割合を乗じた値と前記T1セーフ設定数との合計値から前記遊技情報特定手段により特定されるT1セーフを減算した値を前記大入賞口払出設定数にて除した値を示す非入賞数、前記非入賞数を前記T1入賞設定数から減算した値を示す大入賞数、前記T1アウトに対する前記大入賞数の割合を示す大入賞率、及び前記T1アウトに対する前記非入賞数の割合を示す非入賞率の内、少なくとも1つを前記大当たり入賞状況情報とすることを特徴とする請求項1記載の遊技場用システム。
The gaming machine is provided with a winning opening other than the large winning opening above the winning opening,
The input means inputs a safe signal that can specify a safe indicating the number of balls paid out from the gaming machine,
The game information specifying means specifies T1 safe indicating the safe in the jackpot period as the game information,
The setting information is paid out in accordance with a prize winning slot payout setting number indicating the number of balls to be paid out when winning in a prize winning opening, and winning in a prize winning opening other than the prize winning opening for the out in the jackpot It is possible to specify the expected payout ratio indicating the ratio of the expected payout value, which is the expected number of balls,
The management means subtracts T1 safe specified by the game information specifying means from a total value of a value obtained by multiplying the T1 out specified by the game information specifying means by the payout expected value ratio and the T1 safe set number. Non-winning number indicating a value obtained by dividing the value obtained by dividing the number of payouts for the big winning opening, a large number of winnings indicating a value obtained by subtracting the non-winning number from the set number of T1 winnings, and the number of the large winnings for the T1 out 2. The game hall according to claim 1, wherein at least one of a big winning rate indicating a ratio and a non-winning rate indicating a ratio of the non-winning number with respect to the T1 out is used as the jackpot winning status information . system.
前記設定情報は、前記大当たり中における前記アウトに対する前記大入賞口以外の入賞口への入賞数の期待値である入賞期待値の割合を示す入賞期待値割合を特定可能であり、
前記管理手段は、前記遊技情報特定手段により特定されるT1アウトに前記入賞期待値割合を乗じた値を示すT1入賞期待値に、前記T1入賞設定数、或いは前記大入賞数を加えた値を示す総入賞数の前記T1アウトに対する割合を示す総入賞率を管理すること、及び前記T1アウトから前記総入賞数を減算した値の前記T1アウトに対する割合を示す総非入賞率を管理することの少なくとも一方により前記大当たり入賞状況情報を前記T1アウトに対応付けて管理することを特徴とする請求項記載の遊技場用システム。
The setting information can specify a winning expected value ratio indicating a winning expected value ratio that is an expected value of the number of winnings to a winning opening other than the large winning opening for the out in the jackpot,
The management means obtains a value obtained by adding the number of T1 winning set or the number of large winnings to a T1 winning expected value indicating a value obtained by multiplying the T1 out specified by the game information specifying means by the winning expected value ratio. Managing a total winning rate indicating a ratio of the total winning number to the T1 out, and managing a total non-winning rate indicating a ratio of the T1 out to a value obtained by subtracting the total winning number from the T1 out. The game system according to claim 3, wherein the jackpot winning status information is managed in association with the T1 out by at least one.
前記設定情報は、前記非入賞数、前記大入賞数、前記大入賞率、前記非入賞率、前記総入賞率、及び前記総非入賞率の内の少なくとも1つである補正判定情報に対する許容範囲を設定し、
前記管理手段は、管理対象とする前記補正判定情報が、前記設定情報により特定される許容範囲を逸脱しているか否かを特定可能に出力することを特徴とする請求項記載の遊技場用システム。
The setting information is an allowable range for correction determination information that is at least one of the number of non-wins, the number of big wins, the big win rate, the non-win rate, the total win rate, and the total non-win rate. Set
5. The game room according to claim 4 , wherein the management means outputs the correction determination information to be managed so as to be able to specify whether or not the correction determination information deviates from an allowable range specified by the setting information. system.
JP2011007794A 2011-01-18 2011-01-18 Amusement system Expired - Fee Related JP5707145B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2011007794A JP5707145B2 (en) 2011-01-18 2011-01-18 Amusement system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011007794A JP5707145B2 (en) 2011-01-18 2011-01-18 Amusement system

Publications (2)

Publication Number Publication Date
JP2012147886A JP2012147886A (en) 2012-08-09
JP5707145B2 true JP5707145B2 (en) 2015-04-22

Family

ID=46790794

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2011007794A Expired - Fee Related JP5707145B2 (en) 2011-01-18 2011-01-18 Amusement system

Country Status (1)

Country Link
JP (1) JP5707145B2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP3103769B1 (en) 2014-02-07 2018-06-20 Sakai Chemical Industry Co., Ltd. Hexagonal plate-like zinc oxide particles, and cosmetic, filler, resin composition, infrared reflective material, and coating composition containing the same
CN111527048B (en) 2017-11-30 2023-11-17 堺化学工业株式会社 Granular composite comprising keratin and hexagonal zinc oxide

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4575102B2 (en) * 2004-09-30 2010-11-04 ダイコク電機株式会社 Game machine data management device

Also Published As

Publication number Publication date
JP2012147886A (en) 2012-08-09

Similar Documents

Publication Publication Date Title
JP6643099B2 (en) Playground system
JP6564193B2 (en) Amusement system
JP2014083290A (en) System for game parlor
JP5270414B2 (en) Game information management device
JP5707145B2 (en) Amusement system
JP5970347B2 (en) Game information management device
JP2010022631A (en) Game information management device
JP5209520B2 (en) Game information management device
JP2022033351A (en) System for game house
JP5426299B2 (en) Game information display device
JP7188919B2 (en) Game information display device
JP6670686B2 (en) Playground system
JP5296441B2 (en) GAME INFORMATION MANAGEMENT DEVICE AND GAME INFORMATION MANAGEMENT SERVER
JP6867799B2 (en) Amusement park system
JP5368280B2 (en) Amusement system
JP7202219B2 (en) Amusement center system
JP5592774B2 (en) Amusement system
JP5584095B2 (en) Game information management device
JP5498250B2 (en) Display device for amusement hall
JP7222813B2 (en) Amusement center system
JP7007899B2 (en) Amusement park system
JP6867798B2 (en) Amusement park system
JP6470078B2 (en) GAME INFORMATION DISPLAY DEVICE AND GAME AROUND SYSTEM
JP2022081126A (en) System for game parlor and display device for game parlor
JP6110150B2 (en) Amusement system

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20131023

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20140829

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20140902

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20140924

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20150203

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20150302

R150 Certificate of patent or registration of utility model

Ref document number: 5707145

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees