JP5647139B2 - トーチ - Google Patents
トーチ Download PDFInfo
- Publication number
- JP5647139B2 JP5647139B2 JP2011541677A JP2011541677A JP5647139B2 JP 5647139 B2 JP5647139 B2 JP 5647139B2 JP 2011541677 A JP2011541677 A JP 2011541677A JP 2011541677 A JP2011541677 A JP 2011541677A JP 5647139 B2 JP5647139 B2 JP 5647139B2
- Authority
- JP
- Japan
- Prior art keywords
- game device
- controller
- light
- data
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
- Circuit Arrangement For Electric Light Sources In General (AREA)
- Pinball Game Machines (AREA)
Description
位置情報制御ユニット1は、コントローラ3に位置情報データを出力する。コントローラ3は、位置情報データがメモリ7に予め格納された経路データと一致するかどうかを示す近接関数(近接関係)を計算する。例えば、ユーザが特定の経路の所定の範囲内にいる場合、これは「オントラック(on track、経路上にある)」とみなされてもよい。一方、ユーザが、経路から離れて、例えば数十メートルの所定距離を越える場合、これは、「オフトラック(off track、経路から外れた)」とみなされてもよい。したがって、メモリは合わせることで経路を作り出すことができる一連の位置と、位置の間を移動するために優先する方向を示すことのできる一連の方向を予め格納してもよい。また、コントローラ3は、近接関数を計算するようにしてもよく、さらに近接計算の結果を知らせるために、例えば、光の色、光の輝度、または発光パターンなど、光の特性を変化させるようにしてもよい。以下の点灯動作は(いずれの特定の組み合わせについても)例示である。
− ゲームの選択または新しい任務を選択するために対話型の「ポスター」に触れること。これはまた、あるGPS位置に入ることまたはデジタルコンパスを用いて特定の方向に向けることにより引き起こすこともできる。
− 目録からアイテムを引き渡す、ものを起動する、互いに戦う、色を送る、誰かに役割を与える、などのためにトーチに触れること。
− ある方向にものを(仮想で)投げるためのジェスチャーの使用。例えば、魔法の呪文。
− ルートを設定するためのトーチの使用。
− 目録からアイテムをなくすための揺するジェスチャー。
− 風を送るまたは手で覆うことによりライトを暗くすること(そして再びつけること)。
Claims (14)
- 位置情報を基にしたゲーム装置であって:
本体と;
前記本体に配置され、位置情報データを出力する位置情報制御ユニットと;
光の特性を表示するための光源を有する発光ユニットと;
前記発光ユニットを制御するように適応されたコントローラであって、経路データを格納するためのメモリを有し、前記経路データと前記位置情報データとの間の一致の度合いを示す近接関数に応じてオントラックモードとオフトラックモードとの間で前記発光ユニットの光の特性を変化させて直観的な方向指示を提供するようにされるコントローラと;
を有するゲーム装置。 - 前記本体は、細長い基部で手に持って操作する本体であり、前記本体の末端側に前記発光ユニットが配置され、前記本体はさらに電子コンパスユニットを有してコンパスの方向データを出力するようにされ、前記コントローラはさらに格納された経路方向データに応じて前記発光ユニットを制御する、
請求項1に記載のゲーム装置。 - 前記制御された光の特性は、光の色、強さ、及び発光パターンの1つを含む、
請求項1に記載のゲーム装置。 - 前記オントラックモードは、前記オフトラックモードに比べて発光ユニットの高い輝度により提供されるオントラック位置モードと、オフトラック方向の色と異なる所定のオントラック方向の色により提供されるオントラック方向モードと、を有する、
請求項2に記載のゲーム装置。 - 前記経路データは、順次の位置情報及び/または所定の経路の方向を含む、
請求項1に記載のゲーム装置。 - 前記近接関数は、前記位置情報データと所定の経路位置との間の差と、方向データと所定の経路方向データとの差とに依存する、
請求項1に記載のゲーム装置。 - 所定のジェスチャーを認識するためのジェスチャー認識モジュールを更に有し、前記コントローラはさらに、検出されたジェスチャーに応じて前記光の特性を制御するようにされる、
請求項1に記載のゲーム装置。 - 前記ジェスチャー認識モジュールは、傾斜センサ及び/または加速度センサを有する、
請求項7に記載のゲーム装置。 - 前記コントローラに答えて作動可能な音響ユニット及び/または振動ユニットをさらに有する、
請求項1に記載のゲーム装置。 - 多くのコントローラゲームモードを選択するためのコントローラスイッチ及び/またはコントローラデータポートをさらに有する、
請求項1に記載のゲーム装置。 - 前記光源は、多重LEDとして形成され、前記多重LEDはマルチスペクトルの光の合成を提供するようにされ、前記コントローラにより制御される、
請求項1に記載のゲーム装置。 - 前記ゲーム装置と通信する通信ユニットを有する計算装置をさらに有し、前記計算装置は少なくとも前記ゲーム装置の位置を計算するようにされる、
請求項1に記載のゲーム装置。 - 前記通信ユニットは双方向の通信ユニットであり、前記計算装置は前記ゲーム装置の前記コントローラに指示するようにされる、
請求項12に記載のゲーム装置。 - 前記計算装置に通信可能に結合された一式のゲーム装置をさらに有する、
請求項12に記載のゲーム装置。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP08172184.7 | 2008-12-18 | ||
EP08172184A EP2198939A1 (en) | 2008-12-18 | 2008-12-18 | Torch |
PCT/IB2009/055682 WO2010070559A1 (en) | 2008-12-18 | 2009-12-11 | Torch |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2012512690A JP2012512690A (ja) | 2012-06-07 |
JP5647139B2 true JP5647139B2 (ja) | 2014-12-24 |
Family
ID=40852175
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011541677A Active JP5647139B2 (ja) | 2008-12-18 | 2009-12-11 | トーチ |
Country Status (9)
Country | Link |
---|---|
US (1) | US8400399B2 (ja) |
EP (2) | EP2198939A1 (ja) |
JP (1) | JP5647139B2 (ja) |
KR (1) | KR101614002B1 (ja) |
CN (1) | CN102256676B (ja) |
BR (1) | BRPI0917776B1 (ja) |
TR (1) | TR201809806T4 (ja) |
TW (1) | TW201036681A (ja) |
WO (1) | WO2010070559A1 (ja) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5602120B2 (ja) * | 2011-11-01 | 2014-10-08 | 株式会社博報堂 | 情報端末、コンテンツ提供システム、及びプログラム。 |
EP3002995A1 (en) * | 2014-10-01 | 2016-04-06 | Koninklijke Philips N.V. | Lighting device |
PT3606625T (pt) | 2017-04-01 | 2022-03-08 | X Pole Asia Ltd | Conjunto de extremidade para um varão de exercício de dança |
US11474273B2 (en) * | 2020-11-29 | 2022-10-18 | Shlomo Reches | Detector locator system |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000271342A (ja) * | 1999-03-26 | 2000-10-03 | Sony Corp | 位置情報発信装置およびこれを使用した仮想空間映像表示装置 |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7500917B2 (en) * | 2000-02-22 | 2009-03-10 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US6761637B2 (en) * | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US6585391B1 (en) | 2000-05-31 | 2003-07-01 | Nordic Technologies, Inc. | Flashlight and flashlight electrical connectors |
US6626728B2 (en) * | 2000-06-27 | 2003-09-30 | Kenneth C. Holt | Motion-sequence activated toy wand |
JP2002145197A (ja) * | 2000-11-17 | 2002-05-22 | Nippon Signal Co Ltd:The | ヘリコプタ着陸誘導システム |
JP2002159743A (ja) * | 2000-11-24 | 2002-06-04 | Jatco Transtechnology Ltd | Gps受信装置 |
US6967566B2 (en) * | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
JP2004328018A (ja) * | 2003-03-05 | 2004-11-18 | Kawakami Kanko Kaihatsu Kk | エリア監視システム |
JP2005034222A (ja) * | 2003-07-16 | 2005-02-10 | Heiwa Corp | 遊技機構成部材の管理システム |
US6969795B2 (en) | 2003-11-12 | 2005-11-29 | Schulmerich Carillons, Inc. | Electronic tone generation system and batons therefor |
JP2005147916A (ja) * | 2003-11-18 | 2005-06-09 | Alpine Electronics Inc | 歩行スケジュール管理システム |
-
2008
- 2008-12-18 EP EP08172184A patent/EP2198939A1/en not_active Withdrawn
-
2009
- 2009-12-11 WO PCT/IB2009/055682 patent/WO2010070559A1/en active Application Filing
- 2009-12-11 CN CN200980151030.XA patent/CN102256676B/zh not_active Expired - Fee Related
- 2009-12-11 KR KR1020117016356A patent/KR101614002B1/ko active IP Right Grant
- 2009-12-11 BR BRPI0917776-0A patent/BRPI0917776B1/pt not_active IP Right Cessation
- 2009-12-11 TR TR2018/09806T patent/TR201809806T4/tr unknown
- 2009-12-11 US US13/133,986 patent/US8400399B2/en active Active
- 2009-12-11 EP EP09793612.4A patent/EP2379188B1/en active Active
- 2009-12-11 JP JP2011541677A patent/JP5647139B2/ja active Active
- 2009-12-16 TW TW098143165A patent/TW201036681A/zh unknown
Also Published As
Publication number | Publication date |
---|---|
BRPI0917776A2 (pt) | 2016-03-01 |
CN102256676B (zh) | 2014-04-23 |
CN102256676A (zh) | 2011-11-23 |
EP2379188A1 (en) | 2011-10-26 |
BRPI0917776B1 (pt) | 2019-09-17 |
TW201036681A (en) | 2010-10-16 |
WO2010070559A1 (en) | 2010-06-24 |
JP2012512690A (ja) | 2012-06-07 |
US8400399B2 (en) | 2013-03-19 |
US20110263305A1 (en) | 2011-10-27 |
EP2198939A1 (en) | 2010-06-23 |
EP2379188B1 (en) | 2018-05-09 |
KR101614002B1 (ko) | 2016-04-21 |
KR20110100280A (ko) | 2011-09-09 |
TR201809806T4 (tr) | 2018-07-23 |
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