JP5612260B2 - Game machine - Google Patents

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JP5612260B2
JP5612260B2 JP2008299799A JP2008299799A JP5612260B2 JP 5612260 B2 JP5612260 B2 JP 5612260B2 JP 2008299799 A JP2008299799 A JP 2008299799A JP 2008299799 A JP2008299799 A JP 2008299799A JP 5612260 B2 JP5612260 B2 JP 5612260B2
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game
display
image
accessory
effect
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JP2010124886A (en
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武蔵 島田
武蔵 島田
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京楽産業.株式会社
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Description

  The present invention relates to a gaming machine such as a pachinko gaming machine.

A pachinko machine is known in which a jackpot lottery is made in accordance with the establishment of the starting condition that a game ball wins at the starting winning opening, and the winning prize opening is opened when the jackpot is won as a result of the lottery. . In this type of pachinko gaming machine, an image display is arranged in the approximate center of the game board, and the player is notified of the jackpot lottery result using this image display.
In Patent Document 1, when a mini game switch is operated while a demonstration screen is being displayed or when a handle is not operated, a mini game is mounted in addition to a normal game by shifting to a mini game. A gaming machine that is used as a change of mood is disclosed.
JP 2002-282426 A

By the way, in recent gaming machines, there is a tendency for the image display to be enlarged in order to realize powerful game effects. When the image display is enlarged, powerful game effects can be realized, but it is difficult to secure a space for placing other objects on the game board, and it is not interesting as a game machine was there.
Therefore, the present invention has been made in view of the above points, and an object thereof is to provide a gaming machine that can attract a player even when the image display is enlarged.

The present invention has been made to solve the above-described problems, and can be realized by the following modes.
That is, according to the first aspect of the present invention, there is provided an image display means having a display screen capable of displaying an image, and a movable accessory having a translucent portion smaller than the display area of the display screen and capable of viewing the display area. An accessory device that can move from a first position to a second position on the front side of the display screen, an operation means that can be operated by a player, and a control that displays a predetermined image on the display screen of the image display means. An image display control means, an accessory control means for performing control to move the movable accessory of the accessory apparatus, and a predetermined game effect can be executed by controlling the image display control means and the accessory control means. includes a game effects execution means, and the game presentation execution unit, when executing the predetermined game presentation, the won game control means, a control for moving the movable won game to the second position from the first position was performed, the image display control hand , Out of the display area of the display screen, and control to display the predetermined effect image in a display area that corresponds to the light transmitting portion of the movable won game, the predetermined effect image other than the display area corresponding to the transparent portion And a control for displaying an effect image different from the predetermined effect image in the display area when the operation means is operated at a predetermined timing .

According to the present invention, since a new display screen can be configured in the image display means by using the display screen of the movable accessory and the image display means, it is possible to provide a new interest that attracts the player. .

Hereinafter, the present invention will be described in detail with reference to embodiments shown in the drawings.
FIG. 1 is an overall front view of a pachinko gaming machine according to an embodiment of the present invention.
A pachinko gaming machine 1 according to this embodiment shown in FIG. 1 has a rectangular frame 2, and a game board 3 is detachably attached to a window hole of the frame 2 from the back side.
A glass frame (not shown) is attached to the front side of the game board 3 so as to be opened and closed. A lower part of the game board 3 is provided with a tray part 4 for storing game balls, a launch lever 5 for launching game balls in the tray part 4 and the like.
On the back side of the game board 3, a synthetic resin mechanism board (none of which is shown), which is assembled with back parts related to the progress and production of the game, such as a liquid crystal screen, a main control board, and a sub control board, can be freely opened and closed. It is installed. An outer rail R1 around the game area 3a of the game board 3 guides the game ball launched from the launching device by operating the launch lever 5 to the upper part of the game area 3a or to the out port 18. And an inner rail R2.
An image display device (image display means) 20 is disposed almost at the center of the game board 3. The image display 20 is constituted by a liquid crystal display panel such as a liquid crystal display device, for example, and displays an image corresponding to a special symbol in a normal state. In a so-called reach state or special game state, an effect image or the like indicating the respective game state is displayed.
Further, the pachinko gaming machine 1 of the present embodiment is not shown in this figure, but is between a protruding position that is visible from the player on the front side of the image display 20 and a retracted position that is not visible from the player. A monitor accessory made of a movable frame-like member is provided. The monitor role will be described later.

The variable winning device 11 located below the image display 20 is composed of an upper start port 14 and an electric tulip (hereinafter referred to as “electric chew”) 17 having a pair of left and right open / close claws (movable pieces). The Inside the upper start opening 14 and the electric chute 17 is provided a start opening switch (SW) for generating a right to display a special symbol on a special symbol display 7 described later.
On the left side of the image display 20, a gate 12 for operating a normal symbol display 9 to be described later is provided. The gate 12 is provided with a gate switch (SW) therein. The normal symbol display 9 operates and stops for a predetermined time when the game ball passes through the gate 12, and when the normal symbol display 9 stops in a predetermined manner, It is configured to perform the opening operation.
Below the variable winning device 11, there is provided a large winning device 13 having an open / close door 15 that is opened in a big hit state which is one of the special gaming states. The big winning device 13 is configured to change from a closed state in which a game ball is difficult to win to an open state in which it is easy to win in the big hit gaming state.
Further, the game board 3 is provided with a normal winning port 16 and an out port 18, and a windmill and a number of game nails (not shown) are provided in a protruding manner. The game nail slows down the falling speed of the game ball and changes the falling direction in a complicated manner to enhance the interest in the progress of the game.

Outside the game area on the right side of the game board 3, a special symbol display 7 for changing and displaying a special symbol and a normal symbol display 9 for changing and displaying a normal symbol are provided. The special symbol display 7 displays the special symbol in a variable manner and displays whether or not the jackpot has been won by suspending the variable symbol after a predetermined time has elapsed.
When a special ball on the upper start port 14 or the electric chew 17 enters the special symbol display 7 while the special symbol is fluctuating, a right (holding ball) to start the fluctuating display of the special symbol obtained by the entry Up to 8 (or 4) can be reserved. In this case, the number of held balls is displayed by turning on or blinking the special symbol holding lamp 8.
In addition, when the holding ball of the upper start port 14 and the holding ball of the electric chew 17 are stored simultaneously, it is preferable to preferentially process the holding ball related to the electric chew 17. This is because the electric chute 17 is difficult to enter from the upper start opening 14 in the normal game state, and conversely, it is easier to enter the ball from the upper start opening 14 in the time-short gaming state advantageous to the player. Therefore, if the reserved ball of the electric chew 17 is preferentially processed, it is possible to efficiently advance the game in a gaming state advantageous to the player.
In the present embodiment, when the game ball passes through the gate 12 while the normal symbol of the gate 12 is changing, a maximum of four rights to start the normal symbol change display obtained by the passage of the gate 12 are reserved. . This right is normally displayed when the symbol holding lamp 10 is turned on.
In the present embodiment, the case where the two start ports, that is, the upper start port 14 and the electric Chu 17 are provided as start ports has been described as an example. However, this is only an example, and one start port may be used.

2A and 2B are perspective views showing the configuration of the monitor accessory, in which FIG. 2A shows a retracted state and FIG. 2B shows a protruding state.
In the present embodiment, a monitor accessory (frame-like member) 21 that represents the housing of the monitor device is disposed between the image display 20 and the game board surface. The monitor accessory 21 is in a retracted position below the image display 20 shown in FIG. 2A when not in operation, and is blocked by the game board surface on the front side so that it cannot be seen by the player.
On the other hand, during operation, the monitor accessory 21 moves from the retracted position shown in FIG. 2A to the operating position (projecting position) on the front side of the image display 20 shown in FIG. When the monitor accessory 21 is located on the front side of the image display device 20, the screen (video) of the image display device 20 located behind can be visually recognized through the opening (translucent portion) of the monitor accessory 21. It has become. The movement of the monitor accessory 21 between the retracted position and the protruding position, that is, the vertical movement of the image display 8 is performed by a driving mechanism such as a motor (not shown).

FIG. 3 is a diagram showing a configuration of an operation unit of the pachinko gaming machine shown in FIG.
The pachinko gaming machine 1 of the present embodiment includes a chance button (indicated as “CHANCE” in FIG. 3) 30 and a cross key 31 as the effect buttons 6.
The chance button 30 is constituted by a convex button that can be operated by the player, and executes a predetermined game effect or the like when the player presses it at a predetermined timing.
In addition, the cross key 31 determines the character or figure selected by the operation of the cursor keys 301 to 304 and the operation of the cursor keys 301 to 304 for changing the position indicating the character or figure displayed on the image display 20. And an “ENTER” key 305.
The chance button 30 and the cross key 31 may be an input pad that employs a touch panel system, in addition to a convex button.

FIG. 4 is a block diagram illustrating a configuration of a game control device that performs game control of the entire pachinko gaming machine according to the present embodiment.
In the game control apparatus shown in FIG. 4, a main control board 111 for controlling the progress of the game is provided as a main control board. Further, an effect control board 121, an image control board 131, a lamp control board 141, a payout control board 151, and the like are provided as sub control boards.
The main control board 111 includes a CPU 112, a ROM 113, and a RAM 114, and performs main control of the pachinko gaming machine.
The main control board 111 includes a first start port SW 14 a provided in the upper start port 14, a second start port SW 17 a provided in the electric chew 17, an electric chew solenoid 17 b for opening and closing the electric chew 17, and a gate 12. A gate SW 12a provided in the game, a grand prize SW 13a for detecting a game ball won in the grand prize winning device 13, a grand prize solenoid 13b for opening and closing the opening / closing door of the grand prize winning device 13, a normal prize opening SW 16a, a special symbol. A hold lamp 8, a normal symbol hold lamp 10, a special symbol display 7, a normal symbol display 9, etc. are connected.
In addition, an effect control board 121 and a payout control board 151 are connected to the main control board 111.

The effect control board 121 includes a CPU 122, a ROM 123, a RAM 124, and an RTC (real time clock) 125, and controls the entire game effect. For this reason, the image control board 131, the lamp control board 141, the effect button 104, and the like are connected to the effect control board 121.
The image control board 131 includes a CPU 132, a ROM 133, and a RAM 134, and controls images and sounds based on instructions from the effect control board 121. For this reason, the image display board 20 and the speaker 105 are connected to the image control board 131.
The lamp control board 141 includes a CPU 142, a ROM 143, and a RAM 144, and controls the frame lamp 145, the panel lamp 146, the monitor accessory 21 that is a movable accessory, and the like.
The payout control board 151 includes a CPU 152, a ROM 153, and a RAM 154, and performs drive control of the payout drive motor 155 of the payout device that pays out game balls.

FIG. 5 is a characteristic functional block diagram of the effect control board of the pachinko gaming machine according to the present embodiment. The functional blocks described below are realized by a program.
The ROM 123 of the effect control board 121 shown in FIG.
The mini game executing means 51 executes a mini game using the monitor accessory 21 and the image display 20 when the effect button 6 is operated at a predetermined timing. In this case, the mini game executing means 51 moves the monitor accessory 21 from the retracted position to the protruding position, and then displays the display screen of the image display device 20 as a display screen that can be viewed through at least the monitor accessory 21. Display the mini game image and execute the mini game.

Here, an example of a mini game that can be executed by the pachinko gaming machine of the present embodiment will be described with reference to FIGS.
When executing the mini game, first, the monitor accessory 21 located at the retracted position that cannot be visually recognized by the player is moved to the projecting position where it can be visually recognized. Next, as shown in FIG. 6A, the mini-game title “train attack” is displayed in the opening (the accessory screen) of the monitor accessory 21. At this time, the image displayed in the opening of the monitor accessory 21 is displayed using the display screen of the image display 20. That is, a mini game image is displayed using a display screen corresponding to the opening of the monitor accessory 21 in the display screen of the image display 20.
Next, “READY?” Is displayed on the accessory screen of the monitor accessory 21 as shown in FIG. At this time, the button icon and the meter image are displayed on the display screen other than the monitor accessory 21 of the image display 20.

  Next, as shown in FIG. 6C, “GO?” Is displayed on the accessory screen of the monitor accessory 21. Thereafter, as shown in FIG. 6D, the character “GO?” Displayed on the accessory screen of the monitor accessory 21 is deleted, and an image in which a superman pushes the train is displayed. At this time, if the player repeatedly hits the chance button 30 of the effect button 6, the level of the meter image is raised, and if not, the level of the meter image is lowered. Then, after a predetermined time has elapsed, as shown in FIG. 6E, the superman pushes down the train and the train goes out to the left of the accessory screen of the monitor accessory 21. Thereafter, as shown in FIG. 6 (f), an image is displayed in which the train runs to the left on the accessory screen of the monitor accessory 21.

Next, as shown in FIG. 6 (g), an image that decelerates just before the station where the train is the goal is displayed, and when the train finally arrives at the station that is the goal, as shown in FIG. 6 (h). An image of a superman who takes a guts pose and a character image of “success” are displayed. Thereafter, the monitor accessory 21 is moved to a retreat position where the player cannot visually recognize the mini game.
On the other hand, as shown in FIG. 7 (a), an image is displayed so that the train stops just before the goal station, and when the train does not arrive at the goal station, as shown in FIG. 7 (b), An image of a disappointed superman appears and a character image of “failure” is displayed. Thereafter, the monitor accessory 21 is moved to a retreat position where the player cannot visually recognize the mini game.

As described above, the pachinko gaming machine 1 according to the present embodiment can move between the protruding position visible from the player at the front position of the image display 20 and the retracted position not visible from the player, and also displays an image. The monitor accessory 21 smaller than the display screen of the display 20 is arranged on the front side of the image display 20. Then, when the effect button 6 is operated at a predetermined timing, the mini game image is displayed on the accessory screen of the monitor accessory 21 using the display screen of the image display 20. If comprised in this way, it will become possible to comprise the new image display which performs a mini game in the image display 20 using the image display 20. Thereby, it becomes possible to provide the player with new enjoyment and attract the player.
For example, even when it is not possible to secure a space for placing other movable objects or the like on the game board as the image display 20 becomes larger, the player is provided with new fun and attracts the player. It becomes possible.
The timing for executing the above-described mini-game is such that the special symbol display 7 or the normal symbol display 9 of the pachinko gaming machine 1 is in a fluctuating state, or the special symbol display 7 and the normal symbol display 9 are both in a variable stop state. Any non-game state that is a state may be used.
In addition, the mini game of the present embodiment can be used as various game effects such as reach effects, notice effects, and jackpot effects at the time of a jackpot.

  In addition, some recent pachinko machines 1 have a jackpot function in which only a probable game is given without giving a short-time game. This probability variation game is called latent probability variation because it does not actively inform the player that the probability variation state. In pachinko machines equipped with a latent probability change function, a new relationship is established by establishing a relationship between the game mode and the latent probability change by, for example, providing a plurality of game modes (direction modes) with different expectations for the latent probability change. There is something that has realized a game. Therefore, this type of pachinko gaming machine is equipped with the mini game function of the present embodiment, for example, when winning a small hit or latent probability change, the mini game as described above is executed and the mini game is successful. In this case, if the game mode is shifted, a novel game mode transition effect (game effect) that has never been achieved can be realized.

Hereinafter, processing executed by the effect control board 121 of the game control device in order to realize the operation of the pachinko gaming machine of the present embodiment described so far will be described. In addition, the process of the production | presentation control board 121 demonstrated below is realizable when CPU122 of the production | presentation control board 121 runs the program stored in ROM123.
FIG. 8 is a flowchart showing an example of the main effect control process executed by the CPU 122. The CPU 122 repeatedly executes the effect execution command reception process (S1) and the effect control process (S2).
FIG. 9 is a flowchart illustrating an example of the effect execution command reception process executed by the CPU 122.
In this case, the CPU 122 determines whether or not an effect execution command is stored in the RAM 124 (S11). If it is determined that an effect execution command is stored (S11: Yes), one effect random number is generated. Randomly obtain (S12). The effect execution command includes information on the contents of the special symbol from which the variable display is started, that is, whether the special symbol related to the big hit or the loss is displayed. Further, it has information on whether the effect performed at the time of the variable symbol display of the special symbol is the effect with reach or the effect without reach, and further the time of the effect.
Next, the CPU 122 determines the obtained random number, and determines one production content from among many production patterns according to the random number (S13). When the content of the effect performed during the special symbol variation display is determined, the effect confirmation command related to the effect content is set (S14), and the effect execution command receiving process is terminated.
If it is determined in step S11 that no effect execution command is stored in the RAM 124, the effect execution command receiving process is terminated.

FIG. 10 is a flowchart showing an example of the mini game effect process executed by the CPU 122 in the effect control process. Note that the mini-game effect process described below will be described by taking as an example a case where the mini-game effect process is executed based on the effect confirmation command when winning the latent probability change described above.
In this case, the CPU 122 determines whether or not the mini game is being played in step S21. If it is determined that the mini game is not being played (S21: No), the mini game is started in step S22.
On the other hand, if it is determined in step S22 that the mini game is being played (S21: Yes), then in step S23, it is determined whether or not the mini game is ended, and if it is determined that the mini game is ended. (S23: Yes) Then, in the following step S24, it is determined whether or not the mini game is successful. If it is determined that the game is successful (S24), the game mode is changed in step S25, and the mini-game execution is terminated in the subsequent step S26. On the other hand, if it is determined in step S24 that the mini game has failed (S24: No), the execution of the mini game is terminated and the effect control process is terminated in step S26 without changing the game mode.
When it is determined in step S23 that the mini game has not ended (S23: No), the effect control process ends.
In this embodiment, a pachinko gaming machine has been described as an example of the gaming machine of the present invention. However, this is merely an example, and not only the pachinko gaming machine but also the present invention includes a slot machine and other display devices. It is applicable to general gaming machines and game machines.

1 is an overall front view of a pachinko gaming machine according to an embodiment of the present invention. It is a perspective view which shows the structure of a frame-shaped member, (a) is a retracted state, (b) has each shown the protrusion state. It is the figure which showed the structure of the operation part of the pachinko gaming machine shown in FIG. It is the block diagram which showed the structure of the game control apparatus which performs the game control of the whole pachinko gaming machine of this embodiment. It is a characteristic functional block diagram of the presentation control board of the pachinko gaming machine according to the present embodiment. (A)-(h) is the figure which showed an example of the mini game which the pachinko gaming machine of this embodiment can execute. (A) (b) is the figure which showed an example of the mini game which the pachinko gaming machine of this embodiment can execute. It is the flowchart which showed an example of main production control processing which CPU of the pachinko gaming machine of this embodiment performs. It is the flowchart which showed an example of the production execution command reception process which CPU of the pachinko gaming machine of this embodiment performs. It is the flowchart which showed an example of the mini game effect process which CPU performs in an effect control process.

Explanation of symbols

  DESCRIPTION OF SYMBOLS 1 ... Pachinko machine, 7 ... Special symbol display, 9 ... Normal symbol display, 11 ... Variable prize-winning device, 12 ... Gate, 12a ... Gate SW, 13 ... Grand prize-winning device, 14 ... Upper start opening, 14a ... No. DESCRIPTION OF SYMBOLS 1 start port SW, 17 ... Electric Chu, 17a ... 2nd start port SW, 20 ... Image display device, 21 ... Monitor object, 51 ... Mini game execution means, 111 ... Main control board, 121 ... Production control board, 122 ... CPU, 123 ... ROM, 124 ... RAM

Claims (1)

  1. Image display means having a display screen capable of displaying an image;
    An accessory device that is movable from a first position to a second position on the front side of the display screen, the movable accessory having a translucent portion that is smaller than the display area of the display screen and capable of viewing the display area;
    Operation means that can be operated by the player;
    Image display control means for controlling to display a predetermined image on the display screen of the image display means;
    An accessory control means for performing control to move the movable accessory of the accessory device;
    A game effect execution means capable of executing a predetermined game effect by controlling the image display control means and the accessory control means;
    With
    The game effect execution means executes the predetermined game effect,
    The won game control means to execute the control for moving the movable won game to a second position from said first position,
    On the image display control means, out of the display area of the display screen, and control to display the predetermined effect image to the display area corresponding to the light transmitting portion of the movable won game, other than the display area corresponding to the transparent portion And a control for causing the display area to display an effect image different from the predetermined effect image when the operation means is operated at a predetermined timing. To play.
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Publication number Priority date Publication date Assignee Title
JP5869786B2 (en) * 2011-07-04 2016-02-24 株式会社ソフイア Game machine
JP5765305B2 (en) * 2012-08-28 2015-08-19 タイヨーエレック株式会社 Game machine
JP6169117B2 (en) * 2015-03-02 2017-07-26 株式会社大一商会 Game machine
JP6168710B2 (en) * 2015-03-02 2017-07-26 株式会社大一商会 Game machine
JP6067067B2 (en) * 2015-06-25 2017-01-25 株式会社大一商会 Game machine
JP6169153B2 (en) * 2015-11-26 2017-07-26 株式会社大一商会 Game machine
JP2016104144A (en) * 2015-12-07 2016-06-09 株式会社ソフイア Game machine
JP6257675B2 (en) * 2016-03-15 2018-01-10 株式会社大一商会 Game machine
JP6260670B2 (en) * 2016-10-14 2018-01-17 株式会社三洋物産 Game machine
JP6233487B2 (en) * 2016-10-14 2017-11-22 株式会社三洋物産 Game machine
JP6260671B2 (en) * 2016-10-14 2018-01-17 株式会社三洋物産 Game machine
JP2017006757A (en) * 2016-10-18 2017-01-12 株式会社大一商会 Game machine

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JP4383111B2 (en) * 2003-07-18 2009-12-16 サミー株式会社 Game machine
JP2005319141A (en) * 2004-05-11 2005-11-17 Daiichi Shokai Co Ltd Game machine
JP4704945B2 (en) * 2006-03-31 2011-06-22 株式会社大都技研 Amusement stand and production device
JP4753925B2 (en) * 2007-11-08 2011-08-24 京楽産業.株式会社 Game machine

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