JP5421163B2 - Amusement system - Google Patents

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JP5421163B2
JP5421163B2 JP2010064196A JP2010064196A JP5421163B2 JP 5421163 B2 JP5421163 B2 JP 5421163B2 JP 2010064196 A JP2010064196 A JP 2010064196A JP 2010064196 A JP2010064196 A JP 2010064196A JP 5421163 B2 JP5421163 B2 JP 5421163B2
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直輝 小川
喜之 代田
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ダイコク電機株式会社
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本発明は、遊技者が獲得した遊技媒体を共有することを認めつつ遊技媒体の売買を抑制したい遊技場に好適な遊技場用システムに関する。   The present invention relates to a game hall system suitable for a game hall where it is desired to suppress the buying and selling of game media while allowing a player to share the game media acquired.

遊技場では、遊技機での遊技により獲得した出玉を島端の計数機まで運搬することが煩わしい等の理由により、遊技機毎に計数機を設け、その計数機により計数した出玉を特定可能な記録媒体を発行するシステムを導入している。この場合、例えば特許文献1の図11に図示されるような計数機(以下「各台計数機」という)を採用する。   At the amusement hall, a counting machine is provided for each gaming machine for reasons such as it is cumbersome to carry the outgoing balls earned by gaming at the gaming machine to the counter at the island edge, and the balls that are counted by that counting machine are specified. A system for issuing possible recording media has been introduced. In this case, for example, a counter as shown in FIG. 11 of Patent Document 1 (hereinafter referred to as “each counter”) is employed.

特開2005−253664号公報JP 2005-253664 A 特開平10−15205号公報Japanese Patent Laid-Open No. 10-15205

さて、特許文献1のような各台計数機を採用する場合、例えば特許文献2のように遊技者の持玉の内、遊技者が指定した持玉の一部を特定可能な記録媒体を発行する分割発行を行えば、以下のように遊技者の利便性が向上する。即ち、例えば遊技者が分割発行した記録媒体を家族や友人に渡すことにより、持玉を家族等と共有する共有遊技が容易に出来る。この共有遊技は貸出レートと交換レートとの違いにより遊技場側の不利益となるが、遊技者が家族等と連れ立って来店することが期待出来るので、この共有遊技を認める遊技場は少なくない。   Now, when adopting each counter as in Patent Document 1, for example, as in Patent Document 2, issue a recording medium that can specify a part of the player's specified ball If the divided issue is performed, the convenience of the player is improved as follows. That is, for example, by sharing a recording medium that is divided and issued by a player to a family member or a friend, it is possible to easily perform a shared game in which the ball is shared with the family. Although this shared game is disadvantageous on the side of the game hall due to the difference between the rental rate and the exchange rate, it can be expected that the player will come to the store with his family and so on, so there are not a few game halls that allow this shared game.

しかしながら、この共有遊技のために分割発行機能を導入すると、その機能を逆手に取った持玉売買、即ち、遊技者が分割発行し、見知らぬ遊技者同士が記録媒体を売買する行為が横行する虞がある。この持玉売買は、上記不利益がある一方、共有遊技のような効果を期待出来ないため遊技場側は敬遠したいと考えるが、共有遊技と持玉売買とを区別することなく分割発行機能に制限を掛けると、共有遊技にも制限を掛けることに成りかねないため、分割発行機能に制限が掛けられない。従って、持玉売買が横行し、遊技場側に不利益が生ずる虞がある。   However, if the split issue function is introduced for this shared game, there is a risk that the possession buying and selling that takes the function in reverse, that is, the act of split issue by the player and the buying and selling of recording media between unknown players. There is. Although this game has the above disadvantages, the game hall side wants to refrain because it cannot expect the effect like a shared game, but it does not distinguish between shared game and buy and sell the split issue function. If the restriction is applied, the shared game may be restricted, so that the divided issue function is not restricted. Therefore, there is a possibility that the buying and selling is rampant and there is a disadvantage on the game hall side.

本発明は上記事情に鑑みてなされたもので、その目的は、遊技者が獲得した遊技媒体を共有することを認めつつ遊技媒体の売買を抑制したいと考える遊技場側の要望に応えることができる遊技場用システムを提供することにある。   The present invention has been made in view of the above circumstances, and its purpose is to meet the demands of the game hall side who wants to suppress the buying and selling of game media while allowing the player to share the game media acquired. The object is to provide a game system.

本発明の遊技場用システムは、遊技機に対応して設けられ、遊技者が獲得した遊技媒体数である獲得媒体数を特定可能な記録媒体である獲得記録媒体を受付け、受付状態とする受付処理を行う受付手段と、遊技機に対応して設けられ、当該遊技機を遊技する遊技者の前記獲得媒体数を特定可能な獲得情報を記憶する記憶手段と、遊技機に対応して設けられ、遊技者による払戻操作に応じて前記獲得媒体を対価として遊技者に遊技媒体を払戻す払戻処理を行う払戻手段と、前記遊技機、及び受付手段に対応して設けられ、遊技者による発行操作に応じて前記獲得媒体数を対応付けた記録媒体を前記獲得記録媒体として発行する発行処理を行い、前記発行操作に応じて前記獲得情報により特定される獲得媒体数の一部を発行対象とした前記発行処理である分割発行処理と、前記獲得媒体数の全てを発行対象とした通常の前記発行処理である通常発行処理とを実行する発行手段と、前記記憶手段が記憶する獲得情報を、前記受付処理、払戻処理、及び発行処理に応じて更新する更新処理を行う更新手段と、前記分割発行処理の実行回数、及び分割発行処理にて発行対象となった獲得媒体数の内、少なくとも一方である分割発行情報に対する許容範囲である発行許容範囲と、前記分割発行処理に対する条件であって、遊技場側が許容する分割発行処理であることを特定するための条件である発行許容条件とを特定可能な設定情報を設定する設定手段と、前記分割発行処理に対応した発行操作があった場合に、前記分割発行情報が発行許容範囲を逸脱しているか否かを照合する第1照合処理を実行する第1照合手段と、前記第1照合処理の照合結果により前記分割発行処理を抑制する抑制手段と、前記分割発行処理が実行された場合に、当該実行された分割発行処理が前記発行許容条件を満たしているか否かを照合する第2照合処理を実行する第2照合手段と、前記第2照合処理の照合結果により、当該照合対象となった分割発行処理に対応する分割発行情報を、前記第1照合処理の照合対象から除外する除外手段と、を備えたものである(請求項1)。   The game hall system according to the present invention receives an acquired recording medium which is provided corresponding to a gaming machine and can specify the number of acquired media, which is the number of game media acquired by the player, and sets the reception state. An accepting means for performing processing, a storage means provided corresponding to the gaming machine and storing acquired information capable of specifying the number of acquired media of the player who plays the gaming machine, and provided corresponding to the gaming machine A payout means for performing a payout process for paying out the game media to the player in response to a payout operation by the player, and corresponding to the gaming machine and the receiving means, and issuance operation by the player In response to the issuing operation, the recording medium in which the number of acquired media is associated is issued as the acquired recording medium, and a part of the number of acquired media specified by the acquired information is set as an issue target according to the issuing operation. The issuer Issuing means for executing the division issuing process and the normal issuing process that is the normal issuing process for all the acquisition medium numbers, and the acquisition information stored in the storage means, An update unit that performs an update process that updates in accordance with a refund process and an issue process, a divided issue that is at least one of the number of executions of the split issue process, and the number of acquired media that are issued in the split issue process Setting information that can specify an issuance allowable range that is an allowable range for information and an issuance permission condition that is a condition for the split issuance processing and is a condition for identifying the split issuance processing permitted by the game hall side And a first verification process for verifying whether or not the divided issue information is out of the allowable issue range when there is an issue operation corresponding to the divided issue process A first collating unit that executes, a suppression unit that suppresses the divided issue process based on a collation result of the first collation process, and the divided issue process executed when the divided issue process is executed. A second verification unit that executes a second verification process for verifying whether or not the condition is satisfied, and a divided issue information corresponding to the divided issue process that is the target of the verification according to the verification result of the second verification process, And exclusion means for excluding the first verification process from the verification target (Claim 1).

請求項1記載の遊技場用システムにおいて、
遊技者の識別情報である遊技者IDを管理し、複数の遊技者IDが同一のグループに属するか否かを特定可能に前記遊技者IDをグループ分けするグループ管理手段を備え、
前記受付手段は、前記遊技者IDを受付可能であり、遊技者IDを受付けた場合には当該遊技者IDを受付状態とし、前記発行許容条件は、前記分割発行処理を行った発行手段に対応する受付手段である発行元受付手段、及び分割発行処理により発行された記録媒体である分割記録媒体を受付けた受付手段である発行先受付手段の内、少なくとも一方の受付手段にて同一グループに属する複数の遊技者IDを受付けることであり、前記第2照合手段は、前記分割発行処理に対応して、前記発行元受付手段、及び発行先受付手段の少なくとも一方にて、同一グループに属する複数の遊技者IDが受付状態となったか否かを判定することで、前記第2照合処理を実行するようにしても良い(請求項2)。
The game system according to claim 1,
Group management means for managing player IDs as player identification information and grouping the player IDs so that it can be specified whether or not a plurality of player IDs belong to the same group,
The accepting means can accept the player ID, and when accepting the player ID, the accepting condition is set to accept the player ID, and the issuance permission condition corresponds to the issuing means that has performed the divided issue processing. At least one receiving means belongs to the same group among an issuing source receiving means that is a receiving means and an issue destination receiving means that is a receiving means that receives a divided recording medium that is a recording medium issued by divided issue processing Accepting a plurality of player IDs, and the second verification means corresponds to the divided issue processing, and at least one of the issuer accepting means and the issue destination accepting means, The second matching process may be executed by determining whether or not the player ID is in the accepting state (claim 2).

請求項2記載の遊技場用システムにおいて、
前記発行手段は、前記分割発行処理を実行する場合に、対応する受付手段にて受付状態にある遊技者IDを前記分割記録媒体に対応付けて前記分割発行処理を実行し、前記受付手段は、前記獲得記録媒体、及び遊技者IDを受付状態とした場合に、受付状態にある獲得記録媒体に対応付けられた遊技者IDと、受付状態にある遊技者IDとを特定し、前記第2照合手段は、前記受付手段により特定された遊技者IDが同一グループに属するか否かを判定することで、前記第2照合処理を実行するものである(請求項3)。
The game system according to claim 2,
The issuing means executes the divided issuing process by associating a player ID that is in a receiving state with a corresponding receiving means with the divided recording medium when executing the divided issuing process. When the acquired recording medium and the player ID are in the accepting state, the player ID associated with the acquired recording medium in the accepting state and the player ID in the accepting state are specified, and the second verification The means executes the second collation process by determining whether or not the player ID specified by the accepting means belongs to the same group (Claim 3).

請求項1ないし3の何れかに記載の遊技場用システムにおいて、
前記分割発行処理にて発行された獲得記録媒体である分割記録媒体の識別情報である媒体IDと、発行対象となった獲得媒体数とを特定可能な発行履歴を作成する履歴作成手段を備え、前記記憶手段は、前記分割記録媒体が前記受付処理により受付けられた場合に当該受付けた分割記録媒体の前記媒体IDを記憶し、前記発行手段は、前記記憶手段により記憶される媒体IDを特定可能な前記獲得記録媒体を発行することで前記発行処理を実行し、前記受付手段は、前記受付処理にて獲得記録媒体を受付けた場合に、当該獲得記録媒体により特定される媒体IDを特定し、前記発行許容条件は、前記分割発行処理の発行対象となった獲得媒体が返還されることであり、前記第2照合手段は、前記受付処理にて受付けられた獲得記録媒体により特定される媒体IDが前記発行履歴にて特定出来る場合に、当該獲得記録媒体により特定される獲得媒体が返還され前記発行許容条件が満たされたと判定し、前記除外手段は、前記分割発行情報が前記分割発行処理の実行回数である場合には、返還された獲得媒体が、前記発行履歴により特定される獲得媒体以上であれば、当該発行履歴に掛かる分割発行処理を第1照合処理の照合対象となる分割発行回数の計数対象から除外する一方、前記分割発行情報が前記分割発行処理にて発行対象となった獲得媒体数であれば、前記返還された獲得媒体数を第1照合処理の照合対象となる獲得媒体数の計数対象から除外するようにしても良い(請求項4)。
In the game hall system according to any one of claims 1 to 3,
A history creation means for creating an issuance history capable of specifying a medium ID that is identification information of a divided recording medium that is an acquired recording medium issued in the divided issuance process and the number of acquired mediums to be issued; The storage means stores the medium ID of the accepted divided recording medium when the divided recording medium is accepted by the acceptance processing, and the issuing means can specify the medium ID stored by the storage means Executing the issuance process by issuing the acquired recording medium, and when the receiving unit receives the acquired recording medium in the receiving process, the medium ID specified by the acquired recording medium is specified; The issuance permission condition is that the acquisition medium that is the issue target of the divided issue process is returned, and the second collating unit uses the acquisition recording medium received in the reception process. When the determined medium ID can be specified in the issue history, it is determined that the acquired medium specified by the acquired recording medium is returned and the issue permission condition is satisfied, and the excluding means includes the divided issue information If it is the number of executions of the divided issue process, if the returned acquisition medium is greater than or equal to the acquisition medium specified by the issue history, the divided issue process related to the issue history is the verification target of the first verification process If the divided issue information is the number of acquired media that were issued in the divided issue process, the returned number of acquired media is verified in the first verification process. You may make it exclude from the count object of the number of acquisition media used as object (claim 4).

請求項4記載の遊技場用システムにおいて、
前記設定手段は、前記設定情報として、前記獲得情報により特定される獲得媒体数に対する受付媒体許容範囲を特定可能な設定情報を設定し、前記抑制手段は、前記受付手段が前記獲得記録媒体を受付けた場合に、前記獲得情報により特定される獲得媒体数が、前記受付媒体許容範囲を逸脱していれば前記受付処理を抑制する受付抑制処理を実行する一方、当該受付けた獲得記録媒体に対応付けられた媒体IDが、前記発行履歴により特定出来る場合には、前記獲得情報により特定される獲得媒体数が、前記受付媒体許容範囲を逸脱している場合であっても前記受付処理を実行しないようにしても良い(請求項5)。
The game system according to claim 4,
The setting means sets, as the setting information, setting information capable of specifying a receiving medium allowable range with respect to the number of acquired media specified by the acquired information, and the suppressing means accepts the acquired recording medium by the receiving means. If the number of acquired media specified by the acquired information deviates from the acceptable medium allowable range, the reception suppression processing for suppressing the reception processing is executed, and the received recording medium is associated with the received acquired recording medium. When the obtained medium ID can be specified by the issuance history, the reception process is not executed even when the number of acquired media specified by the acquisition information is out of the acceptable medium allowable range. (Claim 5).

請求項4又は5記載の遊技場用システムにおいて、
前記除外手段は、前記第2照合処理の照合結果により分割発行情報を除外する場合に、受付処理を行った前記受付手段に対応する前記発行手段に対応する分割発行情報と、当該受付処理の対称となった獲得記録媒体を発行した前記発行手段に対応する分割発行情報との双方について、前記第1照合処理の照合対象から除外するようにしても良い(請求項6)。
In the game room system according to claim 4 or 5,
The exclusion means is configured such that, when the divided issue information is excluded based on the collation result of the second collation process, the division issue information corresponding to the issue means corresponding to the acceptance means that has performed the acceptance process and the symmetry of the acceptance process. Both the split issue information corresponding to the issuing means that issued the acquired recording medium may be excluded from the verification target of the first verification process.

請求項1の発明によれば、分割された遊技媒体を記録した獲得記録媒体の分割発行を、容認する際の照合対象を逸脱しない限り容認し、発行許容条件が満足した場合は、その発行を発行許容範囲から除外するようにしたので、共有遊技に制限を掛けずに遊技媒体の売買に歯止めを掛けることが可能となる。
請求項2の発明によれば、獲得記録媒体の売買を行う場合、遊技者には疚しい気持ちがあるので、遊技者IDを受付けないで遊技を行うことから、獲得記録媒体の売買を行おうとする遊技者に対して効果的に分割発行処理を制限できる。勿論、遊技者IDを特定した上で獲得記録媒体の売買をする場合、グループ登録が必要になるので、そのグループ登録履歴等により獲得記録媒体の売買を行う遊技者を特定することも可能となる。
According to the first aspect of the present invention, the divisional issue of the acquired recording medium in which the divided game medium is recorded is permitted as long as it does not deviate from the verification target at the time of approval, and if the issue permission condition is satisfied, the issue is issued. Since it is excluded from the issuance allowable range, it is possible to stop buying and selling game media without restricting the shared game.
According to the invention of claim 2, when buying and selling the acquired recording medium, since the player feels regretful, the player plays the game without accepting the player ID. The divided issue process can be effectively limited for the player who plays. Of course, when buying and selling the acquired recording medium after specifying the player ID, group registration is required, so it is also possible to specify the player who buys and sells the acquired recording medium based on the group registration history and the like. .

請求項3の発明によれば、発行元受付手段にて一方の遊技者IDを受付け、発行先受付手段にて他方の遊技者IDを受付ければ良いので、分割発行時に発行元受付手段にて両者の遊技者IDを受付けたり、獲得記録媒体の受付時に両者の遊技者IDを受付けたりするような、面倒くさい手順を省略出来、遊技者の利便性を高めることが可能となる。
獲得記録媒体を売買する場合、獲得記録媒体の譲渡等により貨幣が支払われることで精算されるため獲得媒体が返還されることはない。しかしながら、友人間等での共有遊技の場合には、お互いに面識があるため、ある程度の信用があり、獲得媒体の譲渡時に精算せずに、遊技により獲得媒体を得たら、借りた獲得媒体を返すことで精算する等の行為が往々にして見受けられる。即ち、請求項4の発明によれば、このような行為に対応しているので、上記した共有遊技に制限を掛けずに持玉売買に歯止めを掛けることが可能となる。
According to the invention of claim 3, the issuer accepting means accepts one player ID and the issuer accepting means accepts the other player ID. A troublesome procedure such as receiving both player IDs or receiving both player IDs when receiving the acquired recording medium can be omitted, and the convenience of the player can be improved.
When buying and selling the acquired recording medium, the acquired medium is not returned because it is settled by paying money by transferring the acquired recording medium or the like. However, in the case of a shared game between friends, etc., since they are acquainted with each other, there is a certain degree of trust, and if the acquisition medium is obtained by the game without paying when acquiring the acquisition medium, the borrowed acquisition medium is There are often seen behaviors such as paying back by returning. That is, according to the invention of claim 4, since it corresponds to such an act, it becomes possible to stop the buying and selling of balls without restricting the above-mentioned shared game.

遊技者が遊技中に休憩に応じて遊技機を離れる場合、獲得媒体が盗難に遭わないように発行処理を行って、獲得記録媒体を持って遊技機を離れる。そして、休憩後、遊技機に戻る場合には獲得記録媒体を受付けることになるが、この場合、戻る先の遊技機を間違えて、獲得媒体を残して一時的に遊技機を離れている遊技者が遊技する遊技機に対応した受付手段にて受付処理を行うことが想定出来る。この場合、両者の獲得媒体が混同してしまい、遊技者間のトラブルになるため、獲得媒体が受付持玉許容範囲を逸している場合には受付処理を禁止する等して抑制する必要がある。即ち、請求項5の発明によれば、このようなトラブルを防止しつつも請求項4の発明に示した効果が期待出来る。
請求項6の発明によれば、譲渡先が新たな譲渡元となった場合であっても、譲渡元へと返還した持玉により新たな譲渡先への分割発行に対応した分割可能玉数に支障が出ない。
When the player leaves the gaming machine in response to a break during the game, issue processing is performed so that the acquired medium is not stolen, and the gaming machine is left with the acquired recording medium. Then, when returning to the gaming machine after a break, the acquired recording medium will be accepted. In this case, the player who has left the gaming machine temporarily leaving the acquired medium with the wrong destination gaming machine is returned. It can be assumed that the accepting process is performed by accepting means corresponding to the gaming machine on which the game is played. In this case, both of the acquired media are confused, resulting in troubles between players. Therefore, if the acquired media is out of the allowable range for receiving balls, it is necessary to suppress the reception processing, for example. . That is, according to the invention of claim 5, the effect shown in the invention of claim 4 can be expected while preventing such troubles.
According to the invention of claim 6, even if the transfer destination becomes a new transfer source, the number of balls that can be divided corresponding to the split issue to the new transfer destination by the possession returned to the transfer source. There is no problem.

本発明の第1実施の形態におけるシステムの全体構成を示す概略図Schematic which shows the whole structure of the system in 1st Embodiment of this invention. 各台計数機の正面図Front view of each counter 端末記憶領域を示す図Diagram showing terminal storage area 分割発行履歴を示す図Figure showing split issue history 各台計数機の処理を示すフローチャートFlow chart showing processing of each counter 本発明の第2実施の形態を示す図3相当図FIG. 3 equivalent diagram showing the second embodiment of the present invention 図4相当図4 equivalent diagram 図5相当図Figure equivalent to FIG.

(第1実施の形態)
以下、本発明の第1実施の形態について図面を参照して説明する。
図1は、遊技場用システムの全体構成を示す概略図である。遊技場には遊技機1に対応して貸出機2、各台計数機(台毎端末)3が設置され、管理室には管理装置4が設置されている。中継装置5は、2台の遊技機1、2台の貸出機2、2台の各台計数機3、及び管理装置4と接続されている。管理装置4は、遊技機側(遊技機1、貸出機2、各台計数機3等)から送信される遊技信号を中継装置5を介して受信することにより遊技機1の遊技データを管理する。尚、図1では省略したが、実際には数百台の遊技機1が管理装置4の管理対象となる。
(First embodiment)
Hereinafter, a first embodiment of the present invention will be described with reference to the drawings.
FIG. 1 is a schematic diagram showing the overall configuration of a game hall system. A lending machine 2 and each counter counter (terminal unit) 3 are installed corresponding to the gaming machine 1 in the game hall, and a management device 4 is installed in the management room. The relay device 5 is connected to two game machines 1, two lending machines 2, two counter counters 3, and a management device 4. The management device 4 manages the game data of the gaming machine 1 by receiving the game signal transmitted from the gaming machine side (the gaming machine 1, the lending machine 2, each counter 3), etc., via the relay device 5. . Although omitted in FIG. 1, several hundred gaming machines 1 are actually managed by the management device 4.

管理対象となる遊技機1は、発射装置を構成する操作ハンドル6に対する操作により盤面7(遊技領域に相当)に発射した玉(遊技媒体に相当)が始動口8、始動口9に入賞(始動入賞)するのに応じて大当たり抽選を行い、抽選結果を表示部10において行う図柄変動にて報知し、その変動結果に応じて大当たり状態となる。大当たりが発生すると15ラウンド(R)分だけ大入賞口11を開放する。入賞により払出された玉は上部受皿12にて受けられ、この上部受皿12が満杯状態となって溢れた玉は下部受皿13で受けられる。尚、1Rの上限入賞数は10個で、上限開放時間は30秒であり、上限入賞数又は上限開放時間のいずれかが満たされた場合に1Rを終了する。   In the gaming machine 1 to be managed, a ball (corresponding to a game medium) launched on a board surface 7 (corresponding to a game area) by operating an operation handle 6 constituting a launching device wins a start port 8 and a start port 9 (start) The jackpot lottery is performed in accordance with the winning, and the lottery result is notified by the symbol variation performed on the display unit 10, and the jackpot state is set according to the variation result. When a big hit occurs, the big winning opening 11 is opened for 15 rounds (R). The balls paid out by winning are received by the upper tray 12, and the balls that overflow when the upper tray 12 is full are received by the lower tray 13. In addition, the upper limit winning number of 1R is 10, the upper limit opening time is 30 seconds, and 1R is ended when either the upper limit winning number or the upper limit opening time is satisfied.

遊技機側からは次の信号が出力される。
アウト信号=使用玉(使用媒体に相当)を回収するアウトBOXから出力される使用玉数(アウト)を特定可能な信号。回収(使用、打込)玉10玉に対して1パルスが出力されるので、「アウト信号数×10」をアウトとして特定する。尚、遊技機1から出力される信号であっても良い(獲得媒体信号、遊技時間信号に相当)。
セーフ信号=遊技機1から出力される払出玉数(セーフ、払出媒体数)を特定可能な信号。遊技機1での遊技(入賞)に応じた払出10玉に対して1パルスが出力されるので、「セーフ信号数×10」をセーフとして特定する。尚、補給装置から出力される補給信号をセーフ信号としても良い(獲得媒体信号に相当)。
スタート信号=遊技機1から出力される図柄変動数(役物作動数、スタート)を特定可能な信号。始動口8又は始動口9への入賞により変動(作動)する表示部10(役物)における図柄変動(役物作動、スタート処理)1回につき1パルスが出力されるので、「スタート信号数×1」をスタートとして特定する。尚、始動口8又は始動口9への入賞に応じて出力される始動入賞信号をスタート信号としても良い。
大当たり信号=遊技機1から出力される大当たりを特定可能な信号。大当たり中にレベル出力される状態信号なので、大当たり信号受信中を大当たり中として特定する。
特別状態信号=遊技機1から出力される特定状態を特定可能な信号。大当たり確率が向上する確変中等の大当たりを通常状態よりも発生させ易い状態である特別状態中にレベル出力される状態信号(確変信号)なので、特別状態信号受信中を特別状態中として特定する。尚、確変中だけでなく、始動口8又は始動口9への入賞率が向上する時短中にレベル出力される。また、大当たり信号、及び特別状態信号を受信していない期間を通常状態として特定する。
売上信号=貸出機2から出力される売上情報(売上玉数、売上額)を特定可能な信号。遊技者に対する有価価値を対価とした売上玉25玉毎に1パルスが出力されるので、「売上信号数×25」を売上玉数として特定し、売上玉数×貸単価を売上額として特定する。
The following signals are output from the gaming machine side.
Out signal = a signal that can specify the number of used balls (out) output from an out BOX that collects used balls (corresponding to used media). Since one pulse is output for 10 recovered (used and driven) balls, “the number of out signals × 10” is specified as out. Note that it may be a signal output from the gaming machine 1 (corresponding to an acquired medium signal or a game time signal).
Safe signal = a signal that can specify the number of payout balls (safe, the number of payout media) output from the gaming machine 1. Since one pulse is output for 10 payouts corresponding to a game (winning) in the gaming machine 1, “safe signal number × 10” is specified as safe. The supply signal output from the supply device may be a safe signal (corresponding to an acquired medium signal).
Start signal = a signal that can specify the number of symbol fluctuations (number of actuated items, start) output from the gaming machine 1. Since one pulse is output per symbol change (actual operation, start processing) in the display unit 10 (combination) that fluctuates (actuates) due to winning at the start port 8 or the start port 9, the “number of start signals × 1 ”is specified as the start. A start winning signal that is output in response to a winning at the start port 8 or the start port 9 may be used as the start signal.
Jackpot signal = a signal that can identify the jackpot output from the gaming machine 1. Since it is a status signal that is output at a level during the jackpot, it is determined that the jackpot signal is being received as being a jackpot.
Special state signal = a signal that can specify a specific state output from the gaming machine 1. Since it is a state signal (probability change signal) that is output in a special state, which is a state where it is easier to generate a big hit such as during a probability change where the jackpot probability is improved than in the normal state, the special state signal being received is identified as being in the special state. The level is output not only during the probability change but also when the winning rate to the start port 8 or the start port 9 is improved. Further, the period in which the jackpot signal and the special state signal are not received is specified as the normal state.
Sales signal = Signal that can specify sales information (number of sales balls, sales amount) output from the lending machine 2. Since one pulse is output for every 25 sales balls with the valuable value for the player as a consideration, “sales signal number × 25” is specified as the number of sales balls, and the number of sales balls × the rental unit price is specified as the sales amount. .

貸出機2は、CPUからなる制御部、CF(コンパクトフラッシュ(登録商標))、RAM、ROMからなる記憶部、I/Fからなる送受信部、表示部を備えた所謂CRユニットとして構成されており、以下の機能を有する。
(1)固有のIDが記録された所謂会員カード或いはビジターカードをカード挿入口14にて受付可能であり、受付した状態で貨幣投入口15に貨幣が投入された場合に、そのIDに対応付けてその価値(有価価値)を記憶する。
(2)ビジターカードを所定数(5枚程度)ストック可能であり、ビジターカードを受付していない状態で貨幣(有価価値)を受付すると、ストックしているビジターカードに貨幣の有価価値を記録して、そのビジターカードを受付状態にする。
(3)有価価値が特定可能な状態で貸出釦16が押下されると、その有価価値に基づき貸玉を遊技機1の払出口から払出して売上信号を送信する。
(4)ビジターカードを受付した状態で返却釦17の押下を受付けると、受付中のビジターカードを排出する。
(5)情報表示部18では貸出情報を表示可能であり、各種の対応する遊技機1に関する遊技情報等も表示可能となる。
(6)対応する管理装置としては各台計数機3に対応する管理装置4だけでなく図示しないカード会社の管理装置にも対応し、会員ID毎の貯玉は管理装置4が管理する一方、有価価値に対応する残高はカード会社の管理装置にて管理する。
The lending machine 2 is configured as a so-called CR unit including a control unit including a CPU, a storage unit including a CF (Compact Flash (registered trademark)), a RAM and a ROM, a transmission / reception unit including an I / F, and a display unit. Have the following functions.
(1) When a so-called member card or visitor card in which a unique ID is recorded can be received at the card insertion slot 14 and money is inserted into the money insertion slot 15 in the received state, it is associated with the ID. The value (value) is memorized.
(2) If a predetermined number (about 5) of visitor cards can be stocked and money (value) is received without the visitor card being received, the value of money is recorded on the stocked visitor card. To place the visitor card in the acceptance state.
(3) When the lending button 16 is pressed in a state where the valuable value can be specified, the ball is paid out from the payout opening of the gaming machine 1 based on the valuable value and a sales signal is transmitted.
(4) When the user presses the return button 17 while accepting the visitor card, the visitor card being accepted is discharged.
(5) The information display unit 18 can display lending information, and can display game information and the like related to various corresponding gaming machines 1.
(6) As a corresponding management device, not only the management device 4 corresponding to each counter 3 but also a management device of a card company (not shown), the management device 4 manages the stored balls for each member ID, while valuable The balance corresponding to the value is managed by a card company management device.

図2は各台計数機3の正面図である。各台計数機3は、装置本体19に、状態表示LED20、テンキー21、貯玉釦22、液晶表示部23、発行可能時に点灯する発行釦24、呼出ランプを点灯させるための呼出釦25、玉払出ノズル26、払戻釦27、リモコン受光部28、持玉券のストック状態を示す周囲点灯部29を有した持玉券挿入口30、受皿部31を備えて構成されている。遊技機1の受皿12,13の玉(獲得玉に相当)を下部受皿13の開放に伴って落下させて受皿部31で受けることにより装置本体19の下部に配置された計数部にて計数する。このように計数された玉は後述するように持玉(獲得媒体に相当)として特定され、遊技者による払出操作(払戻釦27の押下)により玉払出ノズル26から遊技機1の上部受皿12に払出可能である一方、持玉数を記録したICカードからなる持玉券(獲得記録媒体に相当)を発行可能である。尚、テンキー21に設けられている「C」釦21aはテンキー21に対する操作により入力した数値をクリアする釦であり、「確」釦21bは入力した数値を確定する釦である。   FIG. 2 is a front view of each counter 3. Each counter 3 includes a status display LED 20, a numeric keypad 21, a storage ball button 22, a liquid crystal display unit 23, an issue button 24 that is lit when issuable, a call button 25 for turning on a call lamp, and a ball payout. It comprises a nozzle 26, a payout button 27, a remote control light receiving unit 28, a holding ball insertion slot 30 having a peripheral lighting unit 29 indicating the stock state of the holding ball, and a tray 31. The balls (corresponding to the acquired balls) of the trays 12 and 13 of the gaming machine 1 are dropped along with the opening of the lower tray 13 and received by the tray portion 31 to be counted by the counting unit disposed at the lower portion of the apparatus main body 19. . The ball thus counted is specified as a holding ball (corresponding to the acquisition medium) as will be described later, and the ball dispensing nozzle 26 pushes the ball into the upper tray 12 of the gaming machine 1 by the player's dispensing operation (pressing the withdrawal button 27). While the payout is possible, it is possible to issue a coin-to-ball ticket (corresponding to an acquired recording medium) made of an IC card in which the number of balls is recorded. The “C” button 21 a provided on the numeric keypad 21 is a button for clearing a numerical value input by an operation on the numeric keypad 21, and the “certain” button 21 b is a button for confirming the input numerical value.

各台計数機3は、CPUからなる制御部(受付手段、払戻手段、発行手段、設定手段、第1照合手段、抑制手段、第2照合手段、除外手段に相当)、CF、RAM、ROMからなる記憶部、I/Fからなる送受信部(受信手段に相当)を備えており、中継装置5を介して管理装置4、及び貸出機2と接続され各種情報の送受信が可能となっている。また、以下の機能を有する。
(1)持玉と計数玉とを記憶し、遊技機1に下部受皿13の開放に伴い、受皿部31にて受けた玉を検知すると計数玉を加算し、3秒の計数タイマを作動させ、その計数タイマの作動中に玉計数があると計数玉の加算及び計数タイマを再始動する計数処理を行う。
(2)持玉>0の状態で、払戻釦27の押下げがあると、持玉を、その範囲内で払戻1単位(125玉)分、払戻す払戻処理を行い、中継装置5に払戻玉を特定可能な払戻信号を送信する。
(3)持玉券挿入口30奥にて複数の持玉券を受付順にストックしており、持玉>0の状態で、発行釦24が押下された場合には、ストックしている持玉券の内、受付順が最新である持玉券を発行する発行処理を行う。
(4)持玉券を受付けると、持玉券情報により特定される持玉により自身が記憶する持玉を更新(加算)し、持玉券情報により特定される持玉を特定可能な受付信号を送信する。
Each counter 3 includes a control unit (corresponding to an accepting unit, a withdrawal unit, an issuing unit, a setting unit, a first collating unit, a suppressing unit, a second collating unit, and an excluding unit), CF, RAM, and ROM. And a transmission / reception unit (corresponding to reception means) made up of an I / F, and is connected to the management device 4 and the lending machine 2 via the relay device 5 so that various information can be transmitted and received. Moreover, it has the following functions.
(1) The ball and the counting ball are stored, and when the lower tray 13 is opened in the gaming machine 1, when the ball received at the tray portion 31 is detected, the counting ball is added and the counting timer for 3 seconds is activated. When there is a ball count during the operation of the counting timer, counting ball addition is performed and a counting process for restarting the counting timer is performed.
(2) If the payout button 27 is pressed in the state where the holding ball> 0, the payout processing for paying out the holding ball for 1 unit (125 balls) within the range is performed, and the payout is made to the relay device 5 Send a withdrawal signal that can identify the ball.
(3) A plurality of possession tickets are stocked in the order of acceptance at the back of the possession ticket insertion slot 30, and when the issue button 24 is pressed in a state where the possession ball> 0, stocked possession balls Issuance processing is performed to issue a Jongyoma ticket with the latest order of receipt.
(4) Upon receipt of a coin-to-ball ticket, the possession ball that is stored by itself is updated (added) with the coin-to-ball identified by the coin-to-ball ticket information, and an acceptance signal that can identify the ball to be identified by the coin-card information Send.

中継装置5は、CPUからなる制御部、CF、RAM、ROMからなる記憶部、I/Fからなる送受信部を備えており、遊技機1、各台計数機3、貸出機2、管理装置4と接続され、各種情報の送受信が可能となっている。
各台計数機3では持玉の一部を指定して発行対象とする分割発行が可能である。また、管理装置4にて会員DB(データベース)を備えており、遊技者をグループ分けして同一グループの会員IDを互いに対応付けするように管理している。また、家族等、持玉を借受けても、持玉を返さないことを前提とした知人間の共有遊技に対応し、遊技場側が許容する分割発行と判定するための条件(発行許容条件)として、同一グループ間の分割発行、即ち、分割発行により発行される持玉券に記録される譲渡元(貸出元、分割元、発行元)の会員IDと、その持玉券を受付けた譲渡先(貸出先、分割先、発行元)にて受付中の会員IDとが同一グループに属することを予め設定している(設定情報に相当)。
各台計数機3では、端末記憶領域を備え、分割発行する場合には分割玉を特定し、分割発行履歴にレコードを作成すると共に、各台計数機3にて会員IDを受付けていれば発行する持玉券に会員IDを記録させて発行する。
The relay device 5 includes a control unit including a CPU, a storage unit including a CF, a RAM, and a ROM, and a transmission / reception unit including an I / F, and includes a gaming machine 1, a counter counter 3, a lending machine 2, and a management device 4. It is possible to send and receive various information.
Each counter 3 can be divided and issued by designating a part of the ball. Further, the management device 4 includes a member DB (database), and manages the players so that the players are grouped and the member IDs of the same group are associated with each other. In addition, even if borrowing a ball, such as a family, it corresponds to the shared game of acquaintances on the premise that it does not return the ball, as a condition (issue issuance condition) to determine that the issue is allowed by the game hall side , Split issuance between the same group, that is, the member ID of the transfer source (lending source, split source, issuer) recorded on the coin card issued by the split issue, and the transfer destination ( It is set in advance that the member ID being accepted at the lending destination, the division destination, and the issuer belongs to the same group (corresponding to setting information).
Each counter 3 is provided with a terminal storage area, and in the case of divided issue, a divided ball is specified, a record is created in the divided issue history, and if each member counter 3 accepts a member ID, it is issued The member ID is recorded on the coin card to be issued and issued.

図3は端末記憶領域(「獲得情報を記憶する記憶手段」に相当)を示し、図4は分割発行履歴を示しており、各項目の意味は次の通りである。
会員ID(遊技者IDに相当)=現在受付けている会員カードのID
持玉券ID=現在受付けている、或いは発行対象となっている持玉券ID
受付持玉=受付処理(受付持玉更新)にて受付けた持玉券の持玉
計数玉=計数処理にて計数した玉数
払戻玉=払戻処理(払出玉更新)にて払戻した玉数
分割玉(「分割発行処理にて発行対象となった獲得媒体数」に相当)=分割発行処理にて分割発行した玉数
持玉=払戻処理、発行処理が可能な遊技者の獲得玉数で、受付持玉+計数玉−払戻玉−分割玉により求める。
G受付玉(「分割発行処理にて発行対象となった獲得媒体数」、分割発行情報に相当)=グループメンバが遊技する各台計数機3にて受付けられた分割玉
未G受付玉=G受付玉を除いた分割玉。この値が発行許容値を超過した場合に分割発行を禁止するもので、分割玉−G受付玉により求める。
G会員ID=分割玉を受付けたグループメンバの会員ID
各台計数機3では図3の端末記憶領域にて分割玉からG受付玉を差引いた未G受付玉を管理しており、この未G受付玉に対する発行許容値を管理装置4による設定操作を介して設定可能である。
FIG. 3 shows a terminal storage area (corresponding to “storage means for storing acquired information”), FIG. 4 shows a divided issue history, and the meaning of each item is as follows.
Member ID (equivalent to player ID) = ID of the member card currently accepted
Mochitama voucher ID = Mochitama voucher ID currently accepted or issued
Receiving balls = Retained balls of coins accepted in the acceptance process (reception ball renewal) Counted balls = Number of balls counted in the counting process Ball (corresponds to “Number of acquired media subject to issue in the split issue process”) = Number of balls split issued in the split issue process. It is determined by the number of reception balls + counting balls-refund balls-divided balls.
G reception ball ("number of acquired media subject to issue in split issue processing", equivalent to split issue information) = split ball accepted by each counter 3 on which the group member plays a game Divided balls excluding reception balls. When this value exceeds the issuance allowable value, divisional issuance is prohibited, and it is obtained from the divisional ball-G reception ball.
G member ID = member ID of the group member who accepted the split ball
Each counter 3 manages the non-G acceptance balls obtained by subtracting the G acceptance balls from the divided balls in the terminal storage area of FIG. It can be set via

分割発行する場合には分割上限と発行許容値とを照合し、分割発行後の分割上限が発行許容値を超過しないことを条件に分割発行を許容する。
図5は、各台計数機3の処理を示すフローチャートである。各台計数機3は、玉計数か(A1)、払戻釦27が押下げられたか(A2)、発行釦24が押下げられたか(A3)、持玉券を受付けたか(A12)、G受付通知を受信したか(A17)を判定している。
遊技者が獲得玉を各台計数機3に流し込むことにより計数すると、玉計数と判定し(A1:YES)、計数玉を更新する(A9)。また、遊技者が現在の持玉を払出すために払戻釦27を押下げると(A2:YES)、払戻玉を更新する(A10)。以上のようにして、図3の端末記憶領域における計数玉及び払戻玉が更新されるのに応じて持玉も更新される。
In the case of divided issue, the division upper limit is compared with the issue allowable value, and the division issue is allowed on condition that the division upper limit after division issue does not exceed the issue allowable value.
FIG. 5 is a flowchart showing the processing of each counter 3. Each counter 3 counts the ball (A1), whether the payout button 27 is pressed (A2), whether the issue button 24 is pressed (A3), whether it has received a handball ticket (A12), G reception It is determined whether a notification has been received (A17).
When the player counts the acquired balls by pouring them into each counter 3, the ball is determined to be counted (A1: YES), and the counting balls are updated (A9). When the player depresses the payout button 27 in order to pay out the current ball (A2: YES), the payout ball is updated (A10). As described above, the holding balls are also updated as the counting balls and the payout balls in the terminal storage area of FIG. 3 are updated.

遊技者は、持玉を確定、或いは台移動、或いは遊技を終了するために持玉の全てまたは一部を発行する場合は発行釦24を押下げる。各台計数機3は、発行釦24が押下げられたときは(A3:YES)、持玉の指定が有るかを判定し(A4)、持玉の指定が無い場合は(A4:NO)、通常発行処理を実行する(A11)。この通常発行処理では、持玉の全てが記録された持玉券が発行される。持玉の指定が有る場合は(A4:YES)、指定持玉と未G受付玉との合計値が発行許容値(例えば5000玉、発行許容範囲に相当))以下かを判定(第1照合処理に相当)する(A5)。未G受付玉は後述するように分割発行された持玉券のうちグループメンバが受付けていない持玉であり、遊技開始時は0玉であることから、発行制限値である5000玉を上回って指定持玉を指定することはできない。従って、指定持玉が5000玉以下の場合に(A5:YES)、分割発行処理を実行し(A6)、分割玉及び未G受付玉を更新し(A7)、図4の分割発行履歴にレコード作成する(A8)。
図4(a)に示す例では、2000玉の分割玉を記録した持玉券(NO.1レコード)を発行した後に、3000玉の分割玉を記録した持玉券(NO.2レコード)を発行した状態を示している。
The player presses the issue button 24 when confirming the holding ball, moving the table, or issuing all or a part of the holding ball in order to end the game. When the issue button 24 is pressed (A3: YES), each of the counters 3 determines whether the holding ball is specified (A4), and when the holding ball is not specified (A4: NO) The normal issue process is executed (A11). In this normal issuance process, a possession ticket in which all of the possession balls are recorded is issued. If there is a specified ball (A4: YES), it is determined whether the total value of the specified ball and the un-G-received ball is equal to or less than the issue allowable value (for example, 5000 balls, equivalent to the issue allowable range) (first verification) Equivalent to processing) (A5). As described later, the non-G acceptance ball is a possession ball that is not accepted by group members among the separately issued possession tickets, and since it is 0 at the start of the game, it exceeds the issuance limit value of 5000 balls. You cannot specify a designated holding ball. Therefore, when the designated holding ball is 5000 balls or less (A5: YES), the divided issue process is executed (A6), the divided ball and the non-G reception ball are updated (A7), and the record is recorded in the divided issue history of FIG. Create (A8).
In the example shown in FIG. 4 (a), after issuing a coin card (NO.1 record) in which 2000 split balls are recorded, a coin card (NO.2 record) in which 3000 split balls are recorded. The issued state is shown.

さて、このように分割発行された持玉券を譲渡された遊技者が自己が遊技する遊技機1に対応した各台計数機3に挿入すると、各台計数機3は、持玉券を受付け(A12:YES)、受付持玉を更新し(A13)、会員IDを受付中かを判定する(A14)。遊技者が会員カードを挿入している場合は(A14:YES)、グループメンバからの持玉券を判定する(A15)。つまり、会員IDを受付けている各台計数機3にて分割発行された持玉券を受付けた場合、持玉券に対応付けられている会員IDと、各台計数機3にて受付けられている会員IDとが同一グループに属しているかを管理装置4に問合せる。この場合、譲渡された遊技者がグループ登録されていない遊技者の場合は、会員IDの受付中であっても(A14:YES)、グループメンバからの持玉券でないことから(A15:NO)、そのままリターンする。   Now, when the transferred player inserts the coin card issued in this way into each of the counter counters 3 corresponding to the gaming machine 1 on which he / she plays, each counter counter 3 accepts the coin card (A12: YES), the reception ball is updated (A13), and it is determined whether a member ID is being received (A14). If the player has inserted a membership card (A14: YES), a coin card from a group member is determined (A15). In other words, when a coin card issued separately by each car counter 3 that accepts a member ID is accepted, the member ID associated with the coin card and each car counter 3 are accepted. An inquiry is made to the management apparatus 4 as to whether the member ID of the user belongs to the same group. In this case, if the transferred player is a player who is not registered in the group, even if the member ID is being accepted (A14: YES), it is not a coin card from the group member (A15: NO). Return as it is.

しかしながら、それらの持玉券の分割持玉(未G受付玉)が増加すると、それだけ発行元の各台計数機3において分割可能な持玉が制限され(A5)、それらの持玉の合計が発行許容値を上回ると(A5:NO)、発行釦24に対する押下操作は無効化され、分割発行処理は禁止される。つまり、分割持玉のうち未G受付玉の合計が発行許容値となるまで分割発行は許容され、それ以上となると分割発行は禁止される。
図4(a)に示す例では、2000玉と3000玉の持玉券を発行しており、図3(a)に示すように未G受付玉が5000玉となることから、それ以上の分割発行が禁止される。
以上のようにして、不正な持玉券の譲渡を制限することが出来る。
However, if the number of split coins (non-G acceptance balls) of these coin tickets increases, the number of coins that can be split in each issuing counter 3 is limited (A5), and the total of these coins is If it exceeds the issuance allowable value (A5: NO), the pressing operation on the issuance button 24 is invalidated and the divided issuance process is prohibited. That is, split issue is allowed until the total of unG received balls among the split holding balls reaches the issue allowable value, and split issue is prohibited when the total is exceeded.
In the example shown in FIG. 4 (a), 2000 and 3000 coins are issued, and as shown in FIG. 3 (a), the non-G acceptance balls become 5000 balls. Issuance is prohibited.
As described above, it is possible to restrict the transfer of illegal holding coin tickets.

これに対して、持玉券が譲渡されたグループメンバの遊技者が各台計数機3に会員カードを受付した状態で持玉券を挿入した場合は、各台計数機3が持玉券に対応付けられている会員IDと、各台計数機3にて受付けられている会員IDとが同一グループに属しているかを管理装置4に問合せる。管理装置4では、上述した通り、遊技場側が許容する分割発行と判定するための条件として同一グループ間の分割発行とすることが設定されているので、設定情報に基づき、その問合せによる両者の会員IDが同一グループに属しているかを照合し(第2照合処理に相当)、その照合結果を各台計数機3に返信する。この場合、上記の通り、同一グループ間の分割発行であることから(A15:YES)、分割発行元となる各台計数機3に、持玉券ID及び各台計数機3にて受付けている会員IDを特定可能なG受付通知を送信する(A16)。   On the other hand, when the player of the group member to whom the coin card is transferred inserts the coin card in a state where the member card is received in each card counter 3, each card counter 3 becomes a coin card. The management device 4 is inquired as to whether the associated member ID and the member ID received by each counter 3 belong to the same group. As described above, in the management device 4, since it is set to be divided issuance between the same group as a condition for determining the divided issuance permitted by the game hall side, both members by the inquiry based on the setting information It is verified whether the IDs belong to the same group (corresponding to the second verification process), and the verification result is returned to each counter 3. In this case, as described above, since it is a divided issue between the same group (A15: YES), each ticket counter 3 serving as the divided issuer accepts the coin card ID and each ticket counter 3. A G reception notification capable of specifying the member ID is transmitted (A16).

分割発行元の各台計数機3は、G受付通知を受信したかを判定しており(A17)、G受付通知の受信に応じて(A17:YES)、図3の端末記憶領域におけるG受付玉と、図4の分割発行履歴における会員IDとを更新する(A18)。
図4(b)に示す例では、NO.1レコードに対応した持玉券がグループメンバの遊技中の各台計数機3に挿入されたことから、図3(b)に示すように、持玉券に記録された分割玉数である2000玉だけ未G受付玉が減少して3000玉となり、それだけ分割可能な持玉が増加する。従って、この時点では2000玉までの持玉券を発行可能となり、他の持玉券がグループメンバで遊技する各台計数機3で受付けられた場合は分割可能玉数が更に増加する。
尚、分割発行元の遊技者が台移動した場合は、会員カードの挿入に応じて分割発行元の各台計数機3の情報を管理装置4により移動先の各台計数機3に転送することにより持玉券IDとの対応が可能となる。
Each counter 3 of the division issuer determines whether or not the G reception notification has been received (A17), and in response to the reception of the G reception notification (A17: YES), the G reception in the terminal storage area of FIG. The ball and the member ID in the divided issue history of FIG. 4 are updated (A18).
In the example shown in FIG. Since a coin card corresponding to one record has been inserted into each counter 3 in the game of the group member, as shown in FIG. 3B, the number of divided balls recorded on the coin card is 2000. The number of non-G reception balls decreases to 3000 balls, and the number of balls that can be divided increases accordingly. Therefore, at this time, it is possible to issue up to 2000 balls, and when other cards are accepted by each counter 3 which is played by a group member, the number of balls that can be divided further increases.
In addition, when the player of the split issuer moves the table, the information of each counter counter 3 of the split issuer is transferred to each counter counter 3 of the transfer destination by the management device 4 according to the insertion of the membership card. By this, it becomes possible to correspond to the coin card ID.

このような実施の形態によれば、次のような効果を奏することが出来る。
分割発行の分割発行玉に対する発行許容値を設定し、発行許容値を超過する場合には分割発行を抑制する前提で、遊技場が許容するグループメンバ間の持玉共有が特定可能な発行許容条件を満たした分割発行に対応する分割発行玉を除外した分割発行玉と発行許容値とを比較した結果に基づき分割発行を抑制するようにしたので、共有遊技に制限を掛けずに持玉売買に歯止めを掛けることが可能となる。
持玉券に会員IDを対応付けて分割発行し、受付けた持玉券に対応する会員IDと、予め受付けている会員IDとが同一グループに属する場合に発行許容条件を満たされたと判定するようにしたので、持玉売買を行おうとする遊技者に対して効果的に分割発行処理を制限できる。
According to such an embodiment, the following effects can be obtained.
Issuing allowance condition for split issue ball issuance allowance condition, and issuance allowance condition that can identify the share of possession between group members allowed by the game hall on the premise that the split issue is suppressed if the issue allowance value is exceeded Since split issue is suppressed based on the result of comparing issue issue value and issue issue value excluding issue issue ball corresponding to issue issue satisfying, it is possible to buy and sell coins without restricting shared games It is possible to apply a pawl.
It is determined that the issuance permission condition is satisfied when the membership ID is associated with the membership card and issued separately and the membership ID corresponding to the accepted membership card and the member ID received in advance belong to the same group. As a result, it is possible to effectively limit the divided issue processing for a player who wants to buy and sell money.

(第2実施の形態)
次に本発明の第2実施の形態について、図6ないし図8を参照して説明する。この第2実施の形態は、第1実施の形態で説明したG受付玉の代わりに返還玉を採用する。。即ち、友人等の持玉を借りたら返すことを前提とした知人間の共有遊技に対応し、分割発行した持玉の返還、換言すると、分割発行した譲渡先にて発行した持玉券を、譲渡元にて受付けるという条件(発行許容条件に相当)を、第1実施の形態における同一グループ間の分割発行という条件に代えて、予め管理装置4を介して各台計数機3にて設定している。尚、会員DBを前提とはしていない。
(Second Embodiment)
Next, a second embodiment of the present invention will be described with reference to FIGS. In the second embodiment, a return ball is employed instead of the G reception ball described in the first embodiment. . In other words, it corresponds to the shared game of acquaintances that assume that if you borrow a possession ball of a friend etc., return the divided ball issued separately, in other words, The condition of accepting at the transfer source (corresponding to the issuance permission condition) is set in advance in each counter 3 via the management device 4 in place of the condition of divided issuance between the same groups in the first embodiment. ing. The member DB is not assumed.

図6は端末記憶領域(「獲得情報を記憶する記憶手段」に相当)を示し、図7は持玉券受付分割発行履歴を示しており、各項目の意味は次の通りである。
返還玉(分割発行情報に相当)=分割発行した持玉券であって、受付した持玉券の持玉数。即ち、図7の持玉券受付分割発行履歴における受付玉の内、自身が分割発行した持玉券に対応した持玉券を受付けた場合の持玉数合計。
未返還玉=返還玉を除いた分割玉で、分割玉−G受付玉により求める。
発行ID=自身が分割発行した持玉券ID
受付ID=分割発行した持玉券であって、受付した持玉券ID
FIG. 6 shows a terminal storage area (corresponding to “storage means for storing acquired information”), and FIG. 7 shows a personalized betting ticket acceptance divided issue history. The meaning of each item is as follows.
Returned balls (corresponding to split issue information) = the number of coins that have been issued and that have been accepted. That is, the total number of possessed balls in the case of accepting the possession tickets corresponding to the possession coupons issued and divided among the acceptance balls in the possession ticket acceptance divided issue history of FIG.
Non-returned ball = divided ball excluding returned ball, and is determined by divided ball-G reception ball.
Issue ID = Mochitama ticket ID issued by itself
Acceptance ID = Mochitama coupon issued separately and received

図7の持玉券受付分割発行履歴のレコードの内、分割玉と受付玉の両方が記憶されているレコードの受付玉(即ち、戻ってきた持玉)合計を図6の端末記憶領域における返還玉とする。尚、持玉券受付分割発行履歴にて受付玉が分割玉を超過する場合には分割玉を上限として返還玉の算出対象とする。勿論、持玉券にて複数の受付IDが図7の複数の発行IDが記録されている場合には、分割玉を上限として受付玉を振分けても良い。
持玉券の受付には制限が掛けられる。即ち、持玉が持玉に対して設定される受付持玉許容値(例えば0玉)を超過している状態では持玉券を受付けない。これは後述する混同を防止するためであるが、この場合においても、受付けた持玉券に図7の発行IDが受付IDとして記憶されていれば、その混同の可能性は低いことから受付ける。
Returning in the terminal storage area of FIG. 6 the total number of received balls (that is, the returned balls) of the record in which both the divided balls and the received balls are stored in the record of the split issue receipt history of FIG. A ball. In addition, when the acceptance ball exceeds the division ball in the holding ball ticket reception division issuance history, the division ball is set as the upper limit and the return ball is calculated. Of course, when a plurality of reception IDs are recorded in FIG. 7 as a plurality of reception IDs in the holding ball ticket, the reception balls may be distributed with the divided balls as the upper limit.
There are restrictions on the acceptance of Mochitama tickets. That is, in the state where the possession ball exceeds the acceptance possession allowance value (for example, 0 ball) set for the possession ball, the possession ticket is not accepted. This is to prevent confusion described later, but even in this case, if the issued ID shown in FIG. 7 is stored as an acceptance ID in the accepted coined ticket, it is accepted because the possibility of confusion is low.

図8は、各台計数機3の動作を示すフローチャートであり、第1の実施の形態と同一の動作については説明を省略し、異なる動作について説明する。各台計数機3は、発行釦24が押下げられた場合に(B3:YES)、持玉指定が有ったときは(B4:YES)、指定持玉と未返還玉との合計値が発行制限値以下かを判定(第1照合処理に相当)し(B5)、発行制限値以下の場合は(B5:YES)、分割発行処理を実行し(B6)、図6の端末記憶領域における分割玉及び未返還玉を更新してから(B7)、持玉券受付分割発行履歴にレコードを作成する(B8)。   FIG. 8 is a flowchart showing the operation of each counter 3. The description of the same operation as that of the first embodiment will be omitted, and a different operation will be described. When the issue button 24 is pushed down (B3: YES), each counter 3 has a total value of the designated holding ball and the non-returned ball when the holding ball is specified (B4: YES). It is determined whether it is below the issue limit value (corresponding to the first collation process) (B5). If it is below the issue limit value (B5: YES), the divided issue process is executed (B6), and the terminal storage area of FIG. After updating the divided balls and the non-returned balls (B7), a record is created in the holding ticket receipt divided issue history (B8).

図7(a)に示す例では、遊技開始時に2000玉が記録された持玉券(NO.1レコード)を受付け、遊技により持玉が増加したことから、遊技者による分割発行操作に応じて2000玉が記録された持玉券(NO.2レコード)が分割発行された。更に持玉が増加したことから、遊技者による分割発行操作に応じて3000玉が記録された持玉券(NO.3レコード)が分割発行された。
この状態では、端末記憶領域には、図6(a)に示すように分割玉が5000玉、返還玉が0、未返還玉が5000玉が記憶される。この場合、未返還玉上限が5000玉であるとすると、これ以上の分割発行が禁止されるので、分割発行を制限することが出来る。
In the example shown in FIG. 7 (a), since a juggling ticket (NO.1 record) in which 2000 balls are recorded at the start of the game is received and the number of held balls is increased by the game, according to the divided issue operation by the player. A coin ticket (NO.2 record) in which 2000 balls were recorded was issued separately. In addition, since the number of possessed balls increased, in accordance with the divided issuance operation by the player, the possessed ball ticket (NO.3 record) on which 3000 balls were recorded was divided and issued.
In this state, as shown in FIG. 6A, the terminal storage area stores 5000 split balls, 0 return balls, and 5000 non-return balls. In this case, if the upper limit of unreturned balls is 5000 balls, further divided issue is prohibited, so that divided issue can be restricted.

さて、分割発行した持玉券を受付けた各台計数機3にて遊技者が出玉を獲得した場合、借りた持玉を貸出元の遊技者に返却するために分割発行する。各台計数機3は、受付けた親の持玉券に基づいて子の持玉券を分割発行する場合は、図8のフローチャートには示していないが、図7の持玉券受付分割発行履歴における受付IDを全て持玉券に記録させて発行し、新レコードを作成する。尚、分割発行した持玉券を受付けた各台計数機3の持玉券受付分割発行履歴は図示しないが、図7のNO.1の受付IDと同様に親の持玉券の持玉券IDが記憶されている。従って、子の持玉券には親の持玉券の持玉券IDを記録可能である。   Now, when a player acquires a ball in each of the counters 3 that accepts the separately issued coin cards, the borrowed coins are divided and issued in order to return them to the renting player. When each of the counters 3 divides and issues the child's own possession ticket based on the accepted parent's possession ticket, it is not shown in the flowchart of FIG. All the receipt IDs are recorded and issued on the coin-to-ball ticket, and a new record is created. In addition, although not shown in FIG. 7, the NO. Similar to the reception ID 1, a coin voucher ID of the parent's coin voucher is stored. Therefore, it is possible to record the possession ticket ID of the parent possession ticket on the child possession ticket.

分割発行された子の持玉券を貸出先の遊技者が貸出元の遊技者に手渡し、貸出元の遊技者が各台計数機3に挿入すると、各台計数機3は、この持玉券を受付け(B12:YES)、上述した通り、遊技場側が許容する分割発行と判定するための条件として分割発行した持玉を返還することが設定されているので、設定情報に基づき、図7の持玉券受付分割発行履歴を参照し、持玉券に記録されている親の持玉券の持玉券IDが持玉券受付分割発行履歴における発行IDに記憶されているかを照合(第2照合処理に相当)し(B13)、記憶されていない場合は(B13:NO)、持玉が受付持玉許容値を上回っているかを判定し(B14)、上回っている場合は(B14:YES)、後述する混同を防止するために持玉券を返却する(B18)。持玉が受付持玉許容値以下の場合は(B14:NO)、持玉券受付分割発行履歴にレコードを作成し(B15)、受付持玉を更新する(B16)。この場合、受付けた持玉券が新たな親の持玉券となる。一方、親の持玉券の持玉券IDが持玉券受付分割発行履歴における発行IDに記憶されている場合は(B13:YES)、貸出先の遊技者から持玉が返還されたとして端末記憶領域における返還玉及び未返還玉、並びに持玉券受付分割発行履歴を更新し(B17)、受付持玉を更新する(B16)。   When the borrowed player hands over the separately issued child's possession ticket to the renter's player and the renter's player inserts it into each of the counter counters 3, each of the counter counters 3 (B12: YES), as described above, it is set to return the coins that have been divided and issued as a condition for determining that the issuance is permitted by the game hall side. Refer to the owning ticket receipt split issuance history and check whether the owning card ID of the parent's own possession ticket recorded in the owning ticket is stored in the issuance ID in the owning ticket acceptance split issue history (second (B13), if it is not stored (B13: NO), it is determined whether the possessed ball exceeds the allowable acceptable ball allowance (B14), and if it exceeds (B14: YES) ), To return a coin-to-ball ticket to prevent confusion described later (B18) . If the possessed ball is less than or equal to the accepted permitted ball allowance (B14: NO), a record is created in the retained ball ticket acceptance split issue history (B15), and the accepted retained ball is updated (B16). In this case, the accepted possession ticket becomes the new parent's possession ticket. On the other hand, if the coined ball ticket ID of the parent's coined ball ticket is stored in the issued ID in the coined ball ticket acceptance split issue history (B13: YES), the terminal is assumed to have been returned from the borrower player The returned balls and the non-returned balls in the storage area, and the possession ticket acceptance divided issue history are updated (B17), and the accepted possession balls are updated (B16).

図7(b)に示す例では、NO.2のレコードの発行IDが持玉券に記録されている受付IDと対応したことから、子の持玉券の持玉券IDと受付玉を記憶した。これにより、図6(b)に示すように分割発行した持玉が返還されて返還玉が2000玉、未返還玉が3000玉となることから、分割可能玉数は5000−3000=2000玉となる。従って、この時点では2000玉までの持玉券を発行可能となり、他の親の持玉券(NO.3の発行ID)に対応した子の持玉券(NO.3の持玉券を受付けた各台計数機3にて発行した持玉券。尚、親子が同一の持玉券となることも勿論ある)を受付けた場合は分割可能玉数が更に増加する。
尚、分割元の遊技者が台移動した場合は、会員カードの挿入に応じて貸出元の各台計数機3の情報を管理装置4を通じて移動先の各台計数機3に転送することにより親の持玉券と子の持玉券とが対応可能となる。
In the example shown in FIG. Since the issuance ID of the record 2 corresponds to the reception ID recorded in the Jongyoma ticket, the Jingyu ticket ID and the reception ball of the child's Jongyoma ticket were stored. As a result, as shown in FIG. 6 (b), the split issue issue balls are returned and the return balls are 2000 balls and the non-returned balls are 3000 balls, so the number of balls that can be divided is 5000-3000 = 2000 balls. Become. Therefore, at this time, it is possible to issue up to 2000 balls, and children's coin cards corresponding to other parent's coin cards (NO.3 issue ID) are accepted. In addition, the number of balls that can be divided further increases in the case of accepting a coin-to-ball ticket issued by each counter 3. In addition, the parent and child may receive the same coin-card.
When a player who has been divided moves a table, the information of each lending counter 3 is transferred to each moving counter 3 through the management device 4 in accordance with the insertion of a membership card. Can be used with the child's own gift card.

このような実施の形態によれば、次のような効果を奏することができる。
分割発行した持玉が返還された場合に、その持玉を除外対象としたので、友人間等での共有遊技の場合には、お互いに面識があるため、ある程度の信用があり、獲得媒体の譲渡時に精算せずに、遊技により獲得媒体を得たら、借りた獲得媒体を返すことで精算する等の行為に対応し、共有遊技に制限を掛けずに持玉売買に歯止めを掛けることが可能となる。
According to such an embodiment, the following effects can be obtained.
When a separately issued coin is returned, it is excluded, so in the case of a shared game between friends, etc. It is possible to stop the buying and selling of coins without restricting the shared game, by responding to the act of paying back by returning the borrowed earned medium if the earned medium is obtained without playing at the time of transfer It becomes.

持玉券に記録されている持玉が受付持玉許容値を超過している場合には受付処理を禁止するが、持玉券に発行IDが記録されていれば受付処理を禁止しないようにしたので、次のようなトラブルを防止しつつも共有遊技に制限を掛けずに持玉売買に歯止めを掛けることが可能となる。即ち、遊技者が遊技中に休憩に応じて遊技機1を離れる場合、獲得玉が盗難にあわないように発行処理を行って、持玉券を持って遊技機1を離れる。そして、休憩後、遊技機1に戻る場合には獲得玉を受付けることになるが、この場合、戻る先の遊技機1を間違えて、獲得玉を残して一時的に遊技機1を離れている遊技者が遊技する遊技機1に対応した各台計数機3にて受付処理を行うことが想定出来る。この場合、両者の獲得媒体が混同してしまい、遊技者間のトラブルになるため、獲得玉が受付持玉許容範囲を逸している場合には受付処理を禁止する等して抑制しながら、共有遊技を許容することが出来る。   The acceptance process is prohibited when the possessed ball recorded on the Juki-dama voucher exceeds the acceptable admission ball allowance, but the acceptance process is not prohibited if the issued ID is recorded on the Jama-dama voucher. Therefore, it is possible to stop the buying and selling of coins without restricting the shared game while preventing the following troubles. That is, when the player leaves the gaming machine 1 in response to a break during the game, the issued ball is issued so that the acquired ball does not become stolen, and the gaming machine 1 is left with a ball ticket. Then, when returning to the gaming machine 1 after the break, the winning ball will be accepted. In this case, the gaming machine 1 to be returned to is mistaken, and the gaming machine 1 is temporarily left leaving the acquired ball. It can be assumed that the reception processing is performed by each counter 3 corresponding to the gaming machine 1 in which the player plays. In this case, both the acquired media will be confused, causing troubles between players, so if the acquired ball is out of the allowable range of the ball to be accepted, it will be shared while inhibiting the reception process etc. The game can be allowed.

(他の実施の形態)
遊技者同士が同一グループに属するか否かを持玉券を受付けた際に特定する構成を例示したが、分割発行時に複数の会員IDを受付状態とし、その会員IDが同一グループに属することで、同一グループの遊技者の分割発行であることを特定しても良い。この場合、分割発行処理に応じて同一グループに属する複数の会員IDを受付状態としていることとなる。
この場合と同様に、分割発行した持玉券を受付けた各台計数機3にて同一グループに属する複数の会員IDを受付状態とすることにて遊技者同士が同一グループに属するか否かを特定しても良い。また、会員IDを受付けた状態で持玉券を受付けた場合にG受付通知の送信等の処理を行ったが、会員IDを受付けた場合に分割発行履歴を参照する等してグループ会員からの譲渡持玉であるかを判定して上記処理を行う等、その処理時期等については適宜定めれば良い。
(Other embodiments)
An example of a configuration that specifies whether or not players belong to the same group when accepting a coin-to-ball ticket is given, but when a split issue is made, a plurality of member IDs are accepted and the member IDs belong to the same group. It may be specified that the issue is a divisional issue of players of the same group. In this case, a plurality of member IDs belonging to the same group are in the accepting state in accordance with the divided issue process.
Similarly to this case, it is determined whether or not players belong to the same group by setting a plurality of member IDs belonging to the same group to the acceptance state at each counter 3 which has received the separately issued coin card. You may specify. In addition, when a membership card is accepted in the state of accepting a member ID, processing such as transmission of a G reception notification is performed, but when a member ID is accepted, it is referred to a divided issue history etc. What is necessary is just to determine suitably the process time etc., such as determining whether it is a transfer possession ball and performing the said process.

第2の実施の形態では、会員DBを前提としなかったが、第1の実施の形態の構成を前提としても勿論良い。また、未変換玉として持玉数を照合対象としたが、分割発行回数(「分割発行処理の実行回数」に相当)を照合対象としても良い。この場合、返還された持玉が分割発行された持玉以上であることを条件(発行許容条件に相当)として設定し、その条件が成立した分割発行を計数対象から除外した分割発行回数と、その分割発行回数を対象として設定される発行許容値との照合結果に応じて抑制処理を実行すれば良い。
分割発行する場合に指定された持玉数と未G受付玉或いは未返還玉との合計値とを照合した結果により分割発行を禁止したが、未G受付玉或いは未返還玉と発行許容値とを照合した結果により分割発行を禁止しても良い。この場合、必要に応じて1回の分割発行に対して発行対象とする持玉数を制限しても良い。
In the second embodiment, the member DB is not premised, but it is of course possible to presuppose the configuration of the first embodiment. Further, although the number of possessed balls is set as an unconverted ball, the number of divided issuances (corresponding to “the number of times of divided issue processing”) may be set as an object to be collated. In this case, it is set as a condition (corresponding to the issuance allowance condition) that the returned possessed ball is equal to or more than the separately issued possessed ball, and the divided issuance number in which the divided issue satisfying the condition is excluded from the counting target, What is necessary is just to perform a suppression process according to the collation result with the issue allowable value set for the division | segmentation issue frequency.
Split issue is prohibited by the result of collating the number of holding balls specified in the case of split issue with the total value of non-G received balls or non-returned balls. Divided issuance may be prohibited based on the result of collating. In this case, you may restrict | limit the number of balls to be issued with respect to one division | segmentation issue as needed.

抑制処理として禁止処理を例示したが、対象となる持玉数等を制限したり、遊技場従業員等に報知したりする等の抑制処理を採用しても良い。また、譲渡先や譲渡元における受付処理や計数処理を対象として抑制処理を実行しても良い。尚、例示した数値や項目は、必要に応じてどのような数値や項目を採用しても良い。
持玉売買を行いたいために、見知らぬ遊技者同士がグループ登録して会員DB上の同一グループになることも想定出来る。これを考慮してグループ登録した履歴を会員ID毎に管理し、参照可能な構成とすれば、その履歴を参照することでグループ登録を繰返す会員IDにて持玉売買を行っていることを特定出来る。勿論、別途、グループ登録回数に対する登録許容範囲を設定し、グループ登録回数が登録許容回数範囲を逸した会員IDがある場合に、その会員IDを特定可能に報知したり、グループ登録が行われた場合に、その旨を報知しても良い。
Although the prohibition process is exemplified as the suppression process, a suppression process such as limiting the number of balls to be targeted or notifying a game hall employee or the like may be employed. Further, the suppression process may be executed for a reception process or a counting process at the transfer destination or transfer source. Note that the numerical values and items illustrated may be any numerical values and items as necessary.
In order to buy and sell money, it can be assumed that unknown players register as a group and become the same group on the member DB. Considering this, the history of group registration is managed for each member ID, and if it can be referred to, it is specified that it is buying and selling with a member ID that repeats group registration by referring to the history I can do it. Of course, separately, a registration allowable range for the group registration count is set, and when there is a member ID whose group registration count has deviated from the registration allowable count range, the member ID is notified so as to be specified, or the group registration is performed. In that case, you may notify that.

第2の実施の形態では譲渡元の分割可能玉数のみ返還玉分除外したが、譲渡先の遊技者が出玉獲得後に新たな譲渡元となる場合もあるので、譲渡元にて返還玉を特定出来た場合に、その返還玉を譲渡先の分割可能玉数についても除外対象としても良い。このようにすれば、譲渡先が新たな譲渡元となった場合であっても、譲渡元へと返還した持玉により新たな譲渡先への分割発行に対応した分割可能玉数に支障が出ない。
予め記録される持玉券IDの代わりに、発行処理等に応じて持玉券に対応付けて発行され、記録されるようなIDを採用しても良い。
各台計数機3を例示したが、所謂島端計数機にて計数した持玉を記録した持玉券の受付処理、払戻処理、発行処理を実行可能であれば、所謂各台再プレイ機等の各台に計数機能を備えないシステムに採用も可能である。
In the second embodiment, only the number of severable balls of the transfer source is excluded for the return ball, but there may be a case where the transferee player becomes a new transfer source after winning the ball, so the return ball is returned at the transfer source. If it can be specified, the returned balls may be excluded from the number of balls that can be transferred. In this way, even if the transfer destination becomes a new transfer source, the number of balls that can be divided corresponding to the split issue to the new transfer destination will be hindered by the possessed balls returned to the transfer source. Absent.
Instead of the pre-recorded coin betting ticket ID, an ID that is issued and recorded in association with the coin betting ticket according to the issuing process or the like may be employed.
Each stand counter 3 has been exemplified, but if it is possible to perform the acceptance processing, withdrawal processing, and issuance processing of the betting coins recorded with the so-called island edge counting machine, so-called each stand replaying machine, etc. It is also possible to adopt it in a system that does not have a counting function on each unit.

記録媒体としてはカード以外にICコインを採用しても良い。また、遊技者IDとして、会員カードのID以外に、携帯電話の電話番号等や、遊技者の指紋等の生体認証情報を採用しても良い。
持玉券に持玉数や受付ID等を記録する構成を例示したが、管理装置等で持玉数等を持玉券IDに対応付けて管理し、その持玉券IDに基づき管理装置へと問合せするような構成としても良い。
記憶対象となる持玉数や分割可能玉数等の遊技情報は直接的に特定可能であっても、受付持玉+計数玉−払戻玉−分割玉の演算式等を介して間接的に特定可能であっても、いずれであっても良い。勿論、各設定値における範囲についても実施の形態上、上限のみを設定したが下限を設定しても良い。
As a recording medium, IC coins may be employed in addition to the card. In addition to the membership card ID, biometric authentication information such as a mobile phone number or a player's fingerprint may be employed as the player ID.
Although the structure which records the number of possessions, reception ID, etc. on the possession ticket was illustrated, the number of possessions etc. is managed in association with the possession ticket ID by the management device or the like, and the management device is managed based on the possession ticket ID It is good also as a structure which inquires.
Even if game information such as the number of balls to be memorized and the number of balls that can be divided can be directly specified, it is indirectly specified through the calculation formulas such as acceptance holding balls + counting balls-withdrawal balls-divided balls. It is possible or either. Of course, only the upper limit is set for the range of each set value in the embodiment, but a lower limit may be set.

同一グループに属する会員IDを複数受付けた場合に、そのまま分割発行処理を実行しても良い。この場合、会員IDとしては携帯電話等の受付が想定出来る。尚、発行対象とする持玉は予め設定した分割発行設定値(1000玉)とすれば良い。勿論、会員IDの受付前に持玉数を指定しておいても良い。
各台計数機3が行う情報処理の一部を中継装置5や管理装置4等にて行う構成としても良い。同様に管理装置4が行う情報処理の一部を中継装置5や各台計数機3にて行っても良い。
対象となる遊技機はパチンコ遊技機の他にパチスロ遊技機等も想定出来、この場合、遊技媒体はメダルとなる。
When a plurality of member IDs belonging to the same group are accepted, the divided issue process may be executed as it is. In this case, reception of a mobile phone etc. can be assumed as member ID. In addition, what is necessary is just to set the division issue setting value (1000 balls) set beforehand as the issue target. Of course, the number of balls may be specified before receiving the member ID.
A part of the information processing performed by each counter 3 may be performed by the relay device 5, the management device 4, or the like. Similarly, part of the information processing performed by the management device 4 may be performed by the relay device 5 or each counter.
The target gaming machine can be a pachinko gaming machine or the like in addition to the pachinko gaming machine. In this case, the gaming medium is a medal.

図面中、1は遊技機、2は貸出機、3は各台計数機(受付手段、払戻手段、発行手段、設定手段、第1照合手段、抑制手段、第2照合手段、除外手段)、4は管理装置である。   In the drawings, 1 is a gaming machine, 2 is a lending machine, 3 is a counter for each machine (accepting means, withdrawal means, issuing means, setting means, first collating means, suppressing means, second collating means, excluding means), 4 Is a management device.

Claims (6)

遊技機に対応して設けられ、遊技者が獲得した遊技媒体数である獲得媒体数を特定可能な記録媒体である獲得記録媒体を受付け、受付状態とする受付処理を行う受付手段と、
遊技機に対応して設けられ、当該遊技機を遊技する遊技者の前記獲得媒体数を特定可能な獲得情報を記憶する記憶手段と、
遊技機に対応して設けられ、遊技者による払戻操作に応じて前記獲得媒体を対価として遊技者に遊技媒体を払戻す払戻処理を行う払戻手段と、
前記遊技機、及び受付手段に対応して設けられ、遊技者による発行操作に応じて前記獲得媒体数を対応付けた記録媒体を前記獲得記録媒体として発行する発行処理を行い、前記発行操作に応じて前記獲得情報により特定される獲得媒体数の一部を発行対象とした前記発行処理である分割発行処理と、前記獲得媒体数の全てを発行対象とした通常の前記発行処理である通常発行処理とを実行する発行手段と、
前記記憶手段が記憶する獲得情報を、前記受付処理、払戻処理、及び発行処理に応じて更新する更新処理を行う更新手段と、
前記分割発行処理の実行回数、及び分割発行処理にて発行対象となった獲得媒体数の内、少なくとも一方である分割発行情報に対する許容範囲である発行許容範囲と、前記分割発行処理に対する条件であって、遊技場側が許容する分割発行処理であることを特定するための条件である発行許容条件とを特定可能な設定情報を設定する設定手段と、
前記分割発行処理に対応した発行操作があった場合に、前記分割発行情報が発行許容範囲を逸脱しているか否かを照合する第1照合処理を実行する第1照合手段と、
前記第1照合処理の照合結果により前記分割発行処理を抑制する抑制手段と、
前記分割発行処理が実行された場合に、当該実行された分割発行処理が前記発行許容条件を満たしているか否かを照合する第2照合処理を実行する第2照合手段と、
前記第2照合処理の照合結果により、当該照合対象となった分割発行処理に対応する分割発行情報を、前記第1照合処理の照合対象から除外する除外手段と、
を備えたことを特徴とする遊技場用システム。
Accepting means for accepting an acquired recording medium, which is a recording medium provided corresponding to the gaming machine and capable of specifying the number of acquired media, which is the number of game media acquired by the player, and for making an accepting state;
Storage means that is provided corresponding to a gaming machine and stores acquisition information that can specify the number of acquired media of a player who plays the gaming machine;
A payout means that is provided corresponding to the gaming machine and performs a payout process for paying out the game medium to the player in exchange for the acquired medium in accordance with a payout operation by the player;
An issuance process is performed corresponding to the issuance operation performed by the game machine and the accepting unit, and is associated with the issuance operation by the player, and is associated with the number of the obtained mediums. The split issue process, which is the issue process for a part of the number of acquired media specified by the acquisition information, and the normal issue process, which is the normal issue process for all the acquired medium numbers Issuing means for executing
Update means for performing an update process for updating the acquisition information stored in the storage means in accordance with the reception process, the refund process, and the issue process;
Among the number of executions of the divided issue process and the number of acquired media targeted for issue in the divided issue process are an issue allowable range that is an allowable range for the divided issue information, and a condition for the divided issue process. A setting means for setting setting information capable of specifying an issuance permission condition, which is a condition for identifying the split issuance process permitted by the game hall side;
A first collation unit that performs a first collation process for collating whether or not the divided issuance information deviates from an issuance allowable range when an issue operation corresponding to the division issue process is performed;
Suppression means for suppressing the split issue processing according to the verification result of the first verification processing;
Second collating means for performing second collation processing for collating whether or not the executed divided issuance process satisfies the issuance permission condition when the divided issuance process is performed;
Exclusion means for excluding, from the verification result of the second verification process, the divided issue information corresponding to the split issue process that is the target of verification from the verification target of the first verification process;
A game system characterized by comprising:
遊技者の識別情報である遊技者IDを管理し、複数の遊技者IDが同一のグループに属するか否かを特定可能に前記遊技者IDをグループ分けするグループ管理手段を備え、
前記受付手段は、前記遊技者IDを受付可能であり、遊技者IDを受付けた場合には当該遊技者IDを受付状態とし、
前記発行許容条件は、前記分割発行処理を行った発行手段に対応する受付手段である発行元受付手段、及び分割発行処理により発行された記録媒体である分割記録媒体を受付けた受付手段である発行先受付手段の内、少なくとも一方の受付手段にて同一グループに属する複数の遊技者IDを受付けることであり、
前記第2照合手段は、前記分割発行処理に対応して、前記発行元受付手段、及び発行先受付手段の少なくとも一方にて、同一グループに属する複数の遊技者IDが受付状態となったか否かを判定することで、前記第2照合処理を実行することを特徴とする請求項1記載の遊技場用システム。
Group management means for managing player IDs as player identification information and grouping the player IDs so that it can be specified whether or not a plurality of player IDs belong to the same group,
The accepting means is capable of accepting the player ID, and when accepting the player ID, sets the player ID to the accepting state,
The issuance permission condition is an issuer receiving unit that is a receiving unit corresponding to the issuing unit that has performed the divided issue process, and an issue unit that receives a divided recording medium that is a recording medium issued by the divided issue process Receiving a plurality of player IDs belonging to the same group in at least one of the first receiving means;
Whether the plurality of player IDs belonging to the same group are in an accepting state in at least one of the issuer accepting means and the issuer accepting means in correspondence with the divided issue processing. The game room system according to claim 1, wherein the second matching process is executed by determining the game.
前記発行手段は、前記分割発行処理を実行する場合に、対応する受付手段にて受付状態にある遊技者IDを前記分割記録媒体に対応付けて前記分割発行処理を実行し、
前記受付手段は、前記獲得記録媒体、及び遊技者IDを受付状態とした場合に、受付状態にある獲得記録媒体に対応付けられた遊技者IDと、受付状態にある遊技者IDとを特定し、
前記第2照合手段は、前記受付手段により特定された遊技者IDが同一グループに属するか否かを判定することで、前記第2照合処理を実行することを特徴とする請求項2記載の遊技場用システム。
The issuing means, when executing the divided issue processing, executes the divided issue processing by associating a player ID in a reception state with a corresponding receiving means with the divided recording medium,
The accepting means specifies the player ID associated with the acquired recording medium in the accepting state and the player ID in the accepting state when the acquired recording medium and the player ID are in the accepting state. ,
3. The game according to claim 2, wherein the second verification unit executes the second verification process by determining whether or not the player ID specified by the reception unit belongs to the same group. Field system.
前記分割発行処理にて発行された獲得記録媒体である分割記録媒体の識別情報である媒体IDと、発行対象となった獲得媒体数とを特定可能な発行履歴を作成する履歴作成手段を備え、
前記記憶手段は、前記分割記録媒体が前記受付処理により受付けられた場合に当該受付けた分割記録媒体の前記媒体IDを記憶し、
前記発行手段は、前記記憶手段により記憶される媒体IDを特定可能な前記獲得記録媒体を発行することで前記発行処理を実行し、
前記受付手段は、前記受付処理にて獲得記録媒体を受付けた場合に、当該獲得記録媒体により特定される媒体IDを特定し、
前記発行許容条件は、前記分割発行処理の発行対象となった獲得媒体が返還されることであり、
前記第2照合手段は、前記受付処理にて受付けられた獲得記録媒体により特定される媒体IDが前記発行履歴にて特定出来る場合に、当該獲得記録媒体により特定される獲得媒体が返還され前記発行許容条件が満たされたと判定し、
前記除外手段は、前記分割発行情報が前記分割発行処理の実行回数である場合には、返還された獲得媒体が、前記発行履歴により特定される獲得媒体以上であれば、当該発行履歴に掛かる分割発行処理を第1照合処理の照合対象となる分割発行回数の計数対象から除外する一方、前記分割発行情報が前記分割発行処理にて発行対象となった獲得媒体数であれば、前記返還された獲得媒体数を第1照合処理の照合対象となる獲得媒体数の計数対象から除外することを特徴とする請求項1ないし3の何れかに記載の遊技場用システム。
A history creation means for creating an issuance history capable of specifying a medium ID that is identification information of a divided recording medium that is an acquired recording medium issued in the divided issuance process and the number of acquired mediums to be issued;
The storage means stores the medium ID of the received divided recording medium when the divided recording medium is received by the receiving process,
The issuing means executes the issuing process by issuing the acquired recording medium capable of specifying the medium ID stored in the storage means;
The accepting means, when accepting an acquired recording medium in the accepting process, specifies a medium ID specified by the acquired recording medium,
The issuance permission condition is that the acquisition medium that is the issue target of the split issue process is returned,
When the medium ID specified by the acquired recording medium accepted in the acceptance process can be specified by the issue history, the second verification unit returns the acquired medium specified by the acquired recording medium and returns the issue Determine that acceptable conditions have been met,
In the case where the divided issue information is the number of times of execution of the divided issue process, the excluding means determines that the divided issue is related to the issue history if the returned acquisition medium is greater than or equal to the acquisition medium specified by the issue history. While the issue process is excluded from the target of counting the number of divided issuances to be collated in the first collation process, if the divided issue information is the number of acquired media targeted for issue in the divided issue process, the returned 4. The game room system according to claim 1, wherein the number of acquired media is excluded from the number of acquired media to be verified in the first verification process. 5.
前記設定手段は、前記設定情報として、前記獲得情報により特定される獲得媒体数に対する受付媒体許容範囲を特定可能な設定情報を設定し、
前記抑制手段は、前記受付手段が前記獲得記録媒体を受付けた場合に、前記獲得情報により特定される獲得媒体数が、前記受付媒体許容範囲を逸脱していれば前記受付処理を抑制する受付抑制処理を実行する一方、当該受付けた獲得記録媒体に対応付けられた媒体IDが、前記発行履歴により特定出来る場合には、前記獲得情報により特定される獲得媒体数が、前記受付媒体許容範囲を逸脱している場合であっても前記受付処理を実行しないことを特徴とする請求項4記載の遊技場用システム。
The setting means sets, as the setting information, setting information capable of specifying a receiving medium allowable range for the number of acquired media specified by the acquired information,
The suppression unit suppresses the reception process when the reception unit receives the acquired recording medium, and suppresses the reception process if the number of acquired media specified by the acquired information is out of the reception medium allowable range. While the process is executed, if the medium ID associated with the received acquired recording medium can be specified by the issue history, the number of acquired media specified by the acquired information deviates from the acceptable medium allowable range. 5. The game hall system according to claim 4, wherein the reception process is not executed even when the game is being played.
前記除外手段は、前記第2照合処理の照合結果により分割発行情報を除外する場合に、受付処理を行った前記受付手段に対応する前記発行手段に対応する分割発行情報と、当該受付処理の対称となった獲得記録媒体を発行した前記発行手段に対応する分割発行情報との双方について、前記第1照合処理の照合対象から除外することを特徴とする請求項4又は5記載の遊技場用システム。   The exclusion means is configured such that, when the divided issue information is excluded based on the collation result of the second collation process, the division issue information corresponding to the issue means corresponding to the acceptance means that has performed the acceptance process and the symmetry of the acceptance process. 6. The system according to claim 4 or 5, wherein both of the issue issue information corresponding to the issue means that issued the acquired recording medium are excluded from the verification target of the first verification process. .
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