JP5382596B2 - Game machine - Google Patents

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JP5382596B2
JP5382596B2 JP2012100654A JP2012100654A JP5382596B2 JP 5382596 B2 JP5382596 B2 JP 5382596B2 JP 2012100654 A JP2012100654 A JP 2012100654A JP 2012100654 A JP2012100654 A JP 2012100654A JP 5382596 B2 JP5382596 B2 JP 5382596B2
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decorative member
game
game board
opening
gaming machine
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JP2012139557A (en
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定男 井置
欽一 亀井
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株式会社ソフイア
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Description

本発明は、可動装飾部材を備える遊技機に関するものである。   The present invention relates to a gaming machine including a movable decorative member.

遊技媒体として遊技球を用いた弾球遊技が行える遊技機として、従来より、図柄等を変動表示する変動表示装置が遊技盤の遊技領域ほぼ中央に設けられ、変動表示装置により行う変動表示ゲームの結果態様によって遊技状態を変化させるものが知られている。   As a gaming machine that can perform a ball game using a game ball as a game medium, a variable display device that variably displays symbols and the like has been conventionally provided in the center of a game area of a game board, and a variable display game that is performed by a variable display device. What changes a game state by a result aspect is known.

特開2004−57656号公報JP 2004-57656 A

しかしながら、上記特許文献1に記載されている遊技機は、装飾演出の幅が狭かった。   However, the gaming machine described in Patent Document 1 has a narrow range of decoration effects.

そこで、本発明は、装飾演出の幅を広げることができる遊技機の提供を目的とする。   Therefore, an object of the present invention is to provide a gaming machine that can widen the range of decoration effects.

前記の課題を解決するために、請求項1に係る発明は、前面側に遊技領域が形成される遊技盤を構成する遊技盤本体と、前記遊技盤本体の開口部に前面側から取り付けられ、前面開口を備える前面構成部材と、動作可能な可動装飾部材と、を備える遊技機において、前記遊技盤本体における開口部の周りに、遊技球の流下方向に変化を与える流下方向変化付与部材を分散配置する流下領域を形成し、前記流下領域に対応する遊技盤本体裏面の後方適所に可動装飾部材を設け、前記可動装飾部材は、透光性樹脂製のレンズ部材の後方に発光手段を備え、前記レンズ部材表面に遊技機の機種に応じた演出用キャラクタ等を描画した半透明フィルムを貼設して、前記発光手段の発光によって前記レンズ部材の前面側に光が透過するようにし、前記前面構成部材の前面開口を見る視点を、前記流下領域とは反対側へずらすことで、前記可動装飾部材の少なくとも一部を直接視認できるようにしたことを特徴とする。 In order to solve the above-mentioned problem, the invention according to claim 1 is attached from the front side to a game board main body constituting a game board in which a game area is formed on the front side, and an opening of the game board main body. In a gaming machine comprising a front structural member having a front opening and an operable movable decorative member , a flow direction change imparting member that changes the flow direction of the game ball is distributed around the opening in the game board main body. Forming a downstream area to be disposed, and providing a movable decorative member at an appropriate rear position on the back of the game board main body corresponding to the downstream area, the movable decorative member including a light emitting means behind a translucent resin lens member; and affixed a semitransparent film was partitioned drawing the lens member surface character for presentation corresponding to the model of the gaming machine or the like, the light on the front side of the lens member by a light emission of the light emitting means so as to transmit the Previous Viewpoint View front opening of the component, and the flow-down region by shifting to the opposite side, characterized in that to allow viewing at least a portion of said movable decorative element directly.

請求項1に係る遊技機によれば、装飾演出の幅を一層広げることが可能となる。   According to the gaming machine according to claim 1, it is possible to further expand the width of the decoration effect.

本発明に係る遊技機が備える遊技盤の正面図である。It is a front view of the game board with which the gaming machine according to the present invention is provided. 第1実施形態における遊技盤の主要構成のみ示した分解側斜視図である。It is the disassembled side perspective view which showed only the main structure of the game board in 1st Embodiment. 第1構成例の装飾部材を備える装飾部材収納凹室とその周辺部である腰部を横断状態とした概略斜視図である。It is a schematic perspective view which made the transverse state the decoration member accommodation recessed room provided with the decoration member of the 1st structural example, and the waist part which is its peripheral part. 第2構成例の装飾部材を備える第1実施形態の遊技機における遊技盤腰部の横断平面図である。It is a cross-sectional top view of the game board waist | hip | lumbar part in the gaming machine of 1st Embodiment provided with the decoration member of a 2nd structural example. 第3構成例の装飾部材を備える第2実施形態の遊技機における遊技盤腰部の横断平面図である。It is a cross-sectional top view of the game board waist | hip | lumbar part in the gaming machine of 2nd Embodiment provided with the decoration member of a 3rd structural example. (a)は第3実施形態の遊技機が備える第4構成例の装飾部材を装飾状態とした遊技盤腰部の横断平面図である。(b)は第3実施形態の遊技機が備える第4構成例の装飾部材を第1反射状態とした遊技盤腰部の横断平面図である。(A) is a cross-sectional top view of the waist part of the game board which made the decoration member of the 4th structural example with which the game machine of 3rd Embodiment is equipped with the decoration state. (B) is a cross-sectional plan view of the lower part of the gaming board in which the decorative member of the fourth configuration example provided in the gaming machine of the third embodiment is in the first reflecting state. (a)は第3実施形態の遊技機が備える第4構成例の装飾部材が第2反射状態である遊技盤腰部の横断平面図である。(b)は第3実施形態の遊技機が備える第4構成例の装飾部材が第3反射状態である遊技盤腰部の横断平面図である。(A) is a cross-sectional top view of the gaming board waist | hip | lumbar part in which the decoration member of the 4th structural example with which the gaming machine of 3rd Embodiment is provided is a 2nd reflective state. (B) is a cross-sectional plan view of the lower part of the gaming board in which the decorative member of the fourth configuration example provided in the gaming machine of the third embodiment is in the third reflecting state.

次に、本発明に係る遊技機の実施形態を添付図面に基づき詳細に説明する。図1に示すのは、パチンコ遊技を行える遊技機が備える遊技盤1の正面図で、透明なガラス面を介して前面に臨む部分である。   Next, an embodiment of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings. FIG. 1 is a front view of a game board 1 provided in a gaming machine capable of playing a pachinko game, and shows a portion facing the front surface through a transparent glass surface.

遊技盤1は、略四角形のベニア材等からなる厚肉板状の遊技盤本体1aの前面(合成樹脂製の化粧シートを付設した面)側に、図示を省略した打球発射機構により発射された遊技球をガイドするガイドレール2を設け、このガイドレール2により形成された案内誘導路2aを通って遊技球が略円形状の遊技領域3に到達する。この遊技領域3の中央右よりに、複数の識別情報を変動表示する変動表示ゲームを表示可能な表示部4aを備える変動表示装置4を配置し、該変動表示装置4の表示部4aが臨む変動表示用開口部5aが形成された前面構成部材たるセンターケース5が遊技盤本体1aの前面側より取り付けられる。   The game board 1 was fired by a hitting ball launching mechanism (not shown) on the front surface (surface with a synthetic resin decorative sheet) side of a thick-walled game board body 1a made of a substantially rectangular veneer material or the like. A guide rail 2 for guiding the game ball is provided, and the game ball reaches the substantially circular game area 3 through the guide guide path 2 a formed by the guide rail 2. A variation display device 4 including a display unit 4a capable of displaying a variation display game for variably displaying a plurality of identification information is arranged from the center right of the game area 3, and the variation that the display unit 4a of the variation display device 4 faces is arranged. A center case 5 which is a front structural member in which the display opening 5a is formed is attached from the front side of the game board main body 1a.

なお、本実施形態で示す変動表示装置4は、遊技領域3の中央部から右側方部にかけて多くの面積を占める大型のものであり、これに対応させるべく、センターケース5の裏面側開口である変動表示用開口部5aおよび前面側開口である前面側開口部5bの開口面積も大きく設定してあるが、センターケース5の前面側は装飾演出用の装飾部材等を配置しない比較的簡素な形状(後に詳述する)である。   Note that the variable display device 4 shown in the present embodiment is a large-sized one that occupies a large area from the center to the right side of the game area 3, and is an opening on the back side of the center case 5 to accommodate this. The opening area of the variable display opening 5a and the front-side opening 5b, which is the front-side opening, are also set large, but the front side of the center case 5 has a relatively simple shape in which no decorative member or the like for decorative effects is arranged. (Detailed later).

また、遊技領域3には、各種の入賞具や入賞装置など、例えば、遊技球の通過を非接触で検出する普図始動センサを設けた普図始動ゲート6、該普図始動ゲート6への球通過により複数の識別情報を変動表示する変動表示ゲーム(普通図柄変動表示ゲーム)を行う普通図柄変動表示器7を一体に備える始動入賞装置8、該始動入賞装置8への球入賞に基づいて変動表示装置4により行われる変動表示ゲーム(特別図柄変動表示ゲーム)の停止結果が特別態様であった場合に開始される特別遊技で用いる特別変動入賞装置9等を適宜に配設してある。さらに、流下する遊技球の流下方向に変化を与える流下方向変化付与部材である遊技釘10や風車11を遊技領域3に分散配置し、普図始動ゲート6,始動入賞装置8,特別変動入賞装置9等への入賞が適宜な確率で生ずるように調整してある。なお、何れの入賞領域にも入賞しなかった遊技球は、遊技領域3の最下部に設けたアウト口12から回収される。   Further, the game area 3 includes a variety of prize-winning devices and prize-winning devices, for example, a figure-designated start gate 6 provided with a figure-designated start sensor for detecting the passage of a game ball in a non-contact manner. A start winning device 8 integrally including a normal symbol variation display 7 for performing a variation display game (ordinary symbol variation display game) in which a plurality of pieces of identification information are variably displayed by passing the ball, and based on the ball winning to the start winning device 8 A special variable winning device 9 used in a special game that is started when a stop result of the variable display game (special symbol variable display game) played by the variable display device 4 is in a special mode is appropriately arranged. In addition, game nails 10 and windmills 11 which are members for imparting a change in the flow direction that changes the flow direction of the game balls flowing down are dispersedly arranged in the game area 3, and a general start gate 6, a start prize device 8, a special variable prize device It has been adjusted so that winnings to 9 etc. occur with an appropriate probability. Note that the game balls that have not won any winning area are collected from the out port 12 provided at the bottom of the gaming area 3.

ここで、本実施形態に示す遊技機における遊技の流れを説明する。打球発射機構により発射された遊技球が案内誘導路2aを経て遊技部3に到達すると、その発射勢に応じて、センターケース5の左側に形成した側方流下領域3a(案内誘導路2aの内側方からセンターケース5にかけて形成され、流下する遊技球の流下方向に変化を与える遊技釘10や風車11を分散配置するに必要十分な領域面積を有する領域)を流下してゆくか、センターケース5の右側を流下して行く。   Here, the flow of the game in the gaming machine shown in the present embodiment will be described. When the game ball fired by the hitting ball launching mechanism reaches the game part 3 through the guide guiding path 2a, the side flow down area 3a (inside the guide guiding path 2a) formed on the left side of the center case 5 according to the firing force. The area of the game nail 10 and the windmill 11 which are formed from one side to the center case 5 and change in the flow direction of the game balls flowing down, or the center case 5 Go down the right side of.

遊技領域3の上部に到達した遊技球が側方流下領域3aを流下し、普図始動ゲート6を通過すると、この球通過を普図始動センサが検出することに伴って、普通図柄変動表示器7による普通図柄変動表示ゲームが開始され、予め定めた当り図柄(例えば、3,7)が停止表示されると、始動入賞装置8に設けた左右一対の可動部材8a,8aが起立して始動入賞口8bへの入賞が困難な第1状態から、可動部材8a,8aの上端が相反する方向へ傾動して始動入賞口8bへの入賞が容易となる第2状態へ変換される。なお、普通図柄変動表示器7による普通図柄変動表示ゲームが行われている間に普図始動センサが通過球を検出した場合、これを普図始動記憶として所定数(例えば、4個)まで記憶可能な構成とし、普通図柄変動表示ゲームが可能となったときには普図始動記憶を用いて普通図柄変動表示ゲームを行う。また、普図始動記憶の記憶数を遊技者が確認できるように、普図始動記憶表示器を適所に設けても良いし、表示部4aの一部に普図始動記憶を表示させても良い。   When the game ball that has reached the upper part of the game area 3 flows down the lateral flow down area 3a and passes through the normal figure start gate 6, the normal figure start indicator is detected in accordance with the detection of the normal figure start sensor. 7 is started, and when a predetermined winning symbol (for example, 3, 7) is stopped and displayed, the pair of left and right movable members 8a and 8a provided in the start winning device 8 stand up and start. From the first state in which it is difficult to win the winning opening 8b, the upper state of the movable members 8a and 8a is tilted in the opposite direction, so that the second state in which the winning to the starting winning opening 8b is easy is converted. Note that if the normal figure start sensor detects a passing ball while the normal symbol change display game is being played by the normal symbol change display 7, this is stored as a normal figure start memory up to a predetermined number (for example, four). When the normal symbol variation display game is possible, the normal symbol variation display game is performed using the normal diagram start memory. In addition, a general diagram start memory display may be provided at an appropriate position so that the player can confirm the number of stored general diagram start memories, or the general diagram start memory may be displayed on a part of the display unit 4a. .

始動入賞装置8の始動入賞口8bへの入賞球を、図示を省略した始動センサが検出することを条件として、変動表示装置4による特別図柄変動表示ゲーム(横並びの2桁の表示列の夫々において、複数の図柄を変換表示させた後に停止表示させ、各桁に停止表示された図柄の配列が特別態様に該当する場合に当たりとなるゲーム)を開始する。なお、特別図柄変動表示ゲームの実行中に始動入賞口8bへの入賞球を始動センサが検出した場合、これらの始動入賞を所定数(例えば、4個)まで特図始動記憶として記憶保持し、特別図柄変動表示ゲームが可能となったときには特図始動記憶を用いて特別図柄変動表示ゲームを行う。また、特図始動記憶の記憶数を遊技者が視認できるように、特図始動記憶表示器を適所に設けても良いし、表示部4aの一部に特図始動記憶を表示させても良い。   A special symbol variation display game by the variation display device 4 (in each of the two side-by-side display columns) on condition that a starting sensor (not shown) detects a winning ball to the starting winning opening 8b of the starting winning device 8 Then, after a plurality of symbols are converted and displayed, they are stopped and displayed, and a game which is a hit when the arrangement of symbols stopped and displayed in each digit corresponds to a special mode is started. When the start sensor detects a winning ball to the start winning opening 8b during the execution of the special symbol variation display game, up to a predetermined number (for example, 4) of these start wins is stored and held as a special figure start memory. When the special symbol variation display game becomes possible, the special symbol variation display game is performed using the special symbol start memory. Further, a special figure start memory display may be provided at an appropriate position so that the player can visually recognize the number of special figure start memories stored, or the special figure start memory may be displayed on a part of the display unit 4a. .

前記始動入賞装置8の適宜下方に配設した特別変動入賞装置9は、複数の遊技球を同時に入賞させ得る横長の大入賞口を開閉扉9aにより開閉可能とした入賞装置である。この特別変動入賞装置9は、開閉扉9aが大入賞口を遮蔽することで遊技球の入賞を不可能とした第1状態(遊技者に不利な状態)から、下縁部に設けた回動軸により開閉扉9aが前傾回動して、流下してくる遊技球を受け止めて大入賞口へ導くことで短時間に多くの入賞球を発生可能な第2状態(遊技者にとって有利な状態)に変換可能なものである。   The special variable winning device 9 disposed appropriately below the start winning device 8 is a winning device that can open and close a horizontally long large winning opening capable of simultaneously winning a plurality of game balls by an opening / closing door 9a. The special variable winning device 9 is configured to rotate from the first state (a disadvantageous state for the player) in which the game ball cannot be won by the opening / closing door 9a blocking the large winning opening. A second state in which a large number of winning balls can be generated in a short time by receiving the gaming balls flowing down and guiding them to the big winning opening by turning the opening / closing door 9a forward by the shaft (a state advantageous to the player) ).

前記変動入賞装置9は、変動表示装置4により行った特別図柄変動表示ゲームの結果態様(停止表示させた停止図柄)が予め定めた特別態様(例えば、3桁の図柄が「333」「777」等のように揃った態様)となることを発生条件とする特別遊技状態において用いるものである。特別遊技状態における遊技は、例えば、大入賞口への入賞球が所定数(例えば、10個)に達する第1条件か、大入賞口の第2状態変換時間が所定時間(例えば、30秒)に達する第2条件か、何れか最先の条件が達成されるまでを1サイクルとし、これを所定サイクル回数(例えば、16回)まで継続させる遊技である。なお、大入賞口の内部に継続入賞領域を形成し、サイクル中に継続入賞領域へ継続入賞した遊技球を継続入賞センサが検出することを条件として、サイクル遊技を継続更新させ、サイクル中に継続入賞センサの検出がなければ、その回のサイクルを以て特別遊技状態を終了させるような遊技進行としても良い。   The variable winning device 9 has a special mode (for example, a three-digit symbol of “333” or “777”) determined in advance as a result mode of the special symbol variable display game performed by the variable display device 4 (stop symbol displayed in a stopped state). And so on) in a special gaming state where the occurrence condition is to be a uniform state). The game in the special game state is, for example, the first condition in which the number of winning balls to the big prize opening reaches a predetermined number (for example, 10) or the second state conversion time of the big prize opening for a predetermined time (for example, 30 seconds). This is a game in which the second condition to reach the first condition or one of the first conditions is achieved as one cycle and this is continued up to a predetermined number of cycles (for example, 16 times). In addition, a continuous winning area is formed inside the big winning opening, and the cycle game is continuously updated and continued during the cycle on condition that the continuous winning sensor detects a game ball that has continuously won the continuous winning area during the cycle. If there is no detection of the winning sensor, the game progress may be such that the special game state is ended by the cycle of that time.

次に、遊技盤1の遊技領域3において大きな領域を占めるセンターケース5と、該センターケース5の裏面側に変動表示装置4を配置するための構造について、図2及び図3を参照して説明する。   Next, a center case 5 occupying a large area in the game area 3 of the game board 1 and a structure for arranging the variable display device 4 on the back side of the center case 5 will be described with reference to FIGS. To do.

上記センターケース5は、遊技盤本体1aに開設した開口部3bへ内挿される周壁部51の裏面側が表示用開口窓部5aであり、周壁部51の前面側が前面開口5bであり、前面開口5bから表示用開口窓部5aに至る変動表示視認凹室5cが周壁部51の内空部として形成される。また、周壁部51の前面側適所には、外側方に延出する鍔状の取付部52を形成してあり、遊技盤本体1aの前面側より開口部3bへ周壁部51を挿入すると、前記取付部52が遊技盤本体1aの前面側に当接して位置決めされ、これをビス等で遊技盤本体1aに固定する。   In the center case 5, the back side of the peripheral wall 51 inserted into the opening 3b established in the game board main body 1a is the display opening window 5a, the front side of the peripheral wall 51 is the front opening 5b, and the front opening 5b. The variable display visual recognition recessed chamber 5 c extending from the display opening window 5 a to the display opening window 5 a is formed as the inner space of the peripheral wall 51. Further, a hook-shaped attachment portion 52 extending outward is formed at an appropriate position on the front surface side of the peripheral wall portion 51, and when the peripheral wall portion 51 is inserted into the opening 3b from the front surface side of the game board main body 1a, The mounting portion 52 is positioned in contact with the front side of the game board main body 1a, and is fixed to the game board main body 1a with screws or the like.

また、前記周壁部51は遊技盤本体1aの板厚よりも十分に長い奥行を有するもので、取付部52を介してセンターケース5を遊技盤本体1aの前面側から取り付けると、遊技盤本体1aの裏面よりも適宜後方に表示用開口窓部5aが位置することとなり、この表示用開口窓部5aに変動表示装置4の表示部4aが臨むように配置されるため、変動表示装置4と遊技盤本体1aの裏面との間には適宜な空隙が生ずる。このように、変動表示装置4と遊技盤本体1aの裏面との間に空隙を生ぜしめた状態で変動表示装置4を固定するため、変動表示装置4を筺状の裏面構成部材13に固定し、この裏面構成部材13を遊技盤本体1aの裏面側に固定する。   The peripheral wall portion 51 has a depth sufficiently longer than the thickness of the game board main body 1a. When the center case 5 is attached from the front side of the game board main body 1a via the attachment portion 52, the game board main body 1a. The display opening window 5a is positioned appropriately behind the rear surface of the display, and the display 4a of the variable display device 4 faces the display opening window 5a. An appropriate gap is formed between the back surface of the panel body 1a. Thus, in order to fix the variable display device 4 in a state where a gap is generated between the variable display device 4 and the back surface of the game board main body 1a, the variable display device 4 is fixed to the bowl-shaped back surface constituent member 13. The back component 13 is fixed to the back side of the game board main body 1a.

更に、周壁部51における底壁の上面はほぼ平坦なステージ部51aとし、変動表示視認凹室5cへ入ってきた遊技球がステージ部51a上を転動し、ステージ部51aの前面側から再び流下することとなるが、ステージ部51aの適所には、浅い窪み状の始動入賞誘導路51bを前後方向に設けてあり、この始動入賞誘導路51bに沿って流下した遊技球は、始動入賞装置8の始動入賞口8bの直上方へ誘導されるため、可動部材8a,8aが起立した第1状態であっても高い確率で始動入賞口8bへ入賞する。   Further, the upper surface of the bottom wall of the peripheral wall portion 51 is a substantially flat stage portion 51a, and the game ball that has entered the variable display visualizing recessed chamber 5c rolls on the stage portion 51a and flows down again from the front side of the stage portion 51a. However, a shallow hollow start winning guide path 51b is provided in the front-rear direction at an appropriate position of the stage portion 51a, and the game ball that has flowed down along the start winning guide path 51b is the start winning apparatus 8. Therefore, even if the movable members 8a and 8a are in the first state in which the movable members 8a and 8a are erected, the winning award 8b is won with a high probability.

加えて、周壁部51における左側壁(側方流下領域3a側の側壁)には、後方部位を切り欠いた装飾部材視認窓部53を形成し、遊技盤1の前面から遊技者が変動表示装置4の表示部4aを見たときには、装飾部材視認窓部53を介して遊技盤本体1aの後方空間(少なくとも、側方流下領域3aに対応する部位の裏面側後方空間)を視認できるようにしてある。   In addition, a decorative member visualizing window 53 is formed in the left side wall (side wall on the side flow down region 3a side) of the peripheral wall portion 51 so that the rear portion is notched, so that the player can change the display from the front of the game board 1. When the display portion 4a is viewed, the rear space of the game board main body 1a (at least the rear-side rear space corresponding to the lateral flow-down region 3a) can be viewed through the decorative member visual recognition window portion 53. is there.

しかして、前記装飾部材視認窓部53を介して遊技者が視認できる部位には、裏面構成部材13と一体的に形成した装飾部材収容室形成壁部14の内部空間である装飾部材収容室20を位置させ、この装飾部材収容室20内に収容された装飾部材21が遊技者から見えるようにする。すなわち、側方流下領域3aに対応する遊技盤本体1a裏面の後方適所に装飾部材収容室20を形成し、この装飾部材収容室20内に装飾演出用の装飾部材21を配置することで、センターケース5の前面側に装飾演出用の装飾部材21を配置せずに装飾演出を行うことが可能となる。   Thus, the decorative member accommodating chamber 20 which is an internal space of the decorative member accommodating chamber forming wall portion 14 formed integrally with the back surface constituting member 13 is provided at a portion that can be visually recognized by the player through the decorative member visualizing window portion 53. The decorative member 21 accommodated in the decorative member accommodating chamber 20 is made visible to the player. That is, the decorative member accommodating chamber 20 is formed at an appropriate rear position on the back surface of the game board main body 1a corresponding to the lateral flow down area 3a, and the decorative member 21 for decoration effect is arranged in the decorative member accommodating chamber 20, thereby It is possible to perform the decoration effect without arranging the decoration member 21 for the decoration effect on the front side of the case 5.

よって、側方流下領域3aの右側方に開設する開口部3b(センターケース5の周壁部51を収容するための開口)が遊技領域3の右側縁部(案内誘導路2aに隣接していない他側の周縁部)に近接するほど大きく設定しても、弾球遊技における球流下の多様性を保持することが可能となり、大きな開口部3bに対応する変動表示視認凹室5cを備えたセンターケース5における表示用開口部5aの裏面側から変動表示装置4の大型の表示部4aを臨ませることで、変動表示装置4による強い視覚的インパクトを与えることができ、時流に沿った大型の表示部4aを備えつつ、装飾部材21による装飾演出も効果的に行える遊技機となる。   Therefore, the opening 3b (opening for accommodating the peripheral wall 51 of the center case 5) opened on the right side of the lateral flow down area 3a is not adjacent to the right edge (the guide guiding path 2a) of the gaming area 3. The center case having a variable display visually recognizing chamber 5c corresponding to the large opening 3b can be maintained even if it is set to be large enough to be close to the peripheral edge on the side). The large display unit 4a of the variable display device 4 is exposed from the back side of the display opening 5a in FIG. 5, so that a strong visual impact can be given by the variable display device 4, and the large display unit in time The gaming machine is capable of effectively performing the decoration effect by the decorative member 21 while having 4a.

なお、装飾部材収容室20の内部に収容配置する装飾部材21の形状や構造は特に限定されるものではなく、例えば、遊技機の機種に応じた装飾性を付加する立体造形物(人形を模した板状片)を装飾部材21とし、装飾部材収容室20内の視認可能な部位に配置するだけでも良いし、種々の駆動ギミックによる可動構造の造形物を装飾部材として用いても良い。   The shape and structure of the decorative member 21 accommodated and arranged in the decorative member accommodating chamber 20 are not particularly limited, and for example, a three-dimensional modeled object (similar to a doll) that adds decorative properties according to the model of the gaming machine. The plate-like piece) may be used as the decorative member 21 and may be disposed at a visually recognizable portion in the decorative member storage chamber 20, or a model having a movable structure using various drive gimmicks may be used as the decorative member.

また、装飾部材収容室20の形成方法も特に限定されるものではなく、例えば、裏面構成部材13とは別体に構成した装飾部材収容室形成部材等を遊技盤本体1aの裏面側に取り付けるようにしても良いが、本実施形態においては、変動表示装置4の表示部4aを視認可能にする裏面開口13aの左側方(案内誘導路2aが形成されている側)に延出させた裏面壁131と、上面壁132における裏面壁131の上縁に連なる部位と、裏面壁131および上面壁132の左側端縁に連なる左側面壁133と、裏面壁131および左側面壁の下縁に連なる底面壁134と、から装飾部材収容室形成壁部14を形成することで、裏面構成部材13と一体化し、裏面構成部材13の左側面壁133の前縁に形成したフランジ部133aおよび右側面壁135の前縁に形成したフランジ部135aを介して、遊技盤本体1aの裏面側適所に裏面構成部材13を固定するだけで、装飾部材収容室20が適切な位置に形成されるようにした。   Further, the method for forming the decorative member accommodating chamber 20 is not particularly limited, and for example, a decorative member accommodating chamber forming member configured separately from the rear surface constituting member 13 is attached to the rear surface side of the game board main body 1a. However, in the present embodiment, the back wall extended to the left side of the back surface opening 13a (the side on which the guide guiding path 2a is formed) that makes the display unit 4a of the variable display device 4 visible. 131, a portion of the top wall 132 that is continuous with the upper edge of the back wall 131, a left side wall 133 that is continuous with the left edge of the back wall 131 and the top wall 132, and a bottom wall 134 that is continuous with the bottom edge of the back wall 131 and the left side wall. And the flange portion 133a formed on the front edge of the left side wall 133 of the back surface component 13 and the right side surface. Via a flange portion 135a formed on the front edge 135, only to fix the back surface component 13 on the back side position of the game board main body 1a, and as decorative member housing chamber 20 is formed in an appropriate position.

このように、装飾部材収容室形成壁部14を裏面構成部材13と一体化しておけば、装飾部材収容室20を形成するための部材を別途組み付ける手間がかからず、また、変動表示装置4の表示部4aとセンターケース5の表示用窓部5aとの位置合わせ、および変動表示視認凹室5cの左側(案内誘導路2aが形成されている側)に開設した装飾部材視認窓部53と装飾部材収容室形成壁部14の右側(案内誘導路2aが形成されていない側)開口との位置合わせが容易となり、遊技盤本体1aへの組み付け作業を効率良く行うことができる。   In this way, if the decorative member accommodating chamber forming wall portion 14 is integrated with the back surface constituting member 13, it is not necessary to separately assemble a member for forming the decorative member accommodating chamber 20, and the variable display device 4. The display member 4a and the display window portion 5a of the center case 5, and the decorative member visualizing window portion 53 established on the left side (the side where the guide guiding path 2a is formed) of the variable display visualizing concave chamber 5c; Positioning with the opening on the right side (the side where the guide guiding path 2a is not formed) of the decorative member housing chamber forming wall portion 14 is facilitated, and the assembly work to the game board main body 1a can be performed efficiently.

なお、本構成例として示した装飾部材収容室形成壁部14は、前面および右側面を全開放とし、前面側の開口は遊技盤本体1aの裏面により閉塞し、右側面の開口はセンターケース5の装飾部材視認窓部53の開口形状にほぼ一致する状態で連通させたが、これに限定されるものではない。例えば、装飾部材収容室形成壁部14として前面壁を備えるものとし、遊技盤本体1aの裏面より適宜隔たった後方に装飾部材収容室20を形成しても良いし、装飾部材収容室形成壁部14として移動可能な右側面壁を備えるものとし、右側面壁が装飾部材収容室20を遮蔽している状態から装飾部材収容室20を開放する状態に変換移動した場合にのみ、センターケース5の装飾部材視認窓部53から装飾部材収容室20の装飾部材21が視認可能となるような動的装飾演出を行える構成としても良い。   The decorative member housing chamber forming wall portion 14 shown as the present configuration example has the front surface and the right side surface fully open, the front side opening is closed by the back surface of the game board main body 1a, and the right side surface opening is the center case 5. However, the present invention is not limited to this. For example, the decoration member accommodation chamber forming wall portion 14 may be provided with a front wall, and the decoration member accommodation chamber 20 may be formed behind the game board body 1a as appropriate, or the decoration member accommodation chamber formation wall portion. 14 is provided with a movable right side wall, and the decorative member of the center case 5 only when the right side wall is converted from the state in which the right side wall shields the decorative member accommodating chamber 20 to the state in which the decorative member accommodating chamber 20 is opened. It is good also as a structure which can perform the dynamic decoration effect which the decoration member 21 of the decoration member accommodation chamber 20 becomes visible from the visual recognition window part 53. FIG.

また、本構成例として示した装飾部材収容室形成壁部14により形成する装飾部材収容室20は略直方体の空間であることから、センターケース5の装飾部材視認窓部53を介して遊技者が視認できない死角空部が生ずることとなるので、ほとんど死角空部が生じない空間形状(横断面が後方に向って広がる三角形となる三角柱状)の装飾部材収容室を形成するような装飾部材収容室形成壁部を採用しても良い。   Further, since the decorative member accommodating chamber 20 formed by the decorative member accommodating chamber forming wall portion 14 shown as the present configuration example is a substantially rectangular parallelepiped space, the player can connect via the decorative member visualizing window 53 of the center case 5. Since a blind spot vacant space that cannot be visually recognized is generated, a decorative member accommodating chamber that forms a decorative member accommodating chamber having a space shape (triangular prism shape in which the cross-section is a triangle that extends rearward) that hardly causes a blind spot vacant space. A forming wall may be employed.

しかしながら、遊技者から視認できない死角空部は、遊技者に見せたくないものを配設する目的で利用することもできる。そこで、死角空部を有効利用し、動作可能な可動装飾部材22を装飾部材収容室20に配置した構成例を、遊技盤腰部の横断平面図である図4に基づいて説明する。   However, the blind spot empty space that cannot be visually recognized by the player can be used for the purpose of disposing things that the player does not want to show. Therefore, an example of a configuration in which the movable blind member 22 that can operate and effectively use the blind spot empty space is arranged in the decorative member housing chamber 20 will be described with reference to FIG. 4 which is a cross-sectional plan view of the game board waist.

本構成例においては、遊技機前面より遊技者が変動表示視認凹室5cを介して見ることができない死角空部20aが生ずる略直方体の空間形状とした装飾部材収容室20には、遊技盤本体1aの裏面側に固定配置された電気部品取付パネル30を介して、可動装飾部材22に作用する電気部品たる駆動モータ31および照明基板32を死角空部20aに配設してある。駆動モータ31は、その駆動軸31aが可動装飾部材22の適所に取り付けられることで、可動装飾部材22を回転駆動させる駆動力を与えるように作用する。照明基板32は、その背面側に適数設けたLED32aを適宜に点灯或いは点滅させることで、可動装飾部材22の前面側をライトアップして視認性を高めるように作用する。   In the present configuration example, the decoration member housing chamber 20 having a substantially rectangular parallelepiped space shape in which a blind spot empty portion 20a that cannot be seen by the player from the front of the gaming machine through the variable display visualizing concave chamber 5c is formed in the game board main body. A drive motor 31 and an illumination board 32, which are electric components acting on the movable decorative member 22, are arranged in the blind spot empty portion 20a via an electric component mounting panel 30 fixedly arranged on the back side of 1a. The drive motor 31 has a drive shaft 31 a attached to an appropriate position of the movable decorative member 22 so as to apply a driving force for rotationally driving the movable decorative member 22. The illumination board 32 acts to light up the front side of the movable decorative member 22 and improve the visibility by appropriately lighting or blinking a suitable number of LEDs 32a provided on the back side.

このように、駆動モータ31や照明基板32といった電気部品を死角空部20aに配置すれば、可動装飾部材22に作用する電気部品の存在を遊技者から見えない状態で装飾部材収容室20内に設け、装飾部材収容壁部14により電気部品を効果的に保護することができるので、電気部品を装飾部材収容室20の外部に設ける場合のように、運搬などの作業時に電気部品が邪魔になったり、破損したりする危険性を低減することができるし、また、そのような危険を回避するために電気部品収納室等を別途設けて電気部品を保護する必要もない。   In this way, if electrical components such as the drive motor 31 and the illumination board 32 are arranged in the blind spot empty portion 20a, the presence of the electrical components acting on the movable decorative member 22 is not visible to the player in the decorative member accommodating chamber 20. Since the electric component can be effectively protected by the decorative member receiving wall portion 14, the electric component becomes an obstacle during work such as transportation as in the case where the electric component is provided outside the decorative member receiving chamber 20. In order to avoid such a risk, there is no need to separately provide an electrical component storage chamber or the like to protect the electrical components.

なお、電気部品の動作制御は、当該遊技機の遊技制御を統括的に行う遊技制御機能部(主制御装置や演出制御装置などの複数の制御装置から構成される機能部)により、遊技の流れに応じた演出動作の一環として制御させればよい。例えば、変動表示装置4を用いて行う特別図柄変動表示ゲームで、停止結果が特別態様となる大当りが発生する可能性を遊技者に印象づけるリーチ演出の一つとして、照明基板32により可動装飾部材22を照らして装飾部材収納室20における可動装飾部材22の視認性を高めると共に、駆動モータ31の駆動により可動装飾部材22に動きを与えると、特別図柄変動表示ゲーム中は変動表示視認凹室5cを介して変動表示装置4の表示部4aを注視している遊技者が、装飾部材視認窓部53を介して変動表示視認凹室5cと連通する装飾部材収容室20内で可動装飾部材22により行っているリーチ演出を見落とす可能性は殆ど無いので、大当り発生への期待感により遊技上の興趣を一層高めるというリーチ演出本来の機能を効果的に発揮できる。   It should be noted that the operation control of the electrical components is performed by a game control function unit (function unit composed of a plurality of control devices such as a main control device and an effect control device) that performs overall game control of the gaming machine. It may be controlled as a part of the production operation according to. For example, in a special symbol variation display game performed using the variation display device 4, as one of the reach effects that impress the player with the possibility that a big hit with a special stop result will occur, the movable decorative member 22 is provided by the illumination board 32. When the movable decorative member 22 is made highly visible in the decorative member storage chamber 20 and the movable decorative member 22 is moved by driving the drive motor 31, the variable display visually recognizing chamber 5c is displayed during the special symbol variable display game. The player who is gazing at the display unit 4a of the variable display device 4 through the decorative member viewing window 53 uses the movable decorative member 22 in the decorative member storage chamber 20 that communicates with the variable display visualizing recessed chamber 5c. Since there is almost no possibility of overlooking the reach production, the original function of reach production that enhances the game's interests further by the expectation for the occurrence of the big hit is effectively produced. It can be.

また、電気部品が装飾部材へ作用する態様は、駆動モータ31の正逆回転に伴う円運動に限らず、より複雑な動作を行うようにしても良い。図5に示すのは、上述した第1実施形態に係る遊技機とは異なり、装飾部材収容室形成壁部14′を一体化した裏面構成部材13′を備える第2実施形態の遊技機における遊技盤腰部の横断平面図であり、本図に基づいて、第3構成例に係る可動装飾部材23の動作を説明する。   Further, the manner in which the electrical component acts on the decorative member is not limited to the circular motion associated with the forward / reverse rotation of the drive motor 31, and a more complicated operation may be performed. FIG. 5 shows a game in the gaming machine according to the second embodiment, which is different from the gaming machine according to the first embodiment described above, and includes a back surface constituting member 13 ′ integrated with a decorative member housing chamber forming wall portion 14 ′. The operation of the movable decorative member 23 according to the third configuration example will be described with reference to FIG.

本実施形態に係る装飾部材収容室裏面構成部材13′は、変動表示装置4の表示部4aが臨む裏面開口13aよりも適宜後方に裏面壁131′が位置するように、図示されていない上面壁、左側面壁133′および底面壁134′を適宜後方に延出させることで、装飾部材収容室形成壁部14′を形成したものである。斯く構成した装飾部材収容室形成壁部14′により形成される装飾部材収容室20は、その奥行が若干広くなり、可動装飾部材23を前後動させるに十分な空間を確保できる。   The decorative member accommodating chamber rear surface constituent member 13 ′ according to the present embodiment has an upper surface wall (not shown) so that the rear surface wall 131 ′ is appropriately located behind the rear surface opening 13 a facing the display unit 4 a of the variable display device 4. The decorative member accommodating chamber forming wall portion 14 'is formed by extending the left side wall 133' and the bottom wall 134 'appropriately rearward. The depth of the decorative member accommodating chamber 20 formed by the decorative member accommodating chamber forming wall portion 14 ′ thus configured is slightly wide, and a sufficient space for moving the movable decorative member 23 back and forth can be secured.

加えて、装飾部材収容室形成壁部14′により形成される装飾部材収容室20は、裏面壁131′よりも変動表示装置4の表示面4aが手前側に位置することにより、死角空部20aとは別に後部死角空部20bが生じ、可動装飾部材23が裏面壁131′の前面に密接する状態(図5中、実線で示す可動装飾部材23)では、後部死角空部20bによって遊技者から視認できない右側部23a(変動表示装置4側である右側部位)が生ずると共に、可動装飾部材23が裏面壁131′から離隔するように前面側へ移動した状態(図5中、破線で示す可動装飾部材23)では、視認不可能であった右側部23aが後部死角空部20bから抜け出して遊技者から視認可能となる。   In addition, the decorative member accommodating chamber 20 formed by the decorative member accommodating chamber forming wall portion 14 'has a blind spot empty portion 20a because the display surface 4a of the variable display device 4 is positioned on the near side of the back wall 131'. In the state where the rear blind spot empty portion 20b is generated separately and the movable decorative member 23 is in close contact with the front surface of the back wall 131 ′ (the movable decorative member 23 shown by a solid line in FIG. 5), the rear blind spot empty portion 20b A state in which the right side portion 23a (the right side portion on the side of the variable display device 4) that cannot be seen is generated and the movable decorative member 23 is moved to the front side so as to be separated from the back wall 131 '(movable decoration indicated by a broken line in FIG. 5). In the member 23), the right side portion 23a, which has been invisible, comes out of the rear blind spot empty portion 20b and becomes visible to the player.

すなわち、本実施形態に係る遊技機においては、変動表示装置4の表示部4aよりも適宜後方まで奥行を有する装飾部材収容室20内で可動装飾部材23を前後動させることにより、遊技者の視点からの距離を変化させて、可動装飾部材23が手前に来て遊技者から見えや易くしたり、可動装飾部材23を奥へ移動させて遊技者から見え難くしたりするだけではなく、後部死角空部20bによって可動装飾部材23の右側部23aを視認不可能としたり視認可能としたりすることもできるので、これを多様な装飾演出に用いることができる。   In other words, in the gaming machine according to the present embodiment, the movable decorative member 23 is moved back and forth in the decorative member accommodating chamber 20 having a depth as far as the rear of the display unit 4a of the variable display device 4, thereby allowing the player's viewpoint to be changed. The movable decorative member 23 comes to the front and makes it easier to see from the player, or the movable decorative member 23 is moved deeper to make it difficult for the player to see, and the rear blind spot is changed. Since the right side portion 23a of the movable decorative member 23 can be made invisible or visible by the empty portion 20b, this can be used for various decoration effects.

なお、図5に示す装飾部材収容室20の空間形状においては、可動装飾部材23を前方へ移動させると、右側部23aの反対側である左側部23b(左側面壁133′側の部位)が死角空部20aに入って遊技者から視認不可能な状態になるので、例えば、可動装飾部材23を前方へ移動させた場合には、右側部23aが遊技者から視認可能になるのと相前後して左側部23bが遊技者から視認不可能となるようにし、可動装飾部材23を後方へ移動させた場合には、左側部23bが遊技者から視認可能になるのと相前後して右側部23aが遊技者から視認不可能となるようにし、可動部材23の右側部23aもしくは左側部23bの何れか一方のみを遊技者に視認させることを有効利用した装飾演出を行わせることが可能となる。   In the space shape of the decorative member accommodating chamber 20 shown in FIG. 5, when the movable decorative member 23 is moved forward, the left side 23b (the part on the left side wall 133 ′ side) opposite to the right side 23a is a blind spot. For example, when the movable decorative member 23 is moved forward, the right side portion 23a can be visually recognized from the player because it enters the empty portion 20a and becomes invisible to the player. Thus, when the left side 23b is not visible to the player and the movable decorative member 23 is moved backward, the right side 23a is about the same as the left side 23b becomes visible to the player. Thus, it is possible to make a decoration effect that effectively utilizes the fact that only one of the right side portion 23a and the left side portion 23b of the movable member 23 is visible to the player.

上述した可動装飾部材23を前後動させる機構は特に限定されるものではなく、公知既存の駆動機構を適宜に採用して実現できるが、本実施形態においては、死角空部20a内に配置した駆動モータ33のモータ軸33aにより正逆回転するギア34の歯をラック部材35の歯列に歯噛させ、ラック部材35を前後方向へスライド移動させることで、ラック部材35の後端部が取り付けられた可動装飾部材23を前後動させるものとした。また、死角空部20a内には、電気部品取付パネル30を介して照明基板32を配設し、その背面側に適数設けたLED32aを適宜に点灯或いは点滅させることで、可動装飾部材23の前面側をライトアップして視認性を高められるようにしてある。   The mechanism for moving the movable decorative member 23 back and forth as described above is not particularly limited and can be realized by appropriately adopting a known existing drive mechanism. In the present embodiment, the drive disposed in the blind spot empty portion 20a. The rear end portion of the rack member 35 is attached by causing the teeth of the gear 34 rotating forward and backward by the motor shaft 33a of the motor 33 to mesh with the teeth of the rack member 35 and sliding the rack member 35 back and forth. The movable decorative member 23 was moved back and forth. In addition, an illumination board 32 is disposed in the blind spot empty portion 20a via an electrical component mounting panel 30, and an appropriate number of LEDs 32a provided on the back side thereof are appropriately lit or blinked, so that the movable decorative member 23 The front side is lit up to improve visibility.

また、電気部品が装飾部材へ作用する態様としては、駆動モータ31,33の正逆回転に伴う配設位置を変化させるものに限らず、遊技者から見える状態を変化させるものでも良い。図6および図7に示すのは、上述した第1,第2実施形態に係る遊技機とは異なり、装飾部材収容室形成壁部14″を一体化した裏面構成部材13″を備える第3実施形態の遊技機における遊技盤腰部の横断平面図であり、本図に基づいて、第4構成例に係る可動装飾部材24の動作を説明する。   In addition, the manner in which the electrical component acts on the decorative member is not limited to changing the position of the drive motors 31 and 33 in accordance with the forward and reverse rotation, but may change the state visible to the player. FIG. 6 and FIG. 7 show a third embodiment provided with a back surface constituting member 13 ″ integrated with a decorative member housing chamber forming wall portion 14 ″, unlike the gaming machines according to the first and second embodiments described above. It is a cross-sectional top view of the game board waist | lumbar part in the form game machine, Based on this figure, the operation | movement of the movable decoration member 24 which concerns on a 4th structural example is demonstrated.

本実施形態に係る装飾部材収容室裏面構成部材13″は、裏面壁131″における変動表示装置4に隣接する側に、後方へ窪む装飾部材片面収容室20cが形成されるように、左後方延出壁131a、背面壁131b、右後方延出壁131cを裏面壁131″に設け、装飾部材片面収容室20cの上面および底面も、図示されていない上面壁および底面壁134″によって各々閉塞される。   The decorative member receiving chamber back surface constituting member 13 ″ according to the present embodiment is provided on the left rear side so that a decorative member single-sided storing chamber 20c that is recessed rearward is formed on the back wall 131 ″ on the side adjacent to the variable display device 4. The extending wall 131a, the back wall 131b, and the right rear extending wall 131c are provided on the back wall 131 ″, and the top and bottom surfaces of the decorative member single-sided storage chamber 20c are also closed by the top and bottom walls 134 ″, not shown. The

そして、可動装飾部材24は、前記装飾部材片面収容室20cの前面開口に概ね収まる形状(例えば、略四角形状)で相対向する平行な二面を備える板状の回動基体24aを有し、該回動基体24aの略中間位置に上下方向の回動軸24bを設けることで、回動軸24b回りに回動基体24aが正逆方向へ適宜回転することに伴って、回動基体24aの一方の面に設けた表示機能部241が遊技機前面に臨み、回動基体24aの他方の面に設けた反射機能部242が装飾部材片面収容室20c内に収容された表示状態(遊技機前面より遊技者が変動表示視認凹室5cを介して表示機能部241を視認可能な状態)と、反射機能部242が遊技機前面に臨み、反射機能部241が装飾部材片面収容室20c内に収容された反射状態(遊技機前面より遊技者が変動表示視認凹室241を介して反射機能部242を視認可能な状態)とに変換させることができる。   The movable decorative member 24 has a plate-shaped rotating base 24a having two parallel surfaces facing each other in a shape (e.g., substantially rectangular shape) that is generally contained in the front opening of the decorative member single-sided storage chamber 20c. By providing a vertical rotation shaft 24b at a substantially intermediate position of the rotation base 24a, the rotation base 24a is appropriately rotated in the forward and reverse directions around the rotation shaft 24b. The display function unit 241 provided on one side faces the front of the gaming machine, and the display unit (the front side of the gaming machine) has the reflection function unit 242 provided on the other side of the rotating base 24a accommodated in the decorative member single-sided accommodation chamber 20c. The state in which the player can visually recognize the display function unit 241 through the variable display visual recognition recessed chamber 5c), the reflection function unit 242 faces the front of the gaming machine, and the reflection function unit 241 is accommodated in the decorative member single-sided accommodation chamber 20c. Reflected state (front of gaming machine Ri player can be converted into a visible state) the reflection function portion 242 through the variable display viewing recessed chamber 241.

すなわち、本構成例の可動装飾部材24は、遊技機の前面側から遊技者が装飾部材収容室20を見るときの視線Aに対して、表示機能部241が遊技者に直接見える表示状態(図6(a)を参照)と、反射機能部242に映った虚像が遊技者に見える反射状態(図6(b)を参照)とに変換できるので、装飾機能部242を遊技者に直接見せたり、本来なら遊技者からは見えない部位を反射機能部242に映った虚像として遊技者に間接的に見せたりすることで、興趣の高い装飾演出を行うことが可能となる。   That is, the movable decorative member 24 of this configuration example is in a display state in which the display function unit 241 can be directly seen by the player with respect to the line of sight A when the player views the decorative member accommodation chamber 20 from the front side of the gaming machine (see FIG. 6 (a)) and a reflection state (see FIG. 6 (b)) in which the virtual image reflected in the reflection function unit 242 is visible to the player, so that the decoration function unit 242 can be shown directly to the player. It is possible to perform a highly interesting decoration effect by indirectly showing to the player a virtual image that is reflected on the reflection function unit 242 if the part is not visible to the player.

なお、可動装飾部材24の回動基体24aを回動軸24b回りに正逆回転させる電気部品については図示を省略したが、裏面構成部材14″の上部もしくは下部に配設するものとし、上述した各実施形態とは異なり、遊技機前面より遊技者が変動表示視認凹室5cを介して見ることができない死角空部20aには配設しない。後述するように、死角空部20aは、遊技者から直接的に視認できないものの、間接的に視認できる空部として用いるためである。また、可動装飾部材24の回動基体24aが装飾部材片面収容室20cの前面開口を完全に遮蔽している状態(表示機能部241もしくは反射機能部242の一方が真正面に臨んでいる状態)においては、装飾部材片面収容室20cの内部が遊技者からは見えないが、可動装飾部材24の回転に伴って、装飾部材片面収容室20c内が遊技者から見えてしまうので、装飾部材片面収容室20cの内壁面にも装飾表示を施しておくことが望ましい。   The electric parts for rotating the rotating base 24a of the movable decorative member 24 forward and backward around the rotating shaft 24b are not shown, but are arranged on the upper or lower portion of the back surface constituent member 14 ″. Unlike each embodiment, it is not arranged in the blind spot empty portion 20a that the player cannot see from the front surface of the gaming machine through the variable display visualizing concave chamber 5c. This is because the rotating base 24a of the movable decorative member 24 completely shields the front opening of the decorative member single-sided storage chamber 20c, although it cannot be directly visually recognized from the outside. In the state where one of the display function unit 241 or the reflection function unit 242 faces directly in front, the inside of the decorative member single-side accommodation chamber 20c is not visible to the player, but the movable decorative member 24 With the rotation, since the decorative member one side accommodating chamber 20c is seen from the player, it is desirable to be decorated display on the inner wall surface of the decorative member one side accommodating chamber 20c.

本構成例の可動装飾部材24における表示機能部241は、透光樹脂製のレンズ部材の内空部にLED等の発光手段を内蔵させたもので、発光手段の発光によってレンズ部材の前面側に光が透過するようにした。例えば、遊技機の機種に応じた演出用キャラクタ等を描いた半透過フィルムをレンズ部材に貼設しておけば、発光手段の発光によって遊技者が演出用キャラクタを明確に視認することが可能となるので、レンズ部材の表面が遊技者から視認される通常表示状態と、発光手段によって演出用キャラクタがレンズ部材に浮かび上がる特別表示状態の2種類の表示状態を生ぜしめることが可能となり、装飾演出の幅を一層広げることが可能となる。   The display function unit 241 in the movable decorative member 24 of this configuration example is one in which a light emitting means such as an LED is built in the inner space of a lens member made of translucent resin, and is emitted to the front side of the lens member by light emission of the light emitting means. The light was transmitted. For example, if a translucent film depicting an effect character or the like corresponding to the model of the gaming machine is attached to the lens member, the player can clearly see the effect character by the light emission of the light emitting means. Therefore, it is possible to generate two kinds of display states, a normal display state where the surface of the lens member is visually recognized by the player, and a special display state where the effect character appears on the lens member by the light emitting means. It is possible to further widen the width of.

一方、本構成例の可動装飾部材24における反射機能部242は、任意形状の鏡を用いることで、光を全反射させるものとし、反射機能部242に対する遊技者の視線Aの入射角に応じて、装飾部材収容室20内における死角空部20aの適所が遊技者に見えるようにした。加えて、死角空部20aには、例えば、第1死角装飾部材36a,第2死角装飾部材36b,第3死角装飾部材36cを配設し、可動装飾部材24の回転角度に応じて変化する遊技者の視線Aの反射機能部242への入射角に応じ、第1〜第3死角装飾部材36a〜36cの何れかが遊技者に見えるようになる。   On the other hand, the reflection function part 242 in the movable decorative member 24 of the present configuration example is configured to totally reflect light by using a mirror of an arbitrary shape, depending on the incident angle of the player's line of sight A with respect to the reflection function part 242. The player can see the appropriate place of the blind spot empty portion 20a in the decorative member accommodation chamber 20. In addition, in the blind spot empty portion 20a, for example, a first blind spot decoration member 36a, a second blind spot decoration member 36b, and a third blind spot decoration member 36c are arranged, and the game changes according to the rotation angle of the movable decoration member 24. One of the first to third blind spot decoration members 36a to 36c becomes visible to the player according to the incident angle of the user's line of sight A to the reflection function part 242.

例えば、視線Aの入射角が浅い場合には、最も右側(変動表示視認凹室5cに近い側)に配置した第1死角装飾部材36aが遊技者に見える第1反射状態となり(図6(b)を参照)、更に入射角が深くなると、第1死角装飾部材36aの左側に配置した第2死角装飾部材36bが遊技者に見える第2反射状態となり(図7(a)を参照)、更に入射角が深くなると、第2死角装飾部材36bの左側に配置した第3死角装飾部材36cが遊技者に見える第3反射状態となる(図7(b)を参照)。   For example, when the incident angle of the line of sight A is shallow, the first blind spot decoration member 36a arranged on the rightmost side (side closer to the variable display visual recognition recessed chamber 5c) is in a first reflection state in which the player can see (FIG. 6B). When the incident angle is further deepened, the second blind spot decoration member 36b disposed on the left side of the first blind spot decoration member 36a enters a second reflection state that can be seen by the player (see FIG. 7A). When the incident angle becomes deeper, the third blind spot decoration member 36c arranged on the left side of the second blind spot decoration member 36b is in a third reflection state that can be seen by the player (see FIG. 7B).

このように、死角空部20aには、遊技機前面より遊技者が変動表示視認凹室5cを介して直接見ることができない第1〜第3死角装飾部材36a〜36cを配設し、可動装飾部材24が反射状態に変換することで、反射機能部242に映った第1〜第3死角装飾部材36a〜36cが遊技者に見えるようにすれば、反射状態に変換した可動装飾部材24によって、あたかも可動装飾部材24の表示機能部241が第1〜第3死角装飾部材36a〜36cの何れかに変わったかのような演出効果を発揮できる。   As described above, the blind spot empty portion 20a is provided with the first to third blind spot decoration members 36a to 36c that cannot be directly viewed by the player from the front of the gaming machine via the variable display visualizing recessed chamber 5c, and movable decorations are provided. If the first to third blind spot decoration members 36a to 36c reflected on the reflection function unit 242 are visible to the player by converting the member 24 to the reflection state, the movable decoration member 24 converted to the reflection state As if the display function part 241 of the movable decorative member 24 is changed to any one of the first to third blind spot decorative members 36a to 36c, it is possible to exhibit the production effect.

なお、第1〜第3死角装飾部材36a〜36cは、死角装飾部材取付パネル37を介して装飾部材収容室20内に配設するものとし、この死角装飾部材取付パネル37は、可動装飾部材24の回動軸24bを中心とする円弧に概ね接する平坦な3つの面として第1死角装飾部材取付面37a,第2死角装飾部材取付面37b,第3子各装飾部材取付面37cを有するもので、これら第1〜第3死角装飾部材取付面37a〜37cに各々取り付けられた第1〜第3死角装飾部材36a〜36cは、それぞれ第1〜第3反射状態における反射機能部242との離隔距離がほぼ一定となるので、遊技者の視線Aに対して、第1〜第3死角装飾部材36a〜36cの虚像までの距離をほぼ一定にできる。よって、第1〜第3死角装飾部材36a〜36cの大きさを同一としておけば、第1反射状態における第1死角装飾部材36aも、第2反射状態における第2死角装飾部材36bも、第3反射状態における第3死角装飾部材36cよりもほぼ一定の大きさとして遊技者に見せることができる。無論、第1〜第3死角装飾部材36a〜36cの見え方を積極的に変化させるような配置を採用して、装飾演出を行うようにしても良い。   The first to third blind spot decoration members 36 a to 36 c are disposed in the decoration member storage chamber 20 via the blind spot decoration member mounting panel 37, and the blind spot decoration member mounting panel 37 is movable movable member 24. The first blind spot decorative member mounting surface 37a, the second blind spot decorative member mounting surface 37b, and the third child decorative member mounting surfaces 37c are provided as three flat surfaces substantially in contact with the arc centered on the pivot shaft 24b. The first to third blind spot decoration members 36a to 36c attached to the first to third blind spot decoration member attachment surfaces 37a to 37c are separated from the reflection function part 242 in the first to third reflection states, respectively. Therefore, the distance to the virtual image of the first to third blind spot decoration members 36a to 36c can be made substantially constant with respect to the player's line of sight A. Therefore, if the sizes of the first to third blind spot decoration members 36a to 36c are the same, the first blind spot decoration member 36a in the first reflection state and the second blind spot decoration member 36b in the second reflection state are the third. It can be shown to the player as a substantially constant size than the third blind spot decoration member 36c in the reflective state. Of course, it is also possible to adopt an arrangement that positively changes the appearance of the first to third blind spot decoration members 36a to 36c to perform the decoration effect.

また、第1〜第3死角装飾部材36a〜36cは装飾部材収容室20内の死角空部20aに配設するので、可動装飾部材24の状態変換位置(可動装飾部材片面収容室20cの形成位置や回動軸24bの軸着位置等)と第1〜第3死角装飾部材36a〜36cの配設位置を適切に設定する組み付け作業も容易となる。なお、本実施形態においては、第1〜第3死角装飾部材36a〜36cを設けることで3種類の反射状態を生ぜしめるものとしたが、これに限らず、装飾演出によっては、1種類もしくは2種類の反射状態でもよいし、4種類以上の反射状態を設定しても構わない。更に、第1〜第3死角装飾部材36a〜36cとして、前述した可動装飾部材24における表示機能部241と同様に、透光樹脂製のレンズ部材の内空部にLED等の発光手段を内蔵させたものを用いれば、第1〜第3反射状態の夫々に対して、発光手段が発光していない通常反射状態と、発光手段を発光させた特別反射状態の2種類を生ぜしめることが可能となり、反射状態における装飾演出の幅を一層広げることが可能となる。無論、動かない立体造形物などを死角装飾部材として用いても構わない。   Further, since the first to third blind spot decoration members 36a to 36c are disposed in the blind spot empty portion 20a in the decoration member accommodation chamber 20, the state conversion position of the movable decoration member 24 (the position where the movable decoration member one-side accommodation chamber 20c is formed). And the assembly position for appropriately setting the arrangement positions of the first to third blind spot decoration members 36a to 36c are also facilitated. In this embodiment, the first to third blind spot decoration members 36a to 36c are provided to generate three types of reflection states. However, the present invention is not limited to this, and one or two types of reflection effects may be used. Different types of reflection states may be used, and four or more types of reflection states may be set. Further, as the first to third blind spot decoration members 36a to 36c, light emitting means such as LEDs are incorporated in the inner space of the translucent resin lens member in the same manner as the display function section 241 in the movable decoration member 24 described above. If one is used, it is possible to generate two types of normal reflection states in which the light emitting means does not emit light and special reflection states in which the light emitting means emit light for each of the first to third reflection states. It becomes possible to further widen the width of the decoration effect in the reflection state. Of course, a three-dimensional model that does not move may be used as the blind spot decoration member.

また、特許請求の範囲に記載した以外の本発明の観点の代表的なものとして、次のものがあげられる。
(1) 前面側に略円形状の遊技領域が形成される遊技盤を構成する厚肉板状の遊技盤本体と、
前記遊技盤本体の遊技領域側方周縁に沿って設けられ、発射された遊技球を前記遊技領域に案内する案内誘導路と、
前記遊技盤本体を前後に貫通するように形成された開口部を介して、複数の識別情報を変動表示する変動表示ゲームを表示可能な表示部が裏面側から臨むように配設される変動表示装置と、
前記遊技盤本体の開口部に前面側から取り付けられ、前記変動表示装置の表示部が臨む表示用開口窓部を備える前面構成部材と、
を備えた遊技機において、
前記遊技盤本体における案内誘導路の内側方から開口部にかけて、流下する遊技球の流下方向に変化を与える流下方向変化付与部材を分散配置するに必要十分な領域面積を有する側方流下領域を形成し、
前記前面構成部材は、
前記遊技盤本体の開口部へ内挿され、所要形状の前面開口から裏面側の表示用開口窓部に至る変動表示視認凹室を形成し、遊技盤本体の裏面よりも適宜後方に表示用開口窓部が位置するような奥行を有する周壁部、
を備え、
前記前面構成部材の変動表示視認凹室に連通すると共に、前記遊技領域における側方流下領域に対応する遊技盤本体裏面の後方適所に形成され、前面構成部材の変動表示視認凹室を介して内部の装飾部材を遊技者に視認可能とする装飾部材収容室を設けたことを特徴とする遊技機。
(2) 前記変動表示装置の表示部を前面に臨ませた状態で保持し、前記遊技盤本体の裏面側に取り付けられる裏面構成部材を備え、
前記裏面構成部材と一体に形成した装飾部材収容室形成壁部の前面開口を遊技盤本体の裏面にて閉塞し、装飾部材収容室形成壁部の変動表示視認凹室側の開口を前面構成部材の周壁部に形成した装飾部材視認窓部に合わせることで、装飾部材収容室を形成するようにしたことを特徴とする(1)に記載の遊技機。
(3) 前記装飾部材収容室は、遊技機前面より遊技者が変動表示視認凹室を介して見ることができない死角空部が生ずる空間形状とし、
前記装飾部材に作用する電気部品を、前記装飾部材収容室の死角空部に配設したことを特徴とする(1)又は(2)に記載の遊技機。
(4) 前記装飾部材は、相対向する二面の一方に表示機能部を、他方の面に反射機能部を備え、遊技機前面より遊技者が変動表示視認凹室を介して前記表示機能部を視認可能な表示状態と、遊技機前面より遊技者が変動表示視認凹室を介して前記反射機能部を視認可能な反射状態と、に変換可能としたことを特徴とする(1)〜(3)の何れか1項に記載の遊技機。
(5) 前記装飾部材収容室は、遊技機前面より遊技者が変動表示視認凹室を介して見ることができない死角空部が生ずる空間形状とし、
前記死角空部には、遊技機前面より遊技者が変動表示視認凹室を介して直接見ることができない死角装飾部材を配設し、
前記装飾部材が反射状態に変換することで、反射機能部に映った死角装飾部材が遊技者に見えるようにしたことを特徴とする(4)に記載の遊技機。
Moreover, the following is mentioned as a typical thing of the viewpoint of this invention other than what was described in the claim.
(1) a thick board-like game board main body constituting a game board in which a substantially circular game area is formed on the front side;
A guide guiding path that is provided along a peripheral edge of the game board side of the game board body and guides the launched game ball to the game area;
A variable display in which a display unit capable of displaying a variable display game that displays a plurality of identification information in a variable manner faces through the opening formed so as to penetrate the game board main body in the front-rear direction. Equipment,
A front structural member that includes a display opening window portion that is attached to the opening portion of the game board main body from the front side and that the display portion of the variable display device faces.
In a gaming machine equipped with
A lateral downflow area having a sufficient area area to disperse and arrange the downflow direction change imparting members that change the downflow direction of the flowing game balls from the inner side of the guide guide path to the opening in the game board main body is formed. And
The front structural member is
It is inserted into the opening of the game board main body to form a variable display visualizing concave chamber extending from the front opening of the required shape to the display opening window on the back side, and the display opening appropriately behind the back of the game board main body. A peripheral wall having a depth such that the window is located;
With
The front structural member communicates with the variable display visually recognizing concave chamber, and is formed at an appropriate position on the rear side of the game board main body corresponding to the lateral flow downward region in the gaming area, and is formed through the front structural member through the variable display visual confirming concave chamber. A game machine characterized in that a decoration member housing chamber is provided which allows the player to visually recognize the decoration member.
(2) The display unit of the variable display device is held in a state where the display unit faces the front surface, and includes a back surface constituent member attached to the back side of the game board main body,
The front opening of the decorative member housing chamber forming wall portion formed integrally with the back surface constituent member is closed at the back surface of the game board main body, and the opening of the decorative member housing chamber forming wall portion on the variable display visualizing concave chamber side is the front constituent member. The gaming machine according to (1), wherein a decoration member accommodation chamber is formed by matching with a decoration member visualizing window portion formed on the peripheral wall portion.
(3) The decorative member accommodating chamber has a space shape in which a blind spot empty portion that cannot be seen by the player from the front of the gaming machine via the variable display visualizing concave chamber is generated,
The gaming machine according to (1) or (2), wherein an electrical component that acts on the decorative member is disposed in a blind spot empty portion of the decorative member accommodating chamber.
(4) The decoration member includes a display function unit on one of two opposing surfaces, and a reflection function unit on the other surface, and the player functions from the front side of the gaming machine through the variable display visually recognizing chamber. (1) to (1), which can be converted into a display state in which the reflection function unit can be viewed from the front surface of the gaming machine and a reflection state in which the player can visually recognize the reflection function unit via the variable display visual recognition concave chamber. The gaming machine according to any one of 3).
(5) The decorative member accommodating chamber has a space shape in which a blind spot empty space that a player cannot see from the front of the gaming machine through the variable display visualizing concave chamber is generated,
In the blind spot empty portion, a blind spot decorative member that cannot be directly seen by the player from the front of the gaming machine through the variable display visualizing concave chamber is disposed,
(4) The gaming machine according to (4), wherein the decorative member is converted into a reflective state so that the blind spot decorative member reflected in the reflective function part can be seen by the player.

(1)の発明によると、遊技盤本体における案内誘導路の内側方から開口部にかけて、流下する遊技球の流下方向に変化を与える流下方向変化付与部材を分散配置するに必要十分な領域面積を有する側方流下領域を形成することで、この側方流下領域の側方に開設する開口部が遊技領域の他側に近接するほど大きく設定しても、弾球遊技における球流下の多様性を保持することが可能となり、大きな開口部に対応する変動表示視認凹室を備えた前面構成部材の裏面側から変動表示装置の大型の表示部を臨ませることで、変動表示装置による視覚的インパクトを強めることができ、しかも、前面構成部材の変動表示視認凹室を介して内部の装飾部材を遊技者に視認可能とする装飾部材収容室を、遊技領域における側方流下領域に対応する遊技盤本体裏面の後方適所に形成することで、側方流下領域を狭めることなく、装飾演出を効果的に行える装飾演出機能を設けることが可能となる。
(2)の発明によると、装飾部材収容室を形成するための部材を別途組み付ける手間がかからず、また、変動表示装置の表示部と前面構成部材の表示用窓部との位置合わせ、および変動表示視認凹室の装飾部材視認窓部と装飾部材収容室形成壁部の開口との位置合わせが容易となり、遊技盤本体への組み付け作業を効率良く行うことができる。
(3)の発明によると、電気部品が遊技者から見えない状態で装飾部材収容室内に設けることができる。よって、電気部品を装飾部材収容室の外部に設ける場合のように、運搬などの作業時に電気部品が邪魔になったり、破損したりする危険性を低減することができるし、また、そのような危険を回避するために電気部品収納室等を別途設けて電気部品を保護する必要もない。
(4)の発明によると、装飾部材の状態変換により遊技者から視認される状態を変化させ、興趣の高い装飾演出を行うことが可能となる。
(5)の発明によると、反射状態に変換した装飾部材によって、あたかも装飾部材の表示機能部が死角装飾部材に変わったかのような演出効果を発揮できる。しかも、死角装飾部材は装飾部材収容室内の死角空部に配設するので、装飾部材の状態変換位置と死角装飾部材の配設位置を適切に設定する組み付け作業も容易となる。
According to the invention of (1), the area area necessary and sufficient to disperse and arrange the flow direction change giving members that change the flow direction of the game balls flowing down from the inner side of the guide guiding path to the opening in the game board main body. By forming a lateral flow down area, the diversity of ball flow down in the ball game can be increased even if the opening established on the side of the side flow down area is set so large that it is closer to the other side of the game area. The large display part of the variable display device is exposed from the back side of the front structural member provided with the variable display visualizing concave chamber corresponding to the large opening, so that the visual impact of the variable display device can be achieved. A game board corresponding to the lateral flow down area in the game area can be strengthened, and the decoration member accommodation chamber that allows the player to visually recognize the internal decoration member via the concave display visual recognition concave chamber of the front component By forming the rear position of the body rear surface, without narrowing the lateral falling regions, it is possible to provide a decorative effect function that allows the decorative effect effectively.
According to the invention of (2), there is no need to separately assemble a member for forming the decorative member accommodation chamber, and the alignment of the display part of the variable display device and the display window part of the front component member, and Positioning of the decorative member visualizing window portion of the variable display visualizing concave chamber and the opening of the decorative member accommodating chamber forming wall portion is facilitated, and the assembling work to the game board main body can be performed efficiently.
According to the invention of (3), the electric component can be provided in the decorative member accommodation chamber in a state in which the electric component is not visible to the player. Therefore, as in the case where the electrical component is provided outside the decorative member housing chamber, the risk of the electrical component being in the way or being damaged during the work such as transportation can be reduced. In order to avoid danger, it is not necessary to separately provide an electrical component storage chamber or the like to protect the electrical components.
According to the invention of (4), it is possible to change the state visually recognized by the player by changing the state of the decorative member, and to perform an interesting decoration effect.
According to the invention of (5), the decorative effect converted into the reflective state can exhibit the effect as if the display function part of the decorative member has been changed to a blind spot decorative member. In addition, since the blind spot decoration member is disposed in the blind spot empty space in the decoration member housing chamber, the assembly work for appropriately setting the state conversion position of the decoration member and the layout position of the blind spot decoration member is facilitated.

以上本発明をいくつかの実施形態に基づき具体的に説明したが、本明細書で開示された実施の形態は全て例示であって、開示された技術に限定されるものではないと考えるべきである。すなわち、本発明の技術的な範囲は、上記の実施形態における説明に基づいて制限的に解釈されるものではなく、あくまでも特許請求の範囲の記載に従って解釈すべきであり、特許請求の範囲の記載技術と均等な技術および特許請求の範囲内での全ての変更が含まれる。   Although the present invention has been specifically described above based on some embodiments, it should be considered that all of the embodiments disclosed in this specification are illustrative and are not limited to the disclosed technology. is there. That is, the technical scope of the present invention should not be construed restrictively based on the description in the above-described embodiment, but should be construed in accordance with the description of the scope of claims, and the description of the scope of claims. All modifications within the scope of the claims and the equivalent technology are included.

1 遊技盤
1a 遊技盤本体
2 ガイドレール
2a 案内誘導路
3 遊技領域
3a 側方流下領域
4 変動表示装置
4a 表示部
5 センターケース
5c 変動表示部視認凹室
51 周壁部
52 取付部
53 装飾部材視認窓部
13 裏面構成部材
14 装飾部材視認窓部
20 装飾部材収容室
21 装飾部材
DESCRIPTION OF SYMBOLS 1 Game board 1a Game board main body 2 Guide rail 2a Guide guidance path 3 Game area 3a Side flow down area 4 Fluctuation display device 4a Display part 5 Center case 5c Fluctuation display part visual recognition recessed chamber 51 Peripheral wall part 52 Attachment part 53 Decoration member visual recognition window Part 13 Back surface component 14 Decoration member visualizing window part 20 Decoration member accommodation chamber 21 Decoration member

Claims (1)

前面側に遊技領域が形成される遊技盤を構成する遊技盤本体と、
前記遊技盤本体の開口部に前面側から取り付けられ、前面開口を備える前面構成部材と、
動作可能な可動装飾部材と、
を備える遊技機において、
前記遊技盤本体における開口部の周りに、遊技球の流下方向に変化を与える流下方向変化付与部材を分散配置する流下領域を形成し、
前記流下領域に対応する遊技盤本体裏面の後方適所に可動装飾部材を設け、
前記可動装飾部材は、
透光性樹脂製のレンズ部材の後方に発光手段を備え、
前記レンズ部材表面に遊技機の機種に応じた演出用キャラクタ等を描画した半透明フィルムを貼設して、前記発光手段の発光によって前記レンズ部材の前面側に光が透過するようにし、
前記前面構成部材の前面開口を見る視点を、前記流下領域とは反対側へずらすことで、前記可動装飾部材の少なくとも一部を直接視認できるようにしたことを特徴とする遊技機。
A game board body constituting a game board in which a game area is formed on the front side;
A front structural member attached to the opening of the game board main body from the front side and having a front opening;
An operable movable decorative member ;
In a gaming machine comprising
Around the opening in the game board main body, a flow area is formed in which flow direction change imparting members that change in the flow direction of the game ball are dispersedly arranged.
A movable decorative member is provided at an appropriate position on the back of the game board main body corresponding to the flow-down area,
The movable decorative member is
A light emitting means is provided behind the lens member made of translucent resin,
And affixed a semitransparent film was partitioned drawing the lens member surface character for presentation corresponding to the model of the gaming machine or the like, the light on the front side of the lens member by a light emission of the light emitting means so as to transmit,
A gaming machine characterized in that at least a part of the movable decorative member can be directly visually recognized by shifting the viewpoint of viewing the front opening of the front component to the side opposite to the flow-down region .
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JP2649953B2 (en) * 1988-08-24 1997-09-03 株式会社平和 Pachinko machine
JP4178209B2 (en) * 2001-10-22 2008-11-12 株式会社大一商会 Game machine
JP4069295B2 (en) * 2003-01-21 2008-04-02 株式会社ニューギン Game machine
JP2004242876A (en) * 2003-02-13 2004-09-02 Sankyo Kk Game machine
JP4012476B2 (en) * 2003-03-03 2007-11-21 株式会社ソフィア Bullet ball machine
JP4447233B2 (en) * 2003-03-20 2010-04-07 株式会社平和 Game machine
JP2005052324A (en) * 2003-08-01 2005-03-03 Samii Kk Game component for pinball machine

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